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every 10 minutes:
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    loop all players:
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        set {_x} to location of loop-player
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        set {_resp} to a random integer between 1 and 4
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        if {_resp} is equal to 1:
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            Increase x-coordinate of {_x} by 20 or 40 or 50
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            spawn 1 wither skeleton at {_x}
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            equip spawned entity with stone sword
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        if {_resp} is equal to 2:
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            Increase x-coordinate of {_x} by -20 or -10 or -15
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            spawn 1 wither skeleton at {_x}
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            equip spawned entity with stone sword
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        if {_resp} is equal to 3:
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            Increase Z-coordinate of {_x} by 20 or 40 or 50
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            spawn 1 wither skeleton at {_x}
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            spawn 1 wither skeleton at {_x}
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            equip spawned entity with stone sword
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        if {_resp} is equal to 4:
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            Increase z-coordinate of {_x} by -20 or -40 or -50
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            spawn 1 wither skeleton at {_x}
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            equip spawned entity with stone sword
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on death of wither skeleton:
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    chance of 50%:
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        drop wither skull at attacker