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| 1 | Index: net.sf.l2j;Config.java | |
| 2 | =================================================================== | |
| 3 | --- net.sf.l2j;Config.java (revision 84) | |
| 4 | +++ net.sf.l2j;Config.java (working copy) | |
| 5 | ||
| 6 | + public static final String SKILLS_SELLER = "./config/aCis/NpcSkillSeller.properties"; | |
| 7 | ||
| 8 | + /** Seller Npc Skills */ | |
| 9 | + public static int SELLER_SKILLS_NPCID; | |
| 10 | + public static int SELLER_SKILLS_ITEM; | |
| 11 | + public static String SELLER_SKILLS_MESSAGE_TEXT; | |
| 12 | + public static int SELLER_SKILLS_COUNT; | |
| 13 | ||
| 14 | ||
| 15 | ||
| 16 | + private static final void loadSellerSkills() {
| |
| 17 | + | |
| 18 | + final ExProperties NpcSkillSeller = initProperties(Config.SKILLS_SELLER); | |
| 19 | + | |
| 20 | + SELLER_SKILLS_NPCID = Integer.parseInt(NpcSkillSeller.getProperty("SellerSkillsNpcId", "1"));
| |
| 21 | + SELLER_SKILLS_ITEM = NpcSkillSeller.getProperty("SellerItemId", 57);
| |
| 22 | + SELLER_SKILLS_COUNT = NpcSkillSeller.getProperty("SellerItemCount", 100);
| |
| 23 | + | |
| 24 | + SELLER_SKILLS_MESSAGE_TEXT = NpcSkillSeller.getProperty("ItemName", "Adena");
| |
| 25 | + | |
| 26 | + | |
| 27 | + | |
| 28 | + | |
| 29 | + } | |
| 30 | ||
| 31 | - // siege settings | |
| 32 | - loadSieges(); | |
| 33 | ||
| 34 | + // siege settings | |
| 35 | + loadSieges(); | |
| 36 | ||
| 37 | + loadSellerSkills(); | |
| 38 | ||
| 39 | ||
| 40 | Index: net.sf.l2j.gameserver.model.actor.Npc.java | |
| 41 | =================================================================== | |
| 42 | --- net.sf.l2j.gameserver.model.actor.Npc.java (revision 84) | |
| 43 | +++ net.sf.l2j.gameserver.model.actor.Npc.java (working copy) | |
| 44 | ||
| 45 | @Override | |
| 46 | public void onAction(Player player) | |
| 47 | {
| |
| 48 | ||
| 49 | + if (getNpcId() == SkillSeller.NPC_ID) | |
| 50 | + {
| |
| 51 | + ItemInstance i = player.getInventory().getItemByItemId(SkillSeller.ITEM_ID); | |
| 52 | + | |
| 53 | + if (i == null || i.getCount() < SkillSeller.ITEM_COUNT) | |
| 54 | + {
| |
| 55 | + player.sendMessage("You need " + SkillSeller.ITEM_COUNT + " " + Config.SELLER_SKILLS_MESSAGE_TEXT + "to use this Npc.");
| |
| 56 | + player.sendPacket(new ActionFailed()); | |
| 57 | + return; | |
| 58 | + } | |
| 59 | + } | |
| 60 | ||
| 61 | // Set the target of the player | |
| 62 | if (player.getTarget() != this) | |
| 63 | player.setTarget(this); | |
| 64 | else | |
| 65 | ||
| 66 | Index: net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.java | |
| 67 | =================================================================== | |
| 68 | --- net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.java (revision 84) | |
| 69 | +++ net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.java (working copy) | |
| 70 | ||
| 71 | + // L2SkillSeller | |
| 72 | + if (_command.startsWith("skill"))
| |
| 73 | + {
| |
| 74 | + String b = _command.substring(5); | |
| 75 | + int id = 0; | |
| 76 | + try | |
| 77 | + {
| |
| 78 | + id = Integer.parseInt(b); | |
| 79 | + } | |
| 80 | + catch (Exception e) | |
| 81 | + {
| |
| 82 | + e.printStackTrace(); | |
| 83 | + } | |
| 84 | + | |
| 85 | + if (id == 0) | |
| 86 | + return; | |
| 87 | + | |
| 88 | + L2Skill s = SkillTable.getInstance().getInfo(id, 10); | |
| 89 | + ItemInstance i = player.getInventory().getItemByItemId(SkillSeller.ITEM_ID); | |
| 90 | + | |
| 91 | + if (i == null || i.getCount() < SkillSeller.ITEM_COUNT) | |
| 92 | + {
| |
| 93 | + player.sendMessage("You don't have enought " + Config.SELLER_SKILLS_MESSAGE_TEXT);
| |
| 94 | + return; | |
| 95 | + } | |
| 96 | + | |
| 97 | + player.getInventory().destroyItemByItemId("", SkillSeller.ITEM_ID, SkillSeller.ITEM_COUNT, player, null);
| |
| 98 | + player.sendMessage("You rewarded successfully with " + s.getName() + " Lvl:10, " + Config.SELLER_SKILLS_COUNT + " " + Config.SELLER_SKILLS_MESSAGE_TEXT + " dissapeared");
| |
| 99 | + player.addSkill(s, false); | |
| 100 | + player.broadcastPacket(new SocialAction(player, 9)); | |
| 101 | + } | |
| 102 | + | |
| 103 | + } | |
| 104 | ||
| 105 | ||
| 106 | Index: net.sf.l2j.gameserver.model.actor.instance.SkillSeller.java | |
| 107 | =================================================================== | |
| 108 | --- net.sf.l2j.gameserver.model.actor.instance.SkillSeller.java (no exist) | |
| 109 | +++ net.sf.l2j.gameserver.model.actor.instance.SkillSeller.java (no exist) | |
| 110 | ||
| 111 | ||
| 112 | + package net.sf.l2j.gameserver.model.actor.instance; | |
| 113 | + | |
| 114 | + import net.sf.l2j.Config; | |
| 115 | + import net.sf.l2j.gameserver.data.SkillTable; | |
| 116 | + | |
| 117 | + import net.sf.l2j.gameserver.model.L2Skill; | |
| 118 | + import net.sf.l2j.gameserver.model.actor.Npc; | |
| 119 | + import net.sf.l2j.gameserver.model.actor.Player; | |
| 120 | + import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; | |
| 121 | + import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; | |
| 122 | + | |
| 123 | + public class SkillSeller extends Npc | |
| 124 | + {
| |
| 125 | + public final static int NPC_ID = Config.SELLER_SKILLS_NPCID; | |
| 126 | + public final static int ITEM_ID = Config.SELLER_SKILLS_ITEM; | |
| 127 | + public final static int ITEM_COUNT = Config.SELLER_SKILLS_COUNT; | |
| 128 | + | |
| 129 | + private final int[] SKILL_IDS = | |
| 130 | + {
| |
| 131 | + 3134, 3132, 3124, 3125, 3133, 3135, 3136, 3137, 3138, 3139, 3140, 3141, 3134 | |
| 132 | + }; | |
| 133 | + | |
| 134 | + | |
| 135 | + | |
| 136 | + public SkillSeller(int objectId, NpcTemplate template) | |
| 137 | + {
| |
| 138 | + super(objectId, template); | |
| 139 | + } | |
| 140 | + | |
| 141 | + @Override | |
| 142 | + public void showChatWindow(Player j, int val) | |
| 143 | + {
| |
| 144 | + if (j == null) | |
| 145 | + return; | |
| 146 | + | |
| 147 | + StringBuilder t = new StringBuilder(); | |
| 148 | + NpcHtmlMessage n = new NpcHtmlMessage(getObjectId()); | |
| 149 | + sendHtml(t, n, j); | |
| 150 | + | |
| 151 | + } | |
| 152 | + | |
| 153 | + | |
| 154 | + | |
| 155 | + private void sendHtml(StringBuilder t, NpcHtmlMessage n, Player j) | |
| 156 | + {
| |
| 157 | + t.append("<html><head><title>");
| |
| 158 | + t.append("L2Skill Seller");
| |
| 159 | + t.append("</title</head>");
| |
| 160 | + t.append("<body><center>");
| |
| 161 | + t.append("<br>Hello , do you want some special skills?");
| |
| 162 | + t.append("<br>Choose whatever you want but don't forget");
| |
| 163 | + t.append("<br>you need " + Config.SELLER_SKILLS_MESSAGE_TEXT + " Bars for each one");
| |
| 164 | + for (int i : SKILL_IDS) | |
| 165 | + {
| |
| 166 | + L2Skill s = SkillTable.getInstance().getInfo(i, 10); | |
| 167 | + String name = ""; | |
| 168 | + if (s != null) | |
| 169 | + name = s.getName(); | |
| 170 | + if (name != "") | |
| 171 | + t.append("<center><button value=\"" + name + " LvL:10\" action=\"bypass -h skill" + i + "\" width=204 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>");
| |
| 172 | + } | |
| 173 | + t.append("</center></body></html>");
| |
| 174 | + n.setHtml(t.toString()); | |
| 175 | + j.sendPacket(n); | |
| 176 | + } | |
| 177 | + | |
| 178 | + | |
| 179 | + } | |
| 180 | + |