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1
print([[
2
___________________________________
3
  
4
Booty Offender // A Kyutatsuki13's script
5
Build 0001
6
Credit to Ethanhong that gave me this idea ;)
7
https://discord.gg/DueqyJ8
8
  
9
___________________________________
10
]])
11
12
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
13
14
local p = game:GetService("Players").LocalPlayer 
15
local char = p.Character
16
local mouse = p:GetMouse()
17
local larm = char:WaitForChild("Left Arm")
18
local rarm = char:WaitForChild("Right Arm")
19
local lleg = char:WaitForChild("Left Leg")
20
local rleg = char:WaitForChild("Right Leg")
21
local hed = char:WaitForChild("Head")
22
local torso = char:WaitForChild("Torso")
23
local root = char:WaitForChild("HumanoidRootPart")
24
local hum = char:FindFirstChildOfClass("Humanoid")
25
local debris = game:GetService("Debris")
26
local input = game:GetService("UserInputService")
27
local run = game:GetService("RunService")
28
local rs = run.RenderStepped
29
local wingpose = "Idle"
30
local DebrisModel = Instance.new("Model",char)
31
DebrisModel.Name = "Debris"
32
repeat rs:wait() until p.CharacterAppearanceLoaded
33
34
noidle = false
35
shift = false
36
control = false
37
38
----------------------------------------------------------------------------
39
40
function rswait(value)
41
  if value ~= nil and value ~= 0 then
42
    for i=1,value do
43
     rs:wait()
44
    end
45
  else
46
    rs:wait()
47
  end
48
end
49
50
----------------------------------------------------------------------------
51
52
local timeposition = 0
53
54
function music(id)
55
if id == "Stop" then
56
if not torso:FindFirstChild("MusicRuin") then
57
soundz = Instance.new("Sound",torso)
58
end
59
soundz:Stop()
60
else
61
if not torso:FindFirstChild("MusicRuin") then
62
soundz = Instance.new("Sound",torso)
63
for i=1,2 do
64
local equalizer = Instance.new("EqualizerSoundEffect",soundz)
65
equalizer.HighGain = 6
66
equalizer.MidGain = 0
67
equalizer.LowGain = 6
68
end
69
end
70
soundz.Volume = 10
71
soundz.Name = "MusicRuin"
72
soundz.Looped = true
73
soundz.PlaybackSpeed = 1
74
soundz.SoundId = "rbxassetid://"..id
75
soundz:Stop()
76
soundz:Play()
77
end
78
end
79
80
----------------------------------------------------------------------------
81
82
function lerp(a, b, t)
83
  return a + (b - a)*t
84
end
85
86
----------------------------------------------------------------------------
87
88
function Lerp(c1,c2,al)
89
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
90
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
91
  for i,v in pairs(com1) do
92
    com1[i] = v+(com2[i]-v)*al
93
  end
94
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
95
end
96
97
----------------------------------------------------------------------------
98
99
function slerp(a, b, t)
100
  dot = a:Dot(b)
101
  if dot > 0.99999 or dot < -0.99999 then
102
    return t <= 0.5 and a or b
103
  else
104
    r = math.acos(dot)
105
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
106
  end
107
end
108
109
----------------------------------------------------------------------------
110
111
function clerp(c1,c2,al)
112
113
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
114
115
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
116
117
  for i,v in pairs(com1) do
118
119
    com1[i] = lerp(v,com2[i],al)
120
121
  end
122
123
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
124
125
end
126
127
----------------------------------------------------------------------------
128
129
function findAllNearestTorso(pos,dist)
130
    local list = workspace:children()
131
    local torso = {}
132
    local temp = nil
133
    local human = nil
134
    local temp2 = nil
135
    for x = 1, #list do
136
        temp2 = list[x]
137
        if (temp2.className == "Model") and (temp2 ~= char) then
138
            temp = temp2:findFirstChild("Torso")
139
            human = temp2:findFirstChildOfClass("Humanoid")
140
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
141
                if (temp.Position - pos).magnitude < dist then
142
                    table.insert(torso,temp)
143
                    dist = (temp.Position - pos).magnitude
144
                end
145
            end
146
        end
147
    end
148
    return torso
149
end
150
151
----------------------------------------------------------------------------
152
153
function checkIfNotPlayer(model)
154
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
155
return true
156
else
157
return false
158
end
159
end
160
161
----------------------------------------------------------------------------
162
163
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
164
165
  local wld = Instance.new("Weld", wp1)
166
167
  wld.Part0 = wp0
168
169
  wld.Part1 = wp1
170
171
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
172
173
  return wld
174
175
end
176
177
function weld(model)
178
  local parts,last = {}
179
  local function scan(parent)
180
    for _,v in pairs(parent:GetChildren()) do
181
      if (v:IsA("BasePart")) then
182
        if (last) then
183
          local w = Instance.new("Weld")
184
          w.Name = ("%s_Weld"):format(v.Name)
185
          w.Part0,w.Part1 = last,v
186
          w.C0 = last.CFrame:inverse()
187
          w.C1 = v.CFrame:inverse()
188
          w.Parent = last
189
        end
190
        last = v
191
        table.insert(parts,v)
192
      end
193
      scan(v)
194
    end
195
  end
196
  scan(model)
197
  for _,v in pairs(parts) do
198
        v.Anchored = false
199
        v.Locked = true
200
        v.Anchored = false
201
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
202
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
203
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
204
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
205
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
206
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
207
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
208
  end
209
end
210
211
----------------------------------------------------------------------------
212
213
function calculate(part,asd)
214
local Head = hed
215
local RightShoulder = asd
216
local RightArm = part
217
local MousePosition = mouse.Hit.p
218
local ToMouse = (MousePosition - Head.Position).unit
219
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
220
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
221
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
222
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
223
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
224
if tostring(LateralAngle) == "-1.#IND" then
225
LateralAngle = 0
226
end
227
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
228
if LateralAngle > (math.pi / 2) then
229
LateralAngle = (math.pi / 2)
230
local Torso = root
231
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
232
if Point.Z > 0 then
233
if Point.X > -0 and RightArm == rarm then
234
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
235
elseif Point.X < 0 and RightArm == rarm then
236
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
237
end
238
end
239
end
240
if Cross.Y < 0 then
241
LateralAngle = -LateralAngle
242
end
243
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
244
end
245
246
----------------------------------------------------------------------------
247
248
function sound(id,position,vol,pitch,start,finish)
249
  coroutine.resume(coroutine.create(function()
250
251
  local part = Instance.new("Part",workspace)
252
  part.Position = position
253
  part.Size = Vector3.new(0,0,0)
254
  part.CanCollide = false
255
  part.Transparency = 1
256
257
  local sound = Instance.new("Sound",part)
258
259
  sound.SoundId = "rbxassetid://"..id
260
261
  repeat rs:wait() until sound.IsLoaded
262
  
263
  if vol ~= nil then
264
    sound.Volume = vol
265
  end
266
267
  if pitch ~= nil then
268
    sound.PlaybackSpeed = pitch
269
  end
270
271
  if start ~= nil then
272
    sound.TimePosition = start
273
  end
274
275
  if finish ~= nil then
276
    debris:AddItem(part,finish-start)
277
  else
278
    debris:AddItem(part,sound.TimeLength)
279
  end
280
  
281
  sound:Play()  
282
283
  return sound
284
285
  end))
286
end
287
288
----------------------------------------------------------------------------
289
290
function computeDirection(vec)
291
local lenSquared = vec.magnitude * vec.magnitude
292
local invSqrt = 1 / math.sqrt(lenSquared)
293
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
294
end
295
296
----------------------------------------------------------------------------
297
298
local shaking = 0
299
function shake(num) if num > shaking then shaking = num end end
300
game:GetService("RunService").RenderStepped:connect(function()
301
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
302
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
303
end)
304
305
plr = game:GetService("Players").LocalPlayer
306
DebrisModel = Instance.new("Model",plr.Character)
307
DebrisModel.Name = "DebrisModel"
308
309
function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
310
 
311
 local part = Instance.new("Part",DebrisModel)
312
  part.Anchored = true
313
  part.CanCollide = false
314
  part.Size = Vector3.new(1,1,1)
315
  part.Transparency = transparency
316
  part.Material = material
317
  part.Color = color
318
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
319
320
 local partmesh = Instance.new("SpecialMesh",part)
321
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
322
  partmesh.Scale = size
323
324
 local pvalue = Instance.new("Vector3Value",part)
325
  pvalue.Name = "Position"
326
  pvalue.Value = positionchange
327
328
 local svalue = Instance.new("Vector3Value",part)
329
  svalue.Name = "Size"
330
  svalue.Value = sizechange
331
332
 local rvalue = Instance.new("Vector3Value",part)
333
  rvalue.Name = "Rotation"
334
  rvalue.Value = rotationchange
335
  
336
 local tvalue = Instance.new("NumberValue",part)
337
  tvalue.Name = "Transparency"
338
  tvalue.Value = transparencychange
339
340
 local avalue = Instance.new("NumberValue",part)
341
  avalue.Name = "Acceleration"
342
  avalue.Value = acceleration
343
 
344
 part.Name = "EFFECT"
345
 
346
 return part
347
348
end
349
350
game:GetService("RunService").RenderStepped:connect(function()
351
coroutine.resume(coroutine.create(function()
352
353
 for i, v in pairs(DebrisModel:GetChildren()) do
354
  if v:isA("BasePart") then
355
   v.LocalTransparencyModifier = 0
356
  end
357
 end
358
359
 if not plr.Character:FindFirstChild("DebrisModel") then
360
  DebrisModel = Instance.new("Model",plr.Character)
361
  DebrisModel.Name = "DebrisModel"
362
 end
363
364
 for i,v in pairs(DebrisModel:GetChildren()) do
365
  if v:IsA("BasePart") and v.Name == "EFFECT" then
366
   local pvalue = v:FindFirstChild("Position").Value
367
   local svalue = v:FindFirstChild("Size").Value
368
   local rvalue = v:FindFirstChild("Rotation").Value
369
   local tvalue = v:FindFirstChild("Transparency").Value
370
   local avalue = v:FindFirstChild("Acceleration").Value
371
   local mesh = v:FindFirstChild("Mesh")
372
   mesh.Scale = mesh.Scale + svalue
373
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
374
   v.Transparency = v.Transparency + tvalue
375
   v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
376
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
377
     v:Destroy()
378
   end
379
  end
380
 end
381
382
end))
383
end)
384
385
local wsback = 0
386
local frozen = false
387
function freeze()
388
if frozen == false then
389
frozen = true
390
wsback = hum.WalkSpeed
391
hum.WalkSpeed = 1
392
else
393
frozen = false
394
hum.WalkSpeed = wsback
395
end
396
end
397
hum.WalkSpeed = 25
398
399
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
400
    local magz = (Part0 - Part1).magnitude
401
    local curpos = Part0
402
    local trz = {-Offset,Offset} 
403
    for i=1,Times do
404
        local li = Instance.new("Part", DebrisModel)
405
        li.TopSurface =0
406
        li.Material = Enum.Material.Neon
407
        li.BottomSurface = 0
408
        li.Anchored = true
409
        li.Locked = true
410
        li.Transparency = Trans or 0.4
411
        li.Color = Color
412
        li.formFactor = "Custom"
413
        li.CanCollide = false
414
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
415
        local lim = Instance.new("BlockMesh",li)
416
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
417
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
418
        if Times == i then
419
        local magz2 = (curpos - Part1).magnitude
420
        li.Size = Vector3.new(Thickness,Thickness,magz2)
421
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
422
        else
423
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
424
        end
425
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
426
        li.Name = "LIGHTNING"
427
    end
428
end
429
430
----------------------------------------------------------------------------
431
skin_color = BrickColor.new("Light orange")
432
--p:ClearCharacterAppearance()
433
--hed:WaitForChild("face"):Destroy()
434
hed:WaitForChild("face").Texture = "rbxassetid://457729252"
435
----------------------------------------------------------------------------
436
local size = 1
437
438
newWeld(torso, larm, -1.5, 0.5, 0)
439
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
440
newWeld(torso, rarm, 1.5, 0.5, 0)
441
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
442
newWeld(torso, hed, 0, 1.5, 0)
443
newWeld(torso, lleg, -0.5, -1, 0)
444
lleg.Weld.C1 = CFrame.new(0, 1, 0)
445
newWeld(torso, rleg, 0.5, -1, 0)
446
rleg.Weld.C1 = CFrame.new(0, 1, 0)
447
newWeld(root, torso, 0, -1, 0)
448
torso.Weld.C1 = CFrame.new(0, -1, 0)
449
450
emitters={}
451
452
----------------------------------------------------------------------------------------
453-
music(464272013)
453+
music(915288747)
454
velocityYFall=0
455
velocityYFall2=0
456
velocityYFall3=0
457
velocityYFall4=0
458
neckrotY=0
459
neckrotY2=0
460
torsorotY=0
461
torsorotY2=0
462
torsoY=0
463
torsoY2=0
464
colored = 0
465
sine = 0
466
change=0.4
467
movement=10
468
timeranim=0
469
running = false
470
jumped = false
471
icolor=1
472
imode=false
473
474
didjump = false
475
jumppower = 0
476
debounceimpact = false
477
478
function jumpimpact()
479
if debounceimpact == false then
480
debounceimpact = true
481
if jumppower < -150 then jumppower = -150 end
482
shake(-jumppower/5)
483
for i=1,-jumppower/20 do rs:wait()
484
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
485
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
486
end
487
debounceimpact = false
488
end
489
end
490
491
max = 0
492
493
rs:connect(function()
494
495
for i,v in pairs(DebrisModel:GetChildren()) do
496
if v.Name == "LIGHTNING" then
497
local vm = v:FindFirstChildOfClass("BlockMesh")
498
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
499
if vm.Scale.X <= 0 then
500
v:Destroy()
501
end
502
end
503
end
504
505
if p.Character.Parent == nil then
506
local model = Instance.new("Model")
507
model.Name = p.Name
508
p.Character = model
509
for i,v in pairs(char:GetChildren()) do
510
v.Parent = p.Character
511
end
512
end
513
514
char = p.Character
515
if p.Character.Parent ~= workspace then
516
p.Character.Parent = workspace
517
end
518
for i,v in pairs(char:GetChildren()) do
519
if v:IsA("Accoutrement") then
520
if v.Handle:FindFirstChild("Mesh") then
521
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
522
v.Handle.Transparency = 0
523
end
524
elseif v:IsA("BasePart") then
525
v.Anchored = false
526
if v:FindFirstChildOfClass("BodyPosition") then
527
v:FindFirstChildOfClass("BodyPosition"):Destroy()
528
end
529
if v:FindFirstChildOfClass("BodyVelocity") then
530
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
531
end
532
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
533
v:FindFirstChildOfClass("BodyGyro"):Destroy()
534
end
535
if v:FindFirstChild("Mesh") then
536
v:FindFirstChild("Mesh").Offset = Vector3.new()
537
end
538
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
539
local force = Instance.new("Part",DebrisModel)
540
force.Name = v.Name.."FORCEFIELD"
541
if v ~= hed then
542
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
543
else
544
force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
545
end
546
force.CanCollide = false
547
force.Transparency = 1
548
force.Color = Color3.new(0,1,1)
549
force.Material = Enum.Material.Neon
550
newWeld(v,force,0,0,0)
551
else
552
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
553
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
554
end
555
end
556
if v.Name ~= "HumanoidRootPart" then
557
v.Transparency = 0
558
else
559
v.Transparency = 1
560
end
561
end
562
end
563
564
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
565
velocityYFall = root.Velocity.Y/1.5
566
else
567
if -root.Velocity.Y/1.5 < -5 then
568
velocityYFall = 5
569
elseif -root.Velocity.Y/1.5 > 150 then
570
velocityYFall = -150
571
end
572
end
573
574
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
575
velocityYFall2 = root.Velocity.Y/180
576
else
577
if -root.Velocity.Y/180 < 0 then
578
velocityYFall2 = 0
579
elseif -root.Velocity.Y/180 > 1.2 then
580
velocityYFall2 = -1.2
581
end
582
end
583
584
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
585
velocityYFall3 = root.Velocity.Y/1.5
586
else
587
if -root.Velocity.Y/1.5 < -5 then
588
velocityYFall3 = 5
589
elseif -root.Velocity.Y/1.5 > 50 then
590
velocityYFall3 = -50
591
end
592
end
593
594
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
595
velocityYFall4 = root.Velocity.Y/1.5
596
else
597
if -root.Velocity.Y/180 < -5 then
598
velocityYFall4 = 5
599
elseif -root.Velocity.Y/180 > 50 then
600
velocityYFall4 = -50
601
end
602
end
603
604
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
605
neckrotY = root.RotVelocity.Y/6
606
else
607
if root.RotVelocity.Y/6 < -1 then
608
neckrotY = -1
609
elseif root.RotVelocity.Y/6 > 1 then
610
neckrotY = 1
611
end
612
end
613
614
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
615
neckrotY2 = root.RotVelocity.Y/8
616
else
617
if root.RotVelocity.Y/8 < -0.6 then
618
neckrotY2 = -0.6
619
elseif root.RotVelocity.Y/8 > 0.6 then
620
neckrotY2 = 0.6
621
end
622
end
623
624
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
625
torsorotY = root.RotVelocity.Y/6
626
else
627
if root.RotVelocity.Y/6 < -0.2 then
628
torsorotY = -0.2
629
elseif root.RotVelocity.Y/6 > 0.2 then
630
torsorotY = 0.2
631
end
632
end
633
634
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
635
torsorotY2 = root.RotVelocity.Y/8
636
else
637
if root.RotVelocity.Y/8 < -0.2 then
638
torsorotY2 = -0.2
639
elseif root.RotVelocity.Y/8 > 0.2 then
640
torsorotY2 = 0.2
641
end
642
end
643
644
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
645
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
646
647
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4, 0))
648
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
649
650
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4, 0))
651
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
652
653
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
654
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
655
656
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4, 0))
657
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
658
659
local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
660
local part5, endPoint = workspace:FindPartOnRay(ray5, char)
661
662
local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4, 0))
663
local part6, endPoint = workspace:FindPartOnRay(ray6, char)
664
665
local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
666
local part7, endPoint = workspace:FindPartOnRay(ray7, char)
667
668
local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4, 0))
669
local part8, endPoint = workspace:FindPartOnRay(ray8, char)
670
671
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
672
local part, endPoint = workspace:FindPartOnRay(ray, char)
673
674
if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false else endPoint = 0 jumped = true end
675
676
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
677
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
678
679
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75, 0))
680
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
681
682
if hum.Health > 0 and noidle == false then
683
if hum.Sit == false then
684
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
685
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
686
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
687
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
688
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4)*2,math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
689
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -0.5+(change*2)*math.sin(sine/2), 0) * CFrame.Angles(math.rad(30+(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-20*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
690
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
691
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-50+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
692
elseif jumped == true then
693
didjump = true
694
jumppower = root.Velocity.Y
695
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
696
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.1)
697
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
698
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
699
torso.Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(math.random(-90,90)),math.rad(0), math.rad(math.random(-180,180)))
700
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
701
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.1)
702
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
703
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
704
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(0+50*math.sin(sine/4)),0,0), 0.1)
705
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(-5-5*math.sin(sine/8)),math.rad(-6+2*math.cos(sine/8))), 0.2)
706
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,-0.05-0.2*math.cos(sine/4))*CFrame.Angles(math.rad(0+80*math.sin(sine/4)),math.rad(5+5*math.sin(sine/8)),math.rad(6-2*math.cos(sine/8))), 0.2)
707
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-hum.HipHeight, 0+2*math.cos(sine/4)) * CFrame.Angles(math.rad(0-80*math.cos(sine/4)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
708
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(10),math.rad(-5+1*math.cos(sine/16))), 0.1)
709
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0,0)*CFrame.Angles(math.rad(0+120*math.cos(sine/4)),math.rad(-10),math.rad(5+1*math.cos(sine/16))), 0.1)
710
end
711
712
else
713
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1), 0.4)
714
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.sin(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
715
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
716
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-(0.1)*math.cos(sine/16)/3,-0.05-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.sin(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
717
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.4-(0.1)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
718
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(4),math.rad(-2+1*math.cos(sine/32))), 0.2)
719
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.55+(0.1)*math.cos(sine/16),0)*CFrame.Angles(math.rad(80+2*math.cos(sine/16)),math.rad(-4),math.rad(2+1*math.cos(sine/32))), 0.2)
720
end
721
722
end
723
if didjump == true and jumped == false and jumppower < 0 then
724
didjump = false
725
jumpimpact()
726
end
727
728
sine = sine + change
729
hum.Health = math.huge
730
hum.MaxHealth = math.huge
731
end)