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1
--//====================================================\\--
2
--||               CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,game,owner = owner,game
6
local RealPlayer = Player
7
do
8
	local rp = RealPlayer
9
	script.Parent = rp.Character
10
	
11
	--RemoteEvent for communicating
12
	local Event = Instance.new("RemoteEvent")
13
	Event.Name = "UserInput_Event"
14
15
	--Fake event to make stuff like Mouse.KeyDown work
16
	local function fakeEvent()
17
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
18
		t.connect = t.Connect
19
		return t
20
	end
21
22
	--Creating fake input objects with fake variables
23
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
24
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
25
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
26
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
27
	end}
28
	--Merged 2 functions into one by checking amount of arguments
29
	CAS.UnbindAction = CAS.BindAction
30
31
	--This function will trigger the events that have been :Connect()'ed
32
	local function te(self,ev,...)
33
		local t = m[ev]
34
		if t and t._fakeEvent then
35
			for _,f in pairs(t.Functions) do
36
				f(...)
37
			end
38
		end
39
	end
40
	m.TrigEvent = te
41
	UIS.TrigEvent = te
42
43
	Event.OnServerEvent:Connect(function(plr,io)
44
	    if plr~=rp then return end
45
		m.Target = io.Target
46
		m.Hit = io.Hit
47
		if not io.isMouse then
48
			local b = io.UserInputState == Enum.UserInputState.Begin
49
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
50
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
51
			end
52
			for _,t in pairs(CAS.Actions) do
53
				for _,k in pairs(t.Keys) do
54
					if k==io.KeyCode then
55
						t.Function(t.Name,io.UserInputState,io)
56
					end
57
				end
58
			end
59
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
60
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
61
	    end
62
	end)
63
	Event.Parent = NLS([==[
64
	local Player = game:GetService("Players").LocalPlayer
65
	local Event = script:WaitForChild("UserInput_Event")
66
67
	local Mouse = Player:GetMouse()
68
	local UIS = game:GetService("UserInputService")
69
	local input = function(io,a)
70
		if a then return end
71
		--Since InputObject is a client-side instance, we create and pass table instead
72
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
73
	end
74
	UIS.InputBegan:Connect(input)
75
	UIS.InputEnded:Connect(input)
76
77
	local h,t
78
	--Give the server mouse data 30 times every second, but only if the values changed
79
	--If player is not moving their mouse, client won't fire events
80
	while wait(1/30) do
81
		if h~=Mouse.Hit or t~=Mouse.Target then
82
			h,t=Mouse.Hit,Mouse.Target
83
			Event:FireServer({isMouse=true,Target=t,Hit=h})
84
		end
85
	end]==],Player.Character)
86
87
	----Sandboxed game object that allows the usage of client-side methods and services
88
	--Real game object
89
	local _rg = game
90
91
	--Metatable for fake service
92
	local fsmt = {
93
		__index = function(self,k)
94
			local s = rawget(self,"_RealService")
95
			if s then return s[k] end
96
		end,
97
		__newindex = function(self,k,v)
98
			local s = rawget(self,"_RealService")
99
			if s then s[k]=v end
100
		end,
101
		__call = function(self,...)
102
			local s = rawget(self,"_RealService")
103
			if s then return s(...) end
104
		end
105
	}
106
	local function FakeService(t,RealService)
107
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
108
		return setmetatable(t,fsmt)
109
	end
110
111
	--Fake game object
112
	local g = {
113
		GetService = function(self,s)
114
			return self[s]
115
		end,
116
		Players = FakeService({
117
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
118
		},"Players"),
119
		UserInputService = FakeService(UIS,"UserInputService"),
120
		ContextActionService = FakeService(CAS,"ContextActionService"),
121
	}
122
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
123
	g.service = g.GetService
124
	
125
	g.RunService = FakeService({
126
		RenderStepped = _rg:GetService("RunService").Heartbeat,
127
		BindToRenderStep = function(self,name,_,fun)
128
			self._btrs[name] = self.Heartbeat:Connect(fun)
129
		end,
130
		UnbindFromRenderStep = function(self,name)
131
			self._btrs[name]:Disconnect()
132
		end,
133
	},"RunService")
134
135
	setmetatable(g,{
136
		__index=function(self,s)
137
			return _rg:GetService(s) or typeof(_rg[s])=="function"
138
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
139
		end,
140
		__newindex = fsmt.__newindex,
141
		__call = fsmt.__call
142
	})
143
	--Changing owner to fake player object to support owner:GetMouse()
144
	game,owner = g,g.Players.LocalPlayer
145
end
146
print("VengefulProgram is sexy (; Dreamer#3158")
147
Player = game:GetService("Players").LocalPlayer
148
PlayerGui = Player.PlayerGui
149
Cam = workspace.CurrentCamera
150
Backpack = Player.Backpack
151
Character = Player.Character
152
Humanoid = Character.Humanoid
153
Mouse = Player:GetMouse()
154
RootPart = Character["HumanoidRootPart"]
155
Torso = Character["Torso"]
156
Head = Character["Head"]
157
RightArm = Character["Right Arm"]
158
LeftArm = Character["Left Arm"]
159
RightLeg = Character["Right Leg"]
160
LeftLeg = Character["Left Leg"]
161
RootJoint = RootPart["RootJoint"]
162
Neck = Torso["Neck"]
163
RightShoulder = Torso["Right Shoulder"]
164
LeftShoulder = Torso["Left Shoulder"]
165
RightHip = Torso["Right Hip"]
166
LeftHip = Torso["Left Hip"]
167
local sick = Instance.new("Sound",Character)
168
sick.SoundId = "rbxassetid://165704299"
169
sick.Looped = true
170
sick.Pitch = 1
171
sick.Volume = 1
172
sick:Play()
173
 
174
IT = Instance.new
175
CF = CFrame.new
176
VT = Vector3.new
177
RAD = math.rad
178
C3 = Color3.new
179
UD2 = UDim2.new
180
BRICKC = BrickColor.new
181
ANGLES = CFrame.Angles
182
EULER = CFrame.fromEulerAnglesXYZ
183
COS = math.cos
184
ACOS = math.acos
185
SIN = math.sin
186
ASIN = math.asin
187
ABS = math.abs
188
MRANDOM = math.random
189
FLOOR = math.floor
190
 
191
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
192
    local NEWMESH = IT(MESH)
193
    if MESH == "SpecialMesh" then
194
        NEWMESH.MeshType = MESHTYPE
195
        if MESHID ~= "nil" and MESHID ~= "" then
196
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
197
        end
198
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
199
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
200
        end
201
    end
202
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
203
    NEWMESH.Scale = SCALE
204
    NEWMESH.Parent = PARENT
205
    return NEWMESH
206
end
207
 
208
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
209
    local NEWPART = IT("Part")
210
    NEWPART.formFactor = FORMFACTOR
211
    NEWPART.Reflectance = REFLECTANCE
212
    NEWPART.Transparency = TRANSPARENCY
213
    NEWPART.CanCollide = false
214
    NEWPART.Locked = true
215
    NEWPART.Anchored = true
216
    if ANCHOR == false then
217
        NEWPART.Anchored = false
218
    end
219
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
220
    NEWPART.Name = NAME
221
    NEWPART.Size = SIZE
222
    NEWPART.Position = Torso.Position
223
    NEWPART.Material = MATERIAL
224
    NEWPART:BreakJoints()
225
    NEWPART.Parent = PARENT
226
    return NEWPART
227
end
228
 
229
--//=================================\\
230
--||          CUSTOMIZATION
231
--\\=================================//
232
 
233
Player_Size = 1 --Size of the player.
234
Animation_Speed = 3
235
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
236
 
237
local Speed = 20
238
local Effects2 = {}
239
 
240
--//=================================\\
241
--||      END OF CUSTOMIZATION
242
--\\=================================//
243
 
244
    local function weldBetween(a, b)
245
        local weldd = Instance.new("ManualWeld")
246
        weldd.Part0 = a
247
        weldd.Part1 = b
248
        weldd.C0 = CFrame.new()
249
        weldd.C1 = b.CFrame:inverse() * a.CFrame
250
        weldd.Parent = a
251
        return weldd
252
    end
253
 
254
--//=================================\\
255
--||          USEFUL VALUES
256
--\\=================================//
257
 
258
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
259
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
260
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
261
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
262
local CHANGEDEFENSE = 0
263
local CHANGEDAMAGE = 0
264
local CHANGEMOVEMENT = 0
265
local ANIM = "Idle"
266
local ATTACK = false
267
local EQUIPPED = false
268
local HOLD = false
269
local COMBO = 1
270
local Rooted = false
271
local SINE = 0
272
local KEYHOLD = false
273
local CHANGE = 2 / Animation_Speed
274
local WALKINGANIM = false
275
local WALK = 0
276
local VALUE1 = false
277
local VALUE2 = false
278
local ROBLOXIDLEANIMATION = IT("Animation")
279
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
280
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
281
--ROBLOXIDLEANIMATION.Parent = Humanoid
282
local WEAPONGUI = IT("ScreenGui", PlayerGui)
283
WEAPONGUI.Name = "Weapon GUI"
284
local Weapon = IT("Model")
285
Weapon.Name = "Adds"
286
local HITFLOOR = nil
287
local Effects = IT("Folder", Weapon)
288
Effects.Name = "Effects"
289
local ANIMATOR = Humanoid.Animator
290
local ANIMATE = Character.Animate
291
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
292
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
293
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
294
local HITBLOCKSOUNDS = {"199148933", "199148947"}
295
local UNANCHOR = true
296
 
297
local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
298
 
299
--//=================================\\
300
--\\=================================//
301
 
302
 
303
--//=================================\\
304
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
305
--\\=================================//
306
 
307
ArtificialHB = Instance.new("BindableEvent", script)
308
ArtificialHB.Name = "ArtificialHB"
309
 
310
script:WaitForChild("ArtificialHB")
311
 
312
frame = Frame_Speed
313
tf = 0
314
allowframeloss = false
315
tossremainder = false
316
lastframe = tick()
317
script.ArtificialHB:Fire()
318
 
319
game:GetService("RunService").Heartbeat:connect(function(s, p)
320
    tf = tf + s
321
    if tf >= frame then
322
        if allowframeloss then
323
            script.ArtificialHB:Fire()
324
            lastframe = tick()
325
        else
326
            for i = 1, math.floor(tf / frame) do
327
                script.ArtificialHB:Fire()
328
            end
329
        lastframe = tick()
330
        end
331
        if tossremainder then
332
            tf = 0
333
        else
334
            tf = tf - frame * math.floor(tf / frame)
335
        end
336
    end
337
end)
338
 
339
--//=================================\\
340
--\\=================================//
341
 
342
 
343
 
344
 
345
 
346
--//=================================\\
347
--||          SOME FUNCTIONS
348
--\\=================================//
349
 
350
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
351
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
352
end
353
 
354
function PositiveAngle(NUMBER)
355
    if NUMBER >= 0 then
356
        NUMBER = 0
357
    end
358
    return NUMBER
359
end
360
 
361
function NegativeAngle(NUMBER)
362
    if NUMBER <= 0 then
363
        NUMBER = 0
364
    end
365
    return NUMBER
366
end
367
 
368
function Swait(NUMBER)
369
    if NUMBER == 0 or NUMBER == nil then
370
        ArtificialHB.Event:wait()
371
    else
372
        for i = 1, NUMBER do
373
            ArtificialHB.Event:wait()
374
        end
375
    end
376
end
377
 
378
function QuaternionFromCFrame(cf)
379
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
380
    local trace = m00 + m11 + m22
381
    if trace > 0 then
382
        local s = math.sqrt(1 + trace)
383
        local recip = 0.5 / s
384
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
385
    else
386
        local i = 0
387
        if m11 > m00 then
388
            i = 1
389
        end
390
        if m22 > (i == 0 and m00 or m11) then
391
            i = 2
392
        end
393
        if i == 0 then
394
            local s = math.sqrt(m00 - m11 - m22 + 1)
395
            local recip = 0.5 / s
396
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
397
        elseif i == 1 then
398
            local s = math.sqrt(m11 - m22 - m00 + 1)
399
            local recip = 0.5 / s
400
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
401
        elseif i == 2 then
402
            local s = math.sqrt(m22 - m00 - m11 + 1)
403
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
404
        end
405
    end
406
end
407
 
408
function QuaternionToCFrame(px, py, pz, x, y, z, w)
409
    local xs, ys, zs = x + x, y + y, z + z
410
    local wx, wy, wz = w * xs, w * ys, w * zs
411
    local xx = x * xs
412
    local xy = x * ys
413
    local xz = x * zs
414
    local yy = y * ys
415
    local yz = y * zs
416
    local zz = z * zs
417
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
418
end
419
 
420
function QuaternionSlerp(a, b, t)
421
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
422
    local startInterp, finishInterp;
423
    if cosTheta >= 0.0001 then
424
        if (1 - cosTheta) > 0.0001 then
425
            local theta = ACOS(cosTheta)
426
            local invSinTheta = 1 / SIN(theta)
427
            startInterp = SIN((1 - t) * theta) * invSinTheta
428
            finishInterp = SIN(t * theta) * invSinTheta
429
        else
430
            startInterp = 1 - t
431
            finishInterp = t
432
        end
433
    else
434
        if (1 + cosTheta) > 0.0001 then
435
            local theta = ACOS(-cosTheta)
436
            local invSinTheta = 1 / SIN(theta)
437
            startInterp = SIN((t - 1) * theta) * invSinTheta
438
            finishInterp = SIN(t * theta) * invSinTheta
439
        else
440
            startInterp = t - 1
441
            finishInterp = t
442
        end
443
    end
444
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
445
end
446
 
447
function Clerp(a, b, t)
448
    local qa = {QuaternionFromCFrame(a)}
449
    local qb = {QuaternionFromCFrame(b)}
450
    local ax, ay, az = a.x, a.y, a.z
451
    local bx, by, bz = b.x, b.y, b.z
452
    local _t = 1 - t
453
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
454
end
455
 
456
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
457
    local frame = IT("Frame")
458
    frame.BackgroundTransparency = TRANSPARENCY
459
    frame.BorderSizePixel = BORDERSIZEPIXEL
460
    frame.Position = POSITION
461
    frame.Size = SIZE
462
    frame.BackgroundColor3 = COLOR
463
    frame.BorderColor3 = BORDERCOLOR
464
    frame.Name = NAME
465
    frame.Parent = PARENT
466
    return frame
467
end
468
 
469
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
470
    local label = IT("TextLabel")
471
    label.BackgroundTransparency = 1
472
    label.Size = UD2(1, 0, 1, 0)
473
    label.Position = UD2(0, 0, 0, 0)
474
    label.TextColor3 = TEXTCOLOR
475
    label.TextStrokeTransparency = STROKETRANSPARENCY
476
    label.TextTransparency = TRANSPARENCY
477
    label.FontSize = TEXTFONTSIZE
478
    label.Font = TEXTFONT
479
    label.BorderSizePixel = BORDERSIZEPIXEL
480
    label.TextScaled = false
481
    label.Text = TEXT
482
    label.Name = NAME
483
    label.Parent = PARENT
484
    return label
485
end
486
 
487
function NoOutlines(PART)
488
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
489
end
490
 
491
 
492
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
493
    local NEWWELD = IT(TYPE)
494
    NEWWELD.Part0 = PART0
495
    NEWWELD.Part1 = PART1
496
    NEWWELD.C0 = C0
497
    NEWWELD.C1 = C1
498
    NEWWELD.Parent = PARENT
499
    return NEWWELD
500
end
501
 
502
function CreateSound(ID, PARENT, VOLUME, PITCH)
503
    local NEWSOUND = nil
504
    coroutine.resume(coroutine.create(function()
505
        NEWSOUND = IT("Sound", PARENT)
506
        NEWSOUND.Volume = VOLUME
507
        NEWSOUND.Pitch = PITCH
508
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
509
        Swait()
510
        NEWSOUND:play()
511
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
512
    end))
513
    return NEWSOUND
514
end
515
 
516
function CFrameFromTopBack(at, top, back)
517
    local right = top:Cross(back)
518
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
519
end
520
 
521
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
522
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
523
    local mesh = IT("SpecialMesh",wave)
524
    mesh.MeshType = "FileMesh"
525
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
526
    mesh.Scale = SIZE
527
    mesh.Offset = VT(0,0,-SIZE.X/8)
528
    wave.CFrame = CFRAME
529
    coroutine.resume(coroutine.create(function(PART)
530
        for i = 1, WAIT do
531
            Swait()
532
            mesh.Scale = mesh.Scale + GROW
533
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
534
            if DOESROT == true then
535
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
536
            end
537
            wave.Transparency = wave.Transparency + (0.5/WAIT)
538
            if wave.Transparency > 0.99 then
539
                wave:remove()
540
            end
541
        end
542
    end))
543
end
544
 
545
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
546
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
547
    local mesh = IT("SpecialMesh",wave)
548
    mesh.MeshType = "FileMesh"
549
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
550
    mesh.Scale = SIZE
551
    --mesh.Offset = VT(0,0,-SIZE.X/8)
552
    wave.CFrame = CFRAME
553
    coroutine.resume(coroutine.create(function(PART)
554
        for i = 1, WAIT do
555
            Swait()
556
            mesh.Scale = mesh.Scale + GROW
557
            --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
558
            if DOESROT == true then
559
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
560
            end
561
            wave.Transparency = wave.Transparency + (0.5/WAIT)
562
            if wave.Transparency > 0.99 then
563
                wave:remove()
564
            end
565
        end
566
    end))
567
end
568
 
569
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
570
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
571
    local mesh = IT("SpecialMesh",wave)
572
    mesh.MeshType = "FileMesh"
573
    mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
574
    mesh.Scale = SIZE
575
    wave.CFrame = CFRAME
576
    coroutine.resume(coroutine.create(function(PART)
577
        for i = 1, WAIT do
578
            Swait()
579
            mesh.Scale = mesh.Scale + GROW
580
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
581
            if DOESROT == true then
582
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
583
            end
584
            wave.Transparency = wave.Transparency + (0.5/WAIT)
585
            if wave.Transparency > 0.99 then
586
                wave:remove()
587
            end
588
        end
589
    end))
590
end
591
 
592
 
593
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
594
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
595
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
596
    wave.CFrame = CFRAME
597
    coroutine.resume(coroutine.create(function(PART)
598
        for i = 1, WAIT do
599
            Swait()
600
            mesh.Scale = mesh.Scale * GROW
601
            wave.Transparency = wave.Transparency + (0.5/WAIT)
602
            if wave.Transparency > 0.99 then
603
                wave:remove()
604
            end
605
        end
606
    end))
607
end
608
 
609
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
610
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
611
    local mesh = IT("SpecialMesh",wave)
612
    mesh.MeshType = "Sphere"
613
    mesh.Scale = SIZE
614
    mesh.Offset = VT(0,0,0)
615
    wave.CFrame = CFRAME
616
    coroutine.resume(coroutine.create(function(PART)
617
        for i = 1, WAIT do
618
            Swait()
619
            mesh.Scale = mesh.Scale + GROW
620
            wave.Transparency = wave.Transparency + (1/WAIT)
621
            if wave.Transparency > 0.99 then
622
                wave:remove()
623
            end
624
        end
625
    end))
626
end
627
 
628
function MakeForm(PART,TYPE)
629
    if TYPE == "Cyl" then
630
        local MSH = IT("CylinderMesh",PART)
631
    elseif TYPE == "Ball" then
632
        local MSH = IT("SpecialMesh",PART)
633
        MSH.MeshType = "Sphere"
634
    elseif TYPE == "Wedge" then
635
        local MSH = IT("SpecialMesh",PART)
636
        MSH.MeshType = "Wedge"
637
    end
638
end
639
 
640
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
641
    if FLOOR ~= nil then
642
        coroutine.resume(coroutine.create(function()
643
            local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
644
            PART.CFrame = CF(POSITION)
645
            for i = 1, 45 do
646
                local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
647
                RingPiece.Material = FLOOR.Material
648
                RingPiece.Color = FLOOR.Color
649
                RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
650
                Debris:AddItem(RingPiece,SWAIT/100)
651
            end
652
            PART:remove()
653
        end))
654
    end
655
end
656
 
657
function CheckTableForString(Table, String)
658
    for i, v in pairs(Table) do
659
        if string.find(string.lower(String), string.lower(v)) then
660
            return true
661
        end
662
    end
663
    return false
664
end
665
 
666
function CheckIntangible(Hit)
667
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
668
    if Hit and Hit.Parent then
669
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
670
            return true
671
        end
672
    end
673
    return false
674
end
675
 
676
Debris = game:GetService("Debris")
677
 
678
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
679
    local Direction = CFrame.new(StartPos, Vec).lookVector
680
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
681
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
682
    if RayHit and CheckIntangible(RayHit) then
683
        if DelayIfHit then
684
            wait()
685
        end
686
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
687
    end
688
    return RayHit, RayPos, RayNormal
689
end
690
 
691
function turnto(position)
692
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
693
end
694
 
695
--//=================================\\
696
--||         WEAPON CREATION
697
--\\=================================//
698
 
699
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
700
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
701
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
702
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
703
 
704
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
705
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
706
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
707
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
708
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
709
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
710
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
711
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
712
 
713
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
714
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
715
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
716
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
717
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
718
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
719
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
720
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
721
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
722
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
723
 
724
for _, c in pairs(Weapon:GetChildren()) do
725
    if c.ClassName == "Part" then
726
        c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
727
    end
728
end
729
 
730
Weapon.Parent = Character
731
 
732
Humanoid.Died:connect(function()
733
    ATTACK = true
734
end)
735
 
736
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
737
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
738
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
739
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
740
 
741
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
742
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
743
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
744
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
745
 
746
--//=================================\\
747
--||         DAMAGE FUNCTIONS
748
--\\=================================//
749
 
750
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
751
    local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
752
    STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
753
    local BODYGYRO = IT("BodyGyro", STATPART)
754
    local BODYPOSITION = IT("BodyPosition", STATPART)
755
    BODYPOSITION.P = 2000
756
    BODYPOSITION.D = 100
757
    BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
758
    BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
759
    game:GetService("Debris"):AddItem(STATPART ,5)
760
    local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
761
    BILLBOARDGUI.Adornee = STATPART
762
    BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
763
    BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
764
    BILLBOARDGUI.AlwaysOnTop = false
765
    local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
766
    TEXTLABEL.BackgroundTransparency = 1
767
    TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
768
    TEXTLABEL.Text = TEXT
769
    TEXTLABEL.Font = "SciFi"
770
    TEXTLABEL.FontSize="Size42"
771
    TEXTLABEL.TextColor3 = COLOR
772
    TEXTLABEL.TextStrokeTransparency = 1
773
    TEXTLABEL.TextScaled = true
774
    TEXTLABEL.TextWrapped = true
775
    coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
776
        if LABELTYPE == "Normal" then
777
            for i = 1, 30 do
778
                Swait()
779
                STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
780
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
781
            end
782
        elseif LABELTYPE == "Debuff" then
783
            for i = 1, 30 do
784
                Swait()
785
                STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
786
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
787
            end
788
        elseif LABELTYPE == "Shock" then
789
            local ORIGIN = STATPART.Position
790
            for i = 1, 30 do
791
                Swait()
792
                STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
793
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
794
            end
795
        end
796
        THEPART.Parent = nil
797
    end),STATPART, BODYPOSITION, TEXTLABEL)
798
end
799
 
800
--//=================================\\
801
--||            DAMAGING
802
--\\=================================//
803
 
804
function killnearest(position,range,maxstrength,direction)
805
    for i,v in ipairs(workspace:GetChildren()) do
806
    local body = v:GetChildren()
807
        for part = 1, #body do
808
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
809
                if(body[part].Position - position).Magnitude < range then
810
                    if v.ClassName == "Model" then
811
                        --v:BreakJoints()
812
                    end
813
                    local POS = position
814
                    coroutine.resume(coroutine.create(function()
815
                        body[part].Anchored = true
816
                        body[part].Parent = Effects
817
                        body[part].CanCollide = true
818
                        local SIZE = body[part].Size
819
                        body[part].Material = "Neon"
820
                        CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
821
                        for i = 1, 75 do
822
                            Swait()
823
                            body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
824
                            body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
825
                        end
826
                        coroutine.resume(coroutine.create(function()
827
                            while true do
828
                                Swait()
829
                                body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
830
                                body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
831
                            end
832
                        end))
833
                        body[part].Anchored = false
834
                        body[part].Velocity = direction.lookVector*maxstrength
835
                    end))
836
                end
837
            end
838
        end
839
        if v.ClassName == "Part" then
840
            if v.Anchored == false and (v.Position - position).Magnitude < range then
841
                local POS = position
842
                coroutine.resume(coroutine.create(function()
843
                    v.Anchored = true
844
                    v.Parent = Effects
845
                    local SIZE = v.Size
846
                    v.Material = "Neon"
847
                    CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
848
                    for i = 1, 75 do
849
                        Swait()
850
                        v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
851
                        v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
852
                    end
853
                    coroutine.resume(coroutine.create(function()
854
                        while true do
855
                            Swait()
856
                            v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
857
                            v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
858
                        end
859
                    end))
860
                    v.Anchored = false
861
                    v.Velocity = direction.lookVector*maxstrength
862
                end))
863
            end
864
        end
865
    end
866
end
867
 
868
--//=================================\\
869
--||    ATTACK FUNCTIONS AND STUFF
870
--\\=================================//
871
 
872
function AttackTemplate()
873
    ATTACK = true
874
    Rooted = false
875
    for i=0, 1, 0.1 / Animation_Speed do
876
        Swait()
877
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
878
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
879
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
880
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
881
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
882
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
883
    end
884
    ATTACK = false
885
    Rooted = false
886
end
887
 
888
function GoldenPunch()
889
    ATTACK = true
890
    Rooted = false
891
    local SPEED = Speed
892
    Speed = 8
893
    CreateSound("169445572", RightArm, 10, 1.1)
894
    for i=0, 4, 0.1 / Animation_Speed do
895
        Swait()
896
        turnto(Mouse.Hit.p)
897
        MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
898
        MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
899
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
900
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
901
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
902
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
903
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
904
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
905
    end
906
    for i=0, 0.15, 0.1 / Animation_Speed do
907
        Swait()
908
        turnto(Mouse.Hit.p)
909
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
910
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
911
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
912
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
913
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
914
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
915
    end
916
    local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
917
    PART.CFrame = RootPart.CFrame * CF(0,0,-25)
918
    PART.Shape = "Ball"
919
    local bv = Instance.new("BodyVelocity")
920
    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
921
    bv.velocity = RootPart.CFrame.lookVector*600
922
    bv.Parent = PART
923
    bv.Name = "PROJECTILEVELOCITY"
924
    CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5))
925
    CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
926
    CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
927
    CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2))
928
    CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
929
    coroutine.resume(coroutine.create(function()
930
        for i = 1, 10 do
931
            Swait()
932
            PART.Transparency = PART.Transparency + 0.2/10
933
            PART.Size = PART.Size + VT(5,5,5)
934
            killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
935
        end
936
        PART:Destroy()
937
    end))
938
    for i=0, 1, 0.1 / Animation_Speed do
939
        Swait()
940
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
941
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
942
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
943
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
944
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
945
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
946
    end
947
    Speed = SPEED
948
    ATTACK = false
949
    Rooted = false
950
end
951
 
952
function GoldenGrasp()
953
    ATTACK = true
954
    Rooted = false
955
    local HASGRABBED = false
956
    local WELD = nil
957
    local TORS = nil
958
    local hitting = FIST.Touched:connect(function(hit)
959
        if hit.Parent:FindFirstChild("Humanoid") then
960
            if hit.Parent.Humanoid.Health ~= 0 then
961
                UNANCHOR = false
962
                TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
963
                TORS.Anchored = true
964
                TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
965
                WELD = weldBetween(RightArm,TORS)
966
                HASGRABBED = true
967
                Rooted = true
968
            end
969
        end
970
    end)
971
    for i=0, 1, 0.1 / Animation_Speed do
972
        Swait()
973
        if HASGRABBED == true then
974
            break
975
        end
976
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
977
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
978
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
979
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
980
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
981
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
982
    end
983
    hitting:disconnect()
984
    if HASGRABBED == true then
985
        TORS.Anchored = false
986
        RootPart.Anchored = true
987
        for i=0, 2, 0.1 / Animation_Speed do
988
            Swait()
989
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
990
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
991
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
992
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
993
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
994
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
995
        end
996
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
997
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
998
        local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
999
        SOUNDPART.CFrame = RootPart.CFrame
1000
        Debris:AddItem(SOUNDPART,5)
1001
        CreateSound("1295446488", SOUNDPART, 2, 1)
1002
        for i = 1, 15 do
1003
            Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
1004
        end
1005
        for i=0, 2, 0.1 / Animation_Speed do
1006
            Swait()
1007
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1008
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1009
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1010
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1011
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1012
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1013
        end
1014
        for i=0, 0.25, 0.1 / Animation_Speed do
1015
            Swait()
1016
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
1017
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
1018
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1019
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1020
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1021
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1022
        end
1023
        if HITFLOOR ~= nil then
1024
            CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
1025
        end
1026
        CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
1027
        WELD:remove()
1028
        for i = 1, 25 do
1029
            Swait()
1030
            killnearest(RootPart.Position,45,100,Torso.CFrame)
1031
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
1032
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1))
1033
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3))
1034
            Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1035
            Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15)
1036
        end
1037
    end
1038
    UNANCHOR = true
1039
    ATTACK = false
1040
    Rooted = false
1041
end
1042
 
1043
function Mach20()
1044
    local ORIGIN = RootPart.Position
1045
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
1046
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
1047
    local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
1048
    SOUNDPART.CFrame = RootPart.CFrame
1049
    Debris:AddItem(SOUNDPART,5)
1050
    CreateSound("1295446488", SOUNDPART, 2, 1)
1051
    RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
1052
    Swait()
1053
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
1054
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
1055
    local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
1056
    SOUNDPART.CFrame = RootPart.CFrame
1057
    Debris:AddItem(SOUNDPART,5)
1058
    CreateSound("1295446488", SOUNDPART, 2, 1)
1059
    if MRANDOM(1,8) == 1 then
1060
        ATTACK = true
1061
        Rooted = true
1062
        local FRUITSTABLE = {
1063
            {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
1064
            {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
1065
            {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
1066
        }
1067
        local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
1068
        local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
1069
        CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
1070
        FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
1071
        weldBetween(RightArm,FRUITMODEL)
1072
        for i=0, 4, 0.1 / Animation_Speed do
1073
            Swait()
1074
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1075
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1076
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1077
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1078
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1079
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1080
        end
1081
        CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
1082
        FRUITMODEL:remove()
1083
        for i = 1, 15 do
1084
            Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
1085
        end
1086
        for i=0, 0.5, 0.1 / Animation_Speed do
1087
            Swait()
1088
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1089
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1090
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1091
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1092
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1093
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1094
        end
1095
        ATTACK = false
1096
        Rooted = false
1097
    end
1098
end
1099
 
1100
function ImplosionCollision()
1101
    ATTACK = true
1102
    Rooted = true
1103
    CreateSound("169445572", RightArm, 10, 0.8)
1104
    for i=0, 8, 0.1 / Animation_Speed do
1105
        Swait()
1106
        turnto(Mouse.Hit.p)
1107
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
1108
        Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
1109
        MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
1110
        MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
1111
        MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
1112
        MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
1113
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1114
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1115
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1116
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1117
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1118
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1119
    end
1120
    for i=0, 0.15, 0.1 / Animation_Speed do
1121
        Swait()
1122
        turnto(Mouse.Hit.p)
1123
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1124
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1125
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1126
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1127
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1128
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1129
    end
1130
    MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
1131
    MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
1132
    coroutine.resume(coroutine.create(function()
1133
        Swait(100)
1134
        for i = 1, 5 do
1135
            MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1136
            CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
1137
            CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
1138
            CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
1139
            CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
1140
        end
1141
        killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1142
        for i = 1, 5 do
1143
            CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1144
            CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1145
        end
1146
        coroutine.resume(coroutine.create(function()
1147
            for i = 1, 50 do
1148
                Swait()
1149
                for i = 1, 1 do
1150
                    Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1151
                end
1152
                for i = 1, 2 do
1153
                    Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
1154
                end
1155
            end
1156
        end))
1157
    end))
1158
    for i=0, 4, 0.1 / Animation_Speed do
1159
        Swait()
1160
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1161
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1162
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1163
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1164
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1165
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1166
    end
1167
    ATTACK = false
1168
    Rooted = false
1169
end
1170
 
1171
--//=================================\\
1172
--||      ASSIGN THINGS TO KEYS
1173
--\\=================================//
1174
 
1175
function MouseDown(Mouse)
1176
    if ATTACK == false then
1177
    end
1178
end
1179
 
1180
function MouseUp(Mouse)
1181
HOLD = false
1182
end
1183
 
1184
function KeyDown(Key)
1185
    KEYHOLD = true
1186
    if Key == "z" and ATTACK == false then
1187
        GoldenPunch()
1188
    end
1189
 
1190
    if Key == "b" and ATTACK == false then
1191
        GoldenGrasp()
1192
    end
1193
 
1194
    if Key == "c" and ATTACK == false then
1195
        Teleport()
1196
    end
1197
 
1198
    if Key == "x" and ATTACK == false then
1199
        ImplosionCollision()
1200
    end
1201
 
1202
    if Key == "p" and ATTACK == false then
1203
        if Speed == 20 then
1204
            Speed = 150
1205
        elseif Speed == 150 then
1206
            Speed = 20
1207
        end
1208
    end
1209
end
1210
 
1211
function KeyUp(Key)
1212
    KEYHOLD = false
1213
end
1214
 
1215
    Mouse.Button1Down:connect(function(NEWKEY)
1216
        MouseDown(NEWKEY)
1217
    end)
1218
    Mouse.Button1Up:connect(function(NEWKEY)
1219
        MouseUp(NEWKEY)
1220
    end)
1221
    Mouse.KeyDown:connect(function(NEWKEY)
1222
        KeyDown(NEWKEY)
1223
    end)
1224
    Mouse.KeyUp:connect(function(NEWKEY)
1225
        KeyUp(NEWKEY)
1226
    end)
1227
 
1228
--//=================================\\
1229
--\\=================================//
1230
 
1231
 
1232
function unanchor()
1233
    if UNANCHOR == true then
1234
        g = Character:GetChildren()
1235
        for i = 1, #g do
1236
            if g[i].ClassName == "Part" then
1237
                g[i].Anchored = false
1238
            end
1239
        end
1240
    end
1241
end
1242
 
1243
 
1244
--//=================================\\
1245
--||    WRAP THE WHOLE SCRIPT UP
1246
--\\=================================//
1247
 
1248
Humanoid.Changed:connect(function(Jump)
1249
    if Jump == "Jump" and (Disable_Jump == true) then
1250
        Humanoid.Jump = false
1251
    end
1252
end)
1253
 
1254
while true do
1255
    Swait()
1256
    ANIMATE.Parent = nil
1257
    local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1258
    IDLEANIMATION:Play()
1259
    SINE = SINE + CHANGE
1260
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1261
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1262
    local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1263
    HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1264
    local WALKSPEEDVALUE = 0
1265
    if Speed < 35 then
1266
        WALKSPEEDVALUE = 6
1267
    else
1268
        WALKSPEEDVALUE = 3
1269
    end
1270
    if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1271
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
1272
        Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1273
        if Speed < 35 then
1274
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1275
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1276
        else
1277
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1278
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1279
        end
1280
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1281
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1282
        Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1283
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1284
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1285
    end
1286
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1287
        ANIM = "Jump"
1288
        if ATTACK == false then
1289
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1290
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1291
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1292
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1293
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1294
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1295
        end
1296
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1297
        ANIM = "Fall"
1298
        if ATTACK == false then
1299
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1300
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1301
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1302
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1303
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1304
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1305
        end
1306
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1307
        ANIM = "Idle"
1308
        if ATTACK == false then
1309
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1310
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1311
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1312
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1313
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1314
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1315
        end
1316
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
1317
        ANIM = "Walk"
1318
        WALK = WALK + 1 / Animation_Speed
1319
        if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1320
            WALK = 0
1321
            if WALKINGANIM == true then
1322
                WALKINGANIM = false
1323
            elseif WALKINGANIM == false then
1324
                WALKINGANIM = true
1325
            end
1326
        end
1327
        --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1328
        --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1329
        if ATTACK == false then
1330
            if Speed < 35 then
1331
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1332
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1333
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1334
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1335
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1336
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1337
            else
1338
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1339
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1340
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1341
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1342
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1343
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1344
            end
1345
        end
1346
    end
1347
    unanchor()
1348
    Humanoid.MaxHealth = "inf"
1349
    Humanoid.Health = "inf"
1350
    if Rooted == false then
1351
        Disable_Jump = false
1352
        Humanoid.WalkSpeed = Speed
1353
    elseif Rooted == true then
1354
        Disable_Jump = true
1355
        Humanoid.WalkSpeed = 0
1356
    end
1357
    local MATHS = {"0","1"}
1358
    Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1359
    Humanoid.PlatformStand = false
1360
end
1361
 
1362
--//=================================\\
1363
--\\=================================//
1364
 
1365
 
1366
 
1367
 
1368
 
1369
--//====================================================\\--
1370
--||                     END OF SCRIPT
1371
--\\====================================