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1 | #include <YSI\y_hooks> | |
2 | ||
3 | new const Float:paynspray[][] = | |
4 | { | |
5 | {1025.05, -1024.23, 32.1}, // LS Temple | |
6 | {487.68, -1740.87, 11.13}, // LS Santa Maria | |
7 | {-1420.73, 2583.37, 55.56}, // El Quebrados | |
8 | {-1904.39, 284.97, 40.75}, // Wang Cars | |
9 | {-2425.91, 1022.33, 50.10}, // Juniper Hill | |
10 | {1975.60, 2162.16, 10.77}, // LV Redsands | |
11 | {2065.38, -1831.51, 13.25}, // Idlewood | |
12 | - | |
12 | + | {-99.55, 1118.36, 19.44}, // Fort Carson |
13 | - | new const Float:paynspray[][] = { |
13 | + | {721.07, -455.94, 16.04}, // Dillimore |
14 | - | {1025.05, -1024.23, 32.1}, // LS Temple |
14 | + | {2393.74, 1493.01, 10.52} // LV Unused (Pyramid) |
15 | - | {487.68, -1740.87, 11.13}, // LS Santa Maria |
15 | + | }; |
16 | - | {-1420.73, 2583.37, 55.56}, // El Quebrados |
16 | + | |
17 | - | {-1904.39, 284.97, 40.75}, // Wang Cars |
17 | + | |
18 | - | {-2425.91, 1022.33, 50.10}, // Juniper Hill |
18 | + | |
19 | - | {1975.60, 2162.16, 10.77}, // LV Redsands |
19 | + | |
20 | - | {2065.38, -1831.51, 13.25}, // Idlewood |
20 | + | |
21 | - | {-99.55, 1118.36, 19.44}, // Fort Carson |
21 | + | |
22 | - | {721.07, -455.94, 16.04}, // Dillimore |
22 | + | |
23 | - | {2393.74, 1493.01, 10.52} // LV Unused (Pyramid) |
23 | + | |
24 | - | }; |
24 | + | |
25 | - | for(new i=0; i<sizeof(paynspray); i++) |
25 | + | |
26 | for(new i = sizeof(paynspray) - 1; i != -1; --i) | |
27 | - | if(IsPlayerInRangeOfPoint(playerid, 10, paynspray[i][0], paynspray[i][1], paynspray[i][2])) |
27 | + | |
28 | if(IsPlayerInRangeOfPoint(playerid, 10.0, paynspray[i][0], paynspray[i][1], paynspray[i][2])) | |
29 | { | |
30 | CallRemoteFunction("OnVehicleRespray", "iiii", playerid, GetPlayerVehicleID(playerid), -1, -1); | |
31 | return 1; | |
32 | } | |
33 | } | |
34 | } | |
35 | } | |
36 | return 1; | |
37 | } | |
38 | ||
39 | stock paynspray_CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay) | |
40 | { | |
41 | new vid = CreateVehicle(vehicletype, x, y, z, rotation, color1, color2, respawn_delay); | |
42 | SetVehicleHealth(vid, 999); | |
43 | return vid; | |
44 | } | |
45 | ||
46 | #if defined _ALS_CreateVehicle | |
47 | #undef CreateVehicle | |
48 | #else | |
49 | #define _ALS_CreateVehicle | |
50 | #endif | |
51 | #define CreateVehicle paynspray_CreateVehicle | |
52 | ||
53 | stock paynspray_AddStaticVehicleEx(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay) | |
54 | { | |
55 | new vid = AddStaticVehicleEx(vehicletype, x, y, z, rotation, color1, color2, respawn_delay); | |
56 | SetVehicleHealth(vid, 999); | |
57 | return vid; | |
58 | } | |
59 | ||
60 | #if defined _ALS_AddStaticVehicleEx | |
61 | #undef AddStaticVehicleEx | |
62 | #else | |
63 | #define _ALS_AddStaticVehicleEx | |
64 | #endif | |
65 | #define AddStaticVehicleEx paynspray_AddStaticVehicleEx | |
66 | ||
67 | stock paynspray_AddStaticVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2) | |
68 | { | |
69 | new vid = AddStaticVehicle(vehicletype, x, y, z, rotation, color1, color2); | |
70 | SetVehicleHealth(vid, 999); | |
71 | return vid; | |
72 | } | |
73 | ||
74 | #if defined _ALS_AddStaticVehicle | |
75 | #undef AddStaticVehicle | |
76 | #else | |
77 | #define _ALS_AddStaticVehicle | |
78 | #endif | |
79 | #define AddStaticVehicle paynspray_AddStaticVehicle |