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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | -------------------------- | |
| 88 | --made by kalepo36 lolol-- | |
| 89 | ||
| 90 | --Gun Thing-- | |
| 91 | -------------------------- | |
| 92 | ||
| 93 | local player = owner | |
| 94 | local chara = player.Character | |
| 95 | local head = chara.Head | |
| 96 | ||
| 97 | - | local ra2 = nil |
| 97 | + | |
| 98 | - | local la2 = nil |
| 98 | + | |
| 99 | - | local head = chara:WaitForChild("Head")
|
| 99 | + | |
| 100 | - | local tors = chara:WaitForChild("Torso")
|
| 100 | + | |
| 101 | - | local ra = chara:WaitForChild("Right Arm")
|
| 101 | + | |
| 102 | - | local la = chara:WaitForChild("Left Arm")
|
| 102 | + | |
| 103 | - | local rl = chara:WaitForChild("Right Leg")
|
| 103 | + | |
| 104 | - | local ll = chara:WaitForChild("Left Leg")
|
| 104 | + | |
| 105 | - | local huma = chara:WaitForChild("Humanoid")
|
| 105 | + | |
| 106 | - | local neck = Instance.new("Weld",tors)
|
| 106 | + | |
| 107 | - | neck.Part0 = tors |
| 107 | + | |
| 108 | - | neck.Part1 = head |
| 108 | + | |
| 109 | - | neck.C0 = CFrame.new(0,1.5,0) |
| 109 | + | |
| 110 | - | local nek = neck.C1 |
| 110 | + | |
| 111 | - | local root = chara.HumanoidRootPart.RootJoint.C0 |
| 111 | + | |
| 112 | - | local rs = tors["Right Shoulder"].C0 |
| 112 | + | |
| 113 | - | local ls = tors["Left Shoulder"].C0 |
| 113 | + | |
| 114 | - | local rh = Instance.new("Weld",tors)
|
| 114 | + | |
| 115 | - | rh.Part0 = tors |
| 115 | + | |
| 116 | - | rh.Part1 = rl |
| 116 | + | |
| 117 | - | rh.C0 = CFrame.new(0.5,-1,0) |
| 117 | + | |
| 118 | - | rh.C1 = CFrame.new(0,1,0) |
| 118 | + | |
| 119 | - | local rhh = rh.C0 |
| 119 | + | |
| 120 | local bill = Instance.new("BillboardGui",chara)
| |
| 121 | - | local lh = Instance.new("Weld",tors)
|
| 121 | + | |
| 122 | - | lh.Part0 = tors |
| 122 | + | |
| 123 | - | lh.Part1 = ll |
| 123 | + | |
| 124 | - | lh.C0 = CFrame.new(-0.5,-1,0) |
| 124 | + | |
| 125 | - | lh.C1 = CFrame.new(0,1,0) |
| 125 | + | |
| 126 | - | local lhh = lh.C0 |
| 126 | + | |
| 127 | local tag = Instance.new("TextBox",bill)
| |
| 128 | - | local rootpart = chara:WaitForChild("HumanoidRootPart")
|
| 128 | + | |
| 129 | - | local pose = "idle" |
| 129 | + | |
| 130 | - | local sine=0 |
| 130 | + | |
| 131 | - | local speeed=1 |
| 131 | + | |
| 132 | - | attacking = false |
| 132 | + | |
| 133 | - | ------------------------------------------------------------- |
| 133 | + | |
| 134 | - | print'made by a kalepo36' |
| 134 | + | |
| 135 | - | print'Q - Run' |
| 135 | + | |
| 136 | - | ------------------------------------------------------------- |
| 136 | + | |
| 137 | - | function ragdoll(noob) |
| 137 | + | |
| 138 | tag.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 139 | - | local dead = Instance.new("VelocityMotor",noob)
|
| 139 | + | |
| 140 | - | dead.Name = "Ragdolled" |
| 140 | + | |
| 141 | Noise(418252437,1,head,math.random(8,12)/15) | |
| 142 | - | local socket = Instance.new("BallSocketConstraint",noob.Head)
|
| 142 | + | |
| 143 | - | local acth1 = Instance.new("Attachment",noob.Head)
|
| 143 | + | |
| 144 | - | acth1.Position = Vector3.new(0,-0.5,0) |
| 144 | + | |
| 145 | - | local acth2 = Instance.new("Attachment",noob.Torso)
|
| 145 | + | |
| 146 | - | acth2.Position = Vector3.new(0,1,0) |
| 146 | + | |
| 147 | - | socket.Attachment0 = acth1 |
| 147 | + | |
| 148 | - | socket.Attachment1 = acth2 |
| 148 | + | |
| 149 | game:GetService("RunService").Stepped:wait(0)
| |
| 150 | - | local socket2 = Instance.new("BallSocketConstraint",noob["Right Arm"])
|
| 150 | + | |
| 151 | - | local acth3 = Instance.new("Attachment",noob["Right Arm"])
|
| 151 | + | |
| 152 | - | acth3.Position = Vector3.new(0,0.5,0) |
| 152 | + | |
| 153 | - | local acth4 = Instance.new("Attachment",noob.Torso)
|
| 153 | + | |
| 154 | - | acth4.Position = Vector3.new(1.5,0.5,0) |
| 154 | + | |
| 155 | - | socket2.Attachment0 = acth3 |
| 155 | + | |
| 156 | - | socket2.Attachment1 = acth4 |
| 156 | + | |
| 157 | game:GetService("RunService").Stepped:wait(0)
| |
| 158 | - | local socket3 = Instance.new("BallSocketConstraint",noob["Left Arm"])
|
| 158 | + | |
| 159 | - | local acth5 = Instance.new("Attachment",noob["Left Arm"])
|
| 159 | + | |
| 160 | - | acth5.Position = Vector3.new(0,0.5,0) |
| 160 | + | |
| 161 | - | local acth6 = Instance.new("Attachment",noob.Torso)
|
| 161 | + | |
| 162 | - | acth6.Position = Vector3.new(-1.5,0.5,0) |
| 162 | + | |
| 163 | - | socket3.Attachment0 = acth5 |
| 163 | + | |
| 164 | - | socket3.Attachment1 = acth6 |
| 164 | + | |
| 165 | end |