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1 | - | /t/ Pastebin for Spring 2018 |
1 | + | /gd/ Pastebin for Spring 2025 |
2 | ||
3 | - | Note: This pastebin is for Spring 2018 only, if /t/ yet lives free beyond this time, adapt or rewrite this pastebin if they do not yet have a manager. Ideally the tactical export should be changed at least a little too. |
3 | + | Note: This pastebin is for Spring 2025 only, if /gd/ yet lives free beyond this time, adapt or rewrite this pastebin if they do not yet have a manager. Ideally the tactical export should be changed at least a little too. |
4 | ||
5 | - | Stadium: Random (should actually look like /t/'s stadium the pirate bay if aesthetics come through) |
5 | + | Stadium: Adobe Arena (if it's not in the stadium pack random will work) |
6 | - | Ball: Random, unless it's a pointless meme game in which case GIANT SKULL |
6 | + | Ball: Kerning Ball, unless it's a pointless meme game in which case GIANT SKULL |
7 | - | Kit: No hard preference but the new kit 3 is for meme games |
7 | + | Kit: No hard preference but for games where /gd/ is dead, use the Adobe kits |
8 | ||
9 | Reading this pastebin: | |
10 | 1. Follow the before the game section now | |
11 | - | 2. Look back to this pastebin at the half, at 65 minutes, any time /t/ is scored on, any time someone on /t/ is red carded, and at the start of extra time/penalities |
11 | + | 2. Look back to this pastebin at the half, at 65 minutes, any time /gd/ is scored on, any time someone on /gd/ is red carded, and at the start of extra time/penalities |
12 | ||
13 | Before the Game: | |
14 | --------------- | |
15 | 1. Preset Selection: | |
16 | - | Does this game not matter? (In the group stage where /t/ advancing is already impossible or inevitable OR Final Boss/Wooden Spoon Match.) |
16 | + | Does this game not matter? (In the group stage where /gd/ advancing is already impossible or inevitable OR Final Boss/Wooden Spoon Match.) |
17 | If so: Preset 3 | |
18 | ||
19 | Otherwise: Is there a red condition (best) AMF available? | |
20 | If so: Preset 1 | |
21 | ||
22 | Otherwise: Is there a red condition RWF available? | |
23 | If so: Preset 2 | |
24 | ||
25 | Otherwise: Preset 1 | |
26 | ||
27 | 2. Lineup: | |
28 | --> Don't use autoline up (it swaps medal players around) <-- | |
29 | ||
30 | - | Bukkake is always in the net |
30 | + | For the CBs and non medal CMF put in best condition. |
31 | ||
32 | - | For the CBs put the three best condition. Do not start "Bollywood Kino" or "B Movie Kino", as they are smallboys. |
32 | + | |
33 | ||
34 | If there are suspended players second A position players are available to replace them: | |
35 | Do not have "Helvetica" play in "Glitch Art"'s position under any circumstance. | |
36 | - | If there are suspended medal players second A position players are available to replace them: |
36 | + | If the CF (Kerning) is suspended make him a SS and put Helvetica in his place. |
37 | - | Do not have "TPB" play in "50 Threads of Pure Japanese Titties"'s position under any circumstance. |
37 | + | |
38 | - | If the CF (utorrent) is suspended make him a SS and put TPB in his place. |
38 | + | |
39 | If you're using those presets you'll be subbing in a player for that role. This seems to break Counter Target (it will turn off as soon as the match starts/resumes). Please fix counter target to use the actual RWF. As far as I can tell there's no way to fix this in an export. | |
40 | ||
41 | During the Game | |
42 | --------------- | |
43 | --> see concession time outs below if /gd/ falls behind <-- | |
44 | --> weird shit is covered in the special situations section at the very bottom <--- | |
45 | - | --> see concession time outs below if /t/ falls behind <-- |
45 | + | |
46 | 1. At Halftime: | |
47 | A. If /gd/ is behind and/or has not scored yet, go +1 mentalities. | |
48 | ||
49 | - | A. If /t/ is behind and/or has not scored yet, go +1 mentalities. |
49 | + | B. If /gd/ hasn't had a shot on target yet change presets: |
50 | If on preset 1: Go to preset 2 | |
51 | - | B. If /t/ hasn't had a shot on target yet change presets: |
51 | + | |
52 | (do not sub out the out of position player yet, that will happen at 65) | |
53 | ||
54 | 2. Subs/time out at 65: | |
55 | A. If /gd/ is not ahead change presets if you didn't change presets at halftime: | |
56 | If on preset 1: Go to preset 2 | |
57 | - | A. If /t/ is not ahead change presets if you didn't change presets at halftime: |
57 | + | If on preset 2: If /gd/ has had >no goals go to preset 1, if they have actually scored instead go to preset 3 |
58 | If on preset 3: Go to preset 1 | |
59 | - | If on preset 2: If /t/ has had >no goals go to preset 1, if they have actually scored instead go to preset 3 |
59 | + | |
60 | B. Sub out the starting RWF/AMF/DMF (whichever two are playing) for best replacements | |
61 | Don't sub out the RWF if he was subbed on earlier due to /gd/ falling to a 3 goal deficit | |
62 | If you are subbing in a RWF at this point Counter Target will break (as it tracks the subbed off player), redo Counter Target to follow the subbed on RWF. | |
63 | - | Don't sub out the RWF if he was subbed on earlier due to /t/ falling to a 3 goal deficit |
63 | + | |
64 | C. Sub out the most tired CB(s)/non-medal CMF | |
65 | ||
66 | - | C. Sub out the most tired CB(s) ("B Movie Kino" and "Bollywood Kino" can be subbed in here, but shouldn't be the center CB) |
66 | + | |
67 | If /gd/ is behind (or is tied and needs to win) go to +2 | |
68 | ||
69 | - | If /t/ is behind (or is tied and needs to win) go to +2 |
69 | + | |
70 | --------------------- | |
71 | ||
72 | 1. First time /gd/ falls to a 1 goal deficit: | |
73 | If on Preset 1: Drop the defensive line by 3 | |
74 | - | 1. First time /t/ falls to a 1 goal deficit: |
74 | + | |
75 | ||
76 | 2. First time /gd/ falls to a 2 goal deficit: | |
77 | Change the Positioning to Flexible in attacking instructions on all three formation | |
78 | - | 2. First time /t/ falls to a 2 goal deficit: |
78 | + | |
79 | ||
80 | 3. First time /gd/ falls to a 3 goal deficit: | |
81 | Go to Preset 3, sub on an RWF if needed and possible, make sure counter target is on the RWF, and go on +2 mentalities for the rest of the game | |
82 | - | 3. First time /t/ falls to a 3 goal deficit: |
82 | + | |
83 | ||
84 | Special Situations: | |
85 | ------------------- | |
86 | Extra Time: | |
87 | Return to +1 mentalities if on +2 | |
88 | ||
89 | - | 4th sub is most tired non medal |
89 | + | |
90 | Go to preset 3 and put the suspended player in the RWF slot. Make a sub as needed if a player ended up out of position by doing this. | |
91 | Ignore any further instructions to change presets | |
92 | ||
93 | Benuldies order: | |
94 | Kerning | |
95 | Helvetica | |
96 | Glitch Art | |
97 | - | CF |
97 | + | Minimalism |
98 | - | SS |
98 | + | Rest by condition |