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1
--Soal Sword Gifted by TheRedAngel, Regular Script!
2
3-
local name = "Heveral"
3+
local name = "DJ_Shed"
4
local me = game.Players.Heveral
5
local char = me.Character
6
selected = false
7
attacking = false
8
attack = false
9
dela = 0.4
10
normdmg = 9
11
avgdmg = normdmg
12
normal = 14
13
speed = 14
14
normchance = 9333333333333
15
criticalchance = normchance
16
splashdist = 14333333333333333333333333333333333333333333333333
17
plat = 1
18
healcols = {"Bright blue", "Light blue", "Medium blue", "White"}
19
if char:findFirstChild("Sword",true) ~= nil then
20
char:findFirstChild("Sword",true).Parent = nil
21
end
22
function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
23
part.Parent = parent
24
part.formFactor = form
25
part.CanCollide = collide
26
part.Transparency = tran
27
part.Reflectance = ref
28
part.Size = Vector3.new(x,y,z)
29
part.BrickColor = BrickColor.new(color)
30
part.TopSurface = 0
31
part.BottomSurface = 0
32
part.Anchored = anchor
33
part.Locked = true
34
part:BreakJoints()
35
end
36
function weld(w, p, p1, a, b, c, x, y, z)
37
w.Parent = p
38
w.Part0 = p
39
w.Part1 = p1
40
w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
41
end
42
function mesh(mesh, parent, x, y, z, type)
43
mesh.Parent = parent
44
mesh.Scale = Vector3.new(x, y, z)
45
mesh.MeshType = type
46
end
47
function getcharparts(path)
48
local objs = {}
49
for _,v in pairs(path:children()) do
50
if v:IsA("Model") and v.Name ~= name then
51
for _,k in pairs(v:children()) do
52
if k.Name == "Torso" then
53
table.insert(objs,k)
54
end
55
end
56
end
57
end
58
return objs
59
end
60
sword = Instance.new("Model",me.Character)
61
sword.Name = "Sword"
62
--Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
63
rarm = char:findFirstChild("Right Arm")
64
larm = char:findFirstChild("Left Arm")
65
torso = char:findFirstChild("Torso")
66
hum = char:findFirstChild("Humanoid")
67
main = Instance.new("Part")
68
prop(main, sword, false, 0, 0, 0.38, 2.2, 0.38, "White", false, "Custom")
69
mme = Instance.new("SpecialMesh")
70
mesh(mme,main,1,1,1,"Head")
71
part1 = Instance.new("Part")
72
prop(part1, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
73
p1m = Instance.new("BlockMesh",part1)
74
w1 = Instance.new("Weld")
75
weld(w1, main, part1, 0, 0, 0, 0, 0.9, 0)
76
part2 = Instance.new("Part")
77
prop(part2, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
78
p2m = Instance.new("BlockMesh",part2)
79
w2 = Instance.new("Weld")
80
weld(w2, main, part2, 0, 0, 0.8, 0.5, 0.85, 0)
81
part3 = Instance.new("Part")
82
prop(part3, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
83
p3m = Instance.new("BlockMesh",part3)
84
w3 = Instance.new("Weld")
85
weld(w3, main, part3, 0, 0, -0.8, -0.5, 0.85, 0)
86
part4 = Instance.new("Part")
87
prop(part4, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
88
p4m = Instance.new("BlockMesh",part4)
89
w4 = Instance.new("Weld")
90
weld(w4, main, part4, 0, 0, -1.25, 0.8, 1, 0)
91
part5 = Instance.new("Part")
92
prop(part5, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
93
p5m = Instance.new("BlockMesh",part5)
94
w5 = Instance.new("Weld")
95
weld(w5, main, part5, 0, 0, 1.25, -0.8, 1, 0)
96
part6 = Instance.new("Part")
97
prop(part6, sword, false, 0, 0, 0.45, 0.6, 0.45, "Light blue", false, "Custom")
98
p6m = Instance.new("SpecialMesh")
99
mesh(p6m,part6,1.3,1.2,1.3,"Sphere")
100
w6 = Instance.new("Weld")
101
weld(w6, main, part6, 0, 0, 0, 0, -0.9, 0)
102
blade1 = Instance.new("Part")
103
prop(blade1, sword, false, 0, 0.2, 0.85, 2, 0.1, "Light blue", false, "Custom")
104
b1m = Instance.new("SpecialMesh")
105
mesh(b1m,blade1,1,1,1,"Torso")
106
bw1 = Instance.new("Weld")
107
weld(bw1, main, blade1, 0, 0, 0, 0, 2, 0)
108
uns = Instance.new("Sound",blade1)
109
uns.Volume = 1
110
uns.Pitch = 1
111
uns.SoundId = "rbxasset://sounds\\unsheath.wav"
112
slash = Instance.new("Sound",blade1)
113
slash.Volume = 1
114
slash.Pitch = 1
115
slash.SoundId = "rbxasset://sounds\\swordslash.wav"
116
shea = Instance.new("Sound",blade1)
117
shea.Volume = 1
118
shea.Pitch = -0.9
119
shea.SoundId = "rbxasset://sounds\\unsheath.wav"
120
spi = Instance.new("Sound",blade1)
121
spi.Volume = 1
122
spi.Pitch = 1
123
spi.SoundId = "http://www.roblox.com/asset/?id=28144268"
124
charge = Instance.new("Sound",blade1)
125
charge.Volume = 1
126
charge.Pitch = 0.5
127
charge.SoundId = "http://www.roblox.com/asset/?id=2692844"
128
boom = Instance.new("Sound",blade1)
129
boom.Volume = 1
130
boom.Pitch = 2.2
131
boom.SoundId = "rbxasset://sounds\\Rocket shot.wav"
132
blade2 = Instance.new("Part")
133
prop(blade2, sword, false, 0, 0.2, 1.2, 1.2, 0.1, "Light blue", false, "Custom")
134
b2m = Instance.new("BlockMesh",blade2)
135
bw2 = Instance.new("Weld")
136
weld(bw2, main, blade2, 0, 0, math.pi/4, 0, 3, 0)
137
blade3 = Instance.new("Part")
138
prop(blade3, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
139
b3m = Instance.new("SpecialMesh")
140
mesh(b3m,blade3,1,1,1,"Wedge")
141
bw3 = Instance.new("Weld")
142
weld(bw3, main, blade3, math.pi, math.pi/2, 0, 0.3, 5.2, 0)
143
blade4 = Instance.new("Part")
144
prop(blade4, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
145
b4m = Instance.new("SpecialMesh")
146
mesh(b4m,blade4,1,1,1,"Wedge")
147
bw4 = Instance.new("Weld")
148
weld(bw4, main, blade4, math.pi, -math.pi/2, 0, -0.3, 5.2, 0)
149
blade5 = Instance.new("Part")
150
prop(blade5, sword, false, 0, 0.2, 0.6, 0.6, 0.1, "Light blue", false, "Custom")
151
b5m = Instance.new("BlockMesh",blade5)
152
bw5 = Instance.new("Weld")
153
weld(bw5, main, blade5, 0, 0, math.pi/4, 0, 6.6, 0)
154
part7 = Instance.new("Part")
155
prop(part7, sword, false, 0.2, 0.2, 0.7, 1.6, 0.22, "Medium blue", false, "Custom")
156
p7m = Instance.new("SpecialMesh")
157
mesh(p7m,part7,1.3,1.2,1.3,"Sphere")
158
w7 = Instance.new("Weld")
159
weld(w7, main, part7, 0, 0, 0, 0, 3, 0)
160
tup1 = Instance.new("Part")
161
prop(tup1, sword, false, 0, 0.4, 1.2, 0.7, 0.4, "Bright blue", false, "Custom")
162
tw1 = Instance.new("Weld")
163
weld(tw1, torso, tup1, -0.3+(math.pi/2), -0.3, 0.2+(math.pi/2), 1.1, 1.2, 0)
164
holdpart = Instance.new("Part")
165
prop(holdpart, char, false, 1, 0, 0.5, 0.5, 0.5, "White", false, "Custom")
166
hu = Instance.new("Weld")
167
weld(hu, rarm, holdpart, 0, 0, 0, 0, 1, 0)
168
holdweld = Instance.new("Weld")
169
weld(holdweld, main, tup1, 0, 0, 0, 0, 1.5, 0)
170
weaponweld = Instance.new("Weld")
171
weld(weaponweld, holdpart, nil, -(math.pi/2), 0, (math.pi/2), 0, 0, 0)
172
--Arm connections----------Arm connections----------Arm connections----------Arm connections--------
173
rb = Instance.new("Part")
174
prop(rb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
175
rh = Instance.new("Weld")
176
weld(rh, rb, torso, 0, 0, 0, 1.5, 0.5, 0)
177
lb = Instance.new("Part")
178
prop(lb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
179
lh = Instance.new("Weld")
180
weld(lh, lb, torso, 0, 0, 0, -1.5, 0.5, 0)
181
rw = Instance.new("Weld")
182
weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
183
lw = Instance.new("Weld")
184
weld(lw, lb, nil, 0, 0, 0, 0, 0.5 ,0)
185
neck = torso.Neck
186
neor = neck.C1
187
rightfight = CFrame.fromEulerAnglesXYZ(0.85,0.7,0) * CFrame.new(-0.23,-0.25,-0.1)
188
leftfight = CFrame.fromEulerAnglesXYZ(0.3,0,0.4) * CFrame.new(0.2,-0.4,0.1)
189
function selectmotion()
190
weaponweld.C0 = CFrame.new(0,0,0)
191
rw.C0 = CFrame.new(0,0,0)
192
lw.C0 = CFrame.new(0,0,0)
193
rw.Part1 = rarm
194
lw.Part1 = larm
195
for i=1, 15 do
196
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
197
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(-0.01,-0.05,-0.04)
198
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.04,0.08,0.01) * CFrame.new(0,0,0)
199
wait()
200
end
201
weaponweld.Part1 = main
202
holdweld.Part1 = nil
203
wait(0.14)
204
uns:play()
205
for i=1, 4 do
206
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) * CFrame.new(0,0,0)
207
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.12,-0.03,0.26)
208
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.04,0.03) * CFrame.new(0,0,0)
209
wait()
210
end
211
for i=1, 10 do
212
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.15) * CFrame.new(0,0,0)
213
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,-0.22,0.1) * CFrame.new(0.05,0.1,0.05)
214
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0.07,0)
215
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.06,0.03) * CFrame.new(0,0,0)
216
wait()
217
end
218
wait(0.1)
219
for i=1, 6 do
220
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,-0.04,-0.09) * CFrame.new(0,0,0)
221
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.18,-0.14) * CFrame.new(-0.08,0.05,0.05)
222
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0) * CFrame.new(0,0,0)
223
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.12) * CFrame.new(0,-0.04,0)
224
wait()
225
end
226
rw.C0 = rightfight
227
lw.C0 = leftfight
228
neck.C1 = neor
229
weaponweld.C0 = CFrame.new(0,0,0)
230
selected = true
231
end
232
function deselmotion()
233
for i=1, 12 do
234
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
235
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(0.02,-0.05,-0.04)
236
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.05) * CFrame.new(-0.02,0.03,0)
237
wait()
238
end
239
shea:play()
240
weaponweld.Part1 = nil
241
holdweld.Part1 = tup1
242
wait(0.1)
243
for i=1, 8 do
244
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.09) * CFrame.new(0,0,0)
245
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,-0.12) * CFrame.new(-0.07,0.11,0)
246
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0.04) * CFrame.new(0,0,0)
247
wait()
248
end
249
rw.Part1 = nil
250
lw.Part1 = nil
251
rw.C0 = CFrame.new(0,0,0)
252
lw.C0 = CFrame.new(0,0,0)
253
neck.C1 = neor
254
weaponweld.C0 = CFrame.new(0,0,0)
255
selected = false
256
end
257
----Effects--------------------------Effects--------------------------Effects--------------------------Effects----------------------
258
function fade(brick,mesh,scale,tran,speed)
259
coroutine.resume(coroutine.create(function()
260
for i=tran,1,speed do
261
wait()
262
brick.Transparency = i
263
mesh.Scale = mesh.Scale - Vector3.new(scale,scale,scale)
264
end
265
brick:remove()
266
end))
267
end
268
function block(part,avg,cols)
269
for i=1, math.random(1,3) do
270
local s = (avg*1.4)*100
271
local s2 = (avg/5)*100
272
local size = math.random(s2,s)/100
273
local p = Instance.new("Part",me.Character)
274
prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
275
p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
276
coroutine.resume(coroutine.create(function()
277
for i=p.Transparency, 1, 0.2 do
278
wait(0.15)
279
p.Transparency = i
280
local cf = p.CFrame
281
p.Size = Vector3.new(size,size,size)
282
p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
283
size = size - 0.2
284
end
285
p:remove()
286
end))
287
end
288
end
289
function blocks(part,avg,cols)
290
for i=1, math.random(1,3) do
291
local s = (avg*1.4)*100
292
local s2 = (avg/5)*100
293
local size = math.random(s2,s)/100
294
local p = Instance.new("Part",me.Character)
295
local pos = p.CFrame
296
local pos2 = pos * CFrame.new(0,12,-15)
297
local pos3 = pos2 * CFrame.new(0,-12,-12)
298
local bv = Instance.new("BodyPosition",p)
299
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
300
bv.position = pos2.p
301
local bg = Instance.new("BodyGyro",p)
302
bg.cframe = CFrame.new(pos.p,pos3.p)
303
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
304
bg.P = 30000
305
prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
306
p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
307
coroutine.resume(coroutine.create(function()
308
for i=p.Transparency, 1, 0.2 do
309
wait(0.15)
310
p.Transparency = i
311
local cf = p.CFrame
312
p.Size = Vector3.new(size,size,size)
313
p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
314
size = size - 0.2
315
end
316
p:remove()
317
end))
318
end
319
end
320
function blading(part,color)
321
local p = Instance.new("Part",me.Character)
322
prop(p,me.Character,false,0.4,0,0.2,1.4,3.8,color,true,"Custom")
323
p.CFrame = part.CFrame
324
coroutine.resume(coroutine.create(function()
325
for i=p.Transparency, 1, 0.04 do
326
wait()
327
p.Transparency = i
328
end
329
p:remove()
330
end))
331
end
332
function spikes(part,color)
333
local p = Instance.new("Part",me.Character)
334
prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
335
p.CFrame = part.CFrame * CFrame.new(0,-3,0)
336
local mww = Instance.new("SpecialMesh")
337
mesh(mww,p,6,5,6,"FileMesh")
338
mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
339
fade(p,mww,0.55,p.Transparency,0.08)
340
end
341
function spikes2(part,color)
342
local p = Instance.new("Part",me.Character)
343
prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
344
p.CFrame = part.CFrame * CFrame.new(0,0,6) * CFrame.Angles(math.pi/2,0,0)
345
local mww = Instance.new("SpecialMesh")
346
mesh(mww,p,8,7,8,"FileMesh")
347
mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
348
fade(p,mww,0.55,p.Transparency,0.06)
349
end
350
function bal(part,color,dist)
351
local p = Instance.new("Part",me.Character)
352
prop(p,me.Character,false,0.4,0,1,1,1,color,true,"Custom")
353
p.CFrame = part.CFrame
354
local mww = Instance.new("SpecialMesh")
355
mesh(mww,p,dist,dist,dist,"Sphere")
356
fade(p,mww,3,p.Transparency,0.06)
357
end
358
--Kill function----------------------Kill function----------------------Kill function--------------------
359
function blast(dmg,part,crit)
360
local randomposx = math.random(-30,30)
361
local randomposy = math.random(-50,-10)
362
local bil = Instance.new("BillboardGui",part)
363
bil.Adornee = bil.Parent
364
bil.Size = UDim2.new(0,110,0,70)
365
local img = Instance.new("ImageLabel",bil)
366
img.Size = UDim2.new(1,0,1,0)
367
img.Image = "http://www.roblox.com/asset/?id=42621332"
368
img.Position = UDim2.new(0,randomposx,0,randomposy)
369
img.BackgroundTransparency = 1
370
local txt = Instance.new("TextLabel",img)
371
txt.Size = UDim2.new(1,0,1,0)
372
txt.BackgroundTransparency = 1
373
txt.Text = dmg
374
txt.TextColor3 = Color3.new(0,0,0)
375
txt.FontSize = "Size18"
376
if crit then
377
img.Image = "http://www.roblox.com/asset/?id=42621315"
378
txt.FontSize = "Size24"
379
txt.TextColor3 = Color3.new(0.6,0,0)
380
end
381
coroutine.resume(coroutine.create(function()
382
wait(0.2)
383
for i=1, math.random(30,50) do
384
img.Position = UDim2.new(0,randomposx,0,randomposy)
385
randomposy = randomposy - 4
386
wait()
387
end
388
bil:remove()
389
end))
390
end
391
deb = true
392
function kill(hit,mod)
393
if deb and attack and hit.Parent.Name ~= name then
394
local ch = hit.Parent
395
if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
396
deb = false
397
local dm = math.random(0,avgdmg*2)
398
local cri = false
399
local cripro = math.random(1,criticalchance)
400
if cripro == 1 then
401
cri = true
402
dm = math.random(avgdmg*1.5,avgdmg*4.5)
403
end
404
ch["Humanoid"].Health = ch["Humanoid"].Health - dm
405
blast(dm,ch.Head,cri)
406
if cri then
407
coroutine.resume(coroutine.create(function()
408
local lol = math.random(1,plat)
409
if lol == 1 then
410
ch["Humanoid"].PlatformStand = true
411
ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
412
wait(0.9)
413
ch["Humanoid"].PlatformStand = false
414
if mod == true then
415
ch.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
416
ch.Torso.Velocity = Vector3.new(math.random(-30,30),math.random(15,70),math.random(-30,30))
417
end
418
end
419
end))
420
end
421
wait(dela)
422
deb = true
423
end
424
end
425
end
426
function ris(hit,mod)
427
if deb and attack and hit.Parent.Name ~= name then
428
local ch = hit.Parent
429
if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
430
deb = false
431
local dm = math.random(0,avgdmg*2)
432
local cri = false
433
local cripro = math.random(1,criticalchance)
434
if cripro == 1 then
435
cri = true
436
dm = math.random(avgdmg*1.5,avgdmg*4.5)
437
end
438
ch["Humanoid"].Health = ch["Humanoid"].Health - dm
439
blast(dm,ch.Head,cri)
440
if cri then
441
coroutine.resume(coroutine.create(function()
442
local lol = math.random(1,plat)
443
if lol == 1 then
444
ch["Humanoid"].PlatformStand = true
445
ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
446
wait(0.9)
447
ch["Humanoid"].PlatformStand = false
448
if mod == true then
449
ch.Torso.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
450
ch.Torso.Velocity = Vector3.new(math.random(-100,100),math.random(105,170),math.random(-100,100))
451
end
452
end
453
end))
454
end
455
wait(dela)
456
deb = true
457
end
458
end
459
end
460
blade3.Touched:connect(kill)
461
blade4.Touched:connect(kill)
462
blade2.Touched:connect(kill)
463
blade1.Touched:connect(kill)
464
blade5.Touched:connect(kill)
465
blade5.Touched:connect(ris)
466
----Attacks----------------------Attacks----------------------Attacks----------------------Attacks------------------
467
-- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
468
-- blading(blade2,"Bright red")
469
function att()
470
attacking = true
471
for i=1,8 do
472
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
473
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
474
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
475
wait()
476
end
477
slash:play()
478
wait(0.13)
479
attack = true
480
for i=1,6 do
481
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
482
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
483
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
484
block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
485
wait()
486
end
487
attack = false
488
wait(0.08)
489
for i=1,3 do
490
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
491
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
492
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
493
wait()
494
end
495
rw.C0 = rightfight
496
lw.C0 = leftfight
497
neck.C1 = neor
498
weaponweld.C0 = CFrame.new(0,0,0)
499
attacking = false
500
end
501
function stab()
502
attacking = true
503
for i=1,8 do
504
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
505
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
506
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
507
wait()
508
end
509
slash:play()
510
avgdmg = 15
511
criticalchance = 95
512
wait(0.13)
513
attack = true
514
for i=1,6 do
515
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,-0.44,-0.8) * CFrame.new(0,0,0)
516
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
517
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
518
block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
519
bal(blade5,"Tr. Blue",25)
520
wait()
521
end
522
attack = false
523
wait(0.08)
524
for i=1,3 do
525
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
526
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
527
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
528
blocks(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
529
bal(blade5,"Tr. Blue",25)
530
wait()
531
end
532
rw.C0 = rightfight
533
lw.C0 = leftfight
534
neck.C1 = neor
535
weaponweld.C0 = CFrame.new(0,0,0)
536
attacking = false
537
end
538
function attas()
539
attacking = true
540
local pos = torso.CFrame
541
local pos2 = pos * CFrame.new(0,12,-15)
542
local pos3 = pos2 * CFrame.new(0,-12,-12)
543
for i=1,6 do
544
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
545
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
546
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
547
spikes(torso,"Light blue")
548
spikes2(torso,"Bright blue")
549
bal(torso,"Tr. Blue",25)
550
wait()
551
end
552
slash:play()
553
avgdmg = 15
554
criticalchance = 65
555
wait(0.13)
556
attack = true
557
local bv = Instance.new("BodyPosition",torso)
558
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
559
bv.position = pos2.p
560
local bg = Instance.new("BodyGyro",torso)
561
bg.cframe = CFrame.new(pos.p,pos3.p)
562
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
563
bg.P = 30000
564
for i=1,6 do
565
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.54,0.08,0) * CFrame.new(0,0,0)
566
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,0) * CFrame.new(0,0,0)
567
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.24,0,0)
568
block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
569
wait()
570
end
571
attack = false
572
wait(0.08)
573
for i=1,3 do
574
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
575
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
576
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
577
wait()
578
end
579
rw.C0 = rightfight
580
lw.C0 = leftfight
581
bv:remove()
582
bg:remove()
583
neck.C1 = neor
584
weaponweld.C0 = CFrame.new(0,0,0)
585
attacking = false
586
end
587
function spin()
588
attacking = true
589
hum.WalkSpeed = 0
590
for i=1,7 do
591
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
592
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
593
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
594
wait()
595
end
596
spi:play()
597
wait(0.3)
598
spi:play()
599
dela = 0.1
600
avgdmg = 6
601
criticalchance = 12
602
local bv = Instance.new("BodyVelocity",torso)
603
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
604
bv.velocity = torso.CFrame.lookVector * 22
605
local bav = Instance.new("BodyAngularVelocity",torso)
606
bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
607
bav.angularvelocity = Vector3.new(0,36,0)
608
bav.P = 15000
609
attack = true
610
for i=1, 30 do
611
wait()
612
spikes(torso,"Medium blue")
613
end
614
bv:remove()
615
bav:remove()
616
hum.WalkSpeed = normal
617
attack = false
618
avgdmg = normdmg
619
for i=1,5 do
620
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
621
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
622
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
623
wait()
624
end
625
dela = 0.4
626
rw.C0 = rightfight
627
lw.C0 = leftfight
628
neck.C1 = neor
629
weaponweld.C0 = CFrame.new(0,0,0)
630
attacking = false
631
criticalchance = normchance
632
end
633
function spins()
634
attacking = true
635
hum.WalkSpeed = 0
636
for i=1,7 do
637
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
638
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
639
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
640
bal(torso,"Tr. Blue",25)
641
wait()
642
end
643
spi:play()
644
wait(0.3)
645
spi:play()
646
dela = 0.1
647
avgdmg = 6
648
criticalchance = 12
649
local bv = Instance.new("BodyVelocity",torso)
650
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
651
bv.velocity = torso.CFrame.lookVector * 22
652
local bav = Instance.new("BodyAngularVelocity",torso)
653
bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
654
bav.angularvelocity = Vector3.new(0,36,0)
655
bav.P = 15000
656
attack = true
657
for i=1, 30 do
658
wait()
659
spikes(torso,"Medium blue")
660
end
661
bv:remove()
662
bav:remove()
663
hum.WalkSpeed = normal
664
attack = false
665
avgdmg = normdmg
666
for i=1,5 do
667
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
668
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
669
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
670
wait()
671
end
672
dela = 0.4
673
rw.C0 = rightfight
674
lw.C0 = leftfight
675
neck.C1 = neor
676
weaponweld.C0 = CFrame.new(0,0,0)
677
attacking = false
678
criticalchance = normchance
679
end
680
function rise()
681
attacking = true
682
local pos = torso.CFrame
683
local pos2 = pos * CFrame.new(0,5,-15)
684
local pos3 = pos2 * CFrame.new(0,-3,-12)
685
hum.WalkSpeed = 0
686
for i=1,7 do
687
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
688
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
689
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
690
bal(torso,"Tr. Blue",25)
691
wait()
692
end
693
spi:play()
694
wait(0.3)
695
spi:play()
696
dela = 0.1
697
avgdmg = 6
698
criticalchance = 12
699
local bv = Instance.new("BodyPosition",torso)
700
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
701
bv.position = pos2.p
702
local bg = Instance.new("BodyGyro",torso)
703
bg.cframe = CFrame.new(pos.p,pos3.p)
704
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
705
bg.P = 30000
706
attack = true
707
for i=1, 30 do
708
wait()
709
spikes2(torso,"Medium blue")
710
end
711
bv:remove()
712
bg:remove()
713
hum.WalkSpeed = normal
714
attack = false
715
avgdmg = normdmg
716
for i=1,5 do
717
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
718
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
719
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
720
wait()
721
end
722
dela = 0.4
723
rw.C0 = rightfight
724
lw.C0 = leftfight
725
neck.C1 = neor
726
weaponweld.C0 = CFrame.new(0,0,0)
727
attacking = false
728
criticalchance = normchance
729
end
730
function sprint()
731
attacking = true
732
hum.WalkSpeed = 0
733
local pos = torso.CFrame
734
local pos2 = pos * CFrame.new(0,12,-15)
735
local pos3 = pos2 * CFrame.new(0,-12,-12)
736
for i=1,6 do
737
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
738
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
739
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
740
wait()
741
end
742
avgdmg = 14
743
local bv = Instance.new("BodyPosition",torso)
744
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
745
bv.position = pos2.p
746
local bg = Instance.new("BodyGyro",torso)
747
bg.cframe = CFrame.new(pos.p,pos3.p)
748
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
749
bg.P = 30000
750
for i=1, 7 do
751
wait()
752
spikes2(torso,"Medium blue")
753
end
754
wait(0.1)
755
coroutine.resume(coroutine.create(function()
756
for i=1, 17 do
757
wait()
758
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
759
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
760
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
761
end
762
end))
763
coroutine.resume(coroutine.create(function()
764
for i=0.4, 5.3,0.07 do
765
wait(0.04)
766
block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
767
end
768
end))
769
charge:play()
770
coroutine.resume(coroutine.create(function()
771
wait(2.5)
772
for i=1, 11 do
773
wait()
774
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
775
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
776
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
777
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
778
end
779
end))
780
criticalchance = 1
781
plat = 1
782
dela = 0
783
wait(3.8)
784
boom:play()
785
attack = true
786
coroutine.resume(coroutine.create(function()
787
for i=1, 5 do
788
wait()
789
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
790
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
791
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
792
end
793
end))
794
bv.position = pos3.p
795
for i=1, 7 do
796
wait()
797
spikes2(torso,"Medium blue")
798
end
799
coroutine.resume(coroutine.create(function()
800
for i=1, 12 do
801
wait()
802
bal(blade5,"Medium blue",splashdist*2)
803
end
804
end))
805
local parts = getcharparts(workspace)
806
for _,v in pairs(parts) do
807
if (v.Position - blade5.Position).magnitude < 14 then
808
kill(v,true)
809
end
810
end
811
wait(0.3)
812
attack = false
813
bv:remove()
814
bg:remove()
815
hum.WalkSpeed = normal
816
avgdmg = normdmg
817
rw.C0 = rightfight
818
lw.C0 = leftfight
819
neck.C1 = neor
820
weaponweld.C0 = CFrame.new(0,0,0)
821
attacking = false
822
criticalchance = normchance
823
plat = 2
824
end
825
function sprint2()
826
attacking = true
827
hum.WalkSpeed = 0
828
local pos = torso.CFrame
829
local pos2 = pos * CFrame.new(0,15,-15)
830
local pos3 = pos2 * CFrame.new(0,-13,-12)
831
for i=1,6 do
832
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
833
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
834
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
835
wait()
836
end
837
avgdmg = 14
838
local bv = Instance.new("BodyPosition",torso)
839
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
840
bv.position = pos2.p
841
local bg = Instance.new("BodyGyro",torso)
842
bg.cframe = CFrame.new(pos.p,pos3.p)
843
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
844
bg.P = 30000
845
for i=1, 4 do
846
wait()
847
spikes2(torso,"Medium blue")
848
spikes2(torso,"Light blue")
849
spikes2(torso,"Bright blue")
850
end
851
wait(0.1)
852
coroutine.resume(coroutine.create(function()
853
for i=1, 34 do
854
wait()
855
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
856
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
857
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
858
end
859
end))
860
coroutine.resume(coroutine.create(function()
861
for i=0.4, 5.3,0.07 do
862
wait(0.04)
863
block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
864
end
865
end))
866
charge:play()
867
coroutine.resume(coroutine.create(function()
868
wait(2.5)
869
for i=1, 11 do
870
wait()
871
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
872
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
873
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
874
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
875
end
876
end))
877
criticalchance = 1
878
plat = 1
879
dela = 0
880
wait(3.8)
881
boom:play()
882
attack = true
883
coroutine.resume(coroutine.create(function()
884
for i=1, 5 do
885
wait()
886
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
887
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
888
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
889
end
890
end))
891
bv.position = pos3.p
892
for i=1, 7 do
893
wait()
894
spikes2(torso,"Medium blue")
895
end
896
coroutine.resume(coroutine.create(function()
897
for i=1, 12 do
898
wait()
899
bal(blade5,"Medium blue",splashdist*2)
900
end
901
end))
902
local parts = getcharparts(workspace)
903
for _,v in pairs(parts) do
904
if (v.Position - blade5.Position).magnitude < 14 then
905
kill(v,true)
906
end
907
end
908
wait(0.3)
909
attack = false
910
bv:remove()
911
bg:remove()
912
hum.WalkSpeed = normal
913
avgdmg = normdmg
914
rw.C0 = rightfight
915
lw.C0 = leftfight
916
neck.C1 = neor
917
weaponweld.C0 = CFrame.new(0,0,0)
918
attacking = false
919
criticalchance = normchance
920
plat = 2
921
end
922
function combo()
923
att()
924
attas()
925
sprint()
926
spin()
927
end
928
function run()
929
spin()
930
spin()
931
spin()
932
end
933
function rush()
934
attacking = true
935
for i=1,8 do
936
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
937
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
938
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
939
wait(0.1)
940
end
941
slash:play()
942
wait(0.13)
943
attack = true
944
local bv = Instance.new("BodyVelocity",torso)
945
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
946
bv.velocity = torso.CFrame.lookVector * 220
947
local bav = Instance.new("BodyAngularVelocity",torso)
948
bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
949
bav.angularvelocity = Vector3.new(0,36,0)
950
bav.P = 15000
951
for i=1,6 do
952
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
953
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
954
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
955
block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
956
wait()
957
end
958
attack = false
959
wait(0.08)
960
for i=1,3 do
961
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
962
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
963
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
964
block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
965
wait()
966
end
967
rw.C0 = rightfight
968
lw.C0 = leftfight
969
bv:remove()
970
bav:remove()
971
neck.C1 = neor
972
weaponweld.C0 = CFrame.new(0,0,0)
973
attacking = false
974
end
975
function masta()
976
attacking = true
977
for i=1,8 do
978
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
979
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
980
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
981
bal(torso,"Tr. Blue",25)
982
spikes2(torso,"Medium blue")
983
block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
984
wait(0.1)
985
end
986
slash:play()
987
avgdmg = 37
988
criticalchance = 125
989
wait(0.13)
990
attack = true
991
local bv = Instance.new("BodyVelocity",torso)
992
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
993
bv.velocity = torso.CFrame.lookVector * 220
994
local bav = Instance.new("BodyAngularVelocity",torso)
995
bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
996
bav.angularvelocity = Vector3.new(0,36,0)
997
bav.P = 15000
998
for i=1,6 do
999
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
1000
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
1001
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
1002
bal(torso,"Tr. Blue",25)
1003
spikes2(torso,"Medium blue")
1004
block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
1005
wait()
1006
end
1007
attack = false
1008
wait(0.08)
1009
for i=1,3 do
1010
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
1011
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
1012
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
1013
bal(torso,"Tr. Blue",25)
1014
spikes2(torso,"Medium blue")
1015
block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
1016
wait()
1017
end
1018
rw.C0 = rightfight
1019
lw.C0 = leftfight
1020
bv:remove()
1021
bav:remove()
1022
neck.C1 = neor
1023
weaponweld.C0 = CFrame.new(0,0,0)
1024
attacking = false
1025
end
1026
if script.Parent.className ~= "HopperBin" then
1027
local h = Instance.new("HopperBin",me.Backpack)
1028
h.Name = "SoulSword"
1029
script.Parent = h
1030
end
1031
local bin = script.Parent
1032
function sel(mouse)
1033
neck.C1 = neor
1034
if (selected == false) then
1035
selectmotion()
1036
end
1037
mouse.Button1Down:connect(function()
1038
if (attacking == false) then
1039
att()
1040
end
1041
end)
1042
mouse.KeyDown:connect(function(kuu)
1043
local kai = kuu:lower()
1044
if attacking == false then
1045
if (kai == "q") then
1046
spin()
1047
elseif (kai == "e") then
1048
att()
1049
elseif (kai == "r") then
1050
sprint()
1051
elseif (kai == "l") then
1052
stab()
1053
elseif (kai == "t") then
1054
attas()
1055
elseif (kai == "z") then
1056
masta()
1057
elseif (kai == "y") then
1058
spins()
1059
elseif (kai == "g") then
1060
combo()
1061
elseif (kai == "p") then
1062
rise()
1063
elseif (kai == "j") then
1064
sprint2()
1065
elseif (kai == "h") then
1066
run()
1067
elseif (kai == "f") then
1068
rush()
1069
end
1070
end
1071
end)
1072
while selected do
1073
wait(0.8)
1074
local k = math.random(1,5)
1075
if k == 1 then
1076
if hum.Health < 50 then
1077
for i=1, math.random(4,24) do
1078
wait(0.1)
1079
local col = healcols[math.random(1,#healcols)]
1080
local sa = math.random(30,90)/100
1081
local p = Instance.new("Part")
1082
prop(p,me.Character,false,0.1,0.05,1,1,1,col,false,"Symmetric")
1083
p.CFrame = CFrame.new(torso.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) * CFrame.new(0,0,math.random(4,12))
1084
local mes = Instance.new("SpecialMesh")
1085
mesh(mes,p,sa,sa,sa,"Sphere")
1086
local bg = Instance.new("BodyPosition",p)
1087
bg.maxForce = Vector3.new(1000000,1000000,1000000)
1088
bg.P = 100000
1089
bg.position = torso.Position
1090
coroutine.resume(coroutine.create(function()
1091
repeat
1092
bg.position = torso.Position
1093
wait()
1094
until (p.Position - torso.Position).magnitude < 1.8
1095
hum.Health = hum.Health + 1.2
1096
p:remove()
1097
end))
1098
end
1099
end
1100
end
1101
end
1102
end
1103
function desel()
1104
neck.C1 = neor
1105
if selected then
1106
deselmotion()
1107
end
1108
end
1109
bin.Selected:connect(sel)
1110
bin.Deselected:connect(desel)
1111
print 'Hello world!'