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| 1 | Welcome to the Paradox™ | |
| 2 | ||
| 3 | First thing’s first, keep track of your sheet! It is likely to change as your character journeys through the world. | |
| 4 | ||
| 5 | - | http://pastebin.com/J5KARAuq -- Blank sheet |
| 5 | + | Keep track of your sheet. |
| 6 | ||
| 7 | - | http://pastebin.com/p0m36WwP -- Barter for traits |
| 7 | + | Seriously. |
| 8 | ||
| 9 | Do it. | |
| 10 | - | ABILITY SCORES: THIS RP HAS THEM. 0 Is average. 5 is expert tier. |
| 10 | + | |
| 11 | ||
| 12 | Name: Jukan Lyiaran | |
| 13 | - | The trees are divided into Body and Mind. Each tree has 4 points that can be spent upon their three ability scores. |
| 13 | + | |
| 14 | Appearance: Jukan is a large man, standing at 6'8" tall with wide shoulders and a muscular build. He has brown, shaggy hair, along with an equally shaggy beard. He has tattoos across his body for different thaumaturgy. At least, they were back home. Brown eyes! | |
| 15 | ||
| 16 | Personality: He is a heroic person, often putting his life on the line for others. | |
| 17 | ||
| 18 | - | Strength: Your ability to lift things and hit harder. |
| 18 | + | Profession: Military Thaumaturgist |
| 19 | ||
| 20 | - | Fortitude: Your ability to fight disease and withstand damage. Note that this does not govern pain tolerance. |
| 20 | + | Background: |
| 21 | ||
| 22 | - | Agility: Governs ability to maneuver the body. Also helps stealth. |
| 22 | + | Equipment: (Nothing) |
| 23 | ||
| 24 | ||
| 25 | ||
| 26 | ABILITY SCORES: THIS RP HAS THEM. 0 Is average because I'm blatantly ripping off Kane's system! 5 is expert tier; starting past 5, it will cost 2 stat points to level it up by 1. | |
| 27 | - | Instincts: An inner 'voice'. Basically the DM Gets to tell you what's right and what's wrong. |
| 27 | + | |
| 28 | ||
| 29 | - | Willpower: Your will to strive on; includes resisting sanity debuffs and pain tolerance. |
| 29 | + | Stat trees are divied up in body and mind. You have 4 points to spend in each tree. |
| 30 | ||
| 31 | - | Perception: Your ability to spot out-of-place things, notice things before others. Control over the 5 senses. Important for ranged fighters. |
| 31 | + | |
| 32 | BODY | |
| 33 | ||
| 34 | Strength: 2 | |
| 35 | - | INSIGHT: Begin with 0. Insight is your 'insanity' stat. The higher it is, the nuttier you are. 0 is average. Every 20 points is a 'threshold', capping at 100 points, where you're outright insane. |
| 35 | + | |
| 36 | Fortitude: 3 | |
| 37 | - | Insight increases from particularly stressful days (discussed between the DM and the PCs when the night comes, or when the DM thinks it's appropriate). Usual rate is +5 insight. |
| 37 | + | |
| 38 | Agility: -1 | |
| 39 | - | +10 For particularly ridiculous days. |
| 39 | + | |
| 40 | ||
| 41 | - | Calm days subtract -5 insight, while exceptionally successful days subtract -10. Sometimes, insight will neither go up nor down. |
| 41 | + | |
| 42 | ||
| 43 | Instincts: 1 | |
| 44 | - | Weapon Proficiency: Begin with 0. |
| 44 | + | |
| 45 | Willpower: 3 | |
| 46 | - | Traits: |
| 46 | + | |
| 47 | Perception: 1 | |
| 48 | ||
| 49 | Insight(20): You gain insight (your sanity) at 1/2 the amount you'd normally gain when looking at creatures that normally cause insight gain. | |
| 50 | ||
| 51 | FILL THIS OUT LATER: | |
| 52 | - | ROLLING FOR AWESOME: You begin with one awesome point. You gain awesome points through either great feats/actions or by surviving an entire day. You may gather up to 5 awesomeness points before you gain no more. |
| 52 | + | |
| 53 | ||
| 54 | - | You may spend an awesomeness point on a particularly bizarre or unique action. If the DM Deems the action 'awesome' enough, the DM Will roll for awesome. Rolling for awesome is a luck-based d20 roll. Refer to below for details. |
| 54 | + | Weapon Proficiency: |
| 55 | Pistols I | |
| 56 | Drunk Brawling I | |
| 57 | - | 1: AWESOME Failure (Unique critical failure, and then some) |
| 57 | + | |
| 58 | Spells: | |
| 59 | - | 2-5: Not awesome (Equal to critical failure) |
| 59 | + | |
| 60 | Talents: | |
| 61 | - | 6-10: Not that awesome (Failure) |
| 61 | + | Can understand Thaumaturgical texts. |
| 62 | Iron Liver: Can withstand ungodly amounts of booze. | |
| 63 | - | 11-15: Awesome in theory (Potential success, no bonuses) |
| 63 | + | |
| 64 | Mental Ailments: |