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| 1 | - | ---//The Ruler Of Space And Time |
| 1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end
|
| 2 | - | ---||Roblox Edit |
| 2 | + | local Player,game,owner = owner,game |
| 3 | - | ---\\Edited By Leo |
| 3 | + | local RealPlayer = Player |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | local Player = game.Players.localPlayer | |
| 145 | local Character = Player.Character | |
| 146 | local Humanoid = Character.Humanoid | |
| 147 | local Mouse = Player:GetMouse() | |
| 148 | local LeftArm = Character["Left Arm"] | |
| 149 | local RightArm = Character["Right Arm"] | |
| 150 | local LeftLeg = Character["Left Leg"] | |
| 151 | local RightLeg = Character["Right Leg"] | |
| 152 | local Head = Character.Head | |
| 153 | local Torso = Character.Torso | |
| 154 | local Camera = game.Workspace.CurrentCamera | |
| 155 | local RootPart = Character.HumanoidRootPart | |
| 156 | local RootJoint = RootPart.RootJoint | |
| 157 | local attack = false | |
| 158 | local Anim = 'Idle' | |
| 159 | local Lighty = game:GetService"Lighting" | |
| 160 | local attacktype = 1 | |
| 161 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 162 | local velocity = RootPart.Velocity.y | |
| 163 | local sine = 0 | |
| 164 | local change = 1 | |
| 165 | local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
| |
| 166 | local Create = LoadLibrary("RbxUtility").Create
| |
| 167 | function swait(num) | |
| 168 | if num == 0 or num == nil then | |
| 169 | ArtificialHB.Event:wait() | |
| 170 | else | |
| 171 | for i = 0, num do | |
| 172 | ArtificialHB.Event:wait() | |
| 173 | end | |
| 174 | end | |
| 175 | end | |
| 176 | ||
| 177 | wait(0.2) | |
| 178 | ||
| 179 | Player = game:GetService("Players").LocalPlayer
| |
| 180 | PlayerGui = Player.PlayerGui | |
| 181 | Cam = workspace.CurrentCamera | |
| 182 | Backpack = Player.Backpack | |
| 183 | Character = Player.Character | |
| 184 | Humanoid = Character.Humanoid | |
| 185 | Mouse = Player:GetMouse() | |
| 186 | RootPart = Character["HumanoidRootPart"] | |
| 187 | Torso = Character["Torso"] | |
| 188 | Head = Character["Head"] | |
| 189 | RightArm = Character["Right Arm"] | |
| 190 | LeftArm = Character["Left Arm"] | |
| 191 | RightLeg = Character["Right Leg"] | |
| 192 | LeftLeg = Character["Left Leg"] | |
| 193 | RootJoint = RootPart["RootJoint"] | |
| 194 | Neck = Torso["Neck"] | |
| 195 | RightShoulder = Torso["Right Shoulder"] | |
| 196 | LeftShoulder = Torso["Left Shoulder"] | |
| 197 | RightHip = Torso["Right Hip"] | |
| 198 | LeftHip = Torso["Left Hip"] | |
| 199 | Character.Archivable = true | |
| 200 | Player:ClearCharacterAppearance() | |
| 201 | ||
| 202 | IT = Instance.new | |
| 203 | CF = CFrame.new | |
| 204 | VT = Vector3.new | |
| 205 | RAD = math.rad | |
| 206 | C3 = Color3.new | |
| 207 | UD2 = UDim2.new | |
| 208 | BRICKC = BrickColor.new | |
| 209 | ANGLES = CFrame.Angles | |
| 210 | EULER = CFrame.fromEulerAnglesXYZ | |
| 211 | COS = math.cos | |
| 212 | ACOS = math.acos | |
| 213 | SIN = math.sin | |
| 214 | ASIN = math.asin | |
| 215 | ABS = math.abs | |
| 216 | MRANDOM = math.random | |
| 217 | FLOOR = math.floor | |
| 218 | local CHOICE = MRANDOM(1,5) | |
| 219 | --//=================================\\ | |
| 220 | --|| USEFUL VALUES | |
| 221 | --\\=================================// | |
| 222 | ||
| 223 | Animation_Speed = 3 | |
| 224 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 225 | local Speed = 20 | |
| 226 | local SIZE = 1 | |
| 227 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 228 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 229 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 230 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 231 | local DAMAGEMULTIPLIER = "inf" | |
| 232 | local ANIM = "Idle" | |
| 233 | local ATTACK = false | |
| 234 | local EQUIPPED = false | |
| 235 | local HOLD = false | |
| 236 | local COMBO = 1 | |
| 237 | local Rooted = false | |
| 238 | local SINE = 0 | |
| 239 | local KEYHOLD = false | |
| 240 | local CHANGE = 2 / Animation_Speed | |
| 241 | local WALKINGANIM = false | |
| 242 | local VALUE1 = false | |
| 243 | local VALUE2 = false | |
| 244 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 245 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 246 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 247 | local ATANIM = IT("Animation")
| |
| 248 | ATANIM.Name = "Attack Animation" | |
| 249 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 250 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 251 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 252 | WEAPONGUI.Name = "Weapon GUI" | |
| 253 | local Weapon = IT("Model")
| |
| 254 | Weapon.Name = "Adds" | |
| 255 | local Effects = IT("Folder", Weapon)
| |
| 256 | Effects.Name = "Effects" | |
| 257 | local ANIMATOR = Humanoid.Animator | |
| 258 | local ANIMATE = Character.Animate | |
| 259 | local UNANCHOR = true | |
| 260 | local CLOCKLOOP = 0 | |
| 261 | local SONG = 492070484 | |
| 262 | local CLOCKTARGET = nil | |
| 263 | local CLOCKSPEED = 4 | |
| 264 | script.Parent = WEAPONGUI | |
| 265 | local CLONE = Character:Clone() | |
| 266 | CLONE.Parent = nil | |
| 267 | Character.Archivable = false | |
| 268 | local sick = Instance.new("Sound",Torso)
| |
| 269 | sick.Volume = 50999 | |
| 270 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 271 | local SONGS = {534861083,530959353,1534958855,0}
| |
| 272 | local CHOICE = MRANDOM(1,4) | |
| 273 | local TOBANISH = {}
| |
| 274 | local EXTRATRANS = 0 | |
| 275 | local Effects2 = {}
| |
| 276 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 277 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 278 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 279 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 280 | ||
| 281 | --//=================================\\ | |
| 282 | --\\=================================// | |
| 283 | ||
| 284 | ||
| 285 | --//=================================\\ | |
| 286 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 287 | --\\=================================// | |
| 288 | ||
| 289 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 290 | ArtificialHB.Name = "ArtificialHB" | |
| 291 | ||
| 292 | script:WaitForChild("ArtificialHB")
| |
| 293 | ||
| 294 | frame = Frame_Speed | |
| 295 | tf = 0 | |
| 296 | allowframeloss = false | |
| 297 | tossremainder = false | |
| 298 | lastframe = tick() | |
| 299 | script.ArtificialHB:Fire() | |
| 300 | ||
| 301 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 302 | tf = tf + s | |
| 303 | if tf >= frame then | |
| 304 | if allowframeloss then | |
| 305 | script.ArtificialHB:Fire() | |
| 306 | lastframe = tick() | |
| 307 | else | |
| 308 | for i = 1, math.floor(tf / frame) do | |
| 309 | script.ArtificialHB:Fire() | |
| 310 | end | |
| 311 | lastframe = tick() | |
| 312 | end | |
| 313 | if tossremainder then | |
| 314 | tf = 0 | |
| 315 | else | |
| 316 | tf = tf - frame * math.floor(tf / frame) | |
| 317 | end | |
| 318 | end | |
| 319 | end) | |
| 320 | ||
| 321 | --//=================================\\ | |
| 322 | --\\=================================// | |
| 323 | ||
| 324 | --//=================================\\ | |
| 325 | --|| SOME FUNCTIONS | |
| 326 | --\\=================================// | |
| 327 | ||
| 328 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 329 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 330 | end | |
| 331 | ||
| 332 | function PositiveAngle(NUMBER) | |
| 333 | if NUMBER >= 0 then | |
| 334 | NUMBER = 0 | |
| 335 | end | |
| 336 | return NUMBER | |
| 337 | end | |
| 338 | ||
| 339 | function NegativeAngle(NUMBER) | |
| 340 | if NUMBER <= 0 then | |
| 341 | NUMBER = 0 | |
| 342 | end | |
| 343 | return NUMBER | |
| 344 | end | |
| 345 | ||
| 346 | function Swait(NUMBER) | |
| 347 | if NUMBER == 0 or NUMBER == nil then | |
| 348 | ArtificialHB.Event:wait() | |
| 349 | else | |
| 350 | for i = 1, NUMBER do | |
| 351 | ArtificialHB.Event:wait() | |
| 352 | end | |
| 353 | end | |
| 354 | end | |
| 355 | ||
| 356 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 357 | local NEWMESH = IT(MESH) | |
| 358 | if MESH == "SpecialMesh" then | |
| 359 | NEWMESH.MeshType = MESHTYPE | |
| 360 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 361 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 362 | end | |
| 363 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 364 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 365 | end | |
| 366 | end | |
| 367 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 368 | NEWMESH.Scale = SCALE | |
| 369 | NEWMESH.Parent = PARENT | |
| 370 | return NEWMESH | |
| 371 | end | |
| 372 | ||
| 373 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 374 | local NEWPART = IT("Part")
| |
| 375 | NEWPART.formFactor = FORMFACTOR | |
| 376 | NEWPART.Reflectance = REFLECTANCE | |
| 377 | NEWPART.Transparency = TRANSPARENCY | |
| 378 | NEWPART.CanCollide = false | |
| 379 | NEWPART.Locked = true | |
| 380 | NEWPART.Anchored = true | |
| 381 | if ANCHOR == false then | |
| 382 | NEWPART.Anchored = false | |
| 383 | end | |
| 384 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 385 | NEWPART.Name = NAME | |
| 386 | NEWPART.Size = SIZE | |
| 387 | NEWPART.Position = Torso.Position | |
| 388 | NEWPART.Material = MATERIAL | |
| 389 | NEWPART:BreakJoints() | |
| 390 | NEWPART.Parent = PARENT | |
| 391 | return NEWPART | |
| 392 | end | |
| 393 | ||
| 394 | local function weldBetween(a, b) | |
| 395 | local weldd = Instance.new("ManualWeld")
| |
| 396 | weldd.Part0 = a | |
| 397 | weldd.Part1 = b | |
| 398 | weldd.C0 = CFrame.new() | |
| 399 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 400 | weldd.Parent = a | |
| 401 | return weldd | |
| 402 | end | |
| 403 | ||
| 404 | ||
| 405 | function QuaternionFromCFrame(cf) | |
| 406 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 407 | local trace = m00 + m11 + m22 | |
| 408 | if trace > 0 then | |
| 409 | local s = math.sqrt(1 + trace) | |
| 410 | local recip = 0.5 / s | |
| 411 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 412 | else | |
| 413 | local i = 0 | |
| 414 | if m11 > m00 then | |
| 415 | i = 1 | |
| 416 | end | |
| 417 | if m22 > (i == 0 and m00 or m11) then | |
| 418 | i = 2 | |
| 419 | end | |
| 420 | if i == 0 then | |
| 421 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 422 | local recip = 0.5 / s | |
| 423 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 424 | elseif i == 1 then | |
| 425 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 426 | local recip = 0.5 / s | |
| 427 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 428 | elseif i == 2 then | |
| 429 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 430 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 431 | end | |
| 432 | end | |
| 433 | end | |
| 434 | ||
| 435 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 436 | local xs, ys, zs = x + x, y + y, z + z | |
| 437 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 438 | local xx = x * xs | |
| 439 | local xy = x * ys | |
| 440 | local xz = x * zs | |
| 441 | local yy = y * ys | |
| 442 | local yz = y * zs | |
| 443 | local zz = z * zs | |
| 444 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 445 | end | |
| 446 | ||
| 447 | function QuaternionSlerp(a, b, t) | |
| 448 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 449 | local startInterp, finishInterp; | |
| 450 | if cosTheta >= 0.0001 then | |
| 451 | if (1 - cosTheta) > 0.0001 then | |
| 452 | local theta = ACOS(cosTheta) | |
| 453 | local invSinTheta = 1 / SIN(theta) | |
| 454 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 455 | finishInterp = SIN(t * theta) * invSinTheta | |
| 456 | else | |
| 457 | startInterp = 1 - t | |
| 458 | finishInterp = t | |
| 459 | end | |
| 460 | else | |
| 461 | if (1 + cosTheta) > 0.0001 then | |
| 462 | local theta = ACOS(-cosTheta) | |
| 463 | local invSinTheta = 1 / SIN(theta) | |
| 464 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 465 | finishInterp = SIN(t * theta) * invSinTheta | |
| 466 | else | |
| 467 | startInterp = t - 1 | |
| 468 | finishInterp = t | |
| 469 | end | |
| 470 | end | |
| 471 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 472 | end | |
| 473 | ||
| 474 | function Clerp(a, b, t) | |
| 475 | local qa = {QuaternionFromCFrame(a)}
| |
| 476 | local qb = {QuaternionFromCFrame(b)}
| |
| 477 | local ax, ay, az = a.x, a.y, a.z | |
| 478 | local bx, by, bz = b.x, b.y, b.z | |
| 479 | local _t = 1 - t | |
| 480 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 481 | end | |
| 482 | ||
| 483 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 484 | local frame = IT("Frame")
| |
| 485 | frame.BackgroundTransparency = TRANSPARENCY | |
| 486 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 487 | frame.Position = POSITION | |
| 488 | frame.Size = SIZE | |
| 489 | frame.BackgroundColor3 = COLOR | |
| 490 | frame.BorderColor3 = BORDERCOLOR | |
| 491 | frame.Name = NAME | |
| 492 | frame.Parent = PARENT | |
| 493 | return frame | |
| 494 | end | |
| 495 | ||
| 496 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 497 | local label = IT("TextLabel")
| |
| 498 | label.BackgroundTransparency = 1 | |
| 499 | label.Size = UD2(1, 0, 1, 0) | |
| 500 | label.Position = UD2(0, 0, 0, 0) | |
| 501 | label.TextColor3 = TEXTCOLOR | |
| 502 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 503 | label.TextTransparency = TRANSPARENCY | |
| 504 | label.FontSize = TEXTFONTSIZE | |
| 505 | label.Font = TEXTFONT | |
| 506 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 507 | label.TextScaled = false | |
| 508 | label.Text = TEXT | |
| 509 | label.Name = NAME | |
| 510 | label.Parent = PARENT | |
| 511 | return label | |
| 512 | end | |
| 513 | ||
| 514 | function NoOutlines(PART) | |
| 515 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 516 | end | |
| 517 | ||
| 518 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 519 | local NEWWELD = IT(TYPE) | |
| 520 | NEWWELD.Part0 = PART0 | |
| 521 | NEWWELD.Part1 = PART1 | |
| 522 | NEWWELD.C0 = C0 | |
| 523 | NEWWELD.C1 = C1 | |
| 524 | NEWWELD.Parent = PARENT | |
| 525 | return NEWWELD | |
| 526 | end | |
| 527 | ||
| 528 | local S = IT("Sound")
| |
| 529 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 530 | local NEWSOUND = nil | |
| 531 | coroutine.resume(coroutine.create(function() | |
| 532 | NEWSOUND = S:Clone() | |
| 533 | NEWSOUND.Parent = PARENT | |
| 534 | NEWSOUND.Volume = VOLUME | |
| 535 | NEWSOUND.Pitch = PITCH | |
| 536 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 537 | NEWSOUND:play() | |
| 538 | if DOESLOOP == true then | |
| 539 | NEWSOUND.Looped = true | |
| 540 | else | |
| 541 | local REPOSITION = NEWSOUND.AncestryChanged:Connect(function() | |
| 542 | NEWSOUND.Parent = PARENT | |
| 543 | end) | |
| 544 | repeat wait(1) until NEWSOUND.Playing == false | |
| 545 | REPOSITION:disconnect() | |
| 546 | NEWSOUND:remove() | |
| 547 | end | |
| 548 | end)) | |
| 549 | return NEWSOUND | |
| 550 | end | |
| 551 | ||
| 552 | function CFrameFromTopBack(at, top, back) | |
| 553 | local right = top:Cross(back) | |
| 554 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 555 | end | |
| 556 | ||
| 557 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 558 | function WACKYEFFECT(Table) | |
| 559 | local TYPE = (Table.EffectType or "Sphere") | |
| 560 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 561 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 562 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 563 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 564 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 565 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 566 | local ROTATION1 = (Table.RotationX or 0) | |
| 567 | local ROTATION2 = (Table.RotationY or 0) | |
| 568 | local ROTATION3 = (Table.RotationZ or 0) | |
| 569 | local MATERIAL = (Table.Material or "Neon") | |
| 570 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 571 | local TIME = (Table.Time or 45) | |
| 572 | local SOUNDID = (Table.SoundID or nil) | |
| 573 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 574 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 575 | coroutine.resume(coroutine.create(function() | |
| 576 | local PLAYSSOUND = false | |
| 577 | local SOUND = nil | |
| 578 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 579 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 580 | PLAYSSOUND = true | |
| 581 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 582 | end | |
| 583 | EFFECT.Color = COLOR | |
| 584 | local MSH = nil | |
| 585 | if TYPE == "Sphere" then | |
| 586 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 587 | elseif TYPE == "Block" then | |
| 588 | MSH = IT("BlockMesh",EFFECT)
| |
| 589 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 590 | elseif TYPE == "Wave" then | |
| 591 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 592 | elseif TYPE == "Ring" then | |
| 593 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 594 | elseif TYPE == "Slash" then | |
| 595 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 596 | elseif TYPE == "Round Slash" then | |
| 597 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 598 | elseif TYPE == "Swirl" then | |
| 599 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 600 | elseif TYPE == "Skull" then | |
| 601 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 602 | elseif TYPE == "Crystal" then | |
| 603 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 604 | end | |
| 605 | if MSH ~= nil then | |
| 606 | local MOVESPEED = nil | |
| 607 | if MOVEDIRECTION ~= nil then | |
| 608 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 609 | end | |
| 610 | local GROWTH = SIZE - ENDSIZE | |
| 611 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 612 | if TYPE == "Block" then | |
| 613 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 614 | else | |
| 615 | EFFECT.CFrame = CFRAME | |
| 616 | end | |
| 617 | for LOOP = 1, TIME+1 do | |
| 618 | Swait() | |
| 619 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 620 | if TYPE == "Wave" then | |
| 621 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 622 | end | |
| 623 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 624 | if TYPE == "Block" then | |
| 625 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 626 | else | |
| 627 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 628 | end | |
| 629 | if MOVEDIRECTION ~= nil then | |
| 630 | local ORI = EFFECT.Orientation | |
| 631 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 632 | EFFECT.Orientation = ORI | |
| 633 | end | |
| 634 | end | |
| 635 | EFFECT.Transparency = 1 | |
| 636 | if PLAYSSOUND == false then | |
| 637 | EFFECT:remove() | |
| 638 | else | |
| 639 | repeat Swait() until SOUND.Playing == false | |
| 640 | EFFECT:remove() | |
| 641 | end | |
| 642 | else | |
| 643 | if PLAYSSOUND == false then | |
| 644 | EFFECT:remove() | |
| 645 | else | |
| 646 | repeat Swait() until SOUND.Playing == false | |
| 647 | EFFECT:remove() | |
| 648 | end | |
| 649 | end | |
| 650 | end)) | |
| 651 | end | |
| 652 | ||
| 653 | function Shatter(Part) | |
| 654 | if Part.Transparency < 1 then | |
| 655 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 656 | Debris:AddItem(SOUNDPART,5) | |
| 657 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 658 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 659 | local SIZESET = SIZE/4 | |
| 660 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 661 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 662 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 663 | for x = 1, math.ceil(XOffset) do | |
| 664 | for y = 1, math.ceil(YOffset) do | |
| 665 | for z = 1, math.ceil(ZOffset) do | |
| 666 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 667 | SHARD.CanCollide = true | |
| 668 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
| 669 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 670 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
| 671 | for _, c in pairs(Part:GetChildren()) do | |
| 672 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
| 673 | c:Clone().Parent = SHARD | |
| 674 | end | |
| 675 | end | |
| 676 | end | |
| 677 | end | |
| 678 | end | |
| 679 | end | |
| 680 | Part:remove() | |
| 681 | end | |
| 682 | ||
| 683 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
| |
| 684 | function Lightning(Table) | |
| 685 | local Color = Table.Color or C3(1,1,1) | |
| 686 | local StartPos = Table.Start or Torso.Position | |
| 687 | local EndPos = Table.End or Mouse.Hit.p | |
| 688 | local SegmentLength = Table.SegmentL or 2 | |
| 689 | local Thickness = Table.Thickness or 0.1 | |
| 690 | local Dissapear = Table.DoesFade or false | |
| 691 | local Parent = Table.Ignore or Character | |
| 692 | local MaxDist = Table.MaxDist or 400 | |
| 693 | local Branches = Table.Branches or false | |
| 694 | local Thicken = Table.Thicken or false | |
| 695 | local FadeTime = Table.FadeTime or 15 | |
| 696 | local FadeIn = Table.FadeIn or false | |
| 697 | local Material = Table.Material or "Neon" | |
| 698 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 699 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
| 700 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 701 | LIGHTNINGMODEL.Name = "Lightning" | |
| 702 | local LastBolt = nil | |
| 703 | for E = 1, DISTANCE do | |
| 704 | local ExtraSize = 0 | |
| 705 | if Thicken == true then | |
| 706 | ExtraSize = (DISTANCE-E)/15 | |
| 707 | end | |
| 708 | local TRANSPARENCY = 0 | |
| 709 | if FadeIn == true then | |
| 710 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
| 711 | if TRANSPARENCY < 0 then | |
| 712 | TRANSPARENCY = 0 | |
| 713 | end | |
| 714 | end | |
| 715 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 716 | PART.Color = Color | |
| 717 | MakeForm(PART,"Cyl") | |
| 718 | if LastBolt == nil then | |
| 719 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 720 | else | |
| 721 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 722 | end | |
| 723 | LastBolt = PART | |
| 724 | if Branches == true and E < (DISTANCE-5) then | |
| 725 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 726 | if CHOICE == 1 then | |
| 727 | local LASTBRANCH = nil | |
| 728 | for i = 1, MRANDOM(2,5) do | |
| 729 | local ExtraSize2 = 0 | |
| 730 | if Thicken == true then | |
| 731 | ExtraSize = ((DISTANCE-E)/25)/i | |
| 732 | end | |
| 733 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 734 | PART.Color = Color | |
| 735 | MakeForm(PART,"Cyl") | |
| 736 | if LASTBRANCH == nil then | |
| 737 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 738 | else | |
| 739 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 740 | end | |
| 741 | LASTBRANCH = PART | |
| 742 | end | |
| 743 | end | |
| 744 | end | |
| 745 | end | |
| 746 | if Dissapear == true then | |
| 747 | coroutine.resume(coroutine.create(function() | |
| 748 | for i = 1, FadeTime do | |
| 749 | Swait() | |
| 750 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 751 | if c.ClassName == "Part" then | |
| 752 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
| 753 | end | |
| 754 | end | |
| 755 | end | |
| 756 | LIGHTNINGMODEL:remove() | |
| 757 | end)) | |
| 758 | elseif Dissapear == false then | |
| 759 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 760 | end | |
| 761 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 762 | end | |
| 763 | ||
| 764 | function MakeForm(PART,TYPE) | |
| 765 | if TYPE == "Cyl" then | |
| 766 | local MSH = IT("CylinderMesh",PART)
| |
| 767 | elseif TYPE == "Ball" then | |
| 768 | local MSH = IT("SpecialMesh",PART)
| |
| 769 | MSH.MeshType = "Sphere" | |
| 770 | elseif TYPE == "Wedge" then | |
| 771 | local MSH = IT("SpecialMesh",PART)
| |
| 772 | MSH.MeshType = "Wedge" | |
| 773 | end | |
| 774 | end | |
| 775 | ||
| 776 | Debris = game:GetService("Debris")
| |
| 777 | ||
| 778 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 779 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 780 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 781 | end | |
| 782 | ||
| 783 | function turnto(position) | |
| 784 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 785 | end | |
| 786 | ||
| 787 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 788 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 789 | end | |
| 790 | ||
| 791 | function PositiveAngle(NUMBER) | |
| 792 | if NUMBER >= 0 then | |
| 793 | NUMBER = 0 | |
| 794 | end | |
| 795 | return NUMBER | |
| 796 | end | |
| 797 | ||
| 798 | function NegativeAngle(NUMBER) | |
| 799 | if NUMBER <= 0 then | |
| 800 | NUMBER = 0 | |
| 801 | end | |
| 802 | return NUMBER | |
| 803 | end | |
| 804 | ||
| 805 | function Swait(NUMBER) | |
| 806 | if NUMBER == 0 or NUMBER == nil then | |
| 807 | ArtificialHB.Event:wait() | |
| 808 | else | |
| 809 | for i = 1, NUMBER do | |
| 810 | ArtificialHB.Event:wait() | |
| 811 | end | |
| 812 | end | |
| 813 | end | |
| 814 | ||
| 815 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 816 | local NEWMESH = IT(MESH) | |
| 817 | if MESH == "SpecialMesh" then | |
| 818 | NEWMESH.MeshType = MESHTYPE | |
| 819 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 820 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 821 | end | |
| 822 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 823 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 824 | end | |
| 825 | end | |
| 826 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 827 | NEWMESH.Scale = SCALE | |
| 828 | NEWMESH.Parent = PARENT | |
| 829 | return NEWMESH | |
| 830 | end | |
| 831 | ||
| 832 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 833 | local NEWPART = IT("Part")
| |
| 834 | NEWPART.formFactor = FORMFACTOR | |
| 835 | NEWPART.Reflectance = REFLECTANCE | |
| 836 | NEWPART.Transparency = TRANSPARENCY | |
| 837 | NEWPART.CanCollide = false | |
| 838 | NEWPART.Locked = true | |
| 839 | NEWPART.Anchored = true | |
| 840 | if ANCHOR == false then | |
| 841 | NEWPART.Anchored = false | |
| 842 | end | |
| 843 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 844 | NEWPART.Name = NAME | |
| 845 | NEWPART.Size = SIZE | |
| 846 | NEWPART.Position = Torso.Position | |
| 847 | NEWPART.Material = MATERIAL | |
| 848 | NEWPART:BreakJoints() | |
| 849 | NEWPART.Parent = PARENT | |
| 850 | return NEWPART | |
| 851 | end | |
| 852 | ||
| 853 | local function weldBetween(a, b) | |
| 854 | local weldd = Instance.new("ManualWeld")
| |
| 855 | weldd.Part0 = a | |
| 856 | weldd.Part1 = b | |
| 857 | weldd.C0 = CFrame.new() | |
| 858 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 859 | weldd.Parent = a | |
| 860 | return weldd | |
| 861 | end | |
| 862 | ||
| 863 | ||
| 864 | function QuaternionFromCFrame(cf) | |
| 865 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 866 | local trace = m00 + m11 + m22 | |
| 867 | if trace > 0 then | |
| 868 | local s = math.sqrt(1 + trace) | |
| 869 | local recip = 0.5 / s | |
| 870 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 871 | else | |
| 872 | local i = 0 | |
| 873 | if m11 > m00 then | |
| 874 | i = 1 | |
| 875 | end | |
| 876 | if m22 > (i == 0 and m00 or m11) then | |
| 877 | i = 2 | |
| 878 | end | |
| 879 | if i == 0 then | |
| 880 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 881 | local recip = 0.5 / s | |
| 882 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 883 | elseif i == 1 then | |
| 884 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 885 | local recip = 0.5 / s | |
| 886 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 887 | elseif i == 2 then | |
| 888 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 889 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 890 | end | |
| 891 | end | |
| 892 | end | |
| 893 | ||
| 894 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 895 | local xs, ys, zs = x + x, y + y, z + z | |
| 896 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 897 | local xx = x * xs | |
| 898 | local xy = x * ys | |
| 899 | local xz = x * zs | |
| 900 | local yy = y * ys | |
| 901 | local yz = y * zs | |
| 902 | local zz = z * zs | |
| 903 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 904 | end | |
| 905 | ||
| 906 | function QuaternionSlerp(a, b, t) | |
| 907 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 908 | local startInterp, finishInterp; | |
| 909 | if cosTheta >= 0.0001 then | |
| 910 | if (1 - cosTheta) > 0.0001 then | |
| 911 | local theta = ACOS(cosTheta) | |
| 912 | local invSinTheta = 1 / SIN(theta) | |
| 913 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 914 | finishInterp = SIN(t * theta) * invSinTheta | |
| 915 | else | |
| 916 | startInterp = 1 - t | |
| 917 | finishInterp = t | |
| 918 | end | |
| 919 | else | |
| 920 | if (1 + cosTheta) > 0.0001 then | |
| 921 | local theta = ACOS(-cosTheta) | |
| 922 | local invSinTheta = 1 / SIN(theta) | |
| 923 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 924 | finishInterp = SIN(t * theta) * invSinTheta | |
| 925 | else | |
| 926 | startInterp = t - 1 | |
| 927 | finishInterp = t | |
| 928 | end | |
| 929 | end | |
| 930 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 931 | end | |
| 932 | ||
| 933 | function Clerp(a, b, t) | |
| 934 | local qa = {QuaternionFromCFrame(a)}
| |
| 935 | local qb = {QuaternionFromCFrame(b)}
| |
| 936 | local ax, ay, az = a.x, a.y, a.z | |
| 937 | local bx, by, bz = b.x, b.y, b.z | |
| 938 | local _t = 1 - t | |
| 939 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 940 | end | |
| 941 | ||
| 942 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 943 | local frame = IT("Frame")
| |
| 944 | frame.BackgroundTransparency = TRANSPARENCY | |
| 945 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 946 | frame.Position = POSITION | |
| 947 | frame.Size = SIZE | |
| 948 | frame.BackgroundColor3 = COLOR | |
| 949 | frame.BorderColor3 = BORDERCOLOR | |
| 950 | frame.Name = NAME | |
| 951 | frame.Parent = PARENT | |
| 952 | return frame | |
| 953 | end | |
| 954 | ||
| 955 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 956 | local label = IT("TextLabel")
| |
| 957 | label.BackgroundTransparency = 1 | |
| 958 | label.Size = UD2(1, 0, 1, 0) | |
| 959 | label.Position = UD2(0, 0, 0, 0) | |
| 960 | label.TextColor3 = TEXTCOLOR | |
| 961 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 962 | label.TextTransparency = TRANSPARENCY | |
| 963 | label.FontSize = TEXTFONTSIZE | |
| 964 | label.Font = TEXTFONT | |
| 965 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 966 | label.TextScaled = false | |
| 967 | label.Text = TEXT | |
| 968 | label.Name = NAME | |
| 969 | label.Parent = PARENT | |
| 970 | return label | |
| 971 | end | |
| 972 | ||
| 973 | function NoOutlines(PART) | |
| 974 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 975 | end | |
| 976 | ||
| 977 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 978 | local NEWWELD = IT(TYPE) | |
| 979 | NEWWELD.Part0 = PART0 | |
| 980 | NEWWELD.Part1 = PART1 | |
| 981 | NEWWELD.C0 = C0 | |
| 982 | NEWWELD.C1 = C1 | |
| 983 | NEWWELD.Parent = PARENT | |
| 984 | return NEWWELD | |
| 985 | end | |
| 986 | ||
| 987 | local S = IT("Sound")
| |
| 988 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 989 | local NEWSOUND = nil | |
| 990 | coroutine.resume(coroutine.create(function() | |
| 991 | NEWSOUND = S:Clone() | |
| 992 | NEWSOUND.Parent = PARENT | |
| 993 | NEWSOUND.Volume = VOLUME | |
| 994 | NEWSOUND.Pitch = PITCH | |
| 995 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 996 | NEWSOUND:play() | |
| 997 | if DOESLOOP == true then | |
| 998 | NEWSOUND.Looped = true | |
| 999 | else | |
| 1000 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 1001 | NEWSOUND:remove() | |
| 1002 | end | |
| 1003 | end)) | |
| 1004 | return NEWSOUND | |
| 1005 | end | |
| 1006 | ||
| 1007 | function CFrameFromTopBack(at, top, back) | |
| 1008 | local right = top:Cross(back) | |
| 1009 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1010 | end | |
| 1011 | ||
| 1012 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1013 | function WACKYEFFECT(Table) | |
| 1014 | local TYPE = (Table.EffectType or "Sphere") | |
| 1015 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1016 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1017 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1018 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1019 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1020 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1021 | local ROTATION1 = (Table.RotationX or 0) | |
| 1022 | local ROTATION2 = (Table.RotationY or 0) | |
| 1023 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1024 | local MATERIAL = (Table.Material or "Neon") | |
| 1025 | local COLOR = (Table.Color or C3(0,0,0)) | |
| 1026 | local TIME = (Table.Time or 45) | |
| 1027 | local SOUNDID = (Table.SoundID or nil) | |
| 1028 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1029 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1030 | coroutine.resume(coroutine.create(function() | |
| 1031 | local PLAYSSOUND = false | |
| 1032 | local SOUND = nil | |
| 1033 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1034 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1035 | PLAYSSOUND = true | |
| 1036 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1037 | end | |
| 1038 | EFFECT.Color = COLOR | |
| 1039 | local MSH = nil | |
| 1040 | if TYPE == "Sphere" then | |
| 1041 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1042 | elseif TYPE == "Block" then | |
| 1043 | MSH = IT("BlockMesh",EFFECT)
| |
| 1044 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1045 | elseif TYPE == "Wave" then | |
| 1046 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1047 | elseif TYPE == "Ring" then | |
| 1048 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1049 | elseif TYPE == "Slash" then | |
| 1050 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1051 | elseif TYPE == "Round Slash" then | |
| 1052 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1053 | elseif TYPE == "Swirl" then | |
| 1054 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1055 | elseif TYPE == "Skull" then | |
| 1056 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1057 | elseif TYPE == "Crystal" then | |
| 1058 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1059 | end | |
| 1060 | if MSH ~= nil then | |
| 1061 | local MOVESPEED = nil | |
| 1062 | if MOVEDIRECTION ~= nil then | |
| 1063 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1064 | end | |
| 1065 | local GROWTH = SIZE - ENDSIZE | |
| 1066 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1067 | if TYPE == "Block" then | |
| 1068 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1069 | else | |
| 1070 | EFFECT.CFrame = CFRAME | |
| 1071 | end | |
| 1072 | for LOOP = 1, TIME+1 do | |
| 1073 | Swait() | |
| 1074 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1075 | if TYPE == "Wave" then | |
| 1076 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1077 | end | |
| 1078 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1079 | if TYPE == "Block" then | |
| 1080 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1081 | else | |
| 1082 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1083 | end | |
| 1084 | if MOVEDIRECTION ~= nil then | |
| 1085 | local ORI = EFFECT.Orientation | |
| 1086 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1087 | EFFECT.Orientation = ORI | |
| 1088 | end | |
| 1089 | end | |
| 1090 | if PLAYSSOUND == false then | |
| 1091 | EFFECT:remove() | |
| 1092 | else | |
| 1093 | SOUND.Stopped:Connect(function() | |
| 1094 | EFFECT:remove() | |
| 1095 | end) | |
| 1096 | end | |
| 1097 | else | |
| 1098 | if PLAYSSOUND == false then | |
| 1099 | EFFECT:remove() | |
| 1100 | else | |
| 1101 | repeat Swait() until SOUND.Playing == false | |
| 1102 | EFFECT:remove() | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end)) | |
| 1106 | end | |
| 1107 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
| |
| 1108 | function Lightning(Table) | |
| 1109 | local Color = Table.Color or C3(1,1,1) | |
| 1110 | local StartPos = Table.Start or Torso.Position | |
| 1111 | local EndPos = Table.End or Mouse.Hit.p | |
| 1112 | local SegmentLength = Table.SegmentL or 2 | |
| 1113 | local Thickness = Table.Thickness or 0.1 | |
| 1114 | local Dissapear = Table.DoesFade or false | |
| 1115 | local Parent = Table.Ignore or Character | |
| 1116 | local MaxDist = Table.MaxDist or 400 | |
| 1117 | local Branches = Table.Branches or false | |
| 1118 | local Thicken = Table.Thicken or false | |
| 1119 | local FadeTime = Table.FadeTime or 15 | |
| 1120 | local FadeIn = Table.FadeIn or false | |
| 1121 | local Material = Table.Material or "Neon" | |
| 1122 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 1123 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
| 1124 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 1125 | LIGHTNINGMODEL.Name = "Lightning" | |
| 1126 | local LastBolt = nil | |
| 1127 | for E = 1, DISTANCE do | |
| 1128 | local ExtraSize = 0 | |
| 1129 | if Thicken == true then | |
| 1130 | ExtraSize = (DISTANCE-E)/15 | |
| 1131 | end | |
| 1132 | local TRANSPARENCY = 0 | |
| 1133 | if FadeIn == true then | |
| 1134 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
| 1135 | if TRANSPARENCY < 0 then | |
| 1136 | TRANSPARENCY = 0 | |
| 1137 | end | |
| 1138 | end | |
| 1139 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 1140 | PART.Color = Color | |
| 1141 | MakeForm(PART,"Cyl") | |
| 1142 | if LastBolt == nil then | |
| 1143 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1144 | else | |
| 1145 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1146 | end | |
| 1147 | LastBolt = PART | |
| 1148 | if Branches == true and E < (DISTANCE-5) then | |
| 1149 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 1150 | if CHOICE == 1 then | |
| 1151 | local LASTBRANCH = nil | |
| 1152 | for i = 1, MRANDOM(2,5) do | |
| 1153 | local ExtraSize2 = 0 | |
| 1154 | if Thicken == true then | |
| 1155 | ExtraSize = ((DISTANCE-E)/25)/i | |
| 1156 | end | |
| 1157 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 1158 | PART.Color = Color | |
| 1159 | MakeForm(PART,"Cyl") | |
| 1160 | if LASTBRANCH == nil then | |
| 1161 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1162 | else | |
| 1163 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1164 | end | |
| 1165 | LASTBRANCH = PART | |
| 1166 | end | |
| 1167 | end | |
| 1168 | end | |
| 1169 | end | |
| 1170 | if Dissapear == true then | |
| 1171 | coroutine.resume(coroutine.create(function() | |
| 1172 | for i = 1, FadeTime do | |
| 1173 | Swait() | |
| 1174 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 1175 | if c.ClassName == "Part" then | |
| 1176 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
| 1177 | end | |
| 1178 | end | |
| 1179 | end | |
| 1180 | LIGHTNINGMODEL:remove() | |
| 1181 | end)) | |
| 1182 | elseif Dissapear == false then | |
| 1183 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 1184 | end | |
| 1185 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 1186 | end | |
| 1187 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1188 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1189 | wave.Color = COLOR | |
| 1190 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1191 | wave.CFrame = CFRAME | |
| 1192 | coroutine.resume(coroutine.create(function(PART) | |
| 1193 | for i = 1, WAIT do | |
| 1194 | Swait() | |
| 1195 | mesh.Scale = mesh.Scale + GROW | |
| 1196 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1197 | if DOESROT == true then | |
| 1198 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1199 | end | |
| 1200 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1201 | if wave.Transparency > 0.99 then | |
| 1202 | wave:remove() | |
| 1203 | end | |
| 1204 | end | |
| 1205 | end)) | |
| 1206 | end | |
| 1207 | ||
| 1208 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1209 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1210 | wave.Color = COLOR | |
| 1211 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1212 | wave.CFrame = CFRAME | |
| 1213 | coroutine.resume(coroutine.create(function(PART) | |
| 1214 | for i = 1, WAIT do | |
| 1215 | Swait() | |
| 1216 | mesh.Scale = mesh.Scale + GROW | |
| 1217 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1218 | if wave.Transparency > 0.99 then | |
| 1219 | wave:remove() | |
| 1220 | end | |
| 1221 | end | |
| 1222 | end)) | |
| 1223 | end | |
| 1224 | function MakeForm(PART,TYPE) | |
| 1225 | if TYPE == "Cyl" then | |
| 1226 | local MSH = IT("BlockMesh",PART)
| |
| 1227 | elseif TYPE == "Ball" then | |
| 1228 | local MSH = IT("SpecialMesh",PART)
| |
| 1229 | MSH.MeshType = "Sphere" | |
| 1230 | elseif TYPE == "Cyl2" then | |
| 1231 | local MSH = IT("CylinderMesh",PART)
| |
| 1232 | elseif TYPE == "Wedge" then | |
| 1233 | local MSH = IT("SpecialMesh",PART)
| |
| 1234 | MSH.MeshType = "Wedge" | |
| 1235 | end | |
| 1236 | end | |
| 1237 | ||
| 1238 | function SpawnTrail(FROM,TO,BIG) | |
| 1239 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0)) | |
| 1240 | MakeForm(TRAIL,"Cyl") | |
| 1241 | local DIST = (FROM - TO).Magnitude | |
| 1242 | if BIG == true then | |
| 1243 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1244 | else | |
| 1245 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1246 | end | |
| 1247 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1248 | coroutine.resume(coroutine.create(function() | |
| 1249 | for i = 1, 5 do | |
| 1250 | Swait() | |
| 1251 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1252 | end | |
| 1253 | TRAIL:remove() | |
| 1254 | end)) | |
| 1255 | end | |
| 1256 | ||
| 1257 | Debris = game:GetService("Debris")
| |
| 1258 | ||
| 1259 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1260 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1261 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1262 | end | |
| 1263 | ||
| 1264 | function turnto(position) | |
| 1265 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1266 | end | |
| 1267 | ||
| 1268 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1269 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1270 | end | |
| 1271 | ||
| 1272 | function PositiveAngle(NUMBER) | |
| 1273 | if NUMBER >= 0 then | |
| 1274 | NUMBER = 0 | |
| 1275 | end | |
| 1276 | return NUMBER | |
| 1277 | end | |
| 1278 | ||
| 1279 | function NegativeAngle(NUMBER) | |
| 1280 | if NUMBER <= 0 then | |
| 1281 | NUMBER = 0 | |
| 1282 | end | |
| 1283 | return NUMBER | |
| 1284 | end | |
| 1285 | ||
| 1286 | function Swait(NUMBER) | |
| 1287 | if NUMBER == 0 or NUMBER == nil then | |
| 1288 | ArtificialHB.Event:wait() | |
| 1289 | else | |
| 1290 | for i = 1, NUMBER do | |
| 1291 | ArtificialHB.Event:wait() | |
| 1292 | end | |
| 1293 | end | |
| 1294 | end | |
| 1295 | ||
| 1296 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1297 | local NEWMESH = IT(MESH) | |
| 1298 | if MESH == "SpecialMesh" then | |
| 1299 | NEWMESH.MeshType = MESHTYPE | |
| 1300 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1301 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1302 | end | |
| 1303 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1304 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1305 | end | |
| 1306 | end | |
| 1307 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1308 | NEWMESH.Scale = SCALE | |
| 1309 | NEWMESH.Parent = PARENT | |
| 1310 | return NEWMESH | |
| 1311 | end | |
| 1312 | ||
| 1313 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1314 | local NEWPART = IT("Part")
| |
| 1315 | NEWPART.formFactor = FORMFACTOR | |
| 1316 | NEWPART.Reflectance = REFLECTANCE | |
| 1317 | NEWPART.Transparency = TRANSPARENCY | |
| 1318 | NEWPART.CanCollide = false | |
| 1319 | NEWPART.Locked = true | |
| 1320 | NEWPART.Anchored = true | |
| 1321 | if ANCHOR == false then | |
| 1322 | NEWPART.Anchored = false | |
| 1323 | end | |
| 1324 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1325 | NEWPART.Name = NAME | |
| 1326 | NEWPART.Size = SIZE | |
| 1327 | NEWPART.Position = Torso.Position | |
| 1328 | NEWPART.Material = MATERIAL | |
| 1329 | NEWPART:BreakJoints() | |
| 1330 | NEWPART.Parent = PARENT | |
| 1331 | return NEWPART | |
| 1332 | end | |
| 1333 | ||
| 1334 | local function weldBetween(a, b) | |
| 1335 | local weldd = IT("Weld")
| |
| 1336 | weldd.Part0 = a | |
| 1337 | weldd.Part1 = b | |
| 1338 | weldd.C0 = CF() | |
| 1339 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1340 | weldd.Parent = a | |
| 1341 | return weldd | |
| 1342 | end | |
| 1343 | ||
| 1344 | ||
| 1345 | function QuaternionFromCFrame(cf) | |
| 1346 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1347 | local trace = m00 + m11 + m22 | |
| 1348 | if trace > 0 then | |
| 1349 | local s = math.sqrt(1 + trace) | |
| 1350 | local recip = 0.5 / s | |
| 1351 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1352 | else | |
| 1353 | local i = 0 | |
| 1354 | if m11 > m00 then | |
| 1355 | i = 1 | |
| 1356 | end | |
| 1357 | if m22 > (i == 0 and m00 or m11) then | |
| 1358 | i = 2 | |
| 1359 | end | |
| 1360 | if i == 0 then | |
| 1361 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1362 | local recip = 0.5 / s | |
| 1363 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1364 | elseif i == 1 then | |
| 1365 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1366 | local recip = 0.5 / s | |
| 1367 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1368 | elseif i == 2 then | |
| 1369 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1370 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1371 | end | |
| 1372 | end | |
| 1373 | end | |
| 1374 | ||
| 1375 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1376 | local xs, ys, zs = x + x, y + y, z + z | |
| 1377 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1378 | local xx = x * xs | |
| 1379 | local xy = x * ys | |
| 1380 | local xz = x * zs | |
| 1381 | local yy = y * ys | |
| 1382 | local yz = y * zs | |
| 1383 | local zz = z * zs | |
| 1384 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1385 | end | |
| 1386 | ||
| 1387 | function QuaternionSlerp(a, b, t) | |
| 1388 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1389 | local startInterp, finishInterp; | |
| 1390 | if cosTheta >= 0.0001 then | |
| 1391 | if (1 - cosTheta) > 0.0001 then | |
| 1392 | local theta = ACOS(cosTheta) | |
| 1393 | local invSinTheta = 1 / SIN(theta) | |
| 1394 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1395 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1396 | else | |
| 1397 | startInterp = 1 - t | |
| 1398 | finishInterp = t | |
| 1399 | end | |
| 1400 | else | |
| 1401 | if (1 + cosTheta) > 0.0001 then | |
| 1402 | local theta = ACOS(-cosTheta) | |
| 1403 | local invSinTheta = 1 / SIN(theta) | |
| 1404 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1405 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1406 | else | |
| 1407 | startInterp = t - 1 | |
| 1408 | finishInterp = t | |
| 1409 | end | |
| 1410 | end | |
| 1411 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1412 | end | |
| 1413 | ||
| 1414 | function Clerp(a, b, t) | |
| 1415 | local qa = {QuaternionFromCFrame(a)}
| |
| 1416 | local qb = {QuaternionFromCFrame(b)}
| |
| 1417 | local ax, ay, az = a.x, a.y, a.z | |
| 1418 | local bx, by, bz = b.x, b.y, b.z | |
| 1419 | local _t = 1 - t | |
| 1420 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1421 | end | |
| 1422 | ||
| 1423 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1424 | local frame = IT("Frame")
| |
| 1425 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1426 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1427 | frame.Position = POSITION | |
| 1428 | frame.Size = SIZE | |
| 1429 | frame.BackgroundColor3 = COLOR | |
| 1430 | frame.BorderColor3 = BORDERCOLOR | |
| 1431 | frame.Name = NAME | |
| 1432 | frame.Parent = PARENT | |
| 1433 | return frame | |
| 1434 | end | |
| 1435 | ||
| 1436 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1437 | local label = IT("TextLabel")
| |
| 1438 | label.BackgroundTransparency = 1 | |
| 1439 | label.Size = UD2(1, 0, 1, 0) | |
| 1440 | label.Position = UD2(0, 0, 0, 0) | |
| 1441 | label.TextColor3 = TEXTCOLOR | |
| 1442 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1443 | label.TextTransparency = TRANSPARENCY | |
| 1444 | label.FontSize = TEXTFONTSIZE | |
| 1445 | label.Font = TEXTFONT | |
| 1446 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1447 | label.TextScaled = false | |
| 1448 | label.Text = TEXT | |
| 1449 | label.Name = NAME | |
| 1450 | label.Parent = PARENT | |
| 1451 | return label | |
| 1452 | end | |
| 1453 | ||
| 1454 | function NoOutlines(PART) | |
| 1455 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1456 | end | |
| 1457 | ||
| 1458 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1459 | local NEWWELD = IT(TYPE) | |
| 1460 | NEWWELD.Part0 = PART0 | |
| 1461 | NEWWELD.Part1 = PART1 | |
| 1462 | NEWWELD.C0 = C0 | |
| 1463 | NEWWELD.C1 = C1 | |
| 1464 | NEWWELD.Parent = PARENT | |
| 1465 | return NEWWELD | |
| 1466 | end | |
| 1467 | ||
| 1468 | local S = IT("Sound")
| |
| 1469 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1470 | local NEWSOUND = nil | |
| 1471 | coroutine.resume(coroutine.create(function() | |
| 1472 | NEWSOUND = S:Clone() | |
| 1473 | NEWSOUND.Parent = PARENT | |
| 1474 | NEWSOUND.Volume = VOLUME | |
| 1475 | NEWSOUND.Pitch = PITCH | |
| 1476 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1477 | NEWSOUND:play() | |
| 1478 | if DOESLOOP == true then | |
| 1479 | NEWSOUND.Looped = true | |
| 1480 | else | |
| 1481 | repeat wait(1) until NEWSOUND.Playing == false | |
| 1482 | NEWSOUND:remove() | |
| 1483 | end | |
| 1484 | end)) | |
| 1485 | return NEWSOUND | |
| 1486 | end | |
| 1487 | ||
| 1488 | function CFrameFromTopBack(at, top, back) | |
| 1489 | local right = top:Cross(back) | |
| 1490 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1491 | end | |
| 1492 | ||
| 1493 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1494 | function WACKYEFFECT(Table) | |
| 1495 | local TYPE = (Table.EffectType or "Sphere") | |
| 1496 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1497 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1498 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1499 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1500 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1501 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1502 | local ROTATION1 = (Table.RotationX or 0) | |
| 1503 | local ROTATION2 = (Table.RotationY or 0) | |
| 1504 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1505 | local MATERIAL = (Table.Material or "Neon") | |
| 1506 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1507 | local TIME = (Table.Time or 45) | |
| 1508 | local SOUNDID = (Table.SoundID or nil) | |
| 1509 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1510 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1511 | coroutine.resume(coroutine.create(function() | |
| 1512 | local PLAYSSOUND = false | |
| 1513 | local SOUND = nil | |
| 1514 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1515 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1516 | PLAYSSOUND = true | |
| 1517 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1518 | end | |
| 1519 | EFFECT.Color = COLOR | |
| 1520 | local MSH = nil | |
| 1521 | if TYPE == "Sphere" then | |
| 1522 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1523 | elseif TYPE == "Block" then | |
| 1524 | MSH = IT("BlockMesh",EFFECT)
| |
| 1525 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1526 | elseif TYPE == "Wave" then | |
| 1527 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1528 | elseif TYPE == "Ring" then | |
| 1529 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1530 | elseif TYPE == "Slash" then | |
| 1531 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1532 | elseif TYPE == "Round Slash" then | |
| 1533 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1534 | elseif TYPE == "Swirl" then | |
| 1535 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1536 | elseif TYPE == "Skull" then | |
| 1537 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1538 | elseif TYPE == "Crystal" then | |
| 1539 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1540 | end | |
| 1541 | if MSH ~= nil then | |
| 1542 | local MOVESPEED = nil | |
| 1543 | if MOVEDIRECTION ~= nil then | |
| 1544 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1545 | end | |
| 1546 | local GROWTH = SIZE - ENDSIZE | |
| 1547 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1548 | if TYPE == "Block" then | |
| 1549 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1550 | else | |
| 1551 | EFFECT.CFrame = CFRAME | |
| 1552 | end | |
| 1553 | for LOOP = 1, TIME+1 do | |
| 1554 | Swait() | |
| 1555 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1556 | if TYPE == "Wave" then | |
| 1557 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1558 | end | |
| 1559 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1560 | if TYPE == "Block" then | |
| 1561 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1562 | else | |
| 1563 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1564 | end | |
| 1565 | if MOVEDIRECTION ~= nil then | |
| 1566 | local ORI = EFFECT.Orientation | |
| 1567 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1568 | EFFECT.Orientation = ORI | |
| 1569 | end | |
| 1570 | end | |
| 1571 | if PLAYSSOUND == false then | |
| 1572 | EFFECT:remove() | |
| 1573 | else | |
| 1574 | SOUND.Stopped:Connect(function() | |
| 1575 | EFFECT:remove() | |
| 1576 | end) | |
| 1577 | end | |
| 1578 | else | |
| 1579 | if PLAYSSOUND == false then | |
| 1580 | EFFECT:remove() | |
| 1581 | else | |
| 1582 | repeat Swait() until SOUND.Playing == false | |
| 1583 | EFFECT:remove() | |
| 1584 | end | |
| 1585 | end | |
| 1586 | end)) | |
| 1587 | end | |
| 1588 | ||
| 1589 | function MakeForm(PART,TYPE) | |
| 1590 | if TYPE == "Cyl" then | |
| 1591 | local MSH = IT("CylinderMesh",PART)
| |
| 1592 | elseif TYPE == "Ball" then | |
| 1593 | local MSH = IT("SpecialMesh",PART)
| |
| 1594 | MSH.MeshType = "Sphere" | |
| 1595 | elseif TYPE == "Wedge" then | |
| 1596 | local MSH = IT("SpecialMesh",PART)
| |
| 1597 | MSH.MeshType = "Wedge" | |
| 1598 | end | |
| 1599 | end | |
| 1600 | ||
| 1601 | Debris = game:GetService("Debris")
| |
| 1602 | ||
| 1603 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1604 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1605 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1606 | end | |
| 1607 | ||
| 1608 | function turnto(position) | |
| 1609 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1610 | end | |
| 1611 | ||
| 1612 | function SpawnTrail(FROM,TO,BIG) | |
| 1613 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 1614 | MakeForm(TRAIL,"Cyl") | |
| 1615 | local DIST = (FROM - TO).Magnitude | |
| 1616 | if BIG == true then | |
| 1617 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1618 | else | |
| 1619 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1620 | end | |
| 1621 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1622 | coroutine.resume(coroutine.create(function() | |
| 1623 | for i = 1, 5 do | |
| 1624 | Swait() | |
| 1625 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1626 | end | |
| 1627 | TRAIL:remove() | |
| 1628 | end)) | |
| 1629 | end | |
| 1630 | ||
| 1631 | local asd = Instance.new("ParticleEmitter")
| |
| 1632 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 1633 | asd.LightEmission = .1 | |
| 1634 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1635 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 1636 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1637 | asd.Transparency = bbb | |
| 1638 | asd.Size = aaa | |
| 1639 | asd.ZOffset = .9 | |
| 1640 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1641 | asd.LockedToPart = false | |
| 1642 | asd.EmissionDirection = "Back" | |
| 1643 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1644 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1645 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1646 | asd.Speed = NumberRange.new(10) | |
| 1647 | asd.Enabled = false | |
| 1648 | asd.VelocitySpread = 999 | |
| 1649 | ||
| 1650 | function getbloody(victim,amount) | |
| 1651 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1652 | PART.CFrame = victim.CFrame | |
| 1653 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1654 | Debris:AddItem(PART,5) | |
| 1655 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1656 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1657 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1658 | local prtcl = asd:Clone() | |
| 1659 | prtcl.Parent = PART | |
| 1660 | prtcl:Emit(amount*10) | |
| 1661 | end | |
| 1662 | ||
| 1663 | local Particle = IT("ParticleEmitter",nil)
| |
| 1664 | Particle.Enabled = false | |
| 1665 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 1666 | Particle.LightEmission = 0.5 | |
| 1667 | Particle.Rate = 150 | |
| 1668 | Particle.ZOffset = 1 | |
| 1669 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1670 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1671 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1672 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 1673 | ||
| 1674 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1675 | function ParticleEmitter(Table) | |
| 1676 | local PRTCL = Particle:Clone() | |
| 1677 | local Speed = Table.Speed or 5 | |
| 1678 | local Drag = Table.Drag or 0 | |
| 1679 | local Size1 = Table.Size1 or 1 | |
| 1680 | local Size2 = Table.Size2 or 5 | |
| 1681 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1682 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1683 | local Parent = Table.Parent or Torso | |
| 1684 | local Emit = Table.Emit or 100 | |
| 1685 | local Offset = Table.Offset or 360 | |
| 1686 | local Acel = Table.Acel or VT(0,0,0) | |
| 1687 | local Enabled = Table.Enabled or false | |
| 1688 | PRTCL.Parent = Parent | |
| 1689 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1690 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1691 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1692 | PRTCL.VelocitySpread = Offset | |
| 1693 | PRTCL.Drag = Drag | |
| 1694 | PRTCL.Acceleration = Acel | |
| 1695 | if Enabled == false then | |
| 1696 | PRTCL:Emit(Emit) | |
| 1697 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1698 | else | |
| 1699 | PRTCL.Enabled = true | |
| 1700 | end | |
| 1701 | return PRTCL | |
| 1702 | end | |
| 1703 | ||
| 1704 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1705 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1706 | end | |
| 1707 | ||
| 1708 | function PositiveAngle(NUMBER) | |
| 1709 | if NUMBER >= 0 then | |
| 1710 | NUMBER = 0 | |
| 1711 | end | |
| 1712 | return NUMBER | |
| 1713 | end | |
| 1714 | ||
| 1715 | function NegativeAngle(NUMBER) | |
| 1716 | if NUMBER <= 0 then | |
| 1717 | NUMBER = 0 | |
| 1718 | end | |
| 1719 | return NUMBER | |
| 1720 | end | |
| 1721 | ||
| 1722 | function Swait(NUMBER) | |
| 1723 | if NUMBER == 0 or NUMBER == nil then | |
| 1724 | ArtificialHB.Event:wait() | |
| 1725 | else | |
| 1726 | for i = 1, NUMBER do | |
| 1727 | ArtificialHB.Event:wait() | |
| 1728 | end | |
| 1729 | end | |
| 1730 | end | |
| 1731 | ||
| 1732 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1733 | local NEWMESH = IT(MESH) | |
| 1734 | if MESH == "SpecialMesh" then | |
| 1735 | NEWMESH.MeshType = MESHTYPE | |
| 1736 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1737 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1738 | end | |
| 1739 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1740 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1741 | end | |
| 1742 | end | |
| 1743 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1744 | NEWMESH.Scale = SCALE | |
| 1745 | NEWMESH.Parent = PARENT | |
| 1746 | return NEWMESH | |
| 1747 | end | |
| 1748 | ||
| 1749 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1750 | local NEWPART = IT("Part")
| |
| 1751 | NEWPART.formFactor = FORMFACTOR | |
| 1752 | NEWPART.Reflectance = REFLECTANCE | |
| 1753 | NEWPART.Transparency = TRANSPARENCY | |
| 1754 | NEWPART.CanCollide = false | |
| 1755 | NEWPART.Locked = true | |
| 1756 | NEWPART.Anchored = true | |
| 1757 | if ANCHOR == false then | |
| 1758 | NEWPART.Anchored = false | |
| 1759 | end | |
| 1760 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1761 | NEWPART.Name = NAME | |
| 1762 | NEWPART.Size = SIZE | |
| 1763 | NEWPART.Position = Torso.Position | |
| 1764 | NEWPART.Material = MATERIAL | |
| 1765 | NEWPART:BreakJoints() | |
| 1766 | NEWPART.Parent = PARENT | |
| 1767 | return NEWPART | |
| 1768 | end | |
| 1769 | ||
| 1770 | local function weldBetween(a, b) | |
| 1771 | local weldd = Instance.new("ManualWeld")
| |
| 1772 | weldd.Part0 = a | |
| 1773 | weldd.Part1 = b | |
| 1774 | weldd.C0 = CFrame.new() | |
| 1775 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1776 | weldd.Parent = a | |
| 1777 | return weldd | |
| 1778 | end | |
| 1779 | ||
| 1780 | ||
| 1781 | function QuaternionFromCFrame(cf) | |
| 1782 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1783 | local trace = m00 + m11 + m22 | |
| 1784 | if trace > 0 then | |
| 1785 | local s = math.sqrt(1 + trace) | |
| 1786 | local recip = 0.5 / s | |
| 1787 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1788 | else | |
| 1789 | local i = 0 | |
| 1790 | if m11 > m00 then | |
| 1791 | i = 1 | |
| 1792 | end | |
| 1793 | if m22 > (i == 0 and m00 or m11) then | |
| 1794 | i = 2 | |
| 1795 | end | |
| 1796 | if i == 0 then | |
| 1797 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1798 | local recip = 0.5 / s | |
| 1799 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1800 | elseif i == 1 then | |
| 1801 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1802 | local recip = 0.5 / s | |
| 1803 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1804 | elseif i == 2 then | |
| 1805 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1806 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1807 | end | |
| 1808 | end | |
| 1809 | end | |
| 1810 | ||
| 1811 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1812 | local xs, ys, zs = x + x, y + y, z + z | |
| 1813 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1814 | local xx = x * xs | |
| 1815 | local xy = x * ys | |
| 1816 | local xz = x * zs | |
| 1817 | local yy = y * ys | |
| 1818 | local yz = y * zs | |
| 1819 | local zz = z * zs | |
| 1820 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1821 | end | |
| 1822 | ||
| 1823 | function QuaternionSlerp(a, b, t) | |
| 1824 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1825 | local startInterp, finishInterp; | |
| 1826 | if cosTheta >= 0.0001 then | |
| 1827 | if (1 - cosTheta) > 0.0001 then | |
| 1828 | local theta = ACOS(cosTheta) | |
| 1829 | local invSinTheta = 1 / SIN(theta) | |
| 1830 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1831 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1832 | else | |
| 1833 | startInterp = 1 - t | |
| 1834 | finishInterp = t | |
| 1835 | end | |
| 1836 | else | |
| 1837 | if (1 + cosTheta) > 0.0001 then | |
| 1838 | local theta = ACOS(-cosTheta) | |
| 1839 | local invSinTheta = 1 / SIN(theta) | |
| 1840 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1841 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1842 | else | |
| 1843 | startInterp = t - 1 | |
| 1844 | finishInterp = t | |
| 1845 | end | |
| 1846 | end | |
| 1847 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1848 | end | |
| 1849 | ||
| 1850 | function Clerp(a, b, t) | |
| 1851 | local qa = {QuaternionFromCFrame(a)}
| |
| 1852 | local qb = {QuaternionFromCFrame(b)}
| |
| 1853 | local ax, ay, az = a.x, a.y, a.z | |
| 1854 | local bx, by, bz = b.x, b.y, b.z | |
| 1855 | local _t = 1 - t | |
| 1856 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1857 | end | |
| 1858 | ||
| 1859 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1860 | local frame = IT("Frame")
| |
| 1861 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1862 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1863 | frame.Position = POSITION | |
| 1864 | frame.Size = SIZE | |
| 1865 | frame.BackgroundColor3 = COLOR | |
| 1866 | frame.BorderColor3 = BORDERCOLOR | |
| 1867 | frame.Name = NAME | |
| 1868 | frame.Parent = PARENT | |
| 1869 | return frame | |
| 1870 | end | |
| 1871 | ||
| 1872 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1873 | local label = IT("TextLabel")
| |
| 1874 | label.BackgroundTransparency = 1 | |
| 1875 | label.Size = UD2(1, 0, 1, 0) | |
| 1876 | label.Position = UD2(0, 0, 0, 0) | |
| 1877 | label.TextColor3 = TEXTCOLOR | |
| 1878 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1879 | label.TextTransparency = TRANSPARENCY | |
| 1880 | label.FontSize = TEXTFONTSIZE | |
| 1881 | label.Font = TEXTFONT | |
| 1882 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1883 | label.TextStrokeColor3 = C3(1,1,1) | |
| 1884 | label.TextScaled = false | |
| 1885 | label.Text = TEXT | |
| 1886 | label.Name = NAME | |
| 1887 | label.Parent = PARENT | |
| 1888 | return label | |
| 1889 | end | |
| 1890 | ||
| 1891 | function NoOutlines(PART) | |
| 1892 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1893 | end | |
| 1894 | ||
| 1895 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1896 | local NEWWELD = IT(TYPE) | |
| 1897 | NEWWELD.Part0 = PART0 | |
| 1898 | NEWWELD.Part1 = PART1 | |
| 1899 | NEWWELD.C0 = C0 | |
| 1900 | NEWWELD.C1 = C1 | |
| 1901 | NEWWELD.Parent = PARENT | |
| 1902 | return NEWWELD | |
| 1903 | end | |
| 1904 | ||
| 1905 | local S = IT("Sound")
| |
| 1906 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1907 | local NEWSOUND = nil | |
| 1908 | coroutine.resume(coroutine.create(function() | |
| 1909 | NEWSOUND = S:Clone() | |
| 1910 | NEWSOUND.Parent = PARENT | |
| 1911 | NEWSOUND.Volume = VOLUME | |
| 1912 | NEWSOUND.Pitch = PITCH | |
| 1913 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1914 | NEWSOUND:play() | |
| 1915 | if DOESLOOP == true then | |
| 1916 | NEWSOUND.Looped = true | |
| 1917 | else | |
| 1918 | repeat wait(1) until NEWSOUND.Playing == false | |
| 1919 | NEWSOUND:remove() | |
| 1920 | end | |
| 1921 | end)) | |
| 1922 | return NEWSOUND | |
| 1923 | end | |
| 1924 | ||
| 1925 | function CFrameFromTopBack(at, top, back) | |
| 1926 | local right = top:Cross(back) | |
| 1927 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1928 | end | |
| 1929 | ||
| 1930 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1931 | function WACKYEFFECT(Table) | |
| 1932 | local TYPE = (Table.EffectType or "Sphere") | |
| 1933 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1934 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1935 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1936 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1937 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1938 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1939 | local ROTATION1 = (Table.RotationX or 0) | |
| 1940 | local ROTATION2 = (Table.RotationY or 0) | |
| 1941 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1942 | local MATERIAL = (Table.Material or "Neon") | |
| 1943 | local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551)) | |
| 1944 | local TIME = (Table.Time or 45) | |
| 1945 | local SOUNDID = (Table.SoundID or nil) | |
| 1946 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1947 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1948 | coroutine.resume(coroutine.create(function() | |
| 1949 | local PLAYSSOUND = false | |
| 1950 | local SOUND = nil | |
| 1951 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
| |
| 1952 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1953 | PLAYSSOUND = true | |
| 1954 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1955 | end | |
| 1956 | EFFECT.Color = COLOR | |
| 1957 | local MSH = nil | |
| 1958 | if TYPE == "Sphere" then | |
| 1959 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1960 | elseif TYPE == "Block" then | |
| 1961 | MSH = IT("BlockMesh",EFFECT)
| |
| 1962 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1963 | elseif TYPE == "Wave" then | |
| 1964 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1965 | elseif TYPE == "Ring" then | |
| 1966 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1967 | elseif TYPE == "Slash" then | |
| 1968 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1969 | elseif TYPE == "Round Slash" then | |
| 1970 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1971 | elseif TYPE == "Swirl" then | |
| 1972 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1973 | elseif TYPE == "Skull" then | |
| 1974 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1975 | elseif TYPE == "Crystal" then | |
| 1976 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1977 | end | |
| 1978 | if MSH ~= nil then | |
| 1979 | local MOVESPEED = nil | |
| 1980 | if MOVEDIRECTION ~= nil then | |
| 1981 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1982 | end | |
| 1983 | local GROWTH = SIZE - ENDSIZE | |
| 1984 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1985 | if TYPE == "Block" then | |
| 1986 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1987 | else | |
| 1988 | EFFECT.CFrame = CFRAME | |
| 1989 | end | |
| 1990 | for LOOP = 1, TIME+1 do | |
| 1991 | Swait() | |
| 1992 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1993 | if TYPE == "Wave" then | |
| 1994 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1995 | end | |
| 1996 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1997 | if TYPE == "Block" then | |
| 1998 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1999 | else | |
| 2000 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 2001 | end | |
| 2002 | if MOVEDIRECTION ~= nil then | |
| 2003 | local ORI = EFFECT.Orientation | |
| 2004 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 2005 | EFFECT.Orientation = ORI | |
| 2006 | end | |
| 2007 | end | |
| 2008 | if PLAYSSOUND == false then | |
| 2009 | EFFECT:remove() | |
| 2010 | else | |
| 2011 | repeat Swait() until SOUND.Playing == false | |
| 2012 | EFFECT:remove() | |
| 2013 | end | |
| 2014 | else | |
| 2015 | if PLAYSSOUND == false then | |
| 2016 | EFFECT:remove() | |
| 2017 | else | |
| 2018 | repeat Swait() until SOUND.Playing == false | |
| 2019 | EFFECT:remove() | |
| 2020 | end | |
| 2021 | end | |
| 2022 | end)) | |
| 2023 | end | |
| 2024 | ||
| 2025 | function MakeForm(PART,TYPE) | |
| 2026 | if TYPE == "Cyl" then | |
| 2027 | local MSH = IT("CylinderMesh",PART)
| |
| 2028 | elseif TYPE == "Ball" then | |
| 2029 | local MSH = IT("SpecialMesh",PART)
| |
| 2030 | MSH.MeshType = "Sphere" | |
| 2031 | elseif TYPE == "Wedge" then | |
| 2032 | local MSH = IT("SpecialMesh",PART)
| |
| 2033 | MSH.MeshType = "Wedge" | |
| 2034 | end | |
| 2035 | end | |
| 2036 | ||
| 2037 | Debris = game:GetService("Debris")
| |
| 2038 | ||
| 2039 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 2040 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 2041 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 2042 | end | |
| 2043 | ||
| 2044 | function turnto(position) | |
| 2045 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 2046 | end | |
| 2047 | ||
| 2048 | --//=================================\\ | |
| 2049 | --|| WEAPON CREATION | |
| 2050 | --\\=================================// | |
| 2051 | ||
| 2052 | Humanoid.Parent = nil | |
| 2053 | RootPart.Size = RootPart.Size*SIZE | |
| 2054 | Torso.Size = Torso.Size*SIZE | |
| 2055 | RightArm.Size = RightArm.Size*SIZE | |
| 2056 | RightLeg.Size = RightLeg.Size*SIZE | |
| 2057 | LeftArm.Size = LeftArm.Size*SIZE | |
| 2058 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 2059 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2060 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2061 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2062 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 2063 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 2064 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 2065 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2066 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2067 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2068 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 2069 | Head.Size = Head.Size*SIZE | |
| 2070 | RootJoint.Parent = RootPart | |
| 2071 | Neck.Parent = Torso | |
| 2072 | RightShoulder.Parent = Torso | |
| 2073 | LeftShoulder.Parent = Torso | |
| 2074 | RightHip.Parent = Torso | |
| 2075 | LeftHip.Parent = Torso | |
| 2076 | ||
| 2077 | Humanoid.DisplayDistanceType = "None" | |
| 2078 | local naeeym2 = IT("BillboardGui",Character)
| |
| 2079 | naeeym2.AlwaysOnTop = true | |
| 2080 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 2081 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 2082 | naeeym2.MaxDistance = 75 | |
| 2083 | naeeym2.Adornee = Character.Head | |
| 2084 | naeeym2.Name = "Name" | |
| 2085 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 2086 | tecks2.BackgroundTransparency = 1 | |
| 2087 | tecks2.TextScaled = true | |
| 2088 | tecks2.BorderSizePixel = 0 | |
| 2089 | tecks2.Text = "The Ruler Of Space And Time" | |
| 2090 | tecks2.Font = "Fantasy" | |
| 2091 | tecks2.TextSize = 30 | |
| 2092 | tecks2.TextStrokeTransparency = 0 | |
| 2093 | tecks2.TextColor3 = C3(0,0,0) | |
| 2094 | tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255) | |
| 2095 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 2096 | tecks2.Parent = naeeym2 | |
| 2097 | local top = Instance.new("Shirt")
| |
| 2098 | top.ShirtTemplate = "rbxassetid://36929738" | |
| 2099 | top.Parent = Character | |
| 2100 | top.Name = "Cloth" | |
| 2101 | local bottom = Instance.new("Pants")
| |
| 2102 | bottom.PantsTemplate = "rbxassetid://36929780" | |
| 2103 | bottom.Parent = Character | |
| 2104 | bottom.Name = "Cloth" | |
| 2105 | ||
| 2106 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
| 2107 | PRT.Color = C3(0,0,0) | |
| 2108 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2109 | CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 2110 | PRT.Transparency = 1 | |
| 2111 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
| 2112 | PRT.Color = C3(0,0,0) | |
| 2113 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 2114 | CreateMesh("SpecialMesh", PRT, "FileMesh", "636922328", "636922344", VT(0.06,0.06,0.06)*SIZE, VT(0,0.08,1))
| |
| 2115 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
| 2116 | PRT.Color = C3(255/255, 0/255, 0/255) | |
| 2117 | MakeForm(PRT,"Ball") | |
| 2118 | PRT.Transparency = 1 | |
| 2119 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 2120 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
| 2121 | PRT.Transparency = 1 | |
| 2122 | PRT.Color = C3(255/255, 255/255, 0/255) | |
| 2123 | MakeForm(PRT,"Ball") | |
| 2124 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
| |
| 2125 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 2126 | PRT.Transparency = 1 | |
| 2127 | PRT.Color = C3(255/255, 255/255, 0/255) | |
| 2128 | MakeForm(PRT,"Ball") | |
| 2129 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 2130 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
| 2131 | PRT.Color = C3(255/255, 255/255, 0/255) | |
| 2132 | MakeForm(PRT,"Ball") | |
| 2133 | PRT.Transparency = 1 | |
| 2134 | ||
| 2135 | local Aura = Instance.new('ParticleEmitter')
| |
| 2136 | Aura.Name = "Aura" | |
| 2137 | Aura.Texture = "rbxassetid://" | |
| 2138 | Aura.Parent = PRT | |
| 2139 | Aura.LightEmission = 0.3 | |
| 2140 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 2141 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255)) | |
| 2142 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 2143 | Aura.LockedToPart = false | |
| 2144 | Aura.Lifetime = NumberRange.new(2) | |
| 2145 | Aura.Rate = 30 | |
| 2146 | Aura.Speed = NumberRange.new(1) | |
| 2147 | Aura.EmissionDirection = "Top" | |
| 2148 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 2149 | ||
| 2150 | local Particle = IT("ParticleEmitter",nil)
| |
| 2151 | Particle.Enabled = false | |
| 2152 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 2153 | Particle.LightEmission = 0.5 | |
| 2154 | Particle.Rate = 150 | |
| 2155 | Particle.ZOffset = 0.2 | |
| 2156 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 2157 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 2158 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 2159 | Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0)) | |
| 2160 | ||
| 2161 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 2162 | function ParticleEmitter(Table) | |
| 2163 | local PRTCL = Particle:Clone() | |
| 2164 | local Speed = Table.Speed or 5 | |
| 2165 | local Drag = Table.Drag or 0 | |
| 2166 | local Size1 = Table.Size1 or 1 | |
| 2167 | local Size2 = Table.Size2 or 5 | |
| 2168 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 2169 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 2170 | local Parent = Table.Parent or Torso | |
| 2171 | local Emit = Table.Emit or 100 | |
| 2172 | local Offset = Table.Offset or 360 | |
| 2173 | local Acel = Table.Acel or VT(0,0,0) | |
| 2174 | local Enabled = Table.Enabled or false | |
| 2175 | PRTCL.Parent = Parent | |
| 2176 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 2177 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 2178 | PRTCL.Speed = NumberRange.new(Speed) | |
| 2179 | PRTCL.VelocitySpread = Offset | |
| 2180 | PRTCL.Drag = Drag | |
| 2181 | PRTCL.Acceleration = Acel | |
| 2182 | if Enabled == false then | |
| 2183 | PRTCL:Emit(Emit) | |
| 2184 | Debris:AddItem(PRTCL,Lifetime2) | |
| 2185 | else | |
| 2186 | PRTCL.Enabled = true | |
| 2187 | end | |
| 2188 | return PRTCL | |
| 2189 | end | |
| 2190 | ||
| 2191 | ||
| 2192 | local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false) | |
| 2193 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 2194 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2195 | MakeForm(Part,"Wedge") | |
| 2196 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 2197 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false) | |
| 2198 | MakeForm(Part,"Wedge") | |
| 2199 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 2200 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false) | |
| 2201 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2202 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false) | |
| 2203 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2204 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false) | |
| 2205 | MakeForm(Part,"Cyl") | |
| 2206 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2207 | for i = 1, 8 do | |
| 2208 | local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false) | |
| 2209 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 2210 | end | |
| 2211 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 2212 | MakeForm(Part,"Cyl") | |
| 2213 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2214 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false) | |
| 2215 | MakeForm(Part,"Ball") | |
| 2216 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2217 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false) | |
| 2218 | MakeForm(Part,"Wedge") | |
| 2219 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 2220 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false) | |
| 2221 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2222 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false) | |
| 2223 | MakeForm(Part,"Cyl") | |
| 2224 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2225 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false) | |
| 2226 | MakeForm(Part,"Cyl") | |
| 2227 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2228 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false) | |
| 2229 | MakeForm(Part,"Cyl") | |
| 2230 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2231 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2232 | MakeForm(Part,"Wedge") | |
| 2233 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 2234 | local LASTPART = Handle | |
| 2235 | for i = 1, 10 do | |
| 2236 | if LASTPART == Handle then | |
| 2237 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false) | |
| 2238 | LASTPART = Part | |
| 2239 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2240 | else | |
| 2241 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false) | |
| 2242 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 2243 | LASTPART = Part | |
| 2244 | end | |
| 2245 | end | |
| 2246 | ||
| 2247 | local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false) | |
| 2248 | MakeForm(Barrel,"Cyl") | |
| 2249 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2250 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false) | |
| 2251 | MakeForm(Part,"Cyl") | |
| 2252 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 2253 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false) | |
| 2254 | MakeForm(Part,"Wedge") | |
| 2255 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2256 | local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false) | |
| 2257 | MakeForm(Hole,"Cyl") | |
| 2258 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 2259 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false) | |
| 2260 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2261 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 2262 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false) | |
| 2263 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2264 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 2265 | coroutine.resume(coroutine.create(function() | |
| 2266 | while wait() do | |
| 2267 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 2268 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 2269 | end | |
| 2270 | end)) | |
| 2271 | ||
| 2272 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 2273 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 2274 | ||
| 2275 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 2276 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2277 | c.Material = "Glass" | |
| 2278 | c.Color = C3(0,0,0) | |
| 2279 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2280 | c.Color = C3(0,0,0) | |
| 2281 | c.Material = "Neon" | |
| 2282 | end | |
| 2283 | end | |
| 2284 | ||
| 2285 | Weapon.Parent = Character | |
| 2286 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2287 | if c.ClassName == "Part" then | |
| 2288 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2289 | end | |
| 2290 | end | |
| 2291 | ||
| 2292 | local BODY = {}
| |
| 2293 | for _, c in pairs(Character:GetDescendants()) do | |
| 2294 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 2295 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 2296 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2297 | end | |
| 2298 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 2299 | elseif c:IsA("JointInstance") then
| |
| 2300 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 2301 | end | |
| 2302 | end | |
| 2303 | for e = 1, #BODY do | |
| 2304 | if BODY[e] ~= nil then | |
| 2305 | local STUFF = BODY[e] | |
| 2306 | local PART = STUFF[1] | |
| 2307 | local PARENT = STUFF[2] | |
| 2308 | local MATERIAL = STUFF[3] | |
| 2309 | local COLOR = STUFF[4] | |
| 2310 | local TRANSPARENCY = STUFF[5] | |
| 2311 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2312 | PART.Material = MATERIAL | |
| 2313 | PART.Color = COLOR | |
| 2314 | PART.Transparency = TRANSPARENCY | |
| 2315 | end | |
| 2316 | PART.AncestryChanged:Connect(function() | |
| 2317 | PART.Parent = PARENT | |
| 2318 | end) | |
| 2319 | end | |
| 2320 | end | |
| 2321 | ||
| 2322 | Humanoid.Died:connect(function() | |
| 2323 | Humanoid.Parent = nil | |
| 2324 | Humanoid.MaxHealth = "inf" | |
| 2325 | Humanoid.Health = "inf" | |
| 2326 | refit() | |
| 2327 | Humanoid.Parent = Character | |
| 2328 | CreateSound("907330011", Head, 10, 1.2)
| |
| 2329 | end) | |
| 2330 | ||
| 2331 | local LASTPART = Head | |
| 2332 | for i = 1, 24 do | |
| 2333 | local MATH = (1-(i/30)) | |
| 2334 | if LASTPART == Head then | |
| 2335 | ||
| 2336 | local Aura = Instance.new('ParticleEmitter')
| |
| 2337 | Aura.Name = "Aura" | |
| 2338 | Aura.Texture = "rbxassetid://" | |
| 2339 | Aura.Parent = Horn | |
| 2340 | Aura.LightEmission = 0.8 | |
| 2341 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 2342 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 2343 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 2344 | Aura.LockedToPart = true | |
| 2345 | Aura.Lifetime = NumberRange.new(2) | |
| 2346 | Aura.Rate = 25 | |
| 2347 | Aura.Speed = NumberRange.new(0.1) | |
| 2348 | Aura.EmissionDirection = "Top" | |
| 2349 | else | |
| 2350 | ||
| 2351 | local Aura = Instance.new('ParticleEmitter')
| |
| 2352 | Aura.Name = "Aura" | |
| 2353 | Aura.Texture = "rbxassetid://" | |
| 2354 | Aura.Parent = Horn | |
| 2355 | Aura.LightEmission = 0.8 | |
| 2356 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 2357 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 2358 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 2359 | Aura.LockedToPart = true | |
| 2360 | Aura.Lifetime = NumberRange.new(2) | |
| 2361 | Aura.Rate = 25 | |
| 2362 | Aura.Speed = NumberRange.new(0.1) | |
| 2363 | Aura.EmissionDirection = "Top" | |
| 2364 | end | |
| 2365 | end | |
| 2366 | local LASTPART = Head | |
| 2367 | for i = 1, 24 do | |
| 2368 | local MATH = (1-(i/30)) | |
| 2369 | if LASTPART == Head then | |
| 2370 | ||
| 2371 | local Aura = Instance.new('ParticleEmitter')
| |
| 2372 | Aura.Name = "Aura" | |
| 2373 | Aura.Texture = "rbxassetid://" | |
| 2374 | Aura.LightEmission = 0.8 | |
| 2375 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 2376 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 2377 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 2378 | Aura.LockedToPart = true | |
| 2379 | Aura.Lifetime = NumberRange.new(2) | |
| 2380 | Aura.Rate = 25 | |
| 2381 | Aura.Speed = NumberRange.new(0.1) | |
| 2382 | Aura.EmissionDirection = "Top" | |
| 2383 | else | |
| 2384 | Aura.Name = "Aura" | |
| 2385 | Aura.Texture = "rbxassetid://" | |
| 2386 | Aura.LightEmission = 0.8 | |
| 2387 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 2388 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 2389 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 2390 | Aura.LockedToPart = true | |
| 2391 | Aura.Lifetime = NumberRange.new(2) | |
| 2392 | Aura.Rate = 25 | |
| 2393 | Aura.Speed = NumberRange.new(0.1) | |
| 2394 | Aura.EmissionDirection = "Top" | |
| 2395 | end | |
| 2396 | end | |
| 2397 | local LASTPART = Head | |
| 2398 | for i = 1, 8 do | |
| 2399 | local MATH = (1-(i/14)) | |
| 2400 | if LASTPART == Head then | |
| 2401 | ||
| 2402 | local Aura = Instance.new('ParticleEmitter')
| |
| 2403 | Aura.Name = "Aura" | |
| 2404 | Aura.Texture = "rbxassetid://" | |
| 2405 | Aura.LightEmission = 0.8 | |
| 2406 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 2407 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 2408 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 2409 | Aura.LockedToPart = true | |
| 2410 | Aura.Lifetime = NumberRange.new(2) | |
| 2411 | Aura.Rate = 25 | |
| 2412 | Aura.Speed = NumberRange.new(0.1) | |
| 2413 | Aura.EmissionDirection = "Top" | |
| 2414 | else | |
| 2415 | ||
| 2416 | local Aura = Instance.new('ParticleEmitter')
| |
| 2417 | Aura.Name = "Aura" | |
| 2418 | Aura.Texture = "rbxassetid://" | |
| 2419 | Aura.Parent = Horn | |
| 2420 | Aura.LightEmission = 0.8 | |
| 2421 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 2422 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 2423 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 2424 | Aura.LockedToPart = true | |
| 2425 | Aura.Lifetime = NumberRange.new(2) | |
| 2426 | Aura.Rate = 25 | |
| 2427 | Aura.Speed = NumberRange.new(0.1) | |
| 2428 | Aura.EmissionDirection = "Top" | |
| 2429 | end | |
| 2430 | end | |
| 2431 | local LASTPART = Head | |
| 2432 | for i = 1, 8 do | |
| 2433 | local MATH = (1-(i/14)) | |
| 2434 | if LASTPART == Head then | |
| 2435 | local Aura = Instance.new('ParticleEmitter')
| |
| 2436 | Aura.Name = "Aura" | |
| 2437 | Aura.Texture = "rbxassetid://" | |
| 2438 | Aura.Parent = Horn | |
| 2439 | Aura.LightEmission = 0.8 | |
| 2440 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 2441 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 2442 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 2443 | Aura.LockedToPart = true | |
| 2444 | Aura.Lifetime = NumberRange.new(2) | |
| 2445 | Aura.Rate = 25 | |
| 2446 | Aura.Speed = NumberRange.new(0.1) | |
| 2447 | Aura.EmissionDirection = "Top" | |
| 2448 | else | |
| 2449 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 2450 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 2451 | LASTPART = Horn | |
| 2452 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255) | |
| 2453 | local Aura = Instance.new('ParticleEmitter')
| |
| 2454 | Aura.Name = "Aura" | |
| 2455 | Aura.Texture = "rbxassetid://" | |
| 2456 | Aura.Parent = Horn | |
| 2457 | Aura.LightEmission = 0.8 | |
| 2458 | Aura.Transparency = NumberSequence.new(0,0.6,1) | |
| 2459 | Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255)) | |
| 2460 | Aura.Size = NumberSequence.new(0.3,0.2,0.1) | |
| 2461 | Aura.LockedToPart = true | |
| 2462 | Aura.Lifetime = NumberRange.new(2) | |
| 2463 | Aura.Rate = 25 | |
| 2464 | Aura.Speed = NumberRange.new(0.1) | |
| 2465 | Aura.EmissionDirection = "Top" | |
| 2466 | end | |
| 2467 | end | |
| 2468 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 2469 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2470 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 2471 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 2472 | MakeForm(PRT,"Cyl") | |
| 2473 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 2474 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 2475 | MakeForm(PRT,"Cyl") | |
| 2476 | PRT.Color = C3(255/255, 255/255, 0/255) | |
| 2477 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 2478 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 2479 | MakeForm(RING,"Cyl") | |
| 2480 | RING.Color = C3(0,0,0) | |
| 2481 | for i = 1, 12 do | |
| 2482 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 2483 | PRT.Color = C3(0,0,0) | |
| 2484 | local MSH = IT("BlockMesh",PRT)
| |
| 2485 | MSH.Scale = VT(0.6,1,1) | |
| 2486 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 2487 | end | |
| 2488 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 2489 | PRT.Color = C3(0,0,0) | |
| 2490 | local MSH = IT("BlockMesh",PRT)
| |
| 2491 | MSH.Scale = VT(0.4,1,1) | |
| 2492 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 2493 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 2494 | PRT.Color = C3(0,0,0) | |
| 2495 | local MSH = IT("BlockMesh",PRT)
| |
| 2496 | MSH.Scale = VT(0.4,1,1) | |
| 2497 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 2498 | coroutine.resume(coroutine.create(function() | |
| 2499 | while true do | |
| 2500 | Swait() | |
| 2501 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 2502 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 2503 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 2504 | if CLOCKLOOP <= -150 then | |
| 2505 | if VALUE1 == false then | |
| 2506 | CLOCKLOOP = 0 | |
| 2507 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
| |
| 2508 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2509 | ApplyAoE(HITPOS,10,15,45,75,true) | |
| 2510 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
| |
| 2511 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
| |
| 2512 | if CLOCKTARGET ~= nil then | |
| 2513 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 2514 | if CLOCKTARGET.Torso ~= nil then | |
| 2515 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 2516 | end | |
| 2517 | if CLOCKTARGET.Health == 0 then | |
| 2518 | CLOCKTARGET = nil | |
| 2519 | end | |
| 2520 | end | |
| 2521 | end | |
| 2522 | end | |
| 2523 | end | |
| 2524 | end)) | |
| 2525 | ||
| 2526 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2527 | if c.ClassName == "Part" then | |
| 2528 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2529 | end | |
| 2530 | end | |
| 2531 | ||
| 2532 | Neck.Name = "Weld" | |
| 2533 | RootJoint.Name = "Weld" | |
| 2534 | RightShoulder.Name = "Weld" | |
| 2535 | LeftShoulder.Name = "Weld" | |
| 2536 | RightHip.Name = "Weld" | |
| 2537 | LeftHip.Name = "Weld" | |
| 2538 | ||
| 2539 | local BODY = {}
| |
| 2540 | for _, c in pairs(Character:GetDescendants()) do | |
| 2541 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 2542 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 2543 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2544 | end | |
| 2545 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 2546 | elseif c:IsA("JointInstance") then
| |
| 2547 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 2548 | end | |
| 2549 | end | |
| 2550 | for e = 1, #BODY do | |
| 2551 | if BODY[e] ~= nil then | |
| 2552 | local STUFF = BODY[e] | |
| 2553 | local PART = STUFF[1] | |
| 2554 | local PARENT = STUFF[2] | |
| 2555 | local MATERIAL = STUFF[3] | |
| 2556 | local COLOR = STUFF[4] | |
| 2557 | local TRANSPARENCY = STUFF[5] | |
| 2558 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2559 | PART.Material = MATERIAL | |
| 2560 | PART.Color = COLOR | |
| 2561 | PART.Transparency = TRANSPARENCY | |
| 2562 | end | |
| 2563 | PART.AncestryChanged:Connect(function() | |
| 2564 | PART.Parent = PARENT | |
| 2565 | end) | |
| 2566 | end | |
| 2567 | end | |
| 2568 | ||
| 2569 | function refit() | |
| 2570 | Character.Parent = workspace | |
| 2571 | for e = 1, #BODY do | |
| 2572 | if BODY[e] ~= nil then | |
| 2573 | local STUFF = BODY[e] | |
| 2574 | local PART = STUFF[1] | |
| 2575 | local PARENT = STUFF[2] | |
| 2576 | local MATERIAL = STUFF[3] | |
| 2577 | local COLOR = STUFF[4] | |
| 2578 | local TRANSPARENCY = STUFF[5] | |
| 2579 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2580 | PART.Material = MATERIAL | |
| 2581 | PART.Color = COLOR | |
| 2582 | PART.Transparency = TRANSPARENCY | |
| 2583 | end | |
| 2584 | if PART.Parent ~= PARENT then | |
| 2585 | Humanoid:remove() | |
| 2586 | PART.Parent = PARENT | |
| 2587 | Humanoid = IT("Humanoid",Character)
| |
| 2588 | end | |
| 2589 | end | |
| 2590 | end | |
| 2591 | end | |
| 2592 | local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255) | |
| 2593 | local SKILLFONT = "Fantasy" | |
| 2594 | local SKILLTEXTSIZE = 7 | |
| 2595 | ||
| 2596 | Weapon.Parent = Character | |
| 2597 | Humanoid.Parent = Character | |
| 2598 | ||
| 2599 | Humanoid.Died:connect(function() | |
| 2600 | Humanoid.Parent = nil | |
| 2601 | Humanoid.MaxHealth = "inf" | |
| 2602 | Humanoid.Health = "inf" | |
| 2603 | refit() | |
| 2604 | Humanoid.Parent = Character | |
| 2605 | CreateSound("907330011", Head, 10, 1.2)
| |
| 2606 | end) | |
| 2607 | ||
| 2608 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 2609 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 2610 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 2611 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 2612 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 2613 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 2614 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 2615 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.475, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
| 2616 | local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.225, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame") | |
| 2617 | ||
| 2618 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Time Spikes", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
| 2619 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
| 2620 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Space's Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 2621 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Time Shot", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 2622 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Red Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
| 2623 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[R] Time Blast", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 2624 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Ultimate Blast", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
| 2625 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9") | |
| 2626 | local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[E] God Mode", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10") | |
| 2627 | ||
| 2628 | function printbye(Name) | |
| 2629 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 2630 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2631 | end | |
| 2632 | ||
| 2633 | workspace.ChildAdded:connect(function(instance) | |
| 2634 | for BANISH = 1, #TOBANISH do | |
| 2635 | if TOBANISH[BANISH] ~= nil then | |
| 2636 | if instance.Name == TOBANISH[BANISH] then | |
| 2637 | coroutine.resume(coroutine.create(function() | |
| 2638 | printbye(instance.Name) | |
| 2639 | instance:ClearAllChildren() | |
| 2640 | Debris:AddItem(instance,0.0005) | |
| 2641 | end)) | |
| 2642 | end | |
| 2643 | end | |
| 2644 | end | |
| 2645 | end) | |
| 2646 | ||
| 2647 | ||
| 2648 | --//=================================\\ | |
| 2649 | --|| DAMAGING | |
| 2650 | --\\=================================// | |
| 2651 | ||
| 2652 | function Kill(Foe) | |
| 2653 | if Foe then | |
| 2654 | coroutine.resume(coroutine.create(function() | |
| 2655 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 2656 | table.insert(TOBANISH,Foe.Name) | |
| 2657 | printbye(Foe.Name) | |
| 2658 | --end | |
| 2659 | Foe.Archivable = true | |
| 2660 | local CLONE = Foe:Clone() | |
| 2661 | Foe:Destroy() | |
| 2662 | CLONE.Parent = Effects | |
| 2663 | CLONE:BreakJoints() | |
| 2664 | local MATERIALS = {"Glass","Neon"}
| |
| 2665 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2666 | if c:IsA("BasePart") then
| |
| 2667 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 2668 | CreateSound(340722848, c, 10, 1, false) | |
| 2669 | end | |
| 2670 | c.Anchored = true | |
| 2671 | c.Transparency = c.Transparency + 0.2 | |
| 2672 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2673 | c.Color = C3(0,0,0) | |
| 2674 | if c.ClassName == "MeshPart" then | |
| 2675 | c.TextureID = "" | |
| 2676 | end | |
| 2677 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2678 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2679 | end | |
| 2680 | if c:FindFirstChildOfClass("Decal") then
| |
| 2681 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2682 | end | |
| 2683 | c.Name = "Banished" | |
| 2684 | c.CanCollide = false | |
| 2685 | else | |
| 2686 | c:remove() | |
| 2687 | end | |
| 2688 | end | |
| 2689 | local A = false | |
| 2690 | for i = 1, 35 do | |
| 2691 | if A == false then | |
| 2692 | A = true | |
| 2693 | elseif A == true then | |
| 2694 | A = false | |
| 2695 | end | |
| 2696 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2697 | if c:IsA("BasePart") then
| |
| 2698 | c.Anchored = true | |
| 2699 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2700 | c.Transparency = c.Transparency + 0.8/35 | |
| 2701 | if A == false then | |
| 2702 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2703 | elseif A == true then | |
| 2704 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2705 | end | |
| 2706 | end | |
| 2707 | end | |
| 2708 | Swait() | |
| 2709 | end | |
| 2710 | CLONE:remove() | |
| 2711 | end)) | |
| 2712 | end | |
| 2713 | end | |
| 2714 | ||
| 2715 | local asd = Instance.new("ParticleEmitter")
| |
| 2716 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 2717 | asd.LightEmission = .1 | |
| 2718 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 2719 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 2720 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2721 | asd.Transparency = bbb | |
| 2722 | asd.Size = aaa | |
| 2723 | asd.ZOffset = .9 | |
| 2724 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 2725 | asd.LockedToPart = false | |
| 2726 | asd.EmissionDirection = "Back" | |
| 2727 | asd.Lifetime = NumberRange.new(1, 2) | |
| 2728 | asd.Rotation = NumberRange.new(-100, 100) | |
| 2729 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 2730 | asd.Speed = NumberRange.new(10) | |
| 2731 | asd.Enabled = false | |
| 2732 | asd.VelocitySpread = 999 | |
| 2733 | function getbloody(victim,amount) | |
| 2734 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 2735 | PART.CFrame = victim.CFrame | |
| 2736 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 2737 | Debris:AddItem(PART,5) | |
| 2738 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2739 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2740 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2741 | local prtcl = asd:Clone() | |
| 2742 | prtcl.Parent = PART | |
| 2743 | prtcl:Emit(amount*10) | |
| 2744 | end | |
| 2745 | function Banish(Char) | |
| 2746 | local NewCharacter = Instance.new("Model",Effects)
| |
| 2747 | NewCharacter.Name = "Ow im ded ;-;" | |
| 2748 | for _, c in pairs(Char:GetDescendants()) do | |
| 2749 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2750 | if c.Parent == Char then | |
| 2751 | getbloody(c,5) | |
| 2752 | end | |
| 2753 | c:BreakJoints() | |
| 2754 | c.Material = "Glass" | |
| 2755 | c.Color = C3(0.5,0,0) | |
| 2756 | c.CanCollide = true | |
| 2757 | c.Transparency = 0.3 | |
| 2758 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2759 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2760 | end | |
| 2761 | if c.Name == "Head" then | |
| 2762 | c:ClearAllChildren() | |
| 2763 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 2764 | end | |
| 2765 | if c.ClassName == "MeshPart" then | |
| 2766 | c.TextureID = "" | |
| 2767 | end | |
| 2768 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 2769 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 2770 | end | |
| 2771 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2772 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2773 | end | |
| 2774 | c.Parent = NewCharacter | |
| 2775 | c.Name = "DeadPart" | |
| 2776 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 2777 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 2778 | end | |
| 2779 | end | |
| 2780 | Char:remove() | |
| 2781 | Debris:AddItem(NewCharacter,5) | |
| 2782 | end | |
| 2783 | ||
| 2784 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 2785 | local CHILDREN = workspace:GetDescendants() | |
| 2786 | for index, CHILD in pairs(CHILDREN) do | |
| 2787 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2788 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2789 | if HUM then | |
| 2790 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2791 | if TORSO then | |
| 2792 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2793 | if ISBANISH == true then | |
| 2794 | Banish(CHILD) | |
| 2795 | else | |
| 2796 | if ISBANISH == "Gravity" then | |
| 2797 | HUM.PlatformStand = true | |
| 2798 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2799 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2800 | grav.D = 15 | |
| 2801 | grav.P = 20000 | |
| 2802 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2803 | grav.position = TORSO.Position | |
| 2804 | grav.Name = "V3BanishForce"..Player.Name | |
| 2805 | else | |
| 2806 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 2807 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 2808 | end | |
| 2809 | else | |
| 2810 | HUM.PlatformStand = false | |
| 2811 | end | |
| 2812 | end | |
| 2813 | elseif ISBANISH == "Gravity" then | |
| 2814 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2815 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 2816 | HUM.PlatformStand = false | |
| 2817 | end | |
| 2818 | end | |
| 2819 | end | |
| 2820 | end | |
| 2821 | end | |
| 2822 | end | |
| 2823 | end | |
| 2824 | function ApplyKill(POSITION,RANGE,BRUTAL) | |
| 2825 | local CHILDREN = workspace:GetDescendants() | |
| 2826 | for index, CHILD in pairs(CHILDREN) do | |
| 2827 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2828 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2829 | if HUM then | |
| 2830 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2831 | if TORSO then | |
| 2832 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2833 | if BRUTAL == true then | |
| 2834 | Banish(CHILD) | |
| 2835 | else | |
| 2836 | CHILD:BreakJoints() | |
| 2837 | end | |
| 2838 | end | |
| 2839 | end | |
| 2840 | end | |
| 2841 | end | |
| 2842 | end | |
| 2843 | end | |
| 2844 | ||
| 2845 | function ApplyDamage(Humanoid,Damage) | |
| 2846 | Damage = Damage * DAMAGEMULTIPLIER | |
| 2847 | if Humanoid.Health ~= 0 then | |
| 2848 | Humanoid.Health = Humanoid.Health - Damage | |
| 2849 | end | |
| 2850 | end | |
| 2851 | ||
| 2852 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) | |
| 2853 | local CHILDREN = workspace:GetDescendants() | |
| 2854 | for index, CHILD in pairs(CHILDREN) do | |
| 2855 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2856 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2857 | if HUM then | |
| 2858 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2859 | if TORSO then | |
| 2860 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2861 | if INSTAKILL == true then | |
| 2862 | CHILD:BreakJoints() | |
| 2863 | if OPTION ~= nil then | |
| 2864 | Kill(CHILD,OPTION) | |
| 2865 | end | |
| 2866 | else | |
| 2867 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 2868 | ApplyDamage(HUM,DMG) | |
| 2869 | end | |
| 2870 | if FLING ~= 0 then | |
| 2871 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2872 | if c:IsA("BasePart") then
| |
| 2873 | local bv = Instance.new("BodyVelocity")
| |
| 2874 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2875 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2876 | bv.Parent = c | |
| 2877 | Debris:AddItem(bv,0.05) | |
| 2878 | end | |
| 2879 | end | |
| 2880 | end | |
| 2881 | end | |
| 2882 | end | |
| 2883 | end | |
| 2884 | end | |
| 2885 | end | |
| 2886 | end | |
| 2887 | ||
| 2888 | function Kill(Victim,Fire) | |
| 2889 | coroutine.resume(coroutine.create(function() | |
| 2890 | local NIL = script.TotalNil:Clone() | |
| 2891 | NIL.Parent = Victim | |
| 2892 | NIL.Disabled = false | |
| 2893 | if Fire ~= true then | |
| 2894 | Victim:BreakJoints() | |
| 2895 | for _, c in pairs(Victim:GetChildren()) do | |
| 2896 | if c:IsA("BasePart") then
| |
| 2897 | c.Anchored = true | |
| 2898 | end | |
| 2899 | end | |
| 2900 | for _, c in pairs(Victim:GetChildren()) do | |
| 2901 | if c:IsA("BasePart") then
| |
| 2902 | Shatter(c) | |
| 2903 | end | |
| 2904 | end | |
| 2905 | else | |
| 2906 | Victim:BreakJoints() | |
| 2907 | local FIRES = {}
| |
| 2908 | for _, e in pairs(Victim:GetDescendants()) do | |
| 2909 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
| |
| 2910 | e.Transparency = 1 | |
| 2911 | e:ClearAllChildren() | |
| 2912 | local FIRE = script.HellFire:Clone() | |
| 2913 | FIRE.Parent = e | |
| 2914 | FIRE.Enabled = true | |
| 2915 | table.insert(FIRES,FIRE) | |
| 2916 | elseif e.ClassName == "Decal" then | |
| 2917 | e:remove() | |
| 2918 | end | |
| 2919 | end | |
| 2920 | for i = 1, 50 do | |
| 2921 | Victim:BreakJoints() | |
| 2922 | wait() | |
| 2923 | end | |
| 2924 | for i = 1, #FIRES do | |
| 2925 | FIRES[i].Enabled = false | |
| 2926 | end | |
| 2927 | wait(1.1) | |
| 2928 | Victim:remove() | |
| 2929 | end | |
| 2930 | end)) | |
| 2931 | end | |
| 2932 | ||
| 2933 | --//=================================\\ | |
| 2934 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2935 | --\\=================================// | |
| 2936 | ||
| 2937 | function Kill(Foe) | |
| 2938 | if Foe then | |
| 2939 | coroutine.resume(coroutine.create(function() | |
| 2940 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 2941 | table.insert(TOBANISH,Foe.Name) | |
| 2942 | printbye(Foe.Name) | |
| 2943 | --end | |
| 2944 | Foe.Archivable = true | |
| 2945 | local CLONE = Foe:Clone() | |
| 2946 | Foe:Destroy() | |
| 2947 | CLONE.Parent = Effects | |
| 2948 | CLONE:BreakJoints() | |
| 2949 | local MATERIALS = {"Glass","Neon"}
| |
| 2950 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2951 | if c:IsA("BasePart") then
| |
| 2952 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 2953 | CreateSound(340722848, c, 10, 1, false) | |
| 2954 | end | |
| 2955 | c.Anchored = true | |
| 2956 | c.Transparency = c.Transparency + 0.2 | |
| 2957 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2958 | c.Color = C3(0,0,0) | |
| 2959 | if c.ClassName == "MeshPart" then | |
| 2960 | c.TextureID = "" | |
| 2961 | end | |
| 2962 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2963 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2964 | end | |
| 2965 | if c:FindFirstChildOfClass("Decal") then
| |
| 2966 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2967 | end | |
| 2968 | c.Name = "Banished" | |
| 2969 | c.CanCollide = false | |
| 2970 | else | |
| 2971 | c:remove() | |
| 2972 | end | |
| 2973 | end | |
| 2974 | local A = false | |
| 2975 | for i = 1, 35 do | |
| 2976 | if A == false then | |
| 2977 | A = true | |
| 2978 | elseif A == true then | |
| 2979 | A = false | |
| 2980 | end | |
| 2981 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2982 | if c:IsA("BasePart") then
| |
| 2983 | c.Anchored = true | |
| 2984 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2985 | c.Transparency = c.Transparency + 0.8/35 | |
| 2986 | if A == false then | |
| 2987 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2988 | elseif A == true then | |
| 2989 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2990 | end | |
| 2991 | end | |
| 2992 | end | |
| 2993 | Swait() | |
| 2994 | end | |
| 2995 | CLONE:remove() | |
| 2996 | end)) | |
| 2997 | end | |
| 2998 | end | |
| 2999 | ||
| 3000 | function Madness() | |
| 3001 | ATTACK = true | |
| 3002 | Rooted = false | |
| 3003 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3004 | GYRO.D = 750 | |
| 3005 | GYRO.P = 20000 | |
| 3006 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 3007 | local LOCKED = true | |
| 3008 | local SHOT = false | |
| 3009 | coroutine.resume(coroutine.create(function() | |
| 3010 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3011 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 3012 | Swait() | |
| 3013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3017 | end | |
| 3018 | LOCKED = false | |
| 3019 | SHOT = true | |
| 3020 | repeat | |
| 3021 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 3022 | Swait() | |
| 3023 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3024 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3025 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3027 | until HOLD == false and SHOT == false | |
| 3028 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 3029 | Swait() | |
| 3030 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3034 | end | |
| 3035 | GYRO:remove() | |
| 3036 | ATTACK = false | |
| 3037 | Rooted = false | |
| 3038 | end)) | |
| 3039 | repeat wait() until LOCKED == false | |
| 3040 | repeat | |
| 3041 | SHOT = true | |
| 3042 | wait(0.2) | |
| 3043 | SHOT = false | |
| 3044 | local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
| |
| 3045 | local HIT = BULLET.Hit | |
| 3046 | local HITPOS = BULLET.End | |
| 3047 | if HIT then | |
| 3048 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3049 | Kill(HIT.Parent) | |
| 3050 | end | |
| 3051 | end | |
| 3052 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
| |
| 3053 | WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
| |
| 3054 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
| |
| 3055 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
| |
| 3056 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3057 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3058 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3059 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3060 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3061 | until HOLD == false | |
| 3062 | end | |
| 3063 | ||
| 3064 | function Banisher_Bullet() | |
| 3065 | ATTACK = true | |
| 3066 | Rooted = false | |
| 3067 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 3068 | Swait() | |
| 3069 | turnto(Mouse.Hit.p) | |
| 3070 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3073 | end | |
| 3074 | repeat | |
| 3075 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3076 | Swait() | |
| 3077 | turnto(Mouse.Hit.p) | |
| 3078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3082 | end | |
| 3083 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 3084 | SpawnTrail(Hole.Position,POS) | |
| 3085 | if HIT ~= nil then | |
| 3086 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 3087 | Banish(HIT.Parent) | |
| 3088 | end | |
| 3089 | end | |
| 3090 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3091 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3092 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3093 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3094 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 3095 | Swait() | |
| 3096 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 3098 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3099 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3100 | end | |
| 3101 | until KEYHOLD == false | |
| 3102 | ATTACK = false | |
| 3103 | Rooted = false | |
| 3104 | end | |
| 3105 | ||
| 3106 | function AttackTemplate() | |
| 3107 | ATTACK = true | |
| 3108 | Rooted = false | |
| 3109 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3110 | Swait() | |
| 3111 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3113 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3114 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3115 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3116 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3117 | end | |
| 3118 | ATTACK = false | |
| 3119 | Rooted = false | |
| 3120 | end | |
| 3121 | ||
| 3122 | function HI() | |
| 3123 | ATTACK = true | |
| 3124 | Rooted = false | |
| 3125 | local LOOP = 0 | |
| 3126 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3127 | Swait() | |
| 3128 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3132 | end | |
| 3133 | for i=0, 3, 0.1 / Animation_Speed do | |
| 3134 | Swait() | |
| 3135 | LOOP = LOOP + 1 | |
| 3136 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3137 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3139 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3140 | end | |
| 3141 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3142 | Swait() | |
| 3143 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3147 | end | |
| 3148 | ATTACK = false | |
| 3149 | Rooted = false | |
| 3150 | end | |
| 3151 | ||
| 3152 | function Mercy() | |
| 3153 | ATTACK = true | |
| 3154 | Rooted = true | |
| 3155 | local SPOTS = {}
| |
| 3156 | for i = 1, 15 do | |
| 3157 | Swait() | |
| 3158 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 3160 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3161 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3162 | end | |
| 3163 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 3164 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3165 | Swait() | |
| 3166 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3167 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3168 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3169 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3170 | end | |
| 3171 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
| 3172 | table.insert(SPOTS,HITPOS) | |
| 3173 | CreateSound(145080998, Hole, 2, 1, false) | |
| 3174 | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
| |
| 3175 | coroutine.resume(coroutine.create(function() | |
| 3176 | local POS = Mouse.Hit.p | |
| 3177 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
| 3178 | MakeForm(RAY,"Cyl") | |
| 3179 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
| 3180 | MakeForm(SPHERE,"Ball") | |
| 3181 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
| 3182 | MakeForm(SHIELD,"Ball") | |
| 3183 | SHIELD.CFrame = CF(POS) | |
| 3184 | RAY.CFrame = CF(POS) | |
| 3185 | SPHERE.CFrame = CF(POS) | |
| 3186 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 3187 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 3188 | for i = 1, 200 do | |
| 3189 | Swait() | |
| 3190 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3191 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3192 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3193 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 3194 | SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4) | |
| 3195 | SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5) | |
| 3196 | ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 3197 | end | |
| 3198 | for i = 1, 45 do | |
| 3199 | Swait() | |
| 3200 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 3201 | SPHERE.Transparency = RAY.Transparency | |
| 3202 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 3203 | end | |
| 3204 | RAY:remove() | |
| 3205 | SHIELD:remove() | |
| 3206 | SPHERE:remove() | |
| 3207 | end)) | |
| 3208 | ATTACK = false | |
| 3209 | Rooted = false | |
| 3210 | end | |
| 3211 | function Warp() | |
| 3212 | for e = 1, #BODY do | |
| 3213 | if BODY[e] ~= nil then | |
| 3214 | local STUFF = BODY[e] | |
| 3215 | local PART = STUFF[1] | |
| 3216 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 3217 | local PRT = PART:Clone() | |
| 3218 | PRT.Anchored = true | |
| 3219 | PRT.CanCollide = false | |
| 3220 | PRT.Material = "Neon" | |
| 3221 | PRT.Color = C3(0,0,0) | |
| 3222 | PRT.Name = "WarpEffect" | |
| 3223 | PRT.Parent = Effects | |
| 3224 | PRT.CFrame = PART.CFrame | |
| 3225 | PRT:BreakJoints() | |
| 3226 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 3227 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 3228 | end | |
| 3229 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 3230 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 3231 | end | |
| 3232 | coroutine.resume(coroutine.create(function() | |
| 3233 | for i = 1, 100 do | |
| 3234 | Swait() | |
| 3235 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 3236 | end | |
| 3237 | PRT:remove() | |
| 3238 | end)) | |
| 3239 | end | |
| 3240 | end | |
| 3241 | end | |
| 3242 | CreateSound(217767125, Torso, 10, 1) | |
| 3243 | local POS = RootPart.Orientation | |
| 3244 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 3245 | RootPart.Orientation = POS | |
| 3246 | RootJoint.Parent = RootPart | |
| 3247 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 3248 | ATTACK = false | |
| 3249 | Rooted = false | |
| 3250 | end | |
| 3251 | function killnearest(position,range,maxstrength,BRUTAL,RANGE) | |
| 3252 | for i,v in ipairs(workspace:GetChildren()) do | |
| 3253 | local body = v:GetChildren() | |
| 3254 | for part = 1, #body do | |
| 3255 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 3256 | if(body[part].Position - position).Magnitude < range then | |
| 3257 | if v.ClassName == "Model" then | |
| 3258 | v:BreakJoints() | |
| 3259 | end | |
| 3260 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 3261 | local bv = Instance.new("BodyVelocity")
| |
| 3262 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3263 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 3264 | bv.Parent = body[part] | |
| 3265 | Debris:AddItem(bv,0.2) | |
| 3266 | end | |
| 3267 | end | |
| 3268 | end | |
| 3269 | if v.ClassName == "Part" then | |
| 3270 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 3271 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 3272 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 3273 | end | |
| 3274 | end | |
| 3275 | end | |
| 3276 | end | |
| 3277 | function Darkness() | |
| 3278 | ATTACK = true | |
| 3279 | Rooted = true | |
| 3280 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3281 | GYRO.D = 100 | |
| 3282 | GYRO.P = 2000 | |
| 3283 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3284 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3285 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 3286 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 3287 | Swait() | |
| 3288 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3289 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3290 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3294 | end | |
| 3295 | GYRO:remove() | |
| 3296 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 3297 | Swait() | |
| 3298 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3299 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3304 | end | |
| 3305 | local BOMBSPOTS = {}
| |
| 3306 | for i = 1, 25 do | |
| 3307 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8)) | |
| 3308 | SPOT.Color = SKILLTEXTCOLOR | |
| 3309 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 3310 | table.insert(BOMBSPOTS,SPOT) | |
| 3311 | MakeForm(SPOT,"Cyl2") | |
| 3312 | end | |
| 3313 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3314 | Swait() | |
| 3315 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 3316 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3317 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3318 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3319 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3320 | end | |
| 3321 | ATTACK = false | |
| 3322 | Rooted = false | |
| 3323 | coroutine.resume(coroutine.create(function() | |
| 3324 | Swait(3) | |
| 3325 | for i = 1, #BOMBSPOTS do | |
| 3326 | if BOMBSPOTS[i] ~= nil then | |
| 3327 | local E = BOMBSPOTS[i] | |
| 3328 | coroutine.resume(coroutine.create(function() | |
| 3329 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0)) | |
| 3330 | BLADE.Color = SKILLTEXTCOLOR | |
| 3331 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 3332 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 3333 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 3334 | for i = 1, 10 do | |
| 3335 | Swait() | |
| 3336 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3337 | killnearest(BLADE.Position,6,80) | |
| 3338 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 3339 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 3340 | end | |
| 3341 | Swait(45) | |
| 3342 | for i = 1, 100 do | |
| 3343 | Swait() | |
| 3344 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 3345 | E.Transparency = E.Transparency + 0.01 | |
| 3346 | end | |
| 3347 | BLADE:remove() | |
| 3348 | E:remove() | |
| 3349 | end)) | |
| 3350 | end | |
| 3351 | end | |
| 3352 | end)) | |
| 3353 | end | |
| 3354 | function Death() | |
| 3355 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 3356 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3357 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 3358 | if TORSO and HUM.Health > 0 then | |
| 3359 | ATTACK = true | |
| 3360 | Rooted = true | |
| 3361 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3362 | GYRO.D = 175 | |
| 3363 | GYRO.P = 20000 | |
| 3364 | GYRO.MaxTorque = VT(0,40000,0) | |
| 3365 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3366 | Swait() | |
| 3367 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 3368 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3369 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3370 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3371 | end | |
| 3372 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 3373 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 3374 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
| |
| 3375 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 3376 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 3377 | grav.D = 1500 | |
| 3378 | grav.P = 20000 | |
| 3379 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 3380 | grav.position = TORSO.Position+VT(0,15,0) | |
| 3381 | Debris:AddItem(grav,10) | |
| 3382 | Debris:AddItem(MAGIC,10) | |
| 3383 | CreateSound(429459101, Torso, 7, 1, false) | |
| 3384 | CreateSound(429459101, TORSO, 7, 1, false) | |
| 3385 | GYRO:remove() | |
| 3386 | ATTACK = false | |
| 3387 | Rooted = false | |
| 3388 | end | |
| 3389 | end | |
| 3390 | end | |
| 3391 | ||
| 3392 | function TakeOnMe() | |
| 3393 | Speed = 5 | |
| 3394 | local MEME = CreateSound(288703954, Effects, 2, 1, false) | |
| 3395 | ATTACK = true | |
| 3396 | Rooted = false | |
| 3397 | local DANCE = true | |
| 3398 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 3399 | if NEWKEY == "p" then | |
| 3400 | DANCE = false | |
| 3401 | end | |
| 3402 | end) | |
| 3403 | while true do | |
| 3404 | for i = 1, 15 do | |
| 3405 | Swait() | |
| 3406 | MEME.Parent = Effects | |
| 3407 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3408 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3409 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3410 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3411 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3412 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3413 | end | |
| 3414 | if DANCE == false then | |
| 3415 | break | |
| 3416 | end | |
| 3417 | for i = 1, 15 do | |
| 3418 | Swait() | |
| 3419 | MEME.Parent = Effects | |
| 3420 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3421 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3422 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3423 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3424 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3425 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3426 | end | |
| 3427 | end | |
| 3428 | KEY:Disconnect() | |
| 3429 | MEME:remove() | |
| 3430 | Speed = 25 | |
| 3431 | ATTACK = false | |
| 3432 | Rooted = false | |
| 3433 | end | |
| 3434 | ||
| 3435 | function TimeStop () | |
| 3436 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 3437 | CHOICE = 6 | |
| 3438 | CreateSound(1193182658, Character, 5, 1, false) | |
| 3439 | back = CreateSound(1841228386, Character, 9999, 1, false) | |
| 3440 | local killsky = Instance.new('Sky', game:GetService'Lighting')
| |
| 3441 | killsky.SkyboxBk = "rbxassetid://1013852" | |
| 3442 | killsky.SkyboxDn = "rbxassetid://1013853" | |
| 3443 | killsky.SkyboxFt = "rbxassetid://1013850" | |
| 3444 | killsky.SkyboxLf = "rbxassetid://1013851" | |
| 3445 | killsky.SkyboxRt = "rbxassetid://1013849" | |
| 3446 | killsky.SkyboxUp = "rbxassetid://1013854" | |
| 3447 | killsky.StarCount = 0 | |
| 3448 | killsky.SunAngularSize = 0 | |
| 3449 | killsky.MoonAngularSize = 0 | |
| 3450 | killsky.MoonTextureId = "" | |
| 3451 | killsky.CelestialBodiesShown = false | |
| 3452 | game.Lighting.FogColor = Color3.new(1,1,0) | |
| 3453 | game.Lighting.FogEnd = 1400 | |
| 3454 | if HITFLOOR ~= nil then | |
| 3455 | ATTACK = false | |
| 3456 | Rooted = false | |
| 3457 | local RINGSPIN = true | |
| 3458 | local CONSTRUCTING = true | |
| 3459 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0)) | |
| 3460 | RING.Color = C3(0,0,0) | |
| 3461 | MakeForm(RING,"Cyl") | |
| 3462 | RING.CFrame = CF(HITPOS) | |
| 3463 | coroutine.resume(coroutine.create(function() | |
| 3464 | repeat | |
| 3465 | Swait() | |
| 3466 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 3467 | until CONSTRUCTING == false | |
| 3468 | repeat | |
| 3469 | Swait() | |
| 3470 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 3471 | until RINGSPIN == false | |
| 3472 | for i = 1, 25 do | |
| 3473 | Swait() | |
| 3474 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 3475 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 3476 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 3477 | RING.Transparency = RING.Transparency + 1/25 | |
| 3478 | end | |
| 3479 | RING:remove() | |
| 3480 | end)) | |
| 3481 | for i = 1, 15 do | |
| 3482 | Swait() | |
| 3483 | RING.Size = RING.Size + VT(0,0,0) | |
| 3484 | RING.Transparency = RING.Transparency - 1/15 | |
| 3485 | end | |
| 3486 | end | |
| 3487 | local RANDOMEFFECT = MRANDOM(1) | |
| 3488 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
| 3489 | BASE.Color = C3(0,0,0) | |
| 3490 | BASE.Transparency = 1 | |
| 3491 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 3492 | if RANDOMEFFECT == 1 then | |
| 3493 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 3494 | FIELD.CFrame = BASE.CFrame | |
| 3495 | MakeForm(FIELD,"Ball") | |
| 3496 | for i = 1, 50 do | |
| 3497 | Swait() | |
| 3498 | FIELD.Size = VT(0,0,0) | |
| 3499 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 3500 | end | |
| 3501 | end | |
| 3502 | wait(0.2) | |
| 3503 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
| 3504 | FIELD.CFrame = BASE.CFrame | |
| 3505 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
| 3506 | coroutine.resume(coroutine.create(function() | |
| 3507 | for i = 1, 75 do | |
| 3508 | Swait() | |
| 3509 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 3510 | LOOP.Parent = FIELD | |
| 3511 | local CHILDREN = workspace:GetDescendants() | |
| 3512 | for index, CHILD in pairs(CHILDREN) do | |
| 3513 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3514 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3515 | if HUM then | |
| 3516 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3517 | if TORSO then | |
| 3518 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 3519 | HUM.Health = HUM.Health - 0 | |
| 3520 | TORSO.Velocity = VT(0,5,0) | |
| 3521 | HUM.PlatformStand = true | |
| 3522 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 3523 | TORSO.Anchored = true | |
| 3524 | end | |
| 3525 | end | |
| 3526 | end | |
| 3527 | end | |
| 3528 | end | |
| 3529 | end | |
| 3530 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
| 3531 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 3532 | end | |
| 3533 | for i = 1, 500 do | |
| 3534 | Swait() | |
| 3535 | LOOP.Parent = FIELD | |
| 3536 | local CHILDREN = workspace:GetDescendants() | |
| 3537 | for index, CHILD in pairs(CHILDREN) do | |
| 3538 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3539 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3540 | if HUM then | |
| 3541 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3542 | if TORSO then | |
| 3543 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 3544 | TORSO.Velocity = VT(0,5,0) | |
| 3545 | HUM.Health = HUM.Health - 0 | |
| 3546 | HUM.PlatformStand = true | |
| 3547 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 3548 | TORSO.Anchored = true | |
| 3549 | end | |
| 3550 | end | |
| 3551 | end | |
| 3552 | end | |
| 3553 | end | |
| 3554 | end | |
| 3555 | end | |
| 3556 | wait (20) | |
| 3557 | back:Remove() | |
| 3558 | CreateSound(1538466750, Character, 99999, 1, false) | |
| 3559 | killsky:Remove() | |
| 3560 | game.Lighting.FogEnd = 90000000 | |
| 3561 | wait (5) | |
| 3562 | CHOICE = MRANDOM (1,5) | |
| 3563 | for i = 1, 25 do | |
| 3564 | Swait() | |
| 3565 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 3566 | LOOP.Parent = FIELD | |
| 3567 | local CHILDREN = workspace:GetDescendants() | |
| 3568 | for index, CHILD in pairs(CHILDREN) do | |
| 3569 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3570 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3571 | if HUM then | |
| 3572 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3573 | if TORSO then | |
| 3574 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 3575 | TORSO.Velocity = VT(0,5,0) | |
| 3576 | HUM.Health = HUM.Health - 0 | |
| 3577 | HUM.PlatformStand = false | |
| 3578 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 3579 | TORSO.Anchored = false | |
| 3580 | end | |
| 3581 | end | |
| 3582 | end | |
| 3583 | end | |
| 3584 | end | |
| 3585 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 3586 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 3587 | end | |
| 3588 | end | |
| 3589 | end)) | |
| 3590 | FIELD:Remove() | |
| 3591 | ATTACK = false | |
| 3592 | Rooted = false | |
| 3593 | end | |
| 3594 | ||
| 3595 | function FingerMagic() | |
| 3596 | ATTACK = true | |
| 3597 | Rooted = false | |
| 3598 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3599 | Swait() | |
| 3600 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3601 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3603 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3604 | end | |
| 3605 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3606 | Swait() | |
| 3607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3611 | end | |
| 3612 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
| |
| 3613 | for i = 1, 5 do | |
| 3614 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
| |
| 3615 | end | |
| 3616 | CreateSound(217767125, LeftArm, 10, 1, false) | |
| 3617 | coroutine.resume(coroutine.create(function() | |
| 3618 | local EXPLODED = false | |
| 3619 | for i = 1, 3 do | |
| 3620 | coroutine.resume(coroutine.create(function() | |
| 3621 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 3622 | if HITFLOOR then | |
| 3623 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0)) | |
| 3624 | for i = 1, 35 do | |
| 3625 | wait() | |
| 3626 | for _, c in pairs(workspace:GetChildren()) do | |
| 3627 | if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
| |
| 3628 | local HUM = c:FindFirstChildOfClass("Humanoid")
| |
| 3629 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 3630 | if TORSO and HUM.Health > 0 then | |
| 3631 | if (TORSO.Position - CFRAME.p).Magnitude < 10 then | |
| 3632 | EXPLODED = true | |
| 3633 | coroutine.resume(coroutine.create(function() | |
| 3634 | for i = 1, 15 do | |
| 3635 | Kill(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false) | |
| 3636 | wait(0.2) | |
| 3637 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 3638 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
| |
| 3639 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
| |
| 3640 | end | |
| 3641 | WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
| |
| 3642 | wait(1) | |
| 3643 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
| |
| 3644 | local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 3645 | PART.CFrame = CFRAME*CF(0,10,0) | |
| 3646 | Debris:AddItem(PART,10) | |
| 3647 | local PARTICLES = script.Explode:Clone() | |
| 3648 | PARTICLES.Parent = PART | |
| 3649 | PARTICLES:Emit(500) | |
| 3650 | Kill(CFRAME*CF(0,10,0).p,45*2,0,0,350,true) | |
| 3651 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
| |
| 3652 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3653 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3654 | end)) | |
| 3655 | end | |
| 3656 | end | |
| 3657 | end | |
| 3658 | end | |
| 3659 | if EXPLODED == true then | |
| 3660 | break | |
| 3661 | end | |
| 3662 | CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3) | |
| 3663 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 3664 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 3665 | end | |
| 3666 | end | |
| 3667 | end)) | |
| 3668 | end | |
| 3669 | end)) | |
| 3670 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3671 | Swait() | |
| 3672 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3673 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3674 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3675 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3676 | end | |
| 3677 | ATTACK = false | |
| 3678 | Rooted = false | |
| 3679 | end | |
| 3680 | ||
| 3681 | function PainlessRain() | |
| 3682 | ATTACK = true | |
| 3683 | Rooted = true | |
| 3684 | local SPOTS = {}
| |
| 3685 | local BULLETS = 0 | |
| 3686 | repeat | |
| 3687 | BULLETS = BULLETS + 1 | |
| 3688 | for i = 1, 15 do | |
| 3689 | Swait() | |
| 3690 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3691 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 3692 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3693 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3694 | end | |
| 3695 | until KEYHOLD == false | |
| 3696 | for i = 1, BULLETS do | |
| 3697 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3698 | Swait() | |
| 3699 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3700 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3701 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3702 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3703 | end | |
| 3704 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
| 3705 | table.insert(SPOTS,HITPOS) | |
| 3706 | ||
| 3707 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3708 | Swait() | |
| 3709 | ||
| 3710 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3714 | end | |
| 3715 | end | |
| 3716 | coroutine.resume(coroutine.create(function() | |
| 3717 | for i = 1, #SPOTS do | |
| 3718 | wait(0.1) | |
| 3719 | coroutine.resume(coroutine.create(function() | |
| 3720 | local SPOT = SPOTS[i] | |
| 3721 | local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
| |
| 3722 | local POSITION = BOLT.Pos | |
| 3723 | ApplyAoE(POSITION,75/2,0,0,350,true) | |
| 3724 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
| |
| 3725 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
| |
| 3726 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 3727 | end)) | |
| 3728 | end | |
| 3729 | end)) | |
| 3730 | ATTACK = false | |
| 3731 | Rooted = false | |
| 3732 | end | |
| 3733 | ||
| 3734 | function Noclip() | |
| 3735 | ATTACK = true | |
| 3736 | Rooted = true | |
| 3737 | UNANCHOR = false | |
| 3738 | RootPart.Anchored = true | |
| 3739 | local CLIPPING = true | |
| 3740 | local MOVEMENT = nil | |
| 3741 | CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false) | |
| 3742 | for i = 1, 50 do | |
| 3743 | Swait() | |
| 3744 | EXTRATRANS = EXTRATRANS + 0.5/50 | |
| 3745 | RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0) | |
| 3746 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3747 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3748 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3749 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3750 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3751 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3752 | end | |
| 3753 | local AURA = CreateSound(1393698948, Torso, 3, 1, true) | |
| 3754 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 3755 | if NEWKEY == "w" then | |
| 3756 | MOVEMENT = "Forward" | |
| 3757 | repeat | |
| 3758 | Swait() | |
| 3759 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2) | |
| 3760 | until KEYHOLD == false | |
| 3761 | elseif NEWKEY == "s" then | |
| 3762 | MOVEMENT = "Backwards" | |
| 3763 | repeat | |
| 3764 | Swait() | |
| 3765 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
| 3766 | until KEYHOLD == false | |
| 3767 | elseif NEWKEY == "a" then | |
| 3768 | MOVEMENT = "Strafe" | |
| 3769 | repeat | |
| 3770 | Swait() | |
| 3771 | RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0) | |
| 3772 | until KEYHOLD == false | |
| 3773 | elseif NEWKEY == "d" then | |
| 3774 | MOVEMENT = "Strafe" | |
| 3775 | repeat | |
| 3776 | Swait() | |
| 3777 | RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0) | |
| 3778 | until KEYHOLD == false | |
| 3779 | elseif NEWKEY == "e" then | |
| 3780 | CLIPPING = false | |
| 3781 | end | |
| 3782 | MOVEMENT = nil | |
| 3783 | end) | |
| 3784 | local LOOP = 0 | |
| 3785 | repeat | |
| 3786 | Swait() | |
| 3787 | AURA.Parent = Torso | |
| 3788 | LOOP = LOOP + 1 | |
| 3789 | if LOOP >= 15 then | |
| 3790 | LOOP = 0 | |
| 3791 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3792 | end | |
| 3793 | if MOVEMENT == nil then | |
| 3794 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3798 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3800 | elseif MOVEMENT == "Forward" then | |
| 3801 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3802 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3803 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3804 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3805 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3806 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3807 | elseif MOVEMENT == "Backwards" then | |
| 3808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3814 | elseif MOVEMENT == "Strafe" then | |
| 3815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3821 | end | |
| 3822 | until CLIPPING == false | |
| 3823 | KEY:Disconnect() | |
| 3824 | coroutine.resume(coroutine.create(function() | |
| 3825 | for i = 1, 20 do | |
| 3826 | Swait() | |
| 3827 | AURA.Volume = AURA.Volume - 3/20 | |
| 3828 | end | |
| 3829 | AURA:remove() | |
| 3830 | end)) | |
| 3831 | CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false) | |
| 3832 | for i = 1, 50 do | |
| 3833 | Swait() | |
| 3834 | EXTRATRANS = EXTRATRANS - 0.5/50 | |
| 3835 | RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0) | |
| 3836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3842 | end | |
| 3843 | EXTRATRANS = 0 | |
| 3844 | UNANCHOR = true | |
| 3845 | ATTACK = false | |
| 3846 | Rooted = false | |
| 3847 | end | |
| 3848 | ||
| 3849 | --//=================================\\ | |
| 3850 | --|| ASSIGN THINGS TO KEYS | |
| 3851 | --\\=================================// | |
| 3852 | ||
| 3853 | function MouseDown(Mouse) | |
| 3854 | HOLD = true | |
| 3855 | if ATTACK == false then | |
| 3856 | end | |
| 3857 | end | |
| 3858 | ||
| 3859 | function MouseUp(Mouse) | |
| 3860 | HOLD = false | |
| 3861 | end | |
| 3862 | ||
| 3863 | function KeyDown(Key) | |
| 3864 | KEYHOLD = true | |
| 3865 | if Key == "q" and ATTACK == false then | |
| 3866 | Warp() | |
| 3867 | end | |
| 3868 | ||
| 3869 | if Key == "b" and ATTACK == false then | |
| 3870 | TimeStop() | |
| 3871 | end | |
| 3872 | ||
| 3873 | if Key == "v" and ATTACK == false then | |
| 3874 | Madness() | |
| 3875 | end | |
| 3876 | ||
| 3877 | if Key == "x" and ATTACK == false then | |
| 3878 | Mercy() | |
| 3879 | end | |
| 3880 | ||
| 3881 | if Key == "t" and ATTACK == false then | |
| 3882 | HI() | |
| 3883 | end | |
| 3884 | ||
| 3885 | if Key == "f" and ATTACK == false then | |
| 3886 | FingerMagic() | |
| 3887 | end | |
| 3888 | ||
| 3889 | if Key == "r" and ATTACK == false then | |
| 3890 | PainlessRain() | |
| 3891 | end | |
| 3892 | ||
| 3893 | if Key == "z" and ATTACK == false then | |
| 3894 | Darkness() | |
| 3895 | end | |
| 3896 | ||
| 3897 | if Key == "c" and ATTACK == false then | |
| 3898 | Banisher_Bullet() | |
| 3899 | end | |
| 3900 | ||
| 3901 | if Key == "e" and ATTACK == false then | |
| 3902 | Noclip() | |
| 3903 | end | |
| 3904 | ||
| 3905 | if Key == "p" and ATTACK == false then | |
| 3906 | TakeOnMe() | |
| 3907 | end | |
| 3908 | end | |
| 3909 | ||
| 3910 | function KeyUp(Key) | |
| 3911 | KEYHOLD = false | |
| 3912 | end | |
| 3913 | ||
| 3914 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3915 | MouseDown(NEWKEY) | |
| 3916 | end) | |
| 3917 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3918 | MouseUp(NEWKEY) | |
| 3919 | end) | |
| 3920 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3921 | KeyDown(NEWKEY) | |
| 3922 | end) | |
| 3923 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3924 | KeyUp(NEWKEY) | |
| 3925 | end) | |
| 3926 | ||
| 3927 | --//=================================\\ | |
| 3928 | --\\=================================// | |
| 3929 | ||
| 3930 | ||
| 3931 | function unanchor() | |
| 3932 | if UNANCHOR == true then | |
| 3933 | RootPart.Anchored = false | |
| 3934 | end | |
| 3935 | g = Character:GetChildren() | |
| 3936 | for i = 1, #g do | |
| 3937 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 3938 | g[i].Anchored = false | |
| 3939 | end | |
| 3940 | end | |
| 3941 | g = Weapon:GetChildren() | |
| 3942 | for i = 1, #g do | |
| 3943 | if g[i].ClassName == "Part" then | |
| 3944 | g[i].Anchored = false | |
| 3945 | end | |
| 3946 | end | |
| 3947 | end | |
| 3948 | ||
| 3949 | ||
| 3950 | --//=================================\\ | |
| 3951 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3952 | --\\=================================// | |
| 3953 | ||
| 3954 | Humanoid.Changed:connect(function(Jump) | |
| 3955 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3956 | Humanoid.Jump = false | |
| 3957 | end | |
| 3958 | end) | |
| 3959 | ||
| 3960 | while true do | |
| 3961 | Swait() | |
| 3962 | refit() | |
| 3963 | script.Parent = WEAPONGUI | |
| 3964 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 3965 | v:Stop(); | |
| 3966 | end | |
| 3967 | ANIMATE.Parent = nil | |
| 3968 | SINE = SINE + CHANGE*1.5 | |
| 3969 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3970 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3971 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 3972 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 3973 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3974 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3975 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3976 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3977 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3978 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3979 | end | |
| 3980 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3981 | ANIM = "Jump" | |
| 3982 | if ATTACK == false then | |
| 3983 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3987 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 3988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 3989 | end | |
| 3990 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3991 | ANIM = "Fall" | |
| 3992 | if ATTACK == false then | |
| 3993 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3997 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 3998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 3999 | end | |
| 4000 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 4001 | ANIM = "Idle" | |
| 4002 | if ATTACK == false then | |
| 4003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 4006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 4007 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4009 | end | |
| 4010 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 4011 | ANIM = "Walk" | |
| 4012 | if ATTACK == false then | |
| 4013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4017 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4019 | end | |
| 4020 | end | |
| 4021 | unanchor() | |
| 4022 | Humanoid.MaxHealth = "inf" | |
| 4023 | Humanoid.Health = "inf" | |
| 4024 | if Rooted == false then | |
| 4025 | Disable_Jump = false | |
| 4026 | Humanoid.WalkSpeed = Speed | |
| 4027 | elseif Rooted == true then | |
| 4028 | Disable_Jump = true | |
| 4029 | Humanoid.WalkSpeed = 0 | |
| 4030 | end | |
| 4031 | for _, c in pairs(Character:GetChildren()) do | |
| 4032 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 4033 | c.Material = "Fabric" | |
| 4034 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 4035 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 4036 | end | |
| 4037 | if c ~= Head then | |
| 4038 | c.Color = C3(0,0,0) | |
| 4039 | else | |
| 4040 | c.Color = C3(0,0,0) | |
| 4041 | end | |
| 4042 | if c == Head then | |
| 4043 | if c:FindFirstChild("face") then
| |
| 4044 | c.face:remove() | |
| 4045 | end | |
| 4046 | end | |
| 4047 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 4048 | c:remove() | |
| 4049 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 4050 | c:remove() | |
| 4051 | end | |
| 4052 | end | |
| 4053 | sick.SoundId = "rbxassetid://"..bored[CHOICE] | |
| 4054 | sick.Looped = true | |
| 4055 | sick.Pitch = 1 | |
| 4056 | sick.Volume = 999999 | |
| 4057 | sick.Parent = Character | |
| 4058 | sick:Resume() | |
| 4059 | --sick.Playing = false | |
| 4060 | Humanoid.Name = "Master of Time = "..Player.Name | |
| 4061 | end | |
| 4062 | ||
| 4063 | --//=================================\\ | |
| 4064 | --\\=================================// | |
| 4065 | ||
| 4066 | ||
| 4067 | ||
| 4068 | ||
| 4069 | ||
| 4070 | --//====================================================\\-- | |
| 4071 | --|| END OF SCRIPT | |
| 4072 | --\\====================================================//-- |