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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | ||
7 | -- FE Fly (Push E) | |
8 | repeat wait() | |
9 | until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") | |
10 | local mouse = game.Players.LocalPlayer:GetMouse() | |
11 | repeat wait() until mouse | |
12 | local plr = game.Players.LocalPlayer | |
13 | local torso = plr.Character.Torso | |
14 | local flying = true | |
15 | local deb = true | |
16 | local ctrl = {f = 0, b = 0, l = 0, r = 0} | |
17 | local lastctrl = {f = 0, b = 0, l = 0, r = 0} | |
18 | local maxspeed = 50 | |
19 | local speed = 0 | |
20 | ||
21 | function Fly() | |
22 | local bg = Instance.new("BodyGyro", torso) | |
23 | bg.P = 9e4 | |
24 | bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) | |
25 | bg.cframe = torso.CFrame | |
26 | local bv = Instance.new("BodyVelocity", torso) | |
27 | bv.velocity = Vector3.new(0,0.1,0) | |
28 | bv.maxForce = Vector3.new(9e9, 9e9, 9e9) | |
29 | repeat wait() | |
30 | plr.Character.Humanoid.PlatformStand = true | |
31 | if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then | |
32 | speed = speed+.5+(speed/maxspeed) | |
33 | if speed > maxspeed then | |
34 | speed = maxspeed | |
35 | end | |
36 | elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then | |
37 | speed = speed-1 | |
38 | if speed < 0 then | |
39 | speed = 0 | |
40 | end | |
41 | end | |
42 | if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then | |
43 | bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed | |
44 | lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} | |
45 | elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then | |
46 | bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed | |
47 | else | |
48 | bv.velocity = Vector3.new(0,0.1,0) | |
49 | end | |
50 | bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) | |
51 | until not flying | |
52 | ctrl = {f = 0, b = 0, l = 0, r = 0} | |
53 | lastctrl = {f = 0, b = 0, l = 0, r = 0} | |
54 | speed = 0 | |
55 | bg:Destroy() | |
56 | bv:Destroy() | |
57 | plr.Character.Humanoid.PlatformStand = false | |
58 | end | |
59 | mouse.KeyDown:connect(function(key) | |
60 | if key:lower() == "e" then | |
61 | if flying then flying = false | |
62 | else | |
63 | flying = true | |
64 | Fly() | |
65 | end | |
66 | elseif key:lower() == "w" then | |
67 | ctrl.f = 1 | |
68 | elseif key:lower() == "s" then | |
69 | ctrl.b = -1 | |
70 | elseif key:lower() == "a" then | |
71 | ctrl.l = -1 | |
72 | elseif key:lower() == "d" then | |
73 | ctrl.r = 1 | |
74 | end | |
75 | end) | |
76 | mouse.KeyUp:connect(function(key) | |
77 | if key:lower() == "w" then | |
78 | ctrl.f = 0 | |
79 | elseif key:lower() == "s" then | |
80 | ctrl.b = 0 | |
81 | elseif key:lower() == "a" then | |
82 | ctrl.l = 0 | |
83 | elseif key:lower() == "d" then | |
84 | ctrl.r = 0 | |
85 | end | |
86 | end) | |
87 | Fly() |