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1-
CreateDynamicObject(996,1792.59924316,-2068.15136719,13.32451057,0.00000000,0.00000000,0.50000000); //object(lhouse_barrier1) (1)
1+
CreateDynamicObject(997,1411.13586426,-1739.39245605,12.56408119,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (1)
2-
CreateDynamicObject(996,1459.67529297,-1737.42822266,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (3)
2+
CreateDynamicObject(997,1551.26184082,-1739.46545410,12.56408119,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (2)
3-
CreateDynamicObject(996,1471.20642090,-1737.49108887,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (4)
3+
4-
CreateDynamicObject(996,1483.24023438,-1737.45837402,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (5)
4+
5-
CreateDynamicObject(996,1447.79504395,-1737.43432617,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (6)
5+
CreateDynamicObject(971,1409.72827148,-1750.52294922,9.44178772,0.00000000,0.00000000,270.00000000); //object(subwaygate) (1)
6-
CreateDynamicObject(996,1435.53906250,-1737.43164062,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (7)
6+
CreateDynamicObject(971,1550.43457031,-1748.68457031,9.44178772,0.00000000,0.00000000,267.99792480); //object(subwaygate) (2)
7-
CreateDynamicObject(996,1422.45690918,-1737.48474121,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (8)
7+
8-
CreateDynamicObject(996,1408.35913086,-1737.46740723,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (9)
8+
9-
CreateDynamicObject(996,1507.24572754,-1737.43786621,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (10)
9+
10-
CreateDynamicObject(996,1519.74377441,-1737.46911621,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (11)
10+
11-
CreateDynamicObject(996,1531.90173340,-1737.49304199,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (12)
11+
12-
CreateDynamicObject(996,1545.03503418,-1737.43859863,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (13)
12+
13-
CreateDynamicObject(997,1407.71130371,-1739.41003418,12.56408119,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (1)
13+
14-
CreateDynamicObject(997,1552.78735352,-1739.45837402,12.56408119,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (2)
14+
15
CreateDynamicObject(994,1496.25085449,-1737.46093750,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (1)
16
CreateDynamicObject(994,1459.52075195,-1737.51232910,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (2)
17-
CreateDynamicObject(971,1408.81787109,-1748.68371582,9.44178772,0.00000000,0.00000000,270.00000000); //object(subwaygate) (1)
17+
CreateDynamicObject(994,1469.27050781,-1737.46411133,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (3)
18-
CreateDynamicObject(971,1551.43542480,-1748.67980957,9.44178772,0.00000000,0.00000000,256.00000000); //object(subwaygate) (2)
18+
CreateDynamicObject(994,1478.77050781,-1737.41748047,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (4)
19
CreateDynamicObject(994,1487.32092285,-1737.40026855,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (5)
20-
CreateDynamicObject(996,1495.09667969,-1737.46289062,13.24563122,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (14)
20+
CreateDynamicObject(994,1505.27038574,-1737.43786621,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (6)
21
CreateDynamicObject(994,1515.01940918,-1737.41491699,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (7)
22
CreateDynamicObject(994,1524.64416504,-1737.46716309,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (8)
23
CreateDynamicObject(994,1535.36901855,-1737.41442871,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (9)
24
CreateDynamicObject(994,1544.76843262,-1737.44323730,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (10)
25
CreateDynamicObject(994,1449.79504395,-1737.50915527,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (11)
26
CreateDynamicObject(994,1440.08447266,-1737.45532227,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (12)
27
CreateDynamicObject(994,1430.40856934,-1737.45227051,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (13)
28
CreateDynamicObject(994,1420.76391602,-1737.49816895,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (14)
29
CreateDynamicObject(994,1411.14355469,-1737.54443359,12.58280945,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (15)
30-
Objects converted: 27
30+
CreateDynamicObject(971,1423.75964355,-1737.47692871,8.79179764,0.00000000,0.00000000,180.00000000); //object(subwaygate) (1)
31
CreateDynamicObject(971,1443.51928711,-1737.37402344,8.81679726,0.00000000,0.00000000,179.99450684); //object(subwaygate) (1)
32
CreateDynamicObject(971,1462.90380859,-1737.33666992,8.81679726,0.00000000,0.00000000,179.99450684); //object(subwaygate) (1)
33
CreateDynamicObject(971,1481.75537109,-1737.33215332,8.81679726,0.00000000,0.00000000,179.99450684); //object(subwaygate) (1)
34-
convertFFS converted your input in 0.47 seconds - Chuck Norris could have done it in 0.0075 seconds!
34+
CreateDynamicObject(971,1499.75341797,-1737.35351562,8.81679726,0.00000000,0.00000000,179.99450684); //object(subwaygate) (1)
35
CreateDynamicObject(971,1518.20288086,-1737.33972168,8.81679726,0.00000000,0.00000000,179.99450684); //object(subwaygate) (1)
36
CreateDynamicObject(971,1537.97204590,-1737.28906250,8.81679726,0.00000000,0.00000000,179.99450684); //object(subwaygate) (1)
37
CreateDynamicObject(994,1795.13732910,-2068.21411133,12.67719460,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (16)
38
CreateDynamicObject(994,1786.39416504,-2068.16723633,12.67719460,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (17)
39
CreateDynamicObject(994,1786.39355469,-2068.16699219,12.67719460,0.00000000,0.00000000,91.00000000); //object(lhouse_barrier2) (18)
40
CreateDynamicObject(1294,1765.81530762,-2040.63415527,16.95169830,0.00000000,0.00000000,180.00000000); //object(mlamppost) (1)
41
CreateDynamicObject(1294,1765.90649414,-2023.54431152,16.95169830,0.00000000,0.00000000,179.99450684); //object(mlamppost) (2)
42
CreateDynamicObject(1294,1759.95520020,-2055.09912109,16.95169830,0.00000000,0.00000000,89.99450684); //object(mlamppost) (3)
43
CreateDynamicObject(1294,1742.77001953,-2055.13769531,16.95169830,0.00000000,0.00000000,89.99450684); //object(mlamppost) (4)
44
CreateDynamicObject(1294,1788.36816406,-2049.43017578,12.65090752,0.00000000,0.00000000,269.99450684); //object(mlamppost) (5)
45
CreateDynamicObject(1294,1788.37426758,-2024.25000000,12.65090752,0.00000000,0.00000000,89.99450684); //object(mlamppost) (6)
46
CreateDynamicObject(1294,1807.78295898,-2024.27502441,12.65090752,0.00000000,0.00000000,89.99450684); //object(mlamppost) (7)
47
CreateDynamicObject(1294,1807.70983887,-2049.43603516,12.65090752,0.00000000,0.00000000,269.98901367); //object(mlamppost) (8)
48
49
/*
50
Objects converted: 47
51
Vehicles converted: 0
52
Vehicle models found: 0
53
----------------------
54
In the time this conversion took to finish 0.35 micro-fortnights have passed!
55
*/