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if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
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do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Bind = Instance.new("BindableEvent")
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        local Fake;Fake = {Connections = {},
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        fakeEvent=true;
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        Connect=function(self,Func)
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            Bind.Event:connect(Func)
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            self.Connections[Bind] = true
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            return setmetatable({Connected = true},{
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            __index = function (self,Index)
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                if Index:lower() == "disconnect" then
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                    return function() Fake.Connections[Bind] = false;self.Connected = false end
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                end
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                return Fake[Index]
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            end;
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            __tostring = function() return "Connection" end;
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        })
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        end}
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        Fake.connect = Fake.Connect;return Fake;
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Connections then
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            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then return end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
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            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)return InternalData["Mouse"] end
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                            end
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                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
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                        end
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                        return RealPlayer[Index]
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                    end;
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                    __tostring = function(self) return RealPlayer.Name end
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                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        local FakeServices = {
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                            ["players"] = function()
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                                return setmetatable({},{
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                                    __index = function (self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...)end
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                                        else
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                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
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                                            return RealService[Index2]
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                                        end
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                                    end;
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                                    __tostring = function(self) return RealGame:GetService(Service).Name end
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                                })
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                            end;
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                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
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                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
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                            ["runservice"] = function()
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                                return setmetatable({},{
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                                    __index = function(self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...) end
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                                        else
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                                            local RunServices = {
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                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
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                                                ["renderstepped"] = function() return RealService["Stepped"] end
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                                            }
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                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
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                                            return RealService[Index2]
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                                        end
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                                    end
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                                })
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                            end
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                        }
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                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
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                        return RealGame:GetService(Service)
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                    end
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                end
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                return function (self,...) return RealGame[Index](RealGame,...) end
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            else
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                if game:GetService(Index) then return game:GetService(Index) end
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                return RealGame[Index]
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            end
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        end
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        return nil
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
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----i didn't made the arrest em original script i just add the avatar.
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Character = game.Players.LocalPlayer.Character
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Player = game.Players.LocalPlayer
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char = Character
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hum = Character.Humanoid
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Torso = Character.Torso
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Head = Character.Head
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150
    char.Shirt.ShirtTemplate = "rbxassetid://1073211165"
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    char.Pants.PantsTemplate = "rbxassetid://997496591"
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153
 
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    local BC = char["Body Colors"]
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    BC.HeadColor = BrickColor.new("Pastel brown")
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    BC.LeftArmColor = BrickColor.new("Pastel brown")
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    BC.LeftLegColor = BrickColor.new("Pastel brown")
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    BC.RightArmColor = BrickColor.new("Pastel brown")
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    BC.RightLegColor = BrickColor.new("Pastel brown")
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    BC.TorsoColor = BrickColor.new("Pastel brown")
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    char.Head.face.Texture = "rbxassetid://42070872"
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hum.MaxHealth = math.huge
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166
 
167
 
168
 
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for i,v in pairs(char:children()) do
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    if v:IsA("Hat") then
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        v:Destroy()
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    end
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end
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for i,v in pairs(char:children()) do
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    if v:IsA("Accessory") then
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        v:Destroy()
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    end
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end
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for i,v in pairs(char:children()) do
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    if v:IsA("Hair") then
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        v:Destroy()
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    end
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end
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--141378828
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Reaper = Instance.new("Model")
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Reaper.Parent = Player.Character
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Reaper.Name = "Reaper"
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rh = Instance.new("Part")
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rh.Parent = Reaper
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rh.BrickColor = BrickColor.new("Really red")
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rh.Locked = true
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rh.CanCollide = false
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mesh = Instance.new("SpecialMesh")
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rh.formFactor =  "Symmetric"
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mesh.MeshType = "FileMesh"
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mesh.MeshId = "http://www.roblox.com/asset/?id=1028788"
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mesh.TextureId = "http://www.roblox.com/asset/?id=1081380"
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mesh.Parent = rh
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local weld = Instance.new("Weld")
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weld.Parent = rh
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rh.Transparency = 0
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weld.Part0 = rh
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weld.Part1 = Player.Character.Head
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weld.C0 = weld.C0 * CFrame.new(0,-0.70,0.10)
205
 
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local s = Instance.new("Sound",char)
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s.SoundId = "http://www.roblox.com/asset/?id=458157165"
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s.Pitch = 1
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s.Volume = 2
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s.Looped = true
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wait(1)
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s:play()
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function sandbox(var,func)
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	local env = getfenv(func)
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	local newenv = setmetatable({},{
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		__index = function(self,k)
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			if k=="script" then
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				return var
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			else
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				return env[k]
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			end
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		end,
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	})
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	setfenv(func,newenv)
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	return func
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end
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cors = {}
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mas = Instance.new("Model",game:GetService("Lighting"))
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Tool0 = Instance.new("Tool")
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Part1 = Instance.new("Part")
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SpecialMesh2 = Instance.new("SpecialMesh")
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Script3 = Instance.new("Script")
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Tool0.Name = "Arrest"
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Tool0.Parent = mas
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Tool0.GripForward = Vector3.new(-0.77155745, 0.462976098, 0.43629396)
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Tool0.GripPos = Vector3.new(0.899999976, 0.5, 0.400000006)
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Tool0.GripRight = Vector3.new(0.632408082, 0.63257581, 0.447110623)
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Tool0.GripUp = Vector3.new(0.0689874813, -0.620887339, 0.780858338)
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Tool0.ToolTip = "Take those skids to gulag!"
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Tool0.CanBeDropped = false
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Part1.Name = "Handle"
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Part1.Parent = Tool0
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Part1.FormFactor = Enum.FormFactor.Custom
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Part1.Size = Vector3.new(2, 2, 2)
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Part1.CFrame = CFrame.new(1.70000003e-05, 1.00001395, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
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Part1.Position = Vector3.new(1.70000003e-05, 1.00001395, 0)
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SpecialMesh2.Parent = Part1
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SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=88046657"
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SpecialMesh2.Scale = Vector3.new(2, 2, 2)
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SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=88046679"
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SpecialMesh2.MeshType = Enum.MeshType.FileMesh
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SpecialMesh2.Scale = Vector3.new(2, 2, 2)
255
Script3.Parent = Part1
256
debounce = false
257
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game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
259
260
table.insert(cors,sandbox(Script3,function()
261
function arrest(hit)
262
	if hit.Parent ~= nil and hit.Parent:FindFirstChild("Head") ~= nil and hit.Parent.Name ~= game.Players.LocalPlayer.Name and debounce ~= true and hit.Parent.Head:FindFirstChild("ArrestedGui") == nil then
263
		debounce = true
264
		num = math.random(1,99)
265
	local message = Instance.new("Hint",workspace)
266
	message.Text = hit.Parent.Name.." Has been arrested by "..game.Players.LocalPlayer.Name.."! He or she has to spend "..num.." years in jail!"
267
	--hit.Parent:Destroy()
268
	
269
hit.Parent.Humanoid.MaxHealth = math.huge
270
print("Godded!")
271
 a = Instance.new("ForceField", hit.Parent)
272
a.Visible = false
273
print("FFed!")
274
275
	local SOUND = Instance.new("Sound", script.Parent)
276
	SOUND.SoundId = "rbxassetid://460919688"
277
	SOUND.Volume = 10
278
	SOUND:Play()
279
	BillboardGui0 = Instance.new("BillboardGui")
280
	TextLabel1 = Instance.new("TextLabel")
281
	BillboardGui0.Name = "ArrestedGui"
282
	BillboardGui0.Parent = hit.Parent.Head
283
	BillboardGui0.Size = UDim2.new(10, 0, 2, 0)
284
	BillboardGui0.StudsOffset = Vector3.new(0, 3, 0)
285
	TextLabel1.Name = "Text"
286
	TextLabel1.Parent = BillboardGui0
287
	TextLabel1.Transparency = 1
288
	TextLabel1.Size = UDim2.new(1, 0, 1, 0)
289
	TextLabel1.Text = hit.Parent.Name.."| Arrested | "..num.. " Years until release"
290
	TextLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
291
	TextLabel1.BackgroundTransparency = 1
292
	TextLabel1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
293
	TextLabel1.Font = Enum.Font.ArialBold
294
	TextLabel1.FontSize = Enum.FontSize.Size48
295
	TextLabel1.TextColor3 = Color3.new(1, 1, 1)
296
	TextLabel1.TextScaled = true
297
	TextLabel1.TextStrokeTransparency = 0
298
	TextLabel1.TextWrapped = true
299
	TextLabel1.TextYAlignment = Enum.TextYAlignment.Top
300
	game:GetService("Debris"):AddItem(SOUND,5)
301
	game:GetService("Debris"):AddItem(message,5)
302
		hit.Parent.Humanoid:Destroy()
303
	--jailtime(hit.Parent)
304
	wait(3)
305
	debounce = false
306
	end
307
	
308
end
309
310
311
function jailtime(char)
312
	for i = num, 0, -1 do   	
313
	wait(1)
314
	TextLabel1.Text = char.Name.."| Arrested | "..i.. " Years until release"
315
	end
316
	
317
		char.Humanoid.MaxHealth = 100
318
print("Godded!")
319
char.ForceField:Destroy()
320
print("UNFFed!")
321
322
char.Humanoid.PlatformStand = false
323
324
BillboardGui0:Destroy()
325
end
326
327
script.Parent.Touched:connect(arrest)
328
end))
329
for i,v in pairs(mas:GetChildren()) do
330
	v.Parent = game:GetService("Players").LocalPlayer.Backpack
331
	pcall(function() v:MakeJoints() end)
332
end
333
mas:Destroy()
334
for i,v in pairs(cors) do
335
	spawn(function()
336
		pcall(v)
337
	end)
338
end