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1 | Trying out these kips: | |
2 | - | 12006 Docile 7/29/30/19/13/21 Female |
2 | + | 9443 Hasty 11/25/5/22/10/21 Male |
3 | - | 12008 Naughty 31/28/0/31/17/25 Male |
3 | + | 9447 Bashful 11/25/18/29/24/22 Male |
4 | - | 12011 Naive 27/20/21/31/27/29 Male |
4 | + | 9448 Lonely 22/29/24/20/18/30 Male HP fighting 56 |
5 | ||
6 | - | These kips are overall not that impressive, but they seem better than mounte's cluster and are quite easy to reset for. |
6 | + | Hasty kip has thrash defense and slightly bad special. Xatu 2hko is only 71.9%. skarmory untorrrented is 25%. |
7 | ||
8 | Bashful kip is generally okay and would be gold if it had more attack and speed but its fine as it is. skarmory untorrrented is 43.8% | |
9 | ||
10 | Lonely kip has HP and offers more consistency. (with 0 mudshot misses, this kip would take 0 damage from delcatty and zangoose in Norman's gym/ HP can't miss too) It also allows me to able to skip ether due to better pp management with HP (late bed at the weather institute). It's most obvious flaw is it's 20 iv special, creating some big ranges to overcome --> Zubat2 at mt.pyre is 81.3% ohko; skarmory untorrrented is 25%; Xatu 2hko is 71.9%; torrented +2surf on archie2 sharpedo is okay at 93.8% | |
11 | ||
12 | - | in order of importance: Docile Naughty Naive |
12 | + | |
13 | - | - attack for rival 2 Yes Yes Yes (after timmy) |
13 | + | |
14 | ============================================================================= | |
15 | - | - attack/level for archie 1 Yes Yes No* (83% archie1) |
15 | + | |
16 | - | - timmy-less Yes Yes No |
16 | + | in order of importance: Hasty Bashful Lonely |
17 | - | - speed for T&L No No Yes |
17 | + | - attack for rival 2 Yes Yes Yes |
18 | - | - defense for norman Yes Yes Yes |
18 | + | |
19 | - | - sp. atk to 2hko with dive+surf for T&L Yes Yes No |
19 | + | - attack/level for archie 1 Yes Yes No* |
20 | - | - female for flannery and delcatty Yes No No |
20 | + | - timmy-less Yes Yes Yes |
21 | - | - +5 on norman instead of +6 No Yes No |
21 | + | - speed for T&L No^ No No |
22 | - | - speed for CTB No Draw Yes |
22 | + | - Hidden power No No Yes |
23 | - | - skip x speed on rival 2 No No Yes |
23 | + | - defense for norman No Yes Yes |
24 | - sp. atk to 2hko with dive+surf for T&L Yes(80.47%) Yes(80.47%) No(25%) | |
25 | - | - generally good defense (nosepass,golbat,...) Yes No Yes |
25 | + | - female for flannery and delcatty No No No |
26 | - | - speed for wattson No No Yes |
26 | + | - speed for CTB Yes No Yes |
27 | - | - attack/spd for rival3 Yes Yes No^ |
27 | + | - skip x speed on rival 2 No No No |
28 | - | - speed for zig1 Draw Draw Yes |
28 | + | |
29 | - | - outspeed doduo No No Yes |
29 | + | - generally good defense (nosepass,golbat,...) No (this kip is the shit) Yes No |
30 | - | - outspeed Matt's sharpedo No No Yes |
30 | + | - speed for wattson (magnemite) Draw No No |
31 | - | - hp/def for rival 1 Yes Yes Yes |
31 | + | - attack/spd for rival3 Yes Yes Yes |
32 | - speed for zig1 Draw Draw Draw | |
33 | - outspeed doduo Yes No Draw | |
34 | - outspeed Matt's sharpedo No No No | |
35 | - | * Need to go for 2x +1 mudshot on mightyena which is 83% 2hko only. (The alternative is to risk a 50% pot range on golbat due to +2 str) |
35 | + | - hp/def for rival 1 No No Yes |
36 | - | ^ due to bad attack, need to go +3 to guarantee ohko grovyle. The alternative is +2 and go for 81.3% ohko |
36 | + | |
37 | ||
38 | * Attack is too high to go +2 on mightyena; still its not that bad to pop into +2 after ko-ing mightyena | |
39 | ||
40 | ^ it's possible with 2 rare candies but I rather not use it; I might consider though if I somehow managed to get 6 extra speed ivs or a rare candy from zig. |