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| 1 | #-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | |
| 2 | # ** Hotkeys | |
| 3 | # Author: Eshra | |
| 4 | # Release Date: 20 Aug. 2012 | |
| 5 | # Compatibility: RPG Maker VX Ace | |
| 6 | # Dependencies: None | |
| 7 | #-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | |
| 8 | # | |
| 9 | # About: | |
| 10 | # | |
| 11 | # This script allows skills and items to be linked to hotkeys from a new menu | |
| 12 | # inside of the main menu. It also creates an actionbar that can be turned on | |
| 13 | # or off. | |
| 14 | # | |
| 15 | # The hotkeys can be used while the current Scene is Scene_Map. The update | |
| 16 | # method of Scene_Map is now listens for key presses. | |
| 17 | #-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | |
| 18 | # | |
| 19 | #------------------------------------------------------------------------------ | |
| 20 | # * How to Use | |
| 21 | #------------------------------------------------------------------------------ | |
| 22 | # | |
| 23 | # To use this script, insert it as new script in the script editor under | |
| 24 | # the materials section. | |
| 25 | # | |
| 26 | # It's a very simple plug and play script, you can adjust which skills or items | |
| 27 | # are used by which hotkeys from the main menu in game. | |
| 28 | # | |
| 29 | #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
| 30 | # Author Notes: | |
| 31 | #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
| 32 | # | |
| 33 | # Aliased Methods: | |
| 34 | # Scene_Map: | |
| 35 | # update | |
| 36 | # Scene_Map | |
| 37 | # update | |
| 38 | # | |
| 39 | # Window_MenuCommand | |
| 40 | # add_original_commands | |
| 41 | # | |
| 42 | # Scene_Menu | |
| 43 | # create_command_window | |
| 44 | # on_personal_ok | |
| 45 | # | |
| 46 | # I used several global variables and they were not encapsulated inside | |
| 47 | # Game_Temp or anything so there may potentially be some namespace pollution | |
| 48 | # problems. | |
| 49 | # | |
| 50 | # Hotkeys are retained when using f12 to reset. I honestly don't know if I care | |
| 51 | # enough to write the code to fix this. It's so trivial. | |
| 52 | # | |
| 53 | # This was one of the first scrips I ever wrote for rpg maker so I likely made | |
| 54 | # a lot of mistakes in terms of coding practices etc. | |
| 55 | # | |
| 56 | #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
| 57 | # Original Release Date: 20 Aug. 2012 | |
| 58 | #- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | |
| 59 | # Update Log: | |
| 60 | # 3 Dec. 2012 - Can see item amounts. The script didn't actually work for skills... | |
| 61 | # fixed now. Can assign turning the action bar on and off to a hotkey | |
| 62 | # now. Hotkeys only show up on the menu once. Items being used on friends | |
| 63 | # are no longer used when canceling before selecting a party member. | |
| 64 | # 6 Nov. 2012 - Added check to see if item was usable. | |
| 65 | # | |
| 66 | # 20 Aug. 2012 - First Version Finished | |
| 67 | # | |
| 68 | #-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | |
| 69 | # Terms of Use | |
| 70 | #-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ | |
| 71 | # Free to use as you please. Please respect the header though so the dates can | |
| 72 | # be preserved. | |
| 73 | #------------------------------------------------------------------------------ | |
| 74 | ($imported||={})["(~^_^)~Hotkeys"] = 0.1
| |
| 75 | ||
| 76 | # Below are the settings that can be adjusted when using this script | |
| 77 | module HOTKEY | |
| 78 | module ACTIONBAR | |
| 79 | HEIGHT = 47 # Height of the action bar | |
| 80 | ||
| 81 | FONTSIZE = 13.5 # Size of the font in the action bar | |
| 82 | ||
| 83 | MAX = 12 # This value should be greater than 0 and less than or equal to 12 | |
| 84 | # it is the number of hotkeys the player can use | |
| 85 | ||
| 86 | LOCATION = [183, 205] # Numerator mod, Denominator | |
| 87 | ||
| 88 | VISIBLE = true # Switch this to false to hide the action bar. | |
| 89 | ||
| 90 | WIDTH_OFFSET = 100 | |
| 91 | ||
| 92 | CD_VISIBLE = true | |
| 93 | ORDER = { # The hotkey associated with 1 is the leftmost, 12 is rightmost.
| |
| 94 | 1 => :F5, # The symbols associatated with each number can be mixed and | |
| 95 | 2 => :F6, # matched around. For example to display hotkey A as the | |
| 96 | 3 => :F7, # leftmost hotkey instead of F5. Swamp :A with :F5 in the hash | |
| 97 | 4 => :F8, # such that 1 => :A and 5 => :F5. | |
| 98 | 5 => :A, | |
| 99 | 6 => :B, | |
| 100 | 7 => :C, | |
| 101 | 8 => :X, | |
| 102 | 9 => :Y, | |
| 103 | 10 => :Z, | |
| 104 | 11 => :L, | |
| 105 | 12 => :R | |
| 106 | } | |
| 107 | end | |
| 108 | ||
| 109 | module COOLDOWN_GAUGE | |
| 110 | COLOR1 = Color.new(120, 80, 0, 250) | |
| 111 | COLOR2 = Color.new(200, 250, 0, 250) | |
| 112 | end | |
| 113 | end | |
| 114 | ||
| 115 | #=============================================================== | |
| 116 | # Game_Map: | |
| 117 | # New variables are added to hold hotkey information | |
| 118 | # | |
| 119 | #=============================================================== | |
| 120 | ||
| 121 | class Game_Map | |
| 122 | ||
| 123 | $hotkey_data = {} #maps symbols to item icons
| |
| 124 | @@game_hotkeys = {}
| |
| 125 | ||
| 126 | def self.game_hotkeys | |
| 127 | @@game_hotkeys | |
| 128 | end | |
| 129 | end # End - Game_Map | |
| 130 | #=============================================================== | |
| 131 | # Window_Base: | |
| 132 | # Change the update so it handles the case where the window | |
| 133 | # has been disposed of. | |
| 134 | #=============================================================== | |
| 135 | class Window_Base < Window | |
| 136 | alias hotkey_update_alias_meth_9092 update | |
| 137 | def update | |
| 138 | return if disposed? | |
| 139 | hotkey_update_alias_meth_9092 | |
| 140 | end # - End update | |
| 141 | end # - End Window_Base | |
| 142 | ||
| 143 | #=============================================================== | |
| 144 | # Scene_Map: | |
| 145 | # The update method listens for keyboard input. | |
| 146 | #=============================================================== | |
| 147 | class Scene_Map < Scene_Base | |
| 148 | ||
| 149 | $hkey_user = nil | |
| 150 | $hkey_target = nil | |
| 151 | ||
| 152 | @@show_actionbar = HOTKEY::ACTIONBAR::VISIBLE | |
| 153 | ||
| 154 | alias hotkey_sc_map_start_meth_add_var start | |
| 155 | def start | |
| 156 | hotkey_sc_map_start_meth_add_var | |
| 157 | end # End - start | |
| 158 | ||
| 159 | def self.hide_actionbar | |
| 160 | @@show_actionbar = false | |
| 161 | end | |
| 162 | ||
| 163 | def self.show_action_bar | |
| 164 | @@show_actionbar = true | |
| 165 | end | |
| 166 | ||
| 167 | alias hotkey_update_alias_9090 update | |
| 168 | def update | |
| 169 | hotkey_update_alias_9090 | |
| 170 | if Input.trigger?(:F5) | |
| 171 | evalute_hotkey(:F5) | |
| 172 | elsif Input.trigger?(:F6) | |
| 173 | evalute_hotkey(:F6) | |
| 174 | elsif Input.trigger?(:F7) | |
| 175 | evalute_hotkey(:F7) | |
| 176 | elsif Input.trigger?(:F8) | |
| 177 | evalute_hotkey(:F8) | |
| 178 | elsif Input.trigger?(:A) | |
| 179 | evalute_hotkey(:A) | |
| 180 | elsif Input.trigger?(:B) | |
| 181 | evalute_hotkey(:B) | |
| 182 | elsif Input.trigger?(:C) | |
| 183 | evalute_hotkey(:C) | |
| 184 | elsif Input.trigger?(:X) | |
| 185 | evalute_hotkey(:X) | |
| 186 | elsif Input.trigger?(:Y) | |
| 187 | evalute_hotkey(:Y) | |
| 188 | elsif Input.trigger?(:Z) | |
| 189 | evalute_hotkey(:Z) | |
| 190 | elsif Input.trigger?(:R) | |
| 191 | evalute_hotkey(:R) | |
| 192 | elsif Input.trigger?(:L) | |
| 193 | evalute_hotkey(:L) | |
| 194 | end # - End trigger cases | |
| 195 | ||
| 196 | update_actionbar | |
| 197 | update_cool_downs | |
| 198 | ||
| 199 | end # - End update | |
| 200 | ||
| 201 | def update_actionbar | |
| 202 | # hide action bar if game_message is being shown | |
| 203 | hide_ab_when_showing_message | |
| 204 | ||
| 205 | if @@show_actionbar | |
| 206 | if @actionbar == nil || @actionbar.disposed? | |
| 207 | create_actionbar | |
| 208 | end # - End actionbar check | |
| 209 | @actionbar.update unless @actionbar.disposed? | |
| 210 | else | |
| 211 | @actionbar.dispose unless @actionbar == nil | |
| 212 | end # End - if @@show_actionbar | |
| 213 | end | |
| 214 | ||
| 215 | def hide_ab_when_showing_message | |
| 216 | if $game_message.visible | |
| 217 | @temp_hide_abar = true if @@show_actionbar | |
| 218 | Scene_Map.hide_actionbar | |
| 219 | else | |
| 220 | Scene_Map.show_action_bar if @temp_hide_abar | |
| 221 | end | |
| 222 | end | |
| 223 | ||
| 224 | def update_cool_downs | |
| 225 | return unless $imported["(~^_^)~Cooldowns"] | |
| 226 | ||
| 227 | if @@show_actionbar && HOTKEY::ACTIONBAR::CD_VISIBLE | |
| 228 | if @cooldown_imgs == nil || @cooldown_imgs.disposed? | |
| 229 | create_cooldown_images | |
| 230 | end # - End actionbar check | |
| 231 | @cooldown_imgs.contents.clear | |
| 232 | draw_cooldown_imgs_contents(@cooldown_imgs) | |
| 233 | @cooldown_imgs.update unless @cooldown_imgs.disposed? | |
| 234 | end | |
| 235 | ||
| 236 | end | |
| 237 | ||
| 238 | def create_cooldown_images | |
| 239 | wy = HOTKEY::ACTIONBAR::LOCATION[0]*Graphics.height/HOTKEY::ACTIONBAR::LOCATION[1] | |
| 240 | wh = HOTKEY::ACTIONBAR::HEIGHT | |
| 241 | ww = Graphics.width - HOTKEY::ACTIONBAR::WIDTH_OFFSET | |
| 242 | @cooldown_imgs = Window_Base.new(HOTKEY::ACTIONBAR::WIDTH_OFFSET/2, wy, ww, wh) | |
| 243 | @cooldown_imgs.viewport = @viewport | |
| 244 | @cooldown_imgs.opacity = 0 | |
| 245 | draw_cooldown_imgs_contents(@cooldown_imgs) | |
| 246 | end | |
| 247 | ||
| 248 | def draw_cooldown_imgs_contents(window) | |
| 249 | width = Graphics.width-HOTKEY::ACTIONBAR::WIDTH_OFFSET | |
| 250 | font_size = HOTKEY::ACTIONBAR::FONTSIZE | |
| 251 | max = HOTKEY::ACTIONBAR::MAX | |
| 252 | ||
| 253 | (1..max).each{ |key|
| |
| 254 | used_cd = 0 | |
| 255 | used_cd_base = 0 | |
| 256 | bar_length = 0 | |
| 257 | item_cd = 0 | |
| 258 | item_cd_base = 0 | |
| 259 | ||
| 260 | sym = HOTKEY::ACTIONBAR::ORDER[key] | |
| 261 | item = Game_Map.game_hotkeys[sym] | |
| 262 | item = item[1] unless item == nil | |
| 263 | next if item == nil | |
| 264 | ||
| 265 | gcd = $game_map.gcd_val #global cooldown amt | |
| 266 | item_cd = item.cooldown_timer | |
| 267 | used_cd = 0#(gcd > item_cd) gcd : item_cd | |
| 268 | used_cd_base = -1 | |
| 269 | if gcd > item_cd | |
| 270 | used_cd = $game_map.gcd_val | |
| 271 | used_cd_base = $game_map.gcd_base | |
| 272 | else | |
| 273 | used_cd = item_cd | |
| 274 | used_cd_base = item.base_cooldown | |
| 275 | end | |
| 276 | ||
| 277 | if used_cd_base <= 0 | |
| 278 | used_cd_base = 1 | |
| 279 | end | |
| 280 | bar_length = used_cd * (width/max) / used_cd_base | |
| 281 | if bar_length > 0 | |
| 282 | window.draw_gauge((key-1)*width/max,0,bar_length,1.01,HOTKEY::COOLDOWN_GAUGE::COLOR1,HOTKEY::COOLDOWN_GAUGE::COLOR2) | |
| 283 | end | |
| 284 | } | |
| 285 | end # - End draw_actionbar_contents | |
| 286 | ||
| 287 | def create_cd_bar | |
| 288 | @cd_bar = Bitmap.new(50,50) | |
| 289 | @cd_bar.fill_rect(0,0,50,50, Color.new(0, 0, 0, 160)) | |
| 290 | end | |
| 291 | ||
| 292 | def create_actionbar | |
| 293 | wy = HOTKEY::ACTIONBAR::LOCATION[0]*Graphics.height/HOTKEY::ACTIONBAR::LOCATION[1] | |
| 294 | wh = HOTKEY::ACTIONBAR::HEIGHT | |
| 295 | ww = Graphics.width - HOTKEY::ACTIONBAR::WIDTH_OFFSET | |
| 296 | @actionbar = Window_Base.new(HOTKEY::ACTIONBAR::WIDTH_OFFSET/2, wy, ww, wh) | |
| 297 | @actionbar.viewport = @viewport | |
| 298 | draw_actionbar_contents(@actionbar) | |
| 299 | end # - End create_actionbar | |
| 300 | ||
| 301 | def draw_actionbar_contents(window) | |
| 302 | width = Graphics.width-HOTKEY::ACTIONBAR::WIDTH_OFFSET | |
| 303 | font_size = HOTKEY::ACTIONBAR::FONTSIZE | |
| 304 | max = HOTKEY::ACTIONBAR::MAX | |
| 305 | ||
| 306 | (1..max).each{ |key|
| |
| 307 | sym = HOTKEY::ACTIONBAR::ORDER[key] | |
| 308 | ind = $hotkey_data[sym] | |
| 309 | ||
| 310 | if ind && ind.to_s.to_sym == :action_bar_on_off | |
| 311 | window.contents.font.size = font_size | |
| 312 | window.contents.draw_text((key-1)*width/max,0,width,22,sym.to_s) | |
| 313 | window.contents.draw_text((key-1)*width/max+6,8,width,22,"OFF") | |
| 314 | next | |
| 315 | end | |
| 316 | ||
| 317 | window.draw_icon(ind, (key-1)*width/max, 0) unless ind == nil | |
| 318 | window.contents.font.size = font_size | |
| 319 | window.contents.draw_text((key-1)*width/max,0,width,22,sym.to_s) | |
| 320 | ||
| 321 | hkey = Game_Map.game_hotkeys[sym] | |
| 322 | ||
| 323 | next unless hkey | |
| 324 | # item = Game_Map.game_hotkeys[sym][1].id | |
| 325 | id = hkey[1].id | |
| 326 | ||
| 327 | amt = hkey[2] == :item ? $game_party.item_number($data_items[id]) : nil | |
| 328 | ||
| 329 | window.contents.draw_text((key-1)*width/max + 8,8,width,22,"x#{amt.to_s}") if amt
| |
| 330 | ||
| 331 | } | |
| 332 | end # - End draw_actionbar_contents | |
| 333 | ||
| 334 | def refresh_actionbar | |
| 335 | draw_actionbar_contents(@actionbar) | |
| 336 | end | |
| 337 | ||
| 338 | def evalute_hotkey(symbol) | |
| 339 | ||
| 340 | if $hotkey_data[symbol] == :action_bar_on_off | |
| 341 | @@show_actionbar ? Scene_Map.hide_actionbar : Scene_Map.show_action_bar | |
| 342 | update_actionbar | |
| 343 | return | |
| 344 | end | |
| 345 | ||
| 346 | return if !(hkey = Game_Map.game_hotkeys[symbol]) | |
| 347 | ||
| 348 | id = hkey[1].id | |
| 349 | $hkey_item = item = hkey[2] == :skill ? $data_skills[id] : $data_items[id] # $data_items[hkey[1].id] | |
| 350 | $hkey_user = actor = $game_actors[hkey[0].id] | |
| 351 | if actor.usable?(item) && !item.nil? && !actor.nil? | |
| 352 | use_item_to_actors if item.for_friend? | |
| 353 | if @hkey_use_itm_ok && item.for_friend? | |
| 354 | actor.use_item(item) | |
| 355 | @hkey_use_itm_ok = false | |
| 356 | elsif !item.for_friend? | |
| 357 | actor.use_item(item) | |
| 358 | end | |
| 359 | check_gameover | |
| 360 | Sound.play_use_item | |
| 361 | else | |
| 362 | Sound.play_buzzer | |
| 363 | end | |
| 364 | refresh_actionbar | |
| 365 | end # - End evalute_hotkey | |
| 366 | ||
| 367 | def check_gameover | |
| 368 | SceneManager.goto(Scene_Gameover) if $game_party.all_dead? | |
| 369 | end # - End check_gameover | |
| 370 | ||
| 371 | def use_item_to_actors | |
| 372 | item, user = $hkey_item, $hkey_user | |
| 373 | array = item_target_actors | |
| 374 | return if !array | |
| 375 | array.each do |target| | |
| 376 | @hkey_use_itm_ok = true | |
| 377 | item.repeats.times {
| |
| 378 | target.item_apply(user, item) | |
| 379 | } | |
| 380 | end | |
| 381 | end # - End use_item_to_actors | |
| 382 | ||
| 383 | def item_target_actors | |
| 384 | item = $hkey_item | |
| 385 | if !item.for_friend? | |
| 386 | [] | |
| 387 | elsif item.for_all? | |
| 388 | $game_party.members | |
| 389 | else | |
| 390 | SceneManager.call(Scene_HotkeyActorSelection) | |
| 391 | [] | |
| 392 | end | |
| 393 | end # - End item_target_actors | |
| 394 | ||
| 395 | end # - End Scene_Map | |
| 396 | ||
| 397 | #=============================================================== | |
| 398 | # Scene_HotkeyActorSelection: | |
| 399 | # This class handles party member selection for hotkeys linked | |
| 400 | # to items/skills with a single target. | |
| 401 | #=============================================================== | |
| 402 | ||
| 403 | class Scene_HotkeyActorSelection < Scene_ItemBase | |
| 404 | def start | |
| 405 | super | |
| 406 | create_actor_window | |
| 407 | show_sub_window(@actor_window) | |
| 408 | @user = $hkey_user | |
| 409 | @item = $hkey_item | |
| 410 | @actor_window.select(0) | |
| 411 | end # - End start | |
| 412 | ||
| 413 | #-------------------------------------------------------------------------- | |
| 414 | # * Window to select the target of a skill or item | |
| 415 | #-------------------------------------------------------------------------- | |
| 416 | def create_actor_window | |
| 417 | @actor_window = Window_MenuActor.new | |
| 418 | @actor_window.set_handler(:ok, method(:on_actor_ok)) | |
| 419 | @actor_window.set_handler(:cancel, method(:on_actor_cancel)) | |
| 420 | end # - End create_actor_window | |
| 421 | ||
| 422 | #-------------------------------------------------------------------------- | |
| 423 | # * Use Item on Actor | |
| 424 | #-------------------------------------------------------------------------- | |
| 425 | def use_item_to_actors | |
| 426 | item_target_actors.each do |target| | |
| 427 | item.repeats.times { target.item_apply(user, item) }
| |
| 428 | end | |
| 429 | end # - End use_item_to_actors | |
| 430 | ||
| 431 | def user | |
| 432 | @user | |
| 433 | end | |
| 434 | ||
| 435 | def item | |
| 436 | @item | |
| 437 | end | |
| 438 | ||
| 439 | def play_se_for_item | |
| 440 | Sound.play_use_item | |
| 441 | end | |
| 442 | ||
| 443 | #-------------------------------------------------------------------------- | |
| 444 | # * Actor [Cancel] | |
| 445 | #-------------------------------------------------------------------------- | |
| 446 | def on_actor_cancel | |
| 447 | hide_sub_window(@actor_window) | |
| 448 | end | |
| 449 | ||
| 450 | #-------------------------------------------------------------------------- | |
| 451 | # * Show Subwindow | |
| 452 | #-------------------------------------------------------------------------- | |
| 453 | def show_sub_window(window) | |
| 454 | width_remain = Graphics.width - window.width | |
| 455 | window.x = 0 | |
| 456 | @viewport.rect.x = @viewport.ox = window.width | |
| 457 | @viewport.rect.width = width_remain | |
| 458 | window.show.activate | |
| 459 | end # - End show_sub_window | |
| 460 | ||
| 461 | #-------------------------------------------------------------------------- | |
| 462 | # * Hide Subwindow | |
| 463 | #-------------------------------------------------------------------------- | |
| 464 | def hide_sub_window(window) | |
| 465 | @viewport.rect.x = @viewport.ox = 0 | |
| 466 | @viewport.rect.width = Graphics.width | |
| 467 | window.hide.deactivate | |
| 468 | return_scene | |
| 469 | end # - End hide_sub_window | |
| 470 | ||
| 471 | #-------------------------------------------------------------------------- | |
| 472 | # * Determine if Item Is Effective | |
| 473 | #-------------------------------------------------------------------------- | |
| 474 | def item_effects_valid? | |
| 475 | item_target_actors.any? do |target| | |
| 476 | target.item_test($hkey_user, $hkey_item) | |
| 477 | end | |
| 478 | end # - End item_effects_valid? | |
| 479 | ||
| 480 | #-------------------------------------------------------------------------- | |
| 481 | # * Determine item targets | |
| 482 | #-------------------------------------------------------------------------- | |
| 483 | def item_target_actors | |
| 484 | if !$hkey_item.for_friend? | |
| 485 | [] | |
| 486 | elsif $hkey_item.for_all? | |
| 487 | $game_party.members | |
| 488 | else | |
| 489 | [$game_party.members[@actor_window.index]] | |
| 490 | end | |
| 491 | end # - End item_target_actors | |
| 492 | ||
| 493 | end # - End Scene_HotkeyActorSelection | |
| 494 | ||
| 495 | #=============================================================== | |
| 496 | # Window_MenuCommand: | |
| 497 | # Adds a new command option called "Hot Keys" to the main menu | |
| 498 | #=============================================================== | |
| 499 | class Window_MenuCommand < Window_Command | |
| 500 | ||
| 501 | alias al_alias_method_m_make_com_l_ch_98384 make_command_list | |
| 502 | def make_command_list | |
| 503 | add_command("Hot Keys", :hotkey, true)
| |
| 504 | al_alias_method_m_make_com_l_ch_98384 | |
| 505 | end | |
| 506 | ||
| 507 | alias hotkey_add_orig_com_alias_9089 add_original_commands | |
| 508 | def add_original_commands | |
| 509 | hotkey_add_orig_com_alias_9089 | |
| 510 | end # - End add_original_commands | |
| 511 | ||
| 512 | end # - End Window_MenuCommand | |
| 513 | ||
| 514 | #Scene_Menu class | |
| 515 | class Scene_Menu < Scene_MenuBase | |
| 516 | #-------------------------------------------------------------------------- | |
| 517 | # * Create Command Window | |
| 518 | #-------------------------------------------------------------------------- | |
| 519 | alias hotkey_create_com_win_alias_9088 create_command_window | |
| 520 | def create_command_window | |
| 521 | hotkey_create_com_win_alias_9088 | |
| 522 | @command_window.set_handler(:hotkey, method(:command_personal)) | |
| 523 | end # - End create_command_window | |
| 524 | ||
| 525 | # * Alias on_personal_ok | |
| 526 | alias hotkey_on_pers_ok_alias_meth on_personal_ok | |
| 527 | def on_personal_ok | |
| 528 | hotkey_on_pers_ok_alias_meth | |
| 529 | case @command_window.current_symbol | |
| 530 | when :hotkey | |
| 531 | SceneManager.call(Scene_Hotkey) | |
| 532 | end # - End case block | |
| 533 | end # - End on_personal_ok | |
| 534 | end # - End Scene_Menu | |
| 535 | ||
| 536 | #============================================================================== | |
| 537 | # ** Window_HotkeyCommand | |
| 538 | #------------------------------------------------------------------------------ | |
| 539 | # This command window appears on the menu screen. | |
| 540 | #============================================================================== | |
| 541 | ||
| 542 | class Window_HotkeyCommand < Window_Command | |
| 543 | ||
| 544 | attr_accessor :list | |
| 545 | ||
| 546 | #-------------------------------------------------------------------------- | |
| 547 | # * Initialize Command Selection Position (Class Method) | |
| 548 | #-------------------------------------------------------------------------- | |
| 549 | @@last_command_symbol = nil | |
| 550 | ||
| 551 | @@command_names ||= {
| |
| 552 | :F5 => "F5", | |
| 553 | :F6 => "F6", | |
| 554 | :F7 => "F7", | |
| 555 | :F8 => "F8", | |
| 556 | :A => ":A", | |
| 557 | :B => ":B", | |
| 558 | :C => ":C", | |
| 559 | :X => ":X", | |
| 560 | :Y => ":Y", | |
| 561 | :Z => ":Z", | |
| 562 | :L => ":L", | |
| 563 | :R => ":R" | |
| 564 | } | |
| 565 | ||
| 566 | #-------------------------------------------------------------------------- | |
| 567 | # * Object Initialization | |
| 568 | #-------------------------------------------------------------------------- | |
| 569 | def initialize(x,y) | |
| 570 | super(x, y) | |
| 571 | select_last | |
| 572 | @actor = nil | |
| 573 | end | |
| 574 | ||
| 575 | #-------------------------------------------------------------------------- | |
| 576 | # * Get Window Width | |
| 577 | #-------------------------------------------------------------------------- | |
| 578 | def window_width | |
| 579 | return 160 | |
| 580 | end | |
| 581 | #-------------------------------------------------------------------------- | |
| 582 | # * Get Number of Lines to Show | |
| 583 | #-------------------------------------------------------------------------- | |
| 584 | def visible_line_number | |
| 585 | item_max | |
| 586 | end | |
| 587 | #-------------------------------------------------------------------------- | |
| 588 | # * Create Command List | |
| 589 | #-------------------------------------------------------------------------- | |
| 590 | def make_command_list | |
| 591 | add_main_commands | |
| 592 | end | |
| 593 | #-------------------------------------------------------------------------- | |
| 594 | # * Add Main Commands to List | |
| 595 | #-------------------------------------------------------------------------- | |
| 596 | def add_main_commands | |
| 597 | pos_hash = HOTKEY::ACTIONBAR::ORDER | |
| 598 | (1..HOTKEY::ACTIONBAR::MAX).each{ |key|
| |
| 599 | sym = pos_hash[key] | |
| 600 | add_command(@@command_names[sym], sym) | |
| 601 | } | |
| 602 | end | |
| 603 | #-------------------------------------------------------------------------- | |
| 604 | # * Processing When OK Button Is Pressed | |
| 605 | #-------------------------------------------------------------------------- | |
| 606 | def process_ok | |
| 607 | @@last_command_symbol = current_symbol | |
| 608 | super | |
| 609 | end | |
| 610 | #-------------------------------------------------------------------------- | |
| 611 | # * Restore Previous Selection Position | |
| 612 | #-------------------------------------------------------------------------- | |
| 613 | def select_last | |
| 614 | select_symbol(@@last_command_symbol) | |
| 615 | end | |
| 616 | ||
| 617 | def self.last_command_symbol | |
| 618 | @@last_command_symbol | |
| 619 | end | |
| 620 | ||
| 621 | def actor=(actor) | |
| 622 | return if @actor == actor | |
| 623 | @actor = actor | |
| 624 | refresh | |
| 625 | select_last | |
| 626 | end | |
| 627 | ||
| 628 | #-------------------------------------------------------------------------- | |
| 629 | # * Changes the name of the command on the menu | |
| 630 | #-------------------------------------------------------------------------- | |
| 631 | def change_command_name(index, symbol, name) | |
| 632 | @list[index][:name] = name | |
| 633 | @@command_names[symbol] = name | |
| 634 | end | |
| 635 | ||
| 636 | end # - End Window_HotKeyCommand | |
| 637 | ||
| 638 | #============================================================================== | |
| 639 | # ** Window_HotkeyCategory | |
| 640 | #------------------------------------------------------------------------------ | |
| 641 | # This window displays the categories Item and Skill when choosing which | |
| 642 | # hotkeys to associate with what. | |
| 643 | #============================================================================== | |
| 644 | class Window_HotkeyCategory < Window_HorzCommand | |
| 645 | attr_reader :item_window | |
| 646 | ||
| 647 | def initialize(x,y,width) | |
| 648 | @widow_width = width | |
| 649 | super(x,y) | |
| 650 | ||
| 651 | end # - End initialize | |
| 652 | #-------------------------------------------------------------------------- | |
| 653 | # * Get Window Width | |
| 654 | #-------------------------------------------------------------------------- | |
| 655 | def window_width | |
| 656 | @widow_width | |
| 657 | end # - End window_width | |
| 658 | #-------------------------------------------------------------------------- | |
| 659 | # * Get Digit Count | |
| 660 | #-------------------------------------------------------------------------- | |
| 661 | def col_max | |
| 662 | return 4 | |
| 663 | end # - End col_max | |
| 664 | #-------------------------------------------------------------------------- | |
| 665 | # * Frame Update | |
| 666 | #-------------------------------------------------------------------------- | |
| 667 | def update | |
| 668 | super | |
| 669 | @item_window.category = current_symbol if @item_window | |
| 670 | end # - End update | |
| 671 | #-------------------------------------------------------------------------- | |
| 672 | # * Create Command List | |
| 673 | #-------------------------------------------------------------------------- | |
| 674 | def make_command_list | |
| 675 | add_command(Vocab::item, :item) | |
| 676 | add_command(Vocab::skill, :skill) | |
| 677 | add_command("On/Off", :on_off)
| |
| 678 | add_command("Clear", :clear)
| |
| 679 | end # - End make_command_list | |
| 680 | #-------------------------------------------------------------------------- | |
| 681 | # * Set Item Window | |
| 682 | #-------------------------------------------------------------------------- | |
| 683 | def item_window=(item_window) | |
| 684 | @item_window = item_window | |
| 685 | update | |
| 686 | end # - End item_window | |
| 687 | ||
| 688 | end # - End Window_HotkeyCategory | |
| 689 | ||
| 690 | #============================================================================== | |
| 691 | # ** Window_HotkeyItem | |
| 692 | #------------------------------------------------------------------------------ | |
| 693 | # This window displays a list of items that can be associated with hotkeys. | |
| 694 | #============================================================================== | |
| 695 | ||
| 696 | class Window_HotkeyItem < Window_Selectable | |
| 697 | #-------------------------------------------------------------------------- | |
| 698 | # * Object Initialization | |
| 699 | #-------------------------------------------------------------------------- | |
| 700 | def initialize(x, y, width, height) | |
| 701 | super | |
| 702 | @category = :none | |
| 703 | @data = [] | |
| 704 | end | |
| 705 | #-------------------------------------------------------------------------- | |
| 706 | # * Set Category | |
| 707 | #-------------------------------------------------------------------------- | |
| 708 | def category=(category) | |
| 709 | return if @category == category | |
| 710 | @category = category | |
| 711 | refresh | |
| 712 | self.oy = 0 | |
| 713 | end | |
| 714 | #-------------------------------------------------------------------------- | |
| 715 | # * Get Digit Count | |
| 716 | #-------------------------------------------------------------------------- | |
| 717 | def col_max | |
| 718 | return 2 | |
| 719 | end | |
| 720 | #-------------------------------------------------------------------------- | |
| 721 | # * Get Number of Items | |
| 722 | #-------------------------------------------------------------------------- | |
| 723 | def item_max | |
| 724 | @data ? @data.size : 1 | |
| 725 | end | |
| 726 | #-------------------------------------------------------------------------- | |
| 727 | # * Get Item | |
| 728 | #-------------------------------------------------------------------------- | |
| 729 | def item | |
| 730 | @data && index >= 0 ? @data[index] : nil | |
| 731 | end | |
| 732 | #-------------------------------------------------------------------------- | |
| 733 | # * Get Activation State of Selection Item | |
| 734 | #-------------------------------------------------------------------------- | |
| 735 | def current_item_enabled? | |
| 736 | enable?(@data[index]) | |
| 737 | end | |
| 738 | #-------------------------------------------------------------------------- | |
| 739 | # * Include in Item List? | |
| 740 | #-------------------------------------------------------------------------- | |
| 741 | def include?(item) | |
| 742 | return item.is_a?(RPG::Item)# && !item.key_item? | |
| 743 | end | |
| 744 | #-------------------------------------------------------------------------- | |
| 745 | # * Display in Enabled State? | |
| 746 | #-------------------------------------------------------------------------- | |
| 747 | def enable?(item) | |
| 748 | $game_party.usable?(item) | |
| 749 | end | |
| 750 | #-------------------------------------------------------------------------- | |
| 751 | # * Create Item List | |
| 752 | #-------------------------------------------------------------------------- | |
| 753 | def make_item_list | |
| 754 | @data = $game_party.all_items.select { |item|
| |
| 755 | include?(item) && enable?(item) | |
| 756 | } | |
| 757 | @data.push(nil) if include?(nil) | |
| 758 | end | |
| 759 | #-------------------------------------------------------------------------- | |
| 760 | # * Restore Previous Selection Position | |
| 761 | #-------------------------------------------------------------------------- | |
| 762 | def select_last | |
| 763 | select(@data.index($game_party.last_item.object) || 0) | |
| 764 | end | |
| 765 | #-------------------------------------------------------------------------- | |
| 766 | # * Draw Item | |
| 767 | #-------------------------------------------------------------------------- | |
| 768 | def draw_item(index) | |
| 769 | item = @data[index] | |
| 770 | if item | |
| 771 | rect = item_rect(index) | |
| 772 | rect.width -= 4 | |
| 773 | draw_item_name(item, rect.x, rect.y, enable?(item)) | |
| 774 | draw_item_number(rect, item) | |
| 775 | end | |
| 776 | end | |
| 777 | #-------------------------------------------------------------------------- | |
| 778 | # * Draw Number of Items | |
| 779 | #-------------------------------------------------------------------------- | |
| 780 | def draw_item_number(rect, item) | |
| 781 | draw_text(rect, sprintf(":%2d", $game_party.item_number(item)), 2)
| |
| 782 | end | |
| 783 | #-------------------------------------------------------------------------- | |
| 784 | # * Update Help Text | |
| 785 | #-------------------------------------------------------------------------- | |
| 786 | def update_help | |
| 787 | @help_window.set_item(item) | |
| 788 | end | |
| 789 | #-------------------------------------------------------------------------- | |
| 790 | # * Refresh | |
| 791 | #-------------------------------------------------------------------------- | |
| 792 | def refresh | |
| 793 | make_item_list | |
| 794 | create_contents | |
| 795 | draw_all_items | |
| 796 | end | |
| 797 | ||
| 798 | end # - End Window_HotkeyItem | |
| 799 | ||
| 800 | ||
| 801 | #============================================================================== | |
| 802 | # ** Window_HotkeySkillList | |
| 803 | #------------------------------------------------------------------------------ | |
| 804 | # This window is for displaying skills which can be associated with a hotkey | |
| 805 | #============================================================================== | |
| 806 | ||
| 807 | class Window_HotkeySkillList < Window_Selectable | |
| 808 | #-------------------------------------------------------------------------- | |
| 809 | # * Object Initialization | |
| 810 | #-------------------------------------------------------------------------- | |
| 811 | def initialize(x, y, width, height) | |
| 812 | super | |
| 813 | @actor = nil | |
| 814 | @stype_id = 0 | |
| 815 | @data = [] | |
| 816 | #self.visible = false | |
| 817 | end | |
| 818 | #-------------------------------------------------------------------------- | |
| 819 | # * Set Actor | |
| 820 | #-------------------------------------------------------------------------- | |
| 821 | def actor=(actor) | |
| 822 | return if @actor == actor | |
| 823 | @actor = actor | |
| 824 | refresh | |
| 825 | self.oy = 0 | |
| 826 | end | |
| 827 | #-------------------------------------------------------------------------- | |
| 828 | # * Set Skill Type ID | |
| 829 | #-------------------------------------------------------------------------- | |
| 830 | def stype_id=(stype_id) | |
| 831 | return if @stype_id == stype_id | |
| 832 | @stype_id = stype_id | |
| 833 | refresh | |
| 834 | self.oy = 0 | |
| 835 | end | |
| 836 | #-------------------------------------------------------------------------- | |
| 837 | # * Get Digit Count | |
| 838 | #-------------------------------------------------------------------------- | |
| 839 | def col_max | |
| 840 | return 2 | |
| 841 | end | |
| 842 | #-------------------------------------------------------------------------- | |
| 843 | # * Get Number of Items | |
| 844 | #-------------------------------------------------------------------------- | |
| 845 | def item_max | |
| 846 | @data ? @data.size : 1 | |
| 847 | end | |
| 848 | #-------------------------------------------------------------------------- | |
| 849 | # * Get Skill | |
| 850 | #-------------------------------------------------------------------------- | |
| 851 | def item | |
| 852 | @data && index >= 0 ? @data[index] : nil | |
| 853 | end | |
| 854 | #-------------------------------------------------------------------------- | |
| 855 | # * Get Activation State of Selection Item | |
| 856 | #-------------------------------------------------------------------------- | |
| 857 | def current_item_enabled? | |
| 858 | enable?(@data[index]) | |
| 859 | end | |
| 860 | #-------------------------------------------------------------------------- | |
| 861 | # * Include in Skill List? | |
| 862 | #-------------------------------------------------------------------------- | |
| 863 | def include?(item) | |
| 864 | item | |
| 865 | end | |
| 866 | #-------------------------------------------------------------------------- | |
| 867 | # * Display Skill in Active State? | |
| 868 | #-------------------------------------------------------------------------- | |
| 869 | def enable?(item) | |
| 870 | true#@actor && @actor.usable?(item) | |
| 871 | end | |
| 872 | #-------------------------------------------------------------------------- | |
| 873 | # * Create Skill List | |
| 874 | #-------------------------------------------------------------------------- | |
| 875 | def make_item_list | |
| 876 | @data = @actor ? @actor.skills.select {|skill| include?(skill) } : []
| |
| 877 | end | |
| 878 | #-------------------------------------------------------------------------- | |
| 879 | # * Restore Previous Selection Position | |
| 880 | #-------------------------------------------------------------------------- | |
| 881 | def select_last | |
| 882 | select(@data.index(@actor.last_skill.object) || 0) | |
| 883 | end | |
| 884 | #-------------------------------------------------------------------------- | |
| 885 | # * Draw Item | |
| 886 | #-------------------------------------------------------------------------- | |
| 887 | def draw_item(index) | |
| 888 | skill = @data[index] | |
| 889 | if skill | |
| 890 | rect = item_rect(index) | |
| 891 | rect.width -= 4 | |
| 892 | draw_item_name(skill, rect.x, rect.y, enable?(skill)) | |
| 893 | draw_skill_cost(rect, skill) | |
| 894 | end | |
| 895 | end | |
| 896 | #-------------------------------------------------------------------------- | |
| 897 | # * Draw Skill Use Cost | |
| 898 | #-------------------------------------------------------------------------- | |
| 899 | def draw_skill_cost(rect, skill) | |
| 900 | if @actor.skill_tp_cost(skill) > 0 | |
| 901 | change_color(tp_cost_color, enable?(skill)) | |
| 902 | draw_text(rect, @actor.skill_tp_cost(skill), 2) | |
| 903 | elsif @actor.skill_mp_cost(skill) > 0 | |
| 904 | change_color(mp_cost_color, enable?(skill)) | |
| 905 | draw_text(rect, @actor.skill_mp_cost(skill), 2) | |
| 906 | end | |
| 907 | end | |
| 908 | #-------------------------------------------------------------------------- | |
| 909 | # * Update Help Text | |
| 910 | #-------------------------------------------------------------------------- | |
| 911 | def update_help | |
| 912 | @help_window.set_item(item) | |
| 913 | end | |
| 914 | #-------------------------------------------------------------------------- | |
| 915 | # * Refresh | |
| 916 | #-------------------------------------------------------------------------- | |
| 917 | def refresh | |
| 918 | make_item_list | |
| 919 | create_contents | |
| 920 | draw_all_items | |
| 921 | end | |
| 922 | ||
| 923 | end # - End Window_HotkeySkillList | |
| 924 | ||
| 925 | #============================================================================== | |
| 926 | # * Easy Option for turning hotkey on/off | |
| 927 | #============================================================================== | |
| 928 | class Window_HkeyOnOff < Window_Selectable | |
| 929 | #-------------------------------------------------------------------------- | |
| 930 | # * Draw Item | |
| 931 | #-------------------------------------------------------------------------- | |
| 932 | def draw_item(index) | |
| 933 | draw_text(5,0,180,22, "Action Bar On/Off") | |
| 934 | end | |
| 935 | ||
| 936 | def item_max | |
| 937 | return 1 | |
| 938 | end | |
| 939 | end # Window_HkeyOnOFf | |
| 940 | ||
| 941 | #============================================================================== | |
| 942 | # ** Scene_Hotkey | |
| 943 | #------------------------------------------------------------------------------ | |
| 944 | # This class performs the hotkey screen processing. | |
| 945 | #============================================================================== | |
| 946 | class Scene_Hotkey < Scene_ItemBase | |
| 947 | #-------------------------------------------------------------------------- | |
| 948 | # * Start Processing | |
| 949 | #-------------------------------------------------------------------------- | |
| 950 | def start | |
| 951 | super | |
| 952 | create_help_window | |
| 953 | create_command_window | |
| 954 | create_category_window | |
| 955 | create_dummy_window | |
| 956 | create_skill_window | |
| 957 | create_item_window | |
| 958 | create_hkey_on_off_window | |
| 959 | ||
| 960 | @skill_window.hide | |
| 961 | @item_window.hide | |
| 962 | @category_window.unselect | |
| 963 | @category_window.deactivate | |
| 964 | @hkey_on_off_window.hide | |
| 965 | end # - End start | |
| 966 | ||
| 967 | #-------------------------------------------------------------------------- | |
| 968 | # * Create Command Window | |
| 969 | # * This windows has commands representing keys to use as hotkeys | |
| 970 | #-------------------------------------------------------------------------- | |
| 971 | def create_command_window | |
| 972 | wx = 0 | |
| 973 | wy = @help_window.height | |
| 974 | @command_window = Window_HotkeyCommand.new(wx, wy) | |
| 975 | @command_window.viewport = @viewport | |
| 976 | @command_window.help_window = @help_window | |
| 977 | @command_window.actor = @actor | |
| 978 | @command_window.set_handler(:ok, method(:on_hotkey_select)) | |
| 979 | @command_window.set_handler(:cancel, method(:return_scene)) | |
| 980 | end # - End create_command_window | |
| 981 | ||
| 982 | #-------------------------------------------------------------------------- | |
| 983 | # * Create Skill Window | |
| 984 | #-------------------------------------------------------------------------- | |
| 985 | def create_skill_window | |
| 986 | wx = @command_window.width | |
| 987 | wy = @category_window.y + @category_window.height | |
| 988 | ww = Graphics.width - @command_window.width | |
| 989 | wh = Graphics.height - wy | |
| 990 | @skill_window = Window_HotkeySkillList.new(wx, wy, ww, wh) | |
| 991 | @skill_window.actor = @actor | |
| 992 | @skill_window.viewport = @viewport | |
| 993 | @skill_window.help_window = @help_window | |
| 994 | @skill_window.set_handler(:ok, method(:on_skill_ok)) | |
| 995 | @skill_window.set_handler(:cancel, method(:on_item_cancel)) | |
| 996 | end # - End create_skill_window | |
| 997 | ||
| 998 | #-------------------------------------------------------------------------- | |
| 999 | # * Create Item Window | |
| 1000 | #-------------------------------------------------------------------------- | |
| 1001 | def create_item_window | |
| 1002 | wy = @category_window.y + @category_window.height | |
| 1003 | wh = Graphics.height - wy | |
| 1004 | ww = Graphics.width-@command_window.width | |
| 1005 | @item_window = Window_HotkeyItem.new(@command_window.width, wy, ww, wh) | |
| 1006 | @item_window.viewport = @viewport | |
| 1007 | @item_window.help_window = @help_window | |
| 1008 | @item_window.set_handler(:ok, method(:on_item_ok)) | |
| 1009 | @item_window.set_handler(:cancel, method(:on_item_cancel)) | |
| 1010 | @category_window.item_window = @item_window | |
| 1011 | end # - End create_item_window | |
| 1012 | ||
| 1013 | def create_hkey_on_off_window | |
| 1014 | wy = @category_window.y + @category_window.height | |
| 1015 | wh = Graphics.height - wy | |
| 1016 | ww = Graphics.width-@command_window.width | |
| 1017 | @hkey_on_off_window = Window_HkeyOnOff.new(@command_window.width, wy,ww,wh) | |
| 1018 | @hkey_on_off_window.viewport = @viewport | |
| 1019 | @hkey_on_off_window.set_handler(:ok, method(:on_off_ok)) | |
| 1020 | @hkey_on_off_window.set_handler(:cancel, method(:on_item_cancel)) | |
| 1021 | end | |
| 1022 | ||
| 1023 | #def item_usable? | |
| 1024 | # $hkey_user.usable?($hkey_item) && item_effects_valid? | |
| 1025 | #end | |
| 1026 | ||
| 1027 | #-------------------------------------------------------------------------- | |
| 1028 | # * Create Category Window | |
| 1029 | #-------------------------------------------------------------------------- | |
| 1030 | def create_category_window | |
| 1031 | x = @command_window.width | |
| 1032 | y = @help_window.height | |
| 1033 | width = Graphics.width - @command_window.width | |
| 1034 | @category_window = Window_HotkeyCategory.new(x,y, width) | |
| 1035 | @category_window.viewport = @viewport | |
| 1036 | @category_window.help_window = @help_window | |
| 1037 | @category_window.y = @help_window.height | |
| 1038 | @category_window.set_handler(:ok, method(:on_category_ok)) | |
| 1039 | @category_window.set_handler(:cancel, method(:on_hotkey_cancel)) | |
| 1040 | end # - End create_category_window | |
| 1041 | ||
| 1042 | #-------------------------------------------------------------------------- | |
| 1043 | # * Create Dummy Window | |
| 1044 | # * This window is used just for looks, it sits in the background | |
| 1045 | #-------------------------------------------------------------------------- | |
| 1046 | def create_dummy_window | |
| 1047 | wy = @category_window.y + @category_window.height | |
| 1048 | wh = Graphics.height - wy | |
| 1049 | ww = Graphics.width - @command_window.width | |
| 1050 | @dummy_window = Window_Base.new(@command_window.width, wy, ww, wh) | |
| 1051 | @dummy_window.viewport = @viewport | |
| 1052 | end # - End create_dummy_window | |
| 1053 | ||
| 1054 | #-------------------------------------------------------------------------- | |
| 1055 | # * Get the user this hotkey is associated with | |
| 1056 | #-------------------------------------------------------------------------- | |
| 1057 | #def user | |
| 1058 | # @actor | |
| 1059 | #end | |
| 1060 | ||
| 1061 | #-------------------------------------------------------------------------- | |
| 1062 | # * Category [OK] | |
| 1063 | #-------------------------------------------------------------------------- | |
| 1064 | def on_category_ok | |
| 1065 | @dummy_window.hide | |
| 1066 | if @category_window.index == 0 #category item | |
| 1067 | @item_window.activate | |
| 1068 | @item_window.select_last | |
| 1069 | @skill_window.hide | |
| 1070 | @hkey_on_off_window.hide | |
| 1071 | @item_window.show | |
| 1072 | @skill_window.refresh | |
| 1073 | @item_window.refresh | |
| 1074 | elsif @category_window.index == 1 #category skill | |
| 1075 | @skill_window.activate | |
| 1076 | @skill_window.select_last | |
| 1077 | @skill_window.show | |
| 1078 | @item_window.hide | |
| 1079 | @hkey_on_off_window.hide | |
| 1080 | @skill_window.refresh | |
| 1081 | @item_window.refresh | |
| 1082 | elsif @category_window.index == 2 # action bar on/off | |
| 1083 | @hkey_on_off_window.activate | |
| 1084 | @hkey_on_off_window.select(0) | |
| 1085 | @hkey_on_off_window.show | |
| 1086 | @hkey_on_off_window.refresh | |
| 1087 | @item_window.hide | |
| 1088 | @skill_window.hide | |
| 1089 | else #category clear | |
| 1090 | @dummy_window.show | |
| 1091 | Game_Map.game_hotkeys[Window_HotkeyCommand.last_command_symbol] = nil | |
| 1092 | sym = @command_window.current_symbol | |
| 1093 | $hotkey_data[sym] = nil | |
| 1094 | update_command_window_text(sym, nil) | |
| 1095 | @category_window.refresh | |
| 1096 | @category_window.activate | |
| 1097 | end | |
| 1098 | end # - End on_category_ok | |
| 1099 | ||
| 1100 | #-------------------------------------------------------------------------- | |
| 1101 | # * Item [OK] | |
| 1102 | #-------------------------------------------------------------------------- | |
| 1103 | def on_item_ok | |
| 1104 | new_hotkey(@item_window) | |
| 1105 | end # - End on_item_ok | |
| 1106 | ||
| 1107 | #-------------------------------------------------------------------------- | |
| 1108 | # * Skill [OK] | |
| 1109 | #-------------------------------------------------------------------------- | |
| 1110 | def on_skill_ok | |
| 1111 | new_hotkey(@skill_window) | |
| 1112 | end # - End on_skill_ok | |
| 1113 | ||
| 1114 | #-------------------------------------------------------------------------- | |
| 1115 | # * Action bar on/off category | |
| 1116 | #-------------------------------------------------------------------------- | |
| 1117 | def on_off_ok | |
| 1118 | add_on_off_hkey | |
| 1119 | @command_window.activate | |
| 1120 | end | |
| 1121 | ||
| 1122 | def add_on_off_hkey | |
| 1123 | sym = @command_window.current_symbol | |
| 1124 | $hotkey_data[sym] = :action_bar_on_off | |
| 1125 | update_command_window_text(sym, :action_bar_on_off) | |
| 1126 | end | |
| 1127 | #-------------------------------------------------------------------------- | |
| 1128 | # * Update $hotkey_data with the new hotkey. | |
| 1129 | #-------------------------------------------------------------------------- | |
| 1130 | def new_hotkey(window) | |
| 1131 | $game_party.last_item.object = item | |
| 1132 | Game_Map.game_hotkeys[Window_HotkeyCommand.last_command_symbol] = [@actor, (item = window.item), window.item.is_a?(RPG::Skill) ? :skill : :item] | |
| 1133 | sym = @command_window.current_symbol | |
| 1134 | $hotkey_data[sym] = item.icon_index | |
| 1135 | update_command_window_text(sym, item) | |
| 1136 | @command_window.activate | |
| 1137 | end # - End new_hotkey | |
| 1138 | ||
| 1139 | def update_command_window_text(sym, item) | |
| 1140 | colon = get_colon(sym) | |
| 1141 | name = !item ? "" : nil | |
| 1142 | name = (item &&!item.is_a?(RPG::UsableItem)) ? "->On/Off" : ("->" + item.name) if name.nil?
| |
| 1143 | ||
| 1144 | ||
| 1145 | @command_window.change_command_name(@command_window.index, sym, colon+sym.to_s + name) | |
| 1146 | @command_window.refresh | |
| 1147 | end | |
| 1148 | ||
| 1149 | def get_colon(sym) | |
| 1150 | colon = ":" | |
| 1151 | case sym.to_s | |
| 1152 | when "F5" | |
| 1153 | colon = "" | |
| 1154 | when "F6" | |
| 1155 | colon = "" | |
| 1156 | when "F7" | |
| 1157 | colon = "" | |
| 1158 | when "F8" | |
| 1159 | colon = "" | |
| 1160 | end | |
| 1161 | return colon | |
| 1162 | end | |
| 1163 | #-------------------------------------------------------------------------- | |
| 1164 | # * Item [Cancel] | |
| 1165 | #-------------------------------------------------------------------------- | |
| 1166 | def on_item_cancel | |
| 1167 | @item_window.hide | |
| 1168 | @skill_window.hide | |
| 1169 | @hkey_on_off_window.hide | |
| 1170 | @dummy_window.show | |
| 1171 | @category_window.activate | |
| 1172 | end # - End on_item_cancel | |
| 1173 | ||
| 1174 | #-------------------------------------------------------------------------- | |
| 1175 | # * Play SE When Using Item | |
| 1176 | #-------------------------------------------------------------------------- | |
| 1177 | def play_se_for_item | |
| 1178 | Sound.play_use_item | |
| 1179 | end | |
| 1180 | ||
| 1181 | #-------------------------------------------------------------------------- | |
| 1182 | # * Cancels selection on the category window and moves back to the command | |
| 1183 | # window. | |
| 1184 | #-------------------------------------------------------------------------- | |
| 1185 | def on_hotkey_cancel | |
| 1186 | @command_window.activate | |
| 1187 | @category_window.unselect | |
| 1188 | end # - End on_hotkey_cancel | |
| 1189 | ||
| 1190 | #-------------------------------------------------------------------------- | |
| 1191 | # * Handles processing after a hotkey has been selected from the command | |
| 1192 | # window. | |
| 1193 | #-------------------------------------------------------------------------- | |
| 1194 | def on_hotkey_select | |
| 1195 | @category_window.activate | |
| 1196 | @category_window.select(0) | |
| 1197 | end | |
| 1198 | end # - End Scene_Hotkey | |
| 1199 | #=================================END OF FILE=================================== |