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1-
error'Fuck you if you are KingHerobrine9876'
1+
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    local rp = RealPlayer
6
    script.Parent = rp.Character
7
   
8
    --RemoteEvent for communicating
9
    local Event = Instance.new("RemoteEvent")
10
    Event.Name = "UserInput_Event"
11
 
12
    --Fake event to make stuff like Mouse.KeyDown work
13
    local function fakeEvent()
14
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
15
        t.connect = t.Connect
16
        return t
17
    end
18
 
19
    --Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
    end}
25
    --Merged 2 functions into one by checking amount of arguments
26
    CAS.UnbindAction = CAS.BindAction
27
 
28
    --This function will trigger the events that have been :Connect()'ed
29
    local function te(self,ev,...)
30
        local t = m[ev]
31
        if t and t._fakeEvent then
32
            for _,f in pairs(t.Functions) do
33
                f(...)
34
            end
35
        end
36
    end
37
    m.TrigEvent = te
38
    UIS.TrigEvent = te
39
 
40
    Event.OnServerEvent:Connect(function(plr,io)
41
        if plr~=rp then return end
42
        m.Target = io.Target
43
        m.Hit = io.Hit
44
        if not io.isMouse then
45
            local b = io.UserInputState == Enum.UserInputState.Begin
46
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
            end
49
            for _,t in pairs(CAS.Actions) do
50
                for _,k in pairs(t.Keys) do
51
                    if k==io.KeyCode then
52
                        t.Function(t.Name,io.UserInputState,io)
53
                    end
54
                end
55
            end
56
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
        end
59
    end)
60
    Event.Parent = NLS([==[
61
    local Player = game:GetService("Players").LocalPlayer
62
    local Event = script:WaitForChild("UserInput_Event")
63
 
64
    local Mouse = Player:GetMouse()
65
    local UIS = game:GetService("UserInputService")
66
    local input = function(io,a)
67
        if a then return end
68
        --Since InputObject is a client-side instance, we create and pass table instead
69
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
70
    end
71
    UIS.InputBegan:Connect(input)
72
    UIS.InputEnded:Connect(input)
73
 
74
    local h,t
75
    --Give the server mouse data 30 times every second, but only if the values changed
76
    --If player is not moving their mouse, client won't fire events
77
    while wait(1/30) do
78
        if h~=Mouse.Hit or t~=Mouse.Target then
79
            h,t=Mouse.Hit,Mouse.Target
80
            Event:FireServer({isMouse=true,Target=t,Hit=h})
81
        end
82
    end]==],Player.Character)
83
 
84
    ----Sandboxed game object that allows the usage of client-side methods and services
85
    --Real game object
86
    local _rg = game
87
 
88
    --Metatable for fake service
89
    local fsmt = {
90
        __index = function(self,k)
91
            local s = rawget(self,"_RealService")
92
            if s then return s[k] end
93
        end,
94
        __newindex = function(self,k,v)
95
            local s = rawget(self,"_RealService")
96
            if s then s[k]=v end
97
        end,
98
        __call = function(self,...)
99
            local s = rawget(self,"_RealService")
100
            if s then return s(...) end
101
        end
102
    }
103
    local function FakeService(t,RealService)
104
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
105
        return setmetatable(t,fsmt)
106
    end
107
 
108
    --Fake game object
109
    local g = {
110
        GetService = function(self,s)
111
            return self[s]
112
        end,
113
        Players = FakeService({
114
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
115
        },"Players"),
116
        UserInputService = FakeService(UIS,"UserInputService"),
117
        ContextActionService = FakeService(CAS,"ContextActionService"),
118
    }
119
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
120
    g.service = g.GetService
121
   
122
    g.RunService = FakeService({
123
        RenderStepped = _rg:GetService("RunService").Heartbeat,
124
        BindToRenderStep = function(self,name,_,fun)
125
 
126
        end,
127
        UnbindFromRenderStep = function(self,name)
128
            self._btrs[name]:Disconnect()
129
        end,
130
    },"RunService")
131
 
132
    setmetatable(g,{
133
        __index=function(self,s)
134
            return _rg:GetService(s) or typeof(_rg[s])=="function"
135
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
136
        end,
137
        __newindex = fsmt.__newindex,
138
        __call = fsmt.__call
139
    })
140
    --Changing owner to fake player object to support owner:GetMouse()
141
    game,owner = g,g.Players.LocalPlayer
142
end
143
144
wait(1/64)
145
print("--[[By Ietahuoy]]--")
146
print("--[[  Creeper  ]]--")
147
local Plrr = game.Players.LocalPlayer
148
local Mouse = Plrr:GetMouse()
149
local Sinn = 0
150
Plrr.Character.Animate.Parent = nil
151
Plrr.Character.Humanoid.Animator.Parent = nil
152
Plrr.Character.Humanoid.MaxHealth = 200
153
Plrr.Character.Humanoid.Health = 200
154
local Boom = false
155
local E = Instance.new("Folder",Plrr.Character)
156
local ws = 18
157
function InstanceNW(typp,anth)
158
	local part = Instance.new(typp)
159
    if anth then
160
        for i,v in next, anth do
161
            pcall(function() part[i] = v end)
162
        end
163
    end
164
    return part
165
end
166
function Damage(what)
167
	if what.Parent ~= Plrr.Character and what ~= Plrr.Character and what.Parent ~= E then
168
		what:BreakJoints()
169
		local P1 = InstanceNW("Part",{Parent=E,Material=what.Material,Transparency=what.Transparency,BrickColor=what.BrickColor,Size=Vector3.new(what.Size.X,what.Size.Y/2,what.Size.Z),Anchored=false,CanCollide=true,CFrame = what.CFrame*CFrame.new(what.Size.X,what.Size.Y/4,0),RotVelocity=Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)),Velocity=Vector3.new(math.random(-60,60),math.random(-60,60),math.random(-60,60))})
170
		local P2 = InstanceNW("Part",{Parent=E,Material=what.Material,Transparency=what.Transparency,BrickColor=what.BrickColor,Size=Vector3.new(what.Size.X,what.Size.Y/2,what.Size.Z),Anchored=false,CanCollide=true,CFrame = what.CFrame*CFrame.new(what.Size.X,-what.Size.Y/4,0),RotVelocity=Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15)),Velocity=Vector3.new(math.random(-60,60),math.random(-60,60),math.random(-60,60))})
171
		what:Destroy()
172
		coroutine.resume(coroutine.create(function()
173
		wait(math.random(6,24))
174
		local num = math.random(50,250)
175
		for i = 1, num do
176
		wait()
177
		P1.Transparency = P1.Transparency+1/num
178
		P2.Transparency = P2.Transparency+1/num
179
		end
180
		P1:Destroy() P2:Destroy()
181
		end))
182
	end
183
end
184
function Aoe(Where,Range)
185
	for index, a in pairs(workspace:GetDescendants()) do
186
		if a.Parent ~= Plrr.Character and a ~= Plrr.Character and a.Parent ~= E and a.Name ~= "Base" and a.Name ~= "Baseplate" and a.ClassName == "Part" or a.ClassName == "MeshPart" or a.ClassName == "TrussPart" or a.ClassName == "WedgePart" or a.ClassName == "CornerWedgePart" or a.ClassName == "UnionOperation" or a.ClassName == "NegateOperation" or a.ClassName == "Seat" or a.ClassName == "VehicleSeat" or a.ClassName == "SpawnLocation" then
187
			if (a.Position - Where).Magnitude = Range+(a.Size/2).Magnitude then
188-
			if (a.Position - Where).Magnitude <= Range+(a.Size/2).Magnitude then
188+
189
			end
190
		end
191
	end
192
end
193
194
function Explosion()
195
	Boom = true
196
	local a = Instance.new("Sound",Plrr.Character) a.SoundId="http://www.roblox.com/asset/?id=301924340" a.Volume = 3 a:Play()
197
	ws = 22
198
	for i = 1, 7 do
199
		wait(0.2)
200
		for i,v in pairs(Plrr.Character:children()) do
201
			if v:IsA("BasePart") and v.Parent ~= E then
202
				v.BrickColor = BrickColor.new("Institutional white")
203
				v.Material = "Neon"
204
			end
205
		end
206
		wait(0.2)
207
		for i,v in pairs(Plrr.Character:children()) do
208
			if v:IsA("BasePart") and v.Parent ~= E then
209
				v.BrickColor = BrickColor.new("Shamrock")
210
				v.Material = "Marble"
211
			end
212
		end
213
	end	
214
	for i = 1, 15 do
215
		wait()
216
		for i,v in pairs(Plrr.Character:children()) do
217
			if v:IsA("BasePart") and v.Parent ~= E then
218
				v.BrickColor = BrickColor.new("Institutional white")
219
				v.Material = "Neon"
220
				v.Size = v.Size*1.015
221
			end
222
		end
223
	end
224
	for i,v in pairs(Plrr.Character:children()) do
225
		if v:IsA("BasePart") and v.Parent ~= E and v ~= Plrr.Character.HumanoidRootPart then
226
			v.Transparency = 1
227
		end
228
	end
229
	Plrr.Character.Head.face.Transparency = 1
230
	for i = 1, 15 do
231
		for i,v in pairs(Plrr.Character:children()) do
232
			if v:IsA("BasePart") and v.Parent ~= E then
233
				v.BrickColor = BrickColor.new("Shamrock")
234
				v.Material = "Marble"
235
				v.Size = v.Size/1.015
236
			end
237
		end
238
	end
239
	ws = 0
240
	Aoe(Plrr.Character.HumanoidRootPart.Position,14)
241
	ParticleEmitter0 = Instance.new("ParticleEmitter")
242
	ParticleEmitter0.Parent = Plrr.Character.HumanoidRootPart
243
	ParticleEmitter0.Rotation = NumberRange.new(-50, 50)
244
	ParticleEmitter0.Size = NumberSequence.new(0.18750011920929,2.9375,1.1874997615814,0)
245
	ParticleEmitter0.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
246
	ParticleEmitter0.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0, 0))
247
	ParticleEmitter0.LightEmission = 0.60000002384186
248
	ParticleEmitter0.Texture = "rbxassetid://941626301"
249
	ParticleEmitter0.Lifetime = NumberRange.new(2, 3)
250
	ParticleEmitter0.Rate = 2000
251
	ParticleEmitter0.RotSpeed = NumberRange.new(-110, 110)
252
	ParticleEmitter0.Speed = NumberRange.new(9, 9)
253
	ParticleEmitter0.VelocitySpread = 360
254
	ParticleEmitter0.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0, 0))
255
	ParticleEmitter0.Drag = 0.75
256
	coroutine.resume(coroutine.create(function()
257
		wait(1)
258
		ParticleEmitter0.Enabled = false
259
		wait(3)
260
		ParticleEmitter0:Destroy()
261
	end))
262
	for i = 1, 5 do
263
		coroutine.resume(coroutine.create(function()
264
			local Cframe = Plrr.Character.HumanoidRootPart.CFrame*CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
265
		    local effectpart = Instance.new("Part",E)Instance.new("SpecialMesh",effectpart).MeshType = "Sphere"
266
		    effectpart.Size = Vector3.new(2,2,2)
267
		    effectpart.CFrame = Cframe
268
		    effectpart.Anchored = true
269
		    effectpart.CanCollide = false
270
			effectpart.Massless = true
271
			effectpart.Material = "Neon"
272
			effectpart.Color = Color3.fromRGB(255/(i/5),255/(i/5),255/(i/5))
273
			for i = 1, 50 do
274
				wait()
275
				effectpart.Size = effectpart.Size*Vector3.new(1.1,1.1,1.1)
276
				effectpart.Transparency = effectpart.Transparency + 1/25
277
				effectpart.CFrame = Cframe
278
			end
279
			effectpart:destroy()
280
		end))
281
	end
282
	coroutine.resume(coroutine.create(function()
283
		local effectpart = Instance.new("Part",E)Instance.new("SpecialMesh",effectpart).MeshType = "Sphere"
284
		effectpart.Size = Vector3.new(4,4,4)
285
		effectpart.CFrame = Plrr.Character.HumanoidRootPart.CFrame
286
		effectpart.Anchored = true
287
		effectpart.CanCollide = false
288
		effectpart.Massless = true
289
		effectpart.Material = "Neon"
290
		effectpart.Color = Color3.fromRGB(255,255,255)
291
		for i = 1, 75 do
292
			wait()
293
			effectpart.Size = effectpart.Size*Vector3.new(1.05,1.05,1.05)
294
			effectpart.Transparency = effectpart.Transparency + 1/50
295
			effectpart.CFrame = Plrr.Character.HumanoidRootPart.CFrame
296
		end
297
		effectpart:destroy()
298
	end))
299
	local fakehead = Instance.new("Part",E) fakehead.Anchored = false fakehead.BrickColor = BrickColor.new("Shamrock") fakehead.Material = "Marble" fakehead.CanCollide = true fakehead.Size = Plrr.Character.Head.Size
300
	fakehead.CFrame = Plrr.Character.Head.CFrame fakehead.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
301
	local fakeface = Instance.new("Decal",fakehead) fakeface.Face = "Front" fakeface.Texture = "http://www.roblox.com/asset/?id=2582561835"
302
	local faketorso = Instance.new("Part",E) faketorso.Anchored = false faketorso.BrickColor = BrickColor.new("Shamrock") faketorso.Material = "Marble" faketorso.CanCollide = true faketorso.Size = Plrr.Character.Torso.Size
303
	faketorso.CFrame = Plrr.Character.Torso.CFrame faketorso.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
304
	local fakerarm = Instance.new("Part",E) fakerarm.Anchored = false fakerarm.BrickColor = BrickColor.new("Shamrock") fakerarm.Material = "Marble" fakerarm.CanCollide = true fakerarm.Size = Plrr.Character:FindFirstChild("Right Arm").Size
305
	fakerarm.CFrame = Plrr.Character:FindFirstChild("Right Arm").CFrame fakerarm.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
306
	local fakelarm = Instance.new("Part",E) fakelarm.Anchored = false fakelarm.BrickColor = BrickColor.new("Shamrock") fakelarm.Material = "Marble" fakelarm.CanCollide = true fakelarm.Size = Plrr.Character:FindFirstChild("Left Arm").Size
307
	fakelarm.CFrame = Plrr.Character:FindFirstChild("Left Arm").CFrame fakelarm.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
308
	local fakerleg = Instance.new("Part",E) fakerleg.Anchored = false fakerleg.BrickColor = BrickColor.new("Shamrock") fakerleg.Material = "Marble" fakerleg.CanCollide = true fakerleg.Size = Plrr.Character:FindFirstChild("Right Leg").Size
309
	fakerleg.CFrame = Plrr.Character:FindFirstChild("Right Leg").CFrame fakerleg.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
310
	local fakelleg = Instance.new("Part",E) fakelleg.Anchored = false fakelleg.BrickColor = BrickColor.new("Shamrock") fakelleg.Material = "Marble" fakelleg.CanCollide = true fakelleg.Size = Plrr.Character:FindFirstChild("Left Leg").Size
311
	fakelleg.CFrame = Plrr.Character:FindFirstChild("Left Leg").CFrame fakelleg.Velocity = Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
312
	wait(4)
313
	fakehead.CanCollide = false fakehead.Anchored = true
314
	faketorso.CanCollide = false faketorso.Anchored = true
315
	fakerarm.CanCollide = false fakerarm.Anchored = true
316
	fakelarm.CanCollide = false fakelarm.Anchored = true
317
	fakerleg.CanCollide = false fakerleg.Anchored = true
318
	fakelleg.CanCollide = false fakelleg.Anchored = true
319
	for i = 1, 50 do
320
		wait()
321
		fakehead.CFrame = fakehead.CFrame:lerp(Plrr.Character.Head.CFrame,0.125)
322
		faketorso.CFrame = faketorso.CFrame:lerp(Plrr.Character.Torso.CFrame,0.125)
323
		fakerarm.CFrame = fakerarm.CFrame:lerp(Plrr.Character:FindFirstChild("Right Arm").CFrame,0.125)
324
		fakelarm.CFrame = fakelarm.CFrame:lerp(Plrr.Character:FindFirstChild("Left Arm").CFrame,0.125)
325
		fakerleg.CFrame = fakerleg.CFrame:lerp(Plrr.Character:FindFirstChild("Right Leg").CFrame,0.125)
326
		fakelleg.CFrame = fakelleg.CFrame:lerp(Plrr.Character:FindFirstChild("Left Leg").CFrame,0.125)
327
	end
328
	fakehead:Destroy() faketorso:Destroy() fakerarm:Destroy() fakelarm:Destroy() fakerleg:Destroy() fakelleg:Destroy()
329
	for i,v in pairs(Plrr.Character:children()) do
330
		if v:IsA("BasePart") and v.Parent ~= E and v ~= Plrr.Character.HumanoidRootPart then
331
			v.Transparency = 0
332
		end
333
	end
334
	Plrr.Character.Head.face.Transparency = 0
335
	ws = 18
336
	Boom = false
337
end
338
Mouse.KeyDown:Connect(function(kkk)
339
    if kkk == "e" and Boom == false then
340
		Explosion()
341
	end
342
end)
343
344
while true do
345
	wait()
346
	for i,v in pairs(Plrr.Character:children()) do
347
	    if v:IsA("Hat") or v:IsA("Accessory") or v:IsA("Hair") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Graphic Shirt") then
348
	        v:Destroy()
349
	    end
350
	end
351
	for i,v in pairs(Plrr.Character:children()) do
352
		if v:IsA("BasePart") and v.Parent ~= E and Boom == false then
353
			v.BrickColor = BrickColor.new("Shamrock")
354
			v.Material = "Marble"
355
		end
356
	end
357
	if Plrr.Character.Head.face.Texture ~= "http://www.roblox.com/asset/?id=2582561835" then
358
		Plrr.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2582561835"
359
	end
360
	if Plrr.Character.Head:FindFirstChild("Mesh") ~= nil then
361
		Plrr.Character.Head:FindFirstChild("Mesh"):Destroy()
362
		Plrr.Character.Head.Size = Vector3.new(1.25,1.25,1.25)
363
	end
364
	Sinn=Sinn+(2/3)
365
	local h,p =	workspace:FindPartOnRay(Ray.new(Plrr.Character.HumanoidRootPart.Position, (CFrame.new(Plrr.Character.HumanoidRootPart.Position,Plrr.Character.HumanoidRootPart.Position+Vector3.new(0,-1,0))).lookVector.unit * 4), Plrr.Character)
366
	if (Plrr.Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 1 and h ~= nil then
367-
	if (Plrr.Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude < 1 and h ~= nil then
367+
368
		Plrr.Character.HumanoidRootPart.RootJoint.C0 = Plrr.Character.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,0+0.075*math.sin(Sinn/12),0)*CFrame.Angles(math.rad(80),math.rad(180),0),1/3)
369
		Plrr.Character.Torso["Right Hip"].C0 = Plrr.Character.Torso["Right Hip"].C0:lerp(CFrame.new(1,-1-0.075*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(10),math.rad(80),0),1/3)
370
		Plrr.Character.Torso["Left Hip"].C0 = Plrr.Character.Torso["Left Hip"].C0:lerp(CFrame.new(-1,-1-0.075*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(10),math.rad(-80),0),1/3)
371
		Plrr.Character.Torso["Right Shoulder"].C0 = Plrr.Character.Torso["Right Shoulder"].C0:lerp(CFrame.new(1,-1.65-0.075*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(10),math.rad(-80),0),1/3)
372
		Plrr.Character.Torso["Left Shoulder"].C0 = Plrr.Character.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1,-1.65-0.075*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(10),math.rad(80),0),1/3)
373
	elseif (Plrr.Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 2 and h ~= nil then
374
		Plrr.Character.Torso["Neck"].C0 = Plrr.Character.Torso["Neck"].C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(95-5*math.sin(Sinn/12)),math.rad(180+2.5*math.sin(Sinn/12)),math.rad(0-2.5*math.sin(Sinn/12))),1/3)
375
		Plrr.Character.HumanoidRootPart.RootJoint.C0 = Plrr.Character.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,0+0.025*math.sin(Sinn/12),0)*CFrame.Angles(math.rad(80+2.5*math.sin(Sinn/12)),math.rad(180-2.5*math.sin(Sinn/12)),math.rad(0+2.5*math.sin(Sinn/12))),1/3)
376
		Plrr.Character.Torso["Right Hip"].C0 = Plrr.Character.Torso["Right Hip"].C0:lerp(CFrame.new(1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(10-25*math.sin(Sinn/3)),math.rad(80-5*math.sin(Sinn/3)),0),1/3)
377
		Plrr.Character.Torso["Left Hip"].C0 = Plrr.Character.Torso["Left Hip"].C0:lerp(CFrame.new(-1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(10+25*math.sin(Sinn/3)),math.rad(-80+5*math.sin(Sinn/3)),0),1/3)
378
		Plrr.Character.Torso["Right Shoulder"].C0 = Plrr.Character.Torso["Right Shoulder"].C0:lerp(CFrame.new(1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(10+25*math.sin(Sinn/3)),math.rad(-80+5*math.sin(Sinn/3)),0),1/3)
379
		Plrr.Character.Torso["Left Shoulder"].C0 = Plrr.Character.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(10-25*math.sin(Sinn/3)),math.rad(80-5*math.sin(Sinn/3)),0),1/3)
380
	elseif Plrr.Character.HumanoidRootPart.Velocity.y > 1 and h == nil then
381
		Plrr.Character.Torso["Neck"].C0 = Plrr.Character.Torso["Neck"].C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(85-5*math.sin(Sinn/12)),math.rad(180),math.rad(0)),1/3)
382
		Plrr.Character.HumanoidRootPart.RootJoint.C0 = Plrr.Character.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,0+0.025*math.sin(Sinn/12),0)*CFrame.Angles(math.rad(90+2.5*math.sin(Sinn/12)),math.rad(180),math.rad(0)),1/3)
383
		Plrr.Character.Torso["Right Hip"].C0 = Plrr.Character.Torso["Right Hip"].C0:lerp(CFrame.new(1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(0+5*math.sin(Sinn/3)),math.rad(70),0),1/3)
384
		Plrr.Character.Torso["Left Hip"].C0 = Plrr.Character.Torso["Left Hip"].C0:lerp(CFrame.new(-1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(0+5*math.sin(Sinn/3)),math.rad(-70),0),1/3)
385
		Plrr.Character.Torso["Right Shoulder"].C0 = Plrr.Character.Torso["Right Shoulder"].C0:lerp(CFrame.new(1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(20-5*math.sin(Sinn/3)),math.rad(-70),0),1/3)
386
		Plrr.Character.Torso["Left Shoulder"].C0 = Plrr.Character.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(20-5*math.sin(Sinn/3)),math.rad(70),0),1/3)
387
	elseif Plrr.Character.HumanoidRootPart.Velocity.y -1 and h == nil then
388-
	elseif Plrr.Character.HumanoidRootPart.Velocity.y < -1 and h == nil then
388+
389
		Plrr.Character.HumanoidRootPart.RootJoint.C0 = Plrr.Character.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,0+0.025*math.sin(Sinn/12),0)*CFrame.Angles(math.rad(85+2.5*math.sin(Sinn/12)),math.rad(180),math.rad(0)),1/3)
390
		Plrr.Character.Torso["Right Hip"].C0 = Plrr.Character.Torso["Right Hip"].C0:lerp(CFrame.new(1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(35+5*math.sin(Sinn/3)),math.rad(85),0),1/3)
391
		Plrr.Character.Torso["Left Hip"].C0 = Plrr.Character.Torso["Left Hip"].C0:lerp(CFrame.new(-1,-1-0.025*math.sin(Sinn/12),-0.5)*CFrame.Angles(math.rad(35+5*math.sin(Sinn/3)),math.rad(-85),0),1/3)
392
		Plrr.Character.Torso["Right Shoulder"].C0 = Plrr.Character.Torso["Right Shoulder"].C0:lerp(CFrame.new(1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(-35-5*math.sin(Sinn/3)),math.rad(-85),0),1/3)
393
		Plrr.Character.Torso["Left Shoulder"].C0 = Plrr.Character.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1,-1.65-0.025*math.sin(Sinn/12),0.4)*CFrame.Angles(math.rad(-35-5*math.sin(Sinn/3)),math.rad(85),0),1/3)
394
	end
395
	for _, c in pairs(Plrr.Character:GetChildren()) do if c:IsA("BasePart") and c ~= Plrr.Character.HumanoidRootPart then c.Anchored = false end end Plrr.Character.Humanoid.WalkSpeed = ws
396
	Plrr.Character.Humanoid.PlatformStand=false Plrr.Character.Humanoid.MaxHealth = 200 Plrr.Character.Humanoid.DisplayDistanceType = "None" 
397
	if Plrr.Character:FindFirstChildOfClass("ForceField")then Plrr.Character:FindFirstChildOfClass("ForceField").Visible=false else InstanceNW("ForceField",{Parent=Plrr.Character,Name=""})end 
398
	Plrr.Character.Humanoid:SetStateEnabled("GettingUp",true)Plrr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)Plrr.Character.Humanoid:SetStateEnabled("Ragdoll",false) Plrr.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
399
end