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| 1 | Chronospace Raid | |
| 2 | ||
| 3 | This raid is a multi-wave raid with multiple waves of enemies, recommended 10+ players, including Daelax and smelliott. After each raid, everyone will be healed completely and revived by the pulsating Chronospatial pulses emanating throughout the area. | |
| 4 | ||
| 5 | Wave 1: | |
| 6 | Chronospace Minion x5 | |
| 7 | These monsters are meant to be small fries, easily defeated even by one person. | |
| 8 | 50hp 20atk 5def 5spd | |
| 9 | Skills: | |
| 10 | If rolling a 10 on it's attack choosing roll, it's roll will do TD instead of normal damage. Every other roll (1-9) is a basic attack | |
| 11 | Worth: 1/1 each | |
| 12 | ||
| 13 | Wave 2: | |
| 14 | Chronospace Minionx3 | |
| 15 | Chronospace Warriorx2 | |
| 16 | Chronospace Warriors are a lot more threatening than Chronospace Minions. | |
| 17 | 100hp 45atk 8def 15spd | |
| 18 | Skills: | |
| 19 | Here's where it gets fun. | |
| 20 | 1-8: basic attack | |
| 21 | 9: Attack roll will deal TD instead of normal damage. | |
| 22 | 10: Explosion: an AoE attack that will be a !roll 30. Result will be dealt as TD to ALL other entities (including allies). Kills the unit. | |
| 23 | - | Worth: 2/2 each |
| 23 | + | Worth: 1/2 each |
| 24 | ||
| 25 | Wave 3: | |
| 26 | 3x Chronospace Bender | |
| 27 | These enemies are annoying, stunning and slowing the players constantly. | |
| 28 | 80hp 30atk 5def 15speed | |
| 29 | Skills: | |
| 30 | 1-5 : basic attack | |
| 31 | 6: stuns target for 1 turn. 35% chance to succeed | |
| 32 | 7: places a 10% chance for the target's action to fail. stacks. | |
| 33 | 8: heals a random ally for 15hp. Can heal itself. | |
| 34 | 9: decreases the target's speed by 5 | |
| 35 | 10: decreases the target's speed by 15, 30% chance to succeed. | |
| 36 | Worth: 1/2 each | |
| 37 | ||
| 38 | Wave 4: | |
| 39 | Chronospace Elite Guard x2 | |
| 40 | These guys are annoying as all hell, and are actually able to deal damage with their attacks! | |
| 41 | 200hp 70atk 15def 25speed | |
| 42 | Skills: | |
| 43 | 1-8: basic attack | |
| 44 | 9: deals TD, atk is halved for the attack | |
| 45 | 10: Explosion: see Chronospace Warrior | |
| 46 | - | Worth: 3/4 each |
| 46 | + | |
| 47 | ||
| 48 | Wave 5: | |
| 49 | Chronospace Elite Guard x3 | |
| 50 | Chronospace Bender x2 | |
| 51 | No new enemies here, just combining these two annoying enemies. | |
| 52 | ||
| 53 | Wave 6: | |
| 54 | Chronospace Bender x2 | |
| 55 | Chronospace Master x1 | |
| 56 | This guy right here is the Master of Chronospace. If you're here to beat him, GOOD LUCK. | |
| 57 | ||
| 58 | 1000hp 90atk 10def 25speed | |
| 59 | Passive Skills(oh yeah, he has em.) | |
| 60 | 1. CANNOT be multihit. | |
| 61 | 2. Regens 5% of max hp at the end of every turn | |
| 62 | 3: 25% chance to completely dodge an attack | |
| 63 | 4. HP counts as full for all %-based attacks, and they affect him even when he is at 50% HP or lower | |
| 64 | 5. basic attacks have a 40% chance to stun target for 1 turn, even if they miss. | |
| 65 | ||
| 66 | Attacks: | |
| 67 | 1-5: basic attack | |
| 68 | 6: Summons 3 Chronospace Minions to his side | |
| 69 | 7: Stuns entire party for 1 turn, cannot miss. | |
| 70 | 8: Heals himself for 100hp | |
| 71 | 9: Rolls a 1d9 and applies as TD to all players | |
| 72 | 10: rolls a 1d20 and applies the result as Energy Drain to all players. | |
| 73 | - | Worth: 10/10 each |
| 73 | + | Worth: 5/5 each |