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1 | ; just replace loc_19AC4 with the following in Sonic 2's disasm. | |
2 | ||
3 | loc_19AC4: | |
4 | move.l d6,d4 | |
5 | addq.b #2,d4 | |
6 | btst d4,status(a0) | |
7 | beq.s loc_19AEA | |
8 | cmpi.b #2,anim(a1) ; check if in jumping/rolling animation | |
9 | beq.s loc_19ADC | |
10 | cmpi.b #$17,anim(a1) ; check if in drowning animation | |
11 | beq.s loc_19ADC | |
12 | cmpi.b #$1A,anim(a1) ; check if in hurt animation | |
13 | beq.s loc_19ADC | |
14 | cmpi.b #$1F,anim(a1) ; check if in transformation animation | |
15 | beq.s loc_19ADC | |
16 | move.w #1,anim(a1) ; use walking animation |