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Name: Rushin'
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Name: Nimbus
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Gender: Male
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Race: Unicorn
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Race: Pegasus
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Class: Mage
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Class: Vanguard
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Age: 19
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Age: 40
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Skills:
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-Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
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-Pegasus Flight: Pegasi can fly, and get a +1 bonus to actively evade and dodge midair. Flight is about as taxing as running at full speed.
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-Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
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-Bounce: passive; takeoff is instant
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-Improved - Improved Telekinesis: spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.
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-Vanguard: passive; you and all allies ignore first damage taken in combat, including critical failures. This does not negate non-damage effects.
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-Ramming Speed: Instant; Recharge 1; You charge headlong into an opponent. Any melee attacks made during the charge have a -1 crit range (crit on 10 becomes crit on 9).
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-Sentry: passive; first action taken in combat is Automatic
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-Dual Wielding: weapon; make two rolls to attack twice; if either is a critical miss, both attacks miss.
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-Fervor: automatic instant, recharge 2 after effect ends; next two actions autocrit, but you are helpless afterward.
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-Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell. Learning an additional variant costs 1 skill point.
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-Haste: recharge 4 after effect ends; next turn, you and all allies can use a second normal action, excluding Haste or its improved variants.This second action is free from counterattack damage.
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Talent: Two dark clouds with a bolt of lightning passing between them (+2 to attacks with a single weapon)
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-Improved - Time Dilation: passive spell; when you cast Haste, every character who rolls a critical while affected retains Haste for their next turn.
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Inventory:
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Talent: An ornate minute hand and hour hand at 7 o'clock: -1 to Crit Range of Dual Weapons
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Single gladius that he wields between his teeth, keeps in a scabbard around his neck that he can reach around to grab.
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Gold plated chest plate, horseshoes, and Spartan style-helm: relics from a bygone era of the Solar Guard, protectors of Princess Celestia in ages past.
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Two swords designed after the hands of a clock, one is about half as long as the other.
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A pocket watch tied around his neck.
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A white coated stallion with a blonde mane, well built with a very thick jaw. Wears his worn, extremely aged looking golden armor and helm at all hours of the day, believing it to be a legendary honor to be adorned in the same steel that ancient pony guardians of a goddess once possessed.
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Background:
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A bright red stallion of below average height, average build. His bronze colored mane is styled to stand up straight like a pompadour (a vain attempt on his part to make himself seem taller or at least draw attention away from his shortness). Tail is also somewhat short, about half regular length, unkempt and raggedy. Bears a pocket watch around his neck and a plain on his back that holds both of his clock-hand swords, which detach from each other upon being drawn. 
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Nimbus is among the guard of one of the city-states in the Spartan Mountains, who leaves to go on various adventures for ruins and lost artifacts, in hopes of bringing back wealth for his beloved people, none more cared for than his wife and two sons. He looks down on non-flyers, but will not hesitate to protect them if they are unable to protect themselves (though he won't be above bragging about it). Nimbus' dream is to find another alicorn to serve under as in the lost era, wishing to re-establish the Solar Guard he believes himself to be descended from (though he has no proof beyond the fortune he had in finding one's armor) to protect her in a quest to reclaim the ravaged lands of Equestria.