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1
local Name="Spiderking765"
2
local workspace=Workspace
3
local player=game.Players[Name]
4
local char=player.Character
5-
local Color=BrickColor.new("Pastel brown")
5+
local Color=BrickColor.new("Royal purple")
6
 
7
if script.Parent.className~="HopperBin" then
8
pcall(function() char.Gourd:remove() end)
9
Staff=Instance.new("HopperBin")
10
Staff.Name="Sand"
11
Staff.Parent=player.Backpack
12
m=Instance.new("Model")
13
m.Parent=char
14
m.Name="Gourd"
15
p=Instance.new("Part")
16
p.Locked=true
17
p.BrickColor=BrickColor:Red()
18
p.Material="Concrete"
19
p.Size=Vector3.new(1,1,1)
20
Cent=p
21
me=Instance.new("CylinderMesh")
22
me.Scale=Vector3.new(1.2,0.4,1.2)
23
me.Parent=p
24
p.Parent=m
25
w=Instance.new("Weld")
26
w.Part1=char.Torso
27
w.Part0=p
28
w.Parent=p
29
w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35))
30
p=Instance.new("Part")
31
p.Locked=true
32
p.BrickColor=Color
33
p.Material="Concrete"
34
p.Size=Vector3.new(2,2,2)
35
p.Shape="Ball"
36
p.Parent=m
37
w=Instance.new("Weld")
38
w.Part1=Cent
39
w.Part0=p
40
w.Parent=p
41
w.C0=CFrame.new(0,1,0)
42
p=Instance.new("Part")
43
p.Locked=true
44
p.BrickColor=Color
45
p.Material="Concrete"
46
p.Size=Vector3.new(2,2,2)
47
p.Shape="Ball"
48
p.Parent=m
49
w=Instance.new("Weld")
50
w.Part1=Cent
51
w.Part0=p
52
w.Parent=p
53
w.C0=CFrame.new(0,-1,0)
54
Top=p
55
p=Instance.new("Part")
56
p.Locked=true
57
p.BrickColor=Color
58
p.Material="Concrete"
59
p.Size=Vector3.new(1,1,1)
60
p.Parent=m
61
me=Instance.new("CylinderMesh")
62
me.Scale=Vector3.new(0.5,0.15,0.5)
63
me.Parent=p
64
w=Instance.new("Weld")
65
w.Part1=Top
66
w.Part0=p
67
w.Parent=p
68
w.C0=CFrame.new(0,-1,0)
69
p=Instance.new("Part")
70
p.Locked=true
71
p.BrickColor=BrickColor.new("Black")
72
p.Material="Concrete"
73
p.Size=Vector3.new(1,1,1)
74
p.Parent=m
75
me=Instance.new("CylinderMesh")
76
me.Scale=Vector3.new(0.4,0.16,0.4)
77
me.Parent=p
78
w=Instance.new("Weld")
79
w.Part1=Top
80
w.Part0=p
81
w.Parent=p
82
w.C0=CFrame.new(0,-1,0)
83
p=Instance.new("Part")
84
p.Locked=true
85
p.BrickColor=BrickColor:Red()
86
p.Material="Concrete"
87
p.Size=Vector3.new(2,1,1)
88
p.Parent=m
89
me=Instance.new("BlockMesh")
90
me.Scale=Vector3.new(1.1,0.15,1.1)
91
me.Parent=p
92
w=Instance.new("Weld")
93
w.Part1=char.Torso
94
w.Part0=p
95
w.Parent=p
96
w.C0=CFrame.new(0,.75,0)
97
p=Instance.new("Part")
98
p.Locked=true
99
p.BrickColor=BrickColor:Red()
100
p.Material="Concrete"
101
p.Size=Vector3.new(2,1,1)
102
p.Parent=m
103
me=Instance.new("BlockMesh")
104
me.Scale=Vector3.new(1.29,0.15,1.1)
105
me.Parent=p
106
w=Instance.new("Weld")
107
w.Part1=char.Torso
108
w.Part0=p
109
w.Parent=p
110
w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40))
111
script.Name="Not A QuickScript"
112
script.Parent=Staff
113
end
114
Sword=script.Parent
115
function hint(msg,de)
116
for _,v in pairs(player:children()) do
117
if v:IsA("Message") then
118
v:remove()
119
end
120
end
121
local h=Instance.new("Hint")
122
h.Text=tostring(msg)
123
h.Parent=player
124
Delay(tonumber(de),function() h:remove() end)
125
end
126
ta={}
127
for _,v in pairs(player.Backpack:GetChildren()) do
128
if v.Name=="Sand" then
129
table.insert(ta,v)
130
end
131
end
132
if #ta==2 or #ta>2 then
133
ta[1]:remove()
134
end
135
Hopper=script.Parent
136
function Stream(mouse)
137
local b=Instance.new("Part")
138
b.BrickColor=Color
139
b.Reflectance=0
140
b.Transparency=1
141
b.Size=Vector3.new(2,2,2)
142
b.Shape="Ball"
143
b.CanCollide=false
144
b.TopSurface="Smooth"
145
b.Position=char.Head.Position
146
b.BottomSurface="Smooth"
147
b.Friction=0
148
b.Touched:connect(function(h) Hit(h) end)
149
local bo=Instance.new("BodyVelocity")
150
bo.maxForce=Vector3.new(9999,9999,9999)
151
bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60
152
bo.Parent=b
153
b.Parent=Gourd
154
local Bo=b
155
while Bo.Parent and Up==false do
156
wait()
157
if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then
158
Hit(mouse.Target)
159
else
160
Bo.CFrame=b.CFrame --BodyPosition anti-hax
161
bo.velocity=(mouse.Hit.p-Bo.Position).unit*150
162
end
163
local b=Instance.new("Part")
164
b.BrickColor=Color
165
b.Reflectance=0
166
b.Transparency=0.2
167
b.Touched:connect(Hit)
168
b.Size=Vector3.new(2,2,2)
169
b.CanCollide=false
170
b.Anchored=true
171
b.TopSurface="Smooth"
172
b.Parent=Gourd
173
b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
174
b.BottomSurface="Smooth"
175
Delay(0,function()
176
local p=b
177
for i=1,5 do
178
wait(0.05)
179-
p.Transparency=i/5
179+
p.Transparency=0
180
end
181-
p:remove()
181+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
182
end)
183
end
184
pcall(function() Bo:remove() end)
185
end
186
function Def(mouse)
187
local b=Instance.new("Part")
188
b.BrickColor=Color
189
b.Reflectance=0
190
b.Transparency=0.6
191
b.Size=Vector3.new(15,15,15)
192
b.Anchored=false
193
b.Shape="Ball"
194
b.CanCollide=false
195
p=Instance.new("BodyPosition")
196
p.Parent=b
197
p.maxForce=Vector3.new(math.huge,math.huge,math.huge)
198
p.position=char.Torso.Position
199
b.TopSurface="Smooth"
200
b.Position=char.Torso.Position
201
b.BottomSurface="Smooth"
202
b.Touched:connect(function(h)
203
Hit(h)
204
end)
205
b.Parent=Gourd
206
while Up==false and b.Parent do
207
b.CFrame=char.Torso.CFrame
208
p.position=char.Torso.Position
209
local p=Instance.new("Part")
210
p.Size=Vector3.new(1,1,1)
211
p.BrickColor=Color
212
p.Anchored=true
213
p.CanCollide=false
214
p.Parent=Gourd
215
p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
216
local m=Instance.new("BlockMesh")
217
m.Scale=Vector3.new(0.5,0.5,0.5)
218
m.Parent=p
219
Delay(0,function()
220
local p=p
221
for i=1,5 do
222
wait(0.05)
223-
p.Transparency=i/5
223+
p.Transparency=0
224
end
225-
p:remove()
225+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
226
end)
227
wait()
228
end
229
pcall(function() b:remove() end)
230
end
231
function Bur(mouse)
232
if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
233
local m=mouse.Target.Parent
234
m.Torso.Anchored=true
235
for i=1,15 do
236
local p=Instance.new("Part")
237
p.Size=Vector3.new(i,1,i)
238
p.BrickColor=Color
239
p.Anchored=true
240
p.Transparency=i/14
241
p.CanCollide=false
242
p.Parent=m
243
local me=Instance.new("CylinderMesh")
244
me.Scale=Vector3.new(1,1.1,1)
245
me.Parent=p
246
p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
247
end
248
for i=1,10 do
249
for i=1,6 do
250
wait()
251
local p=Instance.new("Part")
252
p.Size=Vector3.new(1,1,1)
253
p.BrickColor=Color
254
p.Anchored=true
255
p.CanCollide=false
256
p.Parent=m
257
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
258
local m=Instance.new("BlockMesh")
259
m.Scale=Vector3.new(0.25,0.25,0.25)
260
m.Parent=p
261
Delay(0,function()
262
local p=p
263
for i=1,5 do
264
wait(0.05)
265-
p.Transparency=i/5
265+
p.Transparency=0
266
end
267-
p:remove()
267+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
268
end)
269
end
270
m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0)
271
wait()
272
end
273
Hit(m.Torso)
274
Hit(m.Head)
275
end
276
end
277
function Shift(mouse)
278
if mouse.Target then
279
local mo=Instance.new("Model",char)
280
local h=mouse.Hit.p
281
local m=char
282
for i=1,15 do
283
local p=Instance.new("Part")
284
p.Size=Vector3.new(i,1,i)
285
p.BrickColor=Color
286
p.Anchored=true
287
p.Transparency=0
288
p.CanCollide=false
289
p.Parent=mo
290
local me=Instance.new("CylinderMesh")
291
me.Scale=Vector3.new(1,1.1,1)
292
me.Parent=p
293
p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z)
294
end
295
for i=1,15 do
296
local p=Instance.new("Part")
297
p.Size=Vector3.new(i,1,i)
298
p.BrickColor=Color
299
p.Anchored=true
300
p.Transparency=0
301
p.CanCollide=false
302
p.Parent=mo
303
local me=Instance.new("CylinderMesh")
304
me.Scale=Vector3.new(1,1.1,1)
305
me.Parent=p
306
p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0)
307
end
308
m.Torso.Anchored=true
309
for i=1,15 do
310
for i=1,6 do
311
wait()
312
local p=Instance.new("Part")
313
p.Size=Vector3.new(1,1,1)
314
p.BrickColor=Color
315
p.Anchored=true
316
p.CanCollide=false
317
p.Parent=mo
318
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
319
local m=Instance.new("BlockMesh")
320
m.Scale=Vector3.new(0.25,0.25,0.25)
321
m.Parent=p
322
Delay(0,function()
323
local p=p
324
for i=1,5 do
325
wait(0.05)
326-
p.Transparency=i/5
326+
p.Transparency=0
327
end
328-
p:remove()
328+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
329
end)
330
end
331
m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0)
332
wait()
333
end
334
m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0)
335
for i=1,11 do
336
for i=1,6 do
337
wait()
338
local p=Instance.new("Part")
339
p.Size=Vector3.new(1,1,1)
340
p.BrickColor=Color
341
p.Anchored=true
342
p.CanCollide=false
343
p.Parent=mo
344
p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
345
local m=Instance.new("BlockMesh")
346
m.Scale=Vector3.new(0.25,0.25,0.25)
347
m.Parent=p
348
Delay(0,function()
349
local p=p
350
for i=1,5 do
351
wait(0.05)
352-
p.Transparency=i/5
352+
p.Transparency=0
353
end
354-
p:remove()
354+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
355
end)
356
end
357
m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0)
358
wait()
359
end
360
m.Torso.Anchored=false
361
mo:remove()
362
end
363
end
364
 
365
function Wave(mouse)
366
if mouse.Hit.p.x>char.Torso.Position.x then
367
Deg=-2
368
Fre=-60
369
else
370
Deg=2
371
Fre=60
372
end
373
local X=char.Torso.CFrame.x
374
for i=0,Fre,Deg do
375
wait()
376
local p=Instance.new("Part")
377
p.Parent=Gourd
378
p.Size=Vector3.new(2,1,workspace.Base.Size.z)
379
p.BrickColor=Color
380
p.Anchored=true
381
p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0)
382
local m=Instance.new("BlockMesh")
383
m.Parent=p
384
m.Scale=Vector3.new(1,1.2,1.005)
385
Delay(0,function()
386
local p=p
387
local m=m
388
for i=1,9,0.25 do
389
m.Scale=m.Scale+Vector3.new(0,.25,0)
390
wait()
391
end
392
wait()
393
for i=1,9,0.25 do
394
m.Scale=m.Scale+Vector3.new(0,-.25,0)
395
wait()
396
end
397-
p:remove()
397+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
398
end)
399
for _,v in pairs(game.Players:GetPlayers()) do
400
if v.Character and v.Character:findFirstChild("Head") then
401
if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then
402
if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then
403
Hit(v.Character.Head)
404
end
405
end
406
end
407
end
408
end
409
end
410
function Spike(mouse)
411
local Pos=char.Torso.Position
412
for ii=8,25,3 do
413
wait()
414
for i=0,360,360/12 do
415
local x = (ii) * math.sin(i) + Pos.x
416
local y = Pos.y-4
417
local z = (ii)* math.cos (i) + Pos.z
418
local brick = Instance.new("Part")
419
brick.Size=Vector3.new(1,1,1)
420
brick.Anchored=true
421
brick.BrickColor=Color
422
brick.Parent=Gourd
423
brick.CFrame = CFrame.new(x,y,z)
424
brick.Touched:connect(Hit)
425
local mesh=Instance.new("CylinderMesh")
426
mesh.Parent=brick
427
Delay(0,function()
428
local p=brick
429
local m=mesh
430
for i=1,8 do
431
m.Scale=m.Scale+Vector3.new(0,.25,0)
432
p.CFrame=p.CFrame*CFrame.new(0,0.25,0)
433
wait()
434
end
435
for i=1,10 do
436-
p.Transparency=i/10
436+
p.Transparency=0
437
wait(0.05)
438
end
439-
p:remove()
439+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
440
end)
441
end
442
for _,v in pairs(game.Players:GetPlayers()) do
443
if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then
444
Hit(v.Character.Torso)
445
end
446
end
447
wait(0.08)
448
end
449
end
450
function Coffin(mouse)
451
if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then
452
me=mouse.Target.Parent
453
Delay(0,function()
454
while me:findFirstChild("Torso") do
455
wait()
456
local p=Instance.new("Part")
457
p.Size=Vector3.new(1,1,1)
458
p.BrickColor=Color
459
p.Anchored=true
460
p.CanCollide=false
461
p.Parent=me
462
p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
463
local m=Instance.new("BlockMesh")
464
m.Scale=Vector3.new(0.35,0.35,0.35)
465
m.Parent=p
466
Delay(0,function()
467
local p=p
468
for i=1,5 do
469
wait(0.05)
470-
p.Transparency=i/5
470+
p.Transparency=0
471
end
472-
p:remove()
472+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
473
end)
474
end
475
end)
476
BP=Instance.new("BodyPosition")
477
BP.maxForce=Vector3.new(math.huge,math.huge,math.huge)
478
BP.position=me.Torso.Position+Vector3.new(0,2,0)
479
BP.Parent=me.Torso
480
b=Instance.new("Part")
481
b.Size=Vector3.new(8,1,8)
482
b.BottomSurface="Smooth"
483
b.TopSurface="Smooth"
484
b.BrickColor=Color
485
b.CanCollide=false
486
m=Instance.new("BlockMesh")
487
m.Parent=b
488
m.Scale=Vector3.new(1,0.5,1)
489
b.Parent=me
490
b:BreakJoints()
491
w=Instance.new("Weld")
492
w.Parent=b
493
w.Part0=me.Torso
494
w.Part1=b
495
w.C0=CFrame.new(0,-3.5,0)
496
for i=1,7,0.25 do
497
wait(0.075)
498
m.Scale=m.Scale+Vector3.new(0,0.25,0)
499
w.C0=w.C0*CFrame.new(0,0.25/2,0)
500
BP.position=BP.position+Vector3.new(0,.75,0)
501
end
502
for i=1,2-(0.5/5),0.25/5 do
503
m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8)
504
wait(0.05)
505
end
506
Hit(me.Head)
507
Hit(me.Torso)
508
end
509
end
510
function Cage(mouse)
511
if mouse.Target then
512
pos=mouse.Hit
513
for ii=0,360,360/6 do
514
wait()
515
for i=0,360/10 do
516
local p=Instance.new("Part")
517
p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0)
518
p.Anchored=true
519
p.BrickColor=Color
520
p.Parent=Gourd
521
p.Size=Vector3.new(1,4,4)
522
Delay(5,function()
523-
p:remove()
523+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
524
end)
525
end
526
end
527
end
528
end
529
 
530
wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
531
name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
532
function CheckAdd()
533
if (Mode+1)~=(#wep+1) then
534
Mode=Mode+1
535
Hopper.Name=name[Mode].."("..Mode..")"
536
elseif (Mode+1)==(#wep+1) then
537
Mode=1
538
Hopper.Name=name[Mode].."("..Mode..")"
539
end
540
end
541
function CheckSub()
542
if (Mode-1)==0 or (Mode-1)<0 then
543
Mode=#wep
544
Hopper.Name=name[Mode].."("..Mode..")"
545
elseif (Mode-1)~=0 then
546
Mode=Mode-1
547
Hopper.Name=name[Mode].."("..Mode..")"
548
end
549
end
550
function KeyDown(key)
551
if key=="c" then
552
CheckAdd()
553
elseif key=="x" then
554
Mode=1
555
Hopper.Name=name[1].."("..Mode..")"
556
elseif key=="z" then
557
CheckSub()
558
end
559
end
560
Mode=0
561
Up=false
562
Sand=true
563
Hopper.Selected:connect(function(mouse)
564
Sand=true
565
Gourd=char.Gourd
566
mouse.KeyDown:connect(KeyDown)
567
mouse.Button1Down:connect(function()
568
Up=false
569
coroutine.resume(coroutine.create(function() wep[Mode](mouse) end))
570
end)
571
mouse.Button1Up:connect(function() Up=true  end)
572
mouse.Icon = "rbxasset://textures\\GunCursor.png"
573
Kill=char.Humanoid.Died:connect(function()
574
wait()
575
if char:findFirstChild("Head") then
576
m=char.Head
577
elseif char:findFirstChild("Torso") then
578
m=char.Torso
579
else
580
return
581
end
582
local p=Instance.new("Part")
583
p.Size=Vector3.new(1,1,1)
584
p.BrickColor=Color
585
p.Anchored=true
586-
p.Transparency=1
586+
p.Transparency=0
587
p.CanCollide=false
588
p.Parent=char
589
local me=Instance.new("CylinderMesh")
590
me.Scale=Vector3.new(1,1.1,1)
591
me.Parent=p
592
p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z)
593
for i=1,100 do
594
local me=me
595
local p=p
596
wait()
597
me.Scale=me.Scale+Vector3.new(.5,0,.5)
598-
p.Transparency=i/200 --100?
598+
p.Transparency=0
599
end
600
for _,v in pairs(game.Players:GetPlayers()) do
601
if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then
602
pcall(function() Hit(v.Character.Head) end)
603
end
604
end
605-
p:remove()
605+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
606
end)
607
while Sand do
608
wait(0.05)
609
local p=Instance.new("Part")
610
p.Size=Vector3.new(1,1,1)
611
p.BrickColor=Color
612
p.Anchored=true
613
p.CanCollide=false
614
p.Parent=char
615
p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
616
p.Touched:connect(Hit)
617
local m=Instance.new("BlockMesh")
618
m.Scale=Vector3.new(0.15,0.15,0.15)
619
m.Parent=p
620
Delay(0,function()
621
local p=p
622
for i=1,5 do
623
wait(0.05)
624-
p.Transparency=i/5
624+
p.Transparency=0
625
end
626-
p:remove()
626+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
627
end)
628
end
629
end)
630
Hopper.Deselected:connect(function()
631
pcall(function()
632
Sand=false
633
Kill:disconnect()
634
end)
635
end)
636
function Hit(p)
637
if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then
638
Delay(0,function()
639
p.Anchored=true
640
p.Name="Sand"
641
p.BrickColor=Color
642
for i=1,5 do
643-
p.Transparency=i/5
643+
p.Transparency=0
644
wait(0.1)
645
end
646-
p:remove()
646+
p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-50
647
end)
648
end
649
end