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Trying out these kips:
2-
12006 Docile  7/29/30/19/13/21  Female
2+
9443 Hasty   11/25/5/22/10/21   Male
3-
12008 Naughty 31/28/0/31/17/25  Male
3+
9447 Bashful 11/25/18/29/24/22  Male
4-
12011 Naive   27/20/21/31/27/29 Male
4+
9448 Lonely  22/29/24/20/18/30  Male HP fighting 56
5
6-
These kips are overall not that impressive, but they seem better than mounte's cluster and are quite easy to reset for. 
6+
Hasty kip has thrash defense and slightly bad special. Xatu 2hko is only 71.9%. skarmory untorrrented is 25%. 
7
8
Bashful kip is generally okay and would be gold if it had more attack and speed but its fine as it is. skarmory untorrrented is 43.8%
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Lonely kip has HP and offers more consistency. (with 0 mudshot misses, this kip would take 0 damage from delcatty and zangoose in Norman's gym/ HP can't miss too) It also allows me to able to skip ether due to better pp management with HP (late bed at the weather institute). It's most obvious flaw is it's 20 iv special, creating some big ranges to overcome --> Zubat2 at mt.pyre is 81.3% ohko; skarmory untorrrented is 25%; Xatu 2hko is 71.9%; torrented +2surf on archie2 sharpedo is okay at 93.8%
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12-
in order of importance:                         Docile                          Naughty                             Naive
12+
13-
- attack for rival 2  							Yes								Yes									Yes (after timmy)
13+
14
=============================================================================
15-
- attack/level for archie 1                     Yes			  					Yes                                 No* (83% archie1)
15+
16-
- timmy-less  									Yes								Yes									No
16+
in order of importance:                         Hasty                           Bashful                             Lonely
17-
- speed for T&L 								No								No									Yes
17+
- attack for rival 2  							Yes								Yes									Yes 
18-
- defense for norman   							Yes								Yes									Yes
18+
19-
- sp. atk to 2hko with dive+surf for T&L        Yes								Yes									No
19+
- attack/level for archie 1                     Yes			  					Yes                                 No* 
20-
- female for flannery and delcatty       		Yes								No									No   
20+
- timmy-less  									Yes								Yes									Yes
21-
- +5 on norman instead of +6					No								Yes									No        
21+
- speed for T&L 								No^								No									No
22-
- speed for CTB                   				No								Draw					            Yes  
22+
- Hidden power 									No								No									Yes
23-
- skip x speed on rival 2           			No								No									Yes
23+
- defense for norman   							No								Yes									Yes
24
- sp. atk to 2hko with dive+surf for T&L        Yes(80.47%)						Yes(80.47%)							No(25%)
25-
- generally good defense (nosepass,golbat,...)	Yes								No									Yes               
25+
- female for flannery and delcatty       		No								No									No    
26-
- speed for wattson 							No								No									Yes
26+
- speed for CTB                   				Yes								No					           		Yes  
27-
- attack/spd for rival3         				Yes								Yes									No^
27+
- skip x speed on rival 2           			No								No									No
28-
- speed for zig1 								Draw							Draw								Yes
28+
29-
- outspeed doduo 								No								No									Yes
29+
- generally good defense (nosepass,golbat,...)	No (this kip is the shit)		Yes									No 
30-
- outspeed Matt's sharpedo    					No								No									Yes        
30+
- speed for wattson (magnemite)					Draw							No									No
31-
- hp/def for rival 1							Yes								Yes									Yes
31+
- attack/spd for rival3         				Yes								Yes									Yes
32
- speed for zig1 								Draw							Draw								Draw
33
- outspeed doduo 								Yes								No									Draw
34
- outspeed Matt's sharpedo    					No								No									No        
35-
* Need to go for 2x +1 mudshot on mightyena which is 83% 2hko only. (The alternative is to risk a 50% pot range on golbat due to +2 str)
35+
- hp/def for rival 1							No								No									Yes
36-
^ due to bad attack, need to go +3 to guarantee ohko grovyle. The alternative is +2 and go for 81.3% ohko
36+
37
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* Attack is too high to go +2 on mightyena; still its not that bad to pop into +2 after ko-ing mightyena
39
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^ it's possible with 2 rare candies but I rather not use it; I might consider though if I somehow managed to get 6 extra speed ivs or a rare candy from zig.