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| 1 | {
| |
| 2 | [ "platform.nfp" ] = "0\ | |
| 3 | 0\ | |
| 4 | 0\ | |
| 5 | 0\ | |
| 6 | 0", | |
| 7 | [ "ball.nfp" ] = "e", | |
| 8 | [ "game.lua" ] = "local file = fs.open(\"lgame/lgame\",\"r\")\ | |
| 9 | if file then\ | |
| 10 | file.close()\ | |
| 11 | os.loadAPI('/lg/lg')\
| |
| 12 | lg.setup('term')\
| |
| 13 | os.loadAPI(\"uap\")\ | |
| 14 | os.loadAPI(\"/lgame/lgame\")\ | |
| 15 | lgame.setup(\"term\")\ | |
| 16 | lg.clearScreen()\ | |
| 17 | lgame.lggSetDefBG(colors.black)\ | |
| 18 | local lefty = 1\ | |
| 19 | lgame.drawSprite('left',2,1,'/games/pong/platform.nfp')\
| |
| 20 | lgame.drawSprite(\"ball\",12,8,\"/games/pong/ball.nfp\")\ | |
| 21 | local px = 12\ | |
| 22 | local py = 8\ | |
| 23 | local dir = 1\ | |
| 24 | colided = false\ | |
| 25 | local ly = 1\ | |
| 26 | local speed = 0.2\ | |
| 27 | local c = 0\ | |
| 28 | local d = false\ | |
| 29 | os.sleep(0.1)\ | |
| 30 | local function dt(text)\ | |
| 31 | lgame.fill(1,lgame.getSize().x,lgame.getSize().y,lgame.getSize().y,colors.black)\ | |
| 32 | lgame.drawText(1,lgame.getSize().y,colors.white,colors.black,text)\ | |
| 33 | end\ | |
| 34 | dt(\"3\")\ | |
| 35 | os.sleep(1)\ | |
| 36 | dt(\"2\")\ | |
| 37 | os.sleep(1)\ | |
| 38 | dt(\"1\")\ | |
| 39 | os.sleep(1)\ | |
| 40 | --lgame.drawText(1,10,colors.white,colors.black,\"SIZE: \"..lgame.getSize().x..\" \"..lgame.getSize().y)\ | |
| 41 | function click()\ | |
| 42 | while true do\ | |
| 43 | local event, key = os.pullEvent(\"key\")\ | |
| 44 | if key == keys.w then\ | |
| 45 | if ly ~= 1 then\ | |
| 46 | ly = ly - 1\ | |
| 47 | end\ | |
| 48 | elseif key == keys.s then\ | |
| 49 | if lgame.getSpriteColider(\"left\").y2 ~= lgame.getSize().y then\ | |
| 50 | ly = ly + 1\ | |
| 51 | end\ | |
| 52 | elseif key == keys.e then\ | |
| 53 | os.reboot()\ | |
| 54 | end\ | |
| 55 | lgame.moveSprite(\"left\",2,ly)\ | |
| 56 | end\ | |
| 57 | end\ | |
| 58 | function game()\ | |
| 59 | local i = 1\ | |
| 60 | while true do\ | |
| 61 | d = false\ | |
| 62 | --local bal = lgame.getSpriteColider(\"ball\").x\ | |
| 63 | if lgame.getSpriteColider('ball').x == 1 then\
| |
| 64 | lg.fillScreen(colors.black)\ | |
| 65 | lg.drawText(9,9,colors.white,colors.black, 'You lose! R: '..c)\ | |
| 66 | break\ | |
| 67 | end\ | |
| 68 | \ | |
| 69 | i = i + 1\ | |
| 70 | if not (px == lgame.getSize().x + 1 and py == lgame.getSize().y+1) then\ | |
| 71 | if px <= lgame.getSize().x and px > 0 then\ | |
| 72 | if py <= lgame.getSize().y and py > 0 then\ | |
| 73 | if lgame.getSpriteColider(\"ball\").x == lgame.getSize().x and dir == 1 then\ | |
| 74 | dir = 3\ | |
| 75 | elseif lgame.getSpriteColider(\"ball\").x == lgame.getSize().x and dir == 2 then\ | |
| 76 | dir = 4\ | |
| 77 | elseif lgame.getSpriteColider(\"ball\").x == 1 and dir == 4 then\ | |
| 78 | dir = 2\ | |
| 79 | elseif lgame.getSpriteColider(\"ball\").x == 1 and dir == 3 then\ | |
| 80 | dir = 4\ | |
| 81 | elseif lgame.getSpriteColider(\"ball\").y == lgame.getSize().y and dir == 1 then\ | |
| 82 | dir = 2 \ | |
| 83 | elseif lgame.getSpriteColider(\"ball\").y == lgame.getSize().y and dir == 3 then\ | |
| 84 | dir = 4\ | |
| 85 | elseif lgame.getSpriteColider(\"ball\").y == 1 and dir == 2 then\ | |
| 86 | dir = 1\ | |
| 87 | elseif lgame.getSpriteColider(\"ball\").y == 1 and dir == 4 then\ | |
| 88 | dir = 3 \ | |
| 89 | end\ | |
| 90 | elseif py == 0 then\ | |
| 91 | d = true\ | |
| 92 | if (dir == 4) then\ | |
| 93 | dir = 3\ | |
| 94 | else\ | |
| 95 | dir = 1\ | |
| 96 | end\ | |
| 97 | elseif py == lgame.getSize().y+1 then\ | |
| 98 | d = true\ | |
| 99 | if (dir == 3) then\ | |
| 100 | dir = 4\ | |
| 101 | else\ | |
| 102 | dir = 2\ | |
| 103 | end\ | |
| 104 | end\ | |
| 105 | elseif px < 1 then\ | |
| 106 | d = true\ | |
| 107 | if (dir == 4) then\ | |
| 108 | dir = 2\ | |
| 109 | else\ | |
| 110 | dir = 1\ | |
| 111 | end\ | |
| 112 | elseif px == lgame.getSize().x+1 then\ | |
| 113 | d = true\ | |
| 114 | if (dir == 1) then\ | |
| 115 | dir = 3\ | |
| 116 | else\ | |
| 117 | dir = 4\ | |
| 118 | end\ | |
| 119 | end\ | |
| 120 | if dir == 1 then\ | |
| 121 | px = px + 1\ | |
| 122 | py = py + 1\ | |
| 123 | elseif dir == 2 then\ | |
| 124 | px = px + 1\ | |
| 125 | py = py - 1\ | |
| 126 | elseif dir == 3 then\ | |
| 127 | px = px - 1\ | |
| 128 | py = py + 1\ | |
| 129 | elseif dir == 4 then\ | |
| 130 | px = px - 1\ | |
| 131 | py = py - 1\ | |
| 132 | end\ | |
| 133 | if not d then\ | |
| 134 | lgame.moveSprite(\"ball\",px,py)\ | |
| 135 | end\ | |
| 136 | os.sleep(speed)\ | |
| 137 | dt(\"Score: \"..c..\" | EXIT - E\")\ | |
| 138 | else\ | |
| 139 | break\ | |
| 140 | end\ | |
| 141 | if colided == false and lgame.isColiding(\"ball\",\"left\") then\ | |
| 142 | lgame.moveSprite(\"ball\",lgame.getSpriteColider(\"ball\").x+2,lgame.getSpriteColider(\"ball\").y)\ | |
| 143 | speed = speed - 0.01\ | |
| 144 | colided = true\ | |
| 145 | c = c + 1\ | |
| 146 | if dir == 4 then\ | |
| 147 | dir = 2\ | |
| 148 | elseif dir == 3 then\ | |
| 149 | dir = 1\ | |
| 150 | end\ | |
| 151 | else\ | |
| 152 | colided = false\ | |
| 153 | end\ | |
| 154 | end\ | |
| 155 | end\ | |
| 156 | parallel.waitForAny(click,game)\ | |
| 157 | lg.drawBT('end',1,4,19,19,colors.white,colors.black,'exit')\
| |
| 158 | while true do\ | |
| 159 | local event, button, x, y = os.pullEvent( \"mouse_click\" )\ | |
| 160 | if (lg.isButton(x,y) == \"end\") then\ | |
| 161 | os.reboot()\ | |
| 162 | end\ | |
| 163 | end\ | |
| 164 | lg.exit()\ | |
| 165 | lgame.exit() \ | |
| 166 | else\ | |
| 167 | term.clear()\ | |
| 168 | term.setCursorPos(1,2)\ | |
| 169 | term.write(\"Install lgame from updater!\")\ | |
| 170 | uap.upd()\ | |
| 171 | end", | |
| 172 | } |