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1
-----------------------------------------------
2
--some crappy edit by a guest
3
--DANCE TO THE BEAT, WAVE YOUR HANDS TOGETHER--
4
------------------------------------------------
5
--I wanted to make something like Heavy Dance.--
6
-- ~Sugarie									  --
7
------------------------------------------------
8
9
wait(1/60)
10
Effects = { }
11
local Player = game:service'Players'.localPlayer
12
local chara = Player.Character
13
local Humanoid = chara:FindFirstChildOfClass("Humanoid")
14
local Mouse = Player:GetMouse()
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local LeftArm = chara["Left Arm"]
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local RightArm = chara["Right Arm"]
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local LeftLeg = chara["Left Leg"]
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local RightLeg = chara["Right Leg"]
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local Head = chara.Head
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local Torso = chara.Torso
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local Camera = game.Workspace.CurrentCamera
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local RootPart = chara.HumanoidRootPart
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local RootJoint = RootPart.RootJoint
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local attack = false
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local Anim = 'Idle'
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local attacktype = 1
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local delays = false
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local play = true
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local targetted = nil
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local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
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local velocity = RootPart.Velocity.y
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local sine = 0
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local change = 1
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local doe = 0
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local Create = LoadLibrary("RbxUtility").Create
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Humanoid.WalkSpeed = 2
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Humanoid.Animator.Parent = nil
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chara.Animate.Parent = nil
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local newMotor = function(part0, part1, c0, c1)
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	local w = Create('Motor'){
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		Parent = part0,
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		Part0 = part0,
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		Part1 = part1,
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		C0 = c0,
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		C1 = c1,
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	}
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	return w
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end
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52
function clerp(a, b, t)
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	return a:lerp(b, t)
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end
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RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
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NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
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local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
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local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
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local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
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local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
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RootJoint.C1 = CFrame.new(0, 0, 0)
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RootJoint.C0 = CFrame.new(0, 0, 0)
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Torso.Neck.C1 = CFrame.new(0, 0, 0)
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Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
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local rarmc1 = RW.C1
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local larmc1 = LW.C1
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local rlegc1 = RH.C1
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local llegc1 = LH.C1
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local resetc1 = false
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function PlayAnimationFromTable(table, speed, bool)
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	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
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	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
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	RW.C0 = clerp(RW.C0, table[3], speed) 
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	LW.C0 = clerp(LW.C0, table[4], speed) 
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	RH.C0 = clerp(RH.C0, table[5], speed) 
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	LH.C0 = clerp(LH.C0, table[6], speed) 
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	if bool == true then
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		if resetc1 == false then
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			resetc1 = true
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			RootJoint.C1 = RootJoint.C1
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			Torso.Neck.C1 = Torso.Neck.C1
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			RW.C1 = rarmc1
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			LW.C1 = larmc1
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			RH.C1 = rlegc1
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			LH.C1 = llegc1
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		end
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	end
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end
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ArtificialHB = Instance.new("BindableEvent", script)
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ArtificialHB.Name = "Heartbeat"
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script:WaitForChild("Heartbeat")
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frame = 0.03333333333333
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tf = 0
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allowframeloss = false
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tossremainder = false
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lastframe = tick()
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script.Heartbeat:Fire()
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game:GetService("RunService").Heartbeat:connect(function(s, p)
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  tf = tf + s
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  if tf >= frame then
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    if allowframeloss then
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      script.Heartbeat:Fire()
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      lastframe = tick()
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    else
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      for i = 1, math.floor(tf / frame) do
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        script.Heartbeat:Fire()
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      end
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      lastframe = tick()
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    end
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    if tossremainder then
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      tf = 0
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    else
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      tf = tf - frame * math.floor(tf / frame)
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    end
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  end
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end)
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function swait(num)
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  if num == 0 or num == nil then
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    ArtificialHB.Event:wait()
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  else
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    for i = 0, num do
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      ArtificialHB.Event:wait()
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    end
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  end
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end
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function RemoveOutlines(part)
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	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
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end
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sndid = "rbxassetid://144195439"
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sndpi = .7
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saun = Instance.new("Sound",Head)
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saun.Volume = 1
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saun.Pitch = sndpi
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saun.SoundId = sndid
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saun.Name = "a"
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saun.Looped = true
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saun:Play()
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dant = 0
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Mouse.KeyDown:connect(function(key)
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key=key:lower()
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if key=="e" then
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if dant == 0 then
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dant = 1
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sndid = "rbxassetid://448668887"
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sndpi = 1
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elseif dant == 1 then
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dant = 0
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sndid = "rbxassetid://176322684"
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sndpi = .7
160
end
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saun.Pitch = sndpi
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saun.SoundId = sndid
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saun:Play()
164
end
165
end)
166
167
while true do
168
if Head:FindFirstChild("a")==nil then
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saun = Instance.new("Sound",Head)
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saun.Volume = 1
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saun.Pitch = sndpi
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saun.SoundId = sndid
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saun.Name = "a"
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saun.Looped = true
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saun:Play()
176
end
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if dant == 0 then
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for i = 0, 1, 0.25 do
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swait()
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PlayAnimationFromTable({
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CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
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CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
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CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
184
CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
185
CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
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CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
187
}, .5, false)
188
end
189
for i = 0, 1, 0.25 do
190
swait()
191
PlayAnimationFromTable({
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CFrame.new(-0.268402338, -0.187939167, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
193
CFrame.new(-0.409892142, 1.36144388, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
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CFrame.new(0.535924554, 1.16478181, 3.87430191e-07, -0.431316972, 0.32139343, 0.843013644, 0.185034022, -0.883022308, 0.431316644, 0.883022249, 0.342020333, 0.321393758),
195
CFrame.new(-1.03069234, 0.594579875, -2.38418579e-07, -0.211470842, 0.321393758, -0.923030972, -0.418988168, -0.883022726, -0.211470872, -0.883022726, 0.342019141, 0.321393728),
196
CFrame.new(0.951213062, -1.54518354, 0, 0.866025686, -0.499999642, 0, 0.499999642, 0.866025686, 0, 0, 0, 1),
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CFrame.new(0.214191973, -1.8503952, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
198
}, .5, false)
199
end
200
for i = 0, 1, 0.25 do
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swait()
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PlayAnimationFromTable({
203
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
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CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
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CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
206
CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
207
CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
208
CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
209
}, .5, false)
210
end
211
for i = 0, 1, 0.25 do
212
swait()
213
PlayAnimationFromTable({
214
CFrame.new(0.268400908, -0.187940732, 0, 0.939692855, -0.342019945, 0, 0.342019975, 0.939692795, 0, 0, 0, 1),
215
CFrame.new(0.409947664, 1.36144304, 0, 0.766039729, 0.642798781, 0, -0.642787337, 0.766043961, 0, 0, 0, 1),
216
CFrame.new(1.03070939, 0.594575524, -2.2649765e-06, -0.21146287, -0.321413547, 0.923025966, 0.418989599, -0.883016884, -0.21149224, 0.883023918, 0.342015505, 0.321394145),
217
CFrame.new(-0.535904408, 1.16477537, -3.27825546e-07, -0.431322306, -0.321409196, -0.843005002, -0.185032129, -0.883013964, 0.431334615, -0.883019984, 0.342027217, 0.321392536),
218
CFrame.new(-0.214235365, -1.8503921, 0, 0.766041398, 0.64279145, 0, -0.64279151, 0.766041279, 0, 0, 0, 1),
219
CFrame.new(-0.965987146, -1.57677674, 0, 0.866024733, 0.500001609, 0, -0.500001609, 0.866024613, 0, 0, 0, 1),
220
}, .5, false)
221
end
222
elseif dant == 1 then
223
for i = 0, 1, 0.1 do
224
swait()
225
PlayAnimationFromTable({
226
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
227
CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
228
CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
229
CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
230
CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
231
CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
232
}, .2, false)
233
end
234
for i = 0, 1, 0.1 do
235
swait()
236
PlayAnimationFromTable({
237
CFrame.new(-0.0436433926, 0, -0.113613628, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
238
CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
239
CFrame.new(1.09998989, 1, -0.599998474, 0, 0, 1, 1, 0, 0, 0, 1, 0),
240
CFrame.new(-1.10000229, 1, -0.599998474, 0, 0, -1, -1, 0, 0, 0, 1, 0),
241
CFrame.new(0.499988556, -1.99999797, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
242
CFrame.new(-0.500012398, -1.78038144, -0.819608092, 1, 0, 1.49011612e-08, 0, 0.499999046, -0.866025984, 0, 0.866026044, 0.499999046),
243
}, .2, false)
244
end
245
for i = 0, 1, 0.1 do
246
swait()
247
PlayAnimationFromTable({
248
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
249
CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
250
CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
251
CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
252
CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
253
CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
254
}, .2, false)
255
end
256
for i = 0, 1, 0.1 do
257
swait()
258
PlayAnimationFromTable({
259
CFrame.new(0.261404335, 0, -0.167939946, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414),
260
CFrame.new(0, 1.49999285, 0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
261
CFrame.new(1.10000622, 0.999999046, -0.599996626, 0, 0, 1.00000012, 1, 0, 0, 0, 1.00000012, 0),
262
CFrame.new(-1.09999859, 0.999999046, -0.59999758, 0, 0, -1.00000012, -1, 0, 0, 0, 1.00000012, 0),
263
CFrame.new(0.500000179, -1.78038287, -0.81961149, 1.00000012, -2.98023224e-08, 2.98023224e-08, 0, 0.499999046, -0.866025925, 0, 0.866025984, 0.499999106),
264
CFrame.new(-0.500003874, -1.99999893, 3.81469772e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
265
}, .2, false)
266
end
267
end
268
end