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1
_ms_clock = [
2
	strreplace (concat (
3
		div $arg1 1000
4
	) (
5
		padnum (padnum (mod $arg1 1000) 10) 100
6
	)) " " ":"
7
]
8
9
padnum = [ concatword (? (< $arg1 $arg2) 0) $arg1 ]
10
append = [ $arg1 = (concat (getalias $arg1) $arg2) ]
11-
precf = [ substr $arg1 0 (+ (strstr $arg1 ".") (+ $arg2 1)) ]
11+
12
_ms_h  = 9  // board height
13
_ms_w  = 9  // board width
14
_ms_m  = 10 // board mines
15
_ms_th = 9  // temp H
16
_ms_tw = 9  // temp W
17
_ms_tm = 10 // temp M
18
_ms_tu = 1  // temp U
19
_ms_bt = 0  // board tiles (total)
20
_ms_t1 = 0  // timer start (ms)
21
_ms_t2 = 0  // timer end (ms)
22
_ms_ua = 1  // undo toggle
23
_ms_u  = 0  // undo counter
24-
_ms_um = 0  // undo max
24+
25
_ms_gm = 0  // game mode: 0 waiting; 1 active; 2 failure ; 3 victory
26
27
_ms_mf = "" // board containing mine placement
28
_ms_nf = "" // board containing tile numbers
29
_ms_cf = "" // board of completion (displayed)
30
_ms_mp = "" // supplementary list with mine positions
31
_ms_fp = "" // supplementary list with flag positions
32
_ms_tq = "" // supplementary list with tile reveal queue
33
34
35
// ----------------------------------------- //
36
// ---------------- Tile ID ---------------- //
37
// ----------------------------------------- //
38
// 0   = blank tile
39
// 1-8 = number tiles
40
// H   = hidden tile
41
// X   = mine tile (failure)
42
// HX  = mine tile (victory)
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// R   = hit mine tile
44
// F   = flagged tile
45
// FX  = flagged mine tile (success)
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// FF  = flagged mine tile (failure)
47
48
49
_ms_set_options = [
50
	local n
51
	n = (* $_ms_th $_ms_tw)
52
	// calculate board sizes/mines and apply limits
53
	if $arg1 [ _ms_th = (max (min $arg1 24) 9) ]
54
	if $arg2 [ _ms_tw = (max (min $arg2 30) 9) ]
55
	_ms_tm = (max (min (div $n 3) $_ms_tm) (div $n 10))
56
]
57
58
_ms_set_markers = [
59
	// in case of failure, update flag markers
60
	if (= $_ms_gm 2) [
61
		looplist i $_ms_fp [
62
			if (=s (at $_ms_nf $i) "X") [
63
				_ms_tile_open "FX" $i 0
64
			] [ _ms_tile_open "FF" $i 0 ]
65
		]
66
	]
67
	// update mine markers, discounting flagged ones
68
	looplist i $_ms_mp [
69
		if (< (indexof "R FX FF" (at $_ms_cf $i)) 0) [
70
			case $_ms_gm 2 [
71
				_ms_tile_open "X" $i 0
72
			] 3 [
73
				_ms_tile_open "HX" $i 0
74
			]
75
		]
76
	]
77
]
78
79
_ms_tile_open = [
80
	// start the game if still in waiting phase
81
	if (= $_ms_gm 0) [
82
		_ms_gm = 1
83
		_ms_t1 = (getmillis)
84
		_ms_t2 = 0
85
	]
86
	// reveal # tile at given position and add to completion counter if needed
87
	_ms_cf = (listsplice $_ms_cf $arg1 $arg2 1)
88
	if $arg3 [ _ms_pc = (+ $_ms_pc 1) ]
89
]
90
91
_ms_tile_find = [
92
	local n c1 c2 c3 c4 c5 c6 c7 c8
93
	n = 0
94
	c1 = (- $arg9 $_ms_w)       // UP
95
	c2 = (+ $arg9 $_ms_w)       // DN
96
	c3 = (- $arg9 1)            // LT
97
	c4 = (+ $arg9 1)            // RT
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	c5 = (- $arg9 (+ $_ms_w 1)) // UP-LT
99
	c6 = (- $arg9 (- $_ms_w 1)) // UP-RT
100
	c7 = (+ $arg9 (- $_ms_w 1)) // DN-LT
101
	c8 = (+ $arg9 (+ $_ms_w 1)) // DN-RT
102
	if (> $c1 -1)                                               $arg1 // UP
103
	if (< $c2 $_ms_bt)                                          $arg2 // DN
104
	if (> (mod $arg9 $_ms_w) 0)                                 $arg3 // LT
105
	if (< (mod $arg9 $_ms_w) (- $_ms_w 1))                      $arg4 // RT
106
	if (&& [> $c5 -1] [> (mod $arg9 $_ms_w) 0])                 $arg5 // UP-LT
107
	if (&& [> $c6 -1] [< (mod $arg9 $_ms_w) (- $_ms_w 1)])      $arg6 // UP-RT
108-
	if (&& [= $_ms_gm 1] [=s (at $_ms_cf $arg1) "H"]) [
108+
109
	if (&& [< $c8 $_ms_bt] [< (mod $arg9 $_ms_w) (- $_ms_w 1)]) $arg8 // DN-RT
110
	arg10
111
]
112
113
_ms_tile_view = [
114
	if (&& [< $_ms_gm 2] [=s (at $_ms_cf $arg1) "H"]) [
115
		local n t
116
		n = (at $_ms_nf $arg1)
117
		cases $n "X" [
118
			// mark the mine as hit
119
			_ms_tile_open "R" $arg1 0
120
			// if lives are enabled, reduce by one, otherwise
121
			if (&& $_ms_ua $_ms_u) [ _ms_u = (- $_ms_u 1) ] [
122
				// game over, board is populated by hit and undiscovered mines and flag marks
123
				_ms_gm = 2
124
				_ms_t2 = (getmillis)
125
				_ms_set_markers
126
			]
127
		] "R" [
128
			// do nothing here, simply skip
129
		] "F" [
130
			// do nothing here, simply skip
131
		] "0" [
132
			_ms_tile_open "0" $arg1 1
133
			append _ms_tq $arg1
134
			// explore all surrounding tiles until number border
135
			while [listlen $_ms_tq] [
136
				do [ _ms_tile_find @(
137
					loopconcat i 8 [result [[
138
						n = $c@@(+ $i 1)
139
						// make sure the tile is not revealed, otherwise skip tile
140
						if (=s (at $_ms_cf $n) "H") [
141
							// ensure tile is blank and not in work queue, then add it
142
							if (&& [=s (at $_ms_nf $n) "0"] [< (indexof $_ms_tq $n) 0]) [
143
								append _ms_tq $n
144
							]
145
							// reveal the tile around the blank tile and add to completion percentage
146
							_ms_tile_open (at $_ms_nf $n) $n 1
147
						]
148
					]]]
149
				) (at $_ms_tq 0) ]
150
				// remove used tile from work queue
151
				_ms_tq = (sublist $_ms_tq 1)
152
			]
153
		] () [ _ms_tile_open $n $arg1 1 ]
154
		// in case of board completion, victory
155
		if (= $_ms_pc (- $_ms_bt $_ms_m)) [
156
			_ms_gm = 3 ; _ms_t2 = (getmillis)
157
			_ms_set_markers
158
		]
159
	]
160
]
161
162
_ms_make_board = [
163
	local i n r
164
	i = 0
165
	// initialise board variables
166
	_ms_th = $arg1
167
	_ms_tw = $arg2
168-
	_ms_um = (+ (div $_ms_m 20) 1)
168+
169-
	_ms_u  = $_ms_um
169+
170
	_ms_w  = $_ms_tw
171
	_ms_tm = $_ms_m
172
	// initialise game variables
173
	_ms_ua = $_ms_tu
174
	if $_ms_ua [ _ms_u  = (+ (div $_ms_m 20) 1) ]
175
	_ms_bt = (* $_ms_h $_ms_w)
176
	_ms_pc = 0
177
	_ms_t1 = 0
178
	_ms_t2 = 0
179
	_ms_gm = 0
180
	// initialise boards
181
	_ms_nf = ""
182
	_ms_mf = (loopconcat i $_ms_bt [result "0"])
183
	_ms_cf = (loopconcat i $_ms_bt [result "H"])
184
	// initialise supplementary lists
185
	_ms_tq = ""
186
	_ms_mp = ""
187
	_ms_fp = ""
188
	// generate the mines board
189
	while [< $i $_ms_m] [
190
		r = (rnd $_ms_bt)
191
		// avoid writing to a previously picked spot
192
		if (! (at $_ms_mf $r)) [
193
			_ms_mf = (listsplice $_ms_mf "1" $r 1)
194
			append _ms_mp $r
195
			i = (+ $i 1)
196
		]
197
	]
198
	// generate the numbers board
199
	loop y $_ms_bt [
200
		if (at $_ms_mf $y) [ append _ms_nf "X" ] [
201
			do [ _ms_tile_find @(
202
				loopconcat i 8 [result [[
203
					n = (+ (at $_ms_mf $c@@(+ $i 1)) $n)
204
				]]]
205
			) $y [ append _ms_nf $n ] ]
206-
		guititle (format "^f7Completed:^f%1 %2%% ^f7-- Time: ^f2%3" (
206+
207-
			result (case $_ms_gm 0 4 1 2 2 3 3 0)
207+
208-
		) (
208+
209-
			absf (precf (*f (divf $_ms_pc (- $_ms_bt $_ms_m)) 100) 1)
209+
210-
		) (
210+
211-
			_ms_clock (case $_ms_gm 0 0 1 (- (getmillis) $_ms_t1) () (- $_ms_t2 $_ms_t1))
211+
212-
		))
212+
213-
		guistrut 0.5
213+
214
				guilist [
215
					guistrut 1
216
					guititle (format "^f(textures/minesweeper/globe) ^f%1%2%%" (
217
						result (case $_ms_gm 0 7 1 7 2 3 3 0)
218
					) (absf (precf (*f (divf $_ms_pc (- $_ms_bt $_ms_m)) 100) 1)))
219
					guispring
220-
							guiimage (format "packages/icons/minesweeper/%1.png" (at $_ms_cf $n)) [
220+
					guititle (format "^f7%1 ^f(textures/minesweeper/clock)" (
221-
								if $test [ // placeholder for right-click flag marks
221+
						_ms_clock (case $_ms_gm 0 0 1 (- (getmillis) $_ms_t1) () (- $_ms_t2 $_ms_t1))
222-
									cond (=s (at $_ms_cf @@n) "H") [
222+
					))
223-
										_ms_tile_open "F" @@@n 0
223+
224-
										append _ms_fp @@@n
224+
225-
									] (=s (at $_ms_cf @@n) "F") [
225+
				guistrut 0.5
226-
										_ms_tile_open "H" @@@n 0
226+
227-
										_ms_fp = (listdel $_ms_fp @@@n)
227+
228
						loop x $_ms_w [
229
							n = (+ (* $y $_ms_w) $x)
230-
									if (= $_ms_gm 0) [
230+
							guifont "huge" [
231-
										_ms_gm = 1
231+
								guibutton (format "^f(textures/minesweeper/tiles/%1)" (at $_ms_cf $n)) [
232-
										_ms_t1 = (getmillis)
232+
									_ms_tile_view @n
233-
										_ms_t2 = 0
233+
234
									cond (=s (at $_ms_cf @n) "H") [
235-
									_ms_tile_view @@n
235+
										_ms_tile_open "F" @@n 0
236
										append _ms_fp @@n
237-
							] 0.5 0
237+
									] (=s (at $_ms_cf @n) "F") [
238
										_ms_tile_open "H" @@n 0
239
										_ms_fp = (listdel $_ms_fp @@n)
240
									]
241
								]
242-
			if (!=s $_ms_cf "") [ guistrut 1.5 ]
242+
243
						]
244-
				guibutton "New Minefield" [
244+
245-
					_ms_make_board $_ms_th $_ms_tw $_ms_tm
245+
246-
				] 0
246+
247-
				guitext (format "^f7Lives: ^f2%1/%2" $_ms_u $_ms_um) 0
247+
			if (!=s $_ms_cf "") [ guistrut 2 ]
248-
				//if (! $_ms_gm) [
248+
249-
					guicheckbox test test
249+
				guifont "super" [
250-
					guistrut 0.5
250+
					guibutton "^f(textures/minesweeper/new) ^f7New Game" [
251
						_ms_make_board $_ms_th $_ms_tw $_ms_tm
252
					] []
253-
							guialign 0 [ guitext "" "minesweeper/resize_h.png" ]
253+
					guistrut 1.5
254-
							guifield _ms_th 2 [ _ms_set_options $_ms_th 0 ]
254+
255
						guitext (format "^f(textures/minesweeper/life) ^f%1%2" (? $_ms_u 5 3) $_ms_u)
256
						guistrut 1.8
257-
							guialign 0 [ guitext "" "minesweeper/resize_w.png" ]
257+
						guitext (format "^f(textures/minesweeper/flag) ^f5%1" (- $_ms_m (listlen $_ms_fp)))
258-
							guifield _ms_tw 2 [ _ms_set_options 0 $_ms_tw ]
258+
259
					guispring
260-
						guistrut 0.5
260+
261
						guilist [
262-
							guialign 0 [ guitext "" "minesweeper/mine_raw.png" ]
262+
							guilist [
263
								guitext "^f(textures/minesweeper/height)"
264
								guifield _ms_th 2 [ _ms_set_options $_ms_th 0 ]
265
							]
266
							guilist [
267-
					guititle "^f2Difficulty"
267+
								guitext "^f(textures/minesweeper/width)"
268-
					guistrut 0.5
268+
								guifield _ms_tw 2 [ _ms_set_options 0 $_ms_tw ]
269-
					guibutton "Beginner"     [ _ms_make_board  9  9 10 ] 0
269+
270-
					guibutton "Intermediate" [ _ms_make_board 16 16 40 ] 0
270+
271-
					guibutton "Expert"       [ _ms_make_board 16 30 80 ] 0
271+
						guistrut 2.5
272-
				//]
272+
273
							guicenter [ guitext "^f(textures/minesweeper/mine)" ]
274
							guifield _ms_tm 3 [ _ms_set_options 0 0 ]
275
						]
276-
] 0 [ _ms_make_board $_ms_th $_ms_tw $_ms_tm ]
276+
277
				]
278
				guistrut 1
279
				guititle "^f4Difficulty"
280
				guistrut 0.25
281
				guibutton "^f7Beginner"     [ _ms_make_board  9  9 10 ] []
282
				guibutton "^f7Intermediate" [ _ms_make_board 16 16 40 ] []
283
				guibutton "^f7Expert"       [ _ms_make_board 16 30 80 ] []
284
				guistrut 1
285
				guibutton (format "^f(textures/minesweeper/check_%1) Use Lives" (
286
					? (= (+ $_ms_tu $_ms_ua) 0) "off" (? (= (+ $_ms_tu $_ms_ua) 2) "on" "sel")
287
				)) [ _ms_tu = (! $_ms_tu) ]
288
				guistrut 0.5
289
			]
290
		]
291
	]
292
] [
293
	if (= $guipasses 0) [
294
		_ms_make_board $_ms_th $_ms_tw $_ms_tm
295
	]
296
]