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| 1 | ||
| 2 | #include "ScriptPCH.h" | |
| 3 | ||
| 4 | - | {
|
| 4 | + | |
| 5 | - | uint64 GUID; |
| 5 | + | |
| 6 | - | uint32 Goal; |
| 6 | + | uint32 GUID; |
| 7 | - | int32 RemainingRankPoints; |
| 7 | + | uint32 Goal; |
| 8 | - | float timeLeft; |
| 8 | + | uint32 RemainingRankPoints; |
| 9 | - | }; |
| 9 | + | float timeLeft; |
| 10 | }; | |
| 11 | ||
| 12 | class Bet_Npc : public CreatureScript, PlayerScript, WorldScript | |
| 13 | {
| |
| 14 | - | Bet_Npc() : CreatureScript("Bet_Npc"), PlayerScript("Check"), WorldScript("Timer") {Timer = 0;}
|
| 14 | + | |
| 15 | - | uint32 Timer; |
| 15 | + | Bet_Npc() : CreatureScript("Bet_Npc"), PlayerScript("Check"), WorldScript("Timer") {Timer = 0;}
|
| 16 | uint32 Timer; | |
| 17 | - | void OnRankPointsReceive(Player* obtainer, int32 amount) |
| 17 | + | |
| 18 | - | {
|
| 18 | + | void OnRankPointsReceive(Player* obtainer, int32 amount) |
| 19 | - | if(amount <= 0 || betTracker.empty()) |
| 19 | + | {
|
| 20 | - | return; |
| 20 | + | if(amount <= 0 || betTracker.empty()) |
| 21 | - | for(std::vector<betInfo>::iterator itr = betTracker.begin(); itr != betTracker.end(); ++itr) |
| 21 | + | return; |
| 22 | - | {
|
| 22 | + | for(std::vector<betInfo>::iterator itr = betTracker.begin(); itr != betTracker.end(); ++itr) |
| 23 | - | if(itr->GUID == obtainer->GetGUID()) |
| 23 | + | {
|
| 24 | - | {
|
| 24 | + | if(itr->GUID == obtainer->GetGUID()) |
| 25 | - | if(itr->RemainingRankPoints <= amount ) |
| 25 | + | {
|
| 26 | - | {
|
| 26 | + | if(itr->RemainingRankPoints <= amount ) |
| 27 | - | itr->RemainingRankPoints = 0; |
| 27 | + | {
|
| 28 | - | ChatHandler(obtainer->GetSession()).SendSysMessage("[Goal System] : You have successfully reached your goal, please visit the Betting Npc to claim your reward");
|
| 28 | + | itr->RemainingRankPoints = 0; |
| 29 | - | } |
| 29 | + | ChatHandler(obtainer->GetSession()).SendSysMessage("[Goal System] : You have successfully reached your goal, please visit the Betting Npc to claim your reward");
|
| 30 | - | else |
| 30 | + | } |
| 31 | - | {
|
| 31 | + | else |
| 32 | - | itr->RemainingRankPoints -= amount; |
| 32 | + | {
|
| 33 | - | ChatHandler(obtainer->GetSession()).PSendSysMessage("[Goal System] : %u Rank Points remaining to complete your goal", itr->RemainingRankPoints);
|
| 33 | + | itr->RemainingRankPoints -= amount; |
| 34 | - | } |
| 34 | + | ChatHandler(obtainer->GetSession()).PSendSysMessage("[Goal System] : %u Rank Points remaining to complete your goal", itr->RemainingRankPoints);
|
| 35 | - | CharacterDatabase.PExecute("UPDATE `Character_Bets` SET `RemainingGoal` = %u WHERE `GUID` = %u", itr->RemainingRankPoints, obtainer->GetGUID());
|
| 35 | + | } |
| 36 | - | return; |
| 36 | + | CharacterDatabase.PExecute("UPDATE `Character_Bets` SET `RemainingGoal` = %u WHERE `GUID` = %u", itr->RemainingRankPoints, obtainer->GetGUIDLow());
|
| 37 | - | } |
| 37 | + | } |
| 38 | - | } |
| 38 | + | } |
| 39 | - | } |
| 39 | + | } |
| 40 | ||
| 41 | - | void OnStartup() |
| 41 | + | void OnStartup() |
| 42 | - | {
|
| 42 | + | {
|
| 43 | - | QueryResult result = CharacterDatabase.Query("SELECT * FROM `Character_Bets`");
|
| 43 | + | QueryResult result = CharacterDatabase.Query("SELECT * FROM `Character_Bets`");
|
| 44 | - | if(result) |
| 44 | + | if(!result) |
| 45 | - | {
|
| 45 | + | return; |
| 46 | - | |
| 46 | + | do{
|
| 47 | - | do{
|
| 47 | + | Field* fields = result->Fetch(); |
| 48 | - | Field* fields = result->Fetch(); |
| 48 | + | betInfo info; |
| 49 | - | betInfo info; |
| 49 | + | info.GUID = fields[0].GetUInt64(); |
| 50 | - | info.GUID = fields[0].GetUInt64(); |
| 50 | + | info.Goal = fields[1].GetUInt32(); |
| 51 | - | info.Goal = fields[1].GetUInt32(); |
| 51 | + | info.RemainingRankPoints = fields[2].GetUInt32(); |
| 52 | - | info.RemainingRankPoints = fields[2].GetUInt32(); |
| 52 | + | info.timeLeft = fields[3].GetUInt64(); |
| 53 | - | info.timeLeft = fields[3].GetUInt64(); |
| 53 | + | betTracker.push_back(info); |
| 54 | - | betTracker.push_back(info); |
| 54 | + | } while(result->NextRow()); |
| 55 | - | }while(result->NextRow()); |
| 55 | + | } |
| 56 | - | } |
| 56 | + | |
| 57 | void OnUpdate(uint32 diff) | |
| 58 | - | } |
| 58 | + | {
|
| 59 | if(Timer >= 300000) | |
| 60 | - | void OnUpdate(uint32 diff) |
| 60 | + | {
|
| 61 | - | {
|
| 61 | + | Timer = 0; |
| 62 | - | if(Timer >= 300000) |
| 62 | + | CharacterDatabase.PExecute("UPDATE `Character_Bets` SET `TimeLeft` = `TimeLeft` - 300 WHERE `Timeleft` > 300");
|
| 63 | - | {
|
| 63 | + | } |
| 64 | - | Timer = 0; |
| 64 | + | else |
| 65 | - | CharacterDatabase.PExecute("UPDATE `Character_Bets` SET `TimeLeft` = `TimeLeft` - 300 WHERE `Timeleft` > 300");
|
| 65 | + | Timer += diff; |
| 66 | - | } |
| 66 | + | if(betTracker.empty()) |
| 67 | - | else |
| 67 | + | return; |
| 68 | - | Timer += diff; |
| 68 | + | float DiffinSecs = diff / 1000; |
| 69 | - | if(betTracker.empty()) |
| 69 | + | for(std::vector<betInfo>::iterator itr = betTracker.begin(); itr != betTracker.end(); ) |
| 70 | - | return; |
| 70 | + | {
|
| 71 | - | float DiffinSecs = diff / 1000; |
| 71 | + | if(itr->timeLeft < DiffinSecs && itr->RemainingRankPoints != 0) |
| 72 | - | for(std::vector<betInfo>::iterator itr = betTracker.begin(); itr != betTracker.end(); ++itr) |
| 72 | + | itr->timeLeft = 0; |
| 73 | - | {
|
| 73 | + | if(itr->RemainingRankPoints != 0) |
| 74 | - | if(itr->timeLeft < DiffinSecs && itr->RemainingRankPoints != 0) |
| 74 | + | itr->timeLeft -= DiffinSecs; |
| 75 | - | itr->timeLeft = 0; |
| 75 | + | if(!itr->timeLeft) |
| 76 | - | if(itr->timeLeft == 0) |
| 76 | + | {
|
| 77 | - | {
|
| 77 | + | if(Player* player = sObjectAccessor->FindPlayer(itr->GUID)) |
| 78 | - | if(Player* player = sObjectAccessor->FindPlayer(itr->GUID)) |
| 78 | + | player->GetSession()->SendNotification("[Goal System] : You have failed your goal");
|
| 79 | - | player->GetSession()->SendNotification("[Goal System] : You have failed your goal");
|
| 79 | + | betTracker.erase(itr++); |
| 80 | - | betTracker.erase(itr); |
| 80 | + | continue; |
| 81 | - | continue; |
| 81 | + | } |
| 82 | - | } |
| 82 | + | ++itr; |
| 83 | - | if(itr->RemainingRankPoints != 0) |
| 83 | + | } |
| 84 | - | itr->timeLeft -= DiffinSecs; |
| 84 | + | } |
| 85 | - | } |
| 85 | + | |
| 86 | - | } |
| 86 | + | bool OnGossipHello(Player* player, Creature* creature) |
| 87 | {
| |
| 88 | - | bool OnGossipHello(Player* player, Creature* creature) |
| 88 | + | bool found = false; |
| 89 | - | {
|
| 89 | + | bool Completed = false; |
| 90 | - | bool found = false; |
| 90 | + | |
| 91 | - | bool Completed = false; |
| 91 | + | uint32 seconds; |
| 92 | uint32 Reward; | |
| 93 | - | uint32 seconds; |
| 93 | + | std::vector<betInfo>::iterator Pos = betTracker.begin(); |
| 94 | - | uint32 Reward; |
| 94 | + | for(; Pos != betTracker.end(); ++Pos) |
| 95 | - | std::vector<betInfo>::iterator Pos; |
| 95 | + | {
|
| 96 | - | for(std::vector<betInfo>::iterator itr = betTracker.begin(); itr != betTracker.end(); ++itr) |
| 96 | + | if(Pos->GUID == player->GetGUIDLow()) |
| 97 | - | {
|
| 97 | + | {
|
| 98 | - | if(itr->GUID == player->GetGUID()) |
| 98 | + | found = true; |
| 99 | - | {
|
| 99 | + | if(Pos->RemainingRankPoints == 0) |
| 100 | - | found = true; |
| 100 | + | Completed = true; |
| 101 | - | if(itr->RemainingRankPoints == 0) Completed = true; |
| 101 | + | seconds = Pos->timeLeft; |
| 102 | - | seconds = itr->timeLeft; |
| 102 | + | Reward = Pos->Goal * 2; |
| 103 | - | Reward = itr->Goal * 2; |
| 103 | + | break; |
| 104 | - | Pos = itr; |
| 104 | + | } |
| 105 | - | break; |
| 105 | + | } |
| 106 | - | } |
| 106 | + | if(found && !Completed) |
| 107 | - | } |
| 107 | + | {
|
| 108 | - | if(found && !Completed) |
| 108 | + | sLog->outError(LOG_FILTER_GENERAL, "seconds : %u", seconds); |
| 109 | - | {
|
| 109 | + | sLog->outError(LOG_FILTER_GENERAL, "itr->timeleft : %f", Pos->timeLeft); |
| 110 | - | sLog->outError(LOG_FILTER_GENERAL, "seconds : %u", seconds); |
| 110 | + | sLog->outError(LOG_FILTER_GENERAL, "Reward : %u", Reward); |
| 111 | - | sLog->outError(LOG_FILTER_GENERAL, "itr->timeleft : %f", Pos->timeLeft); |
| 111 | + | sLog->outError(LOG_FILTER_GENERAL, "Position : %i", std::distance(betTracker.begin(), Pos)); |
| 112 | - | sLog->outError(LOG_FILTER_GENERAL, "Reward : %u", Reward); |
| 112 | + | std::ostringstream ss; |
| 113 | - | sLog->outError(LOG_FILTER_GENERAL, "Position : %i", std::distance(betTracker.begin(), Pos)); |
| 113 | + | ss << "Already set a goal, time left :"; |
| 114 | - | std::ostringstream ss; |
| 114 | + | uint64 secs = seconds % 60; |
| 115 | - | ss << "Already set a goal, time left :"; |
| 115 | + | uint64 minutes = seconds % 3600 / 60; |
| 116 | - | uint64 secs = seconds % 60; |
| 116 | + | uint64 hours = seconds / 3600; |
| 117 | - | uint64 minutes = seconds % 3600 / 60; |
| 117 | + | if(hours) |
| 118 | - | uint64 hours = seconds / 3600; |
| 118 | + | hours != 1 ? ss << hours << " Hours" : ss << hours << " Hour"; |
| 119 | - | if(hours) |
| 119 | + | if(minutes) |
| 120 | - | hours != 1 ? ss << hours << " Hours" : ss << hours << " Hour"; |
| 120 | + | minutes != 1 ? ss << minutes << " Minutes " : ss << minutes << " Minutes "; |
| 121 | - | if(minutes) |
| 121 | + | if(secs || (!hours && !minutes)) |
| 122 | - | minutes != 1 ? ss << minutes << " Minutes " : ss << minutes << " Minutes "; |
| 122 | + | secs != 1 ? ss << secs << " Seconds " : ss << secs << " Second "; |
| 123 | - | if(secs || (!hours && !minutes)) |
| 123 | + | player->ADD_GOSSIP_ITEM(0, ss.str().c_str(), GOSSIP_SENDER_MAIN, 0); |
| 124 | - | secs != 1 ? ss << secs << " Seconds " : ss << secs << " Second "; |
| 124 | + | } |
| 125 | - | player->ADD_GOSSIP_ITEM(0, ss.str().c_str(), GOSSIP_SENDER_MAIN, 0); |
| 125 | + | else if(found && Completed) |
| 126 | - | } |
| 126 | + | {
|
| 127 | - | else if(found && Completed) |
| 127 | + | player->GetSession()->SendAreaTriggerMessage("You claimed your reward, %u Rank Points", Reward);
|
| 128 | - | {
|
| 128 | + | player->ModifyRankPoints(Reward); |
| 129 | - | player->GetSession()->SendAreaTriggerMessage("You claimed your reward, %u Rank Points", Reward);
|
| 129 | + | betTracker.erase(Pos); |
| 130 | - | player->ModifyRankPoints(Reward); |
| 130 | + | player->PlayerTalkClass->SendCloseGossip(); |
| 131 | - | betTracker.erase(Pos); |
| 131 | + | CharacterDatabase.PExecute("DELETE FROM `Character_Bets` WHERE `GUID` = %u", player->GetGUIDLow());
|
| 132 | - | player->PlayerTalkClass->SendCloseGossip(); |
| 132 | + | } |
| 133 | - | CharacterDatabase.PExecute("DELETE FROM `Character_Bets` WHERE `GUID` = %u", player->GetGUID());
|
| 133 | + | else |
| 134 | - | } |
| 134 | + | player->ADD_GOSSIP_ITEM_EXTENDED(0, "Set a goal", GOSSIP_SENDER_MAIN, 1, "RankPoints to obtain in 24 hours : ", 0, true); |
| 135 | - | else |
| 135 | + | |
| 136 | - | player->ADD_GOSSIP_ITEM_EXTENDED(0, "Set a goal", GOSSIP_SENDER_MAIN, 1, "RankPoints to obtain in 24 hours : ", 0, true); |
| 136 | + | player->ADD_GOSSIP_ITEM(0, "Nevermind", GOSSIP_SENDER_MAIN, 2); |
| 137 | player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID()); | |
| 138 | - | player->ADD_GOSSIP_ITEM(0, "Nevermind", GOSSIP_SENDER_MAIN, 2); |
| 138 | + | return true; |
| 139 | - | player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID()); |
| 139 | + | } |
| 140 | - | return true; |
| 140 | + | |
| 141 | - | } |
| 141 | + | bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) |
| 142 | {
| |
| 143 | - | bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) |
| 143 | + | if(action == 2) |
| 144 | - | {
|
| 144 | + | player->PlayerTalkClass->SendCloseGossip(); |
| 145 | - | if(action == 2) |
| 145 | + | return true; |
| 146 | - | player->PlayerTalkClass->SendCloseGossip(); |
| 146 | + | } |
| 147 | - | return true; |
| 147 | + | |
| 148 | - | } |
| 148 | + | bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code) |
| 149 | {
| |
| 150 | - | bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code) |
| 150 | + | if(action == 1) |
| 151 | - | {
|
| 151 | + | {
|
| 152 | - | if(action == 1) |
| 152 | + | if(uint32 rankPoints = (uint32)atoi(code)) |
| 153 | - | {
|
| 153 | + | {
|
| 154 | if(player->GetRankPoints() < rankPoints) | |
| 155 | - | if(uint32 rankPoints = atoi(code)) |
| 155 | + | {
|
| 156 | - | {
|
| 156 | + | player->GetSession()->SendNotification("Set goal is higher than current RankPoints, current Rankpoints : %u", player->GetRankPoints());
|
| 157 | - | if(player->GetRankPoints() < rankPoints) |
| 157 | + | return false; |
| 158 | - | {
|
| 158 | + | } |
| 159 | - | player->GetSession()->SendNotification("Set goal is higher than current RankPoints, current Rankpoints : %u", player->GetRankPoints());
|
| 159 | + | // should be fine, add the guy, set the timer, and remove the set goal RP |
| 160 | - | return false; |
| 160 | + | betInfo temp; |
| 161 | - | } |
| 161 | + | temp.GUID = player->GetGUIDLow(); |
| 162 | - | // should be fine, add the guy, set the timer, and remove the set goal RP |
| 162 | + | temp.Goal = rankPoints; |
| 163 | - | betInfo temp; |
| 163 | + | temp.RemainingRankPoints = rankPoints; |
| 164 | - | temp.GUID = player->GetGUID(); |
| 164 | + | temp.timeLeft = HOUR*24; |
| 165 | - | temp.Goal = rankPoints; |
| 165 | + | betTracker.push_back(temp); |
| 166 | - | temp.RemainingRankPoints = rankPoints; |
| 166 | + | player->ModifyRankPoints(-1*rankPoints); |
| 167 | - | temp.timeLeft = HOUR*24; |
| 167 | + | CharacterDatabase.PExecute("INSERT INTO `Character_Bets` VALUES(%u, %u, %u, %f)", temp.GUID, temp.Goal, temp.RemainingRankPoints, temp.timeLeft);
|
| 168 | - | betTracker.push_back(temp); |
| 168 | + | } |
| 169 | - | player->ModifyRankPoints(-rankPoints); |
| 169 | + | } |
| 170 | - | CharacterDatabase.PExecute("INSERT INTO `Character_Bets` VALUES(%u, %u, %u, %f)", temp.GUID, temp.Goal, temp.RemainingRankPoints, temp.timeLeft);
|
| 170 | + | return true; |
| 171 | - | } |
| 171 | + | } |
| 172 | - | } |
| 172 | + | |
| 173 | - | return true; |
| 173 | + | std::vector<betInfo> betTracker; |
| 174 | - | } |
| 174 | + | |
| 175 | ||
| 176 | - | std::vector<betInfo> betTracker; |
| 176 | + | |
| 177 | {
| |
| 178 | new Bet_Npc(); | |
| 179 | } |