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local player = game.Players.LocalPlayer
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local mouse = player:GetMouse()
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local m = Instance.new("Model")
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m.Parent = game.Workspace
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m.Name = ("Pillars")
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function onKeyPress(inputObject, gameProcessedEvent)
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	local key = inputObject.KeyCode
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	if key == Enum.KeyCode.R then
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		local p = Instance.new("Part")
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		p.Size = Vector3.new(10, 0.05, 10)
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		p.Parent = game.Workspace.Pillars
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		p.Anchored = true
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		p.CFrame = mouse.Hit
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		p.Orientation = Vector3.new(0, p.Orientation.Y, 0)
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		p.TopSurface = ("Smooth")
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		p.BottomSurface = ("Smooth")
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		p.Reflectance = (0.2)
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		local v = Instance.new("NumberValue")
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		v.Parent = p
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		v.Name = ("MaxHeight")
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		v.Value = (math.random(250,600))
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	end
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end
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game:GetService("UserInputService").InputBegan:connect(onKeyPress)
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local m1 = Instance.new("Model")
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m1.Parent = game.Workspace
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m1.Name = ("BigBoys")
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function onKeyPress(inputObject, gameProcessedEvent)
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	local key = inputObject.KeyCode
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				v.Size = v.Size + Vector3.new(0.02, 7.5, 0.02)
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	if key == Enum.KeyCode.T then
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		local p = Instance.new("Part")
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		p.Size = Vector3.new(0.05, 0.05, 0.05)
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		p.Parent = game.Workspace.BigBoys
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		p.Anchored = true
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		p.CFrame = mouse.Hit
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		p.Orientation = Vector3.new(0, p.Orientation.Y, 0)
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		p.TopSurface = ("Smooth")
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		p.BottomSurface = ("Smooth")
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		p.Reflectance = (0.2)
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		local v = Instance.new("NumberValue")
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		v.Parent = p
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		v.Name = ("MaxHeight")
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		v.Value = (math.random(250,600))
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	end
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end
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game:GetService("UserInputService").InputBegan:connect(onKeyPress)
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while true do
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	wait(0.01)
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	for i,v in pairs(m1:GetChildren()) do
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		if v.ClassName == ("Part") then
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			if v.Size.Y <= (2000) then
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				v.CanCollide = false
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				v.Size = v.Size * Vector3.new(1.02, 1.02, 1.02)
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				v.CanCollide = true
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			end
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		end
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	end
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wait(0.01)
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	for i,v in pairs(m:GetChildren()) do
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		if v.ClassName == ("Part") then
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			if v.Size.Y <= (v.MaxHeight.Value) then
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				v.CanCollide = false
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				v.Size = v.Size + Vector3.new(0,7.5,0)
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				v.CanCollide = true
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			end
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		end
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	end
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end