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| 1 | #------------------------------# | |
| 2 | # # | |
| 3 | # Villager Defense # | |
| 4 | - | # v. 0.0.1 # |
| 4 | + | # v. 0.1 # |
| 5 | - | # by kukubaczek # |
| 5 | + | # by kukubaczek # |
| 6 | # dla bukkit.pl # | |
| 7 | # # | |
| 8 | #------------------------------# | |
| 9 | ||
| 10 | - | # Kongiguracja # |
| 10 | + | |
| 11 | # Kongiguracja # | |
| 12 | #------------------------------# | |
| 13 | ||
| 14 | options: | |
| 15 | - | graczydorozpoczecia: 1 |
| 15 | + | |
| 16 | graczydorozpoczecia: 2 | |
| 17 | ||
| 18 | #------------------------------# | |
| 19 | # Variables # | |
| 20 | #------------------------------# | |
| 21 | ||
| 22 | variables: | |
| 23 | {VD.fala} = 1
| |
| 24 | {VD.kasa.%player%} = 0
| |
| 25 | {VD.gra} = false
| |
| 26 | {VD.iloscgraczy} = 0
| |
| 27 | ||
| 28 | #------------------------------# | |
| 29 | # Dolaczanie # | |
| 30 | #------------------------------# | |
| 31 | ||
| 32 | on join: | |
| 33 | set {_allplayers} to number of all players
| |
| 34 | if {_allplayers} is greater than 9:
| |
| 35 | - | if {VD.gra123} is not set:
|
| 35 | + | kick player due to "&aZa duzo graczy!" |
| 36 | stop | |
| 37 | if {VD.klasa.%player%} is not set:
| |
| 38 | - | set join message to "{@tag} Gracz &a%player% &6dolaczyl do gry &f[%number of {VD.gracze::*}%/12]"
|
| 38 | + | |
| 39 | stop | |
| 40 | if {VD.klasa.%player%} is not "rycerz" or "lucznik" or "wojownik":
| |
| 41 | set {VD.klasa.%player%} to "rycerz"
| |
| 42 | stop | |
| 43 | - | set quit message to "{@tag} Gracz &a%player% &6wyszedl z gry &f[%number of {VD.gracze::*}%/12]"
|
| 43 | + | if {VD.gra} is not "true":
|
| 44 | teleport player to {VD.tp.lobby}
| |
| 45 | add player to {VD.gracze::*}
| |
| 46 | set join message to "{@tag} Gracz &a%player% &6dolaczyl do gry &f[%number of all players%/10]"
| |
| 47 | clear player's inventory | |
| 48 | set {_allplayers} to number of all players * 10
| |
| 49 | wait 1 tick | |
| 50 | loop all players: | |
| 51 | if {VD.odlicznie} is not true:
| |
| 52 | if {VD.gra} is not true:
| |
| 53 | set boss bar of loop-player to "&5[&a%number of all players%&e/&b10&5]" | |
| 54 | - | set motd to "&aVillager&bDefense &eFala: &d%{VD.fala}% Villagerow: &d%{_villagerowie}%/5"
|
| 54 | + | set bar volume of loop-player to {_allplayers}
|
| 55 | stop | |
| 56 | stop | |
| 57 | ||
| 58 | on quit: | |
| 59 | set quit message to "{@tag} Gracz &a%player% &6wyszedl z gry &f[%number of all players%/10]"
| |
| 60 | remove player from {VD.gracze::*}
| |
| 61 | stop | |
| 62 | ||
| 63 | #------------------------------# | |
| 64 | # Sklep - lobby # | |
| 65 | #------------------------------# | |
| 66 | ||
| 67 | on ping: | |
| 68 | set {_villagerowie} to number of all villagers
| |
| 69 | if {VD.gra} is true:
| |
| 70 | set motd to "&aVillager&bDefense &eFala: &5%{VD.fala}% &eVillagerow: &d%{_villagerowie}% &eZywych: &d%number of {VD.gracze::*}%"
| |
| 71 | ||
| 72 | else: | |
| 73 | set motd to "&a&lVillager&b&lDefense &e> &cZbieranie graczy..." | |
| 74 | ||
| 75 | command /sklepreset: | |
| 76 | trigger: | |
| 77 | set {VD.sklep.lobby.mieczkamienny.%player%} to "&cnie kupiony!"
| |
| 78 | stop | |
| 79 | ||
| 80 | command /lobbysklep [<text>] [<text>] [<player>]: | |
| 81 | description: Zakupuje przez gracza wybrany przedmiot. | |
| 82 | usage: /lobbysklep <item> <gracz> | |
| 83 | permission: VD.lobby.sklep | |
| 84 | permission message: Nie masz permisji! | |
| 85 | executable by: console | |
| 86 | trigger: | |
| 87 | if arg 1 is "mieczkamienny": | |
| 88 | if {VD.sklep.lobby.mieczkamienny.%arg 2%} is not "&akupiony!":
| |
| 89 | if arg-player's balance is greater than 2999: | |
| 90 | send "{@tag} Wykupiles staly item: &eKamienny Miecz &6za &a3000 &6monet!" to arg 3
| |
| 91 | set {VD.sklep.lobby.mieczkamienny.%arg 3%} to "&akupiony!"
| |
| 92 | execute command "eco take %arg 3% 3000" | |
| 93 | stop | |
| 94 | else: | |
| 95 | send "{@tag} Do kupienia tego przedmiotu potrzeba &e3000 &6kasy!" to arg 3
| |
| 96 | stop | |
| 97 | else: | |
| 98 | send "{@tag} Juz wykupiles ten przedmiot!" to arg 3
| |
| 99 | ||
| 100 | on rightclick on zombie: | |
| 101 | if name of entity is "&eRycerz": | |
| 102 | if {VD.klasa.%player%} is not "rycerz":
| |
| 103 | set {VD.klasa.%player%} to "rycerz"
| |
| 104 | send "{@tag} Wybrales klase &eRycerz&6!"
| |
| 105 | send "&eSet:&a Zelazna klata" | |
| 106 | send "&eMiecz:&a Drewniany" | |
| 107 | stop | |
| 108 | else: | |
| 109 | send "{@tag} &eRycerz&6 juz jest twoja klasa!"
| |
| 110 | stop | |
| 111 | if name of entity is "&eWojownik": | |
| 112 | if {VD.klasa.%player%} is not "wojownik":
| |
| 113 | set {VD.klasa.%player%} to "wojownik"
| |
| 114 | send "{@tag} Wybrales klase &eWojownik&6!"
| |
| 115 | send "&eSet:&a Skorzana klata" | |
| 116 | send "&eMiecz:&a Kamienny" | |
| 117 | stop | |
| 118 | else: | |
| 119 | send "{@tag} &eWojownik&6 juz jest twoja klasa!"
| |
| 120 | stop | |
| 121 | if name of entity is "&eLucznik": | |
| 122 | if {VD.klasa.%player%} is not "lucznik":
| |
| 123 | set {VD.klasa.%player%} to "lucznik"
| |
| 124 | send "{@tag} Wybrales klase &eLucznik&6!"
| |
| 125 | send "&eSet:&c BRAK" | |
| 126 | send "&eMiecz:&a Drewniany" | |
| 127 | send "&eDodatkowo:&a Luk i 16 strzal" | |
| 128 | stop | |
| 129 | else: | |
| 130 | send "{@tag} &eLucznik&6 juz jest twoja klasa!"
| |
| 131 | stop | |
| 132 | ||
| 133 | #------------------------------# | |
| 134 | # Sklep lobby # | |
| 135 | #------------------------------# | |
| 136 | ||
| 137 | on damage: | |
| 138 | if victim is zombie: | |
| 139 | if name of victim is set: | |
| 140 | cancel event | |
| 141 | if name of victim is "&eRycerz": | |
| 142 | show "s;14;i;stone sword;n;&bKamienny miecz &a[&63000&a];l;&eStan: ;c;say %attacker%;" with 6 rows named "&a&lItemki stale" to attacker | |
| 143 | if name of victim is "&eWojownik": | |
| 144 | send "{@tag} Wybrales klase &eWojownik&6!" to attacker
| |
| 145 | if name of victim is "&eLucznik": | |
| 146 | send "{@tag} Wybrales klase &eLucznik&6!" to attacker
| |
| 147 | if attacker is a zombie: | |
| 148 | - | if {_gracze} is greater than 0:
|
| 148 | + | |
| 149 | cancel event | |
| 150 | if attacker is not zombie or player: | |
| 151 | if victim is not player: | |
| 152 | cancel event | |
| 153 | if victim is villager: | |
| 154 | if attacker is player: | |
| 155 | cancel event | |
| 156 | stop | |
| 157 | ||
| 158 | #------------------------------# | |
| 159 | # Start gry # | |
| 160 | #------------------------------# | |
| 161 | ||
| 162 | every 5 seconds: | |
| 163 | set {_gracze} to number of all players
| |
| 164 | if {_gracze} is greater than {@graczydorozpoczecia} - 1:
| |
| 165 | if {VD.fala} is not set:
| |
| 166 | if {VD.gra} is false:
| |
| 167 | if {VD.odlicznie} is false:
| |
| 168 | loop all players: | |
| 169 | set {VD.odlicznie} to true
| |
| 170 | loop all entities: | |
| 171 | if type of loop-entity-1 is creature: | |
| 172 | if name of loop-entity-1 is not set: | |
| 173 | if type of loop-entity-1 is a zombie: | |
| 174 | kill loop-entity-1 | |
| 175 | create timed bar with text "&aStartowanie gry..." to loop-player for 30 seconds | |
| 176 | wait 1 second | |
| 177 | send "{@tag} Gra rozpocznie sie za 30 sekund!" to all players
| |
| 178 | wait 20 seconds | |
| 179 | if {_gracze} is greater than {@graczydorozpoczecia} - 1:
| |
| 180 | send "{@tag} Gra rozpocznie sie za 10 sekund!" to all players
| |
| 181 | else: | |
| 182 | send "{@tag} Za malo graczy!" to all players and console
| |
| 183 | stop | |
| 184 | wait 5 seconds | |
| 185 | send "{@tag} Gra rozpocznie sie za 5 sekund!" to all players
| |
| 186 | if loop-player doesn't have a bar: #' | |
| 187 | create timed bar with text "&aStartowanie gry..." to loop-player for 5 seconds | |
| 188 | wait 2 seconds | |
| 189 | send "{@tag} Gra rozpocznie sie za 3 sekundy!" to all players
| |
| 190 | wait 1 second | |
| 191 | send "{@tag} Gra rozpocznie sie za 2 sekundy!" to all players
| |
| 192 | wait 1 second | |
| 193 | send "{@tag} Gra rozpocznie sie za 1 sekunde!" to all players
| |
| 194 | wait 1 second | |
| 195 | clear loop-player's inventory #' | |
| 196 | clear {VD.gracze::*}
| |
| 197 | add all players to {VD.gracze::*}
| |
| 198 | if {_gracze} is greater than {@graczydorozpoczecia} - 1:
| |
| 199 | send "{@tag} Gra rozpoczela sie! Nadciaga fala 1!" to all players
| |
| 200 | kill all villagers | |
| 201 | loop all entities: | |
| 202 | if type of loop-entity-1 is creature: | |
| 203 | if name of loop-entity-1 is not set: | |
| 204 | if type of loop-entity-1 is a zombie: | |
| 205 | kill loop-entity-1 | |
| 206 | if {VD.klasa.%loop-player%} is "rycerz":
| |
| 207 | set chestplate of loop-player to a iron chestplate | |
| 208 | give wooden sword of unbreaking 1 to loop-player | |
| 209 | if {VD.klasa.%loop-player%} is "wojownik":
| |
| 210 | set chestplate of loop-player to a leather chestplate | |
| 211 | give stone sword to loop-player | |
| 212 | if {VD.klasa.%loop-player%} is "lucznik":
| |
| 213 | give wooden sword to loop-player | |
| 214 | give bow of power 5 to loop-player | |
| 215 | give 16 arrows to loop-player | |
| 216 | heal all players | |
| 217 | add 20 to loop-player's hunger bar | |
| 218 | loop all entities: | |
| 219 | if type of loop-entity-1 is creature: | |
| 220 | if name of loop-entity-1 is not set: | |
| 221 | if type of loop-entity-1 is a zombie: | |
| 222 | kill loop-entity-1 | |
| 223 | teleport all players to {VD.tp.gra}
| |
| 224 | spawn 5 villagers at {VD.spawnvillagers}
| |
| 225 | wait 10 seconds | |
| 226 | set {VD.fala} to 1
| |
| 227 | send "{@tag} 1 fala!" to all players
| |
| 228 | spawn 2 zombies at {VD.spawnzombie.1}
| |
| 229 | spawn 2 zombies at {VD.spawnzombie.2}
| |
| 230 | spawn 2 zombies at {VD.spawnzombie.3}
| |
| 231 | spawn 2 zombies at {VD.spawnzombie.4}
| |
| 232 | set {VD.fala} to 1
| |
| 233 | set {VD.kasa.%loop-player%} to 0
| |
| 234 | set {VD.gra} to true
| |
| 235 | set {VD.odlicznie} to false
| |
| 236 | stop | |
| 237 | else: | |
| 238 | send "{@tag} &cZa malo graczy!" to all players
| |
| 239 | set {VD.gra} to false
| |
| 240 | clear {VD.fala}
| |
| 241 | stop | |
| 242 | ||
| 243 | if number of {VD.gracze::*} is equal to 0:
| |
| 244 | if {VD.odlicznie} is false:
| |
| 245 | if {VD.gra} is true:
| |
| 246 | heal all players | |
| 247 | send "{@tag} Gra zostala przegrana po %{VD.fala}% fali!" to all players
| |
| 248 | clear {VD.fala}
| |
| 249 | loop entities: | |
| 250 | if type of loop-entity-1 is creature: | |
| 251 | if name of loop-entity-1 is not set: | |
| 252 | if loop-entity-1 is a zombie: | |
| 253 | kill loop-entity-1 | |
| 254 | loop all players: | |
| 255 | set {VD.kasa.%loop-player%} to 0
| |
| 256 | set {VD.gra} to false
| |
| 257 | set {VD.odlicznie} to true
| |
| 258 | wait 10 seconds | |
| 259 | set {VD.odlicznie} to false
| |
| 260 | teleport all players to {VD.tp.lobby}
| |
| 261 | clear {VD.gracze::*}
| |
| 262 | stop | |
| 263 | set {_villagerowie} to number of all villagers
| |
| 264 | if {_villagerowie} is 0:
| |
| 265 | if {VD.odlicznie} is false:
| |
| 266 | if {VD.gra} is true:
| |
| 267 | heal all players | |
| 268 | send "{@tag} Gra zostala przegrana po %{VD.fala}% fali!" to all players
| |
| 269 | loop all players: | |
| 270 | clear loop-player's inventory | |
| 271 | clear {VD.fala}
| |
| 272 | loop entities: | |
| 273 | if type of loop-entity-1 is creature: | |
| 274 | if name of loop-entity-1 is not set: | |
| 275 | if loop-entity-1 is a zombie: | |
| 276 | kill loop-entity-1 | |
| 277 | loop all players: | |
| 278 | set {VD.kasa.%loop-player%} to 0
| |
| 279 | set {VD.gra} to false
| |
| 280 | set {VD.odlicznie} to true
| |
| 281 | wait 10 seconds | |
| 282 | set {VD.odlicznie} to false
| |
| 283 | teleport all players to {VD.tp.lobby}
| |
| 284 | clear {VD.gracze::*}
| |
| 285 | stop | |
| 286 | ||
| 287 | every 5 seconds: | |
| 288 | if number of all players is less than {@graczydorozpoczecia} - 1:
| |
| 289 | if {VD.gra} is false:
| |
| 290 | if {VD.fala} is not set:
| |
| 291 | loop entities: | |
| 292 | if type of loop-entity-1 is creature: | |
| 293 | if name of loop-entity-1 is not set: | |
| 294 | if loop-entity-1 is a zombie: | |
| 295 | kill loop-entity-1 | |
| 296 | stop | |
| 297 | ||
| 298 | ||
| 299 | on xp spawn: | |
| 300 | cancel event | |
| 301 | stop | |
| 302 | ||
| 303 | at 17:00: | |
| 304 | set time to 7:00 | |
| 305 | stop | |
| 306 | ||
| 307 | every 1 second: | |
| 308 | set {_allplayers} to number of all players * 10
| |
| 309 | if {VD.odlicznie} is not true:
| |
| 310 | if {VD.gra} is not true:
| |
| 311 | loop all players: | |
| 312 | set boss bar of loop-player to "&5[&a%number of all players%&e/&b10&5]" | |
| 313 | set bar volume of loop-player to {_allplayers}
| |
| 314 | stop | |
| 315 | loop all players: | |
| 316 | if loop-player has emerald: | |
| 317 | add 5 to {VD.kasa.%loop-player%}
| |
| 318 | remove emerald from loop-player's inventory | |
| 319 | set {_onlineplayers} to number of all players
| |
| 320 | if {_onlineplayers} is 0:
| |
| 321 | clear {VD.gracze::*}
| |
| 322 | set {VD.gra} to false
| |
| 323 | clear {VD.fala}
| |
| 324 | set {VD.odlicznie} to false
| |
| 325 | stop | |
| 326 | loop all players: | |
| 327 | if {VD.gra} is true:
| |
| 328 | set {_zombie} to number of zombies
| |
| 329 | set {_villagerowie} to number of villagers
| |
| 330 | set {_gracze} to number of {VD.gracze::*}
| |
| 331 | display board named "&aVillager&bDefense" to loop-player | |
| 332 | make score "&eZombie:" in board of loop-player to {_zombie}
| |
| 333 | make score "&eVillagerowie:" in board of loop-player to {_villagerowie}
| |
| 334 | make score "&eFala:" in board of loop-player to {VD.fala}
| |
| 335 | make score "&eGracze:" in board of loop-player to {_gracze}
| |
| 336 | make score "&eMonety:" in board of loop-player to {VD.kasa.%loop-player%}
| |
| 337 | move display of loop-player to "sidebar" | |
| 338 | - | remove all players from {VD.gracze::*}
|
| 338 | + | |
| 339 | else: | |
| 340 | set {_money} to loop-player's balance
| |
| 341 | display board named "&aVillager&bDefense" to loop-player | |
| 342 | make score "&eKasa:" in board of loop-player to {_money}
| |
| 343 | make score "&e" in board of loop-player to 3 | |
| 344 | make score "&eKit:" in board of loop-player to 2 | |
| 345 | make score "&e%{VD.klasa.%loop-player%}%" in board of loop-player to 1
| |
| 346 | move display of loop-player to "sidebar" | |
| 347 | stop | |
| 348 | stop | |
| 349 | ||
| 350 | on pick up of emerald: | |
| 351 | wait 1 tick | |
| 352 | remove emerald from player's inventory | |
| 353 | add 5 to {VD.kasa.%player%}
| |
| 354 | stop | |
| 355 | ||
| 356 | on death: | |
| 357 | if victim is player: | |
| 358 | clear drops | |
| 359 | wait 1 second | |
| 360 | add player to {VD.dednieci::*}
| |
| 361 | remove victim from {VD.gracze::*}
| |
| 362 | if {VD.klasa.%player%} is "rycerz":
| |
| 363 | set chestplate of player to a iron chestplate | |
| 364 | give wooden sword to player | |
| 365 | if {VD.klasa.%player%} is "wojownik":
| |
| 366 | set chestplate of player to a leather chestplate | |
| 367 | give stone sword to player | |
| 368 | if {VD.klasa.%player%} is "lucznik":
| |
| 369 | give wooden sword to player | |
| 370 | give bow of power 5 to player | |
| 371 | give 16 arrows to player | |
| 372 | if victim is zombie: | |
| 373 | if attacker is player: | |
| 374 | clear drops | |
| 375 | drop 1 emerald at location of victim | |
| 376 | stop | |
| 377 | else: | |
| 378 | clear drops | |
| 379 | stop | |
| 380 | ||
| 381 | on respawn: | |
| 382 | wait 1 tick | |
| 383 | teleport player to {VD.tp.death}
| |
| 384 | stop | |
| 385 | ||
| 386 | #FALE!! | |
| 387 | ||
| 388 | every 1 minutes: | |
| 389 | if {VD.gra} is true:
| |
| 390 | if {VD.fala} is not empty:
| |
| 391 | add 1 to {VD.fala}
| |
| 392 | teleport {VD.dednieci::*} to {VD.tp.gra}
| |
| 393 | clear {VD.dednieci::*}
| |
| 394 | clear {VD.gracze::*}
| |
| 395 | add all players to {VD.gracze::*}
| |
| 396 | send "{@tag} Rozpoczynam %{VD.fala}% fale!" to all players
| |
| 397 | loop all players: | |
| 398 | apply regeneration 2 to last spawned entity for 8 seconds | |
| 399 | if {VD.fala} is 2:
| |
| 400 | spawn 3 zombies at {VD.spawnzombie.1}
| |
| 401 | spawn 3 zombies at {VD.spawnzombie.2}
| |
| 402 | spawn 3 zombies at {VD.spawnzombie.3}
| |
| 403 | spawn 3 zombies at {VD.spawnzombie.4}
| |
| 404 | if {VD.fala} is 3:
| |
| 405 | spawn 4 zombies at {VD.spawnzombie.1}
| |
| 406 | spawn 4 zombies at {VD.spawnzombie.2}
| |
| 407 | spawn 4 zombies at {VD.spawnzombie.3}
| |
| 408 | spawn 4 zombies at {VD.spawnzombie.4}
| |
| 409 | if {VD.fala} is 4:
| |
| 410 | spawn 5 zombies at {VD.spawnzombie.1}
| |
| 411 | spawn 5 zombies at {VD.spawnzombie.2}
| |
| 412 | spawn 5 zombies at {VD.spawnzombie.3}
| |
| 413 | spawn 5 zombies at {VD.spawnzombie.4}
| |
| 414 | stop | |
| 415 | ||
| 416 | on quit: | |
| 417 | remove player from {VD.gracze::*}
| |
| 418 | stop | |
| 419 | ||
| 420 | ||
| 421 | on rightclick on villager: | |
| 422 | cancel event | |
| 423 | stop | |
| 424 | ||
| 425 | on combust: | |
| 426 | cancel event | |
| 427 | ||
| 428 | #------------------------------# | |
| 429 | # Komendy adma # | |
| 430 | #------------------------------# | |
| 431 | ||
| 432 | command /villagerdefense [<text>] [<number>]: | |
| 433 | permission: VD.commendy | |
| 434 | aliases: /vd | |
| 435 | trigger: | |
| 436 | if arg 1 is "setlobby": | |
| 437 | set {VD.tp.lobby} to location of player
| |
| 438 | send "{@tag} Ustawiles lobby!"
| |
| 439 | stop | |
| 440 | if arg 1 is "setgra": | |
| 441 | set {VD.tp.gra} to location of player
| |
| 442 | send "{@tag} Ustawiles gre!"
| |
| 443 | stop | |
| 444 | if arg 1 is "setobserwowanie" or "death": | |
| 445 | set {VD.tp.death} to location of player
| |
| 446 | send "{@tag} Ustawiles miejsce spawnu dednietych!"
| |
| 447 | stop | |
| 448 | if arg 1 is "spawnzombie": | |
| 449 | if arg 2 is 1: | |
| 450 | set {VD.spawnzombie.1} to location of player
| |
| 451 | send "{@tag} Ustawiles spawn zombie nr. %arg 2%!"
| |
| 452 | stop | |
| 453 | if arg 2 is 2: | |
| 454 | set {VD.spawnzombie.2} to location of player
| |
| 455 | send "{@tag} Ustawiles spawn zombie nr. %arg 2%!"
| |
| 456 | stop | |
| 457 | if arg 2 is 3: | |
| 458 | set {VD.spawnzombie.3} to location of player
| |
| 459 | send "{@tag} Ustawiles spawn zombie nr. %arg 2%!"
| |
| 460 | - | send "%{VD.gra}% %{VD.fala}% %{VD.gracze::*}%"
|
| 460 | + | |
| 461 | if arg 2 is 4: | |
| 462 | set {VD.spawnzombie.4} to location of player
| |
| 463 | send "{@tag} Ustawiles spawn zombie nr. %arg 2%!"
| |
| 464 | stop | |
| 465 | if arg 1 is "spawnvillagers" or "spawnvil": | |
| 466 | set {VD.spawnvillagers} to location of player
| |
| 467 | send "{@tag} Ustawiles spawn villagerow!"
| |
| 468 | stop | |
| 469 | if arg 1 is "kit": | |
| 470 | if arg 2 is 1: | |
| 471 | spawn a zombie | |
| 472 | set the name of last spawned entity to "&eRycerz" | |
| 473 | set chestplate of last spawned entity to a iron chestplate | |
| 474 | set tool of last spawned entity to a wooden sword | |
| 475 | apply slowness 100 to last spawned entity for 9999 days | |
| 476 | apply regeneration 100 to last spawned entity for 9999 days | |
| 477 | stop | |
| 478 | if arg 2 is 2: | |
| 479 | spawn a zombie | |
| 480 | set the name of last spawned entity to "&eWojownik" | |
| 481 | set chestplate of last spawned entity to a leather chestplate | |
| 482 | set tool of last spawned entity to a stone sword | |
| 483 | apply slowness 100 to last spawned entity for 9999 days | |
| 484 | apply regeneration 100 to last spawned entity for 9999 days | |
| 485 | stop | |
| 486 | if arg 2 is 3: | |
| 487 | spawn a zombie | |
| 488 | set the name of last spawned entity to "&eLucznik" | |
| 489 | set tool of last spawned entity to a bow | |
| 490 | apply slowness 100 to last spawned entity for 9999 days | |
| 491 | apply regeneration 100 to last spawned entity for 9999 days | |
| 492 | stop | |
| 493 | else: | |
| 494 | send "{@tag} Kity: 1-4"
| |
| 495 | send "1 - rycerz" | |
| 496 | send "2 - wojownik" | |
| 497 | send "3 - lucznik" | |
| 498 | if arg 1 is not set: | |
| 499 | send "/vd setlobby or /vd setgra" | |
| 500 | stop | |
| 501 | ||
| 502 | on spawn: | |
| 503 | if spawned entity is not zombie and villager: | |
| 504 | cancel event | |
| 505 | stop | |
| 506 | ||
| 507 | on break: | |
| 508 | player has permission "admin": | |
| 509 | stop | |
| 510 | else: | |
| 511 | cancel event | |
| 512 | stop | |
| 513 | ||
| 514 | command /joinreset: | |
| 515 | permission: VD.joinreset | |
| 516 | aliases: /jr | |
| 517 | trigger: | |
| 518 | clear {VD.gracze::*}
| |
| 519 | stop | |
| 520 | ||
| 521 | command /startreset: | |
| 522 | permission: VD.startreset | |
| 523 | trigger: | |
| 524 | set {VD.gra} to false
| |
| 525 | clear {VD.fala}
| |
| 526 | send "%{VD.gra}% %{VD.fala}%"
| |
| 527 | stop | |
| 528 | ||
| 529 | command /startinfo: | |
| 530 | permission: VD.startreset | |
| 531 | trigger: | |
| 532 | send "%{VD.gra}% %{VD.fala}% %{VD.gracze::*}% %{VD.dednieci::*}%"
| |
| 533 | stop |