SHOW:
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- or go back to the newest paste.
| 1 | --[[ | |
| 2 | re-released by discord.gg/dogpower & modified by https://discord.gg/Hbq3TgAJbB | |
| 3 | ||
| 4 | ____________ __ ____________ ___ ___ ____________ | |
| 5 | / __________/ / / / __________ \ / / / / / _______ / | |
| 6 | / / / / / / \ \ / / / / / / / / | |
| 7 | / / / / / / \ \ / / / / / /______/ / | |
| 8 | / / / / / / \ \ / / / / / _____/ | |
| 9 | / / / / \ \ / / / / / / / \ | |
| 10 | / / / / \ \ / / / / / / / /\ \ | |
| 11 | / /____________ / /___________ \ \__________/ / / \/ / / / \ \ | |
| 12 | \_____________/ /_____________/ \____________/ \______/ /____/ \___\ | |
| 13 | ---------------------------------------------------------------------------------------- | |
| 14 | ||
| 15 | ]] | |
| 16 | ||
| 17 | --[[---------Settings---------]]-- | |
| 18 | local bodyTransparency = 0 --Change the transparency of your character (0 - 1) | |
| 19 | local bodyVelocity = {-17.7, 0, -17.7} --Change your body parts velocity. First number value is the X value. Second number value is the Y value. Third number value is the Z value.
| |
| 20 | local hatVelocity = {-17.7, 0, -17.7} --Change your accessory's velocity. First number value is the X value. Second number value is the Y value. Third number value is the Z value.
| |
| 21 | --Velocity is not recommended to be (-17.7, 0, -17.7) in R15 since body parts often fall in R15. | |
| 22 | --[[--------------------------]]-- | |
| 23 | ||
| 24 | local player1 = game.Players.LocalPlayer | |
| 25 | local character1 = player1.Character | |
| 26 | ||
| 27 | --Fake Character-- | |
| 28 | --Create Attachment Function | |
| 29 | local function CreateAttachment(parent, position, orientation, axis, secondaryAxis, name) | |
| 30 | local newAttchment = Instance.new("Attachment", parent)
| |
| 31 | newAttchment.Position = position | |
| 32 | newAttchment.Orientation = orientation | |
| 33 | newAttchment.Axis = axis | |
| 34 | newAttchment.SecondaryAxis = secondaryAxis | |
| 35 | newAttchment.Name = name | |
| 36 | end | |
| 37 | ||
| 38 | --Variables | |
| 39 | local player1 = game:GetService("Players").LocalPlayer
| |
| 40 | local character1 = player1.Character | |
| 41 | local hrp = character1.HumanoidRootPart | |
| 42 | ||
| 43 | for i,v in pairs(character1:GetChildren()) do | |
| 44 | if v:IsA("LocalScript") then
| |
| 45 | v:Destroy() | |
| 46 | end | |
| 47 | end | |
| 48 | ||
| 49 | local camera = workspace.CurrentCamera | |
| 50 | ||
| 51 | local reanimFolder = Instance.new("Folder", character1)
| |
| 52 | reanimFolder.Name = "FakeCharacter" | |
| 53 | ||
| 54 | local model = Instance.new("Model", reanimFolder)
| |
| 55 | model.Name = "Reanimation" | |
| 56 | ||
| 57 | local userInputService = game:GetService("UserInputService")
| |
| 58 | local movingW, movingA, movingS, movingD, jumping = false | |
| 59 | ||
| 60 | --Body Parts-- | |
| 61 | --Head | |
| 62 | local cHead = Instance.new("Part", model)
| |
| 63 | cHead.Size = Vector3.new(2, 1, 1) | |
| 64 | cHead.Name = "Head" | |
| 65 | ||
| 66 | --Torso | |
| 67 | local cTorso = Instance.new("Part", model)
| |
| 68 | cTorso.Size = Vector3.new(2, 2, 1) | |
| 69 | cTorso.Name = "Torso" | |
| 70 | ||
| 71 | --Left Arm | |
| 72 | local cLArm = Instance.new("Part", model)
| |
| 73 | cLArm.Size = Vector3.new(1, 2, 1) | |
| 74 | cLArm.Name = "Left Arm" | |
| 75 | ||
| 76 | --Right Arm | |
| 77 | local cRArm = Instance.new("Part", model)
| |
| 78 | cRArm.Size = Vector3.new(1, 2, 1) | |
| 79 | cRArm.Name = "Right Arm" | |
| 80 | ||
| 81 | --Left Leg | |
| 82 | local cLLeg = Instance.new("Part", model)
| |
| 83 | cLLeg.Size = Vector3.new(1, 2, 1) | |
| 84 | cLLeg.Name = "Left Leg" | |
| 85 | ||
| 86 | --Right Leg | |
| 87 | local cRLeg = Instance.new("Part", model)
| |
| 88 | cRLeg.Size = Vector3.new(1, 2, 1) | |
| 89 | cRLeg.Name = "Right Leg" | |
| 90 | ||
| 91 | --HumanoidRootPart | |
| 92 | local cHRP = Instance.new("Part", model)
| |
| 93 | cHRP.Size = Vector3.new(2, 2, 1) | |
| 94 | cHRP.Name = "HumanoidRootPart" | |
| 95 | cHRP.Transparency = 1 | |
| 96 | cHRP.CanCollide = false | |
| 97 | ||
| 98 | --Transparency | |
| 99 | for i,v in pairs(model:GetChildren()) do | |
| 100 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
| |
| 101 | v.Transparency = 1--0.5 | |
| 102 | end | |
| 103 | end | |
| 104 | ||
| 105 | --Joints-- | |
| 106 | --Right Shoulder | |
| 107 | local rShoulder = Instance.new("Motor6D", cTorso)
| |
| 108 | rShoulder.Part0 = cTorso | |
| 109 | rShoulder.Part1 = cRArm | |
| 110 | rShoulder.Name = "Right Shoulder" | |
| 111 | rShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 112 | rShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 113 | ||
| 114 | --Left Shoulder | |
| 115 | local lShoulder = Instance.new("Motor6D", cTorso)
| |
| 116 | lShoulder.Part0 = cTorso | |
| 117 | lShoulder.Part1 = cLArm | |
| 118 | lShoulder.Name = "Left Shoulder" | |
| 119 | lShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 120 | lShoulder.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 121 | ||
| 122 | --Right Hip | |
| 123 | local rHip = Instance.new("Motor6D", cTorso)
| |
| 124 | rHip.Part0 = cTorso | |
| 125 | rHip.Part1 = cRLeg | |
| 126 | rHip.Name = "Right Hip" | |
| 127 | rHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 128 | rHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
| 129 | ||
| 130 | --Left Hip | |
| 131 | local lHip = Instance.new("Motor6D", cTorso)
| |
| 132 | lHip.Part0 = cTorso | |
| 133 | lHip.Part1 = cLLeg | |
| 134 | lHip.Name = "Left Hip" | |
| 135 | lHip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 136 | lHip.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 137 | ||
| 138 | --Neck | |
| 139 | local neck = Instance.new("Motor6D", cTorso)
| |
| 140 | neck.Part0 = cTorso | |
| 141 | neck.Part1 = cHead | |
| 142 | neck.Name = "Neck" | |
| 143 | neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
| 144 | neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
| 145 | ||
| 146 | --RootJoint | |
| 147 | local rootJoint = Instance.new("Motor6D", cHRP)
| |
| 148 | rootJoint.Part0 = cHRP | |
| 149 | rootJoint.Part1 = cTorso | |
| 150 | rootJoint.Name = "RootJoint" | |
| 151 | rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
| 152 | rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
| 153 | ||
| 154 | --Humanoid-- | |
| 155 | local cHumanoid = Instance.new("Humanoid", model)
| |
| 156 | cHumanoid.DisplayDistanceType = "None" | |
| 157 | ||
| 158 | --Head Mesh-- | |
| 159 | local headMesh = Instance.new("SpecialMesh", cHead)
| |
| 160 | headMesh.Scale = Vector3.new(1.25, 1.25, 1.25) | |
| 161 | ||
| 162 | local reanimation = model | |
| 163 | ||
| 164 | --Creating Attachments | |
| 165 | CreateAttachment(cHead, Vector3.new(0,0.60000002384186,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "HairAttachment") | |
| 166 | CreateAttachment(cHead, Vector3.new(0,0.60000002384186,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "HatAttachment") | |
| 167 | CreateAttachment(cHead, Vector3.new(0,0,-0.60000002384186), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "FaceFrontAttachment") | |
| 168 | CreateAttachment(cHead, Vector3.new(0,0,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "FaceCenterAttachment") | |
| 169 | CreateAttachment(cTorso, Vector3.new(0,1,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "NeckAttachment") | |
| 170 | CreateAttachment(cTorso, Vector3.new(0,0,-0.5), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "BodyFrontAttachment") | |
| 171 | CreateAttachment(cTorso, Vector3.new(0,0,0.5), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "BodyBackAttachment") | |
| 172 | CreateAttachment(cTorso, Vector3.new(-1,1,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "LeftCollarAttachment") | |
| 173 | CreateAttachment(cTorso, Vector3.new(1,1,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "RightCollarAttachment") | |
| 174 | CreateAttachment(cTorso, Vector3.new(0,-1,-0.5), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "WaistFrontAttachment") | |
| 175 | CreateAttachment(cTorso, Vector3.new(0,-1,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "WaistCenterAttachment") | |
| 176 | CreateAttachment(cTorso, Vector3.new(0,-1,0.5), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "WaistBackAttachment") | |
| 177 | CreateAttachment(cLArm, Vector3.new(0,1,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "LeftShoulderAttachment") | |
| 178 | CreateAttachment(cLArm, Vector3.new(0,-1,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "LeftGripAttachment") | |
| 179 | CreateAttachment(cRArm, Vector3.new(0,1,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "RightShoulderAttachment") | |
| 180 | CreateAttachment(cRArm, Vector3.new(0,-1,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "RightGripAttachment") | |
| 181 | CreateAttachment(cLLeg, Vector3.new(0,-1,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "LeftFootAttachment") | |
| 182 | CreateAttachment(cRLeg, Vector3.new(0,-1,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "RightFootAttachment") | |
| 183 | CreateAttachment(cHRP, Vector3.new(0,0,0), Vector3.new(-0,0,0), Vector3.new(1,0,0), Vector3.new(0,1,0), "RootAttachment") | |
| 184 | ||
| 185 | --Cloning Hats (For Netless) | |
| 186 | for i,v in pairs(character1:GetChildren()) do | |
| 187 | if v:IsA("Accessory") then
| |
| 188 | local clone = v:Clone() | |
| 189 | local weld = v.Handle:FindFirstChildWhichIsA("Weld")
| |
| 190 | local weldPart1 = weld.Part1 | |
| 191 | local newWeld = Instance.new("Weld", clone.Handle)
| |
| 192 | local CFrame0 = v.Handle.AccessoryWeld.C0 | |
| 193 | local CFrame1 = v.Handle.AccessoryWeld.C1 | |
| 194 | ||
| 195 | clone.Handle:FindFirstChild("AccessoryWeld"):Destroy()
| |
| 196 | clone.Parent = reanimation | |
| 197 | newWeld.Name = "AccessoryWeld" | |
| 198 | newWeld.C0 = CFrame0 | |
| 199 | newWeld.C1 = CFrame1 | |
| 200 | newWeld.Part0 = clone.Handle | |
| 201 | newWeld.Part1 = character1:FindFirstChild(weldPart1.Name) | |
| 202 | clone.Handle.Transparency = 1 | |
| 203 | end | |
| 204 | end | |
| 205 | ||
| 206 | cHRP.CFrame = hrp.CFrame | |
| 207 | ||
| 208 | -- CLOVR - FE FULL-BODY VR SCRIPT | |
| 209 | ||
| 210 | -- April 21st Update - TOOL HOLDING ADDED | |
| 211 | ||
| 212 | -- | made by 0866 and Abacaxl | |
| 213 | -- | tysm unverified | |
| 214 | ||
| 215 | --RagDollEnabled is set to true, DON'T set it to false or CLOVR won't work. Feel free to change the other settings though. -Abacaxl | |
| 216 | ||
| 217 | --|| Settings: | |
| 218 | local StudsOffset = 0 -- Character height (negative if you're too high) | |
| 219 | local Smoothness = .5 -- Character interpolation (0.1 - 1 = smooth - rigid) | |
| 220 | local AnchorCharacter = false -- Prevent physics from causing inconsistencies | |
| 221 | local HideCharacter = false -- Hide character on a platform | |
| 222 | local NoCollision = false-- Disable player collision | |
| 223 | local ChatEnabled = true -- See chat on your left hand in-game | |
| 224 | local ChatLocalRange = 75 -- Local chat range | |
| 225 | local ViewportEnabled = true -- View nearby players in a frame | |
| 226 | local ViewportRange = 30 -- Maximum distance players are updated | |
| 227 | local RagdollEnabled = true -- Use your character instead of hats (NetworkOwner vulnerability) | |
| 228 | local RagdollHeadMovement = true -- Move your head separately from your body (+9 second wait) | |
| 229 | local AutoRun = false -- Run script on respawn | |
| 230 | local AutoRespawn = true -- Kill your real body when your virtual body dies | |
| 231 | local WearAllAccessories = true -- Use all leftover hats for the head | |
| 232 | local AccurateHandPosition = true -- Move your Roblox hands according to your real hands | |
| 233 | local AccessorySettings = {
| |
| 234 | LeftArm = "", | |
| 235 | RightArm = "", | |
| 236 | LeftLeg = "", | |
| 237 | RightLeg = "", | |
| 238 | Torso = "", | |
| 239 | Head = true, | |
| 240 | BlockArms = true, | |
| 241 | BlockLegs = true, | |
| 242 | BlockTorso = true, | |
| 243 | LimbOffset = CFrame.Angles(math.rad(90), 0, 0) | |
| 244 | } | |
| 245 | local FootPlacementSettings = {
| |
| 246 | RightOffset = Vector3.new(.5, 0, 0), | |
| 247 | LeftOffset = Vector3.new(-.5, 0, 0) | |
| 248 | } | |
| 249 | --|| Script: | |
| 250 | local Script = nil | |
| 251 | Script = function() | |
| 252 | --[[ | |
| 253 | Variables | |
| 254 | --]] | |
| 255 | local Players = game:GetService("Players")
| |
| 256 | local Client = Players.LocalPlayer | |
| 257 | local Character = Client.Character or Client.CharacterAdded:Wait() | |
| 258 | local WeldBase = Character:WaitForChild("HumanoidRootPart")
| |
| 259 | local ArmBase = Character:FindFirstChild("RightHand") or Character:FindFirstChild("Right Arm") or WeldBase
| |
| 260 | local Backpack = Client:WaitForChild("Backpack")
| |
| 261 | local Mouse = Client:GetMouse() | |
| 262 | local Camera = workspace.CurrentCamera | |
| 263 | local VRService = game:GetService("VRService")
| |
| 264 | local VRReady = VRService.VREnabled | |
| 265 | local UserInputService = game:GetService("UserInputService")
| |
| 266 | local RunService = game:GetService("RunService")
| |
| 267 | local HttpService = game:GetService("HttpService")
| |
| 268 | local StarterGui = game:GetService("StarterGui")
| |
| 269 | local HeadAccessories = {}
| |
| 270 | local UsedAccessories = {}
| |
| 271 | local Pointer = false | |
| 272 | local Point1 = false | |
| 273 | local Point2 = false | |
| 274 | local VirtualRig = game:GetObjects("rbxassetid://4468539481")[1]
| |
| 275 | local VirtualBody = game:GetObjects("rbxassetid://4464983829")[1]
| |
| 276 | local Anchor = Instance.new("Part")
| |
| 277 | Anchor.Anchored = true | |
| 278 | Anchor.Transparency = 1 | |
| 279 | Anchor.CanCollide = false | |
| 280 | Anchor.Parent = workspace | |
| 281 | --[[ | |
| 282 | if RagdollEnabled then | |
| 283 | print("RagdollEnabled, thank you for using CLOVR!")
| |
| 284 | local NetworkAccess = | |
| 285 | coroutine.create( | |
| 286 | function() | |
| 287 | settings().Physics.AllowSleep = false | |
| 288 | while true do | |
| 289 | game:GetService("RunService").RenderStepped:Wait()
| |
| 290 | for _, Players in next, game:GetService("Players"):GetChildren() do
| |
| 291 | if Players ~= game:GetService("Players").LocalPlayer then
| |
| 292 | Players.MaximumSimulationRadius = 0.1 | |
| 293 | Players.SimulationRadius = 0 | |
| 294 | end | |
| 295 | end | |
| 296 | game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge, math.huge)
| |
| 297 | game:GetService("Players").LocalPlayer.SimulationRadius = math.huge * math.huge
| |
| 298 | end | |
| 299 | end | |
| 300 | ) | |
| 301 | coroutine.resume(NetworkAccess) | |
| 302 | end | |
| 303 | ]] | |
| 304 | StarterGui:SetCore("VRLaserPointerMode", 3)
| |
| 305 | --[[ | |
| 306 | Character Protection | |
| 307 | --]] | |
| 308 | local CharacterCFrame = WeldBase.CFrame | |
| 309 | if not RagdollEnabled then | |
| 310 | Character.Humanoid.AnimationPlayed:Connect( | |
| 311 | function(Animation) | |
| 312 | Animation:Stop() | |
| 313 | end | |
| 314 | ) | |
| 315 | for _, Track in next, Character.Humanoid:GetPlayingAnimationTracks() do | |
| 316 | Track:Stop() | |
| 317 | end | |
| 318 | if HideCharacter then | |
| 319 | local Platform = Instance.new("Part")
| |
| 320 | Platform.Anchored = true | |
| 321 | Platform.Size = Vector3.new(100, 5, 100) | |
| 322 | Platform.CFrame = CFrame.new(0, 10000, 0) | |
| 323 | Platform.Transparency = 1 | |
| 324 | Platform.Parent = workspace | |
| 325 | Character:MoveTo(Platform.Position + Vector3.new(0, 5, 0)) | |
| 326 | wait(.5) | |
| 327 | end | |
| 328 | if AnchorCharacter then | |
| 329 | for _, Part in pairs(Character:GetChildren()) do | |
| 330 | if Part:IsA("BasePart") then
| |
| 331 | Part.Anchored = true | |
| 332 | end | |
| 333 | end | |
| 334 | end | |
| 335 | end | |
| 336 | --[[ | |
| 337 | Functions | |
| 338 | --]] | |
| 339 | function Tween(Object, Style, Direction, Time, Goal) | |
| 340 | local tweenInfo = TweenInfo.new(Time, Enum.EasingStyle[Style], Enum.EasingDirection[Direction]) | |
| 341 | local tween = game:GetService("TweenService"):Create(Object, tweenInfo, Goal)
| |
| 342 | tween.Completed:Connect( | |
| 343 | function() | |
| 344 | tween:Destroy() | |
| 345 | end | |
| 346 | ) | |
| 347 | tween:Play() | |
| 348 | return tween | |
| 349 | end | |
| 350 | local function GetMotorForLimb(Limb) | |
| 351 | for _, Motor in next, Character:GetDescendants() do | |
| 352 | if Motor:IsA("Motor6D") and Motor.Part1 == Limb then
| |
| 353 | return Motor | |
| 354 | end | |
| 355 | end | |
| 356 | end | |
| 357 | local function CreateAlignment(Limb, Part0) | |
| 358 | local Attachment0 = Instance.new("Attachment", Part0 or Anchor)
| |
| 359 | local Attachment1 = Instance.new("Attachment", Limb)
| |
| 360 | local Orientation = Instance.new("AlignOrientation")
| |
| 361 | local Position = Instance.new("AlignPosition")
| |
| 362 | Orientation.Attachment0 = Attachment1 | |
| 363 | Orientation.Attachment1 = Attachment0 | |
| 364 | Orientation.RigidityEnabled = false | |
| 365 | Orientation.MaxTorque = 20000 | |
| 366 | Orientation.Responsiveness = 40 | |
| 367 | Orientation.Parent = reanimation["HumanoidRootPart"] | |
| 368 | ||
| 369 | Orientation.Name = Limb.Name.."'s AlignRot" | |
| 370 | Orientation.MaxAngularVelocity = 100 | |
| 371 | ||
| 372 | Position.Attachment0 = Attachment1 | |
| 373 | Position.Attachment1 = Attachment0 | |
| 374 | Position.RigidityEnabled = false | |
| 375 | Position.MaxForce = 40000 | |
| 376 | Position.Responsiveness = 40 | |
| 377 | Position.Parent = reanimation["HumanoidRootPart"] | |
| 378 | ||
| 379 | Position.Name = Limb.Name.."'s AlignPos" | |
| 380 | Position.MaxVelocity = 100 | |
| 381 | ||
| 382 | Limb.Massless = false | |
| 383 | local Motor = GetMotorForLimb(Limb) | |
| 384 | if Motor then | |
| 385 | Motor:Destroy() | |
| 386 | end | |
| 387 | return function(CF, Local) | |
| 388 | if Local then | |
| 389 | Attachment0.CFrame = CF | |
| 390 | else | |
| 391 | Attachment0.WorldCFrame = CF | |
| 392 | end | |
| 393 | end | |
| 394 | end | |
| 395 | local function GetExtraTool() | |
| 396 | for _, Tool in next, Character:GetChildren() do | |
| 397 | if Tool:IsA("Tool") and not Tool.Name:match("LIMB_TOOL") then
| |
| 398 | return Tool | |
| 399 | end | |
| 400 | end | |
| 401 | end | |
| 402 | local function GetGripForHandle(Handle) | |
| 403 | for _, Weld in next, Character:GetDescendants() do | |
| 404 | if Weld:IsA("Weld") and (Weld.Part0 == Handle or Weld.Part1 == Handle) then
| |
| 405 | return Weld | |
| 406 | end | |
| 407 | end | |
| 408 | wait(.2) | |
| 409 | for _, Weld in next, Character:GetDescendants() do | |
| 410 | if Weld:IsA("Weld") and (Weld.Part0 == Handle or Weld.Part1 == Handle) then
| |
| 411 | return Weld | |
| 412 | end | |
| 413 | end | |
| 414 | end | |
| 415 | local function CreateRightGrip(Handle) | |
| 416 | local RightGrip = Instance.new("Weld")
| |
| 417 | RightGrip.Name = "RightGrip" | |
| 418 | RightGrip.Part1 = Handle | |
| 419 | RightGrip.Part0 = WeldBase | |
| 420 | RightGrip.Parent = WeldBase | |
| 421 | return RightGrip | |
| 422 | end | |
| 423 | local function CreateAccessory(Accessory, DeleteMeshes) | |
| 424 | if not Accessory then | |
| 425 | return | |
| 426 | end | |
| 427 | local HatAttachment = Accessory.Handle:FindFirstChildWhichIsA("Attachment")
| |
| 428 | local HeadAttachment = VirtualRig:FindFirstChild(HatAttachment.Name, true) | |
| 429 | local BasePart = HeadAttachment.Parent | |
| 430 | local HatAtt = HatAttachment.CFrame | |
| 431 | local HeadAtt = HeadAttachment.CFrame | |
| 432 | if DeleteMeshes then | |
| 433 | if Accessory.Handle:FindFirstChild("Mesh") then
| |
| 434 | Accessory.Handle.Mesh:Destroy() | |
| 435 | end | |
| 436 | end | |
| 437 | wait() | |
| 438 | local Handle = Accessory:WaitForChild("Handle")
| |
| 439 | if Handle:FindFirstChildWhichIsA("Weld", true) then
| |
| 440 | Handle:FindFirstChildWhichIsA("Weld", true):Destroy()
| |
| 441 | Handle:BreakJoints() | |
| 442 | else | |
| 443 | Handle:BreakJoints() | |
| 444 | end | |
| 445 | Handle.Massless = true | |
| 446 | Handle.Transparency = 0.5 | |
| 447 | UsedAccessories[Accessory] = true | |
| 448 | local RightGrip = CreateRightGrip(Handle) | |
| 449 | wait() | |
| 450 | for _, Object in pairs(Handle:GetDescendants()) do | |
| 451 | if not Object:IsA("BasePart") then
| |
| 452 | pcall( | |
| 453 | function() | |
| 454 | Object.Transparency = 1 | |
| 455 | end | |
| 456 | ) | |
| 457 | pcall( | |
| 458 | function() | |
| 459 | Object.Enabled = false | |
| 460 | end | |
| 461 | ) | |
| 462 | end | |
| 463 | end | |
| 464 | return Handle, RightGrip, HatAtt, HeadAtt, BasePart | |
| 465 | end | |
| 466 | local function GetHeadAccessories() | |
| 467 | for _, Accessory in next, Character:GetChildren() do | |
| 468 | if Accessory:IsA("Accessory") and not UsedAccessories[Accessory] then
| |
| 469 | local Handle, RightGrip, HatAtt, HeadAtt, BasePart = CreateAccessory(Accessory) | |
| 470 | table.insert(HeadAccessories, {Handle, RightGrip, HatAtt, HeadAtt, BasePart})
| |
| 471 | do | |
| 472 | Handle.Transparency = 1 | |
| 473 | end | |
| 474 | if not WearAllAccessories then | |
| 475 | break | |
| 476 | end | |
| 477 | end | |
| 478 | end | |
| 479 | end | |
| 480 | --[[ | |
| 481 | VR Replication Setup | |
| 482 | --]] | |
| 483 | if not RagdollEnabled then | |
| 484 | LeftHandle, LeftHandGrip = | |
| 485 | CreateAccessory(Character:FindFirstChild(AccessorySettings.LeftArm), AccessorySettings.BlockArms) | |
| 486 | RightHandle, RightHandGrip = | |
| 487 | CreateAccessory(Character:FindFirstChild(AccessorySettings.RightArm), AccessorySettings.BlockArms) | |
| 488 | LeftHipHandle, LeftLegGrip = | |
| 489 | CreateAccessory(Character:FindFirstChild(AccessorySettings.LeftLeg), AccessorySettings.BlockLegs) | |
| 490 | RightHipHandle, RightLegGrip = | |
| 491 | CreateAccessory(Character:FindFirstChild(AccessorySettings.RightLeg), AccessorySettings.BlockLegs) | |
| 492 | TorsoHandle, TorsoGrip = | |
| 493 | CreateAccessory(Character:FindFirstChild(AccessorySettings.Torso), AccessorySettings.BlockTorso) | |
| 494 | GetHeadAccessories() | |
| 495 | elseif RagdollEnabled then | |
| 496 | if RagdollHeadMovement then | |
| 497 | Permadeath() | |
| 498 | MoveHead = CreateAlignment(reanimation["Head"]) | |
| 499 | end | |
| 500 | MoveRightArm = CreateAlignment(reanimation["Right Arm"]) | |
| 501 | MoveLeftArm = CreateAlignment(reanimation["Left Arm"]) | |
| 502 | MoveRightLeg = CreateAlignment(reanimation["Right Leg"]) | |
| 503 | MoveLeftLeg = CreateAlignment(reanimation["Left Leg"]) | |
| 504 | MoveTorso = CreateAlignment(reanimation["Torso"]) | |
| 505 | MoveRoot = CreateAlignment(reanimation["HumanoidRootPart"]) | |
| 506 | -- | |
| 507 | if RagdollHeadMovement then | |
| 508 | for _, Accessory in next, reanimation:GetChildren() do | |
| 509 | if Accessory:IsA("Accessory") and Accessory:FindFirstChild("Handle") then
| |
| 510 | local Attachment1 = Accessory.Handle:FindFirstChildWhichIsA("Attachment")
| |
| 511 | local Attachment0 = reanimation:FindFirstChild(tostring(Attachment1), true) | |
| 512 | local Orientation = Instance.new("AlignOrientation")
| |
| 513 | local Position = Instance.new("AlignPosition")
| |
| 514 | print(Attachment1, Attachment0, Accessory) | |
| 515 | ||
| 516 | Orientation.Attachment0 = Attachment1 | |
| 517 | Orientation.Attachment1 = Attachment0 | |
| 518 | Orientation.RigidityEnabled = false | |
| 519 | Orientation.ReactionTorqueEnabled = true | |
| 520 | Orientation.MaxTorque = 20000 | |
| 521 | Orientation.Responsiveness = 40 | |
| 522 | Orientation.Parent = reanimation["Head"] | |
| 523 | ||
| 524 | Position.Attachment0 = Attachment1 | |
| 525 | Position.Attachment1 = Attachment0 | |
| 526 | Position.RigidityEnabled = false | |
| 527 | Position.ReactionForceEnabled = true | |
| 528 | Position.MaxForce = 40000 | |
| 529 | Position.Responsiveness = 40 | |
| 530 | Position.Parent = reanimation["Head"] | |
| 531 | end | |
| 532 | end | |
| 533 | end | |
| 534 | ||
| 535 | end | |
| 536 | --[[ | |
| 537 | Movement | |
| 538 | --]] | |
| 539 | VirtualRig.Name = "VirtualRig" | |
| 540 | VirtualRig.RightFoot.BodyPosition.Position = CharacterCFrame.p | |
| 541 | VirtualRig.LeftFoot.BodyPosition.Position = CharacterCFrame.p | |
| 542 | VirtualRig.Parent = workspace | |
| 543 | VirtualRig:SetPrimaryPartCFrame(CharacterCFrame) | |
| 544 | VirtualRig.Humanoid.Health = 0 | |
| 545 | --VirtualRig:FindFirstChild("HumanoidRootPart").CFrame = character1.HumanoidRootPart.CFrame
| |
| 546 | VirtualRig:BreakJoints() | |
| 547 | for i,v in pairs(VirtualRig:GetChildren()) do | |
| 548 | if v:IsA("BasePart") then
| |
| 549 | v.CFrame = character1.HumanoidRootPart.CFrame | |
| 550 | end | |
| 551 | end | |
| 552 | -- | |
| 553 | VirtualBody.Parent = workspace | |
| 554 | VirtualBody.Name = "VirtualBody" | |
| 555 | VirtualBody.Humanoid.WalkSpeed = 8 | |
| 556 | VirtualBody.Humanoid.CameraOffset = Vector3.new(0, StudsOffset, 0) | |
| 557 | VirtualBody:SetPrimaryPartCFrame(CharacterCFrame) | |
| 558 | VirtualBody.Humanoid.Died:Connect( | |
| 559 | function() | |
| 560 | print("Virtual death")
| |
| 561 | if AutoRespawn then | |
| 562 | Character:BreakJoints() | |
| 563 | if RagdollHeadMovement and RagdollEnabled then | |
| 564 | --Network:Unclaim() | |
| 565 | Respawn() | |
| 566 | end | |
| 567 | end | |
| 568 | end | |
| 569 | ) | |
| 570 | -- | |
| 571 | Camera.CameraSubject = VirtualBody.Humanoid | |
| 572 | Character.Humanoid.WalkSpeed = 0 | |
| 573 | Character.Humanoid.JumpPower = 1 | |
| 574 | for _, Part in next, VirtualBody:GetChildren() do | |
| 575 | if Part:IsA("BasePart") then
| |
| 576 | Part.Transparency = 1 | |
| 577 | end | |
| 578 | end | |
| 579 | for _, Part in next, VirtualRig:GetChildren() do | |
| 580 | if Part:IsA("BasePart") then
| |
| 581 | Part.Transparency = 1 | |
| 582 | end | |
| 583 | end | |
| 584 | if not VRReady then | |
| 585 | VirtualRig.RightUpperArm.ShoulderConstraint.RigidityEnabled = true | |
| 586 | VirtualRig.LeftUpperArm.ShoulderConstraint.RigidityEnabled = true | |
| 587 | end | |
| 588 | local OnMoving = | |
| 589 | RunService.Stepped:Connect( | |
| 590 | function() | |
| 591 | local Direction = Character.Humanoid.MoveDirection | |
| 592 | local Start = VirtualBody.HumanoidRootPart.Position | |
| 593 | local Point = Start + Direction * 6 | |
| 594 | VirtualBody.Humanoid:MoveTo(Point) | |
| 595 | end | |
| 596 | ) | |
| 597 | Character.Humanoid.Jumping:Connect( | |
| 598 | function() | |
| 599 | VirtualBody.Humanoid.Jump = true | |
| 600 | end | |
| 601 | ) | |
| 602 | UserInputService.JumpRequest:Connect( | |
| 603 | function() | |
| 604 | VirtualBody.Humanoid.Jump = true | |
| 605 | end | |
| 606 | ) | |
| 607 | --[[ | |
| 608 | VR Replication | |
| 609 | --]] | |
| 610 | if RagdollEnabled then | |
| 611 | for _, Part in pairs(Character:GetDescendants()) do | |
| 612 | if Part:IsA("BasePart") and Part.Name == "Handle" and Part.Parent:IsA("Accessory") then
| |
| 613 | Part.LocalTransparencyModifier = 1 | |
| 614 | elseif Part:IsA("BasePart") and Part.Transparency < 0.5 and Part.Name ~= "Head" then
| |
| 615 | Part.LocalTransparencyModifier = bodyTransparency | |
| 616 | elseif Part:IsA("BasePart") and Part.Name == "Head" then
| |
| 617 | Part.LocalTransparencyModifier = 1 | |
| 618 | end | |
| 619 | if not Part:IsA("BasePart") and not Part:IsA("AlignPosition") and not Part:IsA("AlignOrientation") then
| |
| 620 | pcall( | |
| 621 | function() | |
| 622 | Part.Transparency = 1 | |
| 623 | end | |
| 624 | ) | |
| 625 | pcall( | |
| 626 | function() | |
| 627 | Part.Enabled = false | |
| 628 | end | |
| 629 | ) | |
| 630 | end | |
| 631 | end | |
| 632 | end | |
| 633 | local FootUpdateDebounce = tick() | |
| 634 | local function FloorRay(Part, Distance) | |
| 635 | local Position = Part.CFrame.p | |
| 636 | local Target = Position - Vector3.new(0, Distance, 0) | |
| 637 | local Line = Ray.new(Position, (Target - Position).Unit * Distance) | |
| 638 | local FloorPart, FloorPosition, FloorNormal = | |
| 639 | workspace:FindPartOnRayWithIgnoreList(Line, {VirtualRig, VirtualBody, Character})
| |
| 640 | if FloorPart then | |
| 641 | return FloorPart, FloorPosition, FloorNormal, (FloorPosition - Position).Magnitude | |
| 642 | else | |
| 643 | return nil, Target, Vector3.new(), Distance | |
| 644 | end | |
| 645 | end | |
| 646 | local function Flatten(CF) | |
| 647 | local X, Y, Z = CF.X, CF.Y, CF.Z | |
| 648 | local LX, LZ = CF.lookVector.X, CF.lookVector.Z | |
| 649 | return CFrame.new(X, Y, Z) * CFrame.Angles(0, math.atan2(LX, LZ), 0) | |
| 650 | end | |
| 651 | local FootTurn = 1 | |
| 652 | local function FootReady(Foot, Target) | |
| 653 | local MaxDist | |
| 654 | if Character.Humanoid.MoveDirection.Magnitude > 0 then | |
| 655 | MaxDist = .5 | |
| 656 | else | |
| 657 | MaxDist = 1 | |
| 658 | end | |
| 659 | local PastThreshold = (Foot.Position - Target.Position).Magnitude > MaxDist | |
| 660 | local PastTick = tick() - FootUpdateDebounce >= 2 | |
| 661 | if PastThreshold or PastTick then | |
| 662 | FootUpdateDebounce = tick() | |
| 663 | end | |
| 664 | return PastThreshold or PastTick | |
| 665 | end | |
| 666 | local function FootYield() | |
| 667 | local RightFooting = VirtualRig.RightFoot.BodyPosition | |
| 668 | local LeftFooting = VirtualRig.LeftFoot.BodyPosition | |
| 669 | local LowerTorso = VirtualRig.LowerTorso | |
| 670 | local Yield = tick() | |
| 671 | repeat | |
| 672 | RunService.Stepped:Wait() | |
| 673 | if | |
| 674 | (LowerTorso.Position - RightFooting.Position).Y > 4 or | |
| 675 | (LowerTorso.Position - LeftFooting.Position).Y > 4 or | |
| 676 | ((LowerTorso.Position - RightFooting.Position) * Vector3.new(1, 0, 1)).Magnitude > 4 or | |
| 677 | ((LowerTorso.Position - LeftFooting.Position) * Vector3.new(1, 0, 1)).Magnitude > 4 | |
| 678 | then | |
| 679 | break | |
| 680 | end | |
| 681 | until tick() - Yield >= .17 | |
| 682 | end | |
| 683 | local function UpdateFooting() | |
| 684 | if not VirtualRig:FindFirstChild("LowerTorso") then
| |
| 685 | wait() | |
| 686 | return | |
| 687 | end | |
| 688 | local Floor, FloorPosition, FloorNormal, Dist = FloorRay(VirtualRig.LowerTorso, 3) | |
| 689 | Dist = math.clamp(Dist, 0, 5) | |
| 690 | local FootTarget = | |
| 691 | VirtualRig.LowerTorso.CFrame * CFrame.new(FootPlacementSettings.RightOffset) - Vector3.new(0, Dist, 0) + | |
| 692 | Character.Humanoid.MoveDirection * (VirtualBody.Humanoid.WalkSpeed / 8) * 2 | |
| 693 | if FootReady(VirtualRig.RightFoot, FootTarget) then | |
| 694 | VirtualRig.RightFoot.BodyPosition.Position = FootTarget.p | |
| 695 | VirtualRig.RightFoot.BodyGyro.CFrame = Flatten(VirtualRig.LowerTorso.CFrame) | |
| 696 | end | |
| 697 | FootYield() | |
| 698 | local FootTarget = | |
| 699 | VirtualRig.LowerTorso.CFrame * CFrame.new(FootPlacementSettings.LeftOffset) - Vector3.new(0, Dist, 0) + | |
| 700 | Character.Humanoid.MoveDirection * (VirtualBody.Humanoid.WalkSpeed / 8) * 2 | |
| 701 | if FootReady(VirtualRig.LeftFoot, FootTarget) then | |
| 702 | VirtualRig.LeftFoot.BodyPosition.Position = FootTarget.p | |
| 703 | VirtualRig.LeftFoot.BodyGyro.CFrame = Flatten(VirtualRig.LowerTorso.CFrame) | |
| 704 | end | |
| 705 | end | |
| 706 | local function UpdateTorsoPosition() | |
| 707 | if not RagdollEnabled then | |
| 708 | if TorsoHandle then | |
| 709 | local Positioning = VirtualRig.UpperTorso.CFrame | |
| 710 | if not TorsoGrip or not TorsoGrip.Parent then | |
| 711 | TorsoGrip = CreateRightGrip(TorsoHandle) | |
| 712 | end | |
| 713 | local Parent = TorsoGrip.Parent | |
| 714 | TorsoGrip.C1 = CFrame.new() | |
| 715 | TorsoGrip.C0 = | |
| 716 | TorsoGrip.C0:Lerp( | |
| 717 | WeldBase.CFrame:ToObjectSpace(Positioning * CFrame.new(0, -0.25, 0) * AccessorySettings.LimbOffset), | |
| 718 | Smoothness | |
| 719 | ) | |
| 720 | TorsoGrip.Parent = nil | |
| 721 | TorsoGrip.Parent = Parent | |
| 722 | end | |
| 723 | else | |
| 724 | local Positioning = VirtualRig.UpperTorso.CFrame | |
| 725 | MoveTorso(Positioning * CFrame.new(0, -0.25, 0)) | |
| 726 | MoveRoot(Positioning * CFrame.new(0, -0.25, 0)) | |
| 727 | end | |
| 728 | end | |
| 729 | local function UpdateLegPosition() | |
| 730 | if not RagdollEnabled then | |
| 731 | if RightHipHandle then | |
| 732 | local Positioning = | |
| 733 | VirtualRig.RightLowerLeg.CFrame:Lerp(VirtualRig.RightFoot.CFrame, 0.5) + Vector3.new(0, 0.5, 0) | |
| 734 | if not RightHipHandle or not RightHipHandle.Parent then | |
| 735 | RightLegGrip = CreateRightGrip(RightHipHandle) | |
| 736 | end | |
| 737 | local Parent = RightLegGrip.Parent | |
| 738 | RightLegGrip.C1 = CFrame.new() | |
| 739 | RightLegGrip.C0 = | |
| 740 | RightLegGrip.C0:Lerp( | |
| 741 | WeldBase.CFrame:ToObjectSpace(Positioning * AccessorySettings.LimbOffset), | |
| 742 | Smoothness | |
| 743 | ) | |
| 744 | RightLegGrip.Parent = nil | |
| 745 | RightLegGrip.Parent = Parent | |
| 746 | end | |
| 747 | if LeftHipHandle then | |
| 748 | local Positioning = | |
| 749 | VirtualRig.LeftLowerLeg.CFrame:Lerp(VirtualRig.LeftFoot.CFrame, 0.5) + Vector3.new(0, 0.5, 0) | |
| 750 | if not LeftLegGrip or not LeftLegGrip.Parent then | |
| 751 | LeftLegGrip = CreateRightGrip(LeftHipHandle) | |
| 752 | end | |
| 753 | local Parent = LeftLegGrip.Parent | |
| 754 | LeftLegGrip.C1 = CFrame.new() | |
| 755 | LeftLegGrip.C0 = | |
| 756 | LeftLegGrip.C0:Lerp( | |
| 757 | WeldBase.CFrame:ToObjectSpace(Positioning * AccessorySettings.LimbOffset), | |
| 758 | Smoothness | |
| 759 | ) | |
| 760 | LeftLegGrip.Parent = nil | |
| 761 | LeftLegGrip.Parent = Parent | |
| 762 | end | |
| 763 | else | |
| 764 | do | |
| 765 | local Positioning = | |
| 766 | VirtualRig.RightLowerLeg.CFrame:Lerp(VirtualRig.RightFoot.CFrame, 0.5) * | |
| 767 | CFrame.Angles(0, math.rad(180), 0) + | |
| 768 | Vector3.new(0, 0.5, 0) | |
| 769 | MoveRightLeg(Positioning) | |
| 770 | end | |
| 771 | do | |
| 772 | local Positioning = | |
| 773 | VirtualRig.LeftLowerLeg.CFrame:Lerp(VirtualRig.LeftFoot.CFrame, 0.5) * | |
| 774 | CFrame.Angles(0, math.rad(180), 0) + | |
| 775 | Vector3.new(0, 0.5, 0) | |
| 776 | MoveLeftLeg(Positioning) | |
| 777 | end | |
| 778 | end | |
| 779 | end | |
| 780 | warn("VRReady is", VRReady)
| |
| 781 | local function OnUserCFrameChanged(UserCFrame, Positioning, IgnoreTorso) | |
| 782 | local Positioning = Camera.CFrame * Positioning | |
| 783 | if not IgnoreTorso then | |
| 784 | UpdateTorsoPosition() | |
| 785 | UpdateLegPosition() | |
| 786 | end | |
| 787 | if not RagdollEnabled then | |
| 788 | if UserCFrame == Enum.UserCFrame.Head and AccessorySettings.Head then | |
| 789 | for _, Table in next, HeadAccessories do | |
| 790 | local Handle, RightGrip, HatAtt, HeadAtt, BasePart = unpack(Table) | |
| 791 | local LocalPositioning = Positioning | |
| 792 | if not RightGrip or not RightGrip.Parent then | |
| 793 | RightGrip = CreateRightGrip(Handle) | |
| 794 | Table[2] = RightGrip | |
| 795 | end | |
| 796 | local Parent = RightGrip.Parent | |
| 797 | if BasePart then | |
| 798 | LocalPositioning = BasePart.CFrame * HeadAtt | |
| 799 | end | |
| 800 | RightGrip.C1 = HatAtt | |
| 801 | RightGrip.C0 = RightGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(LocalPositioning), Smoothness) | |
| 802 | RightGrip.Parent = nil | |
| 803 | RightGrip.Parent = Parent | |
| 804 | end | |
| 805 | elseif RightHandle and UserCFrame == Enum.UserCFrame.RightHand and AccessorySettings.RightArm then | |
| 806 | local HandPosition = Positioning | |
| 807 | local LocalPositioning = Positioning | |
| 808 | if not RightHandGrip or not RightHandGrip.Parent then | |
| 809 | RightHandGrip = CreateRightGrip(RightHandle) | |
| 810 | end | |
| 811 | if AccurateHandPosition then | |
| 812 | HandPosition = HandPosition * CFrame.new(0, 0, 1) | |
| 813 | end | |
| 814 | if not VRReady then | |
| 815 | local HeadRotation = Camera.CFrame - Camera.CFrame.p | |
| 816 | HandPosition = | |
| 817 | VirtualRig.RightUpperArm.CFrame:Lerp(VirtualRig.RightLowerArm.CFrame, 0.5) * | |
| 818 | AccessorySettings.LimbOffset | |
| 819 | --LocalPositioning = (HeadRotation + (HandPosition * CFrame.new(0, 0, 1)).p) * CFrame.Angles(math.rad(-45), 0, 0) | |
| 820 | LocalPositioning = HandPosition * CFrame.new(0, 0, 1) * CFrame.Angles(math.rad(-180), 0, 0) | |
| 821 | if Point2 then | |
| 822 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 823 | VirtualRig.RightUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
| 824 | elseif VirtualRig.RightUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
| 825 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
| 826 | end | |
| 827 | elseif AccurateHandPosition then | |
| 828 | LocalPositioning = HandPosition | |
| 829 | end | |
| 830 | local Parent = RightHandGrip.Parent | |
| 831 | RightHandGrip.C1 = CFrame.new() | |
| 832 | RightHandGrip.C0 = RightHandGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(HandPosition), Smoothness) | |
| 833 | RightHandGrip.Parent = nil | |
| 834 | RightHandGrip.Parent = Parent | |
| 835 | -- | |
| 836 | local EquippedTool = GetExtraTool() | |
| 837 | if EquippedTool and EquippedTool:FindFirstChild("Handle") then
| |
| 838 | local EquippedGrip = GetGripForHandle(EquippedTool.Handle) | |
| 839 | local Parent = EquippedGrip.Parent | |
| 840 | local ArmBaseCFrame = ArmBase.CFrame | |
| 841 | if ArmBase.Name == "Right Arm" then | |
| 842 | ArmBaseCFrame = ArmBaseCFrame | |
| 843 | end | |
| 844 | EquippedGrip.C1 = EquippedTool.Grip | |
| 845 | EquippedGrip.C0 = EquippedGrip.C0:Lerp(ArmBaseCFrame:ToObjectSpace(LocalPositioning), Smoothness) | |
| 846 | EquippedGrip.Parent = nil | |
| 847 | EquippedGrip.Parent = Parent | |
| 848 | end | |
| 849 | elseif LeftHandle and UserCFrame == Enum.UserCFrame.LeftHand and AccessorySettings.LeftArm then | |
| 850 | local HandPosition = Positioning | |
| 851 | if not LeftHandGrip or not LeftHandGrip.Parent then | |
| 852 | LeftHandGrip = CreateRightGrip(LeftHandle) | |
| 853 | end | |
| 854 | if AccurateHandPosition then | |
| 855 | HandPosition = HandPosition * CFrame.new(0, 0, 1) | |
| 856 | end | |
| 857 | if not VRReady then | |
| 858 | HandPosition = | |
| 859 | VirtualRig.LeftUpperArm.CFrame:Lerp(VirtualRig.LeftLowerArm.CFrame, 0.5) * | |
| 860 | AccessorySettings.LimbOffset | |
| 861 | --warn("Setting HandPosition to hands")
| |
| 862 | if Point1 then | |
| 863 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 864 | VirtualRig.LeftUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
| 865 | elseif VirtualRig.LeftUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
| 866 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
| 867 | end | |
| 868 | end | |
| 869 | local Parent = LeftHandGrip.Parent | |
| 870 | LeftHandGrip.C1 = CFrame.new() | |
| 871 | LeftHandGrip.C0 = LeftHandGrip.C0:Lerp(WeldBase.CFrame:ToObjectSpace(HandPosition), Smoothness) | |
| 872 | LeftHandGrip.Parent = nil | |
| 873 | LeftHandGrip.Parent = Parent | |
| 874 | end | |
| 875 | end | |
| 876 | if RagdollEnabled then | |
| 877 | if UserCFrame == Enum.UserCFrame.Head and RagdollHeadMovement then | |
| 878 | MoveHead(Positioning) | |
| 879 | elseif UserCFrame == Enum.UserCFrame.RightHand then | |
| 880 | local Positioning = Positioning | |
| 881 | if not VRReady then | |
| 882 | Positioning = VirtualRig.RightUpperArm.CFrame:Lerp(VirtualRig.RightLowerArm.CFrame, 0.5) | |
| 883 | elseif AccurateHandPosition then | |
| 884 | Positioning = Positioning * CFrame.new(0, 0, 1) | |
| 885 | end | |
| 886 | if VRReady then | |
| 887 | Positioning = Positioning * AccessorySettings.LimbOffset | |
| 888 | end | |
| 889 | MoveRightArm(Positioning) | |
| 890 | if Point2 then | |
| 891 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 892 | VirtualRig.RightUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
| 893 | elseif VirtualRig.RightUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
| 894 | VirtualRig.RightUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
| 895 | end | |
| 896 | elseif UserCFrame == Enum.UserCFrame.LeftHand then | |
| 897 | local Positioning = Positioning | |
| 898 | if not VRReady then | |
| 899 | Positioning = VirtualRig.LeftUpperArm.CFrame:Lerp(VirtualRig.LeftLowerArm.CFrame, 0.5) | |
| 900 | elseif AccurateHandPosition then | |
| 901 | Positioning = Positioning * CFrame.new(0, 0, 1) | |
| 902 | end | |
| 903 | if VRReady then | |
| 904 | Positioning = Positioning * AccessorySettings.LimbOffset | |
| 905 | end | |
| 906 | MoveLeftArm(Positioning) | |
| 907 | if Point1 then | |
| 908 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 909 | VirtualRig.LeftUpperArm.Aim.CFrame = Camera.CFrame * AccessorySettings.LimbOffset | |
| 910 | elseif VirtualRig.LeftUpperArm.Aim.MaxTorque ~= Vector3.new(0, 0, 0) then | |
| 911 | VirtualRig.LeftUpperArm.Aim.MaxTorque = Vector3.new(0, 0, 0) | |
| 912 | end | |
| 913 | end | |
| 914 | end | |
| 915 | if UserCFrame == Enum.UserCFrame.Head then | |
| 916 | VirtualRig.Head.CFrame = Positioning | |
| 917 | elseif UserCFrame == Enum.UserCFrame.RightHand and VRReady then | |
| 918 | VirtualRig.RightHand.CFrame = Positioning | |
| 919 | elseif UserCFrame == Enum.UserCFrame.LeftHand and VRReady then | |
| 920 | VirtualRig.LeftHand.CFrame = Positioning | |
| 921 | end | |
| 922 | if not VRReady and VirtualRig.LeftHand.Anchored then | |
| 923 | VirtualRig.RightHand.Anchored = false | |
| 924 | VirtualRig.LeftHand.Anchored = false | |
| 925 | elseif VRReady and not VirtualRig.LeftHand.Anchored then | |
| 926 | VirtualRig.RightHand.Anchored = true | |
| 927 | VirtualRig.LeftHand.Anchored = true | |
| 928 | end | |
| 929 | end | |
| 930 | local CFrameChanged = VRService.UserCFrameChanged:Connect(OnUserCFrameChanged) | |
| 931 | local OnStepped = | |
| 932 | RunService.Stepped:Connect( | |
| 933 | function() | |
| 934 | for _, Part in pairs(VirtualRig:GetChildren()) do | |
| 935 | if Part:IsA("BasePart") then
| |
| 936 | Part.CanCollide = false | |
| 937 | end | |
| 938 | end | |
| 939 | if RagdollEnabled then | |
| 940 | for _, Part in pairs(Character:GetChildren()) do | |
| 941 | if Part:IsA("BasePart") then
| |
| 942 | Part.CanCollide = false | |
| 943 | end | |
| 944 | end | |
| 945 | end | |
| 946 | if NoCollision then | |
| 947 | for _, Player in pairs(Players:GetPlayers()) do | |
| 948 | if Player ~= Client and Player.Character then | |
| 949 | local Descendants = Player.Character:GetDescendants() | |
| 950 | for i = 1, #Descendants do | |
| 951 | local Part = Descendants[i] | |
| 952 | if Part:IsA("BasePart") then
| |
| 953 | Part.CanCollide = false | |
| 954 | Part.Velocity = Vector3.new() | |
| 955 | Part.RotVelocity = Vector3.new() | |
| 956 | end | |
| 957 | end | |
| 958 | end | |
| 959 | end | |
| 960 | end | |
| 961 | end | |
| 962 | ) | |
| 963 | local OnRenderStepped = | |
| 964 | RunService.Stepped:Connect( | |
| 965 | function() | |
| 966 | Camera.CameraSubject = VirtualBody.Humanoid | |
| 967 | if RagdollEnabled then | |
| 968 | Character.HumanoidRootPart.CFrame = VirtualRig.UpperTorso.CFrame | |
| 969 | --Character.HumanoidRootPart.Velocity = Vector3.new(0, 0, 0) | |
| 970 | end | |
| 971 | if not VRReady then | |
| 972 | OnUserCFrameChanged(Enum.UserCFrame.Head, CFrame.new(0, 0, 0)) | |
| 973 | OnUserCFrameChanged(Enum.UserCFrame.RightHand, CFrame.new(0, 0, 0), true) | |
| 974 | OnUserCFrameChanged(Enum.UserCFrame.LeftHand, CFrame.new(0, 0, 0), true) | |
| 975 | end | |
| 976 | end | |
| 977 | ) | |
| 978 | spawn( | |
| 979 | function() | |
| 980 | while Character and Character.Parent do | |
| 981 | FootYield() | |
| 982 | UpdateFooting() | |
| 983 | end | |
| 984 | end | |
| 985 | ) | |
| 986 | --[[ | |
| 987 | Non-VR Support + VR Mechanics | |
| 988 | --]] | |
| 989 | local OnInput = | |
| 990 | UserInputService.InputBegan:Connect( | |
| 991 | function(Input, Processed) | |
| 992 | if not Processed then | |
| 993 | if Input.KeyCode == Enum.KeyCode.LeftControl or Input.KeyCode == Enum.KeyCode.ButtonL2 then | |
| 994 | Tween( | |
| 995 | VirtualBody.Humanoid, | |
| 996 | "Elastic", | |
| 997 | "Out", | |
| 998 | 1, | |
| 999 | {
| |
| 1000 | CameraOffset = Vector3.new(0, StudsOffset - 1.5, 0) | |
| 1001 | } | |
| 1002 | ) | |
| 1003 | end | |
| 1004 | if Input.KeyCode == Enum.KeyCode.X then | |
| 1005 | if RagdollEnabled and RagdollHeadMovement then | |
| 1006 | --Network:Unclaim() | |
| 1007 | Respawn() | |
| 1008 | end | |
| 1009 | end | |
| 1010 | if Input.KeyCode == Enum.KeyCode.C then | |
| 1011 | VirtualBody:MoveTo(Mouse.Hit.p) | |
| 1012 | VirtualRig:MoveTo(Mouse.Hit.p) | |
| 1013 | end | |
| 1014 | end | |
| 1015 | if Input.KeyCode == Enum.KeyCode.LeftShift or Input.KeyCode == Enum.KeyCode.ButtonR2 then | |
| 1016 | Tween( | |
| 1017 | VirtualBody.Humanoid, | |
| 1018 | "Sine", | |
| 1019 | "Out", | |
| 1020 | 1, | |
| 1021 | {
| |
| 1022 | WalkSpeed = 16 | |
| 1023 | } | |
| 1024 | ) | |
| 1025 | end | |
| 1026 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 1027 | Point1 = true | |
| 1028 | end | |
| 1029 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 1030 | Point2 = true | |
| 1031 | end | |
| 1032 | if VRReady and Input.KeyCode == Enum.KeyCode.ButtonY then | |
| 1033 | Character:BreakJoints() | |
| 1034 | if RagdollEnabled and RagdollHeadMovement then | |
| 1035 | --Network:Unclaim() | |
| 1036 | Respawn() | |
| 1037 | end | |
| 1038 | end | |
| 1039 | end | |
| 1040 | ) | |
| 1041 | local OnInputEnded = | |
| 1042 | UserInputService.InputEnded:Connect( | |
| 1043 | function(Input, Processed) | |
| 1044 | if not Processed then | |
| 1045 | if Input.KeyCode == Enum.KeyCode.LeftControl or Input.KeyCode == Enum.KeyCode.ButtonL2 then | |
| 1046 | Tween( | |
| 1047 | VirtualBody.Humanoid, | |
| 1048 | "Elastic", | |
| 1049 | "Out", | |
| 1050 | 1, | |
| 1051 | {
| |
| 1052 | CameraOffset = Vector3.new(0, StudsOffset, 0) | |
| 1053 | } | |
| 1054 | ) | |
| 1055 | end | |
| 1056 | end | |
| 1057 | if Input.KeyCode == Enum.KeyCode.LeftShift or Input.KeyCode == Enum.KeyCode.ButtonR2 then | |
| 1058 | Tween( | |
| 1059 | VirtualBody.Humanoid, | |
| 1060 | "Sine", | |
| 1061 | "Out", | |
| 1062 | 1, | |
| 1063 | {
| |
| 1064 | WalkSpeed = 8 | |
| 1065 | } | |
| 1066 | ) | |
| 1067 | end | |
| 1068 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 1069 | Point1 = false | |
| 1070 | end | |
| 1071 | if not VRReady and Input.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 1072 | Point2 = false | |
| 1073 | end | |
| 1074 | end | |
| 1075 | ) | |
| 1076 | --[[ | |
| 1077 | Proper Cleanup | |
| 1078 | --]] | |
| 1079 | local OnReset | |
| 1080 | OnReset = | |
| 1081 | Client.CharacterAdded:Connect( | |
| 1082 | function() | |
| 1083 | OnReset:Disconnect() | |
| 1084 | CFrameChanged:Disconnect() | |
| 1085 | OnStepped:Disconnect() | |
| 1086 | OnRenderStepped:Disconnect() | |
| 1087 | OnMoving:Disconnect() | |
| 1088 | OnInput:Disconnect() | |
| 1089 | OnInputEnded:Disconnect() | |
| 1090 | VirtualRig:Destroy() | |
| 1091 | VirtualBody:Destroy() | |
| 1092 | if RagdollEnabled then | |
| 1093 | --Network:Unclaim() | |
| 1094 | end | |
| 1095 | if AutoRun then | |
| 1096 | delay( | |
| 1097 | 2, | |
| 1098 | function() | |
| 1099 | Script() | |
| 1100 | end | |
| 1101 | ) | |
| 1102 | end | |
| 1103 | end | |
| 1104 | ) | |
| 1105 | if ChatEnabled then | |
| 1106 | spawn(ChatHUDFunc) | |
| 1107 | end | |
| 1108 | if ViewportEnabled then | |
| 1109 | spawn(ViewHUDFunc) | |
| 1110 | end | |
| 1111 | do | |
| 1112 | --[[ | |
| 1113 | Functions | |
| 1114 | --]] | |
| 1115 | local Players = game:GetService("Players")
| |
| 1116 | local Client = Players.LocalPlayer | |
| 1117 | local VRService = game:GetService("VRService")
| |
| 1118 | local VRReady = VRService.VREnabled | |
| 1119 | local UserInputService = game:GetService("UserInputService")
| |
| 1120 | local RunService = game:GetService("RunService")
| |
| 1121 | local Camera = workspace.CurrentCamera | |
| 1122 | --[[ | |
| 1123 | Code | |
| 1124 | --]] | |
| 1125 | if VRReady then | |
| 1126 | local Pointer = game:GetObjects("rbxassetid://4476173280")[1]
| |
| 1127 | Pointer.Parent = workspace | |
| 1128 | Pointer.Beam.Enabled = false | |
| 1129 | Pointer.Target.ParticleEmitter.Enabled = false | |
| 1130 | local RenderStepped = | |
| 1131 | RunService.RenderStepped:Connect( | |
| 1132 | function() | |
| 1133 | if Pointer.Beam.Enabled then | |
| 1134 | local RightHand = Camera.CFrame * VRService:GetUserCFrame(Enum.UserCFrame.RightHand) | |
| 1135 | local Target = RightHand * CFrame.new(0, 0, -10) | |
| 1136 | local Line = Ray.new(RightHand.p, (Target.p - RightHand.p).Unit * 128) | |
| 1137 | local Part, Position = | |
| 1138 | workspace:FindPartOnRayWithIgnoreList(Line, {VirtualRig, VirtualBody, Character, Pointer})
| |
| 1139 | local Distance = (Position - RightHand.p).Magnitude | |
| 1140 | Pointer.Target.Position = Vector3.new(0, 0, -Distance) | |
| 1141 | Pointer.CFrame = RightHand | |
| 1142 | end | |
| 1143 | end | |
| 1144 | ) | |
| 1145 | local Input = | |
| 1146 | UserInputService.InputBegan:Connect( | |
| 1147 | function(Input) | |
| 1148 | if Input.KeyCode == Enum.KeyCode.ButtonB then | |
| 1149 | Pointer.Beam.Enabled = not Pointer.Beam.Enabled | |
| 1150 | Pointer.Target.ParticleEmitter.Enabled = not Pointer.Target.ParticleEmitter.Enabled | |
| 1151 | end | |
| 1152 | end | |
| 1153 | ) | |
| 1154 | -- | |
| 1155 | local CharacterAdded | |
| 1156 | CharacterAdded = | |
| 1157 | Client.CharacterAdded:Connect( | |
| 1158 | function() | |
| 1159 | RenderStepped:Disconnect() | |
| 1160 | Input:Disconnect() | |
| 1161 | CharacterAdded:Disconnect() | |
| 1162 | Pointer:Destroy() | |
| 1163 | Pointer = nil | |
| 1164 | end | |
| 1165 | ) | |
| 1166 | else | |
| 1167 | return | |
| 1168 | end | |
| 1169 | end | |
| 1170 | end | |
| 1171 | Permadeath = function() | |
| 1172 | local ch = game.Players.LocalPlayer.Character | |
| 1173 | local prt = Instance.new("Model", workspace)
| |
| 1174 | local z1 = Instance.new("Part", prt)
| |
| 1175 | z1.Name = "Torso" | |
| 1176 | z1.CanCollide = false | |
| 1177 | z1.Anchored = true | |
| 1178 | local z2 = Instance.new("Part", prt)
| |
| 1179 | z2.Name = "Head" | |
| 1180 | z2.Anchored = true | |
| 1181 | z2.CanCollide = false | |
| 1182 | local z3 = Instance.new("Humanoid", prt)
| |
| 1183 | z3.Name = "Humanoid" | |
| 1184 | z1.Position = Vector3.new(0, 9999, 0) | |
| 1185 | z2.Position = Vector3.new(0, 9991, 0) | |
| 1186 | game.Players.LocalPlayer.Character = prt | |
| 1187 | wait(game.Players.RespawnTime/2) | |
| 1188 | warn("50%")
| |
| 1189 | game.Players.LocalPlayer.Character = ch | |
| 1190 | wait(game.Players.RespawnTime/2 + 0.5) | |
| 1191 | warn("100%")
| |
| 1192 | end | |
| 1193 | Respawn = function() | |
| 1194 | local ch = game.Players.LocalPlayer.Character | |
| 1195 | local prt = Instance.new("Model", workspace)
| |
| 1196 | local z1 = Instance.new("Part", prt)
| |
| 1197 | z1.Name = "Torso" | |
| 1198 | z1.CanCollide = false | |
| 1199 | z1.Anchored = true | |
| 1200 | local z2 = Instance.new("Part", prt)
| |
| 1201 | z2.Name = "Head" | |
| 1202 | z2.Anchored = true | |
| 1203 | z2.CanCollide = false | |
| 1204 | local z3 = Instance.new("Humanoid", prt)
| |
| 1205 | z3.Name = "Humanoid" | |
| 1206 | z1.Position = Vector3.new(0, 9999, 0) | |
| 1207 | z2.Position = Vector3.new(0, 9991, 0) | |
| 1208 | game.Players.LocalPlayer.Character = prt | |
| 1209 | wait(game.Players.RespawnTime) | |
| 1210 | game.Players.LocalPlayer.Character = ch | |
| 1211 | end | |
| 1212 | ChatHUDFunc = function() | |
| 1213 | --[[ | |
| 1214 | Variables | |
| 1215 | --]] | |
| 1216 | local UserInputService = game:GetService("UserInputService")
| |
| 1217 | local RunService = game:GetService("RunService")
| |
| 1218 | local VRService = game:GetService("VRService")
| |
| 1219 | local VRReady = VRService.VREnabled | |
| 1220 | local Players = game:GetService("Players")
| |
| 1221 | local Client = Players.LocalPlayer | |
| 1222 | local ChatHUD = game:GetObjects("rbxassetid://4476067885")[1]
| |
| 1223 | local GlobalFrame = ChatHUD.GlobalFrame | |
| 1224 | local Template = GlobalFrame.Template | |
| 1225 | local LocalFrame = ChatHUD.LocalFrame | |
| 1226 | local Global = ChatHUD.Global | |
| 1227 | local Local = ChatHUD.Local | |
| 1228 | local Camera = workspace.CurrentCamera | |
| 1229 | Template.Parent = nil | |
| 1230 | ChatHUD.Parent = game:GetService("CoreGui")
| |
| 1231 | --[[ | |
| 1232 | Code | |
| 1233 | --]] | |
| 1234 | local Highlight = Global.Frame.BackgroundColor3 | |
| 1235 | local Deselected = Local.Frame.BackgroundColor3 | |
| 1236 | local OpenGlobalTab = function() | |
| 1237 | Global.Frame.BackgroundColor3 = Highlight | |
| 1238 | Local.Frame.BackgroundColor3 = Deselected | |
| 1239 | Global.Font = Enum.Font.SourceSansBold | |
| 1240 | Local.Font = Enum.Font.SourceSans | |
| 1241 | GlobalFrame.Visible = true | |
| 1242 | LocalFrame.Visible = false | |
| 1243 | end | |
| 1244 | local OpenLocalTab = function() | |
| 1245 | Global.Frame.BackgroundColor3 = Deselected | |
| 1246 | Local.Frame.BackgroundColor3 = Highlight | |
| 1247 | Global.Font = Enum.Font.SourceSans | |
| 1248 | Local.Font = Enum.Font.SourceSansBold | |
| 1249 | GlobalFrame.Visible = false | |
| 1250 | LocalFrame.Visible = true | |
| 1251 | end | |
| 1252 | Global.MouseButton1Down:Connect(OpenGlobalTab) | |
| 1253 | Local.MouseButton1Down:Connect(OpenLocalTab) | |
| 1254 | Global.MouseButton1Click:Connect(OpenGlobalTab) | |
| 1255 | Local.MouseButton1Click:Connect(OpenLocalTab) | |
| 1256 | OpenLocalTab() | |
| 1257 | -- | |
| 1258 | local function GetPlayerDistance(Sender) | |
| 1259 | if Sender.Character and Sender.Character:FindFirstChild("Head") then
| |
| 1260 | return math.floor((Sender.Character.Head.Position - Camera:GetRenderCFrame().p).Magnitude + 0.5) | |
| 1261 | end | |
| 1262 | end | |
| 1263 | local function NewGlobal(Message, Sender, Color) | |
| 1264 | local Frame = Template:Clone() | |
| 1265 | Frame.Text = ("[%s]: %s"):format(Sender.Name, Message)
| |
| 1266 | Frame.User.Text = ("[%s]:"):format(Sender.Name)
| |
| 1267 | Frame.User.TextColor3 = Color | |
| 1268 | Frame.BackgroundColor3 = Color | |
| 1269 | Frame.Parent = GlobalFrame | |
| 1270 | delay( | |
| 1271 | 60, | |
| 1272 | function() | |
| 1273 | Frame:Destroy() | |
| 1274 | end | |
| 1275 | ) | |
| 1276 | end | |
| 1277 | local function NewLocal(Message, Sender, Color, Dist) | |
| 1278 | local Frame = Template:Clone() | |
| 1279 | Frame.Text = ("(%s) [%s]: %s"):format(tostring(Dist), Sender.Name, Message)
| |
| 1280 | Frame.User.Text = ("(%s) [%s]:"):format(tostring(Dist), Sender.Name)
| |
| 1281 | Frame.User.TextColor3 = Color | |
| 1282 | Frame.BackgroundColor3 = Color | |
| 1283 | Frame.Parent = LocalFrame | |
| 1284 | delay( | |
| 1285 | 60, | |
| 1286 | function() | |
| 1287 | Frame:Destroy() | |
| 1288 | end | |
| 1289 | ) | |
| 1290 | end | |
| 1291 | local function OnNewChat(Message, Sender, Color) | |
| 1292 | if not ChatHUD or not ChatHUD.Parent then | |
| 1293 | return | |
| 1294 | end | |
| 1295 | NewGlobal(Message, Sender, Color) | |
| 1296 | local Distance = GetPlayerDistance(Sender) | |
| 1297 | if Distance and Distance <= ChatLocalRange then | |
| 1298 | NewLocal(Message, Sender, Color, Distance) | |
| 1299 | end | |
| 1300 | end | |
| 1301 | local function OnPlayerAdded(Player) | |
| 1302 | if not ChatHUD or not ChatHUD.Parent then | |
| 1303 | return | |
| 1304 | end | |
| 1305 | local Color = BrickColor.Random().Color | |
| 1306 | Player.Chatted:Connect( | |
| 1307 | function(Message) | |
| 1308 | OnNewChat(Message, Player, Color) | |
| 1309 | end | |
| 1310 | ) | |
| 1311 | end | |
| 1312 | Players.PlayerAdded:Connect(OnPlayerAdded) | |
| 1313 | for _, Player in pairs(Players:GetPlayers()) do | |
| 1314 | OnPlayerAdded(Player) | |
| 1315 | end | |
| 1316 | -- | |
| 1317 | local ChatPart = ChatHUD.Part | |
| 1318 | ChatHUD.Adornee = ChatPart | |
| 1319 | if VRReady then | |
| 1320 | ChatHUD.Parent = game:GetService("CoreGui")
| |
| 1321 | ChatHUD.Enabled = true | |
| 1322 | ChatHUD.AlwaysOnTop = true | |
| 1323 | local OnInput = | |
| 1324 | UserInputService.InputBegan:Connect( | |
| 1325 | function(Input, Processed) | |
| 1326 | if not Processed then | |
| 1327 | if Input.KeyCode == Enum.KeyCode.ButtonX then | |
| 1328 | ChatHUD.Enabled = not ChatHUD.Enabled | |
| 1329 | end | |
| 1330 | end | |
| 1331 | end | |
| 1332 | ) | |
| 1333 | local RenderStepped = | |
| 1334 | RunService.RenderStepped:Connect( | |
| 1335 | function() | |
| 1336 | local LeftHand = VRService:GetUserCFrame(Enum.UserCFrame.LeftHand) | |
| 1337 | ChatPart.CFrame = Camera.CFrame * LeftHand | |
| 1338 | end | |
| 1339 | ) | |
| 1340 | local CharacterAdded | |
| 1341 | CharacterAdded = | |
| 1342 | Client.CharacterAdded:Connect( | |
| 1343 | function() | |
| 1344 | OnInput:Disconnect() | |
| 1345 | RenderStepped:Disconnect() | |
| 1346 | CharacterAdded:Disconnect() | |
| 1347 | ChatHUD:Destroy() | |
| 1348 | ChatHUD = nil | |
| 1349 | end | |
| 1350 | ) | |
| 1351 | end | |
| 1352 | wait(9e9) | |
| 1353 | end | |
| 1354 | ViewHUDFunc = function() | |
| 1355 | --[[ | |
| 1356 | Variables | |
| 1357 | --]] | |
| 1358 | local ViewportRange = ViewportRange or 32 | |
| 1359 | local UserInputService = game:GetService("UserInputService")
| |
| 1360 | local RunService = game:GetService("RunService")
| |
| 1361 | local VRService = game:GetService("VRService")
| |
| 1362 | local VRReady = VRService.VREnabled | |
| 1363 | local Players = game:GetService("Players")
| |
| 1364 | local Client = Players.LocalPlayer | |
| 1365 | local Mouse = Client:GetMouse() | |
| 1366 | local Camera = workspace.CurrentCamera | |
| 1367 | local CameraPort = Camera.CFrame | |
| 1368 | local ViewHUD = script:FindFirstChild("ViewHUD") or game:GetObjects("rbxassetid://4480405425")[1]
| |
| 1369 | local Viewport = ViewHUD.Viewport | |
| 1370 | local Viewcam = Instance.new("Camera")
| |
| 1371 | local ViewPart = ViewHUD.Part | |
| 1372 | ViewHUD.Parent = game:GetService("CoreGui")
| |
| 1373 | Viewcam.Parent = Viewport | |
| 1374 | Viewcam.CameraType = Enum.CameraType.Scriptable | |
| 1375 | Viewport.CurrentCamera = Viewcam | |
| 1376 | Viewport.BackgroundTransparency = 1 | |
| 1377 | --[[ | |
| 1378 | Code | |
| 1379 | --]] | |
| 1380 | local function Clone(Character) | |
| 1381 | local Arc = Character.Archivable | |
| 1382 | local Clone | |
| 1383 | Character.Archivable = true | |
| 1384 | Clone = Character:Clone() | |
| 1385 | Character.Archivable = Arc | |
| 1386 | return Clone | |
| 1387 | end | |
| 1388 | local function GetPart(Name, Parent, Descendants) | |
| 1389 | for i = 1, #Descendants do | |
| 1390 | local Part = Descendants[i] | |
| 1391 | if Part.Name == Name and Part.Parent.Name == Parent then | |
| 1392 | return Part | |
| 1393 | end | |
| 1394 | end | |
| 1395 | end | |
| 1396 | local function OnPlayerAdded(Player) | |
| 1397 | if not ViewHUD or not ViewHUD.Parent then | |
| 1398 | return | |
| 1399 | end | |
| 1400 | local function CharacterAdded(Character) | |
| 1401 | if not ViewHUD or not ViewHUD.Parent then | |
| 1402 | return | |
| 1403 | end | |
| 1404 | Character:WaitForChild("Head")
| |
| 1405 | Character:WaitForChild("Humanoid")
| |
| 1406 | wait(3) | |
| 1407 | local FakeChar = Clone(Character) | |
| 1408 | local Root = FakeChar:FindFirstChild("HumanoidRootPart") or FakeChar:FindFirstChild("Head")
| |
| 1409 | local RenderConnection | |
| 1410 | local Descendants = FakeChar:GetDescendants() | |
| 1411 | local RealDescendants = Character:GetDescendants() | |
| 1412 | local Correspondents = {}
| |
| 1413 | FakeChar.Humanoid.DisplayDistanceType = "None" | |
| 1414 | for i = 1, #Descendants do | |
| 1415 | local Part = Descendants[i] | |
| 1416 | local Real = Part:IsA("BasePart") and GetPart(Part.Name, Part.Parent.Name, RealDescendants)
| |
| 1417 | if Part:IsA("BasePart") and Real then
| |
| 1418 | Part.Anchored = true | |
| 1419 | Part:BreakJoints() | |
| 1420 | if Part.Parent:IsA("Accessory") then
| |
| 1421 | Part.Transparency = 0 | |
| 1422 | end | |
| 1423 | table.insert(Correspondents, {Part, Real})
| |
| 1424 | end | |
| 1425 | end | |
| 1426 | RenderConnection = | |
| 1427 | RunService.RenderStepped:Connect( | |
| 1428 | function() | |
| 1429 | if not Character or not Character.Parent then | |
| 1430 | RenderConnection:Disconnect() | |
| 1431 | FakeChar:Destroy() | |
| 1432 | return | |
| 1433 | end | |
| 1434 | if | |
| 1435 | (Root and (Root.Position - Camera.CFrame.p).Magnitude <= ViewportRange) or Player == Client or | |
| 1436 | not Root | |
| 1437 | then | |
| 1438 | for i = 1, #Correspondents do | |
| 1439 | local Part, Real = unpack(Correspondents[i]) | |
| 1440 | if Part and Real and Part.Parent and Real.Parent then | |
| 1441 | Part.CFrame = Real.CFrame | |
| 1442 | elseif Part.Parent and not Real.Parent then | |
| 1443 | Part:Destroy() | |
| 1444 | end | |
| 1445 | end | |
| 1446 | end | |
| 1447 | end | |
| 1448 | ) | |
| 1449 | FakeChar.Parent = Viewcam | |
| 1450 | end | |
| 1451 | Player.CharacterAdded:Connect(CharacterAdded) | |
| 1452 | if Player.Character then | |
| 1453 | spawn( | |
| 1454 | function() | |
| 1455 | CharacterAdded(Player.Character) | |
| 1456 | end | |
| 1457 | ) | |
| 1458 | end | |
| 1459 | end | |
| 1460 | local PlayerAdded = Players.PlayerAdded:Connect(OnPlayerAdded) | |
| 1461 | for _, Player in pairs(Players:GetPlayers()) do | |
| 1462 | OnPlayerAdded(Player) | |
| 1463 | end | |
| 1464 | ViewPart.Size = Vector3.new() | |
| 1465 | if VRReady then | |
| 1466 | Viewport.Position = UDim2.new(.62, 0, .89, 0) | |
| 1467 | Viewport.Size = UDim2.new(.3, 0, .3, 0) | |
| 1468 | Viewport.AnchorPoint = Vector2.new(.5, 1) | |
| 1469 | else | |
| 1470 | Viewport.Size = UDim2.new(0.3, 0, 0.3, 0) | |
| 1471 | end | |
| 1472 | local RenderStepped = | |
| 1473 | RunService.RenderStepped:Connect( | |
| 1474 | function() | |
| 1475 | local Render = Camera.CFrame | |
| 1476 | local Scale = Camera.ViewportSize | |
| 1477 | if VRReady then | |
| 1478 | Render = Render * VRService:GetUserCFrame(Enum.UserCFrame.Head) | |
| 1479 | end | |
| 1480 | CameraPort = CFrame.new(Render.p + Vector3.new(5, 2, 0), Render.p) | |
| 1481 | Viewport.Camera.CFrame = CameraPort | |
| 1482 | ViewPart.CFrame = Render * CFrame.new(0, 0, -16) | |
| 1483 | ViewHUD.Size = UDim2.new(0, Scale.X - 6, 0, Scale.Y - 6) | |
| 1484 | end | |
| 1485 | ) | |
| 1486 | -- | |
| 1487 | local CharacterAdded | |
| 1488 | CharacterAdded = | |
| 1489 | Client.CharacterAdded:Connect( | |
| 1490 | function() | |
| 1491 | RenderStepped:Disconnect() | |
| 1492 | CharacterAdded:Disconnect() | |
| 1493 | PlayerAdded:Disconnect() | |
| 1494 | ViewHUD:Destroy() | |
| 1495 | ViewHUD = nil | |
| 1496 | end | |
| 1497 | ) | |
| 1498 | ||
| 1499 | ------------------------Part of modification------------------------ | |
| 1500 | for i,v in pairs(character1:GetDescendants()) do | |
| 1501 | if v:IsA("Motor6D") then
| |
| 1502 | v:Destroy() | |
| 1503 | end | |
| 1504 | end | |
| 1505 | ||
| 1506 | if character1.Humanoid.RigType == Enum.HumanoidRigType.R15 then | |
| 1507 | character1:BreakJoints() | |
| 1508 | end | |
| 1509 | ||
| 1510 | for i,v in pairs(reanimation:GetChildren()) do | |
| 1511 | if v:IsA("BasePart") then
| |
| 1512 | v.Anchored = false | |
| 1513 | end | |
| 1514 | end | |
| 1515 | ||
| 1516 | game:GetService("RunService").Heartbeat:Connect(function()
| |
| 1517 | for i,v in pairs(character1:GetChildren()) do | |
| 1518 | if v:IsA("BasePart") then
| |
| 1519 | v.Velocity = Vector3.new(bodyVelocity[1], bodyVelocity[2], bodyVelocity[3]) | |
| 1520 | if character1.Humanoid.RigType == Enum.HumanoidRigType.R6 then | |
| 1521 | v.CFrame = reanimation:FindFirstChild(v.Name).CFrame | |
| 1522 | else | |
| 1523 | --Head | |
| 1524 | if character1:FindFirstChild("Head") then
| |
| 1525 | character1.Head.CFrame = reanimation.Head.CFrame | |
| 1526 | end | |
| 1527 | ||
| 1528 | --Torso | |
| 1529 | if character1:FindFirstChild("UpperTorso") then
| |
| 1530 | character1.UpperTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, 0.185, 0) | |
| 1531 | end | |
| 1532 | if character1:FindFirstChild("LowerTorso") then
| |
| 1533 | character1.LowerTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, -0.8, 0) | |
| 1534 | end | |
| 1535 | ||
| 1536 | --HumanoidRootPart | |
| 1537 | if character1:FindFirstChild("HumanoidRootPart") then
| |
| 1538 | character1.HumanoidRootPart.CFrame = cHRP.CFrame | |
| 1539 | end | |
| 1540 | ||
| 1541 | --Left Arm | |
| 1542 | if character1:FindFirstChild("LeftUpperArm") then
| |
| 1543 | character1.LeftUpperArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, 0.4, 0) | |
| 1544 | end | |
| 1545 | if character1:FindFirstChild("LeftLowerArm") then
| |
| 1546 | character1.LeftLowerArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.19, 0) | |
| 1547 | end | |
| 1548 | if character1:FindFirstChild("LeftHand") then
| |
| 1549 | character1.LeftHand.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.84, 0) | |
| 1550 | end | |
| 1551 | ||
| 1552 | --Right Arm | |
| 1553 | if character1:FindFirstChild("RightUpperArm") then
| |
| 1554 | character1.RightUpperArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, 0.4, 0) | |
| 1555 | end | |
| 1556 | if character1:FindFirstChild("RightLowerArm") then
| |
| 1557 | character1.RightLowerArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.19, 0) | |
| 1558 | end | |
| 1559 | if character1:FindFirstChild("RightHand") then
| |
| 1560 | character1.RightHand.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.84, 0) | |
| 1561 | end | |
| 1562 | ||
| 1563 | --Left Leg | |
| 1564 | if character1:FindFirstChild("LeftUpperLeg") then
| |
| 1565 | character1.LeftUpperLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, 0.55, 0) | |
| 1566 | end | |
| 1567 | if character1:FindFirstChild("LeftLowerLeg") then
| |
| 1568 | character1.LeftLowerLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.19, 0) | |
| 1569 | end | |
| 1570 | if character1:FindFirstChild("LeftFoot") then
| |
| 1571 | character1.LeftFoot.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.85, 0) | |
| 1572 | end | |
| 1573 | ||
| 1574 | --Right Leg | |
| 1575 | if character1:FindFirstChild("RightUpperLeg") then
| |
| 1576 | character1.RightUpperLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, 0.55, 0) | |
| 1577 | end | |
| 1578 | if character1:FindFirstChild("RightLowerLeg") then
| |
| 1579 | character1.RightLowerLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.19, 0) | |
| 1580 | end | |
| 1581 | if character1:FindFirstChild("RightFoot") then
| |
| 1582 | character1.RightFoot.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.85, 0) | |
| 1583 | end | |
| 1584 | end | |
| 1585 | end | |
| 1586 | ||
| 1587 | if v:IsA("Accessory") then
| |
| 1588 | v.Handle.Velocity = Vector3.new(hatVelocity[1], hatVelocity[2], hatVelocity[3]) | |
| 1589 | v.Handle.CFrame = reanimation:FindFirstChild(v.Name).Handle.CFrame | |
| 1590 | end | |
| 1591 | end | |
| 1592 | end) | |
| 1593 | ||
| 1594 | game:GetService("RunService").Stepped:Connect(function()
| |
| 1595 | for i,v in pairs(reanimation:GetChildren()) do | |
| 1596 | if v:IsA("BasePart") then
| |
| 1597 | v.CanCollide = false | |
| 1598 | end | |
| 1599 | end | |
| 1600 | end) | |
| 1601 | ||
| 1602 | ||
| 1603 | -------------------------------------------------------------------- | |
| 1604 | ||
| 1605 | wait(9e9) | |
| 1606 | end | |
| 1607 | Script() | |
| 1608 | wait(2) | |
| 1609 | local Players = game:GetService("Players")
| |
| 1610 | local lp = Players.LocalPlayer | |
| 1611 | local character = reanimation--lp.Character | |
| 1612 | local A0LL = Instance.new("Attachment", character["Left Leg"])
| |
| 1613 | A0LL.Position = Vector3.new(0, 1, 0) | |
| 1614 | local A1LL = Instance.new("Attachment", character["Torso"])
| |
| 1615 | A1LL.Position = Vector3.new(-0.5, -1, 0) | |
| 1616 | local socket1 = Instance.new("BallSocketConstraint", character["Left Leg"])
| |
| 1617 | socket1.Attachment0 = A0LL | |
| 1618 | socket1.Attachment1 = A1LL | |
| 1619 | local A0RL = Instance.new("Attachment", character["Right Leg"])
| |
| 1620 | A0RL.Position = Vector3.new(0, 1, 0) | |
| 1621 | local A1RL = Instance.new("Attachment", character["Torso"])
| |
| 1622 | A1RL.Position = Vector3.new(0.5, -1, 0) | |
| 1623 | local socket2 = Instance.new("BallSocketConstraint", character["Right Leg"])
| |
| 1624 | socket2.Attachment0 = A0RL | |
| 1625 | socket2.Attachment1 = A1RL | |
| 1626 | local A0H = Instance.new("Attachment", character["Head"])
| |
| 1627 | A0H.Position = Vector3.new(0, -0.5, 0) | |
| 1628 | local A1H = Instance.new("Attachment", character["Torso"])
| |
| 1629 | A1H.Position = Vector3.new(0, 1, 0) | |
| 1630 | local socket5 = Instance.new("BallSocketConstraint", character["Head"])
| |
| 1631 | socket5.Attachment0 = A0H | |
| 1632 | socket5.Attachment1 = A1H | |
| 1633 | --loadstring(game:HttpGet("https://ghostbin.co/paste/krmyf/raw", true))()
| |
| 1634 | ----------------------------------------------------------- | |
| 1635 | wait(9e9) |