View difference between Paste ID: GNDuTkFf and QLsSkGaS
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--//====================================================\\--
84
--||			   CREATED BY SHACKLUSTER
85
--\\====================================================//--
86
87
wait(0.2)
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
local sick = Instance.new("Sound",Torso)
109
sick.SoundId = "rbxassetid://152000442"
110
sick.Looped = true
111
sick.Pitch = 1
112
sick.Volume = 1
113
sick:Play()
114
115
IT = Instance.new
116
CF = CFrame.new
117
VT = Vector3.new
118
RAD = math.rad
119
C3 = Color3.new
120
UD2 = UDim2.new
121
BRICKC = BrickColor.new
122
ANGLES = CFrame.Angles
123
EULER = CFrame.fromEulerAnglesXYZ
124
COS = math.cos
125
ACOS = math.acos
126
SIN = math.sin
127
ASIN = math.asin
128
ABS = math.abs
129
MRANDOM = math.random
130
FLOOR = math.floor
131
132
--//=================================\\
133
--|| 	      USEFUL VALUES
134
--\\=================================//
135
136
Animation_Speed = 3
137
Humanoid.HipHeight = 1
138
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
139
local Speed = 75
140
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
141
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
142
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
143
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
144
local DAMAGEMULTIPLIER = 1
145
local ANIM = "Idle"
146
local ATTACK = false
147
local EQUIPPED = false
148
local HOLD = false
149
local COMBO = 1
150
local Rooted = false
151
local SINE = 0
152
local KEYHOLD = false
153
local CHANGE = 2 / Animation_Speed
154
local WALKINGANIM = false
155
local VALUE1 = false
156
local VALUE2 = false
157
local ROBLOXIDLEANIMATION = IT("Animation")
158
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
159
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
160
--ROBLOXIDLEANIMATION.Parent = Humanoid
161
local WEAPONGUI = IT("ScreenGui", PlayerGui)
162
WEAPONGUI.Name = "Weapon GUI"
163
local Weapon = IT("Model")
164
Weapon.Name = "Adds"
165
local Effects = IT("Folder", Weapon)
166
Effects.Name = "Effects"
167
local ANIMATOR = Humanoid.Animator
168
local ANIMATE = Character.Animate
169
local UNANCHOR = true
170
local FORCEWINGS = false
171
172
--//=================================\\
173
--\\=================================//
174
175
176
--//=================================\\
177
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
178
--\\=================================//
179
180
ArtificialHB = Instance.new("BindableEvent", script)
181
ArtificialHB.Name = "ArtificialHB"
182
183
script:WaitForChild("ArtificialHB")
184
185
frame = Frame_Speed
186
tf = 0
187
allowframeloss = false
188
tossremainder = false
189
lastframe = tick()
190
script.ArtificialHB:Fire()
191
192
game:GetService("RunService").Heartbeat:connect(function(s, p)
193
	tf = tf + s
194
	if tf >= frame then
195
		if allowframeloss then
196
			script.ArtificialHB:Fire()
197
			lastframe = tick()
198
		else
199
			for i = 1, math.floor(tf / frame) do
200
				script.ArtificialHB:Fire()
201
			end
202
		lastframe = tick()
203
		end
204
		if tossremainder then
205
			tf = 0
206
		else
207
			tf = tf - frame * math.floor(tf / frame)
208
		end
209
	end
210
end)
211
212
--//=================================\\
213
--\\=================================//
214
215
--//=================================\\
216
--|| 	      SOME FUNCTIONS
217
--\\=================================//
218
219
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
220
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
221
end
222
223
function PositiveAngle(NUMBER)
224
	if NUMBER >= 0 then
225
		NUMBER = 0
226
	end
227
	return NUMBER
228
end
229
230
function NegativeAngle(NUMBER)
231
	if NUMBER <= 0 then
232
		NUMBER = 0
233
	end
234
	return NUMBER
235
end
236
237
function Swait(NUMBER)
238
	if NUMBER == 0 or NUMBER == nil then
239
		ArtificialHB.Event:wait()
240
	else
241
		for i = 1, NUMBER do
242
			ArtificialHB.Event:wait()
243
		end
244
	end
245
end
246
247
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
248
	local NEWMESH = IT(MESH)
249
	if MESH == "SpecialMesh" then
250
		NEWMESH.MeshType = MESHTYPE
251
		if MESHID ~= "nil" and MESHID ~= "" then
252
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
253
		end
254
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
255
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
256
		end
257
	end
258
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
259
	NEWMESH.Scale = SCALE
260
	NEWMESH.Parent = PARENT
261
	return NEWMESH
262
end
263
264
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
265
	local NEWPART = IT("Part")
266
	NEWPART.formFactor = FORMFACTOR
267
	NEWPART.Reflectance = REFLECTANCE
268
	NEWPART.Transparency = TRANSPARENCY
269
	NEWPART.CanCollide = false
270
	NEWPART.Locked = true
271
	NEWPART.Anchored = true
272
	if ANCHOR == false then
273
		NEWPART.Anchored = false
274
	end
275
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
276
	NEWPART.Name = NAME
277
	NEWPART.Size = SIZE
278
	NEWPART.Position = Torso.Position
279
	NEWPART.Material = MATERIAL
280
	NEWPART:BreakJoints()
281
	NEWPART.Parent = PARENT
282
	return NEWPART
283
end
284
285
function QuaternionFromCFrame(cf)
286
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
287
	local trace = m00 + m11 + m22
288
	if trace > 0 then 
289
		local s = math.sqrt(1 + trace)
290
		local recip = 0.5 / s
291
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
292
	else
293
		local i = 0
294
		if m11 > m00 then
295
			i = 1
296
		end
297
		if m22 > (i == 0 and m00 or m11) then
298
			i = 2
299
		end
300
		if i == 0 then
301
			local s = math.sqrt(m00 - m11 - m22 + 1)
302
			local recip = 0.5 / s
303
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
304
		elseif i == 1 then
305
			local s = math.sqrt(m11 - m22 - m00 + 1)
306
			local recip = 0.5 / s
307
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
308
		elseif i == 2 then
309
			local s = math.sqrt(m22 - m00 - m11 + 1)
310
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
311
		end
312
	end
313
end
314
 
315
function QuaternionToCFrame(px, py, pz, x, y, z, w)
316
	local xs, ys, zs = x + x, y + y, z + z
317
	local wx, wy, wz = w * xs, w * ys, w * zs
318
	local xx = x * xs
319
	local xy = x * ys
320
	local xz = x * zs
321
	local yy = y * ys
322
	local yz = y * zs
323
	local zz = z * zs
324
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
325
end
326
 
327
function QuaternionSlerp(a, b, t)
328
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
329
	local startInterp, finishInterp;
330
	if cosTheta >= 0.0001 then
331
		if (1 - cosTheta) > 0.0001 then
332
			local theta = ACOS(cosTheta)
333
			local invSinTheta = 1 / SIN(theta)
334
			startInterp = SIN((1 - t) * theta) * invSinTheta
335
			finishInterp = SIN(t * theta) * invSinTheta
336
		else
337
			startInterp = 1 - t
338
			finishInterp = t
339
		end
340
	else
341
		if (1 + cosTheta) > 0.0001 then
342
			local theta = ACOS(-cosTheta)
343
			local invSinTheta = 1 / SIN(theta)
344
			startInterp = SIN((t - 1) * theta) * invSinTheta
345
			finishInterp = SIN(t * theta) * invSinTheta
346
		else
347
			startInterp = t - 1
348
			finishInterp = t
349
		end
350
	end
351
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
352
end
353
354
function Clerp(a, b, t)
355
	local qa = {QuaternionFromCFrame(a)}
356
	local qb = {QuaternionFromCFrame(b)}
357
	local ax, ay, az = a.x, a.y, a.z
358
	local bx, by, bz = b.x, b.y, b.z
359
	local _t = 1 - t
360
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
361
end
362
363
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
364
	local frame = IT("Frame")
365
	frame.BackgroundTransparency = TRANSPARENCY
366
	frame.BorderSizePixel = BORDERSIZEPIXEL
367
	frame.Position = POSITION
368
	frame.Size = SIZE
369
	frame.BackgroundColor3 = COLOR
370
	frame.BorderColor3 = BORDERCOLOR
371
	frame.Name = NAME
372
	frame.Parent = PARENT
373
	return frame
374
end
375
376
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
377
	local label = IT("TextLabel")
378
	label.BackgroundTransparency = 1
379
	label.Size = UD2(1, 0, 1, 0)
380
	label.Position = UD2(0, 0, 0, 0)
381
	label.TextColor3 = TEXTCOLOR
382
	label.TextStrokeTransparency = STROKETRANSPARENCY
383
	label.TextTransparency = TRANSPARENCY
384
	label.FontSize = TEXTFONTSIZE
385
	label.Font = TEXTFONT
386
	label.BorderSizePixel = BORDERSIZEPIXEL
387
	label.TextScaled = false
388
	label.Text = TEXT
389
	label.Name = NAME
390
	label.Parent = PARENT
391
	return label
392
end
393
394
function NoOutlines(PART)
395
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
396
end
397
398
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
399
	local NEWWELD = IT(TYPE)
400
	NEWWELD.Part0 = PART0
401
	NEWWELD.Part1 = PART1
402
	NEWWELD.C0 = C0
403
	NEWWELD.C1 = C1
404
	NEWWELD.Parent = PARENT
405
	return NEWWELD
406
end
407
408
local S = IT("Sound")
409
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
410
	local NEWSOUND = nil
411
	coroutine.resume(coroutine.create(function()
412
		NEWSOUND = S:Clone()
413
		NEWSOUND.Parent = PARENT
414
		NEWSOUND.Volume = VOLUME
415
		NEWSOUND.Pitch = PITCH
416
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
417
		NEWSOUND:play()
418
		if DOESLOOP == true then
419
			NEWSOUND.Looped = true
420
		else
421
			repeat wait(1) until NEWSOUND.Playing == false
422
			NEWSOUND:remove()
423
		end
424
	end))
425
	return NEWSOUND
426
end
427
428
function CFrameFromTopBack(at, top, back)
429
	local right = top:Cross(back)
430
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
431
end
432
433
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
434
function WACKYEFFECT(Table)
435
	local TYPE = (Table.EffectType or "Sphere")
436
	local SIZE = (Table.Size or VT(1,1,1))
437
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
438
	local TRANSPARENCY = (Table.Transparency or 0)
439
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
440
	local CFRAME = (Table.CFrame or Torso.CFrame)
441
	local MOVEDIRECTION = (Table.MoveToPos or nil)
442
	local ROTATION1 = (Table.RotationX or 0)
443
	local ROTATION2 = (Table.RotationY or 0)
444
	local ROTATION3 = (Table.RotationZ or 0)
445
	local MATERIAL = (Table.Material or "Neon")
446
	local COLOR = (Table.Color or C3(1,1,1))
447
	local TIME = (Table.Time or 45)
448
	local SOUNDID = (Table.SoundID or nil)
449
	local SOUNDPITCH = (Table.SoundPitch or nil)
450
	local SOUNDVOLUME = (Table.SoundVolume or nil)
451
	coroutine.resume(coroutine.create(function()
452
		local PLAYSSOUND = false
453
		local SOUND = nil
454
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
455
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
456
			PLAYSSOUND = true
457
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
458
		end
459
		EFFECT.Color = COLOR
460
		local MSH = nil
461
		if TYPE == "Sphere" then
462
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
463
		elseif TYPE == "Block" then
464
			MSH = IT("BlockMesh",EFFECT)
465
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
466
		elseif TYPE == "Wave" then
467
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
468
		elseif TYPE == "Ring" then
469
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
470
		elseif TYPE == "Slash" then
471
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
472
		elseif TYPE == "Round Slash" then
473
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
474
		elseif TYPE == "Swirl" then
475
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
476
		elseif TYPE == "Skull" then
477
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
478
		elseif TYPE == "Crystal" then
479
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
480
		end
481
		if MSH ~= nil then
482
			local MOVESPEED = nil
483
			if MOVEDIRECTION ~= nil then
484
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
485
			end
486
			local GROWTH = SIZE - ENDSIZE
487
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
488
			if TYPE == "Block" then
489
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
490
			else
491
				EFFECT.CFrame = CFRAME
492
			end
493
			for LOOP = 1, TIME+1 do
494
				Swait()
495
				MSH.Scale = MSH.Scale - GROWTH/TIME
496
				if TYPE == "Wave" then
497
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
498
				end
499
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
500
				if TYPE == "Block" then
501
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
502
				else
503
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
504
				end
505
				if MOVEDIRECTION ~= nil then
506
					local ORI = EFFECT.Orientation
507
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
508
					EFFECT.Orientation = ORI
509
				end
510
			end
511
			if PLAYSSOUND == false then
512
				EFFECT:remove()
513
			else
514
				SOUND.Stopped:Connect(function()
515
					EFFECT:remove()
516
				end)
517
			end
518
		else
519
			if PLAYSSOUND == false then
520
				EFFECT:remove()
521
			else
522
				repeat Swait() until SOUND.Playing == false
523
				EFFECT:remove()
524
			end
525
		end
526
	end))
527
end
528
529
function MakeForm(PART,TYPE)
530
	if TYPE == "Cyl" then
531
		local MSH = IT("CylinderMesh",PART)
532
	elseif TYPE == "Ball" then
533
		local MSH = IT("SpecialMesh",PART)
534
		MSH.MeshType = "Sphere"
535
	elseif TYPE == "Pine" then
536
		CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0,0,0))
537
	end
538
end
539
540
Debris = game:GetService("Debris")
541
542
function CastProperRay(StartPos, EndPos, Distance, Ignore)
543
	local DIRECTION = CF(StartPos,EndPos).lookVector
544
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
545
end
546
547
function turnto(position)
548
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
549
end
550
551
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
552
function Lightning(Table)
553
	local Color = Table.Color or C3(1,1,1)
554
	local StartPos = Table.Start or Torso.Position
555
	local EndPos = Table.End or Mouse.Hit.p
556
	local SegmentLength = Table.SegmentL or 2
557
	local Thickness = Table.Thickness or 0.1
558
	local Dissapear = Table.DoesFade or false
559
	local Parent = Table.Ignore or Character
560
	local MaxDist = Table.MaxDist or 400
561
	local Branches = Table.Branches or false
562
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
563
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
564
	local LIGHTNINGMODEL = IT("Model",Effects)
565
	LIGHTNINGMODEL.Name = "Lightning"
566
	local LastBolt = nil
567
	for E = 1, DISTANCE do
568
		local ExtraSize = (DISTANCE-E)/15
569
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
570
		PART.Color = Color
571
		MakeForm(PART,"Cyl")
572
		if LastBolt == nil then
573
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
574
		else
575
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
576
		end
577
		LastBolt = PART
578
		if Branches == true then
579
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
580
			if CHOICE == 1 then
581
				local LASTBRANCH = nil
582
				for i = 1, MRANDOM(2,5) do
583
					local ExtraSize2 = ((DISTANCE-E)/25)/i
584
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
585
					PART.Color = Color
586
					MakeForm(PART,"Cyl")
587
					if LASTBRANCH == nil then
588
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
589
					else
590
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
591
					end
592
					LASTBRANCH = PART
593
				end
594
			end
595
		end
596
	end
597
	if Dissapear == true then
598
		coroutine.resume(coroutine.create(function()
599
			for i = 1, 30 do
600
				Swait()
601
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
602
					if c.ClassName == "Part" then
603
						c.Transparency = i/30
604
					end
605
				end
606
			end
607
			LIGHTNINGMODEL:remove()
608
		end))
609
	elseif Dissapear == false then
610
		Debris:AddItem(LIGHTNINGMODEL,0.1)
611
	end
612
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
613
end
614
615
local Particle = IT("ParticleEmitter",nil)
616
Particle.Enabled = false
617
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(0.7,0),NumberSequenceKeypoint.new(1,1)})
618
Particle.LightEmission = 0.5
619
Particle.Rate = 500
620
Particle.Rotation = NumberRange.new(-180, 180)
621
Particle.RotSpeed = NumberRange.new(-180, 180)
622
Particle.Texture = "http://www.roblox.com/asset/?id=51349099"
623
Particle.Color = ColorSequence.new(C3(1,1,1))
624
625
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
626
function ParticleEmitter(Table)
627
	local PRTCL = Particle:Clone()
628
	local Speed = Table.Speed or 5
629
	local Drag = Table.Drag or 0
630
	local Size1 = Table.Size1 or 1
631
	local Size2 = Table.Size2 or 5
632
	local Lifetime1 = Table.Lifetime1 or 1
633
	local Lifetime2 = Table.Lifetime2 or 1.5
634
	local Parent = Table.Parent or Torso
635
	local Emit = Table.Emit or 100
636
	local Offset = Table.Offset or 360
637
	local Enabled = Table.Enabled or false
638
	PRTCL.Parent = Parent
639
	PRTCL.Size = NumberSequence.new(Size1,Size2)
640
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
641
	PRTCL.Speed = NumberRange.new(Speed)
642
	PRTCL.VelocitySpread = Offset
643
	PRTCL.Drag = Drag
644
	if Enabled == false then
645
		PRTCL:Emit(Emit)
646
		Debris:AddItem(PRTCL,Lifetime2)
647
	else
648
		PRTCL.Enabled = true
649
	end
650
	return PRTCL
651
end
652
653
--//=================================\\
654
--||	     WEAPON CREATION
655
--\\=================================//
656
657
local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", (VT(2, 3, 2)*1.5),false)
658
RWING.Color = C3(206/255, 163/255, 218/255)
659
local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1 , 2, 0.5), CF(-1.5, 0, 0))
660
local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", (VT(2, 3, 2)*1.5),false)
661
LWING.Color = C3(206/255, 163/255, 218/255)
662
local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1 , 2, 0.5), CF(1.6, 0, 0))
663
CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
664
CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5,1.5,1.5)*0.8, VT(0,0,0))
665
local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1,1,1),false)
666
CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
667
CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0,-0.5), CF(0, 0, 0))
668
local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Royal purple", "Mask", VT(1.3,0.1,1.3),false)
669
MakeForm(Mask,"Cyl")
670
CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0,0.2,0), CF(0, 0, 0))
671
local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3),false)
672
Black.Color = C3(0,0,0)
673
MakeForm(Black,"Ball")
674
CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.05,-0.6), CF(0, 0, 0))
675
local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3),false)
676
Black.Color = C3(0,0,0)
677
MakeForm(Black,"Ball")
678
CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0,0.1,-0.6), CF(0, 0, 0))
679
local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false)
680
MakeForm(Eye,"Ball")
681
CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22,0.1,-0.7), CF(0, 0, 0))
682
local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1,0.1,0.1),false)
683
MakeForm(Eye,"Ball")
684
CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22,0.1,-0.7), CF(0, 0, 0))
685
local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Royal purple", "Horns", VT(1,1,1),false)
686
CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0,0.6,0.1), CF(0, 0, 0))
687
--704130856
688
local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0,0,0))
689
MSH.VertexColor = VT(1, 1, 0.5)
690
local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false)
691
MakeForm(MaskPart,"Ball")
692
CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35,0.35,-0.5), CF(0, 0, 0))
693
local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4,0.4,0.4),false)
694
MakeForm(MaskPart,"Ball")
695
CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35,0.35,-0.5), CF(0, 0, 0))
696
697
local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "Royal purple", "Handle", VT(0.2,1,0.2),false)
698
MakeForm(Handle,"Cyl")
699
local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
700
local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "Royal purple", "Bop", VT(0.5,0.5,0.5),false)
701
MakeForm(Bop,"Ball")
702
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
703
local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5,0.2,0.5),false)
704
MakeForm(Part,"Pine")
705
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
706
local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6,0.3,0.6),false)
707
MakeForm(Part,"Pine")
708
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
709
local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3,5,0.3),false)
710
MakeForm(Blade,"Pine")
711
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
712
713
local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Royal purple", "Shield", VT(1.05,0.1,1.05),false)
714
CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
715
local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2,2,1),false)
716
CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
717
CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
718
local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
719
CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
720
CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
721
local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false)
722
CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
723
CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
724
local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0,0,0),false)
725
CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
726
CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
727
local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0,0,0),false)
728
CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
729
CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
730
local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Royal purple", "Shield", VT(0.8,2,0.2),false)
731
MakeForm(Shield,"Ball")
732
CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
733
local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Royal purple", "Shield", VT(0.8,0.2,2),false)
734
MakeForm(Shield,"Ball")
735
CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
736
local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,2,0.3),false)
737
MakeForm(Shield,"Ball")
738
CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
739
local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8,0.3,2),false)
740
MakeForm(Shield,"Ball")
741
CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
742
743
local SKILLTEXTCOLOR = BRICKC"Magenta".Color
744
local SKILLFONT = "SciFi"
745
local SKILLTEXTSIZE = 12
746
747
Humanoid.DisplayDistanceType = "None"
748
local naeeym2 = IT("BillboardGui",Character)
749
naeeym2.AlwaysOnTop = true
750
naeeym2.Size = UDim2.new(5,35,2,15)
751
naeeym2.StudsOffset = Vector3.new(0,1.3,0)
752
naeeym2.MaxDistance = 75
753
naeeym2.Adornee = Character.Head
754
naeeym2.Name = "Name"
755
naeeym2.PlayerToHideFrom = Player
756
local tecks2 = IT("TextLabel",naeeym2)
757
tecks2.BackgroundTransparency = 1
758
tecks2.TextScaled = true
759
tecks2.BorderSizePixel = 0
760-
tecks2.Text = Player.Name The Guardian
760+
tecks2.Text = Player.Name "The Void Guardian"
761
tecks2.Font = "SciFi"
762
tecks2.TextSize = 30
763
tecks2.TextStrokeTransparency = 0
764
tecks2.TextColor3 = C3(1,1,1)
765
tecks2.TextStrokeColor3 = SKILLTEXTCOLOR
766
tecks2.Size = UDim2.new(1,0,0.5,0)
767
tecks2.Parent = naeeym2
768
769
for _, c in pairs(Weapon:GetChildren()) do
770
	if c.ClassName == "Part" then
771
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
772
	end
773
end
774
775
Weapon.Parent = Character
776
777
Humanoid.Died:connect(function()
778
	ATTACK = true
779
end)
780
781
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Frame")
782
783
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text")
784
785
--//=================================\\
786
--||			DAMAGING
787
--\\=================================//
788
789
function ApplyDamage(Humanoid,Damage,TorsoPart)
790
	local defence = Instance.new("BoolValue",Humanoid.Parent)
791
	defence.Name = ("HitBy"..Player.Name)
792
	game:GetService("Debris"):AddItem(defence, 0.001)
793
	Damage = Damage * DAMAGEMULTIPLIER
794
	if Humanoid.Health ~= 0 then
795
		local CritChance = MRANDOM(1,100)
796
		if Damage > Humanoid.Health then
797
			Damage = math.ceil(Humanoid.Health)
798
			if Damage == 0 then
799
				Damage = 0.1
800
			end
801
		end
802
		Humanoid.Health = Humanoid.Health - Damage
803
	end
804
end
805
806
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,FRAME)
807
	local CHILDREN = workspace:GetDescendants()
808
	for index, CHILD in pairs(CHILDREN) do
809
		if CHILD.ClassName == "Model" and CHILD ~= Character then
810
			if CHILD:FindFirstChild(Player.Name.."Frames") == nil then
811
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
812
				if HUM then
813
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
814
					if TORSO then
815
						if (TORSO.Position - POSITION).Magnitude <= RANGE and HUM.Health > 0 then
816
							local FRAMES = IT("Folder",CHILD)
817
							FRAMES.Name = (Player.Name.."Frames")
818
							local DMG = 0
819
							if MINDMG > 1 then
820
								DMG = MRANDOM(MINDMG,MAXDMG)
821
							else
822
								DMG = MINDMG
823
							end
824
							ApplyDamage(HUM,DMG,TORSO)
825
							CreateSound(12222242, TORSO, 5, 1, false)
826
							coroutine.resume(coroutine.create(function()
827
								for _, c in pairs(CHILD:GetDescendants()) do
828
									if c:IsA("BasePart") then
829
										local bv = Instance.new("BodyVelocity") 
830
										bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
831
										if POSITION.Y < TORSO.Position.Y then
832
											bv.velocity = CF(POSITION,TORSO.Position+VT(0,TORSO.Position.Y-POSITION.Y,0)).lookVector*FLING
833
										else
834
											bv.velocity = CF(POSITION,TORSO.Position+VT(0,5,0)).lookVector*FLING
835
										end
836
										bv.Parent = c
837
										c.Reflectance = c.Transparency
838
										c.Transparency = 1
839
										Debris:AddItem(bv,0.05)
840
									end
841
								end
842
								if HUM.Health > 0 then
843
									if FRAME > 0 then
844
										for i = 1, FRAME do
845
											for _, c in pairs(CHILD:GetDescendants()) do
846
												if c:IsA("BasePart") then
847
													c.Transparency = c.Reflectance
848
													c.Reflectance = 0
849
												end
850
											end
851
											wait()
852
											for _, c in pairs(CHILD:GetDescendants()) do
853
												if c:IsA("BasePart") then
854
													c.Reflectance = c.Transparency
855
													c.Transparency = 1
856
												end
857
											end
858
											wait()
859
										end
860
									else
861
										coroutine.resume(coroutine.create(function()
862
											HUM.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
863
										end))
864
										TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
865
									end
866
									for _, c in pairs(CHILD:GetDescendants()) do
867
										if c:IsA("BasePart") then
868
											c.Transparency = c.Reflectance
869
											c.Reflectance = 0
870
										end
871
									end
872
								else
873
									for _, c in pairs(CHILD:GetDescendants()) do
874
										if c:IsA("BasePart") then
875
											c.Transparency = c.Reflectance
876
											c.Reflectance = 0
877
										end
878
									end
879
								end
880
								coroutine.resume(coroutine.create(function()
881
									HUM.CameraOffset = VT(0,0,0)
882
								end))
883
								FRAMES:remove()
884
							end))
885
						end
886
					end
887
				end
888
			end
889
		end
890
	end
891
end
892
893
--//=================================\\
894
--||	ATTACK FUNCTIONS AND STUFF
895
--\\=================================//
896
897
function X()
898
	ATTACK = true
899
	Rooted = true
900
	local TOAIM = Mouse.Hit.p
901
	turnto(Mouse.Hit.p)
902
	local DONE = false
903
	Humanoid.HipHeight = 5
904
	for i=0, 0.2, 0.1 / Animation_Speed do
905
		Swait()
906
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
907
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed)
908
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
909
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
910
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
911
	end
912
	for i=0, 1.3, 0.1 / Animation_Speed do
913
		Swait()
914
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed)
915
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
916
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
917
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
918
	end
919
	CreateSound(1537955136, Blade, 5, 1, false)
920
	local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0,16,0))
921
	MakeForm(SLICE,"Ball")
922
	CreateSound(342793847, SLICE, 5, 3, false)
923
	SLICE.CFrame = CF(RootPart.CFrame*CF(0,0,4).p,TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45))
924
	--SLICE.Color = C3(100/255, 58/255, 104/255)
925
	ParticleEmitter({Speed = 2, Drag = 3, Size1 = 0.2, Size2 = 1, Lifetime1 = 1, Lifetime2 = 3, Parent = SLICE, Emit = 15, Offset = 360, Enabled = false})
926
	coroutine.resume(coroutine.create(function()
927
		Swait(35)
928
		SLICE.Transparency = 0
929
		for i = 1, 45 do
930
			Swait()
931
			SLICE.Size = SLICE.Size + VT(1+i/45,0,0)/5
932
		end
933
		wait(0.3)
934
		local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0,0,0))
935
		MakeForm(BEAM,"Cyl")
936
		BEAM.Color = SLICE.Color
937
		local AIMHIT,AIMPOS = CastProperRay(SLICE.Position,TOAIM,750,Character)
938
		local DISTANCE = (SLICE.Position - AIMPOS).Magnitude
939
		BEAM.CFrame = CF(SLICE.Position,AIMPOS)*CF(0,0,-(DISTANCE/2)-7.5)*ANGLES(RAD(90),RAD(0),RAD(0))
940
		BEAM.Size = VT(0,DISTANCE+15,0)
941
		BEAM.Mesh.Scale = VT(1.8,1,1.8)
942
		local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0,0,0))
943
		MakeForm(BOP,"Ball")
944
		BOP.Color = SLICE.Color
945
		BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
946
		wait(0.1)
947
		local SIZE = SLICE.Size.X
948
		local SOUND = CreateSound(415700134, SLICE, 10, 1, false)
949
		local PRT = ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.3, Size2 = 0.7, Lifetime1 = 1, Lifetime2 = 1.5, Parent = BEAM, Emit = 100, Offset = 360, Enabled = true})
950
		PRT.ZOffset = 12
951
		for i = 1, 25 do
952
			Swait()
953
			for i = 1, math.ceil(BEAM.Size.Y/5) do
954
				ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
955
			end
956
			BEAM.Size = BEAM.Size + VT(SIZE/25,0,SIZE/25)/1.8
957
			BOP.Size = BOP.Size + VT(SIZE/25,SIZE/25,SIZE/25)
958
			Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
959
		end
960
		repeat
961
			Swait()
962
			BOP.CFrame = BEAM.CFrame*CF(0,-BEAM.Size.Y/2,0)
963
			--Lightning({Color = SLICE.Color, Start = SLICE.Position, End = SLICE.CFrame*CF(0,0,-15)*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 45, Branches = false})
964
			SOUND.Parent = SLICE
965
			for i = 1, math.ceil(BEAM.Size.Y/5) do
966
				ApplyAoE(BEAM.CFrame*CF(0,BEAM.Size.Y/2-i*5,0).p,BEAM.Size.X/1.5,1,1,5,0)
967
			end
968
			Humanoid.CameraOffset = VT(MRANDOM(-35,35)/65,MRANDOM(-35,35)/65,MRANDOM(-35,35)/65)
969
		until SOUND.Playing == false
970
		BOP:remove()
971
		BEAM:remove()
972
		DONE = true
973
		Humanoid.CameraOffset = VT(0,0,0)
974
		for i = 1, 45 do
975
			Swait()
976
			SLICE.Size = SLICE.Size - VT(1+i/45,0,0)/5
977
		end
978
		SLICE:remove()
979
	end))
980
	for i=0, 1, 0.1 / Animation_Speed do
981
		Swait()
982
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
983
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed)
984
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed)
985
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
986
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
987
	end	
988
	FORCEWINGS = true
989
	for i = 1, 200 do
990
		Swait()
991
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
992
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180+i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i*5), 0.75 / Animation_Speed)
993
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
994
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
995
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
996
	end
997
	repeat wait() until DONE == true
998
	RootJoint.C0 = CF(0,300,0)
999
	Humanoid.HipHeight = 1
1000
	for i = 1, 50 do
1001
		Swait()
1002
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed)
1003
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed)
1004
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1005
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1006
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1007
	end
1008
	ATTACK = false
1009
	Rooted = false
1010
	FORCEWINGS = false
1011
end
1012
function Intro()
1013
	ATTACK = true
1014
	Rooted = true
1015
	for i=0, 0.2, 0.1 / Animation_Speed do
1016
		Swait()
1017
		LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
1018
		RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
1019
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
1020
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
1021
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1022
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1023
	end
1024
	for i=0, 3, 0.1 / Animation_Speed do
1025
		Swait()
1026
		LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1027
		RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1028
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0-0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed)
1029
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
1030
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1031
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1032
	end
1033
	CreateSound(1537955136, Blade, 5, 1, false)
1034
	RWING.Transparency = 0
1035
	LWING.Transparency = 0
1036
	for i = 1, 15 do
1037
		Swait()
1038
		LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
1039
		RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
1040
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50-((i/15)*360))), 0.75 / Animation_Speed)
1041
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
1042
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1043
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1044
	end	
1045
	for i = 1, 15 do
1046
		Swait()
1047
		LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed)
1048
		RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed)
1049
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
1050
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
1051
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1052
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1053
	end	
1054
	for i=0, 1, 0.1 / Animation_Speed do
1055
		Swait()
1056
		LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
1057
		RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
1058
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1059
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1060
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1061
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1062
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1063
	end
1064
	ATTACK = false
1065
	Rooted = false
1066
end
1067
function Z()
1068
	ATTACK = true
1069
	Rooted = true
1070
	CreateSound(1537955136, Torso, 5, 1, false)
1071
	for i=1, 15 do
1072
		Swait()
1073
		RootPart.CFrame = RootPart.CFrame * CF(0,0,0.5)
1074
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
1075
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
1076
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1077
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1078
	end
1079
	for i=0, 0.3, 0.1 / Animation_Speed do
1080
		Swait()
1081
		RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
1082
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
1083
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
1084
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1085
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1086
	end
1087
	FORCEWINGS = true
1088
	for i = 1, 10 do
1089
		for i=0, 0.02, 0.1 / Animation_Speed do
1090
			Swait()
1091
			Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed)
1092
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed)
1093
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed)
1094
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1095
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1096
		end
1097
		local RANDOM = MRANDOM(-7,7)/5
1098
		local RANDOM2 = MRANDOM(-7,7)/5
1099
		for i=0, 0.01, 0.1 / Animation_Speed do
1100
			Swait()
1101
			RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
1102
			Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
1103
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed)
1104
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed)
1105
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5+RANDOM, 0+RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1106
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1107
		end
1108
		local WAVES = {}
1109
		coroutine.resume(coroutine.create(function()
1110
			repeat
1111
				Swait()
1112
				for E = 1, #WAVES do
1113
					if WAVES[E] ~= nil then
1114
						ApplyAoE(WAVES[E].Position,3,25,35,35,3)
1115
						if WAVES[E].Transparency > 0.99 then
1116
							WAVES[E]:remove()
1117
							table.remove(WAVES,E)
1118
						else
1119
							WAVES[E].CFrame = WAVES[E].CFrame * CF(0,1.2,0)
1120
							WAVES[E].Transparency = WAVES[E].Transparency + 0.75/25
1121
						end
1122
					end
1123
				end
1124
			until #WAVES == 0
1125
		end))
1126
		local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "Royal purple", "Wave", VT(1,3,1))
1127
		MakeForm(Wave,"Pine")
1128
		Wave.CFrame = Blade.CFrame
1129
		table.insert(WAVES,Wave)
1130
		CreateSound(1537955679, Wave, 7, 1, true)
1131
	end
1132
	ATTACK = false
1133
	Rooted = false
1134
	FORCEWINGS = false
1135
end
1136
function B()
1137
	ATTACK = true
1138
	Rooted = false
1139
	FORCEWINGS = true
1140
	for i=0, 1, 0.1 / Animation_Speed do
1141
		Swait()
1142
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1143
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1144
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1145
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1146
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1147
	end
1148
	CreateSound(1537955679, Blade, 7, 0.7, false)
1149
	Rooted = true
1150
	for i=0, 0.4, 0.1 / Animation_Speed do
1151
		Swait()
1152
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
1153
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1154
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1155
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1156
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1157
	end
1158
	coroutine.resume(coroutine.create(function()
1159
		local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
1160
		for i = 1, 125 do
1161
			Swait()
1162
			FRAME = FRAME * CF(0,0,-1)
1163
			ApplyAoE(FRAME.p,5,45,55,35,15)
1164
			WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,18,1), Size2 = VT(1,0,1), Transparency = 0, Transparency2 = 1, CFrame = FRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1165
		end
1166
	end))
1167
	for i=0, 0.2, 0.1 / Animation_Speed do
1168
		Swait()
1169
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
1170
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1171
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1172
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1173
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1174
	end
1175
	FORCEWINGS = false
1176
	ATTACK = false
1177
	Rooted = false
1178
end
1179
function C()
1180
	FORCEWINGS = true
1181
	ATTACK = true
1182
	for i=0, 1, 0.1 / Animation_Speed do
1183
		Swait()
1184
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1185
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1186
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1187
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1188
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1189
	end
1190
	Rooted = true
1191
	local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0,0,0))
1192
	MakeForm(Orb,"Ball")
1193
	Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
1194
	for i = 1, 35 do
1195
		Swait()
1196
		Orb.CFrame = Blade.CFrame*CF(0,2.25,0)
1197
		Orb.Size = Orb.Size + VT(0.05,0.05,0.05)
1198
	end
1199
	local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0,0,0))
1200
	MakeForm(MAIN,"Cyl")
1201
	for i = 1, 200 do
1202
		Swait()
1203
		local AIMHIT,AIMPOS = CastProperRay(Orb.Position,Mouse.Hit.p,750,Character)
1204
		local DISTANCE = (Orb.Position - AIMPOS).Magnitude
1205
		MAIN.CFrame = CF(Orb.Position,AIMPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
1206
		MAIN.Size = VT(0.7,DISTANCE,0.7)
1207
		ApplyAoE(AIMPOS,3,35,65,35,20)
1208
	end
1209
	MAIN:remove()
1210
	ATTACK = false
1211
	Rooted = false
1212
	FORCEWINGS = false
1213
	for i = 1, 35 do
1214
		Swait()
1215
		Orb.Size = Orb.Size - VT(0.05,0.05,0.05)
1216
	end
1217
	Orb:remove()
1218
end
1219
function V()
1220
	FORCEWINGS = true
1221
	ATTACK = true
1222
	Rooted = true
1223
	local AREAS = {}
1224
	for i = 1, 15 do
1225
		local AREA = CF(RootPart.Position)* ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(6,35)).p
1226
		local HITFLOOR,HITPOS = CastProperRay(AREA+VT(0,35,0), AREA-VT(0,35,0), 65, Character)
1227
		if HITFLOOR then
1228
			table.insert(AREAS,HITPOS)
1229
		end
1230
	end
1231
	for E = 1, 35 do
1232
		Swait()
1233
		for i = 1, #AREAS do
1234
			WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1235
		end
1236
		--LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(65), RAD(0)), 0.75 / Animation_Speed)
1237
		--RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
1238
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed)
1239
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed)
1240
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1241
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1242
	end	
1243
	for E = 1, 12 do
1244
		Swait()
1245
		for i = 1, #AREAS do
1246
			WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E+35), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1247
		end
1248
		--LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
1249
		--RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
1250
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1251
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1252
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1253
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1254
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1255
	end
1256
	for i = 1, #AREAS do
1257
		ApplyAoE(AREAS[i],15,45,55,35,20)
1258
		Lightning({Color = BRICKC"Royal purple".Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = workspace, MaxDist = 30, Branches = false})
1259
		Lightning({Color = RWING.Color, Start = AREAS[i], End = AREAS[i]+VT(0,100,0), SegmentL = 2, Thickness = 0.3, DoesFade = true, Ignore = workspace, MaxDist = 35, Branches = false})
1260
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(9,5,9), Transparency = 0, Transparency2 = 1, CFrame = CF(AREAS[i]), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = RWING.Color, SoundID = 1537955136, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
1261
	end
1262
	for i=0, 0.5, 0.1 / Animation_Speed do
1263
		Swait()
1264
		--LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed)
1265
		--RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed)
1266
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1267
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1268
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1269
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1270
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1271
	end
1272
	FORCEWINGS = false
1273
	ATTACK = false
1274
	Rooted = false
1275
end
1276
function G()
1277
	ATTACK = true
1278
	Rooted = true
1279
	FORCEWINGS = true
1280
	CreateSound(1537955136, Torso, 5, 1, false)
1281
	for i=1, 15 do
1282
		Swait()
1283
		RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
1284
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
1285
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
1286
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1287
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1288
	end
1289
	for i=0, 0.3, 0.1 / Animation_Speed do
1290
		Swait()
1291
		RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
1292
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
1293
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
1294
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1295
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1296
	end
1297
	for i=0, 1, 0.1 / Animation_Speed do
1298
		Swait()
1299
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1300
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1301
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1302
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1303
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1304
	end
1305
	CreateSound(1537955679, Blade, 7, 0.7, false)
1306
	for i=0, 0.4, 0.1 / Animation_Speed do
1307
		Swait()
1308
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
1309
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1310
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1311
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1312
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1313
	end
1314
	local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5,45/2,5))
1315
	MakeForm(TORNADOBASE,"Ball")
1316
	TORNADOBASE.Mesh.Scale = VT(1,8,1)
1317
	local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Tornado", VT(0,0,0))
1318
	CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
1319
	local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Tornado", VT(0,0,0))
1320
	CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
1321
	CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
1322
	coroutine.resume(coroutine.create(function()
1323
		local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
1324
		for E = 1, 185 do
1325
			Swait()
1326
			FRAME = FRAME * CF(0,0,-0.8)
1327
			TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
1328
			SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
1329
			SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
1330
			for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
1331
				ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
1332
			end
1333
			WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
1334
		end
1335
		for i = 1, 15 do
1336
			Swait()
1337
			TORNADOBASE.Transparency = i/15
1338
			SWIRL.Transparency = i/15
1339
			SWIRL2.Transparency = i/15
1340
			SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
1341
			SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
1342
		end
1343
		TORNADOBASE:remove()
1344
		SWIRL:remove()
1345
		SWIRL2:remove()
1346
	end))
1347
	for i=0, 0.2, 0.1 / Animation_Speed do
1348
		Swait()
1349
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
1350
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1351
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1352
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1353
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1354
	end
1355
	FORCEWINGS = false
1356
	ATTACK = false
1357
	Rooted = false
1358
end
1359
1360
--//=================================\\
1361
--||	  ASSIGN THINGS TO KEYS
1362
--\\=================================//
1363
1364
function MouseDown(Mouse)
1365
	if ATTACK == false then
1366
	end
1367
end
1368
1369
function MouseUp(Mouse)
1370
HOLD = false
1371
end
1372
1373
function KeyDown(Key)
1374
	KEYHOLD = true
1375
	if Key == "z" and ATTACK == false then
1376
		Z()
1377
	end
1378
1379
	if Key == "b" and ATTACK == false then
1380
		B()
1381
	end
1382
1383
	if Key == "c" and ATTACK == false then
1384
		C()
1385
	end
1386
1387
	if Key == "v" and ATTACK == false then
1388
		V()
1389
	end
1390
1391
	if Key == "g" and ATTACK == false then
1392
		G()
1393
	end
1394
1395
	if Key == "x" and ATTACK == false then
1396
		X()
1397
	end
1398
end
1399
1400
function KeyUp(Key)
1401
	KEYHOLD = false
1402
end
1403
1404
	Mouse.Button1Down:connect(function(NEWKEY)
1405
		MouseDown(NEWKEY)
1406
	end)
1407
	Mouse.Button1Up:connect(function(NEWKEY)
1408
		MouseUp(NEWKEY)
1409
	end)
1410
	Mouse.KeyDown:connect(function(NEWKEY)
1411
		KeyDown(NEWKEY)
1412
	end)
1413
	Mouse.KeyUp:connect(function(NEWKEY)
1414
		KeyUp(NEWKEY)
1415
	end)
1416
1417
--//=================================\\
1418
--\\=================================//
1419
1420
1421
function unanchor()
1422
	if UNANCHOR == true then
1423
		g = Character:GetChildren()
1424
		for i = 1, #g do
1425
			if g[i].ClassName == "Part" then
1426
				g[i].Anchored = false
1427
			end
1428
		end
1429
	end
1430
end
1431
1432
1433
--//=================================\\
1434
--||	WRAP THE WHOLE SCRIPT UP
1435
--\\=================================//
1436
1437
Humanoid.Changed:connect(function(Jump)
1438
	if Jump == "Jump" and (Disable_Jump == true) then
1439
		Humanoid.Jump = false
1440
	end
1441
end)
1442
1443
while true do
1444
	Swait()
1445
	script.Parent = WEAPONGUI
1446
	ANIMATE.Parent = nil
1447
	if Humanoid then
1448
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1449
		IDLEANIMATION:Play()
1450
	end
1451
	SINE = SINE + CHANGE*2
1452
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1453
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1454
	if ATTACK == false then
1455
		Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1456
		if TORSOVELOCITY < 1 then
1457
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed)
1458
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1459
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1460
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1461
		elseif TORSOVELOCITY > 1 then
1462
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1463
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed)
1464
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1465
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1466
		end
1467
	end
1468
	if FORCEWINGS == true or ATTACK == false then
1469
		LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed)
1470
		RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed)
1471
	end
1472
	RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1473
	LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1474
	unanchor()
1475
	Humanoid.MaxHealth = "inf"
1476
	Humanoid.Health = "inf"
1477
	if Rooted == false then
1478
		Disable_Jump = false
1479
		Humanoid.WalkSpeed = Speed
1480
	elseif Rooted == true then
1481
		Disable_Jump = true
1482
		Humanoid.WalkSpeed = 0
1483
	end
1484
	sick.SoundId = "rbxassetid://152000442"
1485
	sick.Looped = true
1486
	sick.Pitch = 1
1487
	sick.Volume = 1
1488
	sick.Parent = Torso
1489
	sick:Resume()
1490
	if VALUE1 == false then
1491
		VALUE1 = true
1492
		coroutine.resume(coroutine.create(function()
1493
			Intro()
1494
		end))
1495
	end
1496
	for _, c in pairs(Character:GetChildren()) do
1497
		if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1498
			c:remove()
1499
		end
1500
	end
1501
	Humanoid.Name = "Galacta "..Player.Name
1502
end
1503
1504
--//=================================\\
1505
--\\=================================//
1506
1507
1508
1509
1510
1511
--//====================================================\\--
1512
--||			  		 END OF SCRIPT
1513
--\\====================================================//--