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1 | ||
2 | #include "ScriptPCH.h" | |
3 | ||
4 | - | { |
4 | + | |
5 | - | uint64 GUID; |
5 | + | |
6 | - | uint32 Goal; |
6 | + | uint32 GUID; |
7 | - | int32 RemainingRankPoints; |
7 | + | uint32 Goal; |
8 | - | float timeLeft; |
8 | + | uint32 RemainingRankPoints; |
9 | - | }; |
9 | + | float timeLeft; |
10 | }; | |
11 | ||
12 | class Bet_Npc : public CreatureScript, PlayerScript, WorldScript | |
13 | { | |
14 | - | Bet_Npc() : CreatureScript("Bet_Npc"), PlayerScript("Check"), WorldScript("Timer") {Timer = 0;} |
14 | + | |
15 | - | uint32 Timer; |
15 | + | Bet_Npc() : CreatureScript("Bet_Npc"), PlayerScript("Check"), WorldScript("Timer") {Timer = 0;} |
16 | uint32 Timer; | |
17 | - | void OnRankPointsReceive(Player* obtainer, int32 amount) |
17 | + | |
18 | - | { |
18 | + | void OnRankPointsReceive(Player* obtainer, int32 amount) |
19 | - | if(amount <= 0 || betTracker.empty()) |
19 | + | { |
20 | - | return; |
20 | + | if(amount <= 0 || betTracker.empty()) |
21 | - | for(std::vector<betInfo>::iterator itr = betTracker.begin(); itr != betTracker.end(); ++itr) |
21 | + | return; |
22 | - | { |
22 | + | for(std::vector<betInfo>::iterator itr = betTracker.begin(); itr != betTracker.end(); ++itr) |
23 | - | if(itr->GUID == obtainer->GetGUID()) |
23 | + | { |
24 | - | { |
24 | + | if(itr->GUID == obtainer->GetGUID()) |
25 | - | if(itr->RemainingRankPoints <= amount ) |
25 | + | { |
26 | - | { |
26 | + | if(itr->RemainingRankPoints <= amount ) |
27 | - | itr->RemainingRankPoints = 0; |
27 | + | { |
28 | - | ChatHandler(obtainer->GetSession()).SendSysMessage("[Goal System] : You have successfully reached your goal, please visit the Betting Npc to claim your reward"); |
28 | + | itr->RemainingRankPoints = 0; |
29 | - | } |
29 | + | ChatHandler(obtainer->GetSession()).SendSysMessage("[Goal System] : You have successfully reached your goal, please visit the Betting Npc to claim your reward"); |
30 | - | else |
30 | + | } |
31 | - | { |
31 | + | else |
32 | - | itr->RemainingRankPoints -= amount; |
32 | + | { |
33 | - | ChatHandler(obtainer->GetSession()).PSendSysMessage("[Goal System] : %u Rank Points remaining to complete your goal", itr->RemainingRankPoints); |
33 | + | itr->RemainingRankPoints -= amount; |
34 | - | } |
34 | + | ChatHandler(obtainer->GetSession()).PSendSysMessage("[Goal System] : %u Rank Points remaining to complete your goal", itr->RemainingRankPoints); |
35 | - | CharacterDatabase.PExecute("UPDATE `Character_Bets` SET `RemainingGoal` = %u WHERE `GUID` = %u", itr->RemainingRankPoints, obtainer->GetGUID()); |
35 | + | } |
36 | - | return; |
36 | + | CharacterDatabase.PExecute("UPDATE `Character_Bets` SET `RemainingGoal` = %u WHERE `GUID` = %u", itr->RemainingRankPoints, obtainer->GetGUIDLow()); |
37 | - | } |
37 | + | } |
38 | - | } |
38 | + | } |
39 | - | } |
39 | + | } |
40 | ||
41 | - | void OnStartup() |
41 | + | void OnStartup() |
42 | - | { |
42 | + | { |
43 | - | QueryResult result = CharacterDatabase.Query("SELECT * FROM `Character_Bets`"); |
43 | + | QueryResult result = CharacterDatabase.Query("SELECT * FROM `Character_Bets`"); |
44 | - | if(result) |
44 | + | if(!result) |
45 | - | { |
45 | + | return; |
46 | - | |
46 | + | do{ |
47 | - | do{ |
47 | + | Field* fields = result->Fetch(); |
48 | - | Field* fields = result->Fetch(); |
48 | + | betInfo info; |
49 | - | betInfo info; |
49 | + | info.GUID = fields[0].GetUInt64(); |
50 | - | info.GUID = fields[0].GetUInt64(); |
50 | + | info.Goal = fields[1].GetUInt32(); |
51 | - | info.Goal = fields[1].GetUInt32(); |
51 | + | info.RemainingRankPoints = fields[2].GetUInt32(); |
52 | - | info.RemainingRankPoints = fields[2].GetUInt32(); |
52 | + | info.timeLeft = fields[3].GetUInt64(); |
53 | - | info.timeLeft = fields[3].GetUInt64(); |
53 | + | betTracker.push_back(info); |
54 | - | betTracker.push_back(info); |
54 | + | } while(result->NextRow()); |
55 | - | }while(result->NextRow()); |
55 | + | } |
56 | - | } |
56 | + | |
57 | void OnUpdate(uint32 diff) | |
58 | - | } |
58 | + | { |
59 | if(Timer >= 300000) | |
60 | - | void OnUpdate(uint32 diff) |
60 | + | { |
61 | - | { |
61 | + | Timer = 0; |
62 | - | if(Timer >= 300000) |
62 | + | CharacterDatabase.PExecute("UPDATE `Character_Bets` SET `TimeLeft` = `TimeLeft` - 300 WHERE `Timeleft` > 300"); |
63 | - | { |
63 | + | } |
64 | - | Timer = 0; |
64 | + | else |
65 | - | CharacterDatabase.PExecute("UPDATE `Character_Bets` SET `TimeLeft` = `TimeLeft` - 300 WHERE `Timeleft` > 300"); |
65 | + | Timer += diff; |
66 | - | } |
66 | + | if(betTracker.empty()) |
67 | - | else |
67 | + | return; |
68 | - | Timer += diff; |
68 | + | float DiffinSecs = diff / 1000; |
69 | - | if(betTracker.empty()) |
69 | + | for(std::vector<betInfo>::iterator itr = betTracker.begin(); itr != betTracker.end(); ) |
70 | - | return; |
70 | + | { |
71 | - | float DiffinSecs = diff / 1000; |
71 | + | if(itr->timeLeft < DiffinSecs && itr->RemainingRankPoints != 0) |
72 | - | for(std::vector<betInfo>::iterator itr = betTracker.begin(); itr != betTracker.end(); ++itr) |
72 | + | itr->timeLeft = 0; |
73 | - | { |
73 | + | if(itr->RemainingRankPoints != 0) |
74 | - | if(itr->timeLeft < DiffinSecs && itr->RemainingRankPoints != 0) |
74 | + | itr->timeLeft -= DiffinSecs; |
75 | - | itr->timeLeft = 0; |
75 | + | if(!itr->timeLeft) |
76 | - | if(itr->timeLeft == 0) |
76 | + | { |
77 | - | { |
77 | + | if(Player* player = sObjectAccessor->FindPlayer(itr->GUID)) |
78 | - | if(Player* player = sObjectAccessor->FindPlayer(itr->GUID)) |
78 | + | player->GetSession()->SendNotification("[Goal System] : You have failed your goal"); |
79 | - | player->GetSession()->SendNotification("[Goal System] : You have failed your goal"); |
79 | + | betTracker.erase(itr++); |
80 | - | betTracker.erase(itr); |
80 | + | continue; |
81 | - | continue; |
81 | + | } |
82 | - | } |
82 | + | ++itr; |
83 | - | if(itr->RemainingRankPoints != 0) |
83 | + | } |
84 | - | itr->timeLeft -= DiffinSecs; |
84 | + | } |
85 | - | } |
85 | + | |
86 | - | } |
86 | + | bool OnGossipHello(Player* player, Creature* creature) |
87 | { | |
88 | - | bool OnGossipHello(Player* player, Creature* creature) |
88 | + | bool found = false; |
89 | - | { |
89 | + | bool Completed = false; |
90 | - | bool found = false; |
90 | + | |
91 | - | bool Completed = false; |
91 | + | uint32 seconds; |
92 | uint32 Reward; | |
93 | - | uint32 seconds; |
93 | + | std::vector<betInfo>::iterator Pos = betTracker.begin(); |
94 | - | uint32 Reward; |
94 | + | for(; Pos != betTracker.end(); ++Pos) |
95 | - | std::vector<betInfo>::iterator Pos; |
95 | + | { |
96 | - | for(std::vector<betInfo>::iterator itr = betTracker.begin(); itr != betTracker.end(); ++itr) |
96 | + | if(Pos->GUID == player->GetGUIDLow()) |
97 | - | { |
97 | + | { |
98 | - | if(itr->GUID == player->GetGUID()) |
98 | + | found = true; |
99 | - | { |
99 | + | if(Pos->RemainingRankPoints == 0) |
100 | - | found = true; |
100 | + | Completed = true; |
101 | - | if(itr->RemainingRankPoints == 0) Completed = true; |
101 | + | seconds = Pos->timeLeft; |
102 | - | seconds = itr->timeLeft; |
102 | + | Reward = Pos->Goal * 2; |
103 | - | Reward = itr->Goal * 2; |
103 | + | break; |
104 | - | Pos = itr; |
104 | + | } |
105 | - | break; |
105 | + | } |
106 | - | } |
106 | + | if(found && !Completed) |
107 | - | } |
107 | + | { |
108 | - | if(found && !Completed) |
108 | + | sLog->outError(LOG_FILTER_GENERAL, "seconds : %u", seconds); |
109 | - | { |
109 | + | sLog->outError(LOG_FILTER_GENERAL, "itr->timeleft : %f", Pos->timeLeft); |
110 | - | sLog->outError(LOG_FILTER_GENERAL, "seconds : %u", seconds); |
110 | + | sLog->outError(LOG_FILTER_GENERAL, "Reward : %u", Reward); |
111 | - | sLog->outError(LOG_FILTER_GENERAL, "itr->timeleft : %f", Pos->timeLeft); |
111 | + | sLog->outError(LOG_FILTER_GENERAL, "Position : %i", std::distance(betTracker.begin(), Pos)); |
112 | - | sLog->outError(LOG_FILTER_GENERAL, "Reward : %u", Reward); |
112 | + | std::ostringstream ss; |
113 | - | sLog->outError(LOG_FILTER_GENERAL, "Position : %i", std::distance(betTracker.begin(), Pos)); |
113 | + | ss << "Already set a goal, time left :"; |
114 | - | std::ostringstream ss; |
114 | + | uint64 secs = seconds % 60; |
115 | - | ss << "Already set a goal, time left :"; |
115 | + | uint64 minutes = seconds % 3600 / 60; |
116 | - | uint64 secs = seconds % 60; |
116 | + | uint64 hours = seconds / 3600; |
117 | - | uint64 minutes = seconds % 3600 / 60; |
117 | + | if(hours) |
118 | - | uint64 hours = seconds / 3600; |
118 | + | hours != 1 ? ss << hours << " Hours" : ss << hours << " Hour"; |
119 | - | if(hours) |
119 | + | if(minutes) |
120 | - | hours != 1 ? ss << hours << " Hours" : ss << hours << " Hour"; |
120 | + | minutes != 1 ? ss << minutes << " Minutes " : ss << minutes << " Minutes "; |
121 | - | if(minutes) |
121 | + | if(secs || (!hours && !minutes)) |
122 | - | minutes != 1 ? ss << minutes << " Minutes " : ss << minutes << " Minutes "; |
122 | + | secs != 1 ? ss << secs << " Seconds " : ss << secs << " Second "; |
123 | - | if(secs || (!hours && !minutes)) |
123 | + | player->ADD_GOSSIP_ITEM(0, ss.str().c_str(), GOSSIP_SENDER_MAIN, 0); |
124 | - | secs != 1 ? ss << secs << " Seconds " : ss << secs << " Second "; |
124 | + | } |
125 | - | player->ADD_GOSSIP_ITEM(0, ss.str().c_str(), GOSSIP_SENDER_MAIN, 0); |
125 | + | else if(found && Completed) |
126 | - | } |
126 | + | { |
127 | - | else if(found && Completed) |
127 | + | player->GetSession()->SendAreaTriggerMessage("You claimed your reward, %u Rank Points", Reward); |
128 | - | { |
128 | + | player->ModifyRankPoints(Reward); |
129 | - | player->GetSession()->SendAreaTriggerMessage("You claimed your reward, %u Rank Points", Reward); |
129 | + | betTracker.erase(Pos); |
130 | - | player->ModifyRankPoints(Reward); |
130 | + | player->PlayerTalkClass->SendCloseGossip(); |
131 | - | betTracker.erase(Pos); |
131 | + | CharacterDatabase.PExecute("DELETE FROM `Character_Bets` WHERE `GUID` = %u", player->GetGUIDLow()); |
132 | - | player->PlayerTalkClass->SendCloseGossip(); |
132 | + | } |
133 | - | CharacterDatabase.PExecute("DELETE FROM `Character_Bets` WHERE `GUID` = %u", player->GetGUID()); |
133 | + | else |
134 | - | } |
134 | + | player->ADD_GOSSIP_ITEM_EXTENDED(0, "Set a goal", GOSSIP_SENDER_MAIN, 1, "RankPoints to obtain in 24 hours : ", 0, true); |
135 | - | else |
135 | + | |
136 | - | player->ADD_GOSSIP_ITEM_EXTENDED(0, "Set a goal", GOSSIP_SENDER_MAIN, 1, "RankPoints to obtain in 24 hours : ", 0, true); |
136 | + | player->ADD_GOSSIP_ITEM(0, "Nevermind", GOSSIP_SENDER_MAIN, 2); |
137 | player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID()); | |
138 | - | player->ADD_GOSSIP_ITEM(0, "Nevermind", GOSSIP_SENDER_MAIN, 2); |
138 | + | return true; |
139 | - | player->PlayerTalkClass->SendGossipMenu(907, creature->GetGUID()); |
139 | + | } |
140 | - | return true; |
140 | + | |
141 | - | } |
141 | + | bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) |
142 | { | |
143 | - | bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) |
143 | + | if(action == 2) |
144 | - | { |
144 | + | player->PlayerTalkClass->SendCloseGossip(); |
145 | - | if(action == 2) |
145 | + | return true; |
146 | - | player->PlayerTalkClass->SendCloseGossip(); |
146 | + | } |
147 | - | return true; |
147 | + | |
148 | - | } |
148 | + | bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code) |
149 | { | |
150 | - | bool OnGossipSelectCode(Player* player, Creature* creature, uint32 sender, uint32 action, const char* code) |
150 | + | if(action == 1) |
151 | - | { |
151 | + | { |
152 | - | if(action == 1) |
152 | + | if(uint32 rankPoints = (uint32)atoi(code)) |
153 | - | { |
153 | + | { |
154 | if(player->GetRankPoints() < rankPoints) | |
155 | - | if(uint32 rankPoints = atoi(code)) |
155 | + | { |
156 | - | { |
156 | + | player->GetSession()->SendNotification("Set goal is higher than current RankPoints, current Rankpoints : %u", player->GetRankPoints()); |
157 | - | if(player->GetRankPoints() < rankPoints) |
157 | + | return false; |
158 | - | { |
158 | + | } |
159 | - | player->GetSession()->SendNotification("Set goal is higher than current RankPoints, current Rankpoints : %u", player->GetRankPoints()); |
159 | + | // should be fine, add the guy, set the timer, and remove the set goal RP |
160 | - | return false; |
160 | + | betInfo temp; |
161 | - | } |
161 | + | temp.GUID = player->GetGUIDLow(); |
162 | - | // should be fine, add the guy, set the timer, and remove the set goal RP |
162 | + | temp.Goal = rankPoints; |
163 | - | betInfo temp; |
163 | + | temp.RemainingRankPoints = rankPoints; |
164 | - | temp.GUID = player->GetGUID(); |
164 | + | temp.timeLeft = HOUR*24; |
165 | - | temp.Goal = rankPoints; |
165 | + | betTracker.push_back(temp); |
166 | - | temp.RemainingRankPoints = rankPoints; |
166 | + | player->ModifyRankPoints(-1*rankPoints); |
167 | - | temp.timeLeft = HOUR*24; |
167 | + | CharacterDatabase.PExecute("INSERT INTO `Character_Bets` VALUES(%u, %u, %u, %f)", temp.GUID, temp.Goal, temp.RemainingRankPoints, temp.timeLeft); |
168 | - | betTracker.push_back(temp); |
168 | + | } |
169 | - | player->ModifyRankPoints(-rankPoints); |
169 | + | } |
170 | - | CharacterDatabase.PExecute("INSERT INTO `Character_Bets` VALUES(%u, %u, %u, %f)", temp.GUID, temp.Goal, temp.RemainingRankPoints, temp.timeLeft); |
170 | + | return true; |
171 | - | } |
171 | + | } |
172 | - | } |
172 | + | |
173 | - | return true; |
173 | + | std::vector<betInfo> betTracker; |
174 | - | } |
174 | + | |
175 | ||
176 | - | std::vector<betInfo> betTracker; |
176 | + | |
177 | { | |
178 | new Bet_Npc(); | |
179 | } |