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| 1 | --=================================================> | |
| 2 | --= CREATED BY ADAM222334II | |
| 3 | --=================================================> | |
| 4 | ||
| 5 | print([[ | |
| 6 | __________________________________________________________ | |
| 7 | ||
| 8 | Milk Thrower | |
| 9 | This script is made by adam222334II - Idea from sans_th3 | |
| 10 | Before using, Please keep these facts in your mind : | |
| 11 | 1. Very fun to use, if you know how to use this. It can be very abusive | |
| 12 | 2. This script has a whitelist. So don't even think about sharing or giving | |
| 13 | it to someone >:) | |
| 14 | 3. To all those people who wants this. Do not think about it :D | |
| 15 | 4. Enjoy the script god dammit | |
| 16 | 5. All function are included INSIDE the script. | |
| 17 | __________________________________________________________ | |
| 18 | ]]) | |
| 19 | ||
| 20 | -----START SCRIPT------ | |
| 21 | local sick = Instance.new("Sound",Character)
| |
| 22 | sick.SoundId = "rbxassetid://135156539" | |
| 23 | sick.Looped = true | |
| 24 | sick.Pitch = 1 | |
| 25 | sick.Volume = 6 | |
| 26 | sick:Resume() | |
| 27 | sick.Parent = Torso | |
| 28 | m = game.Players.LocalPlayer | |
| 29 | char = m.Character | |
| 30 | local txt = Instance.new("BillboardGui", char)
| |
| 31 | txt.Adornee = char .Head | |
| 32 | txt.Name = "_status" | |
| 33 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 34 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 35 | local text = Instance.new("TextLabel", txt)
| |
| 36 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 37 | text.FontSize = "Size10" | |
| 38 | text.TextScaled = true | |
| 39 | text.TextTransparency = 0 | |
| 40 | text.BackgroundTransparency = 1 | |
| 41 | text.TextTransparency = 0 | |
| 42 | text.TextStrokeTransparency = 0 | |
| 43 | text.Font = "Cartoon" | |
| 44 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 45 | ||
| 46 | v=Instance.new("Part")
| |
| 47 | v.Name = "ColorBrick" | |
| 48 | v.Parent=m.Character | |
| 49 | v.FormFactor="Symmetric" | |
| 50 | v.Anchored=true | |
| 51 | v.CanCollide=false | |
| 52 | v.BottomSurface="Smooth" | |
| 53 | v.TopSurface="Smooth" | |
| 54 | v.Size=Vector3.new(10,5,3) | |
| 55 | v.Transparency=1 | |
| 56 | v.CFrame=char.Torso.CFrame | |
| 57 | v.BrickColor=BrickColor.new("Really black")
| |
| 58 | v.Transparency=1 | |
| 59 | text.TextColor3 = Color3.new(255,0,255) | |
| 60 | v.Shape="Block" | |
| 61 | text.Text = "Milk Shaker" | |
| 62 | ||
| 63 | spawn(function() | |
| 64 | TweenService = game:GetService("TweenService")
| |
| 65 | Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0, 255, 0),Color3.fromRGB(0,0,255)}
| |
| 66 | Int = 0 | |
| 67 | while wait(0.8) do | |
| 68 | if Int == #Colours then Int = 0 end | |
| 69 | Int = Int+1 | |
| 70 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 71 | end | |
| 72 | end) | |
| 73 | -------FORCEFIELD------- | |
| 74 | ff = Instance.new("ForceField",char)
| |
| 75 | ff.Visible = false | |
| 76 | - | --------WHITELIST---------Currently blocked. Remove --[[ and ]] if you wanna use this |
| 76 | + | |
| 77 | - | --[[function checkfriendlist(model) |
| 77 | + | |
| 78 | - | local friend = false |
| 78 | + | |
| 79 | - | local target = nil |
| 79 | + | |
| 80 | - | if model.ClassName == ("Player") then
|
| 80 | + | |
| 81 | - | target = model |
| 81 | + | |
| 82 | Humanoid = Character.Humanoid | |
| 83 | - | target = game:GetService("Players"):GetPlayerFromCharacter(model)
|
| 83 | + | |
| 84 | RootPart = Character["HumanoidRootPart"] | |
| 85 | - | if target ~= nil then |
| 85 | + | |
| 86 | - | if target:IsFriendsWith(372123,318903747,85804541,338770363) then friend = true end |
| 86 | + | |
| 87 | RightArm = Character["Right Arm"] | |
| 88 | - | return friend |
| 88 | + | |
| 89 | RightLeg = Character["Right Leg"] | |
| 90 | - | if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
|
| 90 | + | |
| 91 | - | warn('You are free to use this since you are whitelisted.', "game:GetService("Players").LocalPlayer.Name..")
|
| 91 | + | |
| 92 | Neck = Torso["Neck"] | |
| 93 | RightShoulder = Torso["Right Shoulder"] | |
| 94 | - | if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
|
| 94 | + | |
| 95 | - | warn('You are not whitelisted. Please go away and use another one', "game:GetService("Players").LocalPlayer.Name..")
|
| 95 | + | |
| 96 | - | error"Skids shall not pass" |
| 96 | + | |
| 97 | ||
| 98 | IT = Instance.new | |
| 99 | CF = CFrame.new | |
| 100 | VT = Vector3.new | |
| 101 | RAD = math.rad | |
| 102 | C3 = Color3.new | |
| 103 | UD2 = UDim2.new | |
| 104 | BRICKC = BrickColor.new | |
| 105 | ANGLES = CFrame.Angles | |
| 106 | EULER = CFrame.fromEulerAnglesXYZ | |
| 107 | COS = math.cos | |
| 108 | ACOS = math.acos | |
| 109 | SIN = math.sin | |
| 110 | ASIN = math.asin | |
| 111 | ABS = math.abs | |
| 112 | MRANDOM = math.random | |
| 113 | FLOOR = math.floor | |
| 114 | ||
| 115 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 116 | local NEWMESH = IT(MESH) | |
| 117 | if MESH == "SpecialMesh" then | |
| 118 | NEWMESH.MeshType = MESHTYPE | |
| 119 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 120 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 121 | end | |
| 122 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 123 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 124 | end | |
| 125 | end | |
| 126 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 127 | NEWMESH.Scale = SCALE | |
| 128 | NEWMESH.Parent = PARENT | |
| 129 | return NEWMESH | |
| 130 | end | |
| 131 | ||
| 132 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 133 | local NEWPART = IT("Part")
| |
| 134 | NEWPART.formFactor = FORMFACTOR | |
| 135 | NEWPART.Reflectance = REFLECTANCE | |
| 136 | NEWPART.Transparency = TRANSPARENCY | |
| 137 | NEWPART.CanCollide = false | |
| 138 | NEWPART.Locked = true | |
| 139 | NEWPART.Anchored = true | |
| 140 | if ANCHOR == false then | |
| 141 | NEWPART.Anchored = false | |
| 142 | end | |
| 143 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 144 | NEWPART.Name = NAME | |
| 145 | NEWPART.Size = SIZE | |
| 146 | NEWPART.Position = Torso.Position | |
| 147 | NEWPART.Material = MATERIAL | |
| 148 | NEWPART:BreakJoints() | |
| 149 | NEWPART.Parent = PARENT | |
| 150 | return NEWPART | |
| 151 | end | |
| 152 | -------CUSTOMIZATION-------This is where you customize the script | |
| 153 | Class_Name = "SODA" | |
| 154 | Weapon_Name = "Add-ons" | |
| 155 | ||
| 156 | Custom_Colors = {
| |
| 157 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 158 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 159 | ||
| 160 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 161 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 162 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 163 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 164 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 165 | ||
| 166 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 167 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 168 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 169 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 170 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 171 | } | |
| 172 | ||
| 173 | ||
| 174 | Player_Size = 1 --Size of the player. | |
| 175 | Animation_Speed = 3 | |
| 176 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 177 | ||
| 178 | local Speed = 16 | |
| 179 | local Effects2 = {}
| |
| 180 | -------SOME VALUE-------- | |
| 181 | local function weldBetween(a, b) | |
| 182 | local weldd = Instance.new("ManualWeld")
| |
| 183 | weldd.Part0 = a | |
| 184 | weldd.Part1 = b | |
| 185 | weldd.C0 = CFrame.new() | |
| 186 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 187 | weldd.Parent = a | |
| 188 | return weldd | |
| 189 | end | |
| 190 | ||
| 191 | ||
| 192 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 193 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 194 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 195 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 196 | local CHANGEDEFENSE = 0 | |
| 197 | local CHANGEDAMAGE = 0 | |
| 198 | local CHANGEMOVEMENT = 0 | |
| 199 | local ANIM = "Idle" | |
| 200 | local ATTACK = false | |
| 201 | local EQUIPPED = false | |
| 202 | local HOLD = false | |
| 203 | local COMBO = 1 | |
| 204 | local Rooted = false | |
| 205 | local SINE = 0 | |
| 206 | local KEYHOLD = false | |
| 207 | local CHANGE = 2 / Animation_Speed | |
| 208 | local WALKINGANIM = false | |
| 209 | local WALK = 0 | |
| 210 | local VALUE1 = false | |
| 211 | local VALUE2 = false | |
| 212 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 213 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 214 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 215 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 216 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 217 | WEAPONGUI.Name = "Weapon GUI" | |
| 218 | local Weapon = IT("Model")
| |
| 219 | Weapon.Name = Weapon_Name | |
| 220 | local Effects = IT("Folder", Weapon)
| |
| 221 | Effects.Name = "Effects" | |
| 222 | local ANIMATOR = Humanoid.Animator | |
| 223 | local ANIMATE = Character.Animate | |
| 224 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 225 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 226 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 227 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 228 | local UNANCHOR = true | |
| 229 | ||
| 230 | local SKILLTEXTCOLOR = BRICKC"White".Color | |
| 231 | -------HEARTBEAT--------- | |
| 232 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 233 | ArtificialHB.Name = "ArtificialHB" | |
| 234 | ||
| 235 | script:WaitForChild("ArtificialHB")
| |
| 236 | ||
| 237 | frame = Frame_Speed | |
| 238 | tf = 0 | |
| 239 | allowframeloss = false | |
| 240 | tossremainder = false | |
| 241 | lastframe = tick() | |
| 242 | script.ArtificialHB:Fire() | |
| 243 | ||
| 244 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 245 | tf = tf + s | |
| 246 | if tf >= frame then | |
| 247 | if allowframeloss then | |
| 248 | script.ArtificialHB:Fire() | |
| 249 | lastframe = tick() | |
| 250 | else | |
| 251 | for i = 1, math.floor(tf / frame) do | |
| 252 | script.ArtificialHB:Fire() | |
| 253 | end | |
| 254 | lastframe = tick() | |
| 255 | end | |
| 256 | if tossremainder then | |
| 257 | tf = 0 | |
| 258 | else | |
| 259 | tf = tf - frame * math.floor(tf / frame) | |
| 260 | end | |
| 261 | end | |
| 262 | end) | |
| 263 | -------SOME FUNCTION------- | |
| 264 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 265 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 266 | end | |
| 267 | ||
| 268 | function PositiveAngle(NUMBER) | |
| 269 | if NUMBER >= 0 then | |
| 270 | NUMBER = 0 | |
| 271 | end | |
| 272 | return NUMBER | |
| 273 | end | |
| 274 | ||
| 275 | function NegativeAngle(NUMBER) | |
| 276 | if NUMBER <= 0 then | |
| 277 | NUMBER = 0 | |
| 278 | end | |
| 279 | return NUMBER | |
| 280 | end | |
| 281 | ||
| 282 | function Swait(NUMBER) | |
| 283 | if NUMBER == 0 or NUMBER == nil then | |
| 284 | ArtificialHB.Event:wait() | |
| 285 | else | |
| 286 | for i = 1, NUMBER do | |
| 287 | ArtificialHB.Event:wait() | |
| 288 | end | |
| 289 | end | |
| 290 | end | |
| 291 | ||
| 292 | function QuaternionFromCFrame(cf) | |
| 293 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 294 | local trace = m00 + m11 + m22 | |
| 295 | if trace > 0 then | |
| 296 | local s = math.sqrt(1 + trace) | |
| 297 | local recip = 0.5 / s | |
| 298 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 299 | else | |
| 300 | local i = 0 | |
| 301 | if m11 > m00 then | |
| 302 | i = 1 | |
| 303 | end | |
| 304 | if m22 > (i == 0 and m00 or m11) then | |
| 305 | i = 2 | |
| 306 | end | |
| 307 | if i == 0 then | |
| 308 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 309 | local recip = 0.5 / s | |
| 310 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 311 | elseif i == 1 then | |
| 312 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 313 | local recip = 0.5 / s | |
| 314 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 315 | elseif i == 2 then | |
| 316 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 317 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 318 | end | |
| 319 | end | |
| 320 | end | |
| 321 | ||
| 322 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 323 | local xs, ys, zs = x + x, y + y, z + z | |
| 324 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 325 | local xx = x * xs | |
| 326 | local xy = x * ys | |
| 327 | local xz = x * zs | |
| 328 | local yy = y * ys | |
| 329 | local yz = y * zs | |
| 330 | local zz = z * zs | |
| 331 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 332 | end | |
| 333 | ||
| 334 | function QuaternionSlerp(a, b, t) | |
| 335 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 336 | local startInterp, finishInterp; | |
| 337 | if cosTheta >= 0.0001 then | |
| 338 | if (1 - cosTheta) > 0.0001 then | |
| 339 | local theta = ACOS(cosTheta) | |
| 340 | local invSinTheta = 1 / SIN(theta) | |
| 341 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 342 | finishInterp = SIN(t * theta) * invSinTheta | |
| 343 | else | |
| 344 | startInterp = 1 - t | |
| 345 | finishInterp = t | |
| 346 | end | |
| 347 | else | |
| 348 | if (1 + cosTheta) > 0.0001 then | |
| 349 | local theta = ACOS(-cosTheta) | |
| 350 | local invSinTheta = 1 / SIN(theta) | |
| 351 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 352 | finishInterp = SIN(t * theta) * invSinTheta | |
| 353 | else | |
| 354 | startInterp = t - 1 | |
| 355 | finishInterp = t | |
| 356 | end | |
| 357 | end | |
| 358 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 359 | end | |
| 360 | ||
| 361 | function Clerp(a, b, t) | |
| 362 | local qa = {QuaternionFromCFrame(a)}
| |
| 363 | local qb = {QuaternionFromCFrame(b)}
| |
| 364 | local ax, ay, az = a.x, a.y, a.z | |
| 365 | local bx, by, bz = b.x, b.y, b.z | |
| 366 | local _t = 1 - t | |
| 367 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 368 | end | |
| 369 | ||
| 370 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 371 | local frame = IT("Frame")
| |
| 372 | frame.BackgroundTransparency = TRANSPARENCY | |
| 373 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 374 | frame.Position = POSITION | |
| 375 | frame.Size = SIZE | |
| 376 | frame.BackgroundColor3 = COLOR | |
| 377 | frame.BorderColor3 = BORDERCOLOR | |
| 378 | frame.Name = NAME | |
| 379 | frame.Parent = PARENT | |
| 380 | return frame | |
| 381 | end | |
| 382 | ||
| 383 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 384 | local label = IT("TextLabel")
| |
| 385 | label.BackgroundTransparency = 1 | |
| 386 | label.Size = UD2(1, 0, 1, 0) | |
| 387 | label.Position = UD2(0, 0, 0, 0) | |
| 388 | label.TextColor3 = TEXTCOLOR | |
| 389 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 390 | label.TextTransparency = TRANSPARENCY | |
| 391 | label.FontSize = TEXTFONTSIZE | |
| 392 | label.Font = TEXTFONT | |
| 393 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 394 | label.TextScaled = false | |
| 395 | label.Text = TEXT | |
| 396 | label.Name = NAME | |
| 397 | label.Parent = PARENT | |
| 398 | return label | |
| 399 | end | |
| 400 | ||
| 401 | function NoOutlines(PART) | |
| 402 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 403 | end | |
| 404 | ||
| 405 | ||
| 406 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 407 | local NEWWELD = IT(TYPE) | |
| 408 | NEWWELD.Part0 = PART0 | |
| 409 | NEWWELD.Part1 = PART1 | |
| 410 | NEWWELD.C0 = C0 | |
| 411 | NEWWELD.C1 = C1 | |
| 412 | NEWWELD.Parent = PARENT | |
| 413 | return NEWWELD | |
| 414 | end | |
| 415 | ||
| 416 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 417 | local NEWSOUND = nil | |
| 418 | coroutine.resume(coroutine.create(function() | |
| 419 | NEWSOUND = IT("Sound", PARENT)
| |
| 420 | NEWSOUND.Volume = VOLUME | |
| 421 | NEWSOUND.Pitch = PITCH | |
| 422 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 423 | Swait() | |
| 424 | NEWSOUND:play() | |
| 425 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 426 | end)) | |
| 427 | return NEWSOUND | |
| 428 | end | |
| 429 | ||
| 430 | function CFrameFromTopBack(at, top, back) | |
| 431 | local right = top:Cross(back) | |
| 432 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 433 | end | |
| 434 | ||
| 435 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 436 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 437 | local mesh = IT("SpecialMesh",wave)
| |
| 438 | mesh.MeshType = "FileMesh" | |
| 439 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 440 | mesh.Scale = SIZE | |
| 441 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 442 | wave.CFrame = CFRAME | |
| 443 | coroutine.resume(coroutine.create(function(PART) | |
| 444 | for i = 1, WAIT do | |
| 445 | Swait() | |
| 446 | mesh.Scale = mesh.Scale + GROW | |
| 447 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 448 | if DOESROT == true then | |
| 449 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 450 | end | |
| 451 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 452 | if wave.Transparency > 0.99 then | |
| 453 | wave:remove() | |
| 454 | end | |
| 455 | end | |
| 456 | end)) | |
| 457 | end | |
| 458 | ||
| 459 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 460 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 461 | local mesh = IT("SpecialMesh",wave)
| |
| 462 | mesh.MeshType = "FileMesh" | |
| 463 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 464 | mesh.Scale = SIZE | |
| 465 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 466 | wave.CFrame = CFRAME | |
| 467 | coroutine.resume(coroutine.create(function(PART) | |
| 468 | for i = 1, WAIT do | |
| 469 | Swait() | |
| 470 | mesh.Scale = mesh.Scale + GROW | |
| 471 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 472 | if DOESROT == true then | |
| 473 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 474 | end | |
| 475 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 476 | if wave.Transparency > 0.99 then | |
| 477 | wave:remove() | |
| 478 | end | |
| 479 | end | |
| 480 | end)) | |
| 481 | end | |
| 482 | ||
| 483 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 484 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 485 | local mesh = IT("SpecialMesh",wave)
| |
| 486 | mesh.MeshType = "FileMesh" | |
| 487 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 488 | mesh.Scale = SIZE | |
| 489 | wave.CFrame = CFRAME | |
| 490 | coroutine.resume(coroutine.create(function(PART) | |
| 491 | for i = 1, WAIT do | |
| 492 | Swait() | |
| 493 | mesh.Scale = mesh.Scale + GROW | |
| 494 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 495 | if DOESROT == true then | |
| 496 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 497 | end | |
| 498 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 499 | if wave.Transparency > 0.99 then | |
| 500 | wave:remove() | |
| 501 | end | |
| 502 | end | |
| 503 | end)) | |
| 504 | end | |
| 505 | ||
| 506 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 507 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 508 | local mesh = IT("SpecialMesh",wave)
| |
| 509 | mesh.MeshType = "Sphere" | |
| 510 | mesh.Scale = SIZE | |
| 511 | mesh.Offset = VT(0,0,0) | |
| 512 | wave.CFrame = CFRAME | |
| 513 | coroutine.resume(coroutine.create(function(PART) | |
| 514 | for i = 1, WAIT do | |
| 515 | Swait() | |
| 516 | mesh.Scale = mesh.Scale + GROW | |
| 517 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 518 | if wave.Transparency > 0.99 then | |
| 519 | wave:remove() | |
| 520 | end | |
| 521 | end | |
| 522 | end)) | |
| 523 | end | |
| 524 | ||
| 525 | function MakeForm(PART,TYPE) | |
| 526 | if TYPE == "Cyl" then | |
| 527 | local MSH = IT("CylinderMesh",PART)
| |
| 528 | elseif TYPE == "Ball" then | |
| 529 | local MSH = IT("SpecialMesh",PART)
| |
| 530 | MSH.MeshType = "Sphere" | |
| 531 | elseif TYPE == "Wedge" then | |
| 532 | local MSH = IT("SpecialMesh",PART)
| |
| 533 | MSH.MeshType = "Wedge" | |
| 534 | end | |
| 535 | end | |
| 536 | ||
| 537 | function CheckTableForString(Table, String) | |
| 538 | for i, v in pairs(Table) do | |
| 539 | if string.find(string.lower(String), string.lower(v)) then | |
| 540 | return true | |
| 541 | end | |
| 542 | end | |
| 543 | return false | |
| 544 | end | |
| 545 | ||
| 546 | function CheckIntangible(Hit) | |
| 547 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 548 | if Hit and Hit.Parent then | |
| 549 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 550 | return true | |
| 551 | end | |
| 552 | end | |
| 553 | return false | |
| 554 | end | |
| 555 | ||
| 556 | Debris = game:GetService("Debris")
| |
| 557 | ||
| 558 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 559 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 560 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 561 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 562 | if RayHit and CheckIntangible(RayHit) then | |
| 563 | if DelayIfHit then | |
| 564 | wait() | |
| 565 | end | |
| 566 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 567 | end | |
| 568 | return RayHit, RayPos, RayNormal | |
| 569 | end | |
| 570 | ||
| 571 | function turnto(position) | |
| 572 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 573 | end | |
| 574 | -------Skill Frame------Currently blocked to not appear on the screen. Active it by removing --[[ and ]] | |
| 575 | --[[local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 576 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 577 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 578 | ]] | |
| 579 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 580 | --[[local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Milk Shake", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 1") | |
| 581 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Milk Bomb", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 2") | |
| 582 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] MILK HARD UHHHH", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 3") | |
| 583 | ]] | |
| 584 | local SKILL3TEXT = CreateLabel(SKILL4FRAME, "[T] Drink the milk jar", SKILLTEXTCOLOR, 7, "Cartoon", 0, 2, 1, "Text 4") | |
| 585 | -------WEAPON-------- | |
| 586 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 587 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh","923474769", "115340918", VT(1.3,1.3,1.3), VT(0,0,0))
| |
| 588 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(-80), RAD(-15)), CF(0, 0, 0))
| |
| 589 | ||
| 590 | for _, c in pairs(Weapon:GetChildren()) do | |
| 591 | if c.ClassName == "Part" then | |
| 592 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 593 | end | |
| 594 | end | |
| 595 | ||
| 596 | Weapon.Parent = Character | |
| 597 | ||
| 598 | Humanoid.Died:connect(function() | |
| 599 | ATTACK = true | |
| 600 | end) | |
| 601 | ----------HOW THE SCRIPT DO THE DAMAGE--------------- | |
| 602 | function killnearest(position,range,maxstrength) | |
| 603 | for i,v in ipairs(workspace:GetChildren()) do | |
| 604 | local body = v:GetChildren() | |
| 605 | for part = 1, #body do | |
| 606 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 607 | if(body[part].Position - position).Magnitude < range then | |
| 608 | if v.ClassName == "Model" then | |
| 609 | v:BreakJoints() | |
| 610 | end | |
| 611 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 612 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 613 | end | |
| 614 | end | |
| 615 | end | |
| 616 | if v.ClassName == "Part" then | |
| 617 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 618 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 619 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 620 | end | |
| 621 | end | |
| 622 | end | |
| 623 | end | |
| 624 | ||
| 625 | ----------------ATTACKS&MOVES--------------------- | |
| 626 | ||
| 627 | function Drink() | |
| 628 | ATTACK = true | |
| 629 | Rooted = true | |
| 630 | for i=0, 1, 0.1 / Animation_Speed do | |
| 631 | Swait() | |
| 632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-55)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-22)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 636 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 638 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
| 639 | end | |
| 640 | if MRANDOM(1,5) == 1 then | |
| 641 | CreateSound("291394633", Effects, 10, 1)
| |
| 642 | CreateSound("291394633", Effects, 10, 1)
| |
| 643 | CreateSound("291394633", Effects, 10, 1)
| |
| 644 | CreateSound("291394633", Effects, 10, 1)
| |
| 645 | Swait(200) | |
| 646 | CreateSound("363808674", Torso, 10, 1.3)
| |
| 647 | for i=0, 10, 0.1 / Animation_Speed do | |
| 648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 654 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 655 | end | |
| 656 | Swait(150) | |
| 657 | else | |
| 658 | CreateSound("399762682", Torso, 4, 1)
| |
| 659 | Swait(150) | |
| 660 | for i=0, 1.3, 0.1 / Animation_Speed do | |
| 661 | Swait() | |
| 662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 0.25 / Animation_Speed) | |
| 664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 1.2, -0.75) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 668 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 669 | end | |
| 670 | for i=0, 1.3, 0.1 / Animation_Speed do | |
| 671 | Swait() | |
| 672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.25 / Animation_Speed) | |
| 674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1.2, -0.75) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 676 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 678 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 679 | end | |
| 680 | end | |
| 681 | ATTACK = false | |
| 682 | Rooted = false | |
| 683 | end | |
| 684 | ||
| 685 | --[[function MilkShake() | |
| 686 | Rooted = true | |
| 687 | ATTACK = true | |
| 688 | local soundeffect = IT("Sound",HandlePart)
| |
| 689 | soundeffect.SoundId = "rbxassetid://188703219" | |
| 690 | soundeffect.Looped = true | |
| 691 | soundeffect.Volume = 10 | |
| 692 | soundeffect.Playing = true | |
| 693 | for i=0, 2, 0.1 / Animation_Speed do | |
| 694 | Swait() | |
| 695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90 - 75 * SIN(SINE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 699 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 701 | end | |
| 702 | soundeffect:remove() | |
| 703 | Swait() | |
| 704 | for i=0, 2, 0.1 / Animation_Speed do | |
| 705 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.15 / Animation_Speed) | |
| 706 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 707 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(45), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 708 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(45), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 709 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 710 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 711 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90-45), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 712 | end | |
| 713 | CreateSound("907668984", HandlePart, 10, 2)
| |
| 714 | for i = 1, 85 do | |
| 715 | Swait() | |
| 716 | turnto(Mouse.Hit.p) | |
| 717 | MagicSphere(VT(2,2,2),15,CF(HandlePart.Position),"Really white",VT(-1/25,-1/25,-1/25)) | |
| 718 | MagicSphere(VT(1,1,1),25,CF(HandlePart.Position),"White",VT(-1/25,-1/25,-1/25)) | |
| 719 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
| 720 | killnearest(Torso.Position,5,75) | |
| 721 | end | |
| 722 | for i=0, 2, 0.1 / Animation_Speed do | |
| 723 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 729 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 730 | end | |
| 731 | ATTACK = false | |
| 732 | Rooted = false | |
| 733 | end | |
| 734 | ||
| 735 | function clerp(a, b, t) | |
| 736 | return a:lerp(b, t) | |
| 737 | end | |
| 738 | ||
| 739 | function newBezier(startpos, pos2, pos3, endpos, t) | |
| 740 | local A = clerp(startpos, pos2, t) | |
| 741 | local B = clerp(pos2, pos3, t) | |
| 742 | local C = clerp(pos3, endpos, t) | |
| 743 | local lerp1 = clerp(A, B, t) | |
| 744 | local lerp2 = clerp(B, C, t) | |
| 745 | local cubic = clerp(lerp1, lerp2, t) | |
| 746 | return cubic | |
| 747 | end | |
| 748 | ||
| 749 | function MilkBomb() | |
| 750 | Rooted = true | |
| 751 | ATTACK = true | |
| 752 | local soundeffect = IT("Sound",HandlePart)
| |
| 753 | soundeffect.SoundId = "rbxassetid://188703219" | |
| 754 | soundeffect.Looped = true | |
| 755 | soundeffect.Volume = 10 | |
| 756 | soundeffect.Playing = true | |
| 757 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 758 | Swait() | |
| 759 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 760 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 761 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90 - 75 * SIN(SINE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 762 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 763 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 764 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 765 | end | |
| 766 | soundeffect:remove() | |
| 767 | local BOMB = HandlePart:Clone() | |
| 768 | BOMB.Parent = Effects | |
| 769 | BOMB.Size = VT(1,1,1) | |
| 770 | BOMB.CanCollide = true | |
| 771 | HandlePart.Transparency = 1 | |
| 772 | CreateSound("907668984", BOMB, 10, 2)
| |
| 773 | local WELD = weldBetween(RightArm,BOMB) | |
| 774 | for i=0, 2, 0.1 / Animation_Speed do | |
| 775 | Swait() | |
| 776 | turnto(Mouse.Hit.p) | |
| 777 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 783 | end | |
| 784 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 785 | Swait() | |
| 786 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1) | |
| 787 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 1) | |
| 788 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1) | |
| 789 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1) | |
| 790 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 792 | end | |
| 793 | CreateSound("1112042117", BOMB, 10, 1)
| |
| 794 | WELD:remove() | |
| 795 | local ROCK = BOMB | |
| 796 | local POS = ROCK.Position | |
| 797 | ROCK.Anchored = true | |
| 798 | local onefourth = POS:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(0, math.random(25, 55),0) | |
| 799 | local threefourths = POS:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(0, math.random(25, 55),0) | |
| 800 | for i = 0, 1, 0.07 do | |
| 801 | Swait() | |
| 802 | ROCK.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, Mouse.Hit.p, i)) | |
| 803 | end | |
| 804 | ROCK.Anchored = false | |
| 805 | ROCK.CanCollide = true | |
| 806 | CreateWave(VT(1,1,1),25,CF(ROCK.Position),false,0,"Really white",VT(3,0.2,3),0.5) | |
| 807 | MagicSphere(VT(1,1,1),25,CF(ROCK.Position),"Pine Cone",VT(3,3,3)) | |
| 808 | MagicSphere(VT(0.5,0.5,0.5),25,CF(ROCK.Position),"White",VT(3,3,3)) | |
| 809 | killnearest(ROCK.Position,25,35) | |
| 810 | ROCK.Anchored = true | |
| 811 | ROCK.CanCollide = false | |
| 812 | ROCK.Transparency = 1 | |
| 813 | CreateSound("691216625", ROCK, 10, 2)
| |
| 814 | Debris:AddItem(ROCK,5) | |
| 815 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 816 | Swait() | |
| 817 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.2, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1) | |
| 818 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-5)), 1) | |
| 819 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1) | |
| 820 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1) | |
| 821 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 822 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
| 823 | end | |
| 824 | Swait(15) | |
| 825 | HandlePart.Transparency = 0 | |
| 826 | ATTACK = false | |
| 827 | Rooted = false | |
| 828 | end | |
| 829 | ||
| 830 | function Milkhard() | |
| 831 | Rooted = true | |
| 832 | ATTACK = true | |
| 833 | local soundeffect = IT("Sound",HandlePart)
| |
| 834 | soundeffect.SoundId = "rbxassetid://188703219" | |
| 835 | soundeffect.Looped = true | |
| 836 | soundeffect.Volume = 10 | |
| 837 | soundeffect.Playing = true | |
| 838 | for i=0, 25, 0.1 / Animation_Speed do | |
| 839 | Swait() | |
| 840 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 841 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 842 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90 - 120 * SIN(SINE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 843 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 844 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 845 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 846 | end | |
| 847 | soundeffect:remove() | |
| 848 | Character:BreakJoints() | |
| 849 | local Explosion = IT("Explosion",Effects)
| |
| 850 | Explosion.Position = HandlePart.Position | |
| 851 | Explosion.BlastPressure = 5000000 | |
| 852 | local PRT = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really white", "Handle", VT(0, 0, 0)) | |
| 853 | PRT.CanCollide = false | |
| 854 | PRT.CFrame = CF(HandlePart.Position) | |
| 855 | Debris:AddItem(PRT,10) | |
| 856 | CreateSound("2248511", Effects, 10, 0.2)
| |
| 857 | MagicSphere(VT(5,5,5),250,PRT.CFrame*CF(0,-2,0),"White",VT(6,2,6)) | |
| 858 | MagicSphere(VT(4,4,4),250,PRT.CFrame*CF(0,-2,0),"Really white",VT(6,2,6)) | |
| 859 | MagicSphere(VT(5,5,5),250,PRT.CFrame,"White",VT(5,15,5)) | |
| 860 | MagicSphere(VT(4,4,4),250,PRT.CFrame,"Really white",VT(5,15,5)) | |
| 861 | CreateWave(VT(1,5,1),250,PRT.CFrame*CF(0,-2,0),true,4,"White",VT(5,1,5)) | |
| 862 | CreateSwirl(VT(0,0,0),250,PRT.CFrame,true,-4,"Pine Cone",VT(6,6,6)) | |
| 863 | CreateSpikeball(VT(0,0,0),250,PRT.CFrame,true,15,"Pine Cone",VT(3,3,3)) | |
| 864 | for i = 1, 250 do | |
| 865 | Swait() | |
| 866 | killnearest(PRT.Position,750000,75) | |
| 867 | end | |
| 868 | ATTACK = false | |
| 869 | Rooted = false | |
| 870 | end | |
| 871 | ]] | |
| 872 | ---------GIVING THE MOVES THEIR KEYS--------- | |
| 873 | function MouseDown(Mouse) | |
| 874 | if ATTACK == false then | |
| 875 | end | |
| 876 | end | |
| 877 | ||
| 878 | function MouseUp(Mouse) | |
| 879 | HOLD = false | |
| 880 | end | |
| 881 | ||
| 882 | function KeyDown(Key) | |
| 883 | KEYHOLD = true | |
| 884 | if Rooted == false then | |
| 885 | if Key == "z" and ATTACK == false then | |
| 886 | end | |
| 887 | ||
| 888 | if Key == "b" and ATTACK == false then | |
| 889 | end | |
| 890 | ||
| 891 | if Key == "c" and ATTACK == false then | |
| 892 | end | |
| 893 | if Key == "t" and ATTACK == false then | |
| 894 | Drink() | |
| 895 | end | |
| 896 | end | |
| 897 | end | |
| 898 | ||
| 899 | function KeyUp(Key) | |
| 900 | KEYHOLD = false | |
| 901 | end | |
| 902 | ||
| 903 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 904 | MouseDown(NEWKEY) | |
| 905 | end) | |
| 906 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 907 | MouseUp(NEWKEY) | |
| 908 | end) | |
| 909 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 910 | KeyDown(NEWKEY) | |
| 911 | end) | |
| 912 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 913 | KeyUp(NEWKEY) | |
| 914 | end) | |
| 915 | ||
| 916 | function unanchor() | |
| 917 | if UNANCHOR == true then | |
| 918 | g = Character:GetChildren() | |
| 919 | for i = 1, #g do | |
| 920 | if g[i].ClassName == "Part" then | |
| 921 | g[i].Anchored = false | |
| 922 | end | |
| 923 | end | |
| 924 | end | |
| 925 | end | |
| 926 | ----------LAST PART OF THE SCRIPT---------- | |
| 927 | Humanoid.Changed:connect(function(Jump) | |
| 928 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 929 | Humanoid.Jump = false | |
| 930 | end | |
| 931 | end) | |
| 932 | ||
| 933 | while true do | |
| 934 | Swait() | |
| 935 | ANIMATE.Parent = nil | |
| 936 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 937 | IDLEANIMATION:Play() | |
| 938 | SINE = SINE + CHANGE | |
| 939 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 940 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 941 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 942 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 943 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 944 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 945 | ANIM = "Jump" | |
| 946 | if ATTACK == false then | |
| 947 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 953 | end | |
| 954 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 955 | ANIM = "Fall" | |
| 956 | if ATTACK == false then | |
| 957 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 960 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 961 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 962 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 963 | end | |
| 964 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 965 | ANIM = "Idle" | |
| 966 | if ATTACK == false then | |
| 967 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 968 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 969 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 970 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 971 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 972 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 973 | end | |
| 974 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 975 | ANIM = "Walk" | |
| 976 | WALK = WALK + 1 / Animation_Speed | |
| 977 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 978 | WALK = 0 | |
| 979 | if WALKINGANIM == true then | |
| 980 | WALKINGANIM = false | |
| 981 | elseif WALKINGANIM == false then | |
| 982 | WALKINGANIM = true | |
| 983 | end | |
| 984 | end | |
| 985 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 986 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 987 | if ATTACK == false then | |
| 988 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 992 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-60 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
| 993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-60 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
| 994 | end | |
| 995 | end | |
| 996 | if #Effects2>0 then | |
| 997 | for e=1,#Effects2 do | |
| 998 | if Effects2[e]~=nil then | |
| 999 | local Thing=Effects2[e] | |
| 1000 | if Thing~=nil then | |
| 1001 | local Part=Thing[1] | |
| 1002 | local Mode=Thing[2] | |
| 1003 | local Delay=Thing[3] | |
| 1004 | local IncX=Thing[4] | |
| 1005 | local IncY=Thing[5] | |
| 1006 | local IncZ=Thing[6] | |
| 1007 | local Part2=Thing[8] | |
| 1008 | if Thing[1].Transparency<=1 then | |
| 1009 | if Thing[2]=="Block1" then | |
| 1010 | Thing[1].CFrame=Thing[1].CFrame | |
| 1011 | Mesh=Thing[1].Mesh | |
| 1012 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1013 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1014 | elseif Thing[2]=="Cylinder" then | |
| 1015 | Mesh=Thing[1].Mesh | |
| 1016 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1017 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1018 | elseif Thing[2]=="Blood" then | |
| 1019 | Mesh=Thing[7] | |
| 1020 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1021 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1022 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1023 | elseif Thing[2]=="Elec" then | |
| 1024 | Mesh=Thing[1].Mesh | |
| 1025 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1026 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1027 | elseif Thing[2]=="Disappear" then | |
| 1028 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1029 | end | |
| 1030 | else | |
| 1031 | Part.Parent=nil | |
| 1032 | table.remove(Effects2,e) | |
| 1033 | end | |
| 1034 | end | |
| 1035 | end | |
| 1036 | end | |
| 1037 | end | |
| 1038 | unanchor() | |
| 1039 | Humanoid.MaxHealth = "inf" | |
| 1040 | Humanoid.Health = "inf" | |
| 1041 | if Rooted == false then | |
| 1042 | Disable_Jump = false | |
| 1043 | Humanoid.WalkSpeed = Speed | |
| 1044 | elseif Rooted == true then | |
| 1045 | Disable_Jump = true | |
| 1046 | Humanoid.WalkSpeed = 0 | |
| 1047 | end | |
| 1048 | end | |
| 1049 | ------------------------------------------------END SCRIPT------------------------------------------------------- |