SHOW:
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- or go back to the newest paste.
| 1 | - | name = "YOURNAMEHERE" |
| 1 | + | Rainbow = {"Bright red", "Neon orange", "Bright yellow", "Lime green", "Deep blue", "Bright violet"}
|
| 2 | - | me = game.Players[name] |
| 2 | + | me = game.Players.Floridaz |
| 3 | - | char = me.Character |
| 3 | + | function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name) |
| 4 | - | selected = false |
| 4 | + | local p = Instance.new("Part")
|
| 5 | - | function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form) |
| 5 | + | p.TopSurface = 0 |
| 6 | - | part.Parent = parent |
| 6 | + | p.BottomSurface = 0 |
| 7 | - | part.formFactor = form |
| 7 | + | p.Transparency = Tran |
| 8 | - | part.CanCollide = collide |
| 8 | + | p.Reflectance = Ref |
| 9 | - | part.Transparency = tran |
| 9 | + | p.CanCollide = Coll |
| 10 | - | part.Reflectance = ref |
| 10 | + | p.Anchored = Anch |
| 11 | - | part.Size = Vector3.new(x,y,z) |
| 11 | + | p.BrickColor = BrickColor.new(Col) |
| 12 | - | part.BrickColor = BrickColor.new(color) |
| 12 | + | p.formFactor = "Custom" |
| 13 | - | part.TopSurface = 0 |
| 13 | + | p.Size = Size |
| 14 | - | part.BottomSurface = 0 |
| 14 | + | if Name then p.Name = Name end |
| 15 | - | part.Anchored = anchor |
| 15 | + | p.Parent = P |
| 16 | - | part.Locked = true |
| 16 | + | p.Locked = true |
| 17 | - | part:BreakJoints() |
| 17 | + | p:BreakJoints() |
| 18 | return p | |
| 19 | - | function weld(w, p, p1, a, b, c, x, y, z) |
| 19 | + | |
| 20 | - | w.Parent = p |
| 20 | + | V3 = Vector3.new |
| 21 | - | w.Part0 = p |
| 21 | + | CN = CFrame.new |
| 22 | - | w.Part1 = p1 |
| 22 | + | CA = CFrame.Angles |
| 23 | - | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) |
| 23 | + | MR = math.rad |
| 24 | MRA = math.random | |
| 25 | - | function mesh(mesh, parent, x, y, z, type) |
| 25 | + | function Weld(P0, P1, CF1, CF2, Name) |
| 26 | - | mesh.Parent = parent |
| 26 | + | local w = Instance.new("Motor6D")
|
| 27 | - | mesh.Scale = Vector3.new(x, y, z) |
| 27 | + | w.Part0 = P0 |
| 28 | - | mesh.MeshType = type |
| 28 | + | w.Part1 = P1 |
| 29 | w.C0 = CF1 | |
| 30 | - | sword = Instance.new("Model",me.Character)
|
| 30 | + | w.C1 = CF2 |
| 31 | - | sword.Name = "Eyes" |
| 31 | + | if Name then w.Name = Name end |
| 32 | - | --Parts-------------------------Parts-------------------------Parts-------------------------Parts---------------------- |
| 32 | + | w.Parent = P0 |
| 33 | - | head = char:findFirstChild("Head")
|
| 33 | + | return w |
| 34 | - | torso = char:findFirstChild("Torso")
|
| 34 | + | |
| 35 | - | bg = Instance.new("BodyGyro",nil)
|
| 35 | + | function MakeNyan(Player, S) |
| 36 | - | bg.P = 2000 |
| 36 | + | local Naim = "Nyan "..Player.Name:sub(1,5) |
| 37 | - | bg.maxTorque = Vector3.new(0,math.huge,0) |
| 37 | + | if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end |
| 38 | - | trail1 = Instance.new("Part")
|
| 38 | + | local Model = Instance.new("Model")
|
| 39 | - | prop(trail1,nil,false,0.4,0,0.1,0.1,1,"Toothpaste",true,"Custom") |
| 39 | + | Model.Name = Naim |
| 40 | - | local t1 = Instance.new("SpecialMesh",trail1)
|
| 40 | + | local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso") |
| 41 | - | t1.MeshType = "Brick" |
| 41 | + | local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head") |
| 42 | - | trail2 = Instance.new("Part")
|
| 42 | + | Instance.new("BlockMesh",Head)
|
| 43 | - | prop(trail2,nil,false,0.4,0,0.1,0.1,1,"Toothpaste",true,"Custom") |
| 43 | + | local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck") |
| 44 | - | local t2 = Instance.new("SpecialMesh",trail2)
|
| 44 | + | local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso") |
| 45 | - | t2.MeshType = "Brick" |
| 45 | + | Instance.new("BlockMesh",Tart)
|
| 46 | - | local fb = Instance.new("Part")
|
| 46 | + | Weld(Torso, Tart, CN(), CN()) |
| 47 | - | prop(fb,nil,false,1,0,0.1,0.1,0.1,"Toothpaste",true,"Custom") |
| 47 | + | local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm") |
| 48 | - | local fi = Instance.new("Fire",fb)
|
| 48 | + | Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
|
| 49 | - | fi.Name = "LolFire" |
| 49 | + | local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm") |
| 50 | - | fi.Size = 2 |
| 50 | + | Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
|
| 51 | - | fi.Heat = 25 |
| 51 | + | local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg") |
| 52 | - | t1p = Vector3.new(-0.3,0.3,-0.55) |
| 52 | + | Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
|
| 53 | - | t2p = Vector3.new(0.3,0.3,-0.55) |
| 53 | + | local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg") |
| 54 | - | function getp(path) |
| 54 | + | Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
|
| 55 | - | local objs = {}
|
| 55 | + | local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder") |
| 56 | - | for _,v in pairs(path:children()) do |
| 56 | + | local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder") |
| 57 | - | if v:IsA("BasePart") then
|
| 57 | + | local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip") |
| 58 | - | if v:GetMass() < 30 then |
| 58 | + | local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip") |
| 59 | - | table.insert(objs,v) |
| 59 | + | local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S)) |
| 60 | Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN()) | |
| 61 | Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
| |
| 62 | - | for _,k in pairs(v:children()) do |
| 62 | + | for i = -0.25, 0.25, 0.25 do |
| 63 | - | if k:IsA("BasePart") then
|
| 63 | + | local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S)) |
| 64 | - | if k:GetMass() < 30 then |
| 64 | + | Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN()) |
| 65 | - | table.insert(objs,k) |
| 65 | + | Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
|
| 66 | end | |
| 67 | local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S)) | |
| 68 | - | for _,o in pairs(k:children()) do |
| 68 | + | Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN()) |
| 69 | - | if o:IsA("BasePart") then
|
| 69 | + | Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
|
| 70 | - | if o:GetMass() < 30 then |
| 70 | + | for i = -0.3, 0.31, 0.6 do |
| 71 | - | table.insert(objs,o) |
| 71 | + | local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S)) |
| 72 | Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN()) | |
| 73 | local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S)) | |
| 74 | Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN()) | |
| 75 | Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
| |
| 76 | Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
| |
| 77 | - | return objs |
| 77 | + | |
| 78 | for i = -0.4, 0.5, 0.9 do | |
| 79 | - | if script.Parent.className ~= "HopperBin" then |
| 79 | + | local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S)) |
| 80 | - | h = Instance.new("HopperBin",me.Backpack)
|
| 80 | + | Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
|
| 81 | - | h.Name = "LazorEyez" |
| 81 | + | Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN()) |
| 82 | - | script.Parent = h |
| 82 | + | |
| 83 | for i = -80, -140, -20 do | |
| 84 | - | bin = script.Parent |
| 84 | + | local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S)) |
| 85 | - | bin.Selected:connect(function(mouse) |
| 85 | + | Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S)) |
| 86 | - | mouse.Button1Down:connect(function() |
| 86 | + | Instance.new("BlockMesh",tail)
|
| 87 | - | hold = true |
| 87 | + | |
| 88 | - | bg.Parent = torso |
| 88 | + | for i = 0, 180, 180 do |
| 89 | - | trail1.Parent = char |
| 89 | + | local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S)) |
| 90 | - | trail2.Parent = char |
| 90 | + | Instance.new("SpecialMesh",ear).MeshType = "Wedge"
|
| 91 | - | fb.Parent = char |
| 91 | + | Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0)) |
| 92 | - | while hold do |
| 92 | + | |
| 93 | - | local p1 = head.CFrame * CFrame.new(t1p).p |
| 93 | + | local Hum = Instance.new("Humanoid")
|
| 94 | - | local p2 = head.CFrame * CFrame.new(t2p).p |
| 94 | + | Hum.Name = "Humanoid" |
| 95 | - | local dist1 = (p1 - mouse.Hit.p).magnitude |
| 95 | + | Hum.MaxHealth = 100 |
| 96 | - | local dist2 = (p2 - mouse.Hit.p).magnitude |
| 96 | + | Hum.Health = 100 |
| 97 | - | bg.cframe = CFrame.new(torso.Position, mouse.Hit.p) |
| 97 | + | Hum.WalkSpeed = 11+(5*S) |
| 98 | - | trail1.CFrame = CFrame.new(p1,mouse.Hit.p) * CFrame.new(0,0,-dist1/2) |
| 98 | + | Hum.Parent = Model |
| 99 | - | trail2.CFrame = CFrame.new(p2,mouse.Hit.p) * CFrame.new(0,0,-dist2/2) |
| 99 | + | Model.Parent = workspace |
| 100 | - | t1.Scale = Vector3.new(1,1,dist1) |
| 100 | + | Model:MakeJoints() |
| 101 | - | t2.Scale = Vector3.new(1,1,dist2) |
| 101 | + | Model:MoveTo(V3(0, 2*S, 0)) |
| 102 | - | local lol1 = CFrame.new(p1,mouse.Hit.p) * CFrame.new(0,0,-dist1) |
| 102 | + | Player.Character = Model |
| 103 | - | fb.CFrame = lol1 |
| 103 | + | local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p |
| 104 | - | local parts = getp(workspace) |
| 104 | + | local function runn() |
| 105 | - | for _,v in pairs(parts) do |
| 105 | + | for i = 0.5, 1, 0.5 do |
| 106 | - | if (v.Position - lol1.p).magnitude < 2 then |
| 106 | + | RSH.C0 = CN(0, -(0.2*S)*i, 0) |
| 107 | - | if v:findFirstChild("LolFire") == nil then
|
| 107 | + | LSH.C0 = CN(0, -(0.2*S)*i, 0) |
| 108 | - | local f = Instance.new("Fire",v)
|
| 108 | + | RH.C0 = CN(0, -(0.2*S)*i, 0) |
| 109 | - | f.Size = 0 |
| 109 | + | LH.C0 = CN(0, -(0.2*S)*i, 0) |
| 110 | - | f.Heat = 5 |
| 110 | + | |
| 111 | - | f.Name = "LolFire" |
| 111 | + | |
| 112 | for i = 0.5, 1, 0.5 do | |
| 113 | - | for i=0,10,0.2 do |
| 113 | + | RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i) |
| 114 | LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i) | |
| 115 | - | f.Heat = i |
| 115 | + | RH.C0 = CN(0, -(0.2*S), (0.2*S)*i) |
| 116 | - | f.Size = i |
| 116 | + | LH.C0 = CN(0, -(0.2*S), (0.2*S)*i) |
| 117 | - | local lol = math.random(1,2) |
| 117 | + | |
| 118 | - | if lol == 1 then |
| 118 | + | |
| 119 | - | v.BrickColor = BrickColor.new("Neon orange")
|
| 119 | + | for i = 0.5, 1, 0.5 do |
| 120 | - | else |
| 120 | + | RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) |
| 121 | - | v.BrickColor = BrickColor.new("Bright red")
|
| 121 | + | LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) |
| 122 | RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) | |
| 123 | LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S)) | |
| 124 | wait() | |
| 125 | end | |
| 126 | for i = 0.5, 1, 0.5 do | |
| 127 | RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
| 128 | LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
| 129 | RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
| 130 | LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i) | |
| 131 | - | end) |
| 131 | + | |
| 132 | - | mouse.Button1Up:connect(function() |
| 132 | + | |
| 133 | - | hold = false |
| 133 | + | |
| 134 | - | bg.Parent = nil |
| 134 | + | local poss = "Standing" |
| 135 | - | trail1.Parent = nil |
| 135 | + | |
| 136 | - | trail2.Parent = nil |
| 136 | + | while Player.Character == Model do |
| 137 | - | fb.Parent = nil |
| 137 | + | |
| 138 | - | end) |
| 138 | + | if poss == "Running" then |
| 139 | - | end) |
| 139 | + | runn() |
| 140 | end | |
| 141 | end | |
| 142 | end)) | |
| 143 | coroutine.resume(coroutine.create(function() | |
| 144 | while Player.Character == Model do | |
| 145 | wait(0.1) | |
| 146 | local speed = Torso.Velocity.magnitude | |
| 147 | local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p | |
| 148 | coroutine.resume(coroutine.create(function() | |
| 149 | if speed > 2 then | |
| 150 | poss = "Running" | |
| 151 | local ps = {}
| |
| 152 | for i,v in pairs(Rainbow) do | |
| 153 | local a = (#Rainbow-i) | |
| 154 | a = ((a-(a/2))/2.5)*S | |
| 155 | local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow") | |
| 156 | local dist = (posnow - lastP).magnitude | |
| 157 | Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
| |
| 158 | pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2) | |
| 159 | table.insert(ps, pp) | |
| 160 | end | |
| 161 | coroutine.resume(coroutine.create(function() | |
| 162 | wait(10) | |
| 163 | for i = 0, 1, 0.2 do | |
| 164 | wait() | |
| 165 | for _,v in pairs(ps) do | |
| 166 | v.Transparency = i | |
| 167 | end | |
| 168 | end | |
| 169 | for _,v in pairs(ps) do | |
| 170 | v:remove() | |
| 171 | end | |
| 172 | end)) | |
| 173 | else poss = "Standing" end | |
| 174 | end)) | |
| 175 | lastP = posnow | |
| 176 | end | |
| 177 | end)) | |
| 178 | end | |
| 179 | --for i,v in pairs(game.Players:GetPlayers()) do | |
| 180 | -- MakeNyan(v, MRA(10,120)/10) | |
| 181 | --end | |
| 182 | MakeNyan(me, 1) |