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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | - | Player = game:GetService("Players"):FindFirstChild("Supr14") |
13 | + | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | --[[ | |
152 | Script Version 1.4 | |
153 | ||
154 | Wand generation A3000, A.K.A. Wanda, was used by novice warlocks and witches to practice/use magic. | |
155 | It was developed by the UMTAWC (United Magical Theory And Wizardry Comittee, abbreviation pronounced "um-talk") | |
156 | Wood carved and infused with magic properties by DarkShadow6 | |
157 | --]] | |
158 | --http://www.roblox.com/Asset/?id=22968437 | |
159 | ||
160 | if script == nil then return end | |
161 | ||
162 | ||
163 | Player = game:GetService("Players"):FindFirstChild("luigi4771") | |
164 | Name = "Wanda" | |
165 | selected = false | |
166 | Button1Down = false | |
167 | canFire = true | |
168 | spell = 0 | |
169 | spellHotkey1 = 0 | |
170 | spellHotkey2 = 0 | |
171 | spellHotkey3 = 0 | |
172 | spellHotkey1Delay = 0 | |
173 | spellHotkey2Delay = 0 | |
174 | spellHotkey3Delay = 0 | |
175 | spellText = "None" | |
176 | power = 100 | |
177 | ||
178 | ||
179 | spellGui = Instance.new("ScreenGui") | |
180 | spellGui.Name = Name | |
181 | local frame = Instance.new("Frame") | |
182 | frame.Name = "Frame" | |
183 | frame.Size = UDim2.new(0, 165, 0, 60) | |
184 | frame.Position = UDim2.new(0, 0, 1, -60) | |
185 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
186 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
187 | frame.Parent = spellGui | |
188 | local label = Instance.new("TextLabel") | |
189 | label.Name = "Weapon" | |
190 | label.Text = "Weapon: " ..Name | |
191 | label.Size = UDim2.new(1, 0, 0, 20) | |
192 | label.Position = UDim2.new(0, 0, 0, 0) | |
193 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
194 | label.BorderColor3 = Color3.new(0, 0, 0) | |
195 | label.Parent = frame | |
196 | local label = Instance.new("TextLabel") | |
197 | label.Name = "SpellPrefix" | |
198 | label.Text = " Spell:" | |
199 | label.TextXAlignment = "Left" | |
200 | label.Size = UDim2.new(1, 0, 0, 20) | |
201 | label.Position = UDim2.new(0, 0, 0, 20) | |
202 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
203 | label.BorderColor3 = Color3.new(0, 0, 0) | |
204 | label.Parent = frame | |
205 | local label = Instance.new("TextLabel") | |
206 | label.Name = "Spell" | |
207 | label.Text = "None" | |
208 | label.TextXAlignment = "Right" | |
209 | label.Size = UDim2.new(1, 0, 0, 20) | |
210 | label.Position = UDim2.new(0, -10, 0, 20) | |
211 | label.BackgroundTransparency = 1 | |
212 | label.BorderSizePixel = 0 | |
213 | label.Parent = frame | |
214 | local label = Instance.new("TextLabel") | |
215 | label.Name = "PowerPrefix" | |
216 | label.Text = " Power:" | |
217 | label.TextXAlignment = "Left" | |
218 | label.Size = UDim2.new(1, 0, 0, 20) | |
219 | label.Position = UDim2.new(0, 0, 0, 40) | |
220 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
221 | label.BorderColor3 = Color3.new(0, 0, 0) | |
222 | label.Parent = frame | |
223 | local label = Instance.new("TextLabel") | |
224 | label.Name = "Power" | |
225 | label.Text = "100" | |
226 | label.TextXAlignment = "Right" | |
227 | label.Size = UDim2.new(1, 0, 0, 20) | |
228 | label.Position = UDim2.new(0, -10, 0, 40) | |
229 | label.BackgroundTransparency = 1 | |
230 | label.BorderSizePixel = 0 | |
231 | label.Parent = frame | |
232 | ||
233 | ||
234 | function updateGui(format) | |
235 | if selected == false then return end | |
236 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end | |
237 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
238 | spellGui:Clone().Parent = Player.PlayerGui | |
239 | end | |
240 | Player.PlayerGui[Name].Frame.Spell.Text = spellText | |
241 | if power <= 0 then | |
242 | Player.PlayerGui[Name].Frame.Power.Text = "OVERHEAT (" ..math.abs(power).. ")" | |
243 | else | |
244 | Player.PlayerGui[Name].Frame.Power.Text = power | |
245 | end | |
246 | end | |
247 | ||
248 | ||
249 | function updateSpellText() | |
250 | if spell == 1 then | |
251 | spellText = "Arefu Slash (1P)" | |
252 | elseif spell == 2 then | |
253 | spellText = "Arefu Metoria (50P)" | |
254 | elseif spell == 3 then | |
255 | spellText = "Eccrando Bolt (25P)" | |
256 | elseif spell == 4 then | |
257 | spellText = "Eccrando Strike (~60P)" | |
258 | elseif spell == 5 then | |
259 | spellText = "Thius Dae (1P/2ms)" | |
260 | elseif spell == 6 then | |
261 | spellText = "Thius Heed (1P/2ms)" | |
262 | elseif spell == 7 then | |
263 | spellText = "Combuscus Phore (75P)" | |
264 | elseif spell == 8 then | |
265 | spellText = "Combuscus Burn (10P)" | |
266 | elseif spell == 9 then | |
267 | spellText = "Combuscus Vortex (50P)" | |
268 | elseif spell == 10 then | |
269 | spellText = "C. Phore Nexus (100P)" | |
270 | elseif spell == 11 then | |
271 | spellText = "Kanamla Cysis (2P/1sec)" | |
272 | elseif spell == 12 then | |
273 | spellText = "Kanamla Tepidift (50P)" | |
274 | elseif spell == 13 then | |
275 | spellText = "Kanamla Jump (5P)" | |
276 | elseif spell == 14 then | |
277 | spellText = "Candora Hide (2P/1sec)" | |
278 | elseif spell == 15 then | |
279 | spellText = "Duraen Control (1P/?ms)" | |
280 | elseif spell == 16 then | |
281 | spellText = "Duraen Switch (?P)" | |
282 | else | |
283 | spellText = "None" | |
284 | end | |
285 | end | |
286 | ||
287 | ||
288 | function makeParts(format) | |
289 | local model = Instance.new("Model") | |
290 | model.Name = Name | |
291 | model.Parent = Player.Character | |
292 | local pm = Instance.new("Part") | |
293 | pm.Name = "Handle" | |
294 | pm.FormFactor = "Custom" | |
295 | pm.Size = Vector3.new(1, 1, 1) | |
296 | pm.BrickColor = BrickColor.new("Reddish brown") | |
297 | pm.Locked = true | |
298 | pm.TopSurface = 0 | |
299 | pm.BottomSurface = 0 | |
300 | pm.Parent = model | |
301 | local m = Instance.new("SpecialMesh") | |
302 | m.MeshType = "Head" | |
303 | m.Scale = Vector3.new(0.3, 2, 0.3) | |
304 | m.Parent = pm | |
305 | if format ~= nil then | |
306 | local w = Instance.new("Weld") | |
307 | w.Part0 = pm | |
308 | if format == "hand" then | |
309 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
310 | w.C0 = CFrame.new(0, -0.75, 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
311 | w.C1 = CFrame.new() | |
312 | w.Parent = pm | |
313 | elseif format == "holster" then | |
314 | w.Part1 = Player.Character:FindFirstChild("Right Leg") | |
315 | w.C0 = CFrame.new(0, 0.1, -0.55) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
316 | w.C1 = CFrame.new() | |
317 | w.Parent = pm | |
318 | model.Name = Name.. " (Holstered)" | |
319 | else | |
320 | print("Error: Incorrect format string!") | |
321 | end | |
322 | end | |
323 | local s = Instance.new("Sound") | |
324 | s.Name = "Shine" | |
325 | s.SoundId = "http://www.roblox.com/Asset/?id=2101144" | |
326 | s.Volume = 1 | |
327 | s.Pitch = 1 | |
328 | s.Looped = false | |
329 | s.Parent = pm | |
330 | local s = Instance.new("Sound") | |
331 | s.Name = "Bolt" | |
332 | s.SoundId = "http://www.roblox.com/Asset/?id=2974000" | |
333 | s.Volume = 1 | |
334 | s.Pitch = 1 | |
335 | s.Looped = false | |
336 | s.Parent = pm | |
337 | local s = Instance.new("Sound") | |
338 | s.Name = "Impact1" | |
339 | s.SoundId = "http://www.roblox.com/Asset/?id=10209596" | |
340 | s.Volume = 1 | |
341 | s.Pitch = 1 | |
342 | s.Looped = false | |
343 | s.Parent = pm | |
344 | local s = Instance.new("Sound") | |
345 | s.Name = "Charge1" | |
346 | s.SoundId = "http://www.roblox.com/Asset/?id=1369158" | |
347 | s.Volume = 1 | |
348 | s.Pitch = 1 | |
349 | s.Looped = false | |
350 | s.Parent = pm | |
351 | local s = Instance.new("Sound") | |
352 | s.Name = "Charge2" | |
353 | s.SoundId = "http://www.roblox.com/Asset/?id=2101137" | |
354 | s.Volume = 1 | |
355 | s.Pitch = 1 | |
356 | s.Looped = false | |
357 | s.Parent = pm | |
358 | local s = Instance.new("Sound") | |
359 | s.Name = "Charge3" | |
360 | s.SoundId = "http://www.roblox.com/Asset/?id=2785493" | |
361 | s.Volume = 1 | |
362 | s.Pitch = 1 | |
363 | s.Looped = false | |
364 | s.Parent = pm | |
365 | local s = Instance.new("Sound") | |
366 | s.Name = "Charge4" | |
367 | s.SoundId = "http://www.roblox.com/Asset/?id=35275769" | |
368 | s.Volume = 1 | |
369 | s.Pitch = 1 | |
370 | s.Looped = false | |
371 | s.Parent = pm | |
372 | local s = Instance.new("Sound") | |
373 | s.Name = "Fire1" | |
374 | s.SoundId = "http://www.roblox.com/Asset/?id=10209268" | |
375 | s.Volume = 1 | |
376 | s.Pitch = 1 | |
377 | s.Looped = false | |
378 | s.Parent = pm | |
379 | local s = Instance.new("Sound") | |
380 | s.Name = "Fire2" | |
381 | s.SoundId = "http://www.roblox.com/Asset/?id=13775466" | |
382 | s.Volume = 1 | |
383 | s.Pitch = 1 | |
384 | s.Looped = false | |
385 | s.Parent = pm | |
386 | local s = Instance.new("Sound") | |
387 | s.Name = "Fire3" | |
388 | s.SoundId = "http://www.roblox.com/Asset/?id=2767090" | |
389 | s.Volume = 1 | |
390 | s.Pitch = 1 | |
391 | s.Looped = false | |
392 | s.Parent = pm | |
393 | local s = Instance.new("Sound") | |
394 | s.Name = "Fire4" | |
395 | s.SoundId = "http://www.roblox.com/Asset/?id=2800815" | |
396 | s.Volume = 1 | |
397 | s.Pitch = 1 | |
398 | s.Looped = false | |
399 | s.Parent = pm | |
400 | local s = Instance.new("Sound") | |
401 | s.Name = "Fire5" | |
402 | s.SoundId = "http://www.roblox.com/Asset/?id=2974249" | |
403 | s.Volume = 1 | |
404 | s.Pitch = 1 | |
405 | s.Looped = false | |
406 | s.Parent = pm | |
407 | local p = Instance.new("Part") | |
408 | p.Name = "Source" | |
409 | p.FormFactor = "Custom" | |
410 | p.Size = Vector3.new(1, 1, 1) | |
411 | p.Transparency = 1 | |
412 | p.BrickColor = BrickColor.new("Really black") | |
413 | p.CanCollide = false | |
414 | p.Locked = true | |
415 | p.TopSurface = 0 | |
416 | p.BottomSurface = 0 | |
417 | p.Parent = model | |
418 | local m = Instance.new("SpecialMesh") | |
419 | m.MeshType = "Sphere" | |
420 | m.Scale = Vector3.new(1, 1, 1) | |
421 | m.Parent = p | |
422 | local w = Instance.new("Weld") | |
423 | w.Part0 = p | |
424 | w.Part1 = pm | |
425 | w.C0 = CFrame.new() | |
426 | w.C1 = CFrame.new(0, 1, 0) | |
427 | w.Parent = p | |
428 | local f = Instance.new("Fire") | |
429 | f.Enabled = false | |
430 | f.Name = "Fire" | |
431 | f.Heat = 0 | |
432 | f.Size = 1 | |
433 | f.Parent = p | |
434 | for i, p in pairs(model.Handle:GetChildren()) do if p.ClassName == "Sound" then p:Play() m = Instance.new("Message") m.Parent = model m.Text = p.Name wait(2) m:Remove() end end | |
435 | end | |
436 | ||
437 | ||
438 | function removeParts(format) | |
439 | if format == "hand" then | |
440 | if Player.Character:FindFirstChild(Name) ~= nil then | |
441 | Player.Character[Name]:Remove() | |
442 | end | |
443 | elseif format == "holster" then | |
444 | if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then | |
445 | Player.Character[Name.. " (Holstered)"]:Remove() | |
446 | end | |
447 | end | |
448 | end | |
449 | ||
450 | ||
451 | function SetAngle(Joint, Angle, Character) | |
452 | if Character == nil then return false end | |
453 | local Joints = { | |
454 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
455 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
456 | Character.Torso:FindFirstChild("Right Hip 2"), | |
457 | Character.Torso:FindFirstChild("Left Hip 2") | |
458 | } | |
459 | if Joints[Joint] == nil then return false end | |
460 | if Joint == 1 or Joint == 3 then | |
461 | Joints[Joint].DesiredAngle = Angle | |
462 | end | |
463 | if Joint == 2 or Joint == 4 then | |
464 | Joints[Joint].DesiredAngle = -Angle | |
465 | end | |
466 | end | |
467 | ||
468 | ||
469 | function ForceAngle(Joint, Angle, Character) | |
470 | if Character == nil then return false end | |
471 | local Joints = { | |
472 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
473 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
474 | Character.Torso:FindFirstChild("Right Hip 2"), | |
475 | Character.Torso:FindFirstChild("Left Hip 2") | |
476 | } | |
477 | if Joints[Joint] == nil then return false end | |
478 | if Joint == 1 or Joint == 3 then | |
479 | Joints[Joint].DesiredAngle = Angle | |
480 | Joints[Joint].CurrentAngle = Angle | |
481 | end | |
482 | if Joint == 2 or Joint == 4 then | |
483 | Joints[Joint].DesiredAngle = -Angle | |
484 | Joints[Joint].CurrentAngle = -Angle | |
485 | end | |
486 | end | |
487 | ||
488 | ||
489 | function SetSpeed(Joint, Speed, Character) | |
490 | if Character == nil then return false end | |
491 | local Joints = { | |
492 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
493 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
494 | Character.Torso:FindFirstChild("Right Hip 2"), | |
495 | Character.Torso:FindFirstChild("Left Hip 2") | |
496 | } | |
497 | if Joints[Joint] == nil then return false end | |
498 | Joints[Joint].MaxVelocity = Speed | |
499 | end | |
500 | ||
501 | ||
502 | function DisableLimb(Limb, Character) | |
503 | if Character == nil then return false end | |
504 | if Character:FindFirstChild("Torso") == nil then return false end | |
505 | local Joints = { | |
506 | Character.Torso:FindFirstChild("Right Shoulder"), | |
507 | Character.Torso:FindFirstChild("Left Shoulder"), | |
508 | Character.Torso:FindFirstChild("Right Hip"), | |
509 | Character.Torso:FindFirstChild("Left Hip") | |
510 | } | |
511 | local Limbs = { | |
512 | Character:FindFirstChild("Right Arm"), | |
513 | Character:FindFirstChild("Left Arm"), | |
514 | Character:FindFirstChild("Right Leg"), | |
515 | Character:FindFirstChild("Left Leg") | |
516 | } | |
517 | if Joints[Limb] == nil then return false end | |
518 | if Limbs[Limb] == nil then return false end | |
519 | local Joint = Instance.new("Motor") | |
520 | Joint.Parent = Character.Torso | |
521 | Joint.Part0 = Character.Torso | |
522 | Joint.Part1 = Limbs[Limb] | |
523 | if Limb == 1 then | |
524 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
525 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
526 | Joint.Name = "Right Shoulder 2" | |
527 | elseif Limb == 2 then | |
528 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
529 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
530 | Joint.Name = "Left Shoulder 2" | |
531 | elseif Limb == 3 then | |
532 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
533 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
534 | Joint.Name = "Right Hip 2" | |
535 | elseif Limb == 4 then | |
536 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
537 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
538 | Joint.Name = "Left Hip 2" | |
539 | end | |
540 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
541 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
542 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
543 | Joints[Limb]:Remove() | |
544 | end | |
545 | ||
546 | ||
547 | function ResetLimbCFrame(Limb, Character) | |
548 | if Character == nil then return false end | |
549 | if Character.Parent == nil then return false end | |
550 | if Character:FindFirstChild("Torso") == nil then return false end | |
551 | local Joints = { | |
552 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
553 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
554 | Character.Torso:FindFirstChild("Right Hip 2"), | |
555 | Character.Torso:FindFirstChild("Left Hip 2") | |
556 | } | |
557 | local Limbs = { | |
558 | Character:FindFirstChild("Right Arm"), | |
559 | Character:FindFirstChild("Left Arm"), | |
560 | Character:FindFirstChild("Right Leg"), | |
561 | Character:FindFirstChild("Left Leg") | |
562 | } | |
563 | if Joints[Limb] == nil then return false end | |
564 | if Limbs[Limb] == nil then return false end | |
565 | if Limb == 1 then | |
566 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
567 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
568 | elseif Limb == 2 then | |
569 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
570 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
571 | elseif Limb == 3 then | |
572 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
573 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
574 | elseif Limb == 4 then | |
575 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
576 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
577 | end | |
578 | end | |
579 | ||
580 | ||
581 | function EnableLimb(Limb, Character) | |
582 | if Character == nil then return false end | |
583 | if Character:FindFirstChild("Torso") == nil then return false end | |
584 | local Joints = { | |
585 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
586 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
587 | Character.Torso:FindFirstChild("Right Hip 2"), | |
588 | Character.Torso:FindFirstChild("Left Hip 2") | |
589 | } | |
590 | local Limbs = { | |
591 | Character:FindFirstChild("Right Arm"), | |
592 | Character:FindFirstChild("Left Arm"), | |
593 | Character:FindFirstChild("Right Leg"), | |
594 | Character:FindFirstChild("Left Leg") | |
595 | } | |
596 | if Joints[Limb] == nil then return false end | |
597 | if Limbs[Limb] == nil then return false end | |
598 | if Limb == 1 then | |
599 | Joints[Limb].Name = "Right Shoulder" | |
600 | elseif Limb == 2 then | |
601 | Joints[Limb].Name = "Left Shoulder" | |
602 | elseif Limb == 3 then | |
603 | Joints[Limb].Name = "Right Hip" | |
604 | elseif Limb == 4 then | |
605 | Joints[Limb].Name = "Left Hip" | |
606 | end | |
607 | Animate = Character:FindFirstChild("Animate") | |
608 | if Animate == nil then return false end | |
609 | Animate = Animate:Clone() | |
610 | Character.Animate:Remove() | |
611 | Animate.Parent = Character | |
612 | end | |
613 | ||
614 | ||
615 | function Weld(x, y) | |
616 | local weld = Instance.new("Weld") | |
617 | weld.Part0 = x | |
618 | weld.Part1 = y | |
619 | CJ = CFrame.new(x.Position) | |
620 | C0 = x.CFrame:inverse() * CJ | |
621 | C1 = y.CFrame:inverse() * CJ | |
622 | weld.C0 = C0 | |
623 | weld.C1 = C1 | |
624 | weld.Parent = x | |
625 | end | |
626 | ||
627 | ||
628 | function tagHumanoid(humanoid) | |
629 | local tag = Instance.new("ObjectValue") | |
630 | tag.Name = "creator" | |
631 | tag.Value = Player | |
632 | tag.Parent = humanoid | |
633 | local tag = Instance.new("StringValue") | |
634 | tag.Name = "creatorType1" | |
635 | tag.Value = Name | |
636 | tag.Parent = humanoid | |
637 | local tag = Instance.new("StringValue") | |
638 | tag.Name = "creatorType2" | |
639 | tag.Value = "killed with magic" | |
640 | tag.Parent = humanoid | |
641 | end | |
642 | ||
643 | ||
644 | function untagHumanoid(humanoid) | |
645 | if humanoid ~= nil then | |
646 | local tag = humanoid:FindFirstChild("creator") | |
647 | if tag ~= nil then | |
648 | tag:Remove() | |
649 | end | |
650 | local tag = humanoid:FindFirstChild("creatorType1") | |
651 | if tag ~= nil then | |
652 | tag:Remove() | |
653 | end | |
654 | local tag = humanoid:FindFirstChild("creatorType2") | |
655 | if tag ~= nil then | |
656 | tag:Remove() | |
657 | end | |
658 | end | |
659 | end | |
660 | ||
661 | ||
662 | function onButton1Down(mouse) | |
663 | if selected == false or canFire == false or power <= 0 then return end | |
664 | if Player.Character == nil then return end | |
665 | if Player.Character:FindFirstChild("Humanoid") == nil then return end | |
666 | if Player.Character.Humanoid.Health <= 0 then return end | |
667 | if Player.Character:FindFirstChild(Name) == nil then return end | |
668 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
669 | if Player.Character[Name]:FindFirstChild("Source") == nil then return end | |
670 | if mouse == nil then return end | |
671 | Button1Down = true | |
672 | if spell == 1 then | |
673 | --Arefu Slash, projectile class. Uses hardened air particles to create razor-sharp projectiles. | |
674 | canFire = false | |
675 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
676 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
677 | Player.Character[Name].Source.Transparency = 0.25 | |
678 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green") | |
679 | Player.Character[Name].Source.Fire.Enabled = true | |
680 | Player.Character[Name].Source.Fire.Heat = math.random(5, 10) | |
681 | Player.Character[Name].Source.Fire.Size = math.random(5, 10) | |
682 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 1, 0) | |
683 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
684 | while Button1Down == true do | |
685 | if power <= 0 then break end | |
686 | coroutine.resume(coroutine.create(function() | |
687 | for i = 0, 1, 0.1 do | |
688 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1) | |
689 | Player.Character[Name].Source.Transparency = i | |
690 | wait() | |
691 | end | |
692 | Player.Character[Name].Source.Transparency = 1 | |
693 | Player.Character[Name].Source.Fire.Enabled = false | |
694 | end)) | |
695 | Player.Character[Name].Handle.Fire2.Looped = false | |
696 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
697 | Player.Character[Name].Handle.Fire2.Pitch = 1 | |
698 | Player.Character[Name].Handle.Fire2:Play() | |
699 | power = power - 1 | |
700 | local air = Instance.new("Part") | |
701 | air.Name = "Air" | |
702 | air.FormFactor = "Custom" | |
703 | air.Size = Vector3.new(1, 1, 2) | |
704 | air.TopSurface = "Smooth" | |
705 | air.BottomSurface = "Smooth" | |
706 | air.BrickColor = BrickColor.new("Institutional white") | |
707 | air.CanCollide = false | |
708 | air.Anchored = true | |
709 | air.Transparency = math.random(0, 5) / 10 | |
710 | air.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)), mouse.Hit.p) | |
711 | air.Parent = Workspace | |
712 | air:BreakJoints() | |
713 | local m = Instance.new("SpecialMesh") | |
714 | m.MeshType = "Sphere" | |
715 | m.Scale = Vector3.new(0.5, 0.5, 1) | |
716 | m.Parent = air | |
717 | coroutine.resume(coroutine.create(function() | |
718 | while air.Parent ~= nil do | |
719 | air.CFrame = CFrame.new(air.Position + (air.CFrame.lookVector * 5)) * CFrame.fromEulerAnglesXYZ(air.CFrame:toEulerAnglesXYZ()) | |
720 | for _, model in pairs(Workspace:GetChildren()) do | |
721 | if model.ClassName == "Part" then | |
722 | if (air.Position - model.Position).magnitude <= 5 and model.Anchored == false then | |
723 | model.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
724 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
725 | air:Remove() | |
726 | return | |
727 | end | |
728 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
729 | for _, x in pairs(model:GetChildren()) do | |
730 | if x.ClassName == "Part" then | |
731 | if (air.Position - x.Position).magnitude <= 5 and x.Anchored == false then | |
732 | x.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
733 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
734 | if model:FindFirstChild("Humanoid") ~= nil then | |
735 | model.Humanoid:TakeDamage(5) | |
736 | model.Humanoid.Sit = true | |
737 | end | |
738 | air:Remove() | |
739 | return | |
740 | end | |
741 | end | |
742 | end | |
743 | end | |
744 | end | |
745 | local shock = Instance.new("Part") | |
746 | shock.FormFactor = "Custom" | |
747 | shock.Size = Vector3.new(1, 1, 1) | |
748 | shock.BrickColor = BrickColor.new("Institutional white") | |
749 | shock.Anchored = true | |
750 | shock.Name = "Shock Ring" | |
751 | shock.CanCollide = false | |
752 | shock.Parent = Workspace | |
753 | local mesh = Instance.new("SpecialMesh") | |
754 | mesh.MeshType = "FileMesh" | |
755 | mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976" | |
756 | mesh.Scale = Vector3.new(1, 1, 1) | |
757 | mesh.Parent = shock | |
758 | shock.CFrame = CFrame.new(air.Position + (air.CFrame.lookVector * 10), air.Position + (air.CFrame.lookVector * 50)) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
759 | coroutine.resume(coroutine.create(function() | |
760 | for i = 0, 10 do | |
761 | shock.Mesh.Scale = Vector3.new(i / 5, i, i / 5) | |
762 | shock.Transparency = i / 10 | |
763 | wait() | |
764 | end | |
765 | shock:Remove() | |
766 | end)) | |
767 | wait() | |
768 | end | |
769 | end)) | |
770 | coroutine.resume(coroutine.create(function(part) | |
771 | wait(10) | |
772 | part:Remove() | |
773 | end), air) | |
774 | wait() | |
775 | end | |
776 | canFire = true | |
777 | elseif spell == 2 then | |
778 | --Arefu Metoria, projectile class. Uses meteors. | |
779 | local position, target = mouse.Hit.p, mouse.Target | |
780 | if target == nil then return end | |
781 | if target.Parent == nil then return end | |
782 | canFire = false | |
783 | power = power - 50 | |
784 | local offset = position - target.Position | |
785 | local size = math.random(10, 30) | |
786 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
787 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
788 | Player.Character[Name].Source.Transparency = 0 | |
789 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green") | |
790 | Player.Character[Name].Handle.Charge2.Looped = false | |
791 | Player.Character[Name].Handle.Charge2.Volume = 1 | |
792 | Player.Character[Name].Handle.Charge2.Pitch = 0.35 | |
793 | Player.Character[Name].Handle.Charge2:Play() | |
794 | local beam = Instance.new("Part") | |
795 | beam.BrickColor = BrickColor.new("Bright green") | |
796 | beam.TopSurface = 0 | |
797 | beam.BottomSurface = 0 | |
798 | beam.Size = Vector3.new(1, 1, 1) | |
799 | beam.Transparency = 0.5 | |
800 | beam.Anchored = true | |
801 | beam.CanCollide = false | |
802 | beam.CFrame = CFrame.new(position) | |
803 | beam.Parent = Workspace | |
804 | local mesh = Instance.new("CylinderMesh") | |
805 | mesh.Parent = beam | |
806 | for i = 0, 60, 1 do | |
807 | local shine = Instance.new("Part") | |
808 | shine.Name = "Shine" | |
809 | shine.FormFactor = "Custom" | |
810 | shine.Shape = "Ball" | |
811 | shine.CanCollide = false | |
812 | shine.BrickColor = BrickColor.new("Bright green") | |
813 | shine.TopSurface = 0 | |
814 | shine.BottomSurface = 0 | |
815 | shine.Size = Vector3.new(1, 1, 1) | |
816 | shine.Transparency = 0.25 | |
817 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
818 | shine.Parent = Workspace | |
819 | local force = Instance.new("BodyPosition") | |
820 | force.D = 7000 | |
821 | force.P = 100000 | |
822 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
823 | force.position = Player.Character[Name].Source.Position | |
824 | force.Parent = shine | |
825 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
826 | mesh.Scale = Vector3.new(size * (i / 60), 10000, size * (i / 60)) | |
827 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 10, i / 10, i / 10) | |
828 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency - 0.015 | |
829 | wait() | |
830 | end | |
831 | for i = 0, 10 do | |
832 | beam.Transparency = beam.Transparency + 0.1 | |
833 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1 | |
834 | wait() | |
835 | end | |
836 | if beam ~= nil then beam:Remove() end | |
837 | Player.Character[Name].Source.Transparency = 1 | |
838 | canFire = true | |
839 | local meteor = Instance.new("Part") | |
840 | meteor.BrickColor = BrickColor.new("Bright red") | |
841 | meteor.Name = "Meteor" | |
842 | meteor.CanCollide = true | |
843 | meteor.Locked = true | |
844 | meteor.FormFactor = "Custom" | |
845 | meteor.Shape = "Ball" | |
846 | meteor.Size = Vector3.new(size, size, size) | |
847 | meteor.RotVelocity = Vector3.new(math.random(-1000, 1000), math.random(-1000, 1000), math.random(-1000, 1000)) | |
848 | meteor.Parent = Workspace | |
849 | meteor:BreakJoints() | |
850 | local fire = Instance.new("Fire") | |
851 | fire.Heat = 0 | |
852 | fire.Size = 50 | |
853 | fire.Parent = meteor | |
854 | local smoke = Instance.new("Smoke") | |
855 | smoke.RiseVelocity = 0 | |
856 | smoke.Size = size + 3 | |
857 | smoke.Color = Color3.new(50 / 255, 50 / 255, 50 / 255) | |
858 | smoke.Opacity = 0.5 | |
859 | smoke.Parent = meteor | |
860 | local mesh = Instance.new("SpecialMesh") | |
861 | mesh.MeshType = "FileMesh" | |
862 | mesh.MeshId = "http://www.roblox.com/Asset/?id=1290033" | |
863 | mesh.TextureId = "http://www.roblox.com/Asset/?id=1290030" | |
864 | mesh.Scale = meteor.Size / 1.5 | |
865 | mesh.VertexColor = Vector3.new(1, 0, 0) | |
866 | mesh.Parent = meteor | |
867 | for i = 5000, 0, -100 do | |
868 | meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, i, 0)) | |
869 | meteor.Velocity = Vector3.new(0, 0, 0) | |
870 | wait() | |
871 | end | |
872 | meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, size / 2, 0)) | |
873 | delay(0.1, function() Weld(target, meteor) meteor.Velocity = Vector3.new(0, 0, 0) end) | |
874 | meteor.Anchored = true | |
875 | local s = Instance.new("Sound") | |
876 | s.SoundId = "rbxasset://sounds\\Launching rocket.wav" | |
877 | s.Pitch = (30 - size) / 25 | |
878 | s.Parent = Workspace | |
879 | s:Play() | |
880 | local shards = {} | |
881 | for i = 0, math.random(10, 30) do | |
882 | local shard = Instance.new("Part") | |
883 | shard.Name = "Ground Shard" | |
884 | shard.Anchored = true | |
885 | shard.Locked = true | |
886 | shard.BrickColor = target.BrickColor | |
887 | shard.Size = Vector3.new(size + 10, 2, size) | |
888 | shard.CFrame = CFrame.new(meteor.Position - Vector3.new(0, size / 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(math.random(0, 360)), math.rad(math.random(0, 25))) | |
889 | shard.Parent = Workspace | |
890 | table.insert(shards, shard) | |
891 | end | |
892 | local new = Instance.new("Part") | |
893 | new.Name = "Meteor" | |
894 | new.Transparency = 1 | |
895 | new.CanCollide = false | |
896 | new.Anchored = true | |
897 | new.CFrame = CFrame.new(meteor.Position) | |
898 | new.Parent = Workspace | |
899 | local fire = Instance.new("Fire") | |
900 | fire.Heat = 50 | |
901 | fire.Size = 50 | |
902 | fire.Parent = new | |
903 | meteor.Fire:Remove() | |
904 | local shock = Instance.new("Part") | |
905 | shock.FormFactor = "Custom" | |
906 | shock.Size = Vector3.new(1, 1, 1) | |
907 | shock.BrickColor = BrickColor.new("Institutional white") | |
908 | shock.Anchored = true | |
909 | shock.Name = "Shock Ring" | |
910 | shock.CanCollide = false | |
911 | shock.Parent = Workspace | |
912 | local mesh = Instance.new("SpecialMesh") | |
913 | mesh.MeshType = "FileMesh" | |
914 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
915 | mesh.Parent = shock | |
916 | local tilt1 = math.random(-10, 10) | |
917 | local tilt2 = math.random(-10, 10) | |
918 | local tiltChance = math.random(1, 3) | |
919 | for i = 0, 50 do | |
920 | shock.Mesh.Scale = Vector3.new(i, i, i) | |
921 | if tiltChance == 1 then | |
922 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0) | |
923 | elseif tiltChance == 2 then | |
924 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0) | |
925 | elseif tiltChance == 3 then | |
926 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0) | |
927 | end | |
928 | wait() | |
929 | end | |
930 | for i = 0, 1, 0.1 do | |
931 | shock.Transparency = i | |
932 | wait() | |
933 | end | |
934 | shock:Remove() | |
935 | wait(math.random(1, 10)) | |
936 | if new ~= nil then new:Remove() end | |
937 | if meteor == nil then return end | |
938 | local e = Instance.new("Explosion") | |
939 | e.BlastPressure = 100000 | |
940 | e.Position = meteor.Position | |
941 | e.BlastRadius = meteor.Size.y * 2 | |
942 | e.Parent = Workspace | |
943 | local s = Instance.new("Sound") | |
944 | s.Name = "Explosion" | |
945 | s.Pitch = (30 - size) / 20 | |
946 | s.SoundId = "http://www.roblox.com/Asset/?id=2101148" | |
947 | s.Parent = Workspace | |
948 | s:Play() | |
949 | for i = 0, math.random(2, 10) do | |
950 | local size = math.random(1, 5) | |
951 | local new = meteor:Clone() | |
952 | if new:FindFirstChild("Weld") ~= nil then new.Weld:Remove() end | |
953 | new.Size = Vector3.new(size, size, size) | |
954 | new.Mesh.Scale = Vector3.new(size, size, size) | |
955 | new.CanCollide = false | |
956 | new.Anchored = false | |
957 | new.CFrame = CFrame.new(meteor.Position + Vector3.new(math.random(-meteor.Size.x / 2, meteor.Size.x / 2), math.random(-meteor.Size.y / 2, meteor.Size.y / 2), math.random(-meteor.Size.z / 2, meteor.Size.z / 2))) * CFrame.fromEulerAnglesXYZ(math.random(0, 360), math.random(0, 360), math.random(0, 360)) | |
958 | new.Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100)) | |
959 | new.RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) | |
960 | new.Smoke:Remove() | |
961 | new.Parent = Workspace | |
962 | end | |
963 | for i = 1, #shards do | |
964 | if shards[i] ~= nil then | |
965 | if math.random(1, 2) == 1 then | |
966 | shards[i]:Remove() | |
967 | else | |
968 | shards[i].CanCollide = false | |
969 | shards[i].Anchored = false | |
970 | shards[i].RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) | |
971 | shards[i].Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100)) | |
972 | end | |
973 | end | |
974 | end | |
975 | meteor:Remove() | |
976 | elseif spell == 3 then | |
977 | --Eccrando Bolt, energy class. Fires a charged bolt of energy gathered in your wand. | |
978 | canFire = false | |
979 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
980 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
981 | Player.Character[Name].Source.Transparency = 0 | |
982 | Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller") | |
983 | Player.Character[Name].Handle.Charge1.Looped = false | |
984 | Player.Character[Name].Handle.Charge1.Volume = 1 | |
985 | Player.Character[Name].Handle.Charge1.Pitch = 1 | |
986 | Player.Character[Name].Handle.Charge1:Play() | |
987 | for i = 0, 10 do | |
988 | local shine = Instance.new("Part") | |
989 | shine.Name = "Shine" | |
990 | shine.FormFactor = "Custom" | |
991 | shine.Shape = "Ball" | |
992 | shine.CanCollide = false | |
993 | shine.BrickColor = BrickColor.new("New Yeller") | |
994 | shine.TopSurface = 0 | |
995 | shine.BottomSurface = 0 | |
996 | shine.Size = Vector3.new(1, 1, 1) | |
997 | shine.Transparency = 0.25 | |
998 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
999 | shine.Parent = Workspace | |
1000 | local force = Instance.new("BodyPosition") | |
1001 | force.D = 7000 | |
1002 | force.P = 100000 | |
1003 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1004 | force.position = Player.Character[Name].Source.Position | |
1005 | force.Parent = shine | |
1006 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
1007 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
1008 | wait() | |
1009 | power = power - 1 | |
1010 | end | |
1011 | for i = 10, 20 do | |
1012 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
1013 | power = power - 1 | |
1014 | wait() | |
1015 | end | |
1016 | local first = true | |
1017 | while Button1Down == true or first == true do | |
1018 | first = false | |
1019 | if power < 0 then break end | |
1020 | power = power - 5 | |
1021 | if Player.Character == nil then break end | |
1022 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1023 | if Player.Character.Humanoid.Health <= 0 then break end | |
1024 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1025 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1026 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1027 | if selected == false then break end | |
1028 | Player.Character[Name].Handle.Fire1.Looped = false | |
1029 | Player.Character[Name].Handle.Fire1.Volume = 1 | |
1030 | Player.Character[Name].Handle.Fire1.Pitch = 1 | |
1031 | Player.Character[Name].Handle.Fire1:Play() | |
1032 | local position = mouse.Hit.p | |
1033 | local e = Instance.new("Explosion") | |
1034 | e.BlastPressure = 500000 | |
1035 | e.BlastRadius = 10 | |
1036 | e.Position = position | |
1037 | e.Parent = Workspace | |
1038 | for i = 1, math.random(5, 25) do | |
1039 | local shine = Instance.new("Part") | |
1040 | shine.Name = "Shine" | |
1041 | shine.FormFactor = "Custom" | |
1042 | shine.Shape = "Block" | |
1043 | shine.CanCollide = false | |
1044 | shine.Anchored = true | |
1045 | shine.BrickColor = BrickColor.new("New Yeller") | |
1046 | shine.TopSurface = 0 | |
1047 | shine.BottomSurface = 0 | |
1048 | shine.Size = Vector3.new(1, 1, 1) | |
1049 | shine.Transparency = 0.25 | |
1050 | shine.CFrame = CFrame.new(mouse.Hit.p) | |
1051 | shine.Parent = Workspace | |
1052 | local mesh = Instance.new("SpecialMesh") | |
1053 | mesh.MeshType = "Brick" | |
1054 | local random = math.random(3, 10) / 10 | |
1055 | mesh.Scale = Vector3.new(random, random, random) | |
1056 | mesh.Parent = shine | |
1057 | coroutine.resume(coroutine.create(function(part) | |
1058 | for i = 0.25 * 25, 25 do | |
1059 | part.Transparency = i / 25 | |
1060 | part.CFrame = CFrame.new(part.Position + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1061 | wait(math.random(1, 5) / 100) | |
1062 | end | |
1063 | part:Remove() | |
1064 | end), shine) | |
1065 | end | |
1066 | for i = 1, math.random(2, 5) do | |
1067 | local shine = Instance.new("Part") | |
1068 | shine.Name = "Shine" | |
1069 | shine.FormFactor = "Custom" | |
1070 | shine.Shape = "Block" | |
1071 | shine.CanCollide = false | |
1072 | shine.Anchored = true | |
1073 | shine.BrickColor = BrickColor.new("New Yeller") | |
1074 | shine.TopSurface = 0 | |
1075 | shine.BottomSurface = 0 | |
1076 | shine.Size = Vector3.new(1, 1, 1) | |
1077 | shine.Transparency = 0.25 | |
1078 | shine.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) | |
1079 | shine.Parent = Workspace | |
1080 | local mesh = Instance.new("SpecialMesh") | |
1081 | mesh.MeshType = "Sphere" | |
1082 | local random = math.random(3, 10) / 10 | |
1083 | mesh.Scale = Vector3.new(random, random, random) | |
1084 | mesh.Parent = shine | |
1085 | coroutine.resume(coroutine.create(function(part) | |
1086 | for i = 0.25, 1, 0.05 do | |
1087 | part.Transparency = i | |
1088 | part.Mesh.Scale = part.Mesh.Scale + Vector3.new(1, 1, 1) | |
1089 | wait() | |
1090 | end | |
1091 | part:Remove() | |
1092 | end), shine) | |
1093 | end | |
1094 | local trail = Instance.new("Part") | |
1095 | trail.BrickColor = BrickColor.new("New Yeller") | |
1096 | trail.TopSurface = 0 | |
1097 | trail.BottomSurface = 0 | |
1098 | trail.Size = Vector3.new(1, 1, 1) | |
1099 | trail.Transparency = 0.4 | |
1100 | trail.Anchored = true | |
1101 | trail.CanCollide = false | |
1102 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + position) / 2, position) | |
1103 | trail.Parent = Workspace | |
1104 | local mesh = Instance.new("SpecialMesh") | |
1105 | mesh.MeshType = "Brick" | |
1106 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (position - Player.Character[Name].Source.Position).magnitude) | |
1107 | mesh.Parent = trail | |
1108 | coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail) | |
1109 | coroutine.resume(coroutine.create(function() | |
1110 | for i = 10, 0, -1 do | |
1111 | Player.Character[Name].Source.Transparency = (10 - i) / 10 | |
1112 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5) | |
1113 | wait() | |
1114 | end | |
1115 | end)) | |
1116 | wait(0.3) | |
1117 | end | |
1118 | Player.Character[Name].Source.Transparency = 1 | |
1119 | canFire = true | |
1120 | elseif spell == 4 then | |
1121 | --Eccrando Strike, energy class. Use the clouds to your advantage and fire bolts of lightning at the ground. | |
1122 | while Button1Down == true do | |
1123 | if Player.Character == nil then break end | |
1124 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1125 | if Player.Character.Humanoid.Health <= 0 then break end | |
1126 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1127 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1128 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1129 | if selected == false then break end | |
1130 | while power <= 25 and Button1Down == true do | |
1131 | wait() | |
1132 | end | |
1133 | if power <= 0 then break end | |
1134 | canFire = false | |
1135 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1136 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1137 | Player.Character[Name].Source.Transparency = 0 | |
1138 | Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller") | |
1139 | Player.Character[Name].Handle.Charge1.Looped = false | |
1140 | Player.Character[Name].Handle.Charge1.Volume = 1 | |
1141 | Player.Character[Name].Handle.Charge1.Pitch = 0.4 | |
1142 | Player.Character[Name].Handle.Charge1:Play() | |
1143 | for i = 0, 50 do | |
1144 | local shine = Instance.new("Part") | |
1145 | shine.Name = "Shine" | |
1146 | shine.FormFactor = "Custom" | |
1147 | shine.Shape = "Ball" | |
1148 | shine.CanCollide = false | |
1149 | shine.BrickColor = BrickColor.new("New Yeller") | |
1150 | shine.TopSurface = 0 | |
1151 | shine.BottomSurface = 0 | |
1152 | shine.Size = Vector3.new(1, 1, 1) | |
1153 | shine.Transparency = 0.25 | |
1154 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
1155 | shine.Parent = Workspace | |
1156 | local force = Instance.new("BodyPosition") | |
1157 | force.D = 7000 | |
1158 | force.P = 100000 | |
1159 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1160 | force.position = Player.Character[Name].Source.Position | |
1161 | force.Parent = shine | |
1162 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
1163 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
1164 | power = power - 1 | |
1165 | wait() | |
1166 | end | |
1167 | power = power - 10 | |
1168 | if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end | |
1169 | local s = Instance.new("Sound") | |
1170 | s.Volume = math.random(10, 50) / 10 | |
1171 | s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav" | |
1172 | s.Pitch = math.random(9, 11) / 10 | |
1173 | s.Parent = Workspace | |
1174 | s:Play() | |
1175 | if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end | |
1176 | local s = Instance.new("Sound") | |
1177 | s.Volume = math.random(1, 10) / 10 | |
1178 | s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav" | |
1179 | s.Pitch = math.random(1, 30) / 10 | |
1180 | s.Parent = Workspace | |
1181 | s:Play() | |
1182 | if selected == false then break end | |
1183 | local e = Instance.new("Explosion") | |
1184 | e.BlastPressure = 1000000 | |
1185 | e.BlastRadius = 25 | |
1186 | e.Position = mouse.Hit.p | |
1187 | e.Parent = Workspace | |
1188 | local pos = (mouse.Hit.p + Vector3.new(math.random(-100, 100), 1000, math.random(-100, 100))) | |
1189 | local trail = Instance.new("Part") | |
1190 | trail.BrickColor = BrickColor.new("New Yeller") | |
1191 | trail.TopSurface = 0 | |
1192 | trail.BottomSurface = 0 | |
1193 | trail.Size = Vector3.new(1, 1, 1) | |
1194 | trail.Transparency = 0.4 | |
1195 | trail.Anchored = true | |
1196 | trail.CanCollide = false | |
1197 | trail.CFrame = CFrame.new((pos + mouse.Hit.p) / 2, mouse.Hit.p) | |
1198 | trail.Parent = Workspace | |
1199 | local mesh = Instance.new("SpecialMesh") | |
1200 | mesh.MeshType = "Brick" | |
1201 | mesh.Scale = Vector3.new(math.random(40, 50) / 10, math.random(40, 50) / 10, (mouse.Hit.p - pos).magnitude + 10) | |
1202 | mesh.Parent = trail | |
1203 | coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail) | |
1204 | for i = 10, 0, -1 do | |
1205 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1 | |
1206 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5) | |
1207 | wait() | |
1208 | end | |
1209 | Player.Character[Name].Source.Transparency = 1 | |
1210 | wait(0.1) | |
1211 | canFire = true | |
1212 | end | |
1213 | elseif spell == 5 then | |
1214 | --Thius Dae, health-based class. Seep life from your enemies to save yourself. Works as a general defense against multiple enemies. | |
1215 | canFire = false | |
1216 | Player.Character[Name].Source.Mesh.MeshType = "Brick" | |
1217 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1218 | Player.Character[Name].Source.Transparency = 0.25 | |
1219 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really black") | |
1220 | Player.Character[Name].Handle.Charge4.Looped = true | |
1221 | Player.Character[Name].Handle.Charge4.Volume = 1 | |
1222 | Player.Character[Name].Handle.Charge4.Pitch = 1 | |
1223 | Player.Character[Name].Handle.Charge4:Play() | |
1224 | for i = 0, 10 do | |
1225 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.11 | |
1226 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1227 | wait() | |
1228 | end | |
1229 | for i = 0, math.huge, 0.1 do | |
1230 | if Button1Down == false then break end | |
1231 | if Player.Character == nil then break end | |
1232 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1233 | if Player.Character.Humanoid.Health <= 0 then break end | |
1234 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1235 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1236 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1237 | if power <= 0 then break end | |
1238 | local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) | |
1239 | if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then | |
1240 | power = power - 1 | |
1241 | end | |
1242 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1243 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3) | |
1244 | local shine = Instance.new("Part") | |
1245 | shine.Name = "Shine" | |
1246 | shine.FormFactor = "Custom" | |
1247 | shine.Shape = "Block" | |
1248 | shine.CanCollide = false | |
1249 | shine.Anchored = true | |
1250 | shine.BrickColor = BrickColor.new("Really black") | |
1251 | shine.TopSurface = 0 | |
1252 | shine.BottomSurface = 0 | |
1253 | shine.Size = Vector3.new(1, 1, 1) | |
1254 | shine.Transparency = 0.25 | |
1255 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position) | |
1256 | shine.Parent = Workspace | |
1257 | local mesh = Instance.new("SpecialMesh") | |
1258 | mesh.MeshType = "Brick" | |
1259 | local random = math.random(3, 10) / 10 | |
1260 | mesh.Scale = Vector3.new(random, random, random) | |
1261 | mesh.Parent = shine | |
1262 | coroutine.resume(coroutine.create(function(part) | |
1263 | for i = 0.25 * 25, 25 do | |
1264 | part.Transparency = i / 25 | |
1265 | part.CFrame = CFrame.new(part.Position + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1266 | wait(math.random(1, 5) / 100) | |
1267 | end | |
1268 | part:Remove() | |
1269 | end), shine) | |
1270 | for _, model in pairs(Workspace:GetChildren()) do | |
1271 | if model ~= Player.Character then | |
1272 | if model:FindFirstChild("Torso") ~= nil and model:FindFirstChild("Humanoid") ~= nil then | |
1273 | if (Player.Character.Torso.Position - model.Torso.Position).magnitude <= 25 then | |
1274 | local trail = Instance.new("Part") | |
1275 | trail.BrickColor = BrickColor.new("Really black") | |
1276 | trail.TopSurface = 0 | |
1277 | trail.BottomSurface = 0 | |
1278 | trail.Size = Vector3.new(1, 1, 1) | |
1279 | trail.Transparency = 0.4 | |
1280 | trail.Anchored = true | |
1281 | trail.CanCollide = false | |
1282 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + model.Torso.Position) / 2, model.Torso.Position) | |
1283 | trail.Parent = Workspace | |
1284 | local mesh = Instance.new("SpecialMesh") | |
1285 | mesh.MeshType = "Brick" | |
1286 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (model.Torso.Position - Player.Character[Name].Source.Position).magnitude) | |
1287 | mesh.Parent = trail | |
1288 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), trail) | |
1289 | if model.Humanoid.Health > 0 then | |
1290 | model.Humanoid:TakeDamage(1.25) | |
1291 | Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + (1.25 / 2) | |
1292 | elseif model.Humanoid.Health <= 0 then | |
1293 | model.Humanoid.Health = 0 | |
1294 | model.Humanoid.Name = "HumanoidAbsorbed" | |
1295 | for _, part in pairs(model:GetChildren()) do | |
1296 | if part.ClassName == "Part" then | |
1297 | local position = Instance.new("BodyPosition") | |
1298 | position.Name = "Thius Dae" | |
1299 | position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1300 | position.P = 1000 | |
1301 | position.D = 50 | |
1302 | position.Parent = part | |
1303 | position.position = Player.Character[Name].Source.Position | |
1304 | coroutine.resume(coroutine.create(function() while position.Parent ~= nil do position.position = Player.Character[Name].Source.Position part.CanCollide = false wait() end end)) | |
1305 | coroutine.resume(coroutine.create(function() wait(3.5) position:Remove() end)) | |
1306 | end | |
1307 | end | |
1308 | Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + 5 | |
1309 | power = power + 25 | |
1310 | Player.Character[Name].Handle.Fire4.Looped = false | |
1311 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
1312 | Player.Character[Name].Handle.Fire4.Pitch = 1 | |
1313 | Player.Character[Name].Handle.Fire4:Play() | |
1314 | end | |
1315 | end | |
1316 | end | |
1317 | end | |
1318 | end | |
1319 | wait() | |
1320 | end | |
1321 | for i = 0, 25 do | |
1322 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale / 1.15 | |
1323 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1324 | Player.Character[Name].Handle.Charge4.Volume = (25 - i) / 25 | |
1325 | wait() | |
1326 | end | |
1327 | Player.Character[Name].Handle.Charge4:Stop() | |
1328 | Player.Character[Name].Source.Transparency = 1 | |
1329 | Player.Character[Name].Source.Weld.C0 = CFrame.new() | |
1330 | canFire = true | |
1331 | elseif spell == 6 then | |
1332 | --Thius Heed, health-based class. Heal people around you and sheild them. | |
1333 | canFire = false | |
1334 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1335 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1336 | Player.Character[Name].Source.Transparency = 0.25 | |
1337 | Player.Character[Name].Source.BrickColor = BrickColor.new("Institutional white") | |
1338 | Player.Character[Name].Source.Fire.Enabled = true | |
1339 | Player.Character[Name].Source.Fire.Heat = 10 | |
1340 | Player.Character[Name].Source.Fire.Size = 1 | |
1341 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 1, 1) | |
1342 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1343 | Player.Character[Name].Handle.Shine.Looped = true | |
1344 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1345 | Player.Character[Name].Handle.Shine.Pitch = 1 | |
1346 | Player.Character[Name].Handle.Shine:Play() | |
1347 | for i = 0, 5 do | |
1348 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.2 | |
1349 | Player.Character[Name].Source.Fire.Size = Player.Character[Name].Source.Fire.Size * 1.2 | |
1350 | wait() | |
1351 | end | |
1352 | local heed = Instance.new("ForceField") | |
1353 | heed.Name = "HeedShield" | |
1354 | for i = 0, math.huge, 0.1 do | |
1355 | if Button1Down == false then break end | |
1356 | if Player.Character == nil then break end | |
1357 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1358 | if Player.Character.Humanoid.Health <= 0 then break end | |
1359 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1360 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1361 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1362 | if power <= 0 then break end | |
1363 | local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) | |
1364 | if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then | |
1365 | power = power - 1 | |
1366 | end | |
1367 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3) | |
1368 | Player.Character[Name].Source.Fire.Size = math.sin(i) + 10 | |
1369 | Player.Character[Name].Source.Fire.Heat = math.sin(i) + 10 | |
1370 | for _, model in pairs(Workspace:GetChildren()) do | |
1371 | if model:FindFirstChild("Torso") ~= nil and model:FindFirstChild("Humanoid") ~= nil then | |
1372 | if (Player.Character.Torso.Position - model.Torso.Position).magnitude <= 25 then | |
1373 | local trail = Instance.new("Part") | |
1374 | trail.BrickColor = BrickColor.new("Institutional white") | |
1375 | trail.TopSurface = 0 | |
1376 | trail.BottomSurface = 0 | |
1377 | trail.Size = Vector3.new(1, 1, 1) | |
1378 | trail.Transparency = 0.4 | |
1379 | trail.Anchored = true | |
1380 | trail.CanCollide = false | |
1381 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + model.Torso.Position) / 2, model.Torso.Position) | |
1382 | trail.Parent = Workspace | |
1383 | local mesh = Instance.new("SpecialMesh") | |
1384 | mesh.MeshType = "Brick" | |
1385 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (model.Torso.Position - Player.Character[Name].Source.Position).magnitude) | |
1386 | mesh.Parent = trail | |
1387 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), trail) | |
1388 | model.Humanoid.Health = model.Humanoid.Health + 1.25 | |
1389 | heed:Clone().Parent = model | |
1390 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), model.HeedShield) | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | wait() | |
1395 | end | |
1396 | for i = 0, 25 do | |
1397 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale / 1.15 | |
1398 | Player.Character[Name].Source.Fire.Size = Player.Character[Name].Source.Fire.Size / 1.15 | |
1399 | Player.Character[Name].Source.Fire.Heat = Player.Character[Name].Source.Fire.Heat / 1.15 | |
1400 | Player.Character[Name].Handle.Shine.Volume = (25 - i) / 25 | |
1401 | wait() | |
1402 | end | |
1403 | Player.Character[Name].Handle.Shine:Stop() | |
1404 | Player.Character[Name].Source.Transparency = 1 | |
1405 | Player.Character[Name].Source.Fire.Enabled = false | |
1406 | canFire = true | |
1407 | elseif spell == 7 then | |
1408 | --Combuscus Phore, fire/explosives class. A small explosion with a bit of magic makes to be a spectacular performance. | |
1409 | canFire = false | |
1410 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1411 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1412 | Player.Character[Name].Source.Transparency = 0.25 | |
1413 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1414 | Player.Character[Name].Source.Fire.Enabled = true | |
1415 | Player.Character[Name].Source.Fire.Heat = 10 | |
1416 | Player.Character[Name].Source.Fire.Size = 10 | |
1417 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
1418 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1419 | Player.Character[Name].Handle.Bolt.Looped = false | |
1420 | Player.Character[Name].Handle.Bolt.Volume = 1 | |
1421 | Player.Character[Name].Handle.Bolt.Pitch = 1.5 | |
1422 | Player.Character[Name].Handle.Bolt:Play() | |
1423 | power = power - 75 | |
1424 | local shock = Instance.new("Part") | |
1425 | shock.FormFactor = "Custom" | |
1426 | shock.Size = Vector3.new(1, 1, 1) | |
1427 | shock.BrickColor = BrickColor.new("Really red") | |
1428 | shock.Anchored = true | |
1429 | shock.Name = "Shock Ring" | |
1430 | shock.CanCollide = false | |
1431 | shock.Parent = Workspace | |
1432 | local mesh = Instance.new("SpecialMesh") | |
1433 | mesh.MeshType = "FileMesh" | |
1434 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
1435 | mesh.Parent = shock | |
1436 | local tilt1 = math.random(-10, 10) | |
1437 | local tilt2 = math.random(-10, 10) | |
1438 | local tiltChance = math.random(1, 3) | |
1439 | for i = 0, 25 do | |
1440 | Player.Character[Name].Handle.Bolt.Pitch = Player.Character[Name].Handle.Bolt.Pitch - 0.1 | |
1441 | shock.Mesh.Scale = Vector3.new(i, i, i) * (25 - i) | |
1442 | if tiltChance == 1 then | |
1443 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0) | |
1444 | elseif tiltChance == 2 then | |
1445 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0) | |
1446 | elseif tiltChance == 3 then | |
1447 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0) | |
1448 | end | |
1449 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) / 5) * (25 - i) | |
1450 | Player.Character[Name].Source.Fire.Size = (i / 5) * (25 - i) | |
1451 | Player.Character[Name].Source.Fire.Heat = (i / 5) * (25 - i) | |
1452 | for _, model in pairs(Workspace:GetChildren()) do | |
1453 | if model.ClassName == "Part" then | |
1454 | if (Player.Character.Torso.Position - model.Position).magnitude <= (i * (25 - i)) / 2 and model.Anchored == false then | |
1455 | model.Velocity = ((model.Position - Player.Character.Torso.Position) * (math.sin(i / 4) * 10)) + Vector3.new(0, 25, 0) | |
1456 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
1457 | end | |
1458 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
1459 | for _, x in pairs(model:GetChildren()) do | |
1460 | if x.ClassName == "Part" then | |
1461 | if (Player.Character.Torso.Position - x.Position).magnitude <= (i * (25 - i)) / 2 and x.Anchored == false then | |
1462 | x.Velocity = ((x.Position - Player.Character.Torso.Position) * (math.sin(i / 4) * 10)) + Vector3.new(0, 25, 0) | |
1463 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
1464 | if model:FindFirstChild("Humanoid") ~= nil then | |
1465 | model.Humanoid:TakeDamage(10) | |
1466 | model.Humanoid.Sit = true | |
1467 | end | |
1468 | end | |
1469 | end | |
1470 | end | |
1471 | end | |
1472 | end | |
1473 | wait(0.03) | |
1474 | end | |
1475 | shock:Remove() | |
1476 | Player.Character[Name].Source.Transparency = 1 | |
1477 | Player.Character[Name].Source.Fire.Enabled = false | |
1478 | canFire = true | |
1479 | elseif spell == 8 then | |
1480 | --Combuscus Burn, fire/explosives class. Basically, light things on fire. | |
1481 | canFire = false | |
1482 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1483 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1484 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1485 | Player.Character[Name].Handle.Fire3.Looped = false | |
1486 | Player.Character[Name].Handle.Fire3.Volume = 1 | |
1487 | Player.Character[Name].Handle.Fire3.Pitch = 1 | |
1488 | Player.Character[Name].Handle.Fire3:Play() | |
1489 | Player.Character[Name].Handle.Fire4.Looped = false | |
1490 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
1491 | Player.Character[Name].Handle.Fire4.Pitch = 1 | |
1492 | Player.Character[Name].Handle.Fire4:Play() | |
1493 | coroutine.resume(coroutine.create(function() | |
1494 | for i = 0, 1, 0.1 do | |
1495 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1) | |
1496 | Player.Character[Name].Source.Transparency = i | |
1497 | wait() | |
1498 | end | |
1499 | Player.Character[Name].Source.Transparency = 1 | |
1500 | end)) | |
1501 | if mouse.Target == nil then return end | |
1502 | if mouse.Target.Parent == nil then return end | |
1503 | local function SetFire(target, offset) | |
1504 | if target == nil then return end | |
1505 | if offset == nil then offset = Vector3.new(0, 0, 0) end | |
1506 | if target:GetMass() > 3500 then return end | |
1507 | if target.Name == "CombuscusBurnFire" then return end | |
1508 | if target:FindFirstChild("CombuscusBurnFire") ~= nil then return end | |
1509 | if target:FindFirstChild("ForceField") ~= nil then return end | |
1510 | if target.Parent == nil then return end | |
1511 | if target.Parent:FindFirstChild("ForceField") ~= nil then return end | |
1512 | if target.Parent:FindFirstChild("HeedShield") ~= nil then return end | |
1513 | local check = Instance.new("Model") | |
1514 | check.Name = "CombuscusBurnFire" | |
1515 | check.Parent = target | |
1516 | delay(math.random(0.1, 2), function() if target ~= nil then target.Touched:connect(function(hit) if target:FindFirstChild("CombuscusBurnFire") ~= nil then SetFire(hit) end end) end end) | |
1517 | local part = Instance.new("Part") | |
1518 | part.Name = "CombuscusBurnFire" | |
1519 | part.CanCollide = false | |
1520 | part.Anchored = true | |
1521 | Part.FormFactor = "Custom" | |
1522 | part.Size = Vector3.new(1, 1, 1) | |
1523 | part.TopSurface = 0 | |
1524 | part.BottomSurface = 0 | |
1525 | part.Transparency = 1 | |
1526 | part.Parent = Workspace | |
1527 | local fire = Instance.new("Fire") | |
1528 | fire.Color = Color3.new(1, math.random(10, 30) / 100, 0) | |
1529 | fire.SecondaryColor = Color3.new(1, 1, 1) | |
1530 | fire.Size = math.random(4, 15) | |
1531 | fire.Heat = fire.Size + 3 | |
1532 | fire.Parent = part | |
1533 | local smoke = Instance.new("Smoke") | |
1534 | smoke.Color = Color3.new(0.5, 0.5, 0.5) | |
1535 | smoke.Size = fire.Size + 3 | |
1536 | smoke.RiseVelocity = fire.Heat / 5 | |
1537 | smoke.Opacity = math.random(1, 15) / 100 | |
1538 | smoke.Parent = part | |
1539 | local sound = Instance.new("Sound") | |
1540 | sound.SoundId = "http://www.roblox.com/Asset/?id=31760113" | |
1541 | sound.Volume = 1 | |
1542 | sound.Pitch = 1 | |
1543 | sound.Looped = true | |
1544 | sound.Parent = part | |
1545 | sound:Play() | |
1546 | coroutine.resume(coroutine.create(function() | |
1547 | for i = 1, math.random(100, 1000) do | |
1548 | if part.Parent == nil then break end | |
1549 | if target.Parent == nil then break end | |
1550 | if target.Parent.Parent == nil then break end | |
1551 | if target:FindFirstChild("CombuscusBurnFire") == nil then break end | |
1552 | if Player.Character == nil then break end | |
1553 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1554 | if Player.Character.Humanoid.Health <= 0 then break end | |
1555 | part.CFrame = CFrame.new(target.Position + offset) | |
1556 | if target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1557 | target.Parent.Humanoid:TakeDamage(0.25) | |
1558 | end | |
1559 | if math.random(1, 100) == 1 then target:BreakJoints() end | |
1560 | if math.random(1, 25) == 1 and target.Anchored == false then target.BrickColor = BrickColor.new("Really black") end | |
1561 | if math.random(1, 50) == 1 and target.Anchored == false then target.Velocity = target.Velocity + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end | |
1562 | wait() | |
1563 | end | |
1564 | for i = 1, 0, -0.05 do | |
1565 | sound.Volume = i | |
1566 | fire.Size = fire.Size / 1.025 | |
1567 | fire.Heat = fire.Heat / 1.01 | |
1568 | fire.Color = Color3.new(1 * i, 0.25 * i, 0) | |
1569 | fire.SecondaryColor = Color3.new(1 * i, 1 * i, 1 * i) | |
1570 | smoke.Size = smoke.Size / 1.05 | |
1571 | smoke.RiseVelocity = smoke.RiseVelocity / 1.05 | |
1572 | smoke.Opacity = smoke.Opacity / 1.05 | |
1573 | wait() | |
1574 | end | |
1575 | sound:Stop() | |
1576 | fire.Enabled = false | |
1577 | smoke.Enabled = false | |
1578 | if target ~= nil then if target:FindFirstChild("CombuscusBurnFire") ~= nil then target.CombuscusBurnFire:Remove() end end | |
1579 | wait(3) | |
1580 | part:Remove() | |
1581 | end)) | |
1582 | end | |
1583 | pcall(function() SetFire(mouse.Target, mouse.Hit.p - mouse.Target.Position) end) | |
1584 | canFire = true | |
1585 | elseif spell == 9 then | |
1586 | --Combuscus Vortex, fire/explosives class. A tornado in a can. | |
1587 | canFire = false | |
1588 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1589 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1590 | Player.Character[Name].Source.Transparency = 0.25 | |
1591 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1592 | Player.Character[Name].Source.Fire.Enabled = true | |
1593 | Player.Character[Name].Source.Fire.Heat = 10 | |
1594 | Player.Character[Name].Source.Fire.Size = 10 | |
1595 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
1596 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1597 | Player.Character[Name].Handle.Charge2.Looped = false | |
1598 | Player.Character[Name].Handle.Charge2.Volume = 1 | |
1599 | Player.Character[Name].Handle.Charge2.Pitch = 0.125 | |
1600 | Player.Character[Name].Handle.Charge2:Play() | |
1601 | power = power - 50 | |
1602 | for i = 0, 75 do | |
1603 | if math.random(1, 3) == 1 then | |
1604 | local shock = Instance.new("Part") | |
1605 | shock.FormFactor = "Custom" | |
1606 | shock.Size = Vector3.new(1, 1, 1) | |
1607 | shock.BrickColor = BrickColor.new("Really red") | |
1608 | shock.Anchored = true | |
1609 | shock.Name = "Shock Ring" | |
1610 | shock.CanCollide = false | |
1611 | shock.Parent = Workspace | |
1612 | local mesh = Instance.new("SpecialMesh") | |
1613 | mesh.MeshType = "FileMesh" | |
1614 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
1615 | mesh.Parent = shock | |
1616 | coroutine.resume(coroutine.create(function() | |
1617 | local tilt1 = math.random(-10, 10) | |
1618 | local tilt2 = math.random(-10, 10) | |
1619 | local tiltChance = math.random(1, 3) | |
1620 | local randomSize = math.random(-10, 10) | |
1621 | for x = 1, 25 do | |
1622 | shock.Mesh.Scale = Vector3.new(5 + x, 5 + x, 5 + (x / 5)) + Vector3.new(randomSize, randomSize, randomSize) | |
1623 | if tiltChance == 1 then | |
1624 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + (tilt1 / (25 - x))), 0, 0) | |
1625 | elseif tiltChance == 2 then | |
1626 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2 / (25 - x)), 0) | |
1627 | elseif tiltChance == 3 then | |
1628 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + (tilt1 / (25 - x))), math.rad(tilt2 / (25 - x)), 0) | |
1629 | end | |
1630 | wait() | |
1631 | end | |
1632 | end)) | |
1633 | end | |
1634 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i, i, i) / 5 | |
1635 | Player.Character[Name].Source.Fire.Size = i / 5 | |
1636 | Player.Character[Name].Source.Fire.Heat = i / 5 | |
1637 | for _, model in pairs(Workspace:GetChildren()) do | |
1638 | if model.ClassName == "Part" then | |
1639 | if (Player.Character.Torso.Position - model.Position).magnitude <= 50 and model.Anchored == false then | |
1640 | model.CanCollide = false | |
1641 | model.Transparency = 0.5 | |
1642 | local Position = Instance.new("BodyPosition") | |
1643 | Position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1644 | Position.P = 100 | |
1645 | Position.D = 10 | |
1646 | Position.position = Player.Character.Torso.Position + Vector3.new(math.sin(i / (math.random(500, 750) / 100)) * (i / 2) + 4, (i / (math.random(800, 1200) / 100)) + 5, math.cos(i / (math.random(500, 750) / 100)) * (i / 2) + 4) | |
1647 | Position.Parent = model | |
1648 | coroutine.resume(coroutine.create(function() wait(0.1) Position:Remove() end)) | |
1649 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
1650 | end | |
1651 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
1652 | for _, x in pairs(model:GetChildren()) do | |
1653 | if x.ClassName == "Part" then | |
1654 | if (Player.Character.Torso.Position - x.Position).magnitude <= 50 and x.Anchored == false then | |
1655 | x.CanCollide = false | |
1656 | local Position = Instance.new("BodyPosition") | |
1657 | Position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1658 | Position.P = 500 | |
1659 | Position.D = 10 | |
1660 | Position.position = Player.Character.Torso.Position + Vector3.new(math.sin(i / (math.random(500, 750) / 100)) * (i / 2) + 4, (i / (math.random(800, 1200) / 100)) + 7.5, math.cos(i / (math.random(500, 750) / 100)) * (i / 2) + 4) | |
1661 | Position.Parent = x | |
1662 | coroutine.resume(coroutine.create(function() wait(0.1) Position:Remove() end)) | |
1663 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
1664 | if model:FindFirstChild("Humanoid") ~= nil then | |
1665 | model.Humanoid:TakeDamage(10) | |
1666 | model.Humanoid.Sit = true | |
1667 | end | |
1668 | end | |
1669 | end | |
1670 | end | |
1671 | end | |
1672 | end | |
1673 | wait(0.03) | |
1674 | end | |
1675 | Player.Character[Name].Handle.Fire2.Looped = false | |
1676 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
1677 | Player.Character[Name].Handle.Fire2.Pitch = 0.3 | |
1678 | Player.Character[Name].Handle.Fire2:Play() | |
1679 | Player.Character[Name].Source.Fire.Enabled = false | |
1680 | for i = 0.25, 1, 0.05 do | |
1681 | Player.Character[Name].Source.Transparency = i | |
1682 | wait() | |
1683 | end | |
1684 | Player.Character[Name].Source.Transparency = 1 | |
1685 | canFire = true | |
1686 | elseif spell == 10 then | |
1687 | --Combuscus Phore Nexus, fire/explosives class. Basically the outcome is similar to that of a nuclear warhead. | |
1688 | canFire = false | |
1689 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1690 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1691 | Player.Character[Name].Source.Transparency = 0.25 | |
1692 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1693 | Player.Character[Name].Source.Fire.Enabled = true | |
1694 | Player.Character[Name].Source.Fire.Heat = 10 | |
1695 | Player.Character[Name].Source.Fire.Size = 10 | |
1696 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
1697 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1698 | Player.Character[Name].Handle.Fire1.Looped = false | |
1699 | Player.Character[Name].Handle.Fire1.Volume = 1 | |
1700 | Player.Character[Name].Handle.Fire1.Pitch = math.random(3, 6) / 10 | |
1701 | local new = Player.Character[Name].Handle.Fire1:Clone() | |
1702 | new.Parent = Workspace | |
1703 | new:Play() | |
1704 | Player.Character[Name].Handle.Charge3.Looped = false | |
1705 | Player.Character[Name].Handle.Charge3.Volume = 1 | |
1706 | Player.Character[Name].Handle.Charge3.Pitch = math.random(15, 20) / 10 | |
1707 | local new = Player.Character[Name].Handle.Charge3:Clone() | |
1708 | new.Parent = Workspace | |
1709 | new:Play() | |
1710 | Player.Character[Name].Handle.Fire4.Looped = false | |
1711 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
1712 | Player.Character[Name].Handle.Fire4.Pitch = math.random(2, 4) / 10 | |
1713 | local new = Player.Character[Name].Handle.Fire4:Clone() | |
1714 | new.Parent = Workspace | |
1715 | new:Play() | |
1716 | power = power - 100 | |
1717 | local shock = Instance.new("Part") | |
1718 | shock.FormFactor = "Custom" | |
1719 | shock.Size = Vector3.new(1, 1, 1) | |
1720 | shock.BrickColor = BrickColor.new("Really red") | |
1721 | shock.Anchored = true | |
1722 | shock.Name = "Shock Ring" | |
1723 | shock.CanCollide = false | |
1724 | shock.Parent = Workspace | |
1725 | local mesh = Instance.new("SpecialMesh") | |
1726 | mesh.MeshType = "FileMesh" | |
1727 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
1728 | mesh.Parent = shock | |
1729 | local shock2 = shock:Clone() | |
1730 | shock2.Parent = Workspace | |
1731 | local shock3 = shock:Clone() | |
1732 | shock3.Parent = Workspace | |
1733 | local shockAngle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
1734 | local shock2Angle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
1735 | local shock3Angle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
1736 | local shock2Size = math.random(2, 3) | |
1737 | local shock3Size = math.random(4, 6) | |
1738 | for i = 0, 500, 10 do | |
1739 | if string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) == "0" then | |
1740 | local shock4 = Instance.new("Part") | |
1741 | shock4.FormFactor = "Custom" | |
1742 | shock4.Size = Vector3.new(1, 1, 1) | |
1743 | shock4.BrickColor = BrickColor.new("Really red") | |
1744 | shock4.Anchored = true | |
1745 | shock4.Name = "Shock Ring" | |
1746 | shock4.CanCollide = false | |
1747 | shock4.Parent = Workspace | |
1748 | shock4.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25))) | |
1749 | local mesh = Instance.new("SpecialMesh") | |
1750 | mesh.MeshType = "FileMesh" | |
1751 | mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976" | |
1752 | mesh.Parent = shock4 | |
1753 | coroutine.resume(coroutine.create(function(part) | |
1754 | for i = 0, 1, 0.05 do | |
1755 | part.Transparency = i | |
1756 | part.Mesh.Scale = Vector3.new(i * 25, i * 25, i * 25) | |
1757 | wait() | |
1758 | end | |
1759 | part:Remove() | |
1760 | end), shock4) | |
1761 | end | |
1762 | shock.Transparency = i / 500 | |
1763 | shock2.Transparency = i / 500 | |
1764 | shock3.Transparency = i / 500 | |
1765 | Player.Character[Name].Source.Transparency = i / 250 | |
1766 | shock.Mesh.Scale = Vector3.new(i, i, i) | |
1767 | shock2.Mesh.Scale = Vector3.new(i, i, i) / shock2Size | |
1768 | shock3.Mesh.Scale = Vector3.new(i, i, i) / shock3Size | |
1769 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shockAngle | |
1770 | shock2.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shock2Angle | |
1771 | shock3.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shock3Angle | |
1772 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) / 15) | |
1773 | Player.Character[Name].Source.Fire.Size = (i / 15) | |
1774 | Player.Character[Name].Source.Fire.Heat = (i / 15) | |
1775 | for _, model in pairs(Workspace:GetChildren()) do | |
1776 | if model.ClassName == "Part" then | |
1777 | if (Player.Character.Torso.Position - model.Position).magnitude <= i / 2 and model.Anchored == false then | |
1778 | model.Velocity = (model.Position - Player.Character.Torso.Position) * 10 + Vector3.new(0, 25, 0) | |
1779 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
1780 | end | |
1781 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
1782 | for _, x in pairs(model:GetChildren()) do | |
1783 | if x.ClassName == "Part" then | |
1784 | if (Player.Character.Torso.Position - x.Position).magnitude <= i / 2 and x.Anchored == false then | |
1785 | x.Velocity = (x.Position - Player.Character.Torso.Position) * 10 + Vector3.new(0, 25, 0) | |
1786 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
1787 | if model:FindFirstChild("Humanoid") ~= nil then | |
1788 | model.Humanoid:TakeDamage(10) | |
1789 | model.Humanoid.Sit = true | |
1790 | end | |
1791 | end | |
1792 | end | |
1793 | end | |
1794 | end | |
1795 | end | |
1796 | wait(0.03) | |
1797 | end | |
1798 | shock:Remove() | |
1799 | shock2:Remove() | |
1800 | shock3:Remove() | |
1801 | Player.Character[Name].Source.Transparency = 1 | |
1802 | Player.Character[Name].Source.Fire.Enabled = false | |
1803 | canFire = true | |
1804 | elseif spell == 11 then | |
1805 | --Kanamla Cysis, object manipulation class. The easiest spell in it's class allows you to lightly pick things up. | |
1806 | local target = mouse.Target | |
1807 | if target == nil then return end | |
1808 | if target.Parent == nil then return end | |
1809 | if target.Anchored == true then return end | |
1810 | if (target.Position - Player.Character[Name].Source.Position).magnitude > 25 then return end | |
1811 | if game:GetService("Players"):GetPlayerFromCharacter(target.Parent) ~= nil then | |
1812 | if game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character:FindFirstChild("Torso") ~= nil then | |
1813 | target = game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character.Torso | |
1814 | if game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character:FindFirstChild("Humanoid") ~= nil then | |
1815 | game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character.Humanoid.PlatformStand = true | |
1816 | end | |
1817 | end | |
1818 | end | |
1819 | local position = Instance.new("BodyPosition") | |
1820 | position.Name = "Cysis" | |
1821 | position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1822 | position.P = 1000 | |
1823 | position.D = 50 | |
1824 | position.Parent = target | |
1825 | position.position = Player.Character[Name].Source.Position + ((mouse.Hit.p - Player.Character[Name].Source.Position).unit * 10) | |
1826 | canFire = false | |
1827 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1828 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1829 | Player.Character[Name].Source.Transparency = 0.25 | |
1830 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright blue") | |
1831 | Player.Character[Name].Source.Fire.Enabled = true | |
1832 | Player.Character[Name].Source.Fire.Heat = 10 | |
1833 | Player.Character[Name].Source.Fire.Size = 2 | |
1834 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 0, 1) | |
1835 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(0.5, 0.5, 1) | |
1836 | Player.Character[Name].Handle.Shine.Looped = false | |
1837 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1838 | Player.Character[Name].Handle.Shine.Pitch = 0.75 | |
1839 | Player.Character[Name].Handle.Shine:Play() | |
1840 | for i = 0, math.huge do | |
1841 | if Button1Down == false then break end | |
1842 | if Player.Character == nil then break end | |
1843 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1844 | if Player.Character.Humanoid.Health <= 0 then break end | |
1845 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1846 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1847 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1848 | if power <= 0 then break end | |
1849 | if string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) == "0" then | |
1850 | power = power - 1 | |
1851 | end | |
1852 | if target ~= nil and position ~= nil then | |
1853 | position.position = Player.Character[Name].Source.Position + ((mouse.Hit.p - Player.Character[Name].Source.Position).unit * 10) | |
1854 | end | |
1855 | wait() | |
1856 | end | |
1857 | if position ~= nil then position:Remove() end | |
1858 | if target ~= nil then | |
1859 | if target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1860 | target.Parent.Humanoid.PlatformStand = false | |
1861 | target.Parent.Humanoid.Sit = true | |
1862 | end | |
1863 | end | |
1864 | for i = 0.25, 1, 0.05 do | |
1865 | Player.Character[Name].Source.Transparency = i | |
1866 | wait() | |
1867 | end | |
1868 | Player.Character[Name].Source.Transparency = 1 | |
1869 | Player.Character[Name].Source.Fire.Enabled = false | |
1870 | canFire = true | |
1871 | elseif spell == 12 then | |
1872 | --Kanamla Tepidift, object manipulation class. Allows you to teleport from one area to another. | |
1873 | canFire = false | |
1874 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1875 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright blue") | |
1876 | Player.Character[Name].Source.Fire.Enabled = true | |
1877 | Player.Character[Name].Source.Fire.Heat = 0 | |
1878 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 0, 1) | |
1879 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1880 | Player.Character[Name].Handle.Shine.Looped = true | |
1881 | Player.Character[Name].Handle.Shine.Pitch = 1.5 | |
1882 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1883 | Player.Character[Name].Handle.Shine:Play() | |
1884 | for i = 1, 0, -0.05 do | |
1885 | Player.Character[Name].Source.Transparency = i | |
1886 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
1887 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
1888 | wait() | |
1889 | end | |
1890 | local maxDistance = (Player.Character.Torso.Position - mouse.Hit.p).magnitude | |
1891 | if maxDistance < 500 then | |
1892 | local pos1 = Player.Character.Torso.Position | |
1893 | local pos2 = mouse.Hit.p + Vector3.new(0, 3, 0) | |
1894 | local pos0 = pos1 | |
1895 | for distance = 1, maxDistance, 5 do | |
1896 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -distance)).p | |
1897 | Player.Character.Torso.CFrame = CFrame.new(pos0, pos2) | |
1898 | Player.Character.Torso.Velocity = Vector3.new() | |
1899 | power = power - 1 | |
1900 | wait() | |
1901 | end | |
1902 | Player.Character.Torso.CFrame = CFrame.new(pos2) | |
1903 | for i = 0, 1, 0.05 do | |
1904 | Player.Character[Name].Source.Transparency = i | |
1905 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
1906 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
1907 | Player.Character[Name].Handle.Shine.Volume = (1 - i) | |
1908 | wait() | |
1909 | end | |
1910 | Player.Character[Name].Handle.Shine:Stop() | |
1911 | else | |
1912 | for i = 0, 1, 0.05 do | |
1913 | Player.Character[Name].Source.BrickColor = Player.Character[Name].Source.BrickColor == BrickColor.new("Bright blue") and BrickColor.new("Really red") or BrickColor.new("Bright blue") | |
1914 | Player.Character[Name].Source.Transparency = i | |
1915 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
1916 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
1917 | Player.Character[Name].Source.Fire.Color = Player.Character[Name].Source.Fire.Color == Color3.new(0, 0, 1) and Color3.new(1, 0, 0) or Color3.new(0, 0, 1) | |
1918 | Player.Character[Name].Source.Fire.SecondaryColor = Player.Character[Name].Source.Fire.SecondaryColor == Color3.new(1, 1, 1) and Color3.new(1, 0, 0) or Color3.new(1, 1, 1) | |
1919 | Player.Character[Name].Handle.Shine.Pitch = (1 - i) + 0.5 | |
1920 | wait() | |
1921 | end | |
1922 | Player.Character[Name].Handle.Shine:Stop() | |
1923 | end | |
1924 | Player.Character[Name].Source.Transparency = 1 | |
1925 | Player.Character[Name].Source.Fire.Enabled = false | |
1926 | canFire = true | |
1927 | elseif spell == 13 then | |
1928 | --Kanamla Jump, object manipulation class. Allows you to jump really high. | |
1929 | canFire = false | |
1930 | while Button1Down == true do | |
1931 | if power <= 0 then break end | |
1932 | Player.Character[Name].Handle.Fire3.Looped = false | |
1933 | Player.Character[Name].Handle.Fire3.Pitch = 1 | |
1934 | Player.Character[Name].Handle.Fire3.Volume = 1 | |
1935 | for i = 1, 2 do Player.Character[Name].Handle.Fire3:Play() end | |
1936 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really blue") | |
1937 | Player.Character.Humanoid.PlatformStand = true | |
1938 | Player.Character.Torso.Velocity = Vector3.new(Player.Character.Torso.Velocity.x, (Player.Character.Torso.Velocity.y / 2) + 100, Player.Character.Torso.Velocity.z) | |
1939 | power = power - 5 | |
1940 | local shock = Instance.new("Part") | |
1941 | shock.FormFactor = "Custom" | |
1942 | shock.Size = Vector3.new(1, 1, 1) | |
1943 | shock.BrickColor = BrickColor.new("Really blue") | |
1944 | shock.Anchored = true | |
1945 | shock.Name = "Shock Ring" | |
1946 | shock.CanCollide = false | |
1947 | shock.Parent = Workspace | |
1948 | local mesh = Instance.new("SpecialMesh") | |
1949 | mesh.MeshType = "FileMesh" | |
1950 | mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976" | |
1951 | mesh.Scale = Vector3.new(1, 1, 1) | |
1952 | mesh.Parent = shock | |
1953 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 2.5, 0)) | |
1954 | coroutine.resume(coroutine.create(function() | |
1955 | for i = 0, 50 do | |
1956 | mesh.Scale = Vector3.new(i, i / 5, i) | |
1957 | shock.Transparency = i / 50 | |
1958 | wait() | |
1959 | end | |
1960 | shock:Remove() | |
1961 | end)) | |
1962 | for i = 0, 1, 0.2 do | |
1963 | Player.Character[Name].Source.Transparency = i | |
1964 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) | |
1965 | wait() | |
1966 | end | |
1967 | Player.Character[Name].Source.Transparency = 1 | |
1968 | Player.Character.Humanoid.PlatformStand = false | |
1969 | end | |
1970 | canFire = true | |
1971 | elseif spell == 14 then | |
1972 | --Candora Hide, light manipulation class. The Hide spell makes you and your wand seem invisible to the naked eye by bending light around your limbs. | |
1973 | canFire = false | |
1974 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1975 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1976 | Player.Character[Name].Source.BrickColor = BrickColor.new("Royal purple") | |
1977 | for i = 1, 0, -0.05 do | |
1978 | Player.Character[Name].Source.Transparency = i | |
1979 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
1980 | wait() | |
1981 | end | |
1982 | Player.Character[Name].Source.Transparency = 0 | |
1983 | if Player.Character:FindFirstChild("Head") ~= nil then | |
1984 | if Player.Character.Head:FindFirstChild("face") ~= nil then | |
1985 | Player.Character.Head.face.Face = "Bottom" | |
1986 | end | |
1987 | end | |
1988 | Player.Character[Name].Handle.Shine.Looped = false | |
1989 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1990 | Player.Character[Name].Handle.Shine:Play() | |
1991 | for i = 0, 1.1, 0.01 do | |
1992 | Player.Character[Name].Handle.Shine.Pitch = math.sin(i) | |
1993 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i), math.sin(i), math.sin(i)) + Vector3.new(2, 2, 2) | |
1994 | for _, children in pairs(Player.Character:GetChildren()) do | |
1995 | if children.ClassName == "Part" and children.Name ~= "" then | |
1996 | children.Transparency = i | |
1997 | end | |
1998 | if children.Name == Name then | |
1999 | for _, children2 in pairs(children:GetChildren()) do | |
2000 | if children2.ClassName == "Part" then | |
2001 | children2.Transparency = i | |
2002 | end | |
2003 | end | |
2004 | end | |
2005 | end | |
2006 | wait() | |
2007 | end | |
2008 | while Button1Down == true do | |
2009 | if Player.Character == nil then break end | |
2010 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
2011 | if Player.Character.Humanoid.Health <= 0 then break end | |
2012 | if Player.Character:FindFirstChild(Name) == nil then break end | |
2013 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
2014 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
2015 | if power <= 0 then break end | |
2016 | power = power - 1 | |
2017 | wait(0.5) | |
2018 | end | |
2019 | Player.Character[Name].Handle.Shine:Play() | |
2020 | for i = 1, -0.1, -0.01 do | |
2021 | Player.Character[Name].Handle.Shine.Pitch = math.sin(i) | |
2022 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i), math.sin(i), math.sin(i)) + Vector3.new(2, 2, 2) | |
2023 | for _, children in pairs(Player.Character:GetChildren()) do | |
2024 | if children.ClassName == "Part" and children.Name ~= "" then | |
2025 | children.Transparency = i | |
2026 | end | |
2027 | if children.Name == Name then | |
2028 | for _, children2 in pairs(children:GetChildren()) do | |
2029 | if children2.ClassName == "Part" then | |
2030 | children2.Transparency = i | |
2031 | end | |
2032 | end | |
2033 | end | |
2034 | end | |
2035 | wait() | |
2036 | end | |
2037 | Player.Character[Name].Handle.Shine:Stop() | |
2038 | if Player.Character:FindFirstChild("Head") ~= nil then | |
2039 | if Player.Character.Head:FindFirstChild("face") ~= nil then | |
2040 | Player.Character.Head.face.Face = "Front" | |
2041 | end | |
2042 | end | |
2043 | for i = 0, 1, 0.05 do | |
2044 | Player.Character[Name].Source.Transparency = i | |
2045 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
2046 | wait() | |
2047 | end | |
2048 | Player.Character[Name].Source.Transparency = 1 | |
2049 | canFire = true | |
2050 | elseif spell == 15 then | |
2051 | --Duraen Control, human manipulation class. Lets you control the movements of others. | |
2052 | Controlling = Controlling == nil and false or Controlling | |
2053 | ControlModel = ControlModel == nil and nil or ControlModel | |
2054 | if Controlling ~= true then | |
2055 | if mouse.Target == nil then return end | |
2056 | if mouse.Target.Parent == nil then return end | |
2057 | if mouse.Target.Parent:FindFirstChild("Humanoid") == nil then return end | |
2058 | if mouse.Target.Parent:FindFirstChild("Torso") == nil then return end | |
2059 | if mouse.Target.Parent:FindFirstChild("Head") == nil then return end | |
2060 | canFire = false | |
2061 | Controlling = true | |
2062 | ControlModel = mouse.Target.Parent | |
2063 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
2064 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
2065 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange") | |
2066 | Player.Character[Name].Handle.Shine.Looped = false | |
2067 | Player.Character[Name].Handle.Shine.Volume = 1 | |
2068 | Player.Character[Name].Handle.Shine.Pitch = 2 | |
2069 | Player.Character[Name].Handle.Shine:Play() | |
2070 | for i = 1, 0, -0.025 do | |
2071 | Player.Character[Name].Source.Transparency = i | |
2072 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
2073 | Player.Character[Name].Handle.Shine.Pitch = i * 2 | |
2074 | wait() | |
2075 | end | |
2076 | Player.Character[Name].Source.Transparency = 0 | |
2077 | Player.Character[Name].Handle.Shine:Stop() | |
2078 | coroutine.resume(coroutine.create(function() | |
2079 | for i = 0, 1, 0.05 do | |
2080 | Player.Character[Name].Source.Transparency = i | |
2081 | wait() | |
2082 | end | |
2083 | Player.Character[Name].Source.Transparency = 1 | |
2084 | end)) | |
2085 | Player.Character[Name].Handle.Fire2.Looped = false | |
2086 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
2087 | Player.Character[Name].Handle.Fire2.Pitch = 1 | |
2088 | Player.Character[Name].Handle.Fire2:Play() | |
2089 | local Shot = Instance.new("Part", Workspace) | |
2090 | Shot.FormFactor = "Custom" | |
2091 | Shot.Shape = "Ball" | |
2092 | Shot.Size = Vector3.new(1, 1, 1) | |
2093 | Shot.CFrame = Player.Character[Name].Source.CFrame | |
2094 | Shot.CanCollide = false | |
2095 | Shot.BrickColor = BrickColor.new("Neon orange") | |
2096 | Shot.Transparency = 0.5 | |
2097 | Shot.TopSurface = 0 | |
2098 | Shot.BottomSurface = 0 | |
2099 | local BodyVelocity = Instance.new("BodyVelocity", Shot) | |
2100 | BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2101 | local Camera = Workspace.CurrentCamera | |
2102 | Camera.CameraSubject = Shot | |
2103 | while true do | |
2104 | if ControlModel == nil then break end | |
2105 | if ControlModel.Parent == nil then break end | |
2106 | if ControlModel:FindFirstChild("Humanoid") == nil then break end | |
2107 | if ControlModel.Humanoid.Health <= 0 then break end | |
2108 | if ControlModel:FindFirstChild("Torso") == nil then break end | |
2109 | if ControlModel:FindFirstChild("Head") == nil then break end | |
2110 | if Player.Character == nil then break end | |
2111 | if Player.Character.Parent == nil then break end | |
2112 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
2113 | if Player.Character.Humanoid.Health <= 0 then break end | |
2114 | if Player.Character:FindFirstChild("Torso") == nil then break end | |
2115 | if Player.Character:FindFirstChild("Head") == nil then break end | |
2116 | if Shot.Parent == nil then break end | |
2117 | if (ControlModel.Head.Position - Shot.Position).magnitude < 3 then break end | |
2118 | BodyVelocity.velocity = (ControlModel.Head.Position - Shot.Position).unit * (ControlModel.Humanoid.WalkSpeed * 1.5) | |
2119 | wait() | |
2120 | end | |
2121 | Shot:Remove() | |
2122 | if ControlModel:FindFirstChild("Humanoid") == nil then return end | |
2123 | if ControlModel:FindFirstChild("Torso") == nil then return end | |
2124 | if ControlModel:FindFirstChild("Head") == nil then return end | |
2125 | local ControlPlayer = nil | |
2126 | local Explosion = Instance.new("Part", Workspace) | |
2127 | Explosion.FormFactor = "Custom" | |
2128 | Explosion.Shape = "Ball" | |
2129 | Explosion.Size = Vector3.new(1, 1, 1) | |
2130 | Explosion.CFrame = ControlModel.Head.CFrame | |
2131 | Explosion.CanCollide = false | |
2132 | Explosion.Anchored = true | |
2133 | Explosion.BrickColor = BrickColor.new("Neon orange") | |
2134 | Explosion.Transparency = 0.5 | |
2135 | Explosion.TopSurface = 0 | |
2136 | Explosion.BottomSurface = 0 | |
2137 | local Mesh = Instance.new("SpecialMesh") | |
2138 | Mesh.MeshType = "Sphere" | |
2139 | Mesh.Parent = Explosion | |
2140 | coroutine.resume(coroutine.create(function(Part) | |
2141 | for i = 0, 1, 0.05 do | |
2142 | Mesh.Scale = Vector3.new(i * 7.5, i * 2, i * 7.5) | |
2143 | Explosion.Transparency = i | |
2144 | Explosion.CFrame = Part.CFrame | |
2145 | wait() | |
2146 | end | |
2147 | Explosion:Remove() | |
2148 | end), ControlModel.Head) | |
2149 | local Camera = Workspace.CurrentCamera | |
2150 | Camera.CameraSubject = ControlModel.Humanoid | |
2151 | canFire = true | |
2152 | while Controlling == true and ControlModel:FindFirstChild("Humanoid") ~= nil and ControlModel:FindFirstChild("Torso") ~= nil and ControlModel:FindFirstChild("Head") ~= nil and spell == 15 and selected == true do | |
2153 | if Player.Character == nil then break end | |
2154 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
2155 | if Player.Character.Humanoid.Health <= 0 then break end | |
2156 | if Player.Character:FindFirstChild(Name) == nil then break end | |
2157 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
2158 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
2159 | if ControlModel.Humanoid.Health <= 0 then break end | |
2160 | if power <= 0 then break end | |
2161 | if math.random(1, 2) == 1 then power = power - 1 end | |
2162 | ControlModel.Humanoid:MoveTo(mouse.Hit.p, mouse.Target == nil and ControlModel.Torso or mouse.Target) | |
2163 | if mouse.Hit.p.y > ControlModel.Torso.Position.y then | |
2164 | ControlModel.Humanoid.Jump = true | |
2165 | end | |
2166 | wait() | |
2167 | end | |
2168 | if ControlModel.Parent ~= nil then | |
2169 | if ControlModel:FindFirstChild("Head") ~= nil then | |
2170 | local Explosion = Instance.new("Part", Workspace) | |
2171 | Explosion.Name = "Magical Explosion" | |
2172 | Explosion.FormFactor = "Custom" | |
2173 | Explosion.Shape = "Ball" | |
2174 | Explosion.Size = Vector3.new(1, 1, 1) | |
2175 | Explosion.CFrame = ControlModel.Head.CFrame | |
2176 | Explosion.CanCollide = false | |
2177 | Explosion.Anchored = true | |
2178 | Explosion.BrickColor = BrickColor.new("Neon orange") | |
2179 | Explosion.TopSurface = 0 | |
2180 | Explosion.BottomSurface = 0 | |
2181 | local Mesh = Instance.new("SpecialMesh") | |
2182 | Mesh.MeshType = "Sphere" | |
2183 | Mesh.Parent = Explosion | |
2184 | coroutine.resume(coroutine.create(function(Part) | |
2185 | for i = 1, 0, -0.05 do | |
2186 | Mesh.Scale = Vector3.new(i * 7.5, i * 2, i * 7.5) | |
2187 | Explosion.Transparency = i | |
2188 | Explosion.CFrame = Part.CFrame | |
2189 | wait() | |
2190 | end | |
2191 | Explosion:Remove() | |
2192 | end), ControlModel.Head) | |
2193 | end | |
2194 | end | |
2195 | Controlling = false | |
2196 | ControlModel = nil | |
2197 | Camera.CameraSubject = Player.Character:FindFirstChild("Humanoid") | |
2198 | canFire = false | |
2199 | if selected == true then | |
2200 | for i = 1, 0, -0.05 do | |
2201 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
2202 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(2, 2, 2) | |
2203 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange") | |
2204 | Player.Character[Name].Source.Transparency = i | |
2205 | wait() | |
2206 | end | |
2207 | Player.Character[Name].Handle.Shine.Looped = false | |
2208 | Player.Character[Name].Handle.Shine.Volume = 1 | |
2209 | Player.Character[Name].Handle.Shine.Pitch = 0 | |
2210 | Player.Character[Name].Handle.Shine:Play() | |
2211 | for i = 0, 1, 0.025 do | |
2212 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
2213 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
2214 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange") | |
2215 | Player.Character[Name].Source.Transparency = i | |
2216 | Player.Character[Name].Handle.Shine.Pitch = i * 2 | |
2217 | wait() | |
2218 | end | |
2219 | Player.Character[Name].Source.Transparency = 1 | |
2220 | end | |
2221 | canFire = true | |
2222 | else | |
2223 | Controlling = false | |
2224 | end | |
2225 | elseif spell == 16 then | |
2226 | --Duraen Switch, human manipulation class. Dress up as the enemy... Or as a woman, you sicko. | |
2227 | if mouse.Target == nil then return end | |
2228 | if mouse.Target.Parent == nil then return end | |
2229 | if mouse.Target.Parent:FindFirstChild("Humanoid") == nil then return end | |
2230 | if mouse.Target.Parent:FindFirstChild("Torso") == nil then return end | |
2231 | if mouse.Target.Parent:FindFirstChild("Head") == nil then return end | |
2232 | canFire = false | |
2233 | local CharacterOne = Player.Character | |
2234 | local CharacterTwo = mouse.Target.Parent | |
2235 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
2236 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
2237 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange") | |
2238 | Player.Character[Name].Handle.Shine.Looped = false | |
2239 | Player.Character[Name].Handle.Shine.Volume = 1 | |
2240 | Player.Character[Name].Handle.Shine.Pitch = 2 | |
2241 | Player.Character[Name].Handle.Shine:Play() | |
2242 | for i = 1, 0, -0.025 do | |
2243 | Player.Character[Name].Source.Transparency = i | |
2244 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
2245 | Player.Character[Name].Handle.Shine.Pitch = i * 2 | |
2246 | wait() | |
2247 | end | |
2248 | Player.Character[Name].Source.Transparency = 0 | |
2249 | Player.Character[Name].Handle.Shine:Stop() | |
2250 | coroutine.resume(coroutine.create(function() | |
2251 | for i = 0, 1, 0.05 do | |
2252 | Player.Character[Name].Source.Transparency = i | |
2253 | wait() | |
2254 | end | |
2255 | Player.Character[Name].Source.Transparency = 1 | |
2256 | end)) | |
2257 | coroutine.resume(coroutine.create(function() | |
2258 | local Explosion = Instance.new("Part", Workspace) | |
2259 | Explosion.Name = "Magical Explosion" | |
2260 | Explosion.FormFactor = "Custom" | |
2261 | Explosion.Shape = "Ball" | |
2262 | Explosion.Size = Vector3.new(1, 1, 1) | |
2263 | Explosion.CanCollide = false | |
2264 | Explosion.Anchored = true | |
2265 | Explosion.BrickColor = BrickColor.new("Neon orange") | |
2266 | Explosion.TopSurface = 0 | |
2267 | Explosion.BottomSurface = 0 | |
2268 | local Mesh = Instance.new("SpecialMesh") | |
2269 | Mesh.MeshType = "Sphere" | |
2270 | Mesh.Parent = Explosion | |
2271 | coroutine.resume(coroutine.create(function(Part) | |
2272 | for i = 0, 7, 0.1 do | |
2273 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
2274 | Explosion.CFrame = Part.CFrame | |
2275 | wait() | |
2276 | end | |
2277 | for i = 7, 14, 0.1 do | |
2278 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
2279 | Explosion.Transparency = (i - 7) / 7 | |
2280 | Explosion.CFrame = Part.CFrame | |
2281 | wait() | |
2282 | end | |
2283 | Explosion:Remove() | |
2284 | end), CharacterOne.Torso) | |
2285 | local Explosion = Instance.new("Part", Workspace) | |
2286 | Explosion.Name = "Magical Explosion" | |
2287 | Explosion.FormFactor = "Custom" | |
2288 | Explosion.Shape = "Ball" | |
2289 | Explosion.Size = Vector3.new(1, 1, 1) | |
2290 | Explosion.CanCollide = false | |
2291 | Explosion.Anchored = true | |
2292 | Explosion.BrickColor = BrickColor.new("Neon orange") | |
2293 | Explosion.TopSurface = 0 | |
2294 | Explosion.BottomSurface = 0 | |
2295 | local Mesh = Instance.new("SpecialMesh") | |
2296 | Mesh.MeshType = "Sphere" | |
2297 | Mesh.Parent = Explosion | |
2298 | coroutine.resume(coroutine.create(function(Part) | |
2299 | for i = 0, 7, 0.1 do | |
2300 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
2301 | Explosion.CFrame = Part.CFrame | |
2302 | wait() | |
2303 | end | |
2304 | for i = 7, 14, 0.1 do | |
2305 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
2306 | Explosion.Transparency = (i - 7) / 7 | |
2307 | Explosion.CFrame = Part.CFrame | |
2308 | wait() | |
2309 | end | |
2310 | Explosion:Remove() | |
2311 | end), CharacterTwo.Torso) | |
2312 | end)) | |
2313 | wait(2) | |
2314 | local CharacterOneParts = Instance.new("Model") | |
2315 | local CharacterTwoParts = Instance.new("Model") | |
2316 | if CharacterOne.Head:FindFirstChild("face") ~= nil then | |
2317 | CharacterOne.Head.face.Parent = CharacterOneParts | |
2318 | end | |
2319 | if CharacterOne.Head:FindFirstChild("Mesh") ~= nil then | |
2320 | CharacterOne.Head.Mesh.Parent = CharacterOneParts | |
2321 | end | |
2322 | if CharacterOne.Torso:FindFirstChild("roblox") ~= nil then | |
2323 | CharacterOne.Torso.roblox.Parent = CharacterOneParts | |
2324 | end | |
2325 | for _, Part in pairs(CharacterOne:GetChildren()) do | |
2326 | if Part.ClassName == "Shirt" or Part.ClassName == "Pants" or Part.ClassName == "CharacterMesh" or Part.ClassName == "ShirtGraphic" or Part.ClassName == "Hat" or Part.ClassName == "Accoutrement" or Part.ClassName == "BodyColors" then | |
2327 | Part.Parent = CharacterOneParts | |
2328 | end | |
2329 | end | |
2330 | if CharacterTwo.Head:FindFirstChild("face") ~= nil then | |
2331 | CharacterTwo.Head.face.Parent = CharacterTwoParts | |
2332 | end | |
2333 | if CharacterTwo.Head:FindFirstChild("Mesh") ~= nil then | |
2334 | CharacterTwo.Head.Mesh.Parent = CharacterTwoParts | |
2335 | end | |
2336 | if CharacterTwo.Torso:FindFirstChild("roblox") ~= nil then | |
2337 | CharacterTwo.Torso.roblox.Parent = CharacterTwoParts | |
2338 | end | |
2339 | for _, Part in pairs(CharacterTwo:GetChildren()) do | |
2340 | if Part.ClassName == "Shirt" or Part.ClassName == "Pants" or Part.ClassName == "CharacterMesh" or Part.ClassName == "ShirtGraphic" or Part.ClassName == "Hat" or Part.ClassName == "Accoutrement" or Part.ClassName == "BodyColors" then | |
2341 | Part.Parent = CharacterTwoParts | |
2342 | end | |
2343 | end | |
2344 | for _, Part in pairs(CharacterOneParts:GetChildren()) do | |
2345 | if Part.Name == "face" or Part.Name == "Mesh" then | |
2346 | Part.Parent = CharacterTwo.Head | |
2347 | elseif Part.Name == "roblox" then | |
2348 | Part.Parent = CharacterTwo.Torso | |
2349 | else | |
2350 | Part.Parent = CharacterTwo | |
2351 | end | |
2352 | end | |
2353 | for _, Part in pairs(CharacterTwoParts:GetChildren()) do | |
2354 | if Part.Name == "face" or Part.Name == "Mesh" then | |
2355 | Part.Parent = CharacterOne.Head | |
2356 | elseif Part.Name == "roblox" then | |
2357 | Part.Parent = CharacterOne.Torso | |
2358 | else | |
2359 | Part.Parent = CharacterOne | |
2360 | end | |
2361 | end | |
2362 | canFire = true | |
2363 | end | |
2364 | end | |
2365 | ||
2366 | ||
2367 | function onButton1Up(mouse) | |
2368 | if selected == false then return end | |
2369 | Button1Down = false | |
2370 | while canFire == false do wait() end | |
2371 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
2372 | end | |
2373 | ||
2374 | ||
2375 | function onKeyDown(key, mouse) | |
2376 | if selected == false or canFire == false or Button1Down == true then return end | |
2377 | key = key:lower() | |
2378 | if key == "q" then | |
2379 | if mouse.Target == nil then return end | |
2380 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then | |
2381 | onDeselected(mouse) | |
2382 | removeParts("holster") | |
2383 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack | |
2384 | end | |
2385 | end | |
2386 | if key == "e" then | |
2387 | spell = spell - 1 | |
2388 | if spell < 0 then | |
2389 | spell = 16 | |
2390 | end | |
2391 | end | |
2392 | if key == "r" then | |
2393 | spell = spell + 1 | |
2394 | if spell > 16 then | |
2395 | spell = 0 | |
2396 | end | |
2397 | end | |
2398 | if key == "t" then | |
2399 | spellHotkey1Delay = time() | |
2400 | end | |
2401 | if key == "y" then | |
2402 | spellHotkey2Delay = time() | |
2403 | end | |
2404 | if key == "u" then | |
2405 | spellHotkey3Delay = time() | |
2406 | end | |
2407 | updateSpellText() | |
2408 | updateGui() | |
2409 | end | |
2410 | ||
2411 | ||
2412 | function onKeyUp(key, mouse) | |
2413 | if selected == false or canFire == false or Button1Down == true then return end | |
2414 | key = key:lower() | |
2415 | if key == "t" then | |
2416 | if time() - spellHotkey1Delay > 1 then | |
2417 | spellHotkey1 = spell | |
2418 | local HotkeyMessage = Instance.new("Message", Player) | |
2419 | HotkeyMessage.Text = "Set hotkey 1." | |
2420 | wait(2.5) | |
2421 | HotkeyMessage:Remove() | |
2422 | else | |
2423 | spell = spellHotkey1 | |
2424 | end | |
2425 | end | |
2426 | if key == "y" then | |
2427 | if time() - spellHotkey2Delay > 1 then | |
2428 | spellHotkey2 = spell | |
2429 | local HotkeyMessage = Instance.new("Message", Player) | |
2430 | HotkeyMessage.Text = "Set hotkey 2." | |
2431 | wait(2.5) | |
2432 | HotkeyMessage:Remove() | |
2433 | else | |
2434 | spell = spellHotkey2 | |
2435 | end | |
2436 | end | |
2437 | if key == "u" then | |
2438 | if time() - spellHotkey3Delay > 1 then | |
2439 | spellHotkey3 = spell | |
2440 | local HotkeyMessage = Instance.new("Message", Player) | |
2441 | HotkeyMessage.Text = "Set hotkey 3." | |
2442 | wait(2.5) | |
2443 | HotkeyMessage:Remove() | |
2444 | else | |
2445 | spell = spellHotkey3 | |
2446 | end | |
2447 | end | |
2448 | updateSpellText() | |
2449 | updateGui() | |
2450 | end | |
2451 | ||
2452 | ||
2453 | function onSelected(mouse) | |
2454 | if selected == true or dropped == true then return end | |
2455 | selected = true | |
2456 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
2457 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
2458 | if Player.Character.WeaponActivated.Value == nil then break end | |
2459 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
2460 | wait() | |
2461 | end | |
2462 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
2463 | updateSpellText() | |
2464 | updateGui() | |
2465 | removeParts("holster") | |
2466 | makeParts("hand") | |
2467 | local weapon = Instance.new("ObjectValue") | |
2468 | weapon.Name = "WeaponActivated" | |
2469 | weapon.Value = script.Parent | |
2470 | weapon.Parent = Player.Character | |
2471 | DisableLimb(1, Player.Character) | |
2472 | SetAngle(1, math.rad(90), Player.Character) | |
2473 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
2474 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
2475 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
2476 | mouse.KeyUp:connect(function(key) onKeyUp(key, mouse) end) | |
2477 | while selected == true do | |
2478 | if canFire == true then | |
2479 | if power < 100 and power >= 0 then | |
2480 | power = power + 1 | |
2481 | wait(0.05) | |
2482 | elseif power < 0 then | |
2483 | power = power + 1 | |
2484 | wait(0.3) | |
2485 | elseif power > 100 then | |
2486 | power = power - 1 | |
2487 | wait(1) | |
2488 | else | |
2489 | power = 100 | |
2490 | end | |
2491 | end | |
2492 | updateSpellText() | |
2493 | updateGui() | |
2494 | wait() | |
2495 | end | |
2496 | end | |
2497 | ||
2498 | ||
2499 | function onDeselected(mouse) | |
2500 | if selected == false then return end | |
2501 | selected = false | |
2502 | Button1Down = false | |
2503 | while canFire == false do | |
2504 | wait() | |
2505 | end | |
2506 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then | |
2507 | if Player.Character.WeaponActivated.Value == script.Parent then | |
2508 | Player.Character.WeaponActivated:Remove() | |
2509 | end | |
2510 | end | |
2511 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
2512 | if Player.Character.WeaponActivated.Value == nil then break end | |
2513 | if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end | |
2514 | wait() | |
2515 | end | |
2516 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
2517 | removeParts("hand") | |
2518 | makeParts("holster") | |
2519 | SetAngle(1, 0, Player.Character) | |
2520 | EnableLimb(1, Player.Character) | |
2521 | end | |
2522 | ||
2523 | ||
2524 | if script.Parent.ClassName ~= "HopperBin" then | |
2525 | if Player == nil then print("Error: Player not found!") return end | |
2526 | local Tool = Instance.new("HopperBin") | |
2527 | Tool.Name = Name | |
2528 | Tool.Parent = Player.Backpack | |
2529 | script.Name = "Main" | |
2530 | script.Parent = Tool | |
2531 | elseif script.Parent.ClassName == "HopperBin" then | |
2532 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
2533 | wait() | |
2534 | end | |
2535 | Player = script.Parent.Parent.Parent | |
2536 | makeParts("holster") | |
2537 | script.Parent.Selected:connect(onSelected) | |
2538 | script.Parent.Deselected:connect(onDeselected) | |
2539 | end |