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plr = game.Players.LocalPlayer
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char = plr.Character
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hum = char.Humanoid
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t = char.Torso
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h = char.Head
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ra = char["Right Arm"]
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la = char["Left Arm"]
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rl = char["Right Leg"]
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ll = char["Left Leg"]
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tors = char.Torso
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lleg = char["Left Leg"]
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root = char.HumanoidRootPart
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hed = char.Head
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rleg = char["Right Leg"]
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rarm = char["Right Arm"]
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larm = char["Left Arm"]
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vt = Vector3.new
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bc = BrickColor.new
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br = BrickColor.random
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it = Instance.new
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cf = CFrame.new
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maus = plr:GetMouse()
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function spawn()
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local a = it("Part")
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a.Parent = Workspace
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a.CFrame = cf(maus.Hit)
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a.CFrame = maus.Hit
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end
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wait(3)
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spawn()