SHOW:
|
|
- or go back to the newest paste.
| 1 | //----------DEPLOY BIKE---------- | |
| 2 | if (false) then {
| |
| 3 | cutText [format["You are in combat and cannot build a bike."], "PLAIN DOWN"]; | |
| 4 | } else {
| |
| 5 | player removeAction s_player_deploybike; | |
| 6 | closeDialog 602; | |
| 7 | player removeWeapon "ItemToolbox"; | |
| 8 | player playActionNow "Medic"; | |
| 9 | r_interrupt = false; | |
| 10 | _dis=10; | |
| 11 | _sfx = "repair"; | |
| 12 | [player,_sfx,0,false,_dis] call dayz_zombieSpeak; | |
| 13 | [player,_dis,true,(getPosATL player)] spawn player_alertZombies; | |
| 14 | ||
| 15 | sleep 6; | |
| 16 | ||
| 17 | _object = "Old_bike_TK_INS_EP1" createVehicle (position player); | |
| 18 | _object setVariable ["ObjectID", "1", true]; | |
| 19 | _object setVariable ["ObjectUID", "1", true]; | |
| 20 | - | _object setVariable ["SafeVehicle", "1", true]; |
| 20 | + | _object setVariable ["Sarge", "1", true]; |
| 21 | ||
| 22 | player reveal _object; | |
| 23 | ||
| 24 | cutText [format["You've used your toolbox to build a bike! How magical!"], "PLAIN DOWN"]; | |
| 25 | ||
| 26 | r_interrupt = false; | |
| 27 | player switchMove ""; | |
| 28 | player playActionNow "stop"; | |
| 29 | ||
| 30 | sleep 10; | |
| 31 | ||
| 32 | cutText [format["Warning: Spawned bikes DO NOT SAVE after server restart!"], "PLAIN DOWN"]; | |
| 33 | ||
| 34 | }; |