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| 1 | - | Player = game.Players.NextFlame |
| 1 | + | Player = game.Players.mikee112 |
| 2 | char = Player.Character | |
| 3 | mouse = Player:GetMouse() | |
| 4 | run = game:GetService("RunService")
| |
| 5 | g = Instance.new("Part", game.Lighting)
| |
| 6 | ra = char["Right Arm"] | |
| 7 | la = char["Left Arm"] | |
| 8 | rl = char["Right Leg"] | |
| 9 | ll = char["Left Leg"] | |
| 10 | rs = char.Torso["Right Shoulder"] | |
| 11 | ls = char.Torso["Left Shoulder"] | |
| 12 | lh = char.Torso["Left Hip"] | |
| 13 | rh = char.Torso["Right Hip"] | |
| 14 | ringmesh = "http://www.roblox.com/asset/?id=3270017" | |
| 15 | handmesh = "http://www.roblox.com/asset/?id=37241605" | |
| 16 | root = char.HumanoidRootPart.RootJoint | |
| 17 | BladeMesh = "http://www.roblox.com/asset/?id=94840342" | |
| 18 | glade = false | |
| 19 | use = false | |
| 20 | slash = false | |
| 21 | darkpulse = false | |
| 22 | beat = false | |
| 23 | clash = false | |
| 24 | lightattacktime = 0.1 | |
| 25 | heavyattacktime = 0.1 | |
| 26 | pulseattacktime = 3 | |
| 27 | jump = char.Humanoid.Jump | |
| 28 | function Equip(key) | |
| 29 | if key == "r" and glade == false and use == false then | |
| 30 | char.Humanoid.WalkSpeed = 0 | |
| 31 | char.Animate.Disabled = true | |
| 32 | use = true | |
| 33 | glade = true | |
| 34 | g.Anchored = true | |
| 35 | g.Reflectance = 0.3 | |
| 36 | g.CanCollide = false | |
| 37 | g.TopSurface = 0 | |
| 38 | g.Name = "Glade" | |
| 39 | gfire = Instance.new("Fire", g)
| |
| 40 | gfire.Size = 10 | |
| 41 | gfire.Color = Color3.new(0, 0, 0) | |
| 42 | gfire.SecondaryColor = Color3.new(10, 10, 10) | |
| 43 | g.Parent = Workspace | |
| 44 | g.BottomSurface = 0 | |
| 45 | g.BrickColor = BrickColor.new("Really black")
| |
| 46 | g.Size = Vector3.new(1, 8, 1) | |
| 47 | gmesh = Instance.new("SpecialMesh", g)
| |
| 48 | gmesh.MeshType = "FileMesh" | |
| 49 | gmesh.MeshId = BladeMesh | |
| 50 | gmesh.Scale = Vector3.new(1, 0, 0.8) | |
| 51 | game.Lighting.TimeOfDay = "1:00:00" | |
| 52 | gate1 = Instance.new("Part", Workspace)
| |
| 53 | gate1.Anchored = true | |
| 54 | gate1.Size = Vector3.new(1, 1, 1) | |
| 55 | gate1.TopSurface = 0 | |
| 56 | gate1.BottomSurface = 0 | |
| 57 | gate1.BrickColor = BrickColor.new("Really black")
| |
| 58 | gate1.CanCollide = false | |
| 59 | gate1.CFrame = char.Torso.CFrame *CFrame.new(0, -3, -5) | |
| 60 | gate1.CFrame = gate1.CFrame *CFrame.Angles(1.57, 0, 0) | |
| 61 | gatemesh = Instance.new("SpecialMesh", gate1)
| |
| 62 | gatemesh.MeshType = "FileMesh" | |
| 63 | gatemesh.MeshId = ringmesh | |
| 64 | gatemesh.Scale = Vector3.new(0, 0, 0) | |
| 65 | root.C0 = root.C0 *CFrame.Angles(0, 0, 1.57) | |
| 66 | g.CFrame = gate1.CFrame | |
| 67 | for armriseinanepicway = 1,5 do | |
| 68 | rs.C0 = rs.C0 *CFrame.Angles(-0.314, 0, 0) | |
| 69 | run.Stepped:wait() | |
| 70 | end | |
| 71 | game:GetService("Chat"):Chat(char.Head, "Rise, Sabeles")
| |
| 72 | for expandgate1 = 1,5 do | |
| 73 | gatemesh.Scale = gatemesh.Scale +Vector3.new(1, 1, 0.1) | |
| 74 | run.Stepped:wait() | |
| 75 | end | |
| 76 | gate2 = gate1:clone() | |
| 77 | gate2.Parent = Workspace | |
| 78 | gate2.CFrame = gate1.CFrame | |
| 79 | for expandgate1 = 1,5 do | |
| 80 | gate2.Mesh.Scale = gate2.Mesh.Scale +Vector3.new(1, 1, 0.1) | |
| 81 | run.Stepped:wait() | |
| 82 | end | |
| 83 | gate3 = gate2:clone() | |
| 84 | gate3.Parent = Workspace | |
| 85 | gate3.CFrame = gate2.CFrame | |
| 86 | for expandgate1 = 1,5 do | |
| 87 | gate3.Mesh.Scale = gate3.Mesh.Scale +Vector3.new(1, 1, 0.1) | |
| 88 | run.Stepped:wait() | |
| 89 | end | |
| 90 | gate4 = gate3:clone() | |
| 91 | gate4.Parent = Workspace | |
| 92 | gate4.CFrame = gate3.CFrame | |
| 93 | for expandgate1 = 1,5 do | |
| 94 | gate4.Mesh.Scale = gate4.Mesh.Scale +Vector3.new(1, 1, 0.1) | |
| 95 | run.Stepped:wait() | |
| 96 | end | |
| 97 | gate5 = gate4:clone() | |
| 98 | gate5.Parent = Workspace | |
| 99 | gate5.CFrame = gate1.CFrame | |
| 100 | for expandgate1 = 1,5 do | |
| 101 | gate5.Mesh.Scale = gate5.Mesh.Scale +Vector3.new(1, 1, 0.1) | |
| 102 | run.Stepped:wait() | |
| 103 | end | |
| 104 | ||
| 105 | g.CFrame = gate1.CFrame | |
| 106 | g.CFrame = g.CFrame *CFrame.Angles(-1.57, 0, 0) | |
| 107 | ||
| 108 | for growmyblade = 1,50 do | |
| 109 | gmesh.Scale = gmesh.Scale +Vector3.new(0, 0.02, 0) | |
| 110 | g.CFrame = g.CFrame *CFrame.new(0, 0.1, 0) | |
| 111 | run.Stepped:wait() | |
| 112 | end | |
| 113 | ||
| 114 | g.Anchored = false | |
| 115 | weld = Instance.new('Weld', g)
| |
| 116 | weld.Part0 = g | |
| 117 | weld.Part1 = ra | |
| 118 | weld.C0 = CFrame.new(0, -2.5, 1) | |
| 119 | weld.C0 = weld.C0 *CFrame.Angles(1.57, 0, 0) | |
| 120 | for spinlikeaboss = 1,5 do | |
| 121 | root.C0 = root.C0 *CFrame.Angles(0, 0, -0.314) | |
| 122 | run.Stepped:wait() | |
| 123 | end | |
| 124 | ||
| 125 | function Damage(g) | |
| 126 | h = g.Parent:findFirstChild("Humanoid")
| |
| 127 | if h ~= nil and h.Parent.Name ~= char.Name and slash == true then | |
| 128 | h.Health = h.Health -3 | |
| 129 | end | |
| 130 | end | |
| 131 | g.Touched:connect(Damage) | |
| 132 | function Clash(g) | |
| 133 | b = g.Parent:findFirstChild("Glade")
| |
| 134 | if b ~= nil and clash == false and slash == true then | |
| 135 | clash = true | |
| 136 | lol = Instance.new("Part", Workspace)
| |
| 137 | lol.FormFactor = "Custom" | |
| 138 | lol.Anchored = true | |
| 139 | lol.CFrame = b.CFrame | |
| 140 | lol.CanCollide = false | |
| 141 | lol.TopSurface = 0 | |
| 142 | lol.BottomSurface = 0 | |
| 143 | lol.BrickColor = BrickColor.new("White")
| |
| 144 | lolm = Instance.new("SpecialMesh", lol)
| |
| 145 | lolm.MeshType = "Sphere" | |
| 146 | for kaboom = 1,4 do | |
| 147 | lolm.Scale = lolm.Scale +Vector3.new(0.05, 0.5, 0.05) | |
| 148 | char.Torso.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -0.1) | |
| 149 | lol.Transparency = lol.Transparency +0.32 | |
| 150 | run.Stepped:wait() | |
| 151 | end | |
| 152 | lol:remove() | |
| 153 | clash = false | |
| 154 | end | |
| 155 | end | |
| 156 | g.Touched:connect(Clash) | |
| 157 | gate1.BrickColor = BrickColor.new("White")
| |
| 158 | gate2.BrickColor = BrickColor.new("White")
| |
| 159 | gate3.BrickColor = BrickColor.new("White")
| |
| 160 | gate4.BrickColor = BrickColor.new("White")
| |
| 161 | gate5.BrickColor = BrickColor.new("White")
| |
| 162 | for fadebacktoSables = 1,20 do | |
| 163 | gate1.Transparency = gate1.Transparency +0.05 | |
| 164 | gate2.Transparency = gate2.Transparency +0.05 | |
| 165 | gate3.Transparency = gate3.Transparency +0.05 | |
| 166 | gate4.Transparency = gate4.Transparency +0.05 | |
| 167 | gate5.Transparency = gate5.Transparency +0.05 | |
| 168 | run.Stepped:wait() | |
| 169 | end | |
| 170 | gate1:remove() | |
| 171 | gate2:remove() | |
| 172 | gate3:remove() | |
| 173 | gate4:remove() | |
| 174 | gate5:remove() | |
| 175 | rs.C0 = CFrame.new(1, 0.5, 0) | |
| 176 | rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0) | |
| 177 | char.Humanoid.WalkSpeed = 16 | |
| 178 | char.Animate.Disabled = false | |
| 179 | use = false | |
| 180 | end | |
| 181 | end | |
| 182 | mouse.KeyDown:connect(Equip) | |
| 183 | ||
| 184 | function UnEquip(key) | |
| 185 | if key == "r" and use == false and glade == true and slash == false and beat == false then | |
| 186 | use = true | |
| 187 | glade = false | |
| 188 | g.BrickColor = BrickColor.new("White")
| |
| 189 | for fade = 1,20 do | |
| 190 | g.Transparency = g.Transparency +0.05 | |
| 191 | run.Stepped:wait() | |
| 192 | end | |
| 193 | g:remove() | |
| 194 | script.Disabled = true | |
| 195 | wait() | |
| 196 | script.Disabled = false | |
| 197 | end | |
| 198 | end | |
| 199 | mouse.KeyDown:connect(UnEquip) | |
| 200 | ||
| 201 | function LightAttack(key) | |
| 202 | if key == "q" and glade == true and use == false and slash == false and jump == false then | |
| 203 | char.Animate.Disabled = true | |
| 204 | use = true | |
| 205 | slash = true | |
| 206 | rs.C0 = CFrame.new(1, 0.5, 0) | |
| 207 | rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0) | |
| 208 | ls.C0 = CFrame.new(-1, 0.5, 0) | |
| 209 | ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0) | |
| 210 | rs.C0 = rs.C0 *CFrame.Angles(1.57, 0, 0) | |
| 211 | rs.C0 = rs.C0 *CFrame.Angles(0, 3.14, 0) | |
| 212 | rs.C0 = rs.C0 *CFrame.Angles(0, 0, -1) | |
| 213 | lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 214 | rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 215 | for slash = 1,8 do | |
| 216 | root.C0 = root.C0 *CFrame.Angles(0, 0, -0.1) | |
| 217 | rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.5) | |
| 218 | ls.C0 = ls.C0 *CFrame.Angles(-0.05, 0, 0) | |
| 219 | run.Stepped:wait() | |
| 220 | end | |
| 221 | wait(lightattacktime) | |
| 222 | root.C0 = root.C0 *CFrame.Angles(0, 0, 0.8) | |
| 223 | rs.C0 = CFrame.new(1, 0.5, 0) | |
| 224 | rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0) | |
| 225 | ls.C0 = CFrame.new(-1, 0.5, 0) | |
| 226 | ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0) | |
| 227 | lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0) | |
| 228 | rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0) | |
| 229 | char.Animate.Disabled = false | |
| 230 | slash = false | |
| 231 | use = false | |
| 232 | end | |
| 233 | end | |
| 234 | mouse.KeyDown:connect(LightAttack) | |
| 235 | ||
| 236 | function HeavyAttack(key) | |
| 237 | if key == "e" and glade == true and use == false and slash == false and char.Humanoid.Jump ~= true then | |
| 238 | char.Animate.Disabled = true | |
| 239 | slash = true | |
| 240 | use = true | |
| 241 | rs.C0 = rs.C0 *CFrame.Angles(0, 0, 4) | |
| 242 | rs.C0 = rs.C0 *CFrame.Angles(-0.4, 0, 0) | |
| 243 | ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 244 | lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 245 | rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 246 | for slashdown = 1,8 do | |
| 247 | root.C0 = root.C0 *CFrame.Angles(0, 0, 0.01) | |
| 248 | rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.5) | |
| 249 | ls.C0 = ls.C0 *CFrame.Angles(-0.05, 0, 0) | |
| 250 | ls.C0 = ls.C0 *CFrame.Angles(0, 0, 0.05) | |
| 251 | run.Stepped:wait() | |
| 252 | end | |
| 253 | wait(heavyattacktime) | |
| 254 | root.C0 = root.C0 *CFrame.Angles(0, 0, -0.08) | |
| 255 | rs.C0 = CFrame.new(1, 0.5, 0) | |
| 256 | rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0) | |
| 257 | ls.C0 = CFrame.new(-1, 0.5, 0) | |
| 258 | ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0) | |
| 259 | lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0) | |
| 260 | rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0) | |
| 261 | char.Animate.Disabled = false | |
| 262 | use = false | |
| 263 | slash = false | |
| 264 | end | |
| 265 | end | |
| 266 | mouse.KeyDown:connect(HeavyAttack) | |
| 267 | ||
| 268 | function JumpingLightAttack(key) | |
| 269 | if key == "q" and use == false and glade == true and slash == false and char.Humanoid.Jump ~= false then | |
| 270 | char.Animate.Disabled = true | |
| 271 | use = true | |
| 272 | slash = true | |
| 273 | rs.C0 = rs.C0 *CFrame.Angles(0, 0, 4) | |
| 274 | ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 275 | lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 276 | rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 277 | for movedownlikeaboss = 1,8 do | |
| 278 | rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.5) | |
| 279 | ls.C0 = ls.C0 *CFrame.Angles(-0.05, 0, 0) | |
| 280 | run.Stepped:wait() | |
| 281 | end | |
| 282 | wait(lightattacktime) | |
| 283 | lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0) | |
| 284 | rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0) | |
| 285 | rs.C0 = CFrame.new(1, 0.5, 0) | |
| 286 | rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0) | |
| 287 | ls.C0 = CFrame.new(-1, 0.5, 0) | |
| 288 | ls.C0 = ls.C0 *CFrame.Angles(0, -1.57, 0) | |
| 289 | char.Animate.Disabled = false | |
| 290 | use = false | |
| 291 | slash = false | |
| 292 | end | |
| 293 | end | |
| 294 | mouse.KeyDown:connect(JumpingLightAttack) | |
| 295 | ||
| 296 | function BeatMode(key) | |
| 297 | if key == "f" and use == false and beat == false and slash == false and glade == true then | |
| 298 | char.Animate.Disabled = true | |
| 299 | char.Humanoid.WalkSpeed = 0 | |
| 300 | use = true | |
| 301 | beat = true | |
| 302 | rs.C0 = rs.C0 *CFrame.Angles(0, 0, 1.57) | |
| 303 | rs.C0 = rs.C0 *CFrame.Angles(0, 1, 0) | |
| 304 | ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 305 | lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 306 | rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 307 | game:GetService("Chat"):Chat(char.Head, "Beat Drive!")
| |
| 308 | small = Instance.new("Part", char)
| |
| 309 | small.FormFactor = "Custom" | |
| 310 | small.CanCollide = false | |
| 311 | small.Transparency = 1 | |
| 312 | small.BrickColor = BrickColor.new("Really black")
| |
| 313 | small.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 314 | small.CFrame = char.Torso.CFrame | |
| 315 | smallm = Instance.new("BlockMesh", small)
| |
| 316 | smallm.Scale = Vector3.new(5.2, 10.2, 5.2) | |
| 317 | gg = Instance.new("Part", Workspace)
| |
| 318 | gg.Anchored = false | |
| 319 | gg.Reflectance = 0.3 | |
| 320 | gg.CanCollide = false | |
| 321 | gg.TopSurface = 0 | |
| 322 | gg.Transparency = 0.8 | |
| 323 | gg.Name = "Glade" | |
| 324 | gg.BottomSurface = 0 | |
| 325 | gg.BrickColor = BrickColor.new("Really black")
| |
| 326 | gg.Size = Vector3.new(1, 6, 1) | |
| 327 | ggmesh = Instance.new("SpecialMesh", gg)
| |
| 328 | ggmesh.MeshType = "FileMesh" | |
| 329 | ggmesh.MeshId = BladeMesh | |
| 330 | ggmesh.Scale = Vector3.new(1.3, 1, 1.3) | |
| 331 | ggweld = Instance.new('Weld', gg)
| |
| 332 | ggweld.Part0 = gg | |
| 333 | ggweld.Part1 = ra | |
| 334 | ggweld.C0 = CFrame.new(0, -2.5, 1) | |
| 335 | ggweld.C0 = ggweld.C0 *CFrame.Angles(1.57, 0, 0) | |
| 336 | rap = small:clone() | |
| 337 | rap.Parent = char | |
| 338 | rap.CFrame = ra.CFrame | |
| 339 | rapw = Instance.new('Weld', rap)
| |
| 340 | rapw.Part0 = rap | |
| 341 | rapw.Part1 = ra | |
| 342 | ||
| 343 | lap = small:clone() | |
| 344 | lap.Parent = char | |
| 345 | lap.CFrame = la.CFrame | |
| 346 | lapw = Instance.new('Weld', lap)
| |
| 347 | lapw.Part0 = lap | |
| 348 | lapw.Part1 = la | |
| 349 | ||
| 350 | rlp = small:clone() | |
| 351 | rlp.Parent = char | |
| 352 | rlp.CFrame = rl.CFrame | |
| 353 | rlpw = Instance.new('Weld', rlp)
| |
| 354 | rlpw.Part0 = rlp | |
| 355 | rlpw.Part1 = rl | |
| 356 | ||
| 357 | llp = small:clone() | |
| 358 | llp.Parent = char | |
| 359 | llp.CFrame = ll.CFrame | |
| 360 | llpw = Instance.new('Weld', llp)
| |
| 361 | llpw.Part0 = llp | |
| 362 | llpw.Part1 = ll | |
| 363 | ||
| 364 | t = small:clone() | |
| 365 | t.Parent = char | |
| 366 | t.Mesh.Scale = Vector3.new(10.2, 10.2, 5.2) | |
| 367 | t.CFrame = char.Torso.CFrame | |
| 368 | tw = Instance.new('Weld', t)
| |
| 369 | tw.Part0 = t | |
| 370 | tw.Part1 = char.Torso | |
| 371 | ||
| 372 | boom = small:clone() | |
| 373 | boom.Anchored = true | |
| 374 | boom.TopSurface = 0 | |
| 375 | boom.BottomSurface = 0 | |
| 376 | boom.Transparency = 0 | |
| 377 | boom.Parent = char | |
| 378 | boom.Mesh:remove() | |
| 379 | boommesh = Instance.new("SpecialMesh",boom)
| |
| 380 | boommesh.MeshType = "Sphere" | |
| 381 | boom.CFrame = char.Torso.CFrame | |
| 382 | for boooooooooom = 1,20 do | |
| 383 | boommesh.Scale = boommesh.Scale +Vector3.new(2, 2, 2) | |
| 384 | boom.Transparency = boom.Transparency +0.05 | |
| 385 | run.Stepped:wait() | |
| 386 | end | |
| 387 | ||
| 388 | for fadeout = 1,15 do | |
| 389 | rap.Transparency = rap.Transparency -0.01 | |
| 390 | lap.Transparency = lap.Transparency -0.01 | |
| 391 | rlp.Transparency = rlp.Transparency -0.01 | |
| 392 | llp.Transparency = llp.Transparency -0.01 | |
| 393 | t.Transparency = t.Transparency -0.01 | |
| 394 | run.Stepped:wait() | |
| 395 | end | |
| 396 | ls.C0 = ls.C0 *CFrame.Angles(0.1, 0, 0) | |
| 397 | lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0) | |
| 398 | rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0) | |
| 399 | rs.C0 = CFrame.new(1, 0.5, 0) | |
| 400 | rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0) | |
| 401 | lightattacktime = 0.000000000000000000001 | |
| 402 | heavyattacktime = 0.000000000000000000001 | |
| 403 | char.Animate.Disabled = false | |
| 404 | char.Humanoid.WalkSpeed = 16 | |
| 405 | use = false | |
| 406 | wait(20) | |
| 407 | for fadein = 1,15 do | |
| 408 | rap.Transparency = rap.Transparency +0.01 | |
| 409 | lap.Transparency = lap.Transparency +0.01 | |
| 410 | rlp.Transparency = rlp.Transparency +0.01 | |
| 411 | llp.Transparency = llp.Transparency +0.01 | |
| 412 | t.Transparency = t.Transparency +0.01 | |
| 413 | run.Stepped:wait() | |
| 414 | end | |
| 415 | lightattacktime = 0.2 | |
| 416 | heavyattacktime = 0.4 | |
| 417 | rap:remove() | |
| 418 | lap:remove() | |
| 419 | llp:remove() | |
| 420 | rlp:remove() | |
| 421 | t:remove() | |
| 422 | gg:remove() | |
| 423 | beat = false | |
| 424 | end | |
| 425 | end | |
| 426 | mouse.KeyDown:connect(BeatMode) | |
| 427 | ||
| 428 | function DarkPulse(key) | |
| 429 | if key == "z" and use == false and glade == true and slash == false and darkpulse == false then | |
| 430 | char.Animate.Disabled = true | |
| 431 | char.Humanoid.WalkSpeed = 0 | |
| 432 | darkpulse = true | |
| 433 | use = true | |
| 434 | ls.C0 = ls.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 435 | rh.C0 = rh.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 436 | lh.C0 = lh.C0 *CFrame.Angles(-0.1, 0, 0) | |
| 437 | gate1 = Instance.new("Part", Workspace)
| |
| 438 | gate1.Anchored = true | |
| 439 | gate1.Size = Vector3.new(1, 1, 1) | |
| 440 | gate1.TopSurface = 0 | |
| 441 | gate1.BottomSurface = 0 | |
| 442 | gate1.BrickColor = BrickColor.new("Really black")
| |
| 443 | gate1.CanCollide = false | |
| 444 | gate1.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -5) | |
| 445 | gatemesh = Instance.new("SpecialMesh", gate1)
| |
| 446 | gatemesh.MeshType = "FileMesh" | |
| 447 | gatemesh.MeshId = ringmesh | |
| 448 | gatemesh.Scale = Vector3.new(0, 0, 0) | |
| 449 | root.C0 = root.C0 *CFrame.Angles(0, 0, 1.57) | |
| 450 | for armriseinanepicway = 1,5 do | |
| 451 | rs.C0 = rs.C0 *CFrame.Angles(-0.314, 0, 0) | |
| 452 | run.Stepped:wait() | |
| 453 | end | |
| 454 | game:GetService("Chat"):Chat(char.Head, "Judgement time...")
| |
| 455 | for expandgate1 = 1,5 do | |
| 456 | gatemesh.Scale = gatemesh.Scale +Vector3.new(1, 1, 0.1) | |
| 457 | run.Stepped:wait() | |
| 458 | end | |
| 459 | gate2 = gate1:clone() | |
| 460 | gate2.Parent = Workspace | |
| 461 | gate2.CFrame = gate1.CFrame | |
| 462 | for expandgate1 = 1,5 do | |
| 463 | gate2.Mesh.Scale = gate2.Mesh.Scale +Vector3.new(1, 1, 0.1) | |
| 464 | run.Stepped:wait() | |
| 465 | end | |
| 466 | gate3 = gate2:clone() | |
| 467 | gate3.Parent = Workspace | |
| 468 | gate3.CFrame = gate2.CFrame | |
| 469 | for expandgate1 = 1,5 do | |
| 470 | gate3.Mesh.Scale = gate3.Mesh.Scale +Vector3.new(1, 1, 0.1) | |
| 471 | run.Stepped:wait() | |
| 472 | end | |
| 473 | gate4 = gate3:clone() | |
| 474 | gate4.Parent = Workspace | |
| 475 | gate4.CFrame = gate3.CFrame | |
| 476 | for expandgate1 = 1,5 do | |
| 477 | gate4.Mesh.Scale = gate4.Mesh.Scale +Vector3.new(1, 1, 0.1) | |
| 478 | run.Stepped:wait() | |
| 479 | end | |
| 480 | gate5 = gate4:clone() | |
| 481 | gate5.Parent = Workspace | |
| 482 | gate5.CFrame = gate1.CFrame | |
| 483 | for expandgate1 = 1,5 do | |
| 484 | gate5.Mesh.Scale = gate5.Mesh.Scale +Vector3.new(1, 1, 0.1) | |
| 485 | run.Stepped:wait() | |
| 486 | end | |
| 487 | hand = gate1:clone() | |
| 488 | hand.Parent = Workspace | |
| 489 | hand.CFrame = gate1.CFrame *CFrame.new(0, 4, 0) | |
| 490 | hand.Mesh.MeshId = handmesh | |
| 491 | hand.Mesh.Scale = Vector3.new(10, 10, 0) | |
| 492 | for handgrowth = 1,20 do | |
| 493 | hand.Mesh.Scale = hand.Mesh.Scale +Vector3.new(0, 0, 0.5) | |
| 494 | hand.CFrame = hand.CFrame *CFrame.new(0, 0, -0.2) | |
| 495 | run.Stepped:wait() | |
| 496 | end | |
| 497 | ball = gate1:clone() | |
| 498 | ball.Parent = Workspace | |
| 499 | ball.Transparency = 1 | |
| 500 | ball.CFrame = hand.CFrame *CFrame.new(0, 0, -3) | |
| 501 | ball.Mesh:remove() | |
| 502 | ball.Shape = "Ball" | |
| 503 | stunning = false | |
| 504 | function Stunned(ball) | |
| 505 | h = ball.Parent:findFirstChild("Humanoid")
| |
| 506 | if h ~= nil and h.Parent.Name ~= char.Name and stunning == false then | |
| 507 | stunning = true | |
| 508 | tor = h.Parent | |
| 509 | shroud = Instance.new("Part",Workspace)
| |
| 510 | shroud.Anchored = true | |
| 511 | shroud.CanCollide = false | |
| 512 | shroud.TopSurface = 0 | |
| 513 | shroud.BottomSurface = 0 | |
| 514 | shroud.BrickColor = BrickColor.new("Really black")
| |
| 515 | shroud.Transparency = 1 | |
| 516 | shroud.Shape = "Ball" | |
| 517 | shroud.Size = Vector3.new(1, 1, 1) | |
| 518 | shroud.Name = "Shroud" | |
| 519 | shroud.CFrame = tor.Torso.CFrame | |
| 520 | for shroudgrow = 1,8 do | |
| 521 | shroud.Size = shroud.Size +Vector3.new(1, 1, 1) | |
| 522 | shroud.Transparency = shroud.Transparency -0.1 | |
| 523 | shroud.CFrame = tor.Torso.CFrame | |
| 524 | run.Stepped:wait() | |
| 525 | end | |
| 526 | ||
| 527 | for drain = 1,60 do | |
| 528 | tor.Humanoid.Health = tor.Humanoid.Health -1 | |
| 529 | char.Humanoid.MaxHealth = char.Humanoid.MaxHealth +1 | |
| 530 | shroud.CFrame = tor.Torso.CFrame | |
| 531 | run.Stepped:wait() | |
| 532 | end | |
| 533 | game:GetService("Chat"):Chat(char.Head, "Return, Sabeles")
| |
| 534 | shroud:remove() | |
| 535 | tor.Humanoid.PlatformStand = true | |
| 536 | stunning = false | |
| 537 | end | |
| 538 | end | |
| 539 | ball.Touched:connect(Stunned) | |
| 540 | ||
| 541 | ||
| 542 | for fadeinthejudgement = 1,10 do | |
| 543 | ball.Transparency = ball.Transparency -0.1 | |
| 544 | run.Stepped:wait() | |
| 545 | end | |
| 546 | for emplode = 1,25 do | |
| 547 | ball.Transparency = ball.Transparency +0.035 | |
| 548 | ball.Size = ball.Size +Vector3.new(4, 4, 4) | |
| 549 | ball.CFrame = hand.CFrame *CFrame.new(0, 0, -3) | |
| 550 | run.Stepped:wait() | |
| 551 | end | |
| 552 | ball:remove() | |
| 553 | wait(1) | |
| 554 | gate1.BrickColor = BrickColor.new("White")
| |
| 555 | gate2.BrickColor = BrickColor.new("White")
| |
| 556 | gate3.BrickColor = BrickColor.new("White")
| |
| 557 | gate4.BrickColor = BrickColor.new("White")
| |
| 558 | gate5.BrickColor = BrickColor.new("White")
| |
| 559 | hand.BrickColor = BrickColor.new("White")
| |
| 560 | for fadebacktoSables = 1,20 do | |
| 561 | gate1.Transparency = gate1.Transparency +0.05 | |
| 562 | gate2.Transparency = gate2.Transparency +0.05 | |
| 563 | gate3.Transparency = gate3.Transparency +0.05 | |
| 564 | gate4.Transparency = gate4.Transparency +0.05 | |
| 565 | gate5.Transparency = gate5.Transparency +0.05 | |
| 566 | hand.Transparency = hand.Transparency +0.05 | |
| 567 | run.Stepped:wait() | |
| 568 | end | |
| 569 | gate1:remove() | |
| 570 | gate2:remove() | |
| 571 | gate3:remove() | |
| 572 | gate4:remove() | |
| 573 | gate5:remove() | |
| 574 | hand:remove() | |
| 575 | ||
| 576 | rs.C0 = CFrame.new(1, 0.5, 0) | |
| 577 | rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0) | |
| 578 | root.C0 = root.C0 *CFrame.Angles(0, 0, -1.57) | |
| 579 | ls.C0 = ls.C0 *CFrame.Angles(0.1, 0, 0) | |
| 580 | rh.C0 = rh.C0 *CFrame.Angles(0.1, 0, 0) | |
| 581 | lh.C0 = lh.C0 *CFrame.Angles(0.1, 0, 0) | |
| 582 | char.Animate.Disabled = false | |
| 583 | use = false | |
| 584 | char.Humanoid.WalkSpeed = 16 | |
| 585 | wait(pulseattackwait) | |
| 586 | darkpulse = false | |
| 587 | end | |
| 588 | end | |
| 589 | mouse.KeyDown:connect(DarkPulse) | |
| 590 | ||
| 591 | function Wave(key) | |
| 592 | if key == "x" and use == false then | |
| 593 | use = true | |
| 594 | char.Animate.Disabled = true | |
| 595 | rs.C0 = rs.C0 *CFrame.Angles(-1.57, 0, 0) | |
| 596 | rs.C0 = rs.C0 *CFrame.Angles(0, 0, 2) | |
| 597 | b = Instance.new("Part", Workspace)
| |
| 598 | b.Anchored = true | |
| 599 | b.CanCollide = false | |
| 600 | b.Size = Vector3.new(10, 10, 10) | |
| 601 | b.BrickColor = BrickColor.new("Really black")
| |
| 602 | b.CFrame = char.Torso.CFrame *CFrame.new(0, 0, -8) | |
| 603 | m = Instance.new("SpecialMesh", b)
| |
| 604 | m.MeshType = "FileMesh" | |
| 605 | m.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 606 | game:GetService("Chat"):Chat(char.Head, "Hmph, perish")
| |
| 607 | function Pulse(b) | |
| 608 | h = b.Parent:findFirstChild("Humanoid")
| |
| 609 | dmg = false | |
| 610 | if h ~= nil and dmg == false and h.Parent.Name ~= char.Name then | |
| 611 | hp = h.Parent | |
| 612 | dmg = true | |
| 613 | h.Health = h.Health -5 | |
| 614 | for knock = 1,10 do | |
| 615 | h.Parent.Torso.CFrame = h.Parent.Torso.CFrame *CFrame.new(0, 0, 1) | |
| 616 | run.Stepped:wait() | |
| 617 | end | |
| 618 | end | |
| 619 | end | |
| 620 | b.Touched:connect(Pulse) | |
| 621 | for wave = 1,8 do | |
| 622 | rs.C0 = rs.C0 *CFrame.Angles(0, 0, -0.25) | |
| 623 | run.Stepped:wait() | |
| 624 | end | |
| 625 | for burst = 1,20 do | |
| 626 | m.Scale = m.Scale +Vector3.new(1.5, 1.5, 0) | |
| 627 | b.Transparency = b.Transparency +0.05 | |
| 628 | run.Stepped:wait() | |
| 629 | end | |
| 630 | rs.C0 = CFrame.new(1, 0.5, 0) | |
| 631 | rs.C0 = rs.C0 *CFrame.Angles(0, 1.57, 0) | |
| 632 | b:remove() | |
| 633 | char.Animate.Disabled = false | |
| 634 | use = false | |
| 635 | end | |
| 636 | end | |
| 637 | mouse.KeyDown:connect(Wave) |