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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | local rp = RealPlayer | |
| 9 | script.Parent = rp.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent then | |
| 35 | for _,f in pairs(t.Functions) do | |
| 36 | f(...) | |
| 37 | end | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=rp then return end | |
| 45 | m.Target = io.Target | |
| 46 | m.Hit = io.Hit | |
| 47 | if not io.isMouse then | |
| 48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 51 | end | |
| 52 | for _,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 61 | end | |
| 62 | end) | |
| 63 | Event.Parent = NLS([==[ | |
| 64 | local Player = game:GetService("Players").LocalPlayer
| |
| 65 | local Event = script:WaitForChild("UserInput_Event")
| |
| 66 | ||
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | print("VengefulProgram is sexy (; Dreamer#3158")
| |
| 147 | Player = game:GetService("Players").LocalPlayer
| |
| 148 | PlayerGui = Player.PlayerGui | |
| 149 | Cam = workspace.CurrentCamera | |
| 150 | Backpack = Player.Backpack | |
| 151 | Character = Player.Character | |
| 152 | Humanoid = Character.Humanoid | |
| 153 | Mouse = Player:GetMouse() | |
| 154 | RootPart = Character["HumanoidRootPart"] | |
| 155 | Torso = Character["Torso"] | |
| 156 | Head = Character["Head"] | |
| 157 | RightArm = Character["Right Arm"] | |
| 158 | LeftArm = Character["Left Arm"] | |
| 159 | RightLeg = Character["Right Leg"] | |
| 160 | LeftLeg = Character["Left Leg"] | |
| 161 | RootJoint = RootPart["RootJoint"] | |
| 162 | Neck = Torso["Neck"] | |
| 163 | RightShoulder = Torso["Right Shoulder"] | |
| 164 | LeftShoulder = Torso["Left Shoulder"] | |
| 165 | RightHip = Torso["Right Hip"] | |
| 166 | LeftHip = Torso["Left Hip"] | |
| 167 | local sick = Instance.new("Sound",Character)
| |
| 168 | sick.SoundId = "rbxassetid://165704299" | |
| 169 | sick.Looped = true | |
| 170 | sick.Pitch = 1 | |
| 171 | sick.Volume = 1 | |
| 172 | sick:Play() | |
| 173 | ||
| 174 | IT = Instance.new | |
| 175 | CF = CFrame.new | |
| 176 | VT = Vector3.new | |
| 177 | RAD = math.rad | |
| 178 | C3 = Color3.new | |
| 179 | UD2 = UDim2.new | |
| 180 | BRICKC = BrickColor.new | |
| 181 | ANGLES = CFrame.Angles | |
| 182 | EULER = CFrame.fromEulerAnglesXYZ | |
| 183 | COS = math.cos | |
| 184 | ACOS = math.acos | |
| 185 | SIN = math.sin | |
| 186 | ASIN = math.asin | |
| 187 | ABS = math.abs | |
| 188 | MRANDOM = math.random | |
| 189 | FLOOR = math.floor | |
| 190 | ||
| 191 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 192 | local NEWMESH = IT(MESH) | |
| 193 | if MESH == "SpecialMesh" then | |
| 194 | NEWMESH.MeshType = MESHTYPE | |
| 195 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 196 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 197 | end | |
| 198 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 199 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 200 | end | |
| 201 | end | |
| 202 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 203 | NEWMESH.Scale = SCALE | |
| 204 | NEWMESH.Parent = PARENT | |
| 205 | return NEWMESH | |
| 206 | end | |
| 207 | ||
| 208 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 209 | local NEWPART = IT("Part")
| |
| 210 | NEWPART.formFactor = FORMFACTOR | |
| 211 | NEWPART.Reflectance = REFLECTANCE | |
| 212 | NEWPART.Transparency = TRANSPARENCY | |
| 213 | NEWPART.CanCollide = false | |
| 214 | NEWPART.Locked = true | |
| 215 | NEWPART.Anchored = true | |
| 216 | if ANCHOR == false then | |
| 217 | NEWPART.Anchored = false | |
| 218 | end | |
| 219 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 220 | NEWPART.Name = NAME | |
| 221 | NEWPART.Size = SIZE | |
| 222 | NEWPART.Position = Torso.Position | |
| 223 | NEWPART.Material = MATERIAL | |
| 224 | NEWPART:BreakJoints() | |
| 225 | NEWPART.Parent = PARENT | |
| 226 | return NEWPART | |
| 227 | end | |
| 228 | ||
| 229 | --//=================================\\ | |
| 230 | --|| CUSTOMIZATION | |
| 231 | --\\=================================// | |
| 232 | ||
| 233 | Player_Size = 1 --Size of the player. | |
| 234 | Animation_Speed = 3 | |
| 235 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 236 | ||
| 237 | local Speed = 20 | |
| 238 | local Effects2 = {}
| |
| 239 | ||
| 240 | --//=================================\\ | |
| 241 | --|| END OF CUSTOMIZATION | |
| 242 | --\\=================================// | |
| 243 | ||
| 244 | local function weldBetween(a, b) | |
| 245 | local weldd = Instance.new("ManualWeld")
| |
| 246 | weldd.Part0 = a | |
| 247 | weldd.Part1 = b | |
| 248 | weldd.C0 = CFrame.new() | |
| 249 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 250 | weldd.Parent = a | |
| 251 | return weldd | |
| 252 | end | |
| 253 | ||
| 254 | --//=================================\\ | |
| 255 | --|| USEFUL VALUES | |
| 256 | --\\=================================// | |
| 257 | ||
| 258 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 259 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 260 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 261 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 262 | local CHANGEDEFENSE = 0 | |
| 263 | local CHANGEDAMAGE = 0 | |
| 264 | local CHANGEMOVEMENT = 0 | |
| 265 | local ANIM = "Idle" | |
| 266 | local ATTACK = false | |
| 267 | local EQUIPPED = false | |
| 268 | local HOLD = false | |
| 269 | local COMBO = 1 | |
| 270 | local Rooted = false | |
| 271 | local SINE = 0 | |
| 272 | local KEYHOLD = false | |
| 273 | local CHANGE = 2 / Animation_Speed | |
| 274 | local WALKINGANIM = false | |
| 275 | local WALK = 0 | |
| 276 | local VALUE1 = false | |
| 277 | local VALUE2 = false | |
| 278 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 279 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 280 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 281 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 282 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 283 | WEAPONGUI.Name = "Weapon GUI" | |
| 284 | local Weapon = IT("Model")
| |
| 285 | Weapon.Name = "Adds" | |
| 286 | local HITFLOOR = nil | |
| 287 | local Effects = IT("Folder", Weapon)
| |
| 288 | Effects.Name = "Effects" | |
| 289 | local ANIMATOR = Humanoid.Animator | |
| 290 | local ANIMATE = Character.Animate | |
| 291 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 292 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 293 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 294 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 295 | local UNANCHOR = true | |
| 296 | ||
| 297 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
| 298 | ||
| 299 | --//=================================\\ | |
| 300 | --\\=================================// | |
| 301 | ||
| 302 | ||
| 303 | --//=================================\\ | |
| 304 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 305 | --\\=================================// | |
| 306 | ||
| 307 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 308 | ArtificialHB.Name = "ArtificialHB" | |
| 309 | ||
| 310 | script:WaitForChild("ArtificialHB")
| |
| 311 | ||
| 312 | frame = Frame_Speed | |
| 313 | tf = 0 | |
| 314 | allowframeloss = false | |
| 315 | tossremainder = false | |
| 316 | lastframe = tick() | |
| 317 | script.ArtificialHB:Fire() | |
| 318 | ||
| 319 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 320 | tf = tf + s | |
| 321 | if tf >= frame then | |
| 322 | if allowframeloss then | |
| 323 | script.ArtificialHB:Fire() | |
| 324 | lastframe = tick() | |
| 325 | else | |
| 326 | for i = 1, math.floor(tf / frame) do | |
| 327 | script.ArtificialHB:Fire() | |
| 328 | end | |
| 329 | lastframe = tick() | |
| 330 | end | |
| 331 | if tossremainder then | |
| 332 | tf = 0 | |
| 333 | else | |
| 334 | tf = tf - frame * math.floor(tf / frame) | |
| 335 | end | |
| 336 | end | |
| 337 | end) | |
| 338 | ||
| 339 | --//=================================\\ | |
| 340 | --\\=================================// | |
| 341 | ||
| 342 | ||
| 343 | ||
| 344 | ||
| 345 | ||
| 346 | --//=================================\\ | |
| 347 | --|| SOME FUNCTIONS | |
| 348 | --\\=================================// | |
| 349 | ||
| 350 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 351 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 352 | end | |
| 353 | ||
| 354 | function PositiveAngle(NUMBER) | |
| 355 | if NUMBER >= 0 then | |
| 356 | NUMBER = 0 | |
| 357 | end | |
| 358 | return NUMBER | |
| 359 | end | |
| 360 | ||
| 361 | function NegativeAngle(NUMBER) | |
| 362 | if NUMBER <= 0 then | |
| 363 | NUMBER = 0 | |
| 364 | end | |
| 365 | return NUMBER | |
| 366 | end | |
| 367 | ||
| 368 | function Swait(NUMBER) | |
| 369 | if NUMBER == 0 or NUMBER == nil then | |
| 370 | ArtificialHB.Event:wait() | |
| 371 | else | |
| 372 | for i = 1, NUMBER do | |
| 373 | ArtificialHB.Event:wait() | |
| 374 | end | |
| 375 | end | |
| 376 | end | |
| 377 | ||
| 378 | function QuaternionFromCFrame(cf) | |
| 379 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 380 | local trace = m00 + m11 + m22 | |
| 381 | if trace > 0 then | |
| 382 | local s = math.sqrt(1 + trace) | |
| 383 | local recip = 0.5 / s | |
| 384 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 385 | else | |
| 386 | local i = 0 | |
| 387 | if m11 > m00 then | |
| 388 | i = 1 | |
| 389 | end | |
| 390 | if m22 > (i == 0 and m00 or m11) then | |
| 391 | i = 2 | |
| 392 | end | |
| 393 | if i == 0 then | |
| 394 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 395 | local recip = 0.5 / s | |
| 396 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 397 | elseif i == 1 then | |
| 398 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 399 | local recip = 0.5 / s | |
| 400 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 401 | elseif i == 2 then | |
| 402 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 403 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 404 | end | |
| 405 | end | |
| 406 | end | |
| 407 | ||
| 408 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 409 | local xs, ys, zs = x + x, y + y, z + z | |
| 410 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 411 | local xx = x * xs | |
| 412 | local xy = x * ys | |
| 413 | local xz = x * zs | |
| 414 | local yy = y * ys | |
| 415 | local yz = y * zs | |
| 416 | local zz = z * zs | |
| 417 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 418 | end | |
| 419 | ||
| 420 | function QuaternionSlerp(a, b, t) | |
| 421 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 422 | local startInterp, finishInterp; | |
| 423 | if cosTheta >= 0.0001 then | |
| 424 | if (1 - cosTheta) > 0.0001 then | |
| 425 | local theta = ACOS(cosTheta) | |
| 426 | local invSinTheta = 1 / SIN(theta) | |
| 427 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 428 | finishInterp = SIN(t * theta) * invSinTheta | |
| 429 | else | |
| 430 | startInterp = 1 - t | |
| 431 | finishInterp = t | |
| 432 | end | |
| 433 | else | |
| 434 | if (1 + cosTheta) > 0.0001 then | |
| 435 | local theta = ACOS(-cosTheta) | |
| 436 | local invSinTheta = 1 / SIN(theta) | |
| 437 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 438 | finishInterp = SIN(t * theta) * invSinTheta | |
| 439 | else | |
| 440 | startInterp = t - 1 | |
| 441 | finishInterp = t | |
| 442 | end | |
| 443 | end | |
| 444 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 445 | end | |
| 446 | ||
| 447 | function Clerp(a, b, t) | |
| 448 | local qa = {QuaternionFromCFrame(a)}
| |
| 449 | local qb = {QuaternionFromCFrame(b)}
| |
| 450 | local ax, ay, az = a.x, a.y, a.z | |
| 451 | local bx, by, bz = b.x, b.y, b.z | |
| 452 | local _t = 1 - t | |
| 453 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 454 | end | |
| 455 | ||
| 456 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 457 | local frame = IT("Frame")
| |
| 458 | frame.BackgroundTransparency = TRANSPARENCY | |
| 459 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 460 | frame.Position = POSITION | |
| 461 | frame.Size = SIZE | |
| 462 | frame.BackgroundColor3 = COLOR | |
| 463 | frame.BorderColor3 = BORDERCOLOR | |
| 464 | frame.Name = NAME | |
| 465 | frame.Parent = PARENT | |
| 466 | return frame | |
| 467 | end | |
| 468 | ||
| 469 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 470 | local label = IT("TextLabel")
| |
| 471 | label.BackgroundTransparency = 1 | |
| 472 | label.Size = UD2(1, 0, 1, 0) | |
| 473 | label.Position = UD2(0, 0, 0, 0) | |
| 474 | label.TextColor3 = TEXTCOLOR | |
| 475 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 476 | label.TextTransparency = TRANSPARENCY | |
| 477 | label.FontSize = TEXTFONTSIZE | |
| 478 | label.Font = TEXTFONT | |
| 479 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 480 | label.TextScaled = false | |
| 481 | label.Text = TEXT | |
| 482 | label.Name = NAME | |
| 483 | label.Parent = PARENT | |
| 484 | return label | |
| 485 | end | |
| 486 | ||
| 487 | function NoOutlines(PART) | |
| 488 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 489 | end | |
| 490 | ||
| 491 | ||
| 492 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 493 | local NEWWELD = IT(TYPE) | |
| 494 | NEWWELD.Part0 = PART0 | |
| 495 | NEWWELD.Part1 = PART1 | |
| 496 | NEWWELD.C0 = C0 | |
| 497 | NEWWELD.C1 = C1 | |
| 498 | NEWWELD.Parent = PARENT | |
| 499 | return NEWWELD | |
| 500 | end | |
| 501 | ||
| 502 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 503 | local NEWSOUND = nil | |
| 504 | coroutine.resume(coroutine.create(function() | |
| 505 | NEWSOUND = IT("Sound", PARENT)
| |
| 506 | NEWSOUND.Volume = VOLUME | |
| 507 | NEWSOUND.Pitch = PITCH | |
| 508 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 509 | Swait() | |
| 510 | NEWSOUND:play() | |
| 511 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 512 | end)) | |
| 513 | return NEWSOUND | |
| 514 | end | |
| 515 | ||
| 516 | function CFrameFromTopBack(at, top, back) | |
| 517 | local right = top:Cross(back) | |
| 518 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 519 | end | |
| 520 | ||
| 521 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 522 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 523 | local mesh = IT("SpecialMesh",wave)
| |
| 524 | mesh.MeshType = "FileMesh" | |
| 525 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 526 | mesh.Scale = SIZE | |
| 527 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 528 | wave.CFrame = CFRAME | |
| 529 | coroutine.resume(coroutine.create(function(PART) | |
| 530 | for i = 1, WAIT do | |
| 531 | Swait() | |
| 532 | mesh.Scale = mesh.Scale + GROW | |
| 533 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 534 | if DOESROT == true then | |
| 535 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 536 | end | |
| 537 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 538 | if wave.Transparency > 0.99 then | |
| 539 | wave:remove() | |
| 540 | end | |
| 541 | end | |
| 542 | end)) | |
| 543 | end | |
| 544 | ||
| 545 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 546 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 547 | local mesh = IT("SpecialMesh",wave)
| |
| 548 | mesh.MeshType = "FileMesh" | |
| 549 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 550 | mesh.Scale = SIZE | |
| 551 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 552 | wave.CFrame = CFRAME | |
| 553 | coroutine.resume(coroutine.create(function(PART) | |
| 554 | for i = 1, WAIT do | |
| 555 | Swait() | |
| 556 | mesh.Scale = mesh.Scale + GROW | |
| 557 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 558 | if DOESROT == true then | |
| 559 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 560 | end | |
| 561 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 562 | if wave.Transparency > 0.99 then | |
| 563 | wave:remove() | |
| 564 | end | |
| 565 | end | |
| 566 | end)) | |
| 567 | end | |
| 568 | ||
| 569 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 570 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 571 | local mesh = IT("SpecialMesh",wave)
| |
| 572 | mesh.MeshType = "FileMesh" | |
| 573 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 574 | mesh.Scale = SIZE | |
| 575 | wave.CFrame = CFRAME | |
| 576 | coroutine.resume(coroutine.create(function(PART) | |
| 577 | for i = 1, WAIT do | |
| 578 | Swait() | |
| 579 | mesh.Scale = mesh.Scale + GROW | |
| 580 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 581 | if DOESROT == true then | |
| 582 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 583 | end | |
| 584 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 585 | if wave.Transparency > 0.99 then | |
| 586 | wave:remove() | |
| 587 | end | |
| 588 | end | |
| 589 | end)) | |
| 590 | end | |
| 591 | ||
| 592 | ||
| 593 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 594 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 595 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 596 | wave.CFrame = CFRAME | |
| 597 | coroutine.resume(coroutine.create(function(PART) | |
| 598 | for i = 1, WAIT do | |
| 599 | Swait() | |
| 600 | mesh.Scale = mesh.Scale * GROW | |
| 601 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 602 | if wave.Transparency > 0.99 then | |
| 603 | wave:remove() | |
| 604 | end | |
| 605 | end | |
| 606 | end)) | |
| 607 | end | |
| 608 | ||
| 609 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 610 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 611 | local mesh = IT("SpecialMesh",wave)
| |
| 612 | mesh.MeshType = "Sphere" | |
| 613 | mesh.Scale = SIZE | |
| 614 | mesh.Offset = VT(0,0,0) | |
| 615 | wave.CFrame = CFRAME | |
| 616 | coroutine.resume(coroutine.create(function(PART) | |
| 617 | for i = 1, WAIT do | |
| 618 | Swait() | |
| 619 | mesh.Scale = mesh.Scale + GROW | |
| 620 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 621 | if wave.Transparency > 0.99 then | |
| 622 | wave:remove() | |
| 623 | end | |
| 624 | end | |
| 625 | end)) | |
| 626 | end | |
| 627 | ||
| 628 | function MakeForm(PART,TYPE) | |
| 629 | if TYPE == "Cyl" then | |
| 630 | local MSH = IT("CylinderMesh",PART)
| |
| 631 | elseif TYPE == "Ball" then | |
| 632 | local MSH = IT("SpecialMesh",PART)
| |
| 633 | MSH.MeshType = "Sphere" | |
| 634 | elseif TYPE == "Wedge" then | |
| 635 | local MSH = IT("SpecialMesh",PART)
| |
| 636 | MSH.MeshType = "Wedge" | |
| 637 | end | |
| 638 | end | |
| 639 | ||
| 640 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 641 | if FLOOR ~= nil then | |
| 642 | coroutine.resume(coroutine.create(function() | |
| 643 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 644 | PART.CFrame = CF(POSITION) | |
| 645 | for i = 1, 45 do | |
| 646 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 647 | RingPiece.Material = FLOOR.Material | |
| 648 | RingPiece.Color = FLOOR.Color | |
| 649 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 650 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 651 | end | |
| 652 | PART:remove() | |
| 653 | end)) | |
| 654 | end | |
| 655 | end | |
| 656 | ||
| 657 | function CheckTableForString(Table, String) | |
| 658 | for i, v in pairs(Table) do | |
| 659 | if string.find(string.lower(String), string.lower(v)) then | |
| 660 | return true | |
| 661 | end | |
| 662 | end | |
| 663 | return false | |
| 664 | end | |
| 665 | ||
| 666 | function CheckIntangible(Hit) | |
| 667 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 668 | if Hit and Hit.Parent then | |
| 669 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 670 | return true | |
| 671 | end | |
| 672 | end | |
| 673 | return false | |
| 674 | end | |
| 675 | ||
| 676 | Debris = game:GetService("Debris")
| |
| 677 | ||
| 678 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 679 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 680 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 681 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 682 | if RayHit and CheckIntangible(RayHit) then | |
| 683 | if DelayIfHit then | |
| 684 | wait() | |
| 685 | end | |
| 686 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 687 | end | |
| 688 | return RayHit, RayPos, RayNormal | |
| 689 | end | |
| 690 | ||
| 691 | function turnto(position) | |
| 692 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 693 | end | |
| 694 | ||
| 695 | --//=================================\\ | |
| 696 | --|| WEAPON CREATION | |
| 697 | --\\=================================// | |
| 698 | ||
| 699 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
| 700 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 701 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
| 702 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 703 | ||
| 704 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 705 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 706 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 707 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 708 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 709 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 710 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
| 711 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 712 | ||
| 713 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Gold", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
| 714 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 715 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
| 716 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 717 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 718 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 719 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 720 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 721 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
| 722 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 723 | ||
| 724 | for _, c in pairs(Weapon:GetChildren()) do | |
| 725 | if c.ClassName == "Part" then | |
| 726 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 727 | end | |
| 728 | end | |
| 729 | ||
| 730 | Weapon.Parent = Character | |
| 731 | ||
| 732 | Humanoid.Died:connect(function() | |
| 733 | ATTACK = true | |
| 734 | end) | |
| 735 | ||
| 736 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 737 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 738 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 739 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 740 | ||
| 741 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Golden Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 742 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Golden Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
| 743 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
| 744 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
| 745 | ||
| 746 | --//=================================\\ | |
| 747 | --|| DAMAGE FUNCTIONS | |
| 748 | --\\=================================// | |
| 749 | ||
| 750 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 751 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 752 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 753 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 754 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 755 | BODYPOSITION.P = 2000 | |
| 756 | BODYPOSITION.D = 100 | |
| 757 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 758 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 759 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 760 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 761 | BILLBOARDGUI.Adornee = STATPART | |
| 762 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 763 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 764 | BILLBOARDGUI.AlwaysOnTop = false | |
| 765 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 766 | TEXTLABEL.BackgroundTransparency = 1 | |
| 767 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 768 | TEXTLABEL.Text = TEXT | |
| 769 | TEXTLABEL.Font = "SciFi" | |
| 770 | TEXTLABEL.FontSize="Size42" | |
| 771 | TEXTLABEL.TextColor3 = COLOR | |
| 772 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 773 | TEXTLABEL.TextScaled = true | |
| 774 | TEXTLABEL.TextWrapped = true | |
| 775 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 776 | if LABELTYPE == "Normal" then | |
| 777 | for i = 1, 30 do | |
| 778 | Swait() | |
| 779 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 780 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 781 | end | |
| 782 | elseif LABELTYPE == "Debuff" then | |
| 783 | for i = 1, 30 do | |
| 784 | Swait() | |
| 785 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 786 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 787 | end | |
| 788 | elseif LABELTYPE == "Shock" then | |
| 789 | local ORIGIN = STATPART.Position | |
| 790 | for i = 1, 30 do | |
| 791 | Swait() | |
| 792 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 793 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 794 | end | |
| 795 | end | |
| 796 | THEPART.Parent = nil | |
| 797 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 798 | end | |
| 799 | ||
| 800 | --//=================================\\ | |
| 801 | --|| DAMAGING | |
| 802 | --\\=================================// | |
| 803 | ||
| 804 | function killnearest(position,range,maxstrength,direction) | |
| 805 | for i,v in ipairs(workspace:GetChildren()) do | |
| 806 | local body = v:GetChildren() | |
| 807 | for part = 1, #body do | |
| 808 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 809 | if(body[part].Position - position).Magnitude < range then | |
| 810 | if v.ClassName == "Model" then | |
| 811 | --v:BreakJoints() | |
| 812 | end | |
| 813 | local POS = position | |
| 814 | coroutine.resume(coroutine.create(function() | |
| 815 | body[part].Anchored = true | |
| 816 | body[part].Parent = Effects | |
| 817 | body[part].CanCollide = true | |
| 818 | local SIZE = body[part].Size | |
| 819 | body[part].Material = "Neon" | |
| 820 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 821 | for i = 1, 75 do | |
| 822 | Swait() | |
| 823 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 824 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 825 | end | |
| 826 | coroutine.resume(coroutine.create(function() | |
| 827 | while true do | |
| 828 | Swait() | |
| 829 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 830 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 831 | end | |
| 832 | end)) | |
| 833 | body[part].Anchored = false | |
| 834 | body[part].Velocity = direction.lookVector*maxstrength | |
| 835 | end)) | |
| 836 | end | |
| 837 | end | |
| 838 | end | |
| 839 | if v.ClassName == "Part" then | |
| 840 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 841 | local POS = position | |
| 842 | coroutine.resume(coroutine.create(function() | |
| 843 | v.Anchored = true | |
| 844 | v.Parent = Effects | |
| 845 | local SIZE = v.Size | |
| 846 | v.Material = "Neon" | |
| 847 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 848 | for i = 1, 75 do | |
| 849 | Swait() | |
| 850 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 851 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 852 | end | |
| 853 | coroutine.resume(coroutine.create(function() | |
| 854 | while true do | |
| 855 | Swait() | |
| 856 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 857 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 858 | end | |
| 859 | end)) | |
| 860 | v.Anchored = false | |
| 861 | v.Velocity = direction.lookVector*maxstrength | |
| 862 | end)) | |
| 863 | end | |
| 864 | end | |
| 865 | end | |
| 866 | end | |
| 867 | ||
| 868 | --//=================================\\ | |
| 869 | --|| ATTACK FUNCTIONS AND STUFF | |
| 870 | --\\=================================// | |
| 871 | ||
| 872 | function AttackTemplate() | |
| 873 | ATTACK = true | |
| 874 | Rooted = false | |
| 875 | for i=0, 1, 0.1 / Animation_Speed do | |
| 876 | Swait() | |
| 877 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 881 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 882 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 883 | end | |
| 884 | ATTACK = false | |
| 885 | Rooted = false | |
| 886 | end | |
| 887 | ||
| 888 | function GoldenPunch() | |
| 889 | ATTACK = true | |
| 890 | Rooted = false | |
| 891 | local SPEED = Speed | |
| 892 | Speed = 8 | |
| 893 | CreateSound("169445572", RightArm, 10, 1.1)
| |
| 894 | for i=0, 4, 0.1 / Animation_Speed do | |
| 895 | Swait() | |
| 896 | turnto(Mouse.Hit.p) | |
| 897 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) | |
| 898 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) | |
| 899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 903 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 905 | end | |
| 906 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 907 | Swait() | |
| 908 | turnto(Mouse.Hit.p) | |
| 909 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 910 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 911 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 912 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 913 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 914 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 915 | end | |
| 916 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false) | |
| 917 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 918 | PART.Shape = "Ball" | |
| 919 | local bv = Instance.new("BodyVelocity")
| |
| 920 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 921 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 922 | bv.Parent = PART | |
| 923 | bv.Name = "PROJECTILEVELOCITY" | |
| 924 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5)) | |
| 925 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3)) | |
| 926 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2)) | |
| 927 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2)) | |
| 928 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 929 | coroutine.resume(coroutine.create(function() | |
| 930 | for i = 1, 10 do | |
| 931 | Swait() | |
| 932 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 933 | PART.Size = PART.Size + VT(5,5,5) | |
| 934 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
| 935 | end | |
| 936 | PART:Destroy() | |
| 937 | end)) | |
| 938 | for i=0, 1, 0.1 / Animation_Speed do | |
| 939 | Swait() | |
| 940 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 941 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 942 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 943 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 944 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 945 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 946 | end | |
| 947 | Speed = SPEED | |
| 948 | ATTACK = false | |
| 949 | Rooted = false | |
| 950 | end | |
| 951 | ||
| 952 | function GoldenGrasp() | |
| 953 | ATTACK = true | |
| 954 | Rooted = false | |
| 955 | local HASGRABBED = false | |
| 956 | local WELD = nil | |
| 957 | local TORS = nil | |
| 958 | local hitting = FIST.Touched:connect(function(hit) | |
| 959 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 960 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 961 | UNANCHOR = false | |
| 962 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 963 | TORS.Anchored = true | |
| 964 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 965 | WELD = weldBetween(RightArm,TORS) | |
| 966 | HASGRABBED = true | |
| 967 | Rooted = true | |
| 968 | end | |
| 969 | end | |
| 970 | end) | |
| 971 | for i=0, 1, 0.1 / Animation_Speed do | |
| 972 | Swait() | |
| 973 | if HASGRABBED == true then | |
| 974 | break | |
| 975 | end | |
| 976 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 979 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 980 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 981 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 982 | end | |
| 983 | hitting:disconnect() | |
| 984 | if HASGRABBED == true then | |
| 985 | TORS.Anchored = false | |
| 986 | RootPart.Anchored = true | |
| 987 | for i=0, 2, 0.1 / Animation_Speed do | |
| 988 | Swait() | |
| 989 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 995 | end | |
| 996 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) | |
| 997 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) | |
| 998 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 999 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1000 | Debris:AddItem(SOUNDPART,5) | |
| 1001 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 1002 | for i = 1, 15 do | |
| 1003 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
| 1004 | end | |
| 1005 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1006 | Swait() | |
| 1007 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1013 | end | |
| 1014 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 1015 | Swait() | |
| 1016 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1017 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1018 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1019 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1020 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1021 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1022 | end | |
| 1023 | if HITFLOOR ~= nil then | |
| 1024 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
| 1025 | end | |
| 1026 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 1027 | WELD:remove() | |
| 1028 | for i = 1, 25 do | |
| 1029 | Swait() | |
| 1030 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
| 1031 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) | |
| 1032 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1)) | |
| 1033 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3)) | |
| 1034 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 1035 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15) | |
| 1036 | end | |
| 1037 | end | |
| 1038 | UNANCHOR = true | |
| 1039 | ATTACK = false | |
| 1040 | Rooted = false | |
| 1041 | end | |
| 1042 | ||
| 1043 | function Mach20() | |
| 1044 | local ORIGIN = RootPart.Position | |
| 1045 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 1046 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 1047 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 1048 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1049 | Debris:AddItem(SOUNDPART,5) | |
| 1050 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 1051 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
| 1052 | Swait() | |
| 1053 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 1054 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 1055 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 1056 | SOUNDPART.CFrame = RootPart.CFrame | |
| 1057 | Debris:AddItem(SOUNDPART,5) | |
| 1058 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 1059 | if MRANDOM(1,8) == 1 then | |
| 1060 | ATTACK = true | |
| 1061 | Rooted = true | |
| 1062 | local FRUITSTABLE = {
| |
| 1063 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
| |
| 1064 | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
| |
| 1065 | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
| |
| 1066 | } | |
| 1067 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
| 1068 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
| 1069 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
| |
| 1070 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
| 1071 | weldBetween(RightArm,FRUITMODEL) | |
| 1072 | for i=0, 4, 0.1 / Animation_Speed do | |
| 1073 | Swait() | |
| 1074 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1075 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1076 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1077 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1078 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1079 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1080 | end | |
| 1081 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
| |
| 1082 | FRUITMODEL:remove() | |
| 1083 | for i = 1, 15 do | |
| 1084 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
| 1085 | end | |
| 1086 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1087 | Swait() | |
| 1088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1092 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1094 | end | |
| 1095 | ATTACK = false | |
| 1096 | Rooted = false | |
| 1097 | end | |
| 1098 | end | |
| 1099 | ||
| 1100 | function ImplosionCollision() | |
| 1101 | ATTACK = true | |
| 1102 | Rooted = true | |
| 1103 | CreateSound("169445572", RightArm, 10, 0.8)
| |
| 1104 | for i=0, 8, 0.1 / Animation_Speed do | |
| 1105 | Swait() | |
| 1106 | turnto(Mouse.Hit.p) | |
| 1107 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2)) | |
| 1108 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1) | |
| 1109 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
| 1110 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0) | |
| 1111 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) | |
| 1112 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) | |
| 1113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1119 | end | |
| 1120 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1121 | Swait() | |
| 1122 | turnto(Mouse.Hit.p) | |
| 1123 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1127 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1129 | end | |
| 1130 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04)) | |
| 1131 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
| 1132 | coroutine.resume(coroutine.create(function() | |
| 1133 | Swait(100) | |
| 1134 | for i = 1, 5 do | |
| 1135 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
| 1136 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i)) | |
| 1137 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i)) | |
| 1138 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i)) | |
| 1139 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i)) | |
| 1140 | end | |
| 1141 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
| 1142 | for i = 1, 5 do | |
| 1143 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 1144 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 1145 | end | |
| 1146 | coroutine.resume(coroutine.create(function() | |
| 1147 | for i = 1, 50 do | |
| 1148 | Swait() | |
| 1149 | for i = 1, 1 do | |
| 1150 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 1151 | end | |
| 1152 | for i = 1, 2 do | |
| 1153 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3) | |
| 1154 | end | |
| 1155 | end | |
| 1156 | end)) | |
| 1157 | end)) | |
| 1158 | for i=0, 4, 0.1 / Animation_Speed do | |
| 1159 | Swait() | |
| 1160 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1164 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1166 | end | |
| 1167 | ATTACK = false | |
| 1168 | Rooted = false | |
| 1169 | end | |
| 1170 | ||
| 1171 | --//=================================\\ | |
| 1172 | --|| ASSIGN THINGS TO KEYS | |
| 1173 | --\\=================================// | |
| 1174 | ||
| 1175 | function MouseDown(Mouse) | |
| 1176 | if ATTACK == false then | |
| 1177 | end | |
| 1178 | end | |
| 1179 | ||
| 1180 | function MouseUp(Mouse) | |
| 1181 | HOLD = false | |
| 1182 | end | |
| 1183 | ||
| 1184 | function KeyDown(Key) | |
| 1185 | KEYHOLD = true | |
| 1186 | if Key == "z" and ATTACK == false then | |
| 1187 | GoldenPunch() | |
| 1188 | end | |
| 1189 | ||
| 1190 | if Key == "b" and ATTACK == false then | |
| 1191 | GoldenGrasp() | |
| 1192 | end | |
| 1193 | ||
| 1194 | if Key == "c" and ATTACK == false then | |
| 1195 | Teleport() | |
| 1196 | end | |
| 1197 | ||
| 1198 | if Key == "x" and ATTACK == false then | |
| 1199 | ImplosionCollision() | |
| 1200 | end | |
| 1201 | ||
| 1202 | if Key == "p" and ATTACK == false then | |
| 1203 | if Speed == 20 then | |
| 1204 | Speed = 150 | |
| 1205 | elseif Speed == 150 then | |
| 1206 | Speed = 20 | |
| 1207 | end | |
| 1208 | end | |
| 1209 | end | |
| 1210 | ||
| 1211 | function KeyUp(Key) | |
| 1212 | KEYHOLD = false | |
| 1213 | end | |
| 1214 | ||
| 1215 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1216 | MouseDown(NEWKEY) | |
| 1217 | end) | |
| 1218 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1219 | MouseUp(NEWKEY) | |
| 1220 | end) | |
| 1221 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1222 | KeyDown(NEWKEY) | |
| 1223 | end) | |
| 1224 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1225 | KeyUp(NEWKEY) | |
| 1226 | end) | |
| 1227 | ||
| 1228 | --//=================================\\ | |
| 1229 | --\\=================================// | |
| 1230 | ||
| 1231 | ||
| 1232 | function unanchor() | |
| 1233 | if UNANCHOR == true then | |
| 1234 | g = Character:GetChildren() | |
| 1235 | for i = 1, #g do | |
| 1236 | if g[i].ClassName == "Part" then | |
| 1237 | g[i].Anchored = false | |
| 1238 | end | |
| 1239 | end | |
| 1240 | end | |
| 1241 | end | |
| 1242 | ||
| 1243 | ||
| 1244 | --//=================================\\ | |
| 1245 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1246 | --\\=================================// | |
| 1247 | ||
| 1248 | Humanoid.Changed:connect(function(Jump) | |
| 1249 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1250 | Humanoid.Jump = false | |
| 1251 | end | |
| 1252 | end) | |
| 1253 | ||
| 1254 | while true do | |
| 1255 | Swait() | |
| 1256 | ANIMATE.Parent = nil | |
| 1257 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1258 | IDLEANIMATION:Play() | |
| 1259 | SINE = SINE + CHANGE | |
| 1260 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1261 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1262 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1263 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1264 | local WALKSPEEDVALUE = 0 | |
| 1265 | if Speed < 35 then | |
| 1266 | WALKSPEEDVALUE = 6 | |
| 1267 | else | |
| 1268 | WALKSPEEDVALUE = 3 | |
| 1269 | end | |
| 1270 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
| 1271 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
| 1272 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1273 | if Speed < 35 then | |
| 1274 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1275 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1276 | else | |
| 1277 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1278 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1279 | end | |
| 1280 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
| 1281 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1282 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1283 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1284 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1285 | end | |
| 1286 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1287 | ANIM = "Jump" | |
| 1288 | if ATTACK == false then | |
| 1289 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1293 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1295 | end | |
| 1296 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1297 | ANIM = "Fall" | |
| 1298 | if ATTACK == false then | |
| 1299 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1303 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1305 | end | |
| 1306 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1307 | ANIM = "Idle" | |
| 1308 | if ATTACK == false then | |
| 1309 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1315 | end | |
| 1316 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
| 1317 | ANIM = "Walk" | |
| 1318 | WALK = WALK + 1 / Animation_Speed | |
| 1319 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1320 | WALK = 0 | |
| 1321 | if WALKINGANIM == true then | |
| 1322 | WALKINGANIM = false | |
| 1323 | elseif WALKINGANIM == false then | |
| 1324 | WALKINGANIM = true | |
| 1325 | end | |
| 1326 | end | |
| 1327 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1328 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1329 | if ATTACK == false then | |
| 1330 | if Speed < 35 then | |
| 1331 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1332 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1333 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1334 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1335 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1336 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1337 | else | |
| 1338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1342 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1344 | end | |
| 1345 | end | |
| 1346 | end | |
| 1347 | unanchor() | |
| 1348 | Humanoid.MaxHealth = "inf" | |
| 1349 | Humanoid.Health = "inf" | |
| 1350 | if Rooted == false then | |
| 1351 | Disable_Jump = false | |
| 1352 | Humanoid.WalkSpeed = Speed | |
| 1353 | elseif Rooted == true then | |
| 1354 | Disable_Jump = true | |
| 1355 | Humanoid.WalkSpeed = 0 | |
| 1356 | end | |
| 1357 | local MATHS = {"0","1"}
| |
| 1358 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1359 | Humanoid.PlatformStand = false | |
| 1360 | end | |
| 1361 | ||
| 1362 | --//=================================\\ | |
| 1363 | --\\=================================// | |
| 1364 | ||
| 1365 | ||
| 1366 | ||
| 1367 | ||
| 1368 | ||
| 1369 | --//====================================================\\-- | |
| 1370 | --|| END OF SCRIPT | |
| 1371 | --\\==================================== |