SHOW:
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- or go back to the newest paste.
| 1 | Create: | |
| 2 | target=-4; | |
| 3 | Step: | |
| 4 | if target!=-4 | |
| 5 | {
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| 6 | if distance_to_object(obj_enemy)>32 | |
| 7 | {
| |
| 8 | var dir; | |
| 9 | dir=point_direction(x,y,target.x,target.y); | |
| 10 | x=x+lengthdir_x(4,dir); | |
| 11 | y=y+lengthdir_y(4,dir); | |
| 12 | } | |
| 13 | } | |
| 14 | Collision with obj_enemy: | |
| 15 | - | if other.target==-4 and target==-4 |
| 15 | + | if other.target!=id and target==-4 |
| 16 | {
| |
| 17 | target=other.id; | |
| 18 | } |