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| 1 | -- ================ Stary kod ================== | |
| 2 | game.ReplicatedStorage.Remotes.EquipPet.OnServerEvent:Connect(function(player, | |
| 3 | petName, id) | |
| 4 | local petModel = game.ReplicatedFirst.Pets:FindFirstChild(petName):Clone() | |
| 5 | petModel.Parent = workspace.Players:FindFirstChild(player.Name) | |
| 6 | -- ============== Komentujemy / usuwamy linijkę ============== | |
| 7 | --player.Values.Damage.Value += petModel.Damage.Value | |
| 8 | petModel.Id.Value = id | |
| 9 | end) | |
| 10 | ||
| 11 | game.ReplicatedStorage.Remotes.UnequipPet.OnServerEvent:Connect(function(player, | |
| 12 | petName, id) | |
| 13 | local playerFolder = workspace.Players:FindFirstChild(player.Name) | |
| 14 | for i, pet in pairs(playerFolder:GetChildren()) do | |
| 15 | if pet.Id.Value == id then | |
| 16 | -- ============== Komentujemy / usuwamy linijkę ============== | |
| 17 | -- player.Values.Damage.Value -= pet.Damage.Value | |
| 18 | pet:Destroy() | |
| 19 | end | |
| 20 | end | |
| 21 | end) | |
| 22 | -- ======================Nowy kod============================= | |
| 23 | game.ReplicatedStorage.Remotes.Upgrade.OnServerEvent:Connect(function(player, cost, damage) | |
| 24 | player.leaderstats.Shards.Value -= cost | |
| 25 | player.Values.Damage.Value = damage | |
| 26 | end) | |
| 27 | -- ======================Koniec nowego kodu ================= |