SHOW:
|
|
- or go back to the newest paste.
| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using Unity.VisualScripting; | |
| 4 | using UnityEngine; | |
| 5 | ||
| 6 | public class BricksGenerator : MonoBehaviour | |
| 7 | {
| |
| 8 | ||
| 9 | public int[,] bricksArray = new int[,] {
| |
| 10 | {0,0,0,0,2,0,0,0,0},
| |
| 11 | {0,0,0,1,2,1,0,0,0},
| |
| 12 | {0,0,2,2,2,2,2,0,0},
| |
| 13 | {0,1,1,1,2,1,1,1,0},
| |
| 14 | {0,0,0,0,2,0,0,0,0},
| |
| 15 | ||
| 16 | }; | |
| 17 | ||
| 18 | public int[,] bricksArray2 = new int[,] {
| |
| 19 | {0,0,0,0,2,0,0,0,0},
| |
| 20 | {0,0,0,1,2,1,0,0,0},
| |
| 21 | {0,0,2,2,2,2,2,0,0},
| |
| 22 | {0,1,1,1,2,1,1,1,0},
| |
| 23 | {0,0,0,0,2,0,0,0,0}
| |
| 24 | }; | |
| 25 | ||
| 26 | public int[,] bricksArray3 = new int[,] {
| |
| 27 | {0,0,3,0,0},
| |
| 28 | {0,0,3,0,0},
| |
| 29 | {0,2,3,2,2},
| |
| 30 | {1,1,3,1,1},
| |
| 31 | {0,2,3,2,0}
| |
| 32 | }; | |
| 33 | ||
| 34 | List<int[,]> levels = new List<int[,]>(); | |
| 35 | public GameObject brick; | |
| 36 | ||
| 37 | void Start() | |
| 38 | {
| |
| 39 | levels.Add(bricksArray); | |
| 40 | levels.Add(bricksArray2); | |
| 41 | levels.Add(bricksArray3); | |
| 42 | GameManager.instance.maxLevel = levels.Count; | |
| 43 | StartLevel(1); | |
| 44 | ||
| 45 | GenerateBricks(bricksArray2); | |
| 46 | } | |
| 47 | ||
| 48 | public void GenerateBricks(int[,] array) | |
| 49 | {
| |
| 50 | for(int i = 0; i < array.GetLength(0); i++) | |
| 51 | {
| |
| 52 | for(int j = 0; j < array.GetLength(1); j++) | |
| 53 | {
| |
| 54 | if (array[i, j] == 0) continue; | |
| 55 | Vector3 pos = new Vector3((-(array.GetLength(1)/2) + (j *1)),(4-i*0.3f),0); | |
| 56 | GameObject b = Instantiate(brick,pos, Quaternion.identity); | |
| 57 | b.transform.parent = gameObject.transform; | |
| 58 | b.GetComponent<BricksScript>().SetBrick(array[i,j]); | |
| 59 | } | |
| 60 | } | |
| 61 | GameManager.instance.bricks.AddRange(GameObject.FindGameObjectsWithTag("Brick"));
| |
| 62 | } | |
| 63 | ||
| 64 | public void StartLevel(int number) | |
| 65 | {
| |
| 66 | GameManager.instance.bricks.Clear(); | |
| 67 | GenerateBricks(levels[number-1]); | |
| 68 | GameManager.instance.UpdateUI(); | |
| 69 | ||
| 70 | } | |
| 71 | } | |
| 72 |