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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | -------------------------- | |
88 | --made by kalepo36 lolol-- | |
89 | ||
90 | --Gun Thing-- | |
91 | -------------------------- | |
92 | ||
93 | local player = owner | |
94 | local chara = player.Character | |
95 | local head = chara.Head | |
96 | ||
97 | - | local ra2 = nil |
97 | + | |
98 | - | local la2 = nil |
98 | + | |
99 | - | local head = chara:WaitForChild("Head") |
99 | + | |
100 | - | local tors = chara:WaitForChild("Torso") |
100 | + | |
101 | - | local ra = chara:WaitForChild("Right Arm") |
101 | + | |
102 | - | local la = chara:WaitForChild("Left Arm") |
102 | + | |
103 | - | local rl = chara:WaitForChild("Right Leg") |
103 | + | |
104 | - | local ll = chara:WaitForChild("Left Leg") |
104 | + | |
105 | - | local huma = chara:WaitForChild("Humanoid") |
105 | + | |
106 | - | local neck = Instance.new("Weld",tors) |
106 | + | |
107 | - | neck.Part0 = tors |
107 | + | |
108 | - | neck.Part1 = head |
108 | + | |
109 | - | neck.C0 = CFrame.new(0,1.5,0) |
109 | + | |
110 | - | local nek = neck.C1 |
110 | + | |
111 | - | local root = chara.HumanoidRootPart.RootJoint.C0 |
111 | + | |
112 | - | local rs = tors["Right Shoulder"].C0 |
112 | + | |
113 | - | local ls = tors["Left Shoulder"].C0 |
113 | + | |
114 | - | local rh = Instance.new("Weld",tors) |
114 | + | |
115 | - | rh.Part0 = tors |
115 | + | |
116 | - | rh.Part1 = rl |
116 | + | |
117 | - | rh.C0 = CFrame.new(0.5,-1,0) |
117 | + | |
118 | - | rh.C1 = CFrame.new(0,1,0) |
118 | + | |
119 | - | local rhh = rh.C0 |
119 | + | |
120 | local bill = Instance.new("BillboardGui",chara) | |
121 | - | local lh = Instance.new("Weld",tors) |
121 | + | |
122 | - | lh.Part0 = tors |
122 | + | |
123 | - | lh.Part1 = ll |
123 | + | |
124 | - | lh.C0 = CFrame.new(-0.5,-1,0) |
124 | + | |
125 | - | lh.C1 = CFrame.new(0,1,0) |
125 | + | |
126 | - | local lhh = lh.C0 |
126 | + | |
127 | local tag = Instance.new("TextBox",bill) | |
128 | - | local rootpart = chara:WaitForChild("HumanoidRootPart") |
128 | + | |
129 | - | local pose = "idle" |
129 | + | |
130 | - | local sine=0 |
130 | + | |
131 | - | local speeed=1 |
131 | + | |
132 | - | attacking = false |
132 | + | |
133 | - | ------------------------------------------------------------- |
133 | + | |
134 | - | print'made by a kalepo36' |
134 | + | |
135 | - | print'Q - Run' |
135 | + | |
136 | - | ------------------------------------------------------------- |
136 | + | |
137 | - | function ragdoll(noob) |
137 | + | |
138 | tag.TextStrokeColor3 = Color3.new(0, 0, 0) | |
139 | - | local dead = Instance.new("VelocityMotor",noob) |
139 | + | |
140 | - | dead.Name = "Ragdolled" |
140 | + | |
141 | Noise(418252437,1,head,math.random(8,12)/15) | |
142 | - | local socket = Instance.new("BallSocketConstraint",noob.Head) |
142 | + | |
143 | - | local acth1 = Instance.new("Attachment",noob.Head) |
143 | + | |
144 | - | acth1.Position = Vector3.new(0,-0.5,0) |
144 | + | |
145 | - | local acth2 = Instance.new("Attachment",noob.Torso) |
145 | + | |
146 | - | acth2.Position = Vector3.new(0,1,0) |
146 | + | |
147 | - | socket.Attachment0 = acth1 |
147 | + | |
148 | - | socket.Attachment1 = acth2 |
148 | + | |
149 | game:GetService("RunService").Stepped:wait(0) | |
150 | - | local socket2 = Instance.new("BallSocketConstraint",noob["Right Arm"]) |
150 | + | |
151 | - | local acth3 = Instance.new("Attachment",noob["Right Arm"]) |
151 | + | |
152 | - | acth3.Position = Vector3.new(0,0.5,0) |
152 | + | |
153 | - | local acth4 = Instance.new("Attachment",noob.Torso) |
153 | + | |
154 | - | acth4.Position = Vector3.new(1.5,0.5,0) |
154 | + | |
155 | - | socket2.Attachment0 = acth3 |
155 | + | |
156 | - | socket2.Attachment1 = acth4 |
156 | + | |
157 | game:GetService("RunService").Stepped:wait(0) | |
158 | - | local socket3 = Instance.new("BallSocketConstraint",noob["Left Arm"]) |
158 | + | |
159 | - | local acth5 = Instance.new("Attachment",noob["Left Arm"]) |
159 | + | |
160 | - | acth5.Position = Vector3.new(0,0.5,0) |
160 | + | |
161 | - | local acth6 = Instance.new("Attachment",noob.Torso) |
161 | + | |
162 | - | acth6.Position = Vector3.new(-1.5,0.5,0) |
162 | + | |
163 | - | socket3.Attachment0 = acth5 |
163 | + | |
164 | - | socket3.Attachment1 = acth6 |
164 | + | |
165 | end |