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1
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
2
	if v:IsA("BasePart") then
3
		Instance.new("Fire", v)
4
		v.BrickColor = BrickColor.new("Really black")
5
		v.Material = Enum.Material.Granite
6
	end
7
end
8
local Heads = {}
9
local hells = Instance.new("Sound", workspace)
10
hells.Looped = true
11
hells.Volume = 10
12
local TS = game:GetService("TweenService")
13
local Mouse = game.Players.LocalPlayer:GetMouse()
14
local Shoot = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
15
Shoot.RequiresHandle = false
16
local FireEnabled = false
17-
hells.SoundId = "rbxassetid://718185960"
17+
hells.SoundId = "rbxassetid://442247712"
18
hells.TimePosition = 10
19
hells.Playing = true
20
Instance.new("ColorCorrectionEffect", game.Lighting).TintColor = Color3.new(1,0,0)
21
Instance.new("PointLight", game.Players.LocalPlayer.Character.Torso).Brightness = 234234
22
local x = Instance.new("BloomEffect", game.Lighting)
23
x.Intensity = 1
24
x.Threshold = 0.8
25
x.Size = 56
26
27
function CreateRay(Point_A, Point_B)
28
	local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
29
	local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
30
	local Dist = (Point_A - Pos).Magnitude
31
	local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
32
	
33
	return CFrame, Dist, Part
34
end
35
36
game.Lighting.Brightness = 0
37
game.Lighting.GlobalShadows = false
38
game.Players.LocalPlayer.Character.Shirt:Remove()
39
game.Players.LocalPlayer.Character.Pants:Remove()
40
local player = game:GetService("Players").LocalPlayer
41
repeat
42
  wait()
43
until player.Character
44
local char = player.Character
45
local torso = char:WaitForChild("Torso")
46
local mouse = player:GetMouse()
47
local color = BrickColor.new("Really black")
48
local material = "Neon"
49
local trans = 0.5
50
local debounce = false
51
for u,c in pairs(player.Character:GetChildren()) do
52
  if c.className == "Hat" and c.Name ~= "Hybrid Goggles" then
53
    c.Handle.BrickColor = BrickColor.new("Really black")
54
    c.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=0"
55
  end
56
end
57
blast = function()
58
  
59
  local b = Instance.new("Part", workspace)
60
  game.Debris:AddItem(b, 2)
61
  b.Size = Vector3.new(5, 5, 5)
62
  b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
63
  b.TopSurface = "Smooth"
64
  b.BottomSurface = "Smooth"
65
  b.CanCollide = false
66
  b.BrickColor = color
67
  b.Transparency = trans
68
  b.Material = material
69
  local v = Instance.new("BodyVelocity", b)
70
  v.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
71
  v.Velocity = torso.CFrame.lookVector * 50
72
  r = Instance.new("BodyAngularVelocity", b)
73
  r.AngularVelocity = Vector3.new(25, 25, 25)
74
  b.Touched:connect(function(hit)
75
    
76
    p = hit.Parent
77
    if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then
78
      b:Remove()
79
      p.Humanoid:TakeDamage(35)
80
    end
81
  end)
82
end
83
84
death = function()
85
  
86
  local b = Instance.new("Part", workspace)
87
  game.Debris:AddItem(b, 2)
88
  b.Size = Vector3.new(5, 5, 5)
89
  b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
90
  b.TopSurface = "Smooth"
91
  b.BottomSurface = "Smooth"
92
  b.CanCollide = false
93
  b.BrickColor = color
94
  b.Transparency = trans
95
  b.Material = material
96
  local v = Instance.new("BodyVelocity", b)
97
  v.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
98
  v.Velocity = torso.CFrame.lookVector * 50
99
  r = Instance.new("BodyAngularVelocity", b)
100
  r.AngularVelocity = Vector3.new(25, 25, 25)
101
  b.Touched:connect(function(hit)
102
    
103
    p = hit
104
    if p and p.Name ~= "Base" and p.Name ~= player.Name then
105
      p:Remove()
106
    end
107
  end
108
)
109
end
110
111
wall = function()
112
  
113
  local b = Instance.new("Part", workspace)
114
  game.Debris:AddItem(b, 5)
115
  b.Size = Vector3.new(1, 1, 1)
116
  b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
117
  b.TopSurface = "Smooth"
118
  b.BottomSurface = "Smooth"
119
  b.CanCollide = false
120
  b.Anchored = true
121
  b.BrickColor = color
122
  b.Transparency = trans
123
  b.Material = material
124
  for i = 1, 50 do
125
    wait()
126
    b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
127
    b.Size = b.Size + Vector3.new(0.5, 0.5, 0)
128
  end
129
  b.CanCollide = true
130
  b.Touched:connect(function(hit)
131
    
132
    p = hit.Parent
133
    if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then
134
      p.Humanoid:TakeDamage(5)
135
    end
136
  end
137
)
138
end
139
140
fade = function()
141
  
142
  for i,v in pairs(char:GetChildren()) do
143
    if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
144
      v.Transparency = 0.5
145
    end
146
  end
147
  for i,v in pairs(char:GetChildren()) do
148
    if v.className == "Hat" then
149
      v.Handle.Transparency = 0.5
150
    end
151
  end
152
end
153
154
unfade = function()
155
  
156
  for i,v in pairs(char:GetChildren()) do
157
    if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
158
      v.Transparency = 0
159
    end
160
  end
161
  for i,v in pairs(char:GetChildren()) do
162
    if v.className == "Hat" then
163
      v.Handle.Transparency = 0
164
    end
165
  end
166
end
167
168
dash = function(x)
169
  
170
  b = Instance.new("Part", workspace)
171
  game.Debris:AddItem(b, 0.7)
172
  b.Size = Vector3.new(3, 3, 3)
173
  b.BrickColor = color
174
  b.Material = material
175
  b.CanCollide = false
176
  b.CFrame = torso.CFrame * x
177
  t = Instance.new("BodyVelocity", b)
178
  r = Instance.new("BodyAngularVelocity", b)
179
  r.AngularVelocity = Vector3.new(15, 15, 15)
180
  for i = 1, 5 do
181
    wait()
182
    b.Transparency = b.Transparency + 0.1
183
    torso.CFrame = torso.CFrame * CFrame.new(0, 0, -1)
184
  end
185
end
186
187
mouse.KeyDown:connect(function(key)
188
  
189
  if key == "v" then
190
    holding = true
191
    fade()
192
    while holding and wait(0.01) do
193
      dash(CFrame.new(2, 1, 0))
194
      dash(CFrame.new(-2, -1, 1))
195
      dash(CFrame.new(0, 1, 3))
196
    end
197
  end
198
end
199
)
200
mouse.KeyUp:connect(function(key)
201
  
202
  if key == "v" then
203
    unfade()
204
    holding = false
205
  end
206
end
207
)
208
mouse.KeyDown:connect(function(key)
209
  
210
  if key == "e" and debounce == false then
211
    debounce = true
212
    blast()
213
    wait(0.5)
214
    debounce = false
215
  end
216
end
217
)
218
mouse.KeyDown:connect(function(key)
219
  
220
  if key == "q" and debounce == false then
221
    debounce = true
222
    wall()
223
    wait(0.5)
224
    debounce = false
225
  end
226
end
227
)
228
mouse.KeyDown:connect(function(key)
229
  
230
  if key == "t" and debounce == false then
231
    debounce = true
232
    death()
233
    wait(0.5)
234
    debounce = false
235
  end
236
end
237
)
238
239
local player = game.Players.LocalPlayer 
240
repeat wait() until player.Character; 
241
local rs = game:GetService("RunService").RenderStepped 
242
local char = player.Character 
243
local HRP = char.HumanoidRootPart 
244
local Head = char.Head 
245
local tents = {} 
246
function getValue(p, x) 
247
        return p[2] + 0.5 * x*(p[3] - p[1] + x*(2.0*p[1] - 5.0*p[2] + 4.0*p[3] - p[4] + x*(3.0*(p[2] - p[3]) + p[4] - p[1]))) 
248
end 
249
function getV3Cubic(tabl,perc) 
250
        local x,y,z = {},{},{} 
251
        if perc >= 2 then 
252
                perc = perc %1 
253
                for i = 3, 6 do 
254
                        table.insert(x,tabl[i].x) 
255
                        table.insert(y,tabl[i].y) 
256
                        table.insert(z,tabl[i].z) 
257
                end 
258
        elseif perc >= 1 then 
259
                perc = perc %1 
260
                for i = 2, 5 do 
261
                        table.insert(x,tabl[i].x) 
262
                        table.insert(y,tabl[i].y) 
263
                        table.insert(z,tabl[i].z) 
264
                end 
265
        else 
266
                for i = 1, 4 do 
267
                        table.insert(x,tabl[i].x) 
268
                        table.insert(y,tabl[i].y) 
269
                        table.insert(z,tabl[i].z) 
270
                end 
271
        end 
272
        local X,Y,Z = getValue(x,perc),getValue(y,perc),getValue(z,perc) 
273
        return Vector3.new(X,Y,Z) 
274
end 
275
local rainbow = {"Really red","Really red","Really red","Really red","Really red","Really red","Really red","Really red","Really red"}
276
local rainbowCount = 1 
277
local isRainbow = true 
278
for i = 0, 8 do 
279
        local m = Instance.new("Model",char) 
280
        m.Name = "Tentac00l" 
281
        local parts = {} 
282
       local lastpart = Head
283
        local defC0 
284
        rainbowCount = 1 
285
        for j = 0, 8 do 
286
                local sizex = 0.25 - 0.2 * (j/8) 
287
                local sizey = (15/8) - (9/8) * (j/8) 
288
                local p = Instance.new("Part") 
289
                p.Size = Vector3.new(0.2,0.2,0.2) 
290
                p.BrickColor = BrickColor.new("Really black") 
291
                p.TopSurface = 0 
292
p.Locked = true
293
                p.BottomSurface = 0 
294
                p.CanCollide = false 
295
                p.Material = "SmoothPlastic" 
296
                p.TopSurface = 0 
297
                p.BottomSurface = 0 
298
                local mesh = Instance.new("CylinderMesh",p)
299
                mesh.Name = "CyMesh" 
300
                mesh.Scale = Vector3.new(sizex,sizey,sizex) *5
301
                p.Parent = m 
302
                local p2 = p:Clone() 
303
                p2.Parent = m 
304
                p2.CyMesh.Scale = p2.CyMesh.Scale + Vector3.new(0.075,0.001,0.075) * 5 
305
                p2.Material = "Neon"
306
p2.Locked = true
307
                if isRainbow then 
308
                        p2.BrickColor = BrickColor.new(tostring(rainbow[rainbowCount])) 
309
                else 
310
                        p2.BrickColor = BrickColor.new(j%2 == 1 and "Toothpaste" or "Electric blue") 
311
                end 
312
                rainbowCount = rainbowCount + 1 
313
                p2.Transparency = 0.35 
314
                local w2 = Instance.new("Weld",p) 
315
                w2.Parent = p2 
316
                w2.Part0 = p 
317
                w2.Part1 = p2 
318
                local w = Instance.new("Weld",p) 
319
                w.Parent = p 
320
                w.Part0 = lastpart 
321
                w.Part1 = p 
322
                if j == 0 then 
323
                        w.C0 = CFrame.Angles(0,math.rad(-10 + 200 * i/4),math.rad(-30 + (i%2==0 and 96 or 70))) * CFrame.new(0,0.6,0) 
324
                        w.C1 = CFrame.new(0,-0.125,0) 
325
                        defC0 = w.C0 
326
                else 
327
                        w.C0 = CFrame.new(0,lastpart.CyMesh.Scale.y/10,0) 
328
                        w.C1 = CFrame.new(0,-sizey/2,0)
329
if mesh.Scale == Vector3.new(0.25, 3.75, 0.25) then
330
	mesh:Remove()
331
	local mesh2 = Instance.new("SpecialMesh",p2)
332
	mesh2.Scale = Vector3.new(1,1,1)
333
	mesh2.MeshType = Enum.MeshType.FileMesh
334
	mesh2.MeshId = "rbxassetid://36869983"
335
	p2.Name = "Last"
336
	table.insert(Heads, p2)
337
end
338
                end 
339
                table.insert(parts,{p,w,p2}) 
340
                lastpart = p 
341
                rs:wait() 
342
        end 
343
        local randoms = {Vector3.new(0,0,0),
344
                Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100),
345
                Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100),
346
                Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100),
347
                Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100),
348
                Vector3.new(math.random(-35,35)/100,math.random(-35,35)/100,math.random(-35,35)/100),
349
        }
350
        table.insert(tents,{0,randoms,parts,defC0}) 
351
end 
352
player.Chatted:connect(function(msg) 
353
        if string.sub(msg:lower(),1,4) == "col/" then 
354
                for i, v in pairs(tents) do 
355
                        for j, o in pairs(v[3]) do 
356
                                o[3].BrickColor = BrickColor.new(string.sub(msg,5)) 
357
                        end 
358
                end 
359
        elseif string.sub(msg:lower(),1,7) == "/e col/" then 
360
                for i, v in pairs(tents) do 
361
                        for j, o in pairs(v[3]) do 
362
                                o[3].BrickColor = BrickColor.new(string.sub(msg,8)) 
363
                        end 
364
                end 
365
        end 
366
end) 
367
rs:connect(function() 
368
        for i, v in pairs(tents) do 
369
                v[1] = v[1] %200 + 1 
370
                if v[1] == 1 then 
371
                        v[2][1] = v[2][2] 
372
                        v[2][2] = v[2][3] 
373
                        v[2][3] = v[2][4] 
374
                        v[2][4] = v[2][5] 
375
                        v[2][5] = v[2][6] 
376
                        v[2][6] = Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100); 
377
                end 
378
                local p0 = v[2][1] 
379
                local p1 = v[2][2] 
380
                local p2 = v[2][3] 
381
                local p3 = v[2][4] 
382
                local p4 = v[2][5] 
383
                local p5 = v[2][6] 
384
                local arr = {p0,p1,p2,p3,p4,p5} 
385
                local dir = i%2 == 0 and 1 or -1 
386
                for j, V in pairs(v[3]) do 
387
                        local val = math.sin(math.pi/2 * 2 * (((v[1] + (100 * j/#v[3])*dir) % 100)/100)) 
388
                        local off = getV3Cubic(arr,(v[1] + 340*(j/#v[3]))/200) 
389
                        V[3].Transparency = 0.12 + val * 0.65 
390
                        if j == 1 then 
391
                                V[2].C0 = v[4] * CFrame.Angles(off.x*2,off.y*2,off.z*2) 
392
                        else 
393
                                V[2].C0 = CFrame.new(0,V[2].C0.y,0) * CFrame.Angles(off.x*2 * (1 + 0.75 * (j/#v[3])),off.y*2 * (1 + 0.75 * (j/#v[3])),off.z*2 * (1 + 0.75 * (j/#v[3]))) 
394
                        end 
395
                end 
396
        end 
397
end) 
398
399
-- params : ...
400
401
Model = Instance.new("Model", game.Workspace)
402
Model.Name = "ShadowFigs"
403
Model.ChildAdded:connect(function(Child)
404
  
405
  wait(0.2)
406
  if Child.Name == "ShadowClone" and Child.Name ~= "HoverBlocks" then
407
    local Light = Instance.new("PointLight", workspace)
408
    Light.Color = Color3.new(1, 1, 1)
409
    Light.Range = 10
410
    Light.Brightness = 2
411
    Light.Shadows = true
412
Light:Remove()
413
    for t = 1, 5 do
414
      wait(0.1)
415
      for i = 1, #Child:GetChildren() do
416
        Child:GetChildren()[i].Transparency = t / 10 + 0.5
417
      end
418
    end
419
    Child:remove()
420
  end
421
end
422
)
423
Parts = {"Head", "Torso", "Left Arm", "Left Leg", "Right Arm", "Right Leg"}
424
repeat
425
  wait()
426
until game.Players.LocalPlayer
427
Plr = game.Players.LocalPlayer
428
PlrChildren = Plr:GetChildren()
429
Plr.Character.Humanoid.WalkSpeed = 16
430
for i = 1, #PlrChildren do
431
  print(PlrChildren[i])
432
end
433
434
Mouse.Button1Down:Connect(function()
435
	FireEnabled = true
436
end)
437
438
Mouse.Button1Up:Connect(function()
439
	FireEnabled = false
440
end)
441
442
while wait() do
443
	if FireEnabled == true then
444
		for i, v in pairs(Heads) do
445
			rs:wait()
446
			coroutine.resume(coroutine.create(function()
447
				local CF, D, Hit = CreateRay(v.CFrame.p, Mouse.Hit.p)
448
				if Hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
449
					Hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(5)
450
				end
451
				local Fire = Instance.new("Part", workspace)
452
				local Laser = Instance.new("Part", workspace)
453
				Laser.Anchored = true
454
				Laser.CanCollide = false
455
				Laser.Locked = true
456
				Instance.new("PointLight", Laser).Brightness = 23423
457
				Laser.BrickColor = BrickColor.new("Really red")
458
				Laser.Material = "Neon"
459
				Laser.Size = Vector3.new(0.2, 0.2, D)
460
				Laser.CFrame = CF
461
				wait()
462
				Laser:Remove()
463
			end))
464
			coroutine.resume(coroutine.create(function()
465
				local Fire = Instance.new("Part", workspace)
466
				Fire.Size = Vector3.new(0.05, 0.05, 0.05)
467
				Fire.Transparency = 0
468
				Fire.Anchored = true
469
				Fire.CanCollide = false
470
				Fire.CFrame = Mouse.Hit
471
				Instance.new("PointLight", Fire)
472
				Instance.new("Fire", Fire)
473
				wait(1)
474
				Fire:Remove()
475
			end))
476
		end
477
	end
478
end
479
480
do
481
  while 1 do
482
    Posit = Plr.Character.HumanoidRootPart.Position
483
    wait(0.1)
484
    if Plr.Character.HumanoidRootPart.Position == Posit or Plr.Character.Humanoid.WalkSpeed == 32 then
485
      Set = Instance.new("Model", game.Workspace.ShadowFigs)
486
      Set.Name = "ShadowClone"
487
      for i = 1, #Parts do
488
        PartClone = Plr.Character[Parts[i]]:Clone()
489
        RotationX = math.rad(Plr.Character[Parts[i]].Rotation.X)
490
        RotationY = math.rad(Plr.Character[Parts[i]].Rotation.Y)
491
        RotationZ = math.rad(Plr.Character[Parts[i]].Rotation.Z)
492
        PartClone.CFrame = CFrame.new(Plr.Character[Parts[i]].Position) * CFrame.Angles(RotationX, RotationY, RotationZ)
493
        PartClone.Parent = Set
494
		PartClone.Size = Vector3.new(PartClone.Size.X - 0.2,PartClone.Size.Y - 0.2,PartClone.Size.Z - 0.2)
495
        PartClone.Anchored = true
496
        PartClone.CanCollide = false
497
        PartClone.Transparency = 0.7
498
        PartClone.Material = "Neon"
499
        PartClone.BrickColor = BrickColor.new("White")
500
		Delete = Instance.new("BlockMesh",PartClone)
501
		Delete.Scale = Vector3.new(0,0,0)
502
        if PartClone.Name == "Head" or PartClone.Name == "Torso" then
503
		PartClone:Remove()
504
          Children = PartClone:GetChildren()
505
          for i = 1, #Children do
506
            if Children[i].ClassName ~= "Mesh" and Children[i].ClassName ~= "SpecialMesh" then
507
              Children[i]:remove()
508
            end
509
          end
510
        end
511
      end
512
    end
513
  end
514
end