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| 1 | public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ ) | |
| 2 | {
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| 3 | new Float:x, Float:y, Float:z; | |
| 4 | GetPlayerPos(playerid, x, y, z); | |
| 5 | ||
| 6 | if (weaponid < 22 || weaponid > 38) | |
| 7 | - | {
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| 7 | + | return 0; |
| 8 | - | return 0; |
| 8 | + | |
| 9 | - | Kick(playerid); |
| 9 | + | |
| 10 | - | } |
| 10 | + | return 0; |
| 11 | ||
| 12 | - | {
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| 12 | + | |
| 13 | - | return 0; |
| 13 | + |