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1-
-- This script has been converted to FE by iPxter
1+
--just put this on the top of a script and boom 89% works
2
--note this does not work on big scripts
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,game,owner = owner,game
5-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
5+
local RealPlayer = Player
6
do
7-
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
7+
    local rp = RealPlayer
8-
	script.Parent = Player.Character
8+
    script.Parent = rp.Character
9
   
10-
	--RemoteEvent for communicating
10+
    --RemoteEvent for communicating
11-
	local Event = Instance.new("RemoteEvent")
11+
    local Event = Instance.new("RemoteEvent")
12-
	Event.Name = "UserInput_Event"
12+
    Event.Name = "UserInput_Event"
13
 
14-
	--Fake event to make stuff like Mouse.KeyDown work
14+
    --Fake event to make stuff like Mouse.KeyDown work
15-
	local function fakeEvent()
15+
    local function fakeEvent()
16-
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
16+
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
17-
		t.connect = t.Connect
17+
        t.connect = t.Connect
18-
		return t
18+
        return t
19-
	end
19+
    end
20
 
21-
	--Creating fake input objects with fake variables
21+
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23-
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23+
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24-
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24+
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25-
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25+
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26-
	end}
26+
    end}
27-
	--Merged 2 functions into one by checking amount of arguments
27+
    --Merged 2 functions into one by checking amount of arguments
28-
	CAS.UnbindAction = CAS.BindAction
28+
    CAS.UnbindAction = CAS.BindAction
29
 
30-
	--This function will trigger the events that have been :Connect()'ed
30+
    --This function will trigger the events that have been :Connect()'ed
31-
	local function te(self,ev,...)
31+
    local function te(self,ev,...)
32-
		local t = m[ev]
32+
        local t = m[ev]
33-
		if t and t._fakeEvent and t.Function then
33+
        if t and t._fakeEvent then
34-
			t.Function(...)
34+
            for _,f in pairs(t.Functions) do
35-
		end
35+
                f(...)
36-
	end
36+
            end
37-
	m.TrigEvent = te
37+
        end
38-
	UIS.TrigEvent = te
38+
    end
39
    m.TrigEvent = te
40-
	Event.OnServerEvent:Connect(function(plr,io)
40+
    UIS.TrigEvent = te
41-
	    if plr~=Player then return end
41+
 
42-
		if io.isMouse then
42+
    Event.OnServerEvent:Connect(function(plr,io)
43-
			m.Target = io.Target
43+
        if plr~=rp then return end
44-
			m.Hit = io.Hit
44+
        m.Target = io.Target
45-
		else
45+
        m.Hit = io.Hit
46-
			local b = io.UserInputState == Enum.UserInputState.Begin
46+
        if not io.isMouse then
47-
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
47+
            local b = io.UserInputState == Enum.UserInputState.Begin
48-
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
48+
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
49-
			end
49+
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
50-
			for _,t in pairs(CAS.Actions) do
50+
            end
51-
				for _,k in pairs(t.Keys) do
51+
            for _,t in pairs(CAS.Actions) do
52-
					if k==io.KeyCode then
52+
                for _,k in pairs(t.Keys) do
53-
						t.Function(t.Name,io.UserInputState,io)
53+
                    if k==io.KeyCode then
54-
					end
54+
                        t.Function(t.Name,io.UserInputState,io)
55-
				end
55+
                    end
56-
			end
56+
                end
57-
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57+
            end
58-
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58+
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59-
	    end
59+
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60-
	end)
60+
        end
61-
	Event.Parent = NLS([==[
61+
    end)
62-
	local Player = game:GetService("Players").LocalPlayer
62+
    Event.Parent = NLS([==[
63-
	local Event = script:WaitForChild("UserInput_Event")
63+
    local Player = game:GetService("Players").LocalPlayer
64
    local Event = script:WaitForChild("UserInput_Event")
65-
	local UIS = game:GetService("UserInputService")
65+
 
66-
	local input = function(io,a)
66+
    local Mouse = Player:GetMouse()
67-
		if a then return end
67+
    local UIS = game:GetService("UserInputService")
68-
		--Since InputObject is a client-side instance, we create and pass table instead
68+
    local input = function(io,a)
69-
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
69+
        if a then return end
70-
	end
70+
        --Since InputObject is a client-side instance, we create and pass table instead
71-
	UIS.InputBegan:Connect(input)
71+
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
72-
	UIS.InputEnded:Connect(input)
72+
    end
73
    UIS.InputBegan:Connect(input)
74-
	local Mouse = Player:GetMouse()
74+
    UIS.InputEnded:Connect(input)
75-
	local h,t
75+
 
76-
	--Give the server mouse data 30 times every second, but only if the values changed
76+
    local h,t
77-
	--If player is not moving their mouse, client won't fire events
77+
    --Give the server mouse data 30 times every second, but only if the values changed
78-
	while wait(1/30) do
78+
    --If player is not moving their mouse, client won't fire events
79-
		if h~=Mouse.Hit or t~=Mouse.Target then
79+
    while wait(1/30) do
80-
			h,t=Mouse.Hit,Mouse.Target
80+
        if h~=Mouse.Hit or t~=Mouse.Target then
81-
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81+
            h,t=Mouse.Hit,Mouse.Target
82-
		end
82+
            Event:FireServer({isMouse=true,Target=t,Hit=h})
83-
	end]==],Player.Character)
83+
        end
84-
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
84+
    end]==],Player.Character)
85
 
86
    ----Sandboxed game object that allows the usage of client-side methods and services
87-
--===============
87+
    --Real game object
88
    local _rg = game
89
 
90
    --Metatable for fake service
91-
who = owner.Name
91+
    local fsmt = {
92
        __index = function(self,k)
93
            local s = rawget(self,"_RealService")
94
            if s then return s[k] end
95
        end,
96-
local colors = {"Reddish brown", "Light orange", "Bright yellow", "Dark green", "Bright green"} 
96+
        __newindex = function(self,k,v)
97
            local s = rawget(self,"_RealService")
98
            if s then s[k]=v end
99
        end,
100
        __call = function(self,...)
101
            local s = rawget(self,"_RealService")
102
            if s then return s(...) end
103
        end
104
    }
105
    local function FakeService(t,RealService)
106
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
107
        return setmetatable(t,fsmt)
108
    end
109
 
110
    --Fake game object
111
    local g = {
112
        GetService = function(self,s)
113-
torsom.MeshId = "http://www.roblox.com/asset/?id=16657069" 
113+
            return self[s]
114
        end,
115
        Players = FakeService({
116
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
117
        },"Players"),
118
        UserInputService = FakeService(UIS,"UserInputService"),
119
        ContextActionService = FakeService(CAS,"ContextActionService"),
120-
local larm = Instance.new("Weld") 
120+
    }
121-
larm.Parent = mod 
121+
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
122-
larm.Part0 = char["Left Arm"] 
122+
    g.service = g.GetService
123-
larm.Part1 = torso 
123+
   
124-
larm.C0 = CFrame.new(1, -1, -0.5) * CFrame.Angles(-0.5, 0, -0.25) 
124+
    g.RunService = FakeService({
125-
local rarm = Instance.new("Weld") 
125+
        RenderStepped = _rg:GetService("RunService").Heartbeat,
126-
rarm.Parent = mod 
126+
        BindToRenderStep = function(self,name,_,fun)
127-
rarm.Part0 = char["Right Arm"] 
127+
            self._btrs[name] = self.Heartbeat:Connect(fun)
128-
rarm.Part1 = torso 
128+
        end,
129-
rarm.C0 = CFrame.new(-1, -1, -0.5) * CFrame.Angles(-0.5, 0, 0.25)
129+
        UnbindFromRenderStep = function(self,name)
130
            self._btrs[name]:Disconnect()
131
        end,
132
    },"RunService")
133
 
134
    setmetatable(g,{
135
        __index=function(self,s)
136
            return _rg:GetService(s) or typeof(_rg[s])=="function"
137
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
138-
torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(40*i), 0, 0)
138+
        end,
139-
head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20*i), 0, 0)
139+
        __newindex = fsmt.__newindex,
140
        __call = fsmt.__call
141
    })
142
    --Changing owner to fake player object to support owner:GetMouse()
143
    game,owner = g,g.Players.LocalPlayer
144
end
145
 
146
 
147
--http://www.roblox.com/asset/?id=16657069
148-
bg.maxTorque = Vector3.new(0, 0, 0) 
148+
who = game.Players.LocalPlayer.Name
149-
for i = 0, math.random(5, 10), 0.1 do 
149+
150
me = players[who] 
151
char = me.Character 
152
153
local colors = {"Bright green", "Bright orange", "Bright yellow", "Bright red", "Cyan", "Bright blue", "Carnation pink", "Eggplant", "Fire yellow"} 
154
155-
barf.Size = Vector3.new(math.random(0.2, 1), math.random(0.2, 1), math.random(0.2, 1)) 
155+
156-
barf.CanCollide = false 
156+
157-
barf.CFrame = torso.CFrame + Vector3.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) 
157+
158
159
local torso = Instance.new("Part") 
160
torso.Parent = mod 
161
torso.Anchored = false 
162
torso.CanCollide = false 
163
torso.BrickColor = BrickColor.new("Reddish brown") 
164
torso.Size = Vector3.new(2, 2, 1) 
165-
torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(40-40*i), 0, 0)
165+
166-
head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20+20*i), 0, 0)
166+
167
local torsom = Instance.new("SpecialMesh") 
168
torsom.Parent = torso 
169
torsom.MeshType = "FileMesh" 
170
torsom.MeshId = "http://www.roblox.com/asset/?id=0000000" 
171-
for _,v in pairs(mod:GetChildren()) do 
171+
172-
if v.Name == "BARF" then 
172+
173-
v:remove() 
173+
174
torsow.Part0 = torso 
175
torsow.Part1 = char.Torso 
176
torsow.C0 = CFrame.new(0, 0.25, 1.5) * CFrame.Angles(0, 0, 0) 
177
178
local head = Instance.new("Weld") 
179
head.Parent = mod 
180
head.Part0 = char["Head"] 
181
head.Part1 = char["Torso"] 
182
head.C0 = CFrame.new(0, -1.5, 0) * CFrame.Angles(0, 0, 0)
183
184
while wait(math.random(3, 10)) do 
185
for i = 0, 1, 0.1 do 
186
torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-00*i), 0, 0)
187
head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20*i), 0, 0)
188
wait() 
189
end 
190
bv = Instance.new("BodyAngularVelocity")
191
bv.Parent = char.Torso
192
bv.angularvelocity = Vector3.new(0, 20, 0) 
193
bv.maxTorque = Vector3.new(math.huge, math.huge, math.huge) 
194
bg = Instance.new("BodyGyro")
195
bg.Parent = char.Torso
196
bg.maxTorque = Vector3.new(10, 0, 0) 
197
for i = 0, math.random(15, 15), 0.1 do 
198
local barf = Instance.new("Part") 
199
barf.formFactor = "Custom" 
200
barf.Material = 'Neon'
201
barf.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) 
202
barf.Parent = mod 
203
barf.Name = "BARF" 
204
205
206
barf.Size = Vector3.new(math.random(1, 1), math.random(1, 1), math.random(1, 1)) 
207
barf.CanCollide = true 
208
barf.CFrame = torso.CFrame + Vector3.new(math.random(- 0.5, .5), math.random(2, 2), math.random(-0.5, 0.5)) 
209
local bm = Instance.new("BlockMesh", barf) 
210
barf:BreakJoints() 
211
barf.CanCollide = true 
212
wait() 
213
end 
214
wait(math.random(0.5, 1.5)) 
215
for i = 0, 1, 0.1 do 
216
torsow.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-00+00*i), 0, 0)
217
head.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20-20*i), 0, 0)
218
wait() 
219
end 
220
bv:remove() 
221
bg:remove() 
222
223
wait(10)
224
for _,v in pairs(mod:GetChildren()) do
225
if v.Name == "BARF" then
226
v:remove()
227
end
228
wait()
229
end 
230
end