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| 1 | -- Functions | |
| 2 | function AP(Char, M6Name, o1, o2, o3, p1, p2, p3) | |
| 3 | local o = CFrame.fromOrientation(tonumber(o1), tonumber(o2), tonumber(o3)) | |
| 4 | local p = Vector3.new(tonumber(p1), tonumber(p2), tonumber(p3)) | |
| 5 | if Char:FindFirstChild("Torso") then
| |
| 6 | if Char.Torso:FindFirstChild(M6Name) then | |
| 7 | Char.Torso:FindFirstChild(M6Name).C1 = o + p | |
| 8 | end | |
| 9 | end | |
| 10 | end | |
| 11 | ||
| 12 | -- Run | |
| 13 | - | while true do |
| 13 | + | game.Workspace:FindFirstChild(owner.Name).Humanoid.PlatformStand = true |
| 14 | - | for i, Player in pairs(game.Players:GetChildren()) do |
| 14 | + | game.Workspace:FindFirstChild(owner.Name).Humanoid.Animator:Destroy() |
| 15 | - | if game.Workspace:FindFirstChild(Player.Name) then |
| 15 | + | game.Workspace:FindFirstChild(owner.Name).Humanoid.PlatformStand = false |
| 16 | - | AP(game.Workspace:FindFirstChild(Player.Name), 'Left Hip', -2.5, 135, 0, 0, -0.5, 0) |
| 16 | + | game.Workspace:FindFirstChild(owner.Name).Humanoid.WalkSpeed = 50 |
| 17 | - | AP(game.Workspace:FindFirstChild(Player.Name), 'Left Shoulder', -2.5, 135, 0, 0, -0.5, 0) |
| 17 | + | AP(game.Workspace:FindFirstChild(owner.Name), 'Right Shoulder', -5, -4.7, 0, -0.5, 0.5, 0) |
| 18 | - | AP(game.Workspace:FindFirstChild(Player.Name), 'Right Shoulder', -2.5, 135, 0, 0, -0.5, 0) |
| 18 | + | AP(game.Workspace:FindFirstChild(owner.Name), 'Left Shoulder', -5, 4.7, 0, 0.5, 0.5, 0) |
| 19 | - | AP(game.Workspace:FindFirstChild(Player.Name), 'Right Hip', -2.5, 135, 0, 0, -0.5, 0) |
| 19 | + | |
| 20 | game.Workspace:FindFirstChild(owner.Name).HumanoidRootPart.Touched:connect(function(Hit) | |
| 21 | if Hit.Parent:FindFirstChild("Humanoid") then
| |
| 22 | - | wait(0.05) |
| 22 | + | if Hit.Parent.Name == owner.Name then |
| 23 | - | end |
| 23 | + | --Skips |
| 24 | else | |
| 25 | Hit.Parent:FindFirstChild("Humanoid").Health = 0
| |
| 26 | end | |
| 27 | end | |
| 28 | end) |