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1-
-- Roblox deleted Jeerve's account for no reason so he's leaking this extremely rare script. Fk roblox I can't wait for their shty site to run out of business --
1+
-- This script has been converted to FE by iPxter
2-
--
2+
3-
--
3+
4-
--
4+
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6-
script.Parent = game.Players.LocalPlayer.PlayerGui
6+
do
7-
local banlist = {"ragedrawr","",""}
7+
	print("FE Compatibility code by 1000hack")
8-
playerGui = game.Players.LocalPlayer.PlayerGui
8+
	script.Parent = Player.Character
9-
playa = game.Players.LocalPlayer
9+
10-
script.Name = "Main"
10+
	--RemoteEvent for communicating
11-
local weegee = "http://www.roblox.com/asset/?id=53933616"
11+
	local Event = Instance.new("RemoteEvent")
12-
local Black = Color3.new(0/255,0/255,0/255)
12+
	Event.Name = "UserInput_Event"
13-
local White = Color3.new(255/255,255/255,255/255)
13+
14-
local main = Instance.new("ScreenGui",playerGui)
14+
	--Fake event to make stuff like Mouse.KeyDown work
15-
main.Name = "AdministratorGUI"
15+
	local function fakeEvent()
16-
local frame = Instance.new("Frame",main)
16+
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17-
frame.Name = "Border"
17+
		t.connect = t.Connect
18-
frame.Active = true
18+
		return t
19-
frame.BackgroundColor3 = Black
19+
	end
20-
frame.BackgroundTransparency = 0.7
20+
21-
frame.BorderColor3 = Black
21+
	--Creating fake input objects with fake variables
22-
frame.Size = UDim2.new(0.4,0,1,0)
22+
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23-
frame.Position = UDim2.new(-0.39,0,0.25,0)
23+
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24-
local usertest = Instance.new("TextBox",frame)
24+
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25-
usertest.Name = "User"
25+
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26-
usertest.BackgroundColor3 = Black
26+
	end}
27-
usertest.BackgroundTransparency = 0.2
27+
	--Merged 2 functions into one by checking amount of arguments
28-
usertest.Position = UDim2.new(0,10,0,10)
28+
	CAS.UnbindAction = CAS.BindAction
29-
usertest.Size = UDim2.new(0,100,0,50)
29+
30-
usertest.FontSize = 5
30+
	--This function will trigger the events that have been :Connect()'ed
31-
usertest.Text = "me"
31+
	local function te(self,ev,...)
32-
usertest.TextColor3 = White
32+
		local t = m[ev]
33-
local kbutton = Instance.new("TextButton",frame)
33+
		if t and t._fakeEvent and t.Function then
34-
kbutton.Name = "KillButton"
34+
			t.Function(...)
35-
kbutton.Position = UDim2.new(0,130,0,10)
35+
		end
36-
kbutton.Size = UDim2.new(0,100,0,50)
36+
	end
37-
kbutton.Style = 1
37+
	m.TrigEvent = te
38-
kbutton.FontSize = 6
38+
	UIS.TrigEvent = te
39-
kbutton.Text = "Kill"
39+
40-
kbutton.TextColor3 = White
40+
	Event.OnServerEvent:Connect(function(plr,io)
41-
local msg = Instance.new("TextButton",frame)
41+
	    if plr~=Player then return end
42-
msg.Name = "BroadcastButton"
42+
		if io.isMouse then
43-
msg.Position = UDim2.new(0,250,0,10)
43+
			m.Target = io.Target
44-
msg.Size = UDim2.new(0,100,0,50)
44+
			m.Hit = io.Hit
45-
msg.Style = 1
45+
		else
46-
msg.FontSize = 6
46+
			local b = io.UserInputState == Enum.UserInputState.Begin
47-
msg.Text = "Msg"
47+
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48-
msg.TextColor3 = White
48+
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49-
local option = Instance.new("TextBox",frame)
49+
			end
50-
option.Name = "MsgText"
50+
			for _,t in pairs(CAS.Actions) do
51-
option.Position = UDim2.new(0,490,0,10)
51+
				for _,k in pairs(t.Keys) do
52-
option.Size = UDim2.new(0,100,0,50)
52+
					if k==io.KeyCode then
53-
option.BackgroundColor3 = Black
53+
						t.Function(t.Name,io.UserInputState,io)
54-
option.BackgroundTransparency = 0.3
54+
					end
55-
option.Text = "Message"
55+
				end
56-
option.FontSize = 5
56+
			end
57-
option.TextColor3 = White
57+
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58-
local ttbutton = Instance.new("TextButton",frame)
58+
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59-
ttbutton.Name = "TTButton"
59+
	    end
60-
ttbutton.Position = UDim2.new(0,10,0,75)
60+
	end)
61-
ttbutton.Size = UDim2.new(0,100,0,50)
61+
	Event.Parent = NLS([==[
62-
ttbutton.Style = 1
62+
	local Player = game:GetService("Players").LocalPlayer
63-
ttbutton.FontSize = 6
63+
	local Event = script:WaitForChild("UserInput_Event")
64-
ttbutton.Text = "TTs"
64+
65-
ttbutton.TextColor3 = White
65+
	local UIS = game:GetService("UserInputService")
66-
local nkdbutton = Instance.new("TextButton",frame)
66+
	local input = function(io,a)
67-
nkdbutton.Name = "NKDButton"
67+
		if a then return end
68-
nkdbutton.Position = UDim2.new(0,130,0,75)
68+
		--Since InputObject is a client-side instance, we create and pass table instead
69-
nkdbutton.Size = UDim2.new(0,100,0,50)
69+
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70-
nkdbutton.Style = 1
70+
	end
71-
nkdbutton.FontSize = 6
71+
	UIS.InputBegan:Connect(input)
72-
nkdbutton.Text = "Naked"
72+
	UIS.InputEnded:Connect(input)
73-
nkdbutton.TextColor3 = White
73+
74-
local tw = Instance.new("TextButton",frame)
74+
	local Mouse = Player:GetMouse()
75-
tw.Name = "TWButton"
75+
	local h,t
76-
tw.Position = UDim2.new(0,250,0,75)
76+
	--Give the server mouse data 30 times every second, but only if the values changed
77-
tw.Size = UDim2.new(0,100,0,50)
77+
	--If player is not moving their mouse, client won't fire events
78-
tw.Style = 1
78+
	while wait(1/30) do
79-
tw.FontSize = 6
79+
		if h~=Mouse.Hit or t~=Mouse.Target then
80-
tw.Text = "Bumf"
80+
			h,t=Mouse.Hit,Mouse.Target
81-
tw.TextColor3 = White
81+
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82-
local twuser = Instance.new("TextBox",frame)
82+
		end
83-
twuser.Name = "twuser2"
83+
	end]==],Player.Character)
84-
twuser.Position = UDim2.new(0,490,0,75)
84+
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85-
twuser.Size = UDim2.new(0,100,0,50)
85+
86-
twuser.BackgroundColor3 = Black
86+
--[[Baby Nefl created by Brannon1964802]]--
87-
twuser.BackgroundTransparency = 0.3
87+
--[[Based off Nefl from Strife, sorta.]]--
88-
twuser.Text = "Option2"
88+
89-
twuser.FontSize = 5
89+
Player=owner
90-
twuser.TextColor3 = White
90+
Character=Player.Character 
91-
local dkbutton = Instance.new("TextButton",frame)
91+
PlayerGui=Player.PlayerGui
92-
dkbutton.Name = "DKButton"
92+
Backpack=Player.Backpack 
93-
dkbutton.Position = UDim2.new(0,10,0,150)
93+
Torso=Character.Torso 
94-
dkbutton.Size = UDim2.new(0,100,0,50)
94+
Head=Character.Head 
95-
dkbutton.Style = 1
95+
Humanoid=Character.Humanoid
96-
dkbutton.FontSize = 6
96+
m=Instance.new('Model',Character)
97-
dkbutton.Text = "DK"
97+
LeftArm=Character["Left Arm"] 
98-
dkbutton.TextColor3 = White
98+
LeftLeg=Character["Left Leg"] 
99-
local sdkbutton = Instance.new("TextButton",frame)
99+
RightArm=Character["Right Arm"] 
100-
sdkbutton.Name = "SDKButton"
100+
RightLeg=Character["Right Leg"] 
101-
sdkbutton.Position = UDim2.new(0,130,0,150)
101+
LS=Torso["Left Shoulder"] 
102-
sdkbutton.Size = UDim2.new(0,100,0,50)
102+
LH=Torso["Left Hip"] 
103-
sdkbutton.Style = 1
103+
RS=Torso["Right Shoulder"] 
104-
sdkbutton.FontSize = 6
104+
RH=Torso["Right Hip"] 
105-
sdkbutton.Text = "SDK"
105+
Face = Head.face
106-
sdkbutton.TextColor3 = White
106+
Neck=Torso.Neck
107-
local mdkbutton = Instance.new("TextButton",frame)
107+
it=Instance.new
108-
mdkbutton.Name = "MDKButton"
108+
attacktype=1
109-
mdkbutton.Position = UDim2.new(0,250,0,150)
109+
vt=Vector3.new
110-
mdkbutton.Size = UDim2.new(0,100,0,50)
110+
cf=CFrame.new
111-
mdkbutton.Style = 1
111+
euler=CFrame.fromEulerAnglesXYZ
112-
mdkbutton.FontSize = 6
112+
angles=CFrame.Angles
113-
mdkbutton.Text = "MDK"
113+
cloaked=false
114-
mdkbutton.TextColor3 = White
114+
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
115-
local hdkbutton = Instance.new("TextButton",frame)
115+
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
116-
hdkbutton.Name = "HDKButton"
116+
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
117-
hdkbutton.Position = UDim2.new(0,490,0,150)
117+
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
118-
hdkbutton.Size = UDim2.new(0,100,0,50)
118+
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
119-
hdkbutton.Style = 1
119+
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
120-
hdkbutton.FontSize = 6
120+
RootPart=Character.HumanoidRootPart
121-
hdkbutton.Text = "HDK"
121+
RootJoint=RootPart.RootJoint
122-
hdkbutton.TextColor3 = White
122+
RootCF=euler(-1.57,0,3.14)
123-
local godbutton = Instance.new("TextButton",frame)
123+
attack = false 
124-
godbutton.Name = "GodButton"
124+
attackdebounce = false 
125-
godbutton.Position = UDim2.new(0,10,0,210)
125+
deb=false
126-
godbutton.Size = UDim2.new(0,100,0,50)
126+
equipped=true
127-
godbutton.Style = 1
127+
hand=false
128-
godbutton.FontSize = 6
128+
MMouse=nil
129-
godbutton.Text = "God"
129+
combo=0
130-
godbutton.TextColor3 = White
130+
mana=0
131-
local kick = Instance.new("TextButton",frame)
131+
trispeed=.2
132-
kick.Name = "KickButton"
132+
attackmode='none'
133-
kick.Position = UDim2.new(0,130,0,210)
133+
local idle=0
134-
kick.Size = UDim2.new(0,100,0,50)
134+
local Anim="Idle"
135-
kick.Style = 1
135+
local Effects={}
136-
kick.FontSize = 6
136+
local gun=false
137-
kick.Text = "Kick"
137+
local shoot=false
138-
kick.TextColor3 = White
138+
player=nil 
139-
local ban = Instance.new("TextButton",frame)
139+
mana=0
140-
ban.Name = "BanButton"
140+
sphere=true
141-
ban.Position = UDim2.new(0,250,0,210)
141+
aura=false
142-
ban.Size = UDim2.new(0,100,0,50)
142+
blinking=true
143-
ban.Style = 1
143+
rest=false
144-
ban.FontSize = 6
144+
145-
ban.Text = "Ban"
145+
owner.Character.Humanoid.Changed:connect(function(jump)
146-
ban.TextColor3 = White
146+
        if jump == "Jump" then
147-
local sbj = Instance.new("TextButton",frame)
147+
                Humanoid.Jump = false
148-
sbj.Name = "SBJButton"
148+
149-
sbj.Position = UDim2.new(0,10,0,280)
149+
150-
sbj.Size = UDim2.new(0,100,0,50)
150+
151-
sbj.Style = 1
151+
Humanoid.MaxHealth = 50000
152-
sbj.FontSize = 6
152+
wait(0.1)
153-
sbj.Text = "SBJ"
153+
Humanoid.Health = 50000
154-
sbj.TextColor3 = White
154+
155-
local n = Instance.new("TextButton",frame)
155+
print("Giant Snowman loaded.")
156-
n.Name = "MakeButton"
156+
print("This script was made by 1000hack")
157-
n.Position = UDim2.new(0,130,0,280)
157+
158-
n.Size = UDim2.new(0,100,0,50)
158+
RootPart.Transparency = 1
159-
n.Style = 1
159+
160-
n.FontSize = 6
160+
Humanoid.CameraOffset = Vector3.new(0, 12.5, 0)
161-
n.Text = "Make"
161+
162-
n.TextColor3 = White
162+
Humanoid:findFirstChild("Animator"):Destroy()
163-
local c = Instance.new("TextButton",frame)
163+
164-
c.Name = "CawmButton"
164+
Torso.Transparency = 1
165-
c.Position = UDim2.new(0,250,0,280)
165+
Head.Transparency = 1
166-
c.Size = UDim2.new(0,100,0,50)
166+
LeftLeg.Transparency = 1
167-
c.Style = 1
167+
RightLeg.Transparency = 1
168-
c.FontSize = 6
168+
LeftArm.Transparency = 1
169-
c.Text = [=['Cum']=]
169+
RightArm.Transparency = 1
170-
c.TextColor3 = White
170+
171-
local dkinp = Instance.new("TextButton",frame)
171+
--save shoulders 
172-
dkinp.Name = "TourButton"
172+
RSH, LSH=nil, nil 
173-
dkinp.Position = UDim2.new(0,370,0,10)
173+
--welds 
174-
dkinp.Size = UDim2.new(0,100,0,50)
174+
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
175-
dkinp.Style = 1
175+
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
176-
dkinp.FontSize = 6
176+
LH=Torso["Left Hip"]
177-
dkinp.Text = [=[Tour]=]
177+
RH=Torso["Right Hip"]
178-
dkinp.TextColor3 = White
178+
TorsoColor=Torso.BrickColor
179-
local dkinperson=Instance.new('TextButton',frame)
179+
function NoOutline(Part)
180-
dkinperson.Name = "dkinpersonButton"
180+
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
181-
dkinperson.Position = UDim2.new(0,370,0,280)
181+
182-
dkinperson.Size = UDim2.new(0,100,0,50)
182+
player=Player 
183-
dkinperson.Style = 1
183+
ch=Character
184-
dkinperson.FontSize = 4
184+
RSH=ch.Torso["Right Shoulder"] 
185-
dkinperson.Text = [=[DK in person]=]
185+
LSH=ch.Torso["Left Shoulder"] 
186-
dkinperson.TextColor3 = White
186+
-- 
187-
local queeeef=Instance.new('TextButton',frame)
187+
RSH.Parent=nil 
188-
queeeef.Name = "QueeeefButton"
188+
LSH.Parent=nil 
189-
queeeef.Position = UDim2.new(0,370,0,210)
189+
-- 
190-
queeeef.Size = UDim2.new(0,100,0,50)
190+
RW.Name="Right Shoulder"
191-
queeeef.Style = 1
191+
RW.Part0=ch.Torso 
192-
queeeef.FontSize = 6
192+
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
193-
queeeef.Text = [=['Queef']=]
193+
RW.C1=cf(0, 0.5, 0) 
194-
queeeef.TextColor3 = White
194+
RW.Part1=ch["Right Arm"] 
195-
local base=Instance.new('TextButton',frame)
195+
RW.Parent=ch.Torso 
196-
base.Name = "BaseButton"
196+
-- 
197-
base.Position = UDim2.new(0,370,0,150)
197+
LW.Name="Left Shoulder"
198-
base.Size = UDim2.new(0,100,0,50)
198+
LW.Part0=ch.Torso 
199-
base.Style = 1
199+
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
200-
base.FontSize = 6
200+
LW.C1=cf(0, 0.5, 0) 
201-
base.Text = [=[Base]=]
201+
LW.Part1=ch["Left Arm"] 
202-
base.TextColor3 = White
202+
LW.Parent=ch.Torso 
203-
local base_white=Instance.new('TextButton',frame)
203+
204-
base_white.Name = "Base_WhiteButton"
204+
	Player=owner
205-
base_white.Position = UDim2.new(0,370,0,75)
205+
	Character=Player.Character
206-
base_white.Size = UDim2.new(0,100,0,50)
206+
	m=Instance.new('Model',Character)
207-
base_white.Style = 1
207+
208-
base_white.FontSize = 4
208+
music = Instance.new("Sound", Character)
209-
base_white.Text = [=[White_Base]=]
209+
music.SoundId = "http://www.roblox.com/asset/?id=340106355"
210-
base_white.TextColor3 = White
210+
music.Volume = 0
211-
local evolve = Instance.new("TextButton",frame)
211+
music.Looped = true
212-
evolve.Name = "EvolveButton"
212+
wait(0.1)
213-
evolve.Position = UDim2.new(0,490,0,280)
213+
music:Play()
214-
evolve.Size = UDim2.new(0,100,0,50)
214+
215-
evolve.Style = 1
215+
music2 = Instance.new("Sound", Character)
216-
evolve.FontSize = 6
216+
music2.SoundId = "http://www.roblox.com/asset/?id=340106807"
217-
evolve.Text = "Evolve"
217+
music2.Volume = 0.5
218-
evolve.TextColor3 = White
218+
music2.Looped = true
219-
local cn = Instance.new("TextButton",frame)
219+
220-
cn.Name = "NameButton"
220+
rawr = Instance.new("Sound", Character)
221-
cn.Position = UDim2.new(0,370,0,350)
221+
rawr.SoundId = "http://www.roblox.com/asset/?id=297472596"
222-
cn.Size = UDim2.new(0,100,0,50)
222+
rawr.Volume = 0.5
223-
cn.Style = 1
223+
rawr.Looped = false
224-
cn.FontSize = 6
224+
225-
cn.Text = "Name"
225+
Beast = Instance.new("Model",Character)
226-
cn.TextColor3 = White
226+
Beast.Name = "The Beast from The Depths"
227-
local explo = Instance.new("TextButton",frame)
227+
228-
explo.Name = "ExplodeButton"
228+
torsop=Instance.new("Part",Character)
229-
explo.Position = UDim2.new(0,490,0,350)
229+
torsop.FormFactor="Custom"
230-
explo.Size = UDim2.new(0,100,0,50)
230+
torsop.Size=Vector3.new(.1000,.1000,.2)
231-
explo.Style = 1
231+
torsop.Transparency=0
232-
explo.FontSize = 6
232+
torsop.CanCollide=false
233-
explo.Text = "Explode"
233+
torsop.BrickColor = BrickColor.new("Pastel light blue")
234-
explo.TextColor3 = White
234+
torsop.Material="Sand"
235-
local threeway = Instance.new("TextButton",frame)
235+
torsop.TopSurface="Smooth"
236-
threeway.Name = "ThreeWayButton"
236+
torsop.BottomSurface="Smooth"
237-
threeway.Position = UDim2.new(0,250,0,350)
237+
torsop.RightSurface="Smooth"
238-
threeway.Size = UDim2.new(0,100,0,50)
238+
torsop.LeftSurface="Smooth"
239-
threeway.Style = 1
239+
torsopw=Instance.new("Weld",Character)
240-
threeway.FontSize = 6
240+
torsopw.Part0=Character.Torso
241-
threeway.Text = "3w"
241+
torsopw.Part1=torsop
242-
threeway.TextColor3 = White
242+
torsopw.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-90),math.rad(0))
243-
local threewayuser = Instance.new("TextBox",frame)
243+
244-
threewayuser.Name = "ThreeWayUser"
244+
torso = Instance.new("SpecialMesh",torsop)
245-
threewayuser.Position = UDim2.new(0,130,0,350)
245+
torso.MeshType = "Sphere"
246-
threewayuser.Size = UDim2.new(0,100,0,50)
246+
torso.Scale = Vector3.new(45,45,45)
247-
threewayuser.BackgroundColor3 = Black
247+
248-
threewayuser.BackgroundTransparency = 0.3
248+
ghostp=Instance.new("Part",Character)
249-
threewayuser.Text = "Option3"
249+
ghostp.FormFactor="Custom"
250-
threewayuser.FontSize = 5
250+
ghostp.Size=Vector3.new(0.2,0.2,0.2)
251-
threewayuser.TextColor3 = White
251+
ghostp.Transparency=1
252-
local bjay = Instance.new("TextButton",frame)
252+
ghostp.CanCollide=false
253-
bjay.Name = "BjButton"
253+
ghostp.BrickColor = BrickColor.new("Institutional white")
254-
bjay.Position = UDim2.new(0,10,0,350)
254+
ghostp.Material="Neon"
255-
bjay.Size = UDim2.new(0,100,0,50)
255+
ghostp.TopSurface="Smooth"
256-
bjay.Style = 1
256+
ghostp.BottomSurface="Smooth"
257-
bjay.FontSize = 6
257+
ghostp.RightSurface="Smooth"
258-
bjay.Text = "Bj"
258+
ghostp.LeftSurface="Smooth"
259-
bjay.TextColor3 = White
259+
ghostw=Instance.new("Weld",Character)
260
ghostw.Part0=Character.Torso
261-
function fBase(c)
261+
ghostw.Part1=ghostp
262-
        for i,v in pairs(workspace:children()) do
262+
ghostw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
263-
                if v.Name == 'Base' then
263+
264-
                        v:Destroy''
264+
ghostmesh = Instance.new("FileMesh",ghostp)
265
ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432"
266
ghostmesh.Scale = Vector3.new(5,5,5)
267-
        local b = Instance.new('Part',workspace)
267+
268-
        b.BrickColor = BrickColor.new(c)
268+
ghostp2=Instance.new("Part",Character)
269-
        b.Anchored=true
269+
ghostp2.FormFactor="Custom"
270-
        b.Name='Base'
270+
ghostp2.Size=Vector3.new(0.2,0.2,0.2)
271-
        b.Locked=true
271+
ghostp2.Transparency=1
272-
        b.Size=Vector3.new(512,1.2,512)
272+
ghostp2.CanCollide=false
273-
        b.CFrame=CFrame.new(0,0.5,0)
273+
ghostp2.BrickColor = BrickColor.new("Institutional white")
274
ghostp2.Material="Neon"
275-
function SearchPlayer(Player,tab)
275+
ghostp2.TopSurface="Smooth"
276-
    if tab==nil then tab={} end
276+
ghostp2.BottomSurface="Smooth"
277-
    if Player:lower()=="others" then
277+
ghostp2.RightSurface="Smooth"
278-
        local s={}
278+
ghostp2.LeftSurface="Smooth"
279-
        for i,v in pairs(game.Players:GetChildren()) do
279+
ghostw2=Instance.new("Weld",Character)
280-
            if v ~= game.Players.LocalPlayer then
280+
ghostw2.Part0=Character.Torso
281-
                table.insert(s,v)
281+
ghostw2.Part1=ghostp2
282-
            end
282+
ghostw2.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
283
284-
        return s
284+
ghostmesh2 = Instance.new("FileMesh",ghostp2)
285
ghostmesh2.MeshId = "http://www.roblox.com/asset/?id=168892432"
286-
    if Player:lower()=="all" then
286+
ghostmesh2.Scale = Vector3.new(10,10,10)
287-
        local s={}
287+
288-
        for i,v in pairs(game.Players:GetPlayers()) do
288+
ghostp3=Instance.new("Part",Character)
289-
            table.insert(s,v)
289+
ghostp3.FormFactor="Custom"
290
ghostp3.Size=Vector3.new(0.2,0.2,0.2)
291-
        return s
291+
ghostp3.Transparency=1
292
ghostp3.CanCollide=false
293-
    for i,v in pairs(game.Players:GetPlayers()) do
293+
ghostp3.BrickColor = BrickColor.new("Institutional white")
294-
        if v.Name:lower():find(Player:lower())==1 then
294+
ghostp3.Material="Neon"
295-
            table.insert(tab,v)
295+
ghostp3.TopSurface="Smooth"
296
ghostp3.BottomSurface="Smooth"
297
ghostp3.RightSurface="Smooth"
298-
    if Player:lower()=="me" then
298+
ghostp2.LeftSurface="Smooth"
299-
        local s={}
299+
ghostw3=Instance.new("Weld",Character)
300-
        for i,v in pairs(game.Players:GetChildren()) do
300+
ghostw3.Part0=Character.Torso
301-
            if v == game.Players.LocalPlayer then
301+
ghostw3.Part1=ghostp3
302-
                table.insert(s,v)
302+
ghostw3.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
303-
            end
303+
304
ghostmesh3 = Instance.new("FileMesh",ghostp3)
305-
        return s
305+
ghostmesh3.MeshId = "http://www.roblox.com/asset/?id=168892432"
306
ghostmesh3.Scale = Vector3.new(15,15,15)
307-
    return tab
307+
308
ghostp4=Instance.new("Part",Character)
309-
function kbuttonclick()
309+
ghostp4.FormFactor="Custom"
310-
    local user=usertest.Text
310+
ghostp4.Size=Vector3.new(0.2,0.2,0.2)
311-
    for i,v in pairs(SearchPlayer(user)) do
311+
ghostp4.Transparency=1
312-
        v.Character:BreakJoints()
312+
ghostp4.CanCollide=false
313
ghostp4.BrickColor = BrickColor.new("Institutional white")
314
ghostp4.Material="Neon"
315-
function dkclick()
315+
ghostp4.TopSurface="Smooth"
316-
    local user=usertest.Text
316+
ghostp4.BottomSurface="Smooth"
317-
        local sizorz=4
317+
ghostp4.RightSurface="Smooth"
318-
    for i,v in pairs(SearchPlayer(user)) do
318+
ghostp4.LeftSurface="Smooth"
319-
       
319+
ghostw4=Instance.new("Weld",Character)
320-
        coroutine.resume(coroutine.create(function()
320+
ghostw4.Part0=Character.Torso
321-
        person=v.Name
321+
ghostw4.Part1=ghostp4
322-
        color = "Pastel brown"
322+
ghostw4.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
323-
        pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
323+
324-
        D = Instance.new("Model",workspace[person])
324+
ghostmesh4 = Instance.new("FileMesh",ghostp4)
325-
        D.Name = "Nice thing"
325+
ghostmesh4.MeshId = "http://www.roblox.com/asset/?id=168892432"
326-
        bg = Instance.new("BodyGyro",workspace[person].Torso)
326+
ghostmesh4.Scale = Vector3.new(20,20,20)
327-
        d = Instance.new("Part")
327+
328-
        d.TopSurface = 0
328+
ghostp5=Instance.new("Part",Character)
329-
        d.BottomSurface = 0
329+
ghostp5.FormFactor="Custom"
330-
        d.Name = "Main"
330+
ghostp5.Size=Vector3.new(0.2,0.2,0.2)
331-
        d.Parent = workspace[person]["Nice thing"]
331+
ghostp5.Transparency=1
332-
        d.formFactor = 3
332+
ghostp5.CanCollide=false
333-
        d.Size = Vector3.new(1,sizorz+0.5,1)
333+
ghostp5.BrickColor = BrickColor.new("Institutional white")
334-
        d.BrickColor = BrickColor.new(color)
334+
ghostp5.Material="Neon"
335-
        d.Position = workspace[person].Head.Position
335+
ghostp5.TopSurface="Smooth"
336-
        d.CanCollide = true
336+
ghostp5.BottomSurface="Smooth"
337-
        local cy = Instance.new("CylinderMesh")
337+
ghostp5.RightSurface="Smooth"
338-
        cy.Parent = d
338+
ghostp5.LeftSurface="Smooth"
339-
        cy.Scale = Vector3.new(1.05,1,1.05)
339+
ghost5w=Instance.new("Weld",Character)
340-
        w = Instance.new("Weld")
340+
ghost5w.Part0=Character.Torso
341-
        w.Parent = workspace[person].Head
341+
ghost5w.Part1=ghostp5
342-
        w.Part0 = d
342+
ghost5w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
343-
        w.Part1 = workspace[person].Head
343+
344-
        w.C0 = CFrame.new(0,-0.6,1.8)*CFrame.Angles(math.rad(30),0,0)
344+
ghostmesh = Instance.new("FileMesh",ghostp5)
345-
        local c = Instance.new("Part")
345+
ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432"
346-
        c.Name = "Mush"
346+
ghostmesh.Scale = Vector3.new(2.5,2.5,2.5)
347-
        c.BottomSurface = 0
347+
348-
        c.TopSurface = 0
348+
ghostp6=Instance.new("Part",Character)
349-
        c.FormFactor = 3
349+
ghostp6.FormFactor="Custom"
350-
        c.Size = Vector3.new(1,1,1)
350+
ghostp6.Size=Vector3.new(0.2,0.2,0.2)
351-
        c.CFrame = CFrame.new(d.Position)
351+
ghostp6.Transparency=1
352-
        c.BrickColor = BrickColor.new("Pink")
352+
ghostp6.CanCollide=false
353-
        c.CanCollide = true
353+
ghostp6.BrickColor = BrickColor.new("Institutional white")
354-
        c.Parent = workspace[person]["Nice thing"]
354+
ghostp6.Material="Neon"
355-
        local msm = Instance.new("SpecialMesh")
355+
ghostp6.TopSurface="Smooth"
356-
        msm.Parent = c
356+
ghostp6.BottomSurface="Smooth"
357-
        msm.MeshType = "Head"
357+
ghostp6.RightSurface="Smooth"
358-
        msm.Scale = Vector3.new(1,0.6,1)
358+
ghostp6.LeftSurface="Smooth"
359-
        local cw = Instance.new("Weld")
359+
ghost6w=Instance.new("Weld",Character)
360-
        cw.Parent = c
360+
ghost6w.Part0=Character.Torso
361-
        cw.Part0 = d
361+
ghost6w.Part1=ghostp6
362-
        cw.Part1 = c
362+
ghost6w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
363-
        cw.C0 = CFrame.new(0,2.3,0)
363+
364-
        local ball1 = Instance.new("Part")
364+
ghostmesh = Instance.new("FileMesh",ghostp6)
365-
        ball1.Parent = workspace[person]["Nice thing"]
365+
ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432"
366-
        ball1.Name = "Left Ball"
366+
ghostmesh.Scale = Vector3.new(7.5,7.5,7.5)
367-
        ball1.BottomSurface = 0
367+
368-
        ball1.TopSurface = 0
368+
ghostp7=Instance.new("Part",Character)
369-
        ball1.CanCollide = true
369+
ghostp7.FormFactor="Custom"
370-
        ball1.formFactor = 3
370+
ghostp7.Size=Vector3.new(0.2,0.2,0.2)
371-
        ball1.Size = Vector3.new(1.2,1.2,1.2)
371+
ghostp7.Transparency=1
372-
        ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
372+
ghostp7.CanCollide=false
373-
        ball1.BrickColor = BrickColor.new(color)
373+
ghostp7.BrickColor = BrickColor.new("Institutional white")
374-
        local bsm = Instance.new("SpecialMesh")
374+
ghostp7.Material="Neon"
375-
        bsm.Parent = ball1
375+
ghostp7.TopSurface="Smooth"
376-
        bsm.MeshType = "Sphere"
376+
ghostp7.BottomSurface="Smooth"
377-
        local b1w = Instance.new("Weld")
377+
ghostp7.RightSurface="Smooth"
378-
        b1w.Parent = ball1
378+
ghostp7.LeftSurface="Smooth"
379-
        b1w.Part0 = workspace[person].Torso
379+
ghost7w=Instance.new("Weld",Character)
380-
        b1w.Part1 = ball1
380+
ghost7w.Part0=Character.Torso
381-
        b1w.C0 = CFrame.new(-0.6,-1,-0.8)
381+
ghost7w.Part1=ghostp7
382-
        local ball2 = Instance.new("Part")
382+
ghost7w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
383-
        ball2.Parent = workspace[person]["Nice thing"]
383+
384-
        ball2.Name = "Right Ball"
384+
ghostmesh = Instance.new("FileMesh",ghostp7)
385-
        ball2.BottomSurface = 0
385+
ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432"
386-
        ball2.CanCollide = true
386+
ghostmesh.Scale = Vector3.new(12.5,12.5,12.5)
387-
        ball2.TopSurface = 0
387+
388-
        ball2.formFactor = 3
388+
ghostp8=Instance.new("Part",Character)
389-
        ball2.Size = Vector3.new(1.2,1.2,1.2)
389+
ghostp8.FormFactor="Custom"
390-
        ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
390+
ghostp8.Size=Vector3.new(0.2,0.2,0.2)
391-
        ball2.BrickColor = BrickColor.new(color)
391+
ghostp8.Transparency=1
392-
        local b2sm = Instance.new("SpecialMesh")
392+
ghostp8.CanCollide=false
393-
        b2sm.Parent = ball2
393+
ghostp8.BrickColor = BrickColor.new("Institutional white")
394-
        b2sm.MeshType = "Sphere"
394+
ghostp8.Material="Neon"
395-
        local b2w = Instance.new("Weld")
395+
ghostp8.TopSurface="Smooth"
396-
        b2w.Parent = ball2
396+
ghostp8.BottomSurface="Smooth"
397-
        b2w.Part0 = workspace[person].Torso
397+
ghostp8.RightSurface="Smooth"
398-
        b2w.Part1 = ball2
398+
ghostp8.LeftSurface="Smooth"
399-
        b2w.C0 = CFrame.new(0.6,-1,-0.8)
399+
ghost8w=Instance.new("Weld",Character)
400-
local char=v.Character
400+
ghost8w.Part0=Character.Torso
401-
local t=char.Torso
401+
ghost8w.Part1=ghostp8
402-
local lw=Instance.new('Weld',t)
402+
ghost8w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
403-
lw.Name='leftWeld'
403+
404-
lw.Part0=t
404+
ghostmesh = Instance.new("FileMesh",ghostp8)
405-
lw.Part1=char['Left Arm']
405+
ghostmesh.MeshId = "http://www.roblox.com/asset/?id=168892432"
406-
lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20))
406+
ghostmesh.Scale = Vector3.new(17.5,17.5,17.5)
407-
local rw=Instance.new('Weld',t)
407+
408-
rw.Name='rightWeld'
408+
eyeoutline=Instance.new("Part",Character)
409-
rw.Part0=t
409+
eyeoutline.FormFactor="Custom"
410-
rw.Part1=char['Right Arm']
410+
eyeoutline.Size=Vector3.new(.200,.2000,.2000)
411-
rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20))
411+
eyeoutline.Transparency=0
412-
while wait() do
412+
eyeoutline.CanCollide=false
413-
lw.C0=CFrame.new(-1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(20))
413+
eyeoutline.BrickColor = BrickColor.new("Really black")
414-
rw.C0=CFrame.new(1.15,1,-1) *CFrame.Angles(math.rad(100),math.rad(-10),math.rad(-20))
414+
eyeoutline.Material="SmoothPlastic"
415-
wait(0.05)
415+
eyeoutline.TopSurface="Smooth"
416-
lw.C0=CFrame.new(-1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(10),math.rad(20))
416+
eyeoutline.BottomSurface="Smooth"
417-
rw.C0=CFrame.new(1.15,0.8,-1) *CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-20))
417+
eyeoutline.RightSurface="Smooth"
418-
wait(0.05)
418+
eyeoutline.LeftSurface="Smooth"
419-
lw.C0=CFrame.new(-1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(10),math.rad(20))
419+
eyeoutlinew=Instance.new("Weld",Character)
420-
rw.C0=CFrame.new(1.15,0.6,-1) *CFrame.Angles(math.rad(90),math.rad(-10),math.rad(-20))
420+
eyeoutlinew.Part0=Character.Torso
421-
wait(0.05)
421+
eyeoutlinew.Part1=eyeoutline
422-
lw.C0=CFrame.new(-1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(10),math.rad(20))
422+
eyeoutlinew.C0=CFrame.new(-1.5,0,-4.1)*CFrame.Angles(0,math.rad(20),math.rad(0))
423-
rw.C0=CFrame.new(1.15,0.4,-1) *CFrame.Angles(math.rad(85),math.rad(-10),math.rad(-20))
423+
424-
wait(0.05)
424+
eyemesh = Instance.new("SpecialMesh",eyeoutline)
425-
lw.C0=CFrame.new(-1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(10),math.rad(20))
425+
eyemesh.MeshType = "Sphere"
426-
rw.C0=CFrame.new(1.15,0.2,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-20))
426+
eyemesh.Scale = Vector3.new(8.5,8.5,2)
427-
wait(0.05)
427+
428-
end end))
428+
eyep=Instance.new("Part",Character)
429
eyep.FormFactor="Custom"
430
eyep.Size=Vector3.new(.2000,.2000,.2000)
431-
function cawm()
431+
eyep.Transparency=0
432-
        local user = usertest.Text
432+
eyep.CanCollide=false
433-
        for i,v in pairs(SearchPlayer(user)) do
433+
eyep.BrickColor = BrickColor.new("Cyan")
434-
                person = v.Name
434+
eyep.Material="Neon"
435-
                while true do
435+
eyep.TopSurface="Smooth"
436-
                                                local s = Instance.new("Part",workspace[person]["Nice thing"])
436+
eyep.BottomSurface="Smooth"
437-
                                s.BrickColor = BrickColor.new("White")
437+
eyep.RightSurface="Smooth"
438-
                                s.Size = Vector3.new(0.5,0.5,0.5)
438+
eyep.LeftSurface="Smooth"
439-
                                s.TopSurface = 0
439+
eyepw=Instance.new("Weld",Character)
440-
                                s.BottomSurface = 0
440+
eyepw.Part0=eyeoutline
441-
                                s.Shape = 0
441+
eyepw.Part1=eyep
442-
                                s.CFrame = CFrame.new(workspace[person]["Nice thing"].Main.Position+Vector3.new(0,1,0))
442+
eyepw.C0=CFrame.new(0,0,-0.1)*CFrame.Angles(0,math.rad(0),math.rad(0))
443-
            local dm = Instance.new("SpecialMesh")
443+
444-
            dm.MeshType = "Sphere"
444+
eyepmesh = Instance.new("SpecialMesh",eyep)
445-
            dm.Parent = s
445+
eyepmesh.MeshType = "Sphere"
446-
            dm.Scale = Vector3.new(0.1,0.1,0.1)
446+
eyepmesh.Scale = Vector3.new(7.5,7.5,2)
447-
                wait(0.5)
447+
448
eyeoutline2=Instance.new("Part",Character)
449
eyeoutline2.FormFactor="Custom"
450
eyeoutline2.Size=Vector3.new(.2000,.2000,.2000)
451-
function invisible()
451+
eyeoutline2.Transparency=0
452-
local user=usertest.Text
452+
eyeoutline2.CanCollide=false
453-
for i,v in pairs(SearchPlayer(user)) do
453+
eyeoutline2.BrickColor = BrickColor.new("Really black")
454-
char = v.Character
454+
eyeoutline2.Material="SmoothPlastic"
455-
char["Left Arm"].Transparency = 1
455+
eyeoutline2.TopSurface="Smooth"
456-
char["Right Arm"].Transparency = 1
456+
eyeoutline2.BottomSurface="Smooth"
457-
char["Left Leg"].Transparency = 1
457+
eyeoutline2.RightSurface="Smooth"
458-
char["Right Leg"].Transparency = 1
458+
eyeoutline2.LeftSurface="Smooth"
459-
char.Torso.Transparency = 1
459+
eyeoutline2w=Instance.new("Weld",Character)
460-
char.Head.Transparency = 1
460+
eyeoutline2w.Part0=Character.Torso
461-
char.Head.face.Texture = nil
461+
eyeoutline2w.Part1=eyeoutline2
462-
for i,v in pairs(char:children()) do
462+
eyeoutline2w.C0=CFrame.new(1.5,0,-4.1)*CFrame.Angles(0,math.rad(-20),math.rad(0))
463-
if v.className == "Hat" then
463+
464-
v.Transparency = 1
464+
eyemesh = Instance.new("SpecialMesh",eyeoutline2)
465
eyemesh.MeshType = "Sphere"
466
eyemesh.Scale = Vector3.new(8.5,8.5,2)
467
468
eyep2=Instance.new("Part",Character)
469-
function FF(x)
469+
eyep2.FormFactor="Custom"
470-
local abc = Instance.new("ForceField",x)
470+
eyep2.Size=Vector3.new(.2000,.2000,.2000)
471
eyep2.Transparency=0
472-
function godclick()
472+
eyep2.CanCollide=false
473-
local user = usertest.Text
473+
eyep2.BrickColor = BrickColor.new("Cyan")
474-
for i, v in pairs(SearchPlayer(user)) do
474+
eyep2.Material="Neon"
475-
v.Character.Humanoid.MaxHealth = math.huge
475+
eyep2.TopSurface="Smooth"
476-
FF(v.Character)
476+
eyep2.BottomSurface="Smooth"
477
eyep2.RightSurface="Smooth"
478
eyep2.LeftSurface="Smooth"
479-
function twclick()
479+
eyep2w=Instance.new("Weld",Character)
480-
        local user = usertest.Text
480+
eyep2w.Part0=eyeoutline2
481-
        local user2 = twuser.Text
481+
eyep2w.Part1=eyep2
482-
        for i,v in pairs(SearchPlayer(user)) do
482+
eyep2w.C0=CFrame.new(0,0,-0.1)*CFrame.Angles(0,math.rad(0),math.rad(0))
483-
                for c,b in pairs(SearchPlayer(user2)) do
483+
484-
pcall(function()
484+
eyep2mesh = Instance.new("SpecialMesh",eyep2)
485-
n1 = v.Name
485+
eyep2mesh.MeshType = "Sphere"
486-
n2 = b.Name
486+
eyep2mesh.Scale = Vector3.new(7.5,7.5,2)
487-
t1 = workspace[n1].Torso
487+
488-
t2 = workspace[n2].Torso
488+
local spotlight = Instance.new("SpotLight", eyep)
489-
t2.Parent.Humanoid.PlatformStand = true
489+
spotlight.Shadows = true
490-
t1["Left Shoulder"]:Remove()
490+
spotlight.Color = Color3.new(0, 0.666667, 1)
491-
ls1 = Instance.new("Weld")
491+
spotlight.Range = 24
492-
ls1.Parent = t1
492+
spotlight.Angle = 60
493-
ls1.Part0 = t1
493+
spotlight.Brightness = 100
494-
ls1.Part1 = t1.Parent["Left Arm"]
494+
495-
ls1.C0 = CFrame.new(-1.5,0,0)
495+
local spotlight2 = Instance.new("SpotLight", eyep2)
496-
ls1.Name = "Left Shoulder"
496+
spotlight2.Shadows = true
497-
t1["Right Shoulder"]:Remove()
497+
spotlight2.Color = Color3.new(0, 0.666667, 1)
498-
rs1 = Instance.new("Weld")
498+
spotlight2.Range = 24
499-
rs1.Parent = t1
499+
spotlight2.Angle = 60
500-
rs1.Part0 = t1
500+
spotlight2.Brightness = 100
501-
rs1.Part1 = t1.Parent["Right Arm"]
501+
502-
rs1.C0 = CFrame.new(1.5,0,0)
502+
local particleemitter = Instance.new("ParticleEmitter", Torso)
503-
rs1.Name = "Right Shoulder"
503+
particleemitter.VelocitySpread = 180
504-
t2["Left Shoulder"]:Remove()
504+
particleemitter.Lifetime = NumberRange.new(1)
505-
ls2 = Instance.new("Weld")
505+
particleemitter.Speed = NumberRange.new(10)
506-
ls2.Parent = t2
506+
particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
507-
ls2.Part0 = t2
507+
particleemitter.RotSpeed = NumberRange.new(-180, 180)
508-
ls2.Part1 = t2.Parent["Left Arm"]
508+
particleemitter.Rotation = NumberRange.new(-360, 360)
509-
ls2.C0 = CFrame.new(-1.5,0,0)
509+
particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
510-
ls2.Name = "Left Shoulder"
510+
particleemitter.LightEmission = 1
511-
t2["Right Shoulder"]:Remove()
511+
particleemitter.Texture = "http://www.roblox.com/asset/?id=320043786"
512-
rs2 = Instance.new("Weld")
512+
particleemitter.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
513-
rs2.Parent = t2
513+
514-
rs2.Part0 = t2
514+
emitterp=Instance.new("Part",Character)
515-
rs2.Part1 = t2.Parent["Right Arm"]
515+
emitterp.FormFactor="Custom"
516-
rs2.C0 = CFrame.new(1.5,0,0)
516+
emitterp.Size=Vector3.new(5,.2,5)
517-
rs2.Name = "Right Shoulder"
517+
emitterp.Transparency=1
518-
t2["Left Hip"]:Remove()
518+
emitterp.CanCollide=false
519-
lh2 = Instance.new("Weld")
519+
emitterp.BrickColor = BrickColor.new("Cyan")
520-
lh2.Parent = t2
520+
emitterp.Material="Neon"
521-
lh2.Part0 = t2
521+
emitterp.TopSurface="Smooth"
522-
lh2.Part1 = t2.Parent["Left Leg"]
522+
emitterp.BottomSurface="Smooth"
523-
lh2.C0 = CFrame.new(-0.5,-2,0)
523+
emitterp.RightSurface="Smooth"
524-
lh2.Name = "Left Hip"
524+
emitterp.LeftSurface="Smooth"
525-
t2["Right Hip"]:Remove()
525+
emitterpw=Instance.new("Weld",Character)
526-
rh2 = Instance.new("Weld")
526+
emitterpw.Part0=Character.Torso
527-
rh2.Parent = t2
527+
emitterpw.Part1=emitterp
528-
rh2.Part0 = t2
528+
emitterpw.C0=CFrame.new(0,-4,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
529-
rh2.Part1 = t2.Parent["Right Leg"]
529+
530-
rh2.C0 = CFrame.new(0.5,-2,0)
530+
local emitter = Instance.new("ParticleEmitter", emitterp)
531-
rh2.Name = "Right Hip"
531+
emitter.EmissionDirection = "Bottom"
532-
local d = Instance.new("Part")
532+
emitter.VelocitySpread = 30
533-
d.TopSurface = 0
533+
emitter.Lifetime = NumberRange.new(1)
534-
d.BottomSurface = 0
534+
emitter.Speed = NumberRange.new(10)
535-
d.CanCollide = false
535+
emitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 2, 0)})
536-
d.BrickColor = BrickColor.new("Pastel brown")
536+
emitter.RotSpeed = NumberRange.new(-180, 180)
537-
d.Shape = "Ball"
537+
emitter.Rate = 1000
538-
d.Parent = t1
538+
emitter.Rotation = NumberRange.new(-360, 360)
539-
d.Size = Vector3.new(1,1,1)
539+
emitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
540-
local dm = Instance.new("SpecialMesh")
540+
emitter.LightEmission = 1
541-
dm.MeshType = "Sphere"
541+
emitter.Texture = "http://www.roblox.com/asset/?id=31727915"
542-
dm.Parent = d
542+
emitter.Color = ColorSequence.new(Color3.new(0.596078, 0.847059, 1), Color3.new(0.596078, 0.847059, 1))
543-
dm.Scale = Vector3.new(0.7,0.7,0.7)
543+
544-
fWeld("weld",t1,t1,d,true,-0.35,-1.3,-0.6,0,0,0)
544+
local eyeeffect = Instance.new("ParticleEmitter", eyep)
545-
d2 = d:Clone()
545+
eyeeffect.Lifetime = NumberRange.new(1)
546-
d2.Parent = t1
546+
eyeeffect.Speed = NumberRange.new(0)
547-
fWeld("weld",t1,t1,d2,true,0.35,-1.3,-0.6,0,0,0)
547+
eyeeffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 4)})
548-
local c = Instance.new("Part")
548+
eyeeffect.RotSpeed = NumberRange.new(1080)
549-
c.TopSurface = 0
549+
eyeeffect.Rate = 25
550-
c.BottomSurface = 0
550+
eyeeffect.Rotation = NumberRange.new(-360, 360)
551-
c.CanCollide = false
551+
eyeeffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.11, 0), NumberSequenceKeypoint.new(0.99, 1), NumberSequenceKeypoint.new(1, 1)})
552-
c.BrickColor = BrickColor.new("Pastel brown")
552+
eyeeffect.LightEmission = 0.5
553-
c.Parent = t1
553+
eyeeffect.Texture = "http://www.roblox.com/asset/?id=242292288"
554-
c.formFactor = "Custom"
554+
eyeeffect.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
555-
c.Size = Vector3.new(0.6,1.3,0.6)
555+
eyeeffect.LockedToPart = true
556-
cm = Instance.new("CylinderMesh")
556+
eyeeffect.Enabled = false
557-
cm.Parent = c
557+
558-
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-90),0,0)
558+
local eyeeffect2 = Instance.new("ParticleEmitter", eyep2)
559-
c2 = d:Clone()
559+
eyeeffect2.Lifetime = NumberRange.new(1)
560-
c2.BrickColor = BrickColor.new("Pink")
560+
eyeeffect2.Speed = NumberRange.new(0)
561-
c2.Mesh.Scale = Vector3.new(0.599,0.62,0.699)
561+
eyeeffect2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 4), NumberSequenceKeypoint.new(1, 4)})
562-
c2.Parent = t1
562+
eyeeffect2.RotSpeed = NumberRange.new(1080)
563-
c2.Mesh.MeshType = "Head"
563+
eyeeffect2.Rate = 25
564-
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,0,0,0)
564+
eyeeffect2.Rotation = NumberRange.new(-360, 360)
565-
local bl = Instance.new("Part")
565+
eyeeffect2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.11, 0), NumberSequenceKeypoint.new(0.99, 1), NumberSequenceKeypoint.new(1, 1)})
566-
bl.TopSurface = 0
566+
eyeeffect2.LightEmission = 0.5
567-
bl.BottomSurface = 0
567+
eyeeffect2.Texture = "http://www.roblox.com/asset/?id=242292288"
568-
bl.CanCollide = false
568+
eyeeffect2.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
569-
bl.BrickColor = BrickColor.new("Pastel brown")
569+
eyeeffect2.LockedToPart = true
570-
bl.Shape = "Ball"
570+
eyeeffect2.Enabled = false
571-
bl.Parent = t2
571+
572-
bl.Size = Vector3.new(1,1,1)
572+
coroutine.resume(coroutine.create(function(Part,Weld)
573-
local dm = Instance.new("SpecialMesh")
573+
while Part.Parent~=nil do
574-
dm.MeshType = "Sphere"
574+
wait(5)
575-
dm.Parent = bl
575+
for i=0,1,0.2 do
576-
dm.Scale = Vector3.new(1.2,1.2,1.2)
576+
577-
fWeld("weld",t2,t2,bl,true,-0.5,-1,0,0,0,0)
577+
spotlight.Angle = 60-60*i
578-
local br = Instance.new("Part")
578+
eyepmesh.Scale = Vector3.new(7.5,7.5-7.4*i,2)
579-
br.TopSurface = 0
579+
580-
br.BottomSurface = 0
580+
for i=0,1,0.2 do
581-
br.CanCollide = false
581+
582-
br.BrickColor = BrickColor.new("Pastel brown")
582+
spotlight.Angle = 0+60*i
583-
br.Shape = "Ball"
583+
eyepmesh.Scale = Vector3.new(7.5,0.1+7.4*i,2)
584-
br.Parent = t2
584+
585-
br.Size = Vector3.new(1,1,1)
585+
spotlight.Angle = 60
586-
local dm = Instance.new("SpecialMesh")
586+
587-
dm.MeshType = "Sphere"
587+
end),eyep,eyepw)
588-
dm.Parent = br
588+
589-
dm.Scale = Vector3.new(1.2,1.2,1.2)
589+
coroutine.resume(coroutine.create(function(Part,Weld)
590-
fWeld("weld",t2,t2,br,true,0.5,-1,0,0,0,0)
590+
while Part.Parent~=nil do
591-
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
591+
wait(5)
592-
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
592+
for i=0,1,0.2 do
593-
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
593+
594-
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
594+
spotlight2.Angle = 60-60*i
595-
ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
595+
eyep2mesh.Scale = Vector3.new(7.5,7.5-7.4*i,2)
596-
rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
596+
597-
if t1:findFirstChild("weldx") ~= nil then
597+
for i=0,1,0.2 do
598-
t1.weldx:Remove()
598+
599
spotlight2.Angle = 0+60*i
600
eyep2mesh.Scale = Vector3.new(7.5,0.1+7.4*i,2)
601
end
602-
while wait() do
602+
spotlight2.Angle = 60
603-
for i = 1,6*5 do
603+
604-
we.C1 = we.C1 * CFrame.new(0,-0.4/5,0)
604+
end),eyep2,eyep2w)
605
--------------------------------------------------------------
606
Arm = Instance.new("Model",Character)
607
Arm.Name = "Arm 1"
608-
for i = 1,6*5 do
608+
609-
we.C1 = we.C1 * CFrame.new(0,0.4/5,0)
609+
arm1p=Instance.new("Part",Character)
610
arm1p.FormFactor="Custom"
611
arm1p.Size=Vector3.new(.2000,.2000,.2000)
612
arm1p.Transparency=0
613
arm1p.CanCollide=false
614
arm1p.BrickColor = BrickColor.new("Pastel light blue")
615-
while wait() do
615+
arm1p.Material="Sand"
616-
        for i=1,90 do
616+
arm1p.TopSurface="Smooth"
617-
                n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(-1))
617+
arm1p.BottomSurface="Smooth"
618-
                wait(0.0005)
618+
arm1p.RightSurface="Smooth"
619
arm1p.LeftSurface="Smooth"
620-
        for i=1,90 do
620+
arm1pw=Instance.new("Weld",Character)
621-
                n.C0 = n.C0 *CFrame.Angles(0,0,math.rad(1))
621+
arm1pw.Part0=Character["Right Arm"]
622-
                wait(0.0005)
622+
arm1pw.Part1=arm1p
623
arm1pw.C0=CFrame.new(0,-5,0)*CFrame.Angles(0,math.rad(0),math.rad(90))
624
625
arm1pmesh = Instance.new("SpecialMesh",arm1p)
626-
            end
626+
arm1pmesh.MeshType = "Sphere"
627
arm1pmesh.Scale = Vector3.new(40,20,40)
628
629-
function fWeld(zName,zParent,zPart0,zPart1,zCoco,a,b,c,d,e,f)
629+
local particleemitter2 = Instance.new("ParticleEmitter", arm1p)
630-
        local funcw = Instance.new("Weld")
630+
particleemitter2.VelocitySpread = 180
631-
        funcw.Name = zName
631+
particleemitter2.Lifetime = NumberRange.new(1)
632-
        funcw.Parent = zParent
632+
particleemitter2.Speed = NumberRange.new(10)
633-
        funcw.Part0 = zPart0
633+
particleemitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
634-
        funcw.Part1 = zPart1
634+
particleemitter2.RotSpeed = NumberRange.new(-180, 180)
635-
        if (zCoco == true) then
635+
particleemitter2.Rotation = NumberRange.new(-360, 360)
636-
        funcw.C0 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
636+
particleemitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
637-
        else
637+
particleemitter2.LightEmission = 1
638-
        funcw.C1 = CFrame.new(a,b,c) *CFrame.fromEulerAnglesXYZ(d,e,f)
638+
particleemitter2.Texture = "http://www.roblox.com/asset/?id=320043786"
639
particleemitter2.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
640-
        return funcw
640+
particleemitter2.Enabled = false
641
642-
function ttbuttonclick()
642+
arm1p2=Instance.new("Part",Character)
643-
    local user = usertest.Text
643+
arm1p2.FormFactor="Custom"
644-
         local size = twuser.Text
644+
arm1p2.Size=Vector3.new(.2000,.200,.2000)
645-
        local abcd=size*2
645+
arm1p2.Transparency=0
646-
    for i,v in pairs(SearchPlayer(user)) do
646+
arm1p2.CanCollide=false
647-
                t2 = v.Character.Torso
647+
arm1p2.BrickColor = BrickColor.new("Pastel light blue")
648-
                mdl = Instance.new("Model",t2)
648+
arm1p2.Material="Sand"
649-
                mdl.Name = "Mangos"
649+
arm1p2.TopSurface="Smooth"
650-
                local bl = Instance.new("Part")
650+
arm1p2.BottomSurface="Smooth"
651-
                bl.TopSurface = 0
651+
arm1p2.RightSurface="Smooth"
652-
                bl.BottomSurface = 0
652+
arm1p2.LeftSurface="Smooth"
653-
                bl.CanCollide = true
653+
arm1p2w=Instance.new("Weld",Character)
654-
                bl.BrickColor = BrickColor.new("Pastel brown")
654+
arm1p2w.Part0=arm1p
655-
                bl.Shape = "Ball"
655+
arm1p2w.Part1=arm1p2
656-
                bl.Parent = mdl
656+
arm1p2w.C0=CFrame.new(0,3,0)*CFrame.Angles(0,math.rad(90),math.rad(-90))
657-
                bl.Size = Vector3.new(size,size,size)
657+
658-
                local dm = Instance.new("SpecialMesh")
658+
arm1p2mesh = Instance.new("SpecialMesh",arm1p2)
659-
                dm.MeshType = "Sphere"
659+
arm1p2mesh.MeshType = "Cylinder"
660-
                dm.Parent = bl
660+
arm1p2mesh.Scale = Vector3.new(30,20,30)
661-
                dm.Scale = Vector3.new(1.2,1.2,1.2)
661+
662-
                fWeld("weld",mdl,t2,bl,true,-size/2,size/abcd,-size/2,0,0,0)
662+
local particleemitter3 = Instance.new("ParticleEmitter", arm1p2)
663-
                local br = Instance.new("Part")
663+
particleemitter3.VelocitySpread = 180
664-
                br.TopSurface = 0
664+
particleemitter3.Lifetime = NumberRange.new(1)
665-
                br.BottomSurface = 0
665+
particleemitter3.Speed = NumberRange.new(10)
666-
                br.CanCollide = true
666+
particleemitter3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
667-
                br.BrickColor = BrickColor.new("Pastel brown")
667+
particleemitter3.RotSpeed = NumberRange.new(-180, 180)
668-
                br.Shape = "Ball"
668+
particleemitter3.Rotation = NumberRange.new(-360, 360)
669-
                br.Parent = mdl
669+
particleemitter3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
670-
                br.Size = Vector3.new(size,size,size)
670+
particleemitter3.LightEmission = 1
671-
                local dm = Instance.new("SpecialMesh")
671+
particleemitter3.Texture = "http://www.roblox.com/asset/?id=320043786"
672-
                dm.MeshType = "Sphere"
672+
particleemitter3.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
673-
                dm.Parent = br
673+
particleemitter3.Enabled = false
674-
                dm.Scale = Vector3.new(1.2,1.2,1.2)
674+
675-
                fWeld("weld",mdl,t2,br,true,size/2,size/abcd,-size/2,0,0,0)
675+
arm1p3=Instance.new("Part",Character)
676-
                local bln = Instance.new("Part")
676+
arm1p3.FormFactor="Custom"
677-
                bln.BrickColor = BrickColor.new("Pink")
677+
arm1p3.Size=Vector3.new(.20000,.20000,.20000)
678-
                bln.TopSurface = 0
678+
arm1p3.Transparency=0
679-
                bln.BottomSurface = 0
679+
arm1p3.CanCollide=false
680-
                bln.CanCollide = true
680+
arm1p3.BrickColor = BrickColor.new("Pastel light blue")
681-
                bln.Shape = "Ball"
681+
arm1p3.Material="Sand"
682-
                bln.Parent = mdl
682+
arm1p3.TopSurface="Smooth"
683-
                bln.Size = Vector3.new(1,1,1)
683+
arm1p3.BottomSurface="Smooth"
684-
        bln.CFrame = CFrame.new(bl.Position)
684+
arm1p3.RightSurface="Smooth"
685-
                local dm = Instance.new("SpecialMesh")
685+
arm1p3.LeftSurface="Smooth"
686-
                dm.MeshType = "Sphere"
686+
arm1p3w=Instance.new("Weld",Character)
687-
                dm.Parent = bln
687+
arm1p3w.Part0=arm1p2
688-
                dm.Scale = Vector3.new(size/10,size/10,size/10)
688+
arm1p3w.Part1=arm1p3
689-
        if size == 1 then
689+
arm1p3w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
690-
        dm.Scale = Vector3.new(0.2,0.2,0.2)
690+
691
arm1p3mesh = Instance.new("SpecialMesh",arm1p3)
692-
                fWeld("weld",mdl,t2,bln,true,-size/2,size/abcd,-size-size/10,0,0,0)
692+
arm1p3mesh.MeshType = "Sphere"
693-
                local brn = Instance.new("Part")
693+
arm1p3mesh.Scale = Vector3.new(22.5,22.5,22.5)
694-
                brn.BrickColor = BrickColor.new("Pink")
694+
695-
                brn.TopSurface = 0
695+
local particleemitter4 = Instance.new("ParticleEmitter", arm1p3)
696-
                brn.BottomSurface = 0
696+
particleemitter4.VelocitySpread = 180
697-
                brn.CanCollide = true
697+
particleemitter4.Lifetime = NumberRange.new(1)
698-
                brn.Shape = "Ball"
698+
particleemitter4.Speed = NumberRange.new(10)
699-
                brn.Parent = mdl
699+
particleemitter4.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
700-
                brn.Size = Vector3.new(1,1,1)
700+
particleemitter4.RotSpeed = NumberRange.new(-180, 180)
701-
        brn.CFrame = CFrame.new(br.Position)
701+
particleemitter4.Rotation = NumberRange.new(-360, 360)
702-
                local dm = Instance.new("SpecialMesh")
702+
particleemitter4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
703-
                dm.MeshType = "Sphere"
703+
particleemitter4.LightEmission = 1
704-
                dm.Parent = brn
704+
particleemitter4.Texture = "http://www.roblox.com/asset/?id=320043786"
705-
                dm.Scale = Vector3.new(size/10,size/10,size/10)
705+
particleemitter4.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
706-
        if size == 1 then
706+
particleemitter4.Enabled = false
707-
        dm.Scale = Vector3.new(0.2,0.2,0.2)
707+
708
arm1p4=Instance.new("Part",Character)
709-
                fWeld("weld",mdl,t2,brn,true,size/2,size/abcd,-size-size/10,0,0,0)
709+
arm1p4.FormFactor="Custom"
710
arm1p4.Size=Vector3.new(.2000,.2000,.2000)
711
arm1p4.Transparency=0
712-
function msgclick()
712+
arm1p4.CanCollide=false
713-
    local user = usertest.Text
713+
arm1p4.BrickColor = BrickColor.new("Pastel light blue")
714-
    local message = option.Text
714+
arm1p4.Material="Sand"
715-
    for i,v in pairs(SearchPlayer(user)) do
715+
arm1p4.TopSurface="Smooth"
716-
        local msg = message
716+
arm1p4.BottomSurface="Smooth"
717-
        msg = message:gsub(([[`]]),"\127")
717+
arm1p4.RightSurface="Smooth"
718-
        game:service'Chat':Chat(v.Character.Head,msg,Enum.ChatColor.Blue)
718+
arm1p4.LeftSurface="Smooth"
719
arm1p4w=Instance.new("Weld",Character)
720
arm1p4w.Part0=arm1p3
721-
function nkdbuttonclick()
721+
arm1p4w.Part1=arm1p4
722-
        nkdclr = BrickColor.new("Pastel brown")
722+
arm1p4w.C0=CFrame.new(-3,3,0)*CFrame.Angles(0,math.rad(0),math.rad(-45))
723-
        local user = usertest.Text
723+
724-
        for i,v in pairs(SearchPlayer(user)) do
724+
arm1p4mesh = Instance.new("SpecialMesh",arm1p4)
725-
                v.Character["Left Arm"].BrickColor = nkdclr
725+
arm1p4mesh.MeshType = "Cylinder"
726-
                v.Character["Right Arm"].BrickColor = nkdclr
726+
arm1p4mesh.Scale = Vector3.new(30,20,30)
727-
                v.Character["Left Leg"].BrickColor = nkdclr
727+
728-
                v.Character["Right Leg"].BrickColor = nkdclr
728+
local particleemitter5 = Instance.new("ParticleEmitter", arm1p4)
729-
                v.Character.Head.BrickColor = nkdclr
729+
particleemitter5.VelocitySpread = 180
730-
                v.Character.Torso.BrickColor = nkdclr
730+
particleemitter5.Lifetime = NumberRange.new(1)
731-
                if v.Character.Torso.roblox then
731+
particleemitter5.Speed = NumberRange.new(10)
732-
                    v.Character.Torso.roblox:Destroy()
732+
particleemitter5.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
733
particleemitter5.RotSpeed = NumberRange.new(-180, 180)
734-
                if v.Character.Shirt then
734+
particleemitter5.Rotation = NumberRange.new(-360, 360)
735-
                        v.Character.Shirt:Destroy()
735+
particleemitter5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
736
particleemitter5.LightEmission = 1
737-
                if v.Character.Pants then
737+
particleemitter5.Texture = "http://www.roblox.com/asset/?id=320043786"
738-
                        v.Character.Pants:Destroy()
738+
particleemitter5.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
739
particleemitter5.Enabled = false
740-
                if v.Character["Body Colors"] then
740+
741-
                        local bc = v.Character["Body Colors"]
741+
arm1p5=Instance.new("Part",Character)
742-
                        bc.TorsoColor = nkdclr
742+
arm1p5.FormFactor="Custom"
743-
                        bc.LeftArmColor = nkdclr
743+
arm1p5.Size=Vector3.new(.2000,.2000,.2000)
744-
                        bc.LeftLegColor = nkdclr
744+
arm1p5.Transparency=0
745-
                        bc.RightArmColor = nkdclr
745+
arm1p5.CanCollide=false
746-
                        bc.RightLegColor = nkdclr
746+
arm1p5.BrickColor = BrickColor.new("Pastel light blue")
747-
                        bc.HeadColor = nkdclr
747+
arm1p5.Material="Sand"
748
arm1p5.TopSurface="Smooth"
749-
                if v.Character["Shirt Graphic"] then
749+
arm1p5.BottomSurface="Smooth"
750-
                        v.Character["Shirt Graphic"]:Destroy()
750+
arm1p5.RightSurface="Smooth"
751-
                        v.Character.Torso.roblox:Destroy()
751+
arm1p5.LeftSurface="Smooth"
752
arm1p5w=Instance.new("Weld",Character)
753-
                v.Character["Left Arm"].BrickColor = nkdclr
753+
arm1p5w.Part0=arm1p4
754-
                v.Character["Right Arm"].BrickColor = nkdclr
754+
arm1p5w.Part1=arm1p5
755-
                v.Character["Left Leg"].BrickColor = nkdclr
755+
arm1p5w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
756-
                v.Character["Right Leg"].BrickColor = nkdclr
756+
757-
                v.Character.Head.BrickColor = nkdclr
757+
arm1p5mesh = Instance.new("SpecialMesh",arm1p5)
758-
                v.Character.Torso.BrickColor = nkdclr
758+
arm1p5mesh.MeshType = "Sphere"
759
arm1p5mesh.Scale = Vector3.new(30,30,30)
760
761-
function threewayc()
761+
local particleemitter6 = Instance.new("ParticleEmitter", arm1p5)
762-
        local user=usertest.Text
762+
particleemitter6.VelocitySpread = 180
763-
        local user2=twuser.Text
763+
particleemitter6.Lifetime = NumberRange.new(1)
764-
        local user3=threewayuser.Text
764+
particleemitter6.Speed = NumberRange.new(10)
765-
        for i,v in pairs(SearchPlayer(user)) do
765+
particleemitter6.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
766-
                for c,b in pairs(SearchPlayer(user2)) do
766+
particleemitter6.RotSpeed = NumberRange.new(-180, 180)
767-
                        for y,x in pairs(SearchPlayer(user3)) do
767+
particleemitter6.Rotation = NumberRange.new(-360, 360)
768-
                        coroutine.resume(coroutine.create(function()
768+
particleemitter6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
769-
                        p1 = v.Name
769+
particleemitter6.LightEmission = 1
770-
                        p2 = b.Name
770+
particleemitter6.Texture = "http://www.roblox.com/asset/?id=320043786"
771-
                        p3 = x.Name
771+
particleemitter6.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
772-
                        repeat wait()
772+
particleemitter6.Enabled = false
773-
                        until workspace[p1] and workspace[p2] and workspace[p3]
773+
774-
                        t1 = workspace[p1].Torso
774+
arm1p6=Instance.new("Part",Character)
775-
                        t2 = workspace[p2].Torso
775+
arm1p6.FormFactor="Custom"
776-
                        t3 = workspace[p3].Torso
776+
arm1p6.Size=Vector3.new(.20000,.2000,.20000)
777-
                        t1.Parent.Humanoid.WalkSpeed = 6
777+
arm1p6.Transparency=0
778-
                        t2.Parent.Humanoid.PlatformStand = true
778+
arm1p6.CanCollide=false
779-
                        t3.Parent.Humanoid.PlatformStand = true
779+
arm1p6.BrickColor = BrickColor.new("Pastel light blue")
780-
                        pcall(function() t1.D:Destroy(); end)
780+
arm1p6.Material="Sand"
781-
                        model = Instance.new("Model",t1)
781+
arm1p6.TopSurface="Smooth"
782-
                        model.Name = "D"
782+
arm1p6.BottomSurface="Smooth"
783-
                        d1 = Instance.new("Part",model)
783+
arm1p6.RightSurface="Smooth"
784-
                        d1.Name = "Main1"
784+
arm1p6.LeftSurface="Smooth"
785-
                        d1.BrickColor = BrickColor.new("Pastel brown")
785+
arm1p6w=Instance.new("Weld",Character)
786-
                        d1.formFactor = "Custom"
786+
arm1p6w.Part0=arm1p5
787-
                        d1.TopSurface = 0
787+
arm1p6w.Part1=arm1p6
788-
                        d1.BottomSurface = 0
788+
arm1p6w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
789-
                        d1.Size = Vector3.new(0.5,4,0.5)
789+
790-
                        d1.CFrame = CFrame.new(t1.Parent.Head.Position)
790+
arm1p6mesh = Instance.new("FileMesh",arm1p6)
791-
                        c1 = Instance.new("CylinderMesh",d1)
791+
arm1p6mesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
792-
                        wd1 = Instance.new("Weld",d1)
792+
arm1p6mesh.Scale = Vector3.new(3.15,3.15,3.15)
793-
                        wd1.Part0 = d1
793+
794-
                        wd1.Part1 = t1.Parent.Head
794+
arm1p7=Instance.new("Part",Character)
795-
                        wd1.C0 = CFrame.new(0,-1.5,2.5) * CFrame.Angles(math.rad(90),0,0)
795+
arm1p7.FormFactor="Custom"
796-
                        b1 = Instance.new("Part",model)
796+
arm1p7.Size=Vector3.new(.2000,.2000,.2000)
797-
                        b1.Name = "B1"
797+
arm1p7.Transparency=0
798-
                        b1.BrickColor = d1.BrickColor
798+
arm1p7.CanCollide=false
799-
                        b1.TopSurface = 0
799+
arm1p7.BrickColor = BrickColor.new("Pastel light blue")
800-
                        b1.BottomSurface = 0
800+
arm1p7.Material="Sand"
801-
                        b1.formFactor = "Custom"
801+
arm1p7.TopSurface="Smooth"
802-
                        b1.Size = Vector3.new(1,1,1)
802+
arm1p7.BottomSurface="Smooth"
803-
                        b1.Shape = "Ball"
803+
arm1p7.RightSurface="Smooth"
804-
                        bm1 = Instance.new("SpecialMesh",b1)
804+
arm1p7.LeftSurface="Smooth"
805-
                        bm1.MeshType = "Sphere"
805+
arm1p7w=Instance.new("Weld",Character)
806-
                        wb1 = Instance.new("Weld",b1)
806+
arm1p7w.Part0=arm1p
807-
                        wb1.Part0 = b1
807+
arm1p7w.Part1=arm1p7
808-
                        wb1.Part1 = d1
808+
arm1p7w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
809-
                        wb1.C0 = CFrame.new(0.4,0.8,0.3)
809+
810-
                        b2 = Instance.new("Part",model)
810+
arm1p7mesh = Instance.new("FileMesh",arm1p7)
811-
                        b2.Name = "B2"
811+
arm1p7mesh.MeshId = "http://www.roblox.com/asset/?id=9756362"
812-
                        b2.BrickColor = d1.BrickColor
812+
arm1p7mesh.Scale = Vector3.new(5,10,5)
813-
                        b2.TopSurface = 0
813+
814-
                        b2.BottomSurface = 0
814+
arm1hitbox=Instance.new("Part",Character)
815-
                        b2.formFactor = "Custom"
815+
arm1hitbox.FormFactor="Custom"
816-
                        b2.Size = Vector3.new(1,1,1)
816+
arm1hitbox.Size=Vector3.new(5,5,5)
817-
                        b2.Shape = "Ball"
817+
arm1hitbox.Transparency=1
818-
                        bm2 = Instance.new("SpecialMesh",b1)
818+
arm1hitbox.CanCollide=false
819-
                        bm2.MeshType = "Sphere"
819+
arm1hitbox.BrickColor = BrickColor.new("Pastel light blue")
820-
                        wb2 = Instance.new("Weld",b2)
820+
arm1hitbox.Material="Sand"
821-
                        wb2.Part0 = b2
821+
arm1hitbox.TopSurface="Smooth"
822-
                        wb2.Part1 = d1
822+
arm1hitbox.BottomSurface="Smooth"
823-
                        wb2.C0 = CFrame.new(-0.4,0.8,0.3)
823+
arm1hitbox.RightSurface="Smooth"
824-
                        c1 = Instance.new("Part",model)
824+
arm1hitbox.LeftSurface="Smooth"
825-
                        c1.Name = "Tip"
825+
arm1hitboxw=Instance.new("Weld",Character)
826-
                        c1.BrickColor = BrickColor.new("Pink")
826+
arm1hitboxw.Part0=arm1p6
827-
                        c1.TopSurface = 0
827+
arm1hitboxw.Part1=arm1hitbox
828-
                        c1.BottomSurface = 0
828+
arm1hitboxw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
829-
                        c1.formFactor = "Custom"
829+
--------------------------------------------------------------
830-
                        c1.Size = Vector3.new(0.6,0.6,0.6)
830+
Arm2 = Instance.new("Model",Character)
831-
                        sm1 = Instance.new("SpecialMesh",c1)
831+
Arm2.Name = "Arm 2"
832-
                        wc1 = Instance.new("Weld",c1)
832+
833-
                        wc1.Part0 = c1
833+
arm2p=Instance.new("Part",Character)
834-
                        wc1.Part1 = d1
834+
arm2p.FormFactor="Custom"
835-
                        wc1.C0 = CFrame.new(0,-2,0)
835+
arm2p.Size=Vector3.new(.2000,.2000,.20000)
836-
                        pcall(function() t3["D2"]:Destroy(); end)
836+
arm2p.Transparency=0
837-
                        model2 = Instance.new("Model",t3)
837+
arm2p.CanCollide=false
838-
                        model2.Name = "D2"
838+
arm2p.BrickColor = BrickColor.new("Pastel light blue")
839-
                        d2 = Instance.new("Part",model2)
839+
arm2p.Material="Sand"
840-
                        d2.Name = "Main2"
840+
arm2p.TopSurface="Smooth"
841-
                        d2.formFactor = "Custom"
841+
arm2p.BottomSurface="Smooth"
842-
                        d2.TopSurface = 0
842+
arm2p.RightSurface="Smooth"
843-
                        d2.BottomSurface = 0
843+
arm2p.LeftSurface="Smooth"
844-
                        d2.BrickColor = d1.BrickColor
844+
arm2pw=Instance.new("Weld",Character)
845-
                        d2.Size = Vector3.new(0.4,1,0.4)
845+
arm2pw.Part0=Character["Left Arm"]
846-
                        cm2 = Instance.new("CylinderMesh",d2)
846+
arm2pw.Part1=arm2p
847-
                        wd2 = Instance.new("Weld",d2)
847+
arm2pw.C0=CFrame.new(0,-5,0)*CFrame.Angles(0,math.rad(0),math.rad(-90))
848-
                        wd2.Part0 = d2
848+
849-
                        wd2.Part1 = t3.Parent.Head
849+
arm2pmesh = Instance.new("SpecialMesh",arm2p)
850-
                        wd2.C0 = CFrame.new(0,-1,2.5) *CFrame.Angles(math.rad(90),0,0)
850+
arm2pmesh.MeshType = "Sphere"
851-
                        b3 = Instance.new("Part",model2)
851+
arm2pmesh.Scale = Vector3.new(40,20,40)
852-
                        b3.Name = "B1"
852+
853-
                        b3.BrickColor = d2.BrickColor
853+
local particleemitter7 = Instance.new("ParticleEmitter", arm2p)
854-
                        b3.TopSurface = 0
854+
particleemitter7.VelocitySpread = 180
855-
                        b3.BottomSurface = 0
855+
particleemitter7.Lifetime = NumberRange.new(1)
856-
                        b3.formFactor = "Custom"
856+
particleemitter7.Speed = NumberRange.new(10)
857-
                        b3.Size = Vector3.new(0.5,0.5,0.5)
857+
particleemitter7.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
858-
                        b3.Shape = "Ball"
858+
particleemitter7.RotSpeed = NumberRange.new(-180, 180)
859-
                        bm3 = Instance.new("SpecialMesh",b3)
859+
particleemitter7.Rotation = NumberRange.new(-360, 360)
860-
                        bm3.MeshType = "Sphere"
860+
particleemitter7.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
861-
                        bm3.Scale = Vector3.new(0.5,0.5,0.5)
861+
particleemitter7.LightEmission = 1
862-
                        wb3 = Instance.new("Weld",b3)
862+
particleemitter7.Texture = "http://www.roblox.com/asset/?id=320043786"
863-
                        wb3.Part0 = b3
863+
particleemitter7.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
864-
                        wb3.Part1 = d2
864+
particleemitter7.Enabled = false
865-
                        wb3.C0 = CFrame.new(0.3,0.4,0)
865+
866-
                        b4 = Instance.new("Part",model2)
866+
arm2p2=Instance.new("Part",Character)
867-
                        b4.Name = "B2"
867+
arm2p2.FormFactor="Custom"
868-
                        b4.BrickColor = d2.BrickColor
868+
arm2p2.Size=Vector3.new(.2000,.2000,.2000)
869-
                        b4.TopSurface = 0
869+
arm2p2.Transparency=0
870-
                        b4.BottomSurface = 0
870+
arm2p2.CanCollide=false
871-
                        b4.formFactor = "Custom"
871+
arm2p2.BrickColor = BrickColor.new("Pastel light blue")
872-
                        b4.Size = Vector3.new(0.5,0.5,0.5)
872+
arm2p2.Material="Sand"
873-
                        b4.Shape = "Ball"
873+
arm2p2.TopSurface="Smooth"
874-
                        bm4 = Instance.new("SpecialMesh",b4)
874+
arm2p2.BottomSurface="Smooth"
875-
                        bm4.MeshType = "Sphere"
875+
arm2p2.RightSurface="Smooth"
876-
                        bm4.Scale = Vector3.new(0.5,0.5,0.5)
876+
arm2p2.LeftSurface="Smooth"
877-
                        wb4 = Instance.new("Weld",b4)
877+
arm2p2w=Instance.new("Weld",Character)
878-
                        wb4.Part0 = b4
878+
arm2p2w.Part0=arm2p
879-
                        wb4.Part1 = d2
879+
arm2p2w.Part1=arm2p2
880-
                        wb4.C0 = CFrame.new(-0.3,0.4,0)
880+
arm2p2w.C0=CFrame.new(0,3,0)*CFrame.Angles(0,math.rad(90),math.rad(-90))
881-
                        c2 = Instance.new("Part",model2)
881+
882-
                        c2.Name = "Tip"
882+
arm2p2mesh = Instance.new("SpecialMesh",arm2p2)
883-
                        c2.BrickColor = BrickColor.new("Pink")
883+
arm2p2mesh.MeshType = "Cylinder"
884-
                        c2.TopSurface = 0
884+
arm2p2mesh.Scale = Vector3.new(30,20,30)
885-
                        c2.BottomSurface = 0
885+
886-
                        c2.formFactor = "Custom"
886+
local particleemitter8 = Instance.new("ParticleEmitter", arm2p2)
887-
                        c2.Size = Vector3.new(0.389,0.389,0.389)
887+
particleemitter8.VelocitySpread = 180
888-
                        sm1 = Instance.new("SpecialMesh",c2)
888+
particleemitter8.Lifetime = NumberRange.new(1)
889-
                        wc2 = Instance.new("Weld",c2)
889+
particleemitter8.Speed = NumberRange.new(10)
890-
                        wc2.Part0 = c2
890+
particleemitter8.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
891-
                        wc2.Part1 = d2
891+
particleemitter8.RotSpeed = NumberRange.new(-180, 180)
892-
                        wc2.C0 = CFrame.new(0,-0.5,0)
892+
particleemitter8.Rotation = NumberRange.new(-360, 360)
893-
                        for i,v in pairs(t1:children()) do
893+
particleemitter8.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
894-
                                if v.className == "Weld" then v:Destroy(); end
894+
particleemitter8.LightEmission = 1
895-
                        end
895+
particleemitter8.Texture = "http://www.roblox.com/asset/?id=320043786"
896-
                        for i,v in pairs(t2:children()) do
896+
particleemitter8.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
897-
                                if v.className == "Weld" then v:Destroy(); end
897+
particleemitter8.Enabled = false
898-
                        end
898+
899-
                        for i,v in pairs(t3:children()) do
899+
arm2p3=Instance.new("Part",Character)
900-
                                if v.className == "Weld" then v:Destroy(); end
900+
arm2p3.FormFactor="Custom"
901-
                        end
901+
arm2p3.Size=Vector3.new(.20000,.2000,.20000)
902
arm2p3.Transparency=0
903-
                        ls1 = Instance.new("Weld",t1)
903+
arm2p3.CanCollide=false
904-
                        ls1.Part0 = t1.Parent["Left Arm"]
904+
arm2p3.BrickColor = BrickColor.new("Pastel light blue")
905-
                        ls1.Part1 = t1
905+
arm2p3.Material="Sand"
906-
                        ls1.C0 = CFrame.new(1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(35))
906+
arm2p3.TopSurface="Smooth"
907-
                        rs1 = Instance.new("Weld",t1)
907+
arm2p3.BottomSurface="Smooth"
908-
                        rs1.Part0 = t1.Parent["Right Arm"]
908+
arm2p3.RightSurface="Smooth"
909-
                        rs1.Part1 = t1
909+
arm2p3.LeftSurface="Smooth"
910-
                        rs1.C0 = CFrame.new(-1.2,1,0) *CFrame.Angles(math.rad(-75),0,math.rad(-35))
910+
arm2p3w=Instance.new("Weld",Character)
911-
                        lh1 = Instance.new("Weld",t1)
911+
arm2p3w.Part0=arm2p2
912-
                        lh1.Part0 = t1.Parent["Left Leg"]
912+
arm2p3w.Part1=arm2p3
913-
                        lh1.Part1 = t1
913+
arm2p3w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
914-
                        lh1.C0 = CFrame.new(0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(35),0)
914+
915-
                        rh1 = Instance.new("Weld",t1)
915+
arm2p3mesh = Instance.new("SpecialMesh",arm2p3)
916-
                        rh1.Part0 = t1.Parent["Right Leg"]
916+
arm2p3mesh.MeshType = "Sphere"
917-
                        rh1.Part1 = t1
917+
arm2p3mesh.Scale = Vector3.new(22.5,22.5,22.5)
918-
                        rh1.C0 = CFrame.new(-0.3,1.8,0.5) *CFrame.Angles(math.rad(45),math.rad(-35),0)
918+
919-
                        ls2 = Instance.new("Weld",t2)
919+
local particleemitter9 = Instance.new("ParticleEmitter", arm2p3)
920-
                        ls2.Part0 = t2.Parent["Left Arm"]
920+
particleemitter9.VelocitySpread = 180
921-
                        ls2.Part1 = t2
921+
particleemitter9.Lifetime = NumberRange.new(1)
922-
                        ls2.C0 = CFrame.new(1.35,-1,0)
922+
particleemitter9.Speed = NumberRange.new(10)
923-
                        rs2 = Instance.new("Weld",t2)
923+
particleemitter9.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
924-
                        rs2.Part0 = t2.Parent["Right Arm"]
924+
particleemitter9.RotSpeed = NumberRange.new(-180, 180)
925-
                        rs2.Part1 = t2
925+
particleemitter9.Rotation = NumberRange.new(-360, 360)
926-
                        rs2.C0 = CFrame.new(-1.35,-1,0)
926+
particleemitter9.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
927-
                        lh2 = Instance.new("Weld",t2)
927+
particleemitter9.LightEmission = 1
928-
                        lh2.Part0 = t2.Parent["Left Leg"]
928+
particleemitter9.Texture = "http://www.roblox.com/asset/?id=320043786"
929-
                        lh2.Part1 = t2
929+
particleemitter9.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
930-
                        lh2.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15))
930+
particleemitter9.Enabled = false
931-
                        rh2 = Instance.new("Weld",t2)
931+
932-
                        rh2.Part0 = t2.Parent["Right Leg"]
932+
arm2p4=Instance.new("Part",Character)
933-
                        rh2.Part1 = t2
933+
arm2p4.FormFactor="Custom"
934-
                        rh2.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15))
934+
arm2p4.Size=Vector3.new(.20000,.2000,.2000)
935-
                        ls3 = Instance.new("Weld",t3)
935+
arm2p4.Transparency=0
936-
                        ls3.Part0 = t3.Parent["Left Arm"]
936+
arm2p4.CanCollide=false
937-
                        ls3.Part1 = t3
937+
arm2p4.BrickColor = BrickColor.new("Pastel light blue")
938-
                        ls3.C0 = CFrame.new(1.5,0.4,0.3) *CFrame.Angles(math.rad(-68),math.rad(30),0)
938+
arm2p4.Material="Sand"
939-
                        rs3 = Instance.new("Weld",t3)
939+
arm2p4.TopSurface="Smooth"
940-
                        rs3.Part0 = t3.Parent["Right Arm"]
940+
arm2p4.BottomSurface="Smooth"
941-
                        rs3.Part1 = t3
941+
arm2p4.RightSurface="Smooth"
942-
                        rs3.C0 = CFrame.new(-1.5,0.4,0.5) *CFrame.Angles(math.rad(-68),math.rad(-30),0)
942+
arm2p4.LeftSurface="Smooth"
943-
                        lh3 = Instance.new("Weld",t3)
943+
arm2p4w=Instance.new("Weld",Character)
944-
                        lh3.Part0 = t3.Parent["Left Leg"]
944+
arm2p4w.Part0=arm2p3
945-
                        lh3.Part1 = t3
945+
arm2p4w.Part1=arm2p4
946-
                        lh3.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15))
946+
arm2p4w.C0=CFrame.new(-3,3,0)*CFrame.Angles(0,math.rad(0),math.rad(-45))
947-
                        rh3 = Instance.new("Weld",t3)
947+
948-
                        rh3.Part0 = t3.Parent["Right Leg"]
948+
arm2p4mesh = Instance.new("SpecialMesh",arm2p4)
949-
                        rh3.Part1 = t3
949+
arm2p4mesh.MeshType = "Cylinder"
950-
                        rh3.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15))
950+
arm2p4mesh.Scale = Vector3.new(30,20,30)
951
952-
                        wp12 = Instance.new("Weld",t1)
952+
local particleemitter10 = Instance.new("ParticleEmitter", arm2p4)
953-
                        wp12.Part0 = t1
953+
particleemitter10.VelocitySpread = 180
954-
                        wp12.Part1 = t2
954+
particleemitter10.Lifetime = NumberRange.new(1)
955-
                        wp12.C0 = CFrame.new(0,-1,-4)
955+
particleemitter10.Speed = NumberRange.new(10)
956-
                        wp12.C1 = CFrame.Angles(math.rad(90),0,0)
956+
particleemitter10.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
957
particleemitter10.RotSpeed = NumberRange.new(-180, 180)
958-
                        wp23 = Instance.new("Weld",t2)
958+
particleemitter10.Rotation = NumberRange.new(-360, 360)
959-
                        wp23.Part0 = t2
959+
particleemitter10.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
960-
                        wp23.Part1 = t3
960+
particleemitter10.LightEmission = 1
961-
                        wp23.C0 = CFrame.new(0,3,-1)
961+
particleemitter10.Texture = "http://www.roblox.com/asset/?id=320043786"
962-
                        wp23.C1 = CFrame.Angles(math.rad(40),math.rad(180),0)
962+
particleemitter10.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
963
particleemitter10.Enabled = false
964
965-
                        while wait() do
965+
arm2p5=Instance.new("Part",Character)
966-
                                wait(0.05)
966+
arm2p5.FormFactor="Custom"
967-
                                for i=-4,-5,-0.1 do
967+
arm2p5.Size=Vector3.new(.2000,.2000,.20000)
968-
                                        wp12.C0 = CFrame.new(0,-1,i)
968+
arm2p5.Transparency=0
969-
                                        wait(0.005)
969+
arm2p5.CanCollide=false
970-
                                end
970+
arm2p5.BrickColor = BrickColor.new("Pastel light blue")
971-
                                wb3.C0 = CFrame.new(0.3,0,0)
971+
arm2p5.Material="Sand"
972-
                                wb4.C0 = CFrame.new(-0.3,0,0)
972+
arm2p5.TopSurface="Smooth"
973-
                                wait(0.05)
973+
arm2p5.BottomSurface="Smooth"
974-
                                for i=-5,-4,0.1 do
974+
arm2p5.RightSurface="Smooth"
975-
                                        wp12.C0 = CFrame.new(0,-1,i)
975+
arm2p5.LeftSurface="Smooth"
976-
                                        wait(0.005)
976+
arm2p5w=Instance.new("Weld",Character)
977-
                                end
977+
arm2p5w.Part0=arm2p4
978-
                                wb3.C0 = CFrame.new(0.3,0.4,0)
978+
arm2p5w.Part1=arm2p5
979-
                                wb4.C0 = CFrame.new(-0.3,0.4,0)
979+
arm2p5w.C0=CFrame.new(-4,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
980-
                        end end))
980+
981
arm2p5mesh = Instance.new("SpecialMesh",arm2p5)
982
arm2p5mesh.MeshType = "Sphere"
983
arm2p5mesh.Scale = Vector3.new(30,30,30)
984
985-
function sdkclick()
985+
local particleemitter11 = Instance.new("ParticleEmitter", arm2p5)
986-
local user=usertest.Text
986+
particleemitter11.VelocitySpread = 180
987-
for i,v in pairs(SearchPlayer(user)) do
987+
particleemitter11.Lifetime = NumberRange.new(1)
988-
        person=v.Name
988+
particleemitter11.Speed = NumberRange.new(10)
989-
        color = "Pastel brown"
989+
particleemitter11.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5, 0.5), NumberSequenceKeypoint.new(1, 0.5, 0.5)})
990-
        pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
990+
particleemitter11.RotSpeed = NumberRange.new(-180, 180)
991-
        D = Instance.new("Model",workspace[person])
991+
particleemitter11.Rotation = NumberRange.new(-360, 360)
992-
        D.Name = "Nice thing"
992+
particleemitter11.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
993-
        bg = Instance.new("BodyGyro",workspace[person].Torso)
993+
particleemitter11.LightEmission = 1
994-
        d = Instance.new("Part")
994+
particleemitter11.Texture = "http://www.roblox.com/asset/?id=320043786"
995-
        d.TopSurface = 0
995+
particleemitter11.Color = ColorSequence.new(Color3.new(0, 0.666667, 1), Color3.new(0, 0.666667, 1))
996-
        d.BottomSurface = 0
996+
particleemitter11.Enabled = false
997-
        d.Name = "Main"
997+
998-
        d.Parent = workspace[person]["Nice thing"]
998+
arm2p6=Instance.new("Part",Character)
999-
        d.formFactor = 3
999+
arm2p6.FormFactor="Custom"
1000-
        d.Size = Vector3.new(0.6,1,0.6)
1000+
arm2p6.Size=Vector3.new(.2000,.2000,.200)
1001-
        d.BrickColor = BrickColor.new(color)
1001+
arm2p6.Transparency=0
1002-
        d.Position = workspace[person].Head.Position
1002+
arm2p6.CanCollide=false
1003-
        d.CanCollide = true
1003+
arm2p6.BrickColor = BrickColor.new("Pastel light blue")
1004-
        local cy = Instance.new("CylinderMesh")
1004+
arm2p6.Material="Sand"
1005-
        cy.Parent = d
1005+
arm2p6.TopSurface="Smooth"
1006-
                    cy.Scale = Vector3.new(1.1,2,1.1)
1006+
arm2p6.BottomSurface="Smooth"
1007-
        w = Instance.new("Weld")
1007+
arm2p6.RightSurface="Smooth"
1008-
        w.Parent = workspace[person].Head
1008+
arm2p6.LeftSurface="Smooth"
1009-
        w.Part0 = d
1009+
arm2p6w=Instance.new("Weld",Character)
1010-
        w.Part1 = workspace[person].Head
1010+
arm2p6w.Part0=arm2p5
1011-
        w.C0 = CFrame.new(0,-1,2.35)*CFrame.Angles(math.rad(90),0,0)
1011+
arm2p6w.Part1=arm2p6
1012-
        local c = Instance.new("Part")
1012+
arm2p6w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(90))
1013-
        c.Name = "Mush"
1013+
1014-
        c.BottomSurface = 0
1014+
arm2p6mesh = Instance.new("FileMesh",arm2p6)
1015-
        c.TopSurface = 0
1015+
arm2p6mesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
1016-
        c.FormFactor = 3
1016+
arm2p6mesh.Scale = Vector3.new(3.15,3.15,3.15)
1017-
        c.Size = Vector3.new(0.6,0.6,0.6)
1017+
1018-
        c.CFrame = CFrame.new(d.Position)
1018+
arm2p7=Instance.new("Part",Character)
1019-
        c.BrickColor = BrickColor.new("Pink")
1019+
arm2p7.FormFactor="Custom"
1020-
        c.CanCollide = true
1020+
arm2p7.Size=Vector3.new(.2000,.2000,.2000)
1021-
        c.Parent = workspace[person]["Nice thing"]
1021+
arm2p7.Transparency=0
1022-
        local msm = Instance.new("SpecialMesh")
1022+
arm2p7.CanCollide=false
1023-
        msm.Parent = c
1023+
arm2p7.BrickColor = BrickColor.new("Pastel light blue")
1024-
        msm.MeshType = "Head"
1024+
arm2p7.Material="Sand"
1025-
                msm.Scale = Vector3.new(0.99,0.99,0.99)
1025+
arm2p7.TopSurface="Smooth"
1026-
        local cw = Instance.new("Weld")
1026+
arm2p7.BottomSurface="Smooth"
1027-
        cw.Parent = c
1027+
arm2p7.RightSurface="Smooth"
1028-
        cw.Part0 = d
1028+
arm2p7.LeftSurface="Smooth"
1029-
        cw.Part1 = c
1029+
arm2p7w=Instance.new("Weld",Character)
1030-
        cw.C0 = CFrame.new(0,1,0)
1030+
arm2p7w.Part0=arm2p
1031-
        local ball1 = Instance.new("Part")
1031+
arm2p7w.Part1=arm2p7
1032-
        ball1.Parent = workspace[person]["Nice thing"]
1032+
arm2p7w.C0=CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0),math.rad(0))
1033-
        ball1.Name = "Left Ball"
1033+
1034-
        ball1.BottomSurface = 0
1034+
arm2p7mesh = Instance.new("FileMesh",arm2p7)
1035-
        ball1.TopSurface = 0
1035+
arm2p7mesh.MeshId = "http://www.roblox.com/asset/?id=9756362"
1036-
        ball1.CanCollide = true
1036+
arm2p7mesh.Scale = Vector3.new(5,10,5)
1037-
        ball1.formFactor = 3
1037+
1038-
        ball1.Size = Vector3.new(1,1,1)
1038+
arm2hitbox=Instance.new("Part",Character)
1039-
        ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
1039+
arm2hitbox.FormFactor="Custom"
1040-
        ball1.BrickColor = BrickColor.new(color)
1040+
arm2hitbox.Size=Vector3.new(5,5,5)
1041-
        local bsm = Instance.new("SpecialMesh")
1041+
arm2hitbox.Transparency=1
1042-
        bsm.Parent = ball1
1042+
arm2hitbox.CanCollide=false
1043-
        bsm.MeshType = "Sphere"
1043+
arm2hitbox.BrickColor = BrickColor.new("Pastel light blue")
1044-
                        bsm.Scale = Vector3.new(0.8,0.8,0.8)
1044+
arm2hitbox.Material="Sand"
1045-
        local b1w = Instance.new("Weld")
1045+
arm2hitbox.TopSurface="Smooth"
1046-
        b1w.Parent = ball1
1046+
arm2hitbox.BottomSurface="Smooth"
1047-
        b1w.Part0 = workspace[person]["Left Leg"]
1047+
arm2hitbox.RightSurface="Smooth"
1048-
        b1w.Part1 = ball1
1048+
arm2hitbox.LeftSurface="Smooth"
1049-
        b1w.C0 = CFrame.new(0.75,1,-0.6)
1049+
arm2hitboxw=Instance.new("Weld",Character)
1050-
        local ball2 = Instance.new("Part")
1050+
arm2hitboxw.Part0=arm2p6
1051-
        ball2.Parent = workspace[person]["Nice thing"]
1051+
arm2hitboxw.Part1=arm2hitbox
1052-
        ball2.Name = "Right Ball"
1052+
arm2hitboxw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
1053-
        ball2.BottomSurface = 0
1053+
--------------------------------------------------------------
1054-
        ball2.CanCollide = true
1054+
1055-
        ball2.TopSurface = 0
1055+
	local function weldBetween(a, b)
1056-
        ball2.formFactor = 3
1056+
	    local weldd = Instance.new("ManualWeld")
1057-
        ball2.Size = Vector3.new(1,1,1)
1057+
	    weldd.Part0 = a
1058-
        ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
1058+
	    weldd.Part1 = b
1059-
        ball2.BrickColor = BrickColor.new(color)
1059+
	    weldd.C0 = CFrame.new()
1060-
        local b2sm = Instance.new("SpecialMesh")
1060+
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1061-
        b2sm.Parent = ball2
1061+
	    weldd.Parent = a
1062-
        b2sm.MeshType = "Sphere"
1062+
	    return weldd
1063-
                        b2sm.Scale = Vector3.new(0.8,0.8,0.8)
1063+
	end
1064-
        local b2w = Instance.new("Weld")
1064+
	
1065-
        b2w.Parent = ball2
1065+
	function swait(num)
1066-
        b2w.Part0 = workspace[person]["Right Leg"]
1066+
    if num==0 or num==nil then
1067-
        b2w.Part1 = ball2
1067+
    game:service'RunService'.Stepped:wait(0)
1068-
        b2w.C0 = CFrame.new(-0.75,1,-0.6)
1068+
    else
1069-
local me = v
1069+
    for i=0,num do
1070-
local c = me.Character
1070+
    game:service'RunService'.Stepped:wait(0)
1071-
rs = c.Torso["Right Shoulder"]
1071+
1072-
ls = c.Torso["Left Shoulder"]
1072+
1073-
t = c.Torso
1073+
	    end
1074-
lh = t["Left Hip"]
1074+
	
1075-
rh = t["Right Hip"]
1075+
	function nooutline(part)
1076-
n = t.Neck
1076+
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
1077-
anim = c.Animate
1077+
	end
1078-
if (anim ~= nil) or (anim) then
1078+
	
1079-
anim.Disabled = true
1079+
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
1080
		local fp=it("Part")
1081-
local cfa = CFrame.Angles
1081+
		fp.formFactor=formfactor
1082-
ls:SetDesiredAngle(0)
1082+
		fp.Parent=parent
1083-
rs:SetDesiredAngle(0)
1083+
		fp.Reflectance=reflectance
1084-
lh:SetDesiredAngle(0)
1084+
		fp.Transparency=transparency
1085-
rh:SetDesiredAngle(0)
1085+
		fp.CanCollide=false
1086-
n:SetDesiredAngle(0)
1086+
		fp.Locked=true
1087-
for i=1,10 do
1087+
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
1088-
        ls.C0 = ls.C0 * cfa(0,math.rad(-1),math.rad(-2))
1088+
		fp.Name=name
1089-
        rs.C0 = rs.C0 * cfa(0,math.rad(1),math.rad(2))
1089+
		fp.Size=size
1090
		fp.Position=Character.Torso.Position
1091
		nooutline(fp)
1092
		fp.Material=material
1093-
function mdkclick()
1093+
		fp:BreakJoints()
1094-
    local user=usertest.Text
1094+
		return fp
1095-
    for i,v in pairs(SearchPlayer(user)) do
1095+
	end
1096-
                    t1 = v.Character.Torso
1096+
	
1097-
                local mdl = Instance.new("Model",t1)
1097+
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
1098-
                mdl.Name = "MiniDK"
1098+
		local mesh=it(Mesh)
1099-
                local d = Instance.new("Part")
1099+
		mesh.Parent=part
1100-
        d.TopSurface = 0
1100+
		if Mesh=="SpecialMesh" then
1101-
        d.BottomSurface = 0
1101+
			mesh.MeshType=meshtype
1102-
                d.CanCollide = true
1102+
			mesh.MeshId=meshid
1103-
                d.BrickColor = BrickColor.new("Pastel brown")
1103+
		end
1104-
                d.Shape = "Ball"
1104+
		mesh.Offset=offset
1105-
                                d.Parent = mdl
1105+
		mesh.Scale=scale
1106-
                d.Size = Vector3.new(1,1,1)
1106+
		return mesh
1107-
                local dm = Instance.new("SpecialMesh")
1107+
	end
1108-
                dm.MeshType = "Sphere"
1108+
	
1109-
                dm.Parent = d
1109+
	function weld(parent,part0,part1,c0,c1)
1110-
                dm.Scale = Vector3.new(0.4,0.4,0.4)
1110+
		local weld=it("Weld")
1111-
                fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
1111+
		weld.Parent=parent
1112-
                d2 = d:Clone()
1112+
		weld.Part0=part0
1113-
                d2.Parent = mdl
1113+
		weld.Part1=part1
1114-
                fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
1114+
		weld.C0=c0
1115-
                local c = Instance.new("Part")
1115+
		weld.C1=c1
1116-
                c.TopSurface = 0 c.BottomSurface = 0
1116+
		return weld
1117-
                c.CanCollide = true
1117+
	end
1118-
                c.BrickColor = BrickColor.new("Pastel brown")
1118+
	
1119-
                c.Parent = mdl
1119+
	
1120-
                c.formFactor = "Custom"
1120+
local function CFrameFromTopBack(at, top, back)
1121-
                c.Size = Vector3.new(0.4,1.3,0.4)
1121+
local right = top:Cross(back)
1122-
                cm = Instance.new("CylinderMesh")
1122+
return CFrame.new(at.x, at.y, at.z,
1123-
                cm.Parent = c
1123+
right.x, top.x, back.x,
1124-
                a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
1124+
right.y, top.y, back.y,
1125-
                c2 = d:Clone()
1125+
right.z, top.z, back.z)
1126-
                c2.BrickColor = BrickColor.new("Pink")
1126+
1127-
                c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
1127+
1128-
                c2.Parent = mdl
1128+
function Triangle(a, b, c)
1129-
                fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
1129+
local edg1 = (c-a):Dot((b-a).unit)
1130-
                                local d = Instance.new("Part")
1130+
local edg2 = (a-b):Dot((c-b).unit)
1131-
                d.TopSurface = 0
1131+
local edg3 = (b-c):Dot((a-c).unit)
1132-
                d.BottomSurface = 0
1132+
if edg1 <= (b-a).magnitude and edg1 >= 0 then
1133-
                d.CanCollide = true
1133+
a, b, c = a, b, c
1134-
                d.BrickColor = BrickColor.new("Pastel brown")
1134+
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1135-
                d.Shape = "Ball" d.Parent = mdl
1135+
a, b, c = b, c, a
1136-
                d.Size = Vector3.new(1,1,1)
1136+
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1137-
                local dm = Instance.new("SpecialMesh")
1137+
a, b, c = c, a, b
1138-
                dm.MeshType = "Sphere"
1138+
1139-
                dm.Parent = d
1139+
assert(false, "unreachable")
1140-
                dm.Scale = Vector3.new(0.4,0.4,0.4)
1140+
1141-
                fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
1141+
1142-
                d2 = d:Clone()
1142+
local len1 = (c-a):Dot((b-a).unit)
1143-
                d2.Parent = mdl
1143+
local len2 = (b-a).magnitude - len1
1144-
                fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
1144+
local width = (a + (b-a).unit*len1 - c).magnitude
1145-
                local c = Instance.new("Part")
1145+
1146-
                c.TopSurface = 0 c.BottomSurface = 0
1146+
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1147-
                c.CanCollide = true
1147+
1148-
                c.BrickColor = BrickColor.new("Pastel brown")
1148+
local list = {}
1149-
                c.Parent = mdl
1149+
1150-
                c.formFactor = "Custom"
1150+
local TrailColor = ("Dark grey")
1151-
                c.Size = Vector3.new(0.4,1.3,0.4)
1151+
1152-
                cm = Instance.new("CylinderMesh")
1152+
if len1 > 0.01 then
1153-
                cm.Parent = c
1153+
local w1 = Instance.new('WedgePart', m)
1154-
                a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
1154+
game:GetService("Debris"):AddItem(w1,5)
1155-
                c2 = d:Clone()
1155+
w1.Material = "SmoothPlastic"
1156-
                c2.BrickColor = BrickColor.new("Pink")
1156+
w1.FormFactor = 'Custom'
1157-
                c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
1157+
w1.BrickColor = BrickColor.new(TrailColor)
1158-
                c2.Parent = mdl
1158+
w1.Transparency = 0
1159-
                                         c2.Name = "Mush"
1159+
w1.Reflectance = 0
1160-
                fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
1160+
w1.Material = "SmoothPlastic"
1161
w1.CanCollide = false
1162
NoOutline(w1)
1163-
function kickclick()
1163+
local sz = Vector3.new(0.2, width, len1)
1164-
    local user=usertest.Text
1164+
w1.Size = sz
1165-
    for i,v in pairs(SearchPlayer(user)) do
1165+
local sp = Instance.new("SpecialMesh",w1)
1166-
        if v ~= playa then
1166+
sp.MeshType = "Wedge"
1167-
            v:Remove()
1167+
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
1168
w1:BreakJoints()
1169
w1.Anchored = true
1170
w1.Parent = workspace
1171-
function banclick()
1171+
w1.Transparency = 0.7
1172-
    local user=usertest.Text
1172+
table.insert(Effects,{w1,"Disappear",.01})
1173-
    for i,v in pairs(SearchPlayer(user)) do
1173+
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1174-
        if v ~= playa then
1174+
table.insert(list,w1)
1175-
            v:Remove()
1175+
1176-
            table.insert(banlist,v)
1176+
1177
if len2 > 0.01 then
1178
local w2 = Instance.new('WedgePart', m)
1179
game:GetService("Debris"):AddItem(w2,5)
1180-
function hdkclick()
1180+
w2.Material = "SmoothPlastic"
1181-
local user=usertest.Text
1181+
w2.FormFactor = 'Custom'
1182-
for i,v in pairs(SearchPlayer(user)) do
1182+
w2.BrickColor = BrickColor.new(TrailColor)
1183-
        person=v.Name
1183+
w2.Transparency = 0
1184-
        color = "Pastel brown"
1184+
w2.Reflectance = 0
1185-
        pcall(function() v.Character["Nice thing"]:Remove() end)
1185+
w2.Material = "SmoothPlastic"
1186-
        D = Instance.new("Model",workspace[person])
1186+
w2.CanCollide = false
1187-
        D.Name = "Nice thing"
1187+
NoOutline(w2)
1188-
        bg = Instance.new("BodyGyro",workspace[person].Torso)
1188+
local sz = Vector3.new(0.2, width, len2)
1189-
        d = Instance.new("Part")
1189+
w2.Size = sz
1190-
        d.TopSurface = 0
1190+
local sp = Instance.new("SpecialMesh",w2)
1191-
        d.BottomSurface = 0
1191+
sp.MeshType = "Wedge"
1192-
        d.Name = "Main"
1192+
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
1193-
        d.Parent = workspace[person]["Nice thing"]
1193+
w2:BreakJoints()
1194-
        d.formFactor = 3
1194+
w2.Anchored = true
1195-
        d.Size = Vector3.new(2,5,2)
1195+
w2.Parent = workspace
1196-
        d.BrickColor = BrickColor.new(color)
1196+
w2.Transparency = 0.7
1197-
        d.Position = workspace[person].Head.Position
1197+
table.insert(Effects,{w2,"Disappear",.01})
1198-
        d.CanCollide = true
1198+
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1199-
        local cy = Instance.new("CylinderMesh")
1199+
table.insert(list,w2)
1200-
        cy.Parent = d
1200+
1201-
        cy.Scale = Vector3.new(0.6,1,0.6)
1201+
return unpack(list)
1202-
        w = Instance.new("Weld")
1202+
1203-
        w.Parent = workspace[person].Head
1203+
	
1204-
        w.Part0 = d
1204+
	
1205-
        w.Part1 = workspace[person].Head
1205+
so = function(id,par,vol,pit) 
1206-
        w.C0 = CFrame.new(0,-2.5,2.35)*CFrame.Angles(math.rad(90),0,0)
1206+
1207-
        local c = Instance.new("Part")
1207+
local sou = Instance.new("Sound",par or workspace)
1208-
        c.Name = "Mush"
1208+
sou.Volume=vol
1209-
        c.BottomSurface = 0
1209+
sou.Pitch=pit or 1
1210-
        c.TopSurface = 0
1210+
sou.SoundId=id
1211-
        c.FormFactor = 3
1211+
swait() 
1212-
        c.Size = Vector3.new(1,1,1)
1212+
sou:play() 
1213-
        c.CFrame = CFrame.new(d.Position)
1213+
game:GetService("Debris"):AddItem(sou,6)
1214-
        c.BrickColor = BrickColor.new("Pink")
1214+
1215-
        c.CanCollide = true
1215+
1216-
        c.Parent = workspace[person]["Nice thing"]
1216+
1217-
        local msm = Instance.new("SpecialMesh")
1217+
function clerp(a,b,t) 
1218-
        msm.Parent = c
1218+
local qa = {QuaternionFromCFrame(a)}
1219-
        msm.MeshType = "Head"
1219+
local qb = {QuaternionFromCFrame(b)} 
1220-
                msm.Scale = Vector3.new(1.199,1.199,1.199)
1220+
local ax, ay, az = a.x, a.y, a.z 
1221-
        local cw = Instance.new("Weld")
1221+
local bx, by, bz = b.x, b.y, b.z
1222-
        cw.Parent = c
1222+
local _t = 1-t
1223-
        cw.Part0 = d
1223+
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
1224-
        cw.Part1 = c
1224+
end 
1225-
        cw.C0 = CFrame.new(0,2.5,0)
1225+
1226-
        local ball1 = Instance.new("Part")
1226+
function QuaternionFromCFrame(cf) 
1227-
        ball1.Parent = workspace[person]["Nice thing"]
1227+
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
1228-
        ball1.Name = "Left Ball"
1228+
local trace = m00 + m11 + m22 
1229-
        ball1.BottomSurface = 0
1229+
if trace > 0 then 
1230-
        ball1.TopSurface = 0
1230+
local s = math.sqrt(1 + trace) 
1231-
        ball1.CanCollide = true
1231+
local recip = 0.5/s 
1232-
        ball1.formFactor = 3
1232+
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
1233-
        ball1.Size = Vector3.new(2,2,2)
1233+
else 
1234-
        ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
1234+
local i = 0 
1235-
        ball1.BrickColor = BrickColor.new(color)
1235+
if m11 > m00 then
1236-
        local bsm = Instance.new("SpecialMesh")
1236+
i = 1
1237-
        bsm.Parent = ball1
1237+
1238-
        bsm.MeshType = "Sphere"
1238+
if m22 > (i == 0 and m00 or m11) then 
1239-
                        bsm.Scale = Vector3.new(0.8,0.8,0.8)
1239+
i = 2 
1240-
        local b1w = Instance.new("Weld")
1240+
end 
1241-
        b1w.Parent = ball1
1241+
if i == 0 then 
1242-
        b1w.Part0 = workspace[person]["Left Leg"]
1242+
local s = math.sqrt(m00-m11-m22+1) 
1243-
        b1w.Part1 = ball1
1243+
local recip = 0.5/s 
1244-
        b1w.C0 = CFrame.new(1.2,0.5,-0.6)
1244+
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
1245-
        local ball2 = Instance.new("Part")
1245+
elseif i == 1 then 
1246-
        ball2.Parent = workspace[person]["Nice thing"]
1246+
local s = math.sqrt(m11-m22-m00+1) 
1247-
        ball2.Name = "Right Ball"
1247+
local recip = 0.5/s 
1248-
        ball2.BottomSurface = 0
1248+
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
1249-
        ball2.CanCollide = true
1249+
elseif i == 2 then 
1250-
        ball2.TopSurface = 0
1250+
local s = math.sqrt(m22-m00-m11+1) 
1251-
        ball2.formFactor = 3
1251+
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
1252-
        ball2.Size = Vector3.new(2,2,2)
1252+
end 
1253-
        ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
1253+
end 
1254-
        ball2.BrickColor = BrickColor.new(color)
1254+
1255-
        local b2sm = Instance.new("SpecialMesh")
1255+
1256-
        b2sm.Parent = ball2
1256+
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
1257-
        b2sm.MeshType = "Sphere"
1257+
local xs, ys, zs = x + x, y + y, z + z 
1258-
                        b2sm.Scale = Vector3.new(0.8,0.8,0.8)
1258+
local wx, wy, wz = w*xs, w*ys, w*zs 
1259-
        local b2w = Instance.new("Weld")
1259+
local xx = x*xs 
1260-
        b2w.Parent = ball2
1260+
local xy = x*ys 
1261-
        b2w.Part0 = workspace[person]["Right Leg"]
1261+
local xz = x*zs 
1262-
        b2w.Part1 = ball2
1262+
local yy = y*ys 
1263-
        b2w.C0 = CFrame.new(-1.2,0.5,-0.6)
1263+
local yz = y*zs 
1264-
               
1264+
local zz = z*zs 
1265
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
1266
end
1267-
function Status(player)
1267+
1268-
    for i,v in pairs(banlist) do
1268+
function QuaternionSlerp(a, b, t) 
1269-
        if game.Players[v.Name] == game.Players[player.Name] then
1269+
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
1270-
            player:Remove()
1270+
local startInterp, finishInterp; 
1271
if cosTheta >= 0.0001 then 
1272
if (1 - cosTheta) > 0.0001 then 
1273
local theta = math.acos(cosTheta) 
1274-
on = true
1274+
local invSinTheta = 1/math.sin(theta) 
1275-
yes = true
1275+
startInterp = math.sin((1-t)*theta)*invSinTheta 
1276-
local Anchored = true
1276+
finishInterp = math.sin(t*theta)*invSinTheta  
1277-
local Base = Instance.new("Part")
1277+
else 
1278-
Base.Name = "Trunk"
1278+
startInterp = 1-t 
1279-
Base.formFactor = "Custom"
1279+
finishInterp = t 
1280-
Base.TopSurface = 0
1280+
end 
1281-
Base.BottomSurface = 0
1281+
else 
1282-
Base.Anchored = true
1282+
if (1+cosTheta) > 0.0001 then 
1283-
Base.BrickColor = BrickColor.new("Pastel brown")
1283+
local theta = math.acos(-cosTheta) 
1284-
local Leaves = Base:Clone()
1284+
local invSinTheta = 1/math.sin(theta) 
1285-
Leaves.Name = "Leaves"
1285+
startInterp = math.sin((t-1)*theta)*invSinTheta 
1286-
Leaves.CanCollide = true
1286+
finishInterp = math.sin(t*theta)*invSinTheta 
1287-
Leaves.BrickColor = BrickColor.new("Pink")
1287+
else 
1288-
local leafmesh = Instance.new("SpecialMesh")
1288+
startInterp = t-1 
1289-
--[[leafmesh.MeshType = "FileMesh"
1289+
finishInterp = t 
1290-
leafmesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
1290+
end 
1291-
leafmesh.TextureId = "http://www.roblox.com/asset/?id=2861779" ]]--
1291+
end 
1292-
leafmesh.Parent = Leaves
1292+
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
1293-
leafmesh.Scale = Vector3.new(0.5, 0.5, 0.5)
1293+
1294-
local basemesh = Instance.new("CylinderMesh",Base)
1294+
1295-
local function Weld(x,y)
1295+
--Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1296-
        local weld = Instance.new("Weld")
1296+
1297-
        weld.Part0 = x
1297+
1298-
        weld.Part1 = y
1298+
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1299-
        local CJ = CFrame.new(x.Position)
1299+
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1300-
        weld.C0 = x.CFrame:inverse() * CJ
1300+
end 
1301-
        weld.C1 = y.CFrame:inverse() * CJ
1301+
1302-
        weld.Parent = x
1302+
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
1303
        if hit.Parent==nil then
1304-
-- get dot product of yz angles
1304+
                return
1305-
local function dot(c1,c2)
1305+
1306-
        local m = CFrame.Angles(math.pi/2,0,0)
1306+
        h=hit.Parent:FindFirstChild("Humanoid")
1307-
        return (c1*m).lookVector:Dot((c2*m).lookVector)
1307+
        for _,v in pairs(hit.Parent:children()) do
1308
        if v:IsA("Humanoid") then
1309-
-- multiplier for various sizes of foliage
1309+
        h=v
1310-
local leaf_mult = {
1310+
1311-
        Vector3.new(1.5,1.5,1.2);
1311+
1312-
        Vector3.new(1.5,1,1.5);
1312+
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
1313-
        Vector3.new(1.2,1.5,1.5);
1313+
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
1314-
        Vector3.new(1.5,1.5,1.5);
1314+
1315-
}
1315+
        if hit.Parent.className=="Hat" then
1316-
local function Branch(base,c)
1316+
        hit=hit.Parent.Parent:findFirstChild("Head")
1317-
        if c <= 0 then
1317+
1318-
                -- if the complexity has run out, generate some foliage
1318+
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1319-
                local leaves = Leaves:Clone()
1319+
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
1320-
                local vol = base.Size.x+base.Size.y+base.Size.z -- determine size based on branch size
1320+
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
1321-
                leaves.Mesh.Scale = leaf_mult[math.random(1,#leaf_mult)]*math.random(2,4)/2
1321+
                        return
1322-
                leaves.Size = leaves.Mesh.Scale*0.50
1322+
                end]]
1323-
                leaves.CFrame = base.CFrame * CFrame.new(0,base.Size.y/2,0) -- center foliage at top of branch
1323+
--                        hs(hit,1.2) 
1324-
                leaves.Parent = base.Parent
1324+
                        c=Instance.new("ObjectValue")
1325-
                if not Anchored then
1325+
                        c.Name="creator"
1326-
                        Weld(leaves,base)
1326+
                        c.Value=owner
1327-
                        leaves.Anchored = false
1327+
                        c.Parent=h
1328
                        game:GetService("Debris"):AddItem(c,.5)
1329-
        else
1329+
                Damage=math.random(minim,maxim)
1330-
                -- otherwise, make some more branches
1330+
--                h:TakeDamage(Damage)
1331-
                local pos = base.CFrame*CFrame.new(0,base.Size/2,0)
1331+
                blocked=false
1332-
                local height = base.Size.y
1332+
                block=hit.Parent:findFirstChild("Block")
1333-
                local width = base.Size.x
1333+
                if block~=nil then
1334-
                local nb = math.random(2,2) -- # of possible branches (2 seems to work fine for now)
1334+
                print(block.className)
1335-
                local r = math.random(45,135) -- rotation of branches on y axis
1335+
                if block.className=="NumberValue" then
1336-
                -- branch split angle difference
1336+
                if block.Value>0 then
1337-
                -- the less complexity, the greater the possible angle
1337+
                blocked=true
1338-
                -- minimum: 20-75; maximum: 40-80
1338+
                if decreaseblock==nil then
1339-
                local da = math.random(20+55/c,40+40/c)
1339+
                block.Value=block.Value-1
1340-
                -- branch angle (overall angle of all branches)
1340+
1341-
                local ba = math.random(-da/3,da/3)
1341+
1342-
                -- ba+da/2 shouldn't be near or greater than 90 degrees
1342+
1343-
                for i=0,nb-1 do -- for each branch
1343+
                if block.className=="IntValue" then
1344-
                        local branch = base:Clone()
1344+
                if block.Value>0 then
1345-
                        branch.Name = "Branch"
1345+
                blocked=true
1346-
                        local h = height*math.random(95,115)/100 -- height .95 to 1.15 of original
1346+
                if decreaseblock~=nil then
1347-
                        -- make new cframe
1347+
                block.Value=block.Value-1
1348-
                        -- move new to top of base, then apply branch angle (ba)
1348+
1349-
                        local new = branch.CFrame * CFrame.new(0,height/2,0) * CFrame.Angles(0,0,math.rad(ba))
1349+
1350-
                        -- next, rotate branch so that it faces away from others, also apply overall rotation (r)
1350+
1351-
                        -- also, apply the split angle (da)
1351+
1352-
                        -- finally, move branch upward by half it's size
1352+
                if blocked==false then
1353-
                        new = new * CFrame.Angles(0,i*(math.pi*2/nb)+r,math.rad(da/2)) * CFrame.new(0,h/2,0)
1353+
--                h:TakeDamage(Damage)
1354-
                        -- determine width by branch's final angle; greater the angle, smaller the width
1354+
                h.Health=h.Health-Damage
1355-
                        -- also shave off a bit of width for more dramatic change in size
1355+
                showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller"))
1356-
                        -- a frustum cone mesh would really help here
1356+
1357-
                        local w = dot(new,branch.CFrame)*width*0.9
1357+
                h.Health=h.Health-(Damage/2)
1358-
                        branch.Size = Vector3.new(w,h,w)
1358+
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
1359-
                        branch.CFrame = new
1359+
1360-
                        branch.Parent = base.Parent
1360+
                if Type=="Knockdown" then
1361-
                        if not Anchored then
1361+
                hum=hit.Parent.Humanoid
1362-
                                Weld(branch,base)
1362+
hum.PlatformStand=true
1363-
                                branch.Anchored = false
1363+
coroutine.resume(coroutine.create(function(HHumanoid)
1364-
                        end
1364+
swait(1)
1365-
                        -- create the next set of branches with one less complexity
1365+
HHumanoid.PlatformStand=false
1366-
                        Branch(branch,c-1)
1366+
end),hum)
1367
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1368
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
1369-
--        wait()        -- uncomment to generate slower
1369+
local bodvol=Instance.new("BodyVelocity")
1370
bodvol.velocity=angle*knockback
1371-
-- Main Function ----------------
1371+
bodvol.P=5000
1372-
function GenerateTree(location,complexity,width,height,anchor)
1372+
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1373-
print(","..complexity..","..width..","..height)
1373+
bodvol.Parent=hit
1374-
if on then
1374+
rl=Instance.new("BodyAngularVelocity")
1375-
        local tree = Instance.new("Model")
1375+
rl.P=3000
1376-
        tree.Name = "Tree"
1376+
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1377-
        tree.Parent = workspace
1377+
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1378-
        local base = Base:Clone()
1378+
rl.Parent=hit
1379-
        base.Parent = tree
1379+
game:GetService("Debris"):AddItem(bodvol,.5)
1380-
        base.Size = Vector3.new(width,height,width)
1380+
game:GetService("Debris"):AddItem(rl,.5)
1381-
        -- move up by half its height, and rotate randomly
1381+
                elseif Type=="Normal" then
1382-
        base.CFrame = CFrame.new(location) * CFrame.new(0,height/2,0) * CFrame.Angles(0,math.rad(math.random(1,360)),0)
1382+
                so("http://www.roblox.com/asset/?id=220834019",hit,1,math.random(80,120)/100) 
1383-
        -- start branching
1383+
                vp=Instance.new("BodyVelocity")
1384-
        if not Anchored then
1384+
                vp.P=500
1385-
                Weld(base,anchor)
1385+
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
1386-
                base.Anchored = false
1386+
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
1387
                if KnockbackType==1 then
1388-
        Branch(base,complexity)
1388+
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
1389-
        return tree
1389+
                elseif KnockbackType==2 then
1390
                vp.velocity=Property.CFrame.lookVector*knockback
1391
                end
1392-
function sbjclick()
1392+
                if knockback>0 then
1393-
local user=usertest.Text
1393+
                        vp.Parent=hit.Parent.Torso
1394-
for i,v in pairs(SearchPlayer(user)) do
1394+
1395
                game:GetService("Debris"):AddItem(vp,.5)
1396-
local char=v.Character
1396+
                elseif Type=="Up" then
1397-
local t=char.Torso
1397+
                local bodyVelocity=Instance.new("BodyVelocity")
1398-
n=t.Neck
1398+
                bodyVelocity.velocity=vt(0,60,0)
1399-
local lw=Instance.new('Weld',t)
1399+
                bodyVelocity.P=5000
1400-
lw.Name='leftWeld'
1400+
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1401-
lw.Part0=t
1401+
                bodyVelocity.Parent=hit
1402-
lw.Part1=char['Left Arm']
1402+
                game:GetService("Debris"):AddItem(bodyVelocity,1)
1403-
lw.C0=CFrame.new(-1,1,-1) *CFrame.Angles(math.rad(100),math.rad(10),math.rad(30))
1403+
                rl=Instance.new("BodyAngularVelocity")
1404-
local rw=Instance.new('Weld',t)
1404+
                rl.P=3000
1405-
rw.Name='rightWeld'
1405+
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1406-
rw.Part0=t
1406+
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
1407-
rw.Part1=char['Right Arm']
1407+
                rl.Parent=hit
1408-
rw.C0=CFrame.new(1,0.5,-1) *CFrame.Angles(math.rad(80),math.rad(-10),math.rad(-30))
1408+
                game:GetService("Debris"):AddItem(rl,.5)
1409-
name = v.Name
1409+
                elseif Type=="Snare" then
1410-
seg = 5
1410+
                bp=Instance.new("BodyPosition")
1411-
        person = v.Name
1411+
                bp.P=2000
1412-
        color = "Pastel brown"
1412+
                bp.D=100
1413-
                  repeat wait() until workspace[person]
1413+
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1414-
        pcall(function() game.Players[person].Character["Nice thing"]:Remove() end)
1414+
                bp.position=hit.Parent.Torso.Position
1415-
        D = Instance.new("Model",workspace[person])
1415+
                bp.Parent=hit.Parent.Torso
1416-
        D.Name = "Nice thing"
1416+
                game:GetService("Debris"):AddItem(bp,1)
1417-
        bg = Instance.new("BodyGyro",workspace[person].Torso)
1417+
                elseif Type=="Target" then
1418-
        d = Instance.new("Part")
1418+
                if Targetting==false then
1419-
        d.TopSurface = 0
1419+
                ZTarget=hit.Parent.Torso
1420-
        d.BottomSurface = 0
1420+
                coroutine.resume(coroutine.create(function(Part) 
1421-
        d.Name = "Main"
1421+
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
1422-
        d.Parent = workspace[person]["Nice thing"]
1422+
                swait(5)
1423-
        d.formFactor = 3
1423+
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
1424-
        d.Size = Vector3.new(1,1,1)
1424+
                end),ZTarget)
1425-
        d.BrickColor = BrickColor.new(color)
1425+
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
1426-
        d.Position = workspace[person].Torso.Position
1426+
                targetgui=Instance.new("BillboardGui")
1427-
        d.CanCollide = true
1427+
                targetgui.Parent=ZTarget
1428-
        local cy = Instance.new("CylinderMesh")
1428+
                targetgui.Size=UDim2.new(10,100,10,100)
1429-
        cy.Parent = d
1429+
                targ=Instance.new("ImageLabel")
1430-
                  cy.Scale = Vector3.new(0.3,1,0.3)
1430+
                targ.Parent=targetgui
1431-
        w = Instance.new("Weld")
1431+
                targ.BackgroundTransparency=1
1432-
        w.Parent = workspace[person].Torso
1432+
                targ.Image="rbxassetid://4834067"
1433-
        w.Part0 = d
1433+
                targ.Size=UDim2.new(1,0,1,0)
1434-
        w.Part1 = workspace[person].Torso
1434+
                cam.CameraType="Scriptable"
1435-
        w.C0 = CFrame.new(0,-0.8,1)*CFrame.Angles(math.rad(90),0,0)
1435+
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1436-
function Neck(char,segs)
1436+
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
1437-
        for i = 1,segs do
1437+
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1438-
                local nseg = Instance.new("Part", char)
1438+
                Targetting=true
1439-
                nseg.Name = "Part"..i
1439+
                RocketTarget=ZTarget
1440-
                nseg.Anchored = false
1440+
                for i=1,Property do
1441-
                nseg.CanCollide = true
1441+
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
1442-
                nseg.Size = Vector3.new(1,1,1)
1442+
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
1443-
                nseg.BrickColor = BrickColor.new'Pastel brown'
1443+
                swait()
1444-
                local mseg = Instance.new("CylinderMesh",nseg)
1444+
1445-
                mseg.Scale = Vector3.new(0.3,0.8,0.3)
1445+
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
1446-
                nseg:BreakJoints()
1446+
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1447-
                local wseg = Instance.new("Weld", nseg)
1447+
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
1448-
                if i == 1 then
1448+
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
1449-
                        wseg.Part0 = char
1449+
1450
                Targetting=false
1451-
                        wseg.Part0 = char["Part"..i-1]
1451+
                RocketTarget=nil
1452
                targetgui.Parent=nil
1453-
                wseg.Part1 = nseg
1453+
                cam.CameraType="Custom"
1454-
                if i == 1 then
1454+
1455-
                        wseg.C1 = CFrame.new(0,-0.8,0.34)
1455+
1456
                        debounce=Instance.new("BoolValue")
1457-
                        wseg.C1 = CFrame.new(0,-0.8,0.35)
1457+
                        debounce.Name="DebounceHit"
1458
                        debounce.Parent=hit.Parent
1459-
                char["Part"..i].Weld.C0 = CFrame.Angles(math.pi/4,0,0)
1459+
                        debounce.Value=true
1460-
                if nseg.Name == 'Part'..seg then
1460+
                        game:GetService("Debris"):AddItem(debounce,Delay)
1461-
                        nseg.Mesh:destroy'';
1461+
                        c=Instance.new("ObjectValue")
1462-
                        nseg.BrickColor = BrickColor.new'Pink';
1462+
                        c.Name="creator"
1463-
                        mesh=Instance.new("SpecialMesh",nseg)
1463+
                        c.Value=Player
1464-
                        mesh.Scale = Vector3.new(0.4,0.35,0.4)
1464+
                        c.Parent=h
1465-
                        --nseg.Weld.C1 = CFrame.new(0,0,0) *CFrame.Angles(0,0,0)
1465+
                        game:GetService("Debris"):AddItem(c,.5)
1466-
                        char["Part"..seg].Weld.C0 = CFrame.new(0,0.1,0.8) *CFrame.Angles(math.rad(-55),0,0)
1466+
                CRIT=false
1467
                hitDeb=true
1468
                AttackPos=6
1469
        end
1470-
        local ball1 = Instance.new("Part")
1470+
1471-
        ball1.Parent = workspace[person]["Nice thing"]
1471+
1472-
        ball1.Name = "Left Ball"
1472+
showDamage=function(Char,Dealt,du,Color)
1473-
        ball1.BottomSurface = 0
1473+
        m=Instance.new("Model")
1474-
        ball1.TopSurface = 0
1474+
        m.Name=tostring(Dealt)
1475-
        ball1.CanCollide = true
1475+
        h=Instance.new("Humanoid")
1476-
        ball1.formFactor = 3
1476+
        h.Health=0
1477-
        ball1.Size = Vector3.new(1.5,1.5,1.5)
1477+
        h.MaxHealth=0
1478-
        ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
1478+
        h.Parent=m
1479-
        ball1.BrickColor = BrickColor.new(color)
1479+
        c=Instance.new("Part")
1480-
        local bsm = Instance.new("SpecialMesh")
1480+
        c.Transparency=0
1481-
        bsm.Parent = ball1
1481+
        c.BrickColor=BrickColor.new("Bright red")
1482-
        bsm.MeshType = "Sphere"
1482+
        c.Name="Head"
1483-
                  bsm.Scale = Vector3.new(0.3,0.3,0.3)
1483+
        c.TopSurface=0
1484-
        local b1w = Instance.new("Weld")
1484+
        c.BottomSurface=0
1485-
        b1w.Parent = ball1
1485+
        c.formFactor="Plate"
1486-
        b1w.Part0 = workspace[person]["Left Leg"]
1486+
        c.Size=Vector3.new(1,.4,1)
1487-
        b1w.Part1 = ball1
1487+
        ms=Instance.new("CylinderMesh")
1488-
        b1w.C0 = CFrame.new(0.3,1,-0.6)
1488+
        ms.Scale=Vector3.new(.8,.8,.8)
1489-
        local ball2 = Instance.new("Part")
1489+
        if CRIT==true then
1490-
        ball2.Parent = workspace[person]["Nice thing"]
1490+
                ms.Scale=Vector3.new(1,1.25,1)
1491-
        ball2.Name = "Right Ball"
1491+
1492-
        ball2.BottomSurface = 0
1492+
        ms.Parent=c
1493-
        ball2.CanCollide = true
1493+
        c.Reflectance=0
1494-
        ball2.TopSurface = 0
1494+
        Instance.new("BodyGyro").Parent=c
1495-
        ball2.formFactor = 3
1495+
        c.Parent=m
1496-
        ball2.Size = Vector3.new(1.5,1.5,1.5)
1496+
        if Char:findFirstChild("Head")~=nil then
1497-
        ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
1497+
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1498-
        ball2.BrickColor = BrickColor.new(color)
1498+
        elseif Char.Parent:findFirstChild("Head")~=nil then
1499-
        local b2sm = Instance.new("SpecialMesh")
1499+
        c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
1500-
        b2sm.Parent = ball2
1500+
1501-
        b2sm.MeshType = "Sphere"
1501+
        f=Instance.new("BodyPosition")
1502-
                  b2sm.Scale = Vector3.new(0.3,0.3,0.3)
1502+
        f.P=2000
1503-
        local b2w = Instance.new("Weld")
1503+
        f.D=100
1504-
        b2w.Parent = ball2
1504+
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1505-
        b2w.Part0 = workspace[person]["Right Leg"]
1505+
        f.position=c.Position+Vector3.new(0,3,0)
1506-
        b2w.Part1 = ball2
1506+
        f.Parent=c
1507-
        b2w.C0 = CFrame.new(-0.3,1,-0.6)
1507+
        game:GetService("Debris"):AddItem(m,.5+du)
1508-
Neck(d,seg)
1508+
        c.CanCollide=false
1509
        m.Parent=workspace
1510-
while wait() do
1510+
        c.CanCollide=false
1511-
        for i=1,50 do
1511+
1512-
                n.C0 = n.C0 *CFrame.Angles(math.rad(-0.2),0,0)
1512+
1513-
                wait(0.0015)
1513+
function Shockwave2(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
1514
	local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1515-
        for i=1,50 do
1515+
	prt.Anchored = true
1516-
                n.C0 = n.C0 *CFrame.Angles(math.rad(0.2),0,0)
1516+
	prt.CFrame = cframe
1517-
                wait(0.0015)
1517+
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
1518
	coroutine.resume(coroutine.create(function() 
1519-
end end))
1519+
		for i = 0, 1, delay do
1520
			swait()
1521
			prt.Transparency = i
1522-
function nclick()
1522+
			msh.Scale = msh.Scale + vt(x2, y2, z2)
1523-
        local user=usertest.Text
1523+
		end
1524-
        local name=twuser.Text
1524+
		prt.Parent = nil
1525-
        for i,v in pairs(SearchPlayer(user)) do
1525+
	end))
1526-
                for c,b in pairs(SearchPlayer(name)) do
1526+
1527-
                        v.CharacterAppearance = b.CharacterAppearance
1527+
1528-
                        v.Character:BreakJoints()
1528+
function attackone()
1529
attack=true
1530
for i=0,1,0.04 do
1531
swait()
1532
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(-30)),.1)
1533-
function dkinpc()
1533+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1534-
local user=usertest.Text
1534+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2)
1535-
for i,v in pairs(SearchPlayer(user)) do
1535+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2)
1536-
        coroutine.resume(coroutine.create(function()
1536+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1537-
        person=v.Name
1537+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1538-
        color = "Pastel brown"
1538+
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1539-
        pcall(function() v.Character["Nice thing"]:Remove() end)
1539+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,4)*angles(math.rad(60),math.rad(90),math.rad(-90)),0.2)
1540-
        D = Instance.new("Model",workspace[person])
1540+
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1541-
        D.Name = "Nice thing"
1541+
arm1p4w.C0=clerp(arm1p4w.C0,cf(1.5,3,0)*angles(math.rad(0),math.rad(0),math.rad(-120)),0.2)
1542-
        bg = Instance.new("BodyGyro",workspace[person].Torso)
1542+
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1543-
        d = Instance.new("Part")
1543+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1544-
        d.TopSurface = 0
1544+
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2)
1545-
        d.BottomSurface = 0
1545+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1546-
        d.Name = "Main"
1546+
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1547-
        d.Parent = workspace[person]["Nice thing"]
1547+
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1548-
        d.formFactor = 3
1548+
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1549-
        d.Size = Vector3.new(1,1,1)
1549+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1550-
        d.BrickColor = BrickColor.new(color)
1550+
1551-
        d.Position = workspace[person].Head.Position
1551+
so("http://www.roblox.com/asset/?id=203691467",arm1hitbox,1,1) 
1552-
        d.CanCollide = true
1552+
con1=arm1hitbox.Touched:connect(function(hit) Damagefunc(hit,60,80,math.random(60,80),"Normal",RootPart,.2,1) end) 
1553-
        local cy = Instance.new("CylinderMesh")
1553+
for i=0,1,0.2 do
1554-
        cy.Parent = d
1554+
swait()
1555-
                    cy.Scale = Vector3.new(0.8,1,0.8)
1555+
Shockwave(BrickColor.new("Institutional white"),cf(arm1hitbox.Position),1,1,1,1,1,1,0.075)
1556-
        w = Instance.new("Weld")
1556+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(30)),.2)
1557-
        w.Parent = workspace[person].Head
1557+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1558-
        w.Part0 = d
1558+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.3)
1559-
        w.Part1 = workspace[person].Head
1559+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-130)), 0.2)
1560-
        w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0)
1560+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1561-
                local ball1 = Instance.new("Part")
1561+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1562-
        ball1.Parent = workspace[person]["Nice thing"]
1562+
arm1pw.C0=clerp(arm1pw.C0,cf(-2.5,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
1563-
        ball1.Name = "Left Ball"
1563+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,-4)*angles(math.rad(-60),math.rad(90),math.rad(-90)),0.3)
1564-
        ball1.BottomSurface = 0
1564+
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1565-
        ball1.TopSurface = 0
1565+
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1566-
        ball1.CanCollide = true
1566+
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1567-
        ball1.formFactor = 3
1567+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1568-
        ball1.Size = Vector3.new(1,1,1)
1568+
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2)
1569-
        ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
1569+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1570-
        ball1.BrickColor = BrickColor.new(color)
1570+
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1571-
        local bsm = Instance.new("SpecialMesh")
1571+
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1572-
        bsm.Parent = ball1
1572+
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1573-
        bsm.MeshType = "Sphere"
1573+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1574-
        bsm.Scale = Vector3.new(0.9,0.9,0.9)
1574+
1575-
        local b1w = Instance.new("Weld")
1575+
for i=0,1,0.04 do
1576-
        b1w.Parent = ball1
1576+
swait()
1577-
        b1w.Part0 = workspace[person]["Left Leg"]
1577+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,8)*angles(math.rad(5),math.rad(0),math.rad(30)),.2)
1578-
        b1w.Part1 = ball1
1578+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1579-
        b1w.C0 = CFrame.new(0.855,0.6,-0.6)
1579+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.3)
1580-
        local ball2 = Instance.new("Part")
1580+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-130)), 0.2)
1581-
        ball2.Parent = workspace[person]["Nice thing"]
1581+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1582-
        ball2.Name = "Right Ball"
1582+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1583-
        ball2.BottomSurface = 0
1583+
arm1pw.C0=clerp(arm1pw.C0,cf(-2.5,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
1584-
        ball2.CanCollide = true
1584+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,-4)*angles(math.rad(-60),math.rad(90),math.rad(-90)),0.3)
1585-
        ball2.TopSurface = 0
1585+
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1586-
        ball2.formFactor = 3
1586+
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1587-
        ball2.Size = Vector3.new(1,1,1)
1587+
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1588-
        ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
1588+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1589-
        ball2.BrickColor = BrickColor.new(color)
1589+
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.2)
1590-
        local b2sm = Instance.new("SpecialMesh")
1590+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1591-
        b2sm.Parent = ball2
1591+
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1592-
        b2sm.MeshType = "Sphere"
1592+
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1593-
                        b2sm.Scale = Vector3.new(0.9,0.9,0.9)
1593+
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1594-
        local b2w = Instance.new("Weld")
1594+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1595-
        b2w.Parent = ball2
1595+
1596-
        b2w.Part0 = workspace[person]["Right Leg"]
1596+
con1:disconnect()
1597-
        b2w.Part1 = ball2
1597+
attack=false
1598-
        b2w.C0 = CFrame.new(-0.855,0.6,-0.6)
1598+
1599-
name = v.Name
1599+
1600-
seg = twuser.Text
1600+
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1601-
seg = seg+1
1601+
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1602
end
1603-
function Neck(char,segs)
1603+
1604-
        for i = 1,segs do
1604+
function attacktwo()
1605-
                local nseg = Instance.new("Part", char)
1605+
attack=true
1606-
                nseg.Name = "seg"..i
1606+
for i=0,1,0.04 do
1607-
                nseg.Anchored = false
1607+
swait()
1608-
                nseg.CanCollide = true
1608+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12)*angles(math.rad(-20),math.rad(0),math.rad(20)),.1)
1609-
                nseg.Size = Vector3.new(1,1,1)
1609+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1610-
                nseg.BrickColor = BrickColor.new'Pastel brown'
1610+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2)
1611-
                local mseg = Instance.new("CylinderMesh",nseg)
1611+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2)
1612-
                mseg.Scale = Vector3.new(0.8,1.2,0.8)
1612+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1613-
                nseg:BreakJoints()
1613+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1614-
                local wseg = Instance.new("Weld", nseg)
1614+
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1615-
                if i == 1 then
1615+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1616-
                        wseg.Part0 = char
1616+
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1617
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1618-
                        wseg.Part0 = char["seg"..i-1]
1618+
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1619
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1620-
                wseg.Part1 = nseg
1620+
arm2pw.C0=clerp(arm2pw.C0,cf(0,-2.5,0)*angles(math.rad(0),math.rad(120),math.rad(-90)),0.2)
1621-
                if i == 1 then
1621+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1622-
                        wseg.C1 = CFrame.new(0,-1,0)
1622+
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1623
arm2p4w.C0=clerp(arm2p4w.C0,cf(-1,3,0)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.2)
1624-
                        wseg.C1 = CFrame.new(0,-0.8,0)
1624+
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1625
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1626-
                                if nseg.Name == "seg"..seg then
1626+
1627-
                                        nseg.Mesh:Destroy()
1627+
so("http://www.roblox.com/asset/?id=203691467",arm1hitbox,1,0.8) 
1628-
                                        nseg.BrickColor = BrickColor.new'Pink'
1628+
con1=arm2hitbox.Touched:connect(function(hit) Damagefunc(hit,60,80,math.random(60,80),"Normal",RootPart,.2,1) end) 
1629-
                                        local mseg = Instance.new("SpecialMesh",nseg)
1629+
for i=0,1,0.2 do
1630-
                                        mseg.Scale = Vector3.new(1,0.8,1)
1630+
swait()
1631-
                                end
1631+
Shockwave(BrickColor.new("Institutional white"),cf(arm2hitbox.Position),1,1,1,1,1,1,0.075)
1632-
                char["seg"..i].Weld.C0 = CFrame.Angles(0,0,math.pi/8)
1632+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(20),math.rad(0),math.rad(-45)),.2)
1633
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1634
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2)
1635
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2)
1636-
Neck(workspace[name]["Nice thing"].Main,seg)
1636+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1637
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1638-
while wait(0.05) do
1638+
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1639-
                if tostring(seg):len() >= 1 and tostring(seg):len() <= 9 then
1639+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1640-
                        cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/10)))/(seg/(seg/10)),0,0)
1640+
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1641
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1642-
                if tostring(seg):len() >= 10 and tostring(seg):len() <= 99 then
1642+
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1643-
                        cfa = CFrame.Angles(math.cos(tick()*(seg/(seg/100)))/(seg/(seg/100)),0,0)
1643+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1644
arm2pw.C0=clerp(arm2pw.C0,cf(1.5,-3.5,-5)*angles(math.rad(-30),math.rad(0),math.rad(-90)),0.3)
1645-
                if seg == 100 then
1645+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.3)
1646-
                        cfa = CFrame.Angles(math.cos(tick()*(seg/2))/(seg/2),0,0)
1646+
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1647
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
1648-
               
1648+
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1649-
        for i = 1,seg do
1649+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
1650-
                workspace[name]["Nice thing"].Main["seg"..i].Weld.C0 = cfa
1650+
1651
Humanoid.WalkSpeed = 0
1652-
        --workspace[name].Torso.Neck.C0 = CFrame.new(math.cos((tick()*3)+math.pi)*3.7,((math.cos((tick()*6)+math.pi)*1.5)*0.8)+((seg/2)+(seg/10)),0) * CFrame.Angles(math.pi/2,((math.sin((tick()*3)+math.pi/2)*(math.pi/2)))+math.pi,0)
1652+
local hit,pos=rayCast(arm2hitbox.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
1653-
end end))
1653+
if hit~=nil then
1654
swait()
1655
print("touched")
1656
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
1657
ref.Anchored=true
1658-
function dkpc()
1658+
ref.CFrame=cf(pos)
1659-
        local user=usertest.Text
1659+
game:GetService("Debris"):AddItem(ref,3)
1660-
        local user2=twuser.Text
1660+
so("http://www.roblox.com/asset/?id=199145477",arm2hitbox,1,math.random(60,140)/100)
1661-
        for i,v in pairs(SearchPlayer(user)) do
1661+
Shockwave2(BrickColor.new("Pastel light blue"),cf(pos),0.1,0.1,0.1,1,1,1,0.05)
1662-
                for c,b in pairs(SearchPlayer(user2)) do
1662+
1663
for i=0,1,0.04 do
1664-
        local t2 = b.Character
1664+
swait()
1665-
        person=v.Name
1665+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,10)*angles(math.rad(20),math.rad(0),math.rad(-45)),.2)
1666-
        color = "Pastel brown"
1666+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1667-
                workspace[person].Torso.Anchored=true
1667+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(100)), 0.2)
1668-
        pcall(function() v.Character["Nice thing"]:Remove() end)
1668+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(-100)), 0.2)
1669-
        D = Instance.new("Model",workspace[person])
1669+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1670-
        D.Name = "Nice thing"
1670+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1671-
        bg = Instance.new("BodyGyro",workspace[person].Torso)
1671+
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
1672-
        d = Instance.new("Part")
1672+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.2)
1673-
        d.TopSurface = 0
1673+
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1674-
        d.BottomSurface = 0
1674+
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.2)
1675-
        d.Name = "Main"
1675+
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1676-
        d.Parent = workspace[person]["Nice thing"]
1676+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.2)
1677-
        d.formFactor = 3
1677+
arm2pw.C0=clerp(arm2pw.C0,cf(1.5,-3.5,-5)*angles(math.rad(-20),math.rad(0),math.rad(-90)),0.3)
1678-
        d.Size = Vector3.new(1,5,1)
1678+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.3)
1679-
        d.BrickColor = BrickColor.new(color)
1679+
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1680-
        d.Position = workspace[person].Head.Position
1680+
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
1681-
        d.CanCollide = true
1681+
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1682-
        local cy = Instance.new("CylinderMesh")
1682+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
1683-
        cy.Parent = d
1683+
1684-
                    cy.Scale = Vector3.new(0.6,1,0.6)
1684+
Humanoid.WalkSpeed = 64
1685-
        w = Instance.new("Weld")
1685+
con1:disconnect()
1686-
        w.Parent = workspace[person].Head
1686+
attack=false
1687-
        w.Part0 = d
1687+
1688-
        w.Part1 = workspace[person].Head
1688+
1689-
        w.C0 = CFrame.new(0,-2,2.35)*CFrame.Angles(math.rad(70),0,0)
1689+
lasereye=1
1690-
        local c = Instance.new("Part")
1690+
1691-
        c.Name = "Mush"
1691+
mouse.Button1Down:connect(function()
1692-
        c.BottomSurface = 0
1692+
if attack==false and attacktype==1 and sphere==false then
1693-
        c.TopSurface = 0
1693+
attackone()
1694-
        c.FormFactor = 3
1694+
attacktype=2
1695-
        c.Size = Vector3.new(1,1,1)
1695+
elseif attack==false and attacktype==2 and sphere==false then
1696-
        c.CFrame = CFrame.new(d.Position)
1696+
attacktwo()
1697-
        c.BrickColor = BrickColor.new("Pink")
1697+
attacktype=1
1698-
        c.CanCollide = true
1698+
1699-
        c.Parent = workspace[person]["Nice thing"]
1699+
if attack==false and used==false and sphere==true and rest==false and lasereye==1 then
1700-
        local msm = Instance.new("SpecialMesh")
1700+
lasereye=2
1701-
        msm.Parent = c
1701+
LaserBlaster()
1702-
        msm.MeshType = "Head"
1702+
elseif attack==false and used==false and sphere==true and rest==false and lasereye==2 then
1703-
                msm.Scale = Vector3.new(1.199,1.199,1.199)
1703+
lasereye=1
1704-
        local cw = Instance.new("Weld")
1704+
LaserBlaster2()
1705-
        cw.Parent = c
1705+
1706-
        cw.Part0 = d
1706+
1707-
        cw.Part1 = c
1707+
1708-
        cw.C0 = CFrame.new(0,2.5,0)
1708+
function Shockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1709-
        local ball1 = Instance.new("Part")
1709+
	local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1710-
        ball1.Parent = workspace[person]["Nice thing"]
1710+
	prt.Anchored = true
1711-
        ball1.Name = "Left Ball"
1711+
	prt.CFrame = cframe
1712-
        ball1.BottomSurface = 0
1712+
	prt.Material = "Neon"
1713-
        ball1.TopSurface = 0
1713+
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1714-
        ball1.CanCollide = true
1714+
	game:GetService("Debris"):AddItem(prt, 2)
1715-
        ball1.formFactor = 3
1715+
	coroutine.resume(coroutine.create(function(Part, Mesh) 
1716-
        ball1.Size = Vector3.new(2,2,2)
1716+
		for i = 0, 1, delay do
1717-
        ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
1717+
			swait()
1718-
        ball1.BrickColor = BrickColor.new(color)
1718+
			Part.CFrame = Part.CFrame
1719-
        local bsm = Instance.new("SpecialMesh")
1719+
			Part.Transparency = i
1720-
        bsm.Parent = ball1
1720+
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1721-
        bsm.MeshType = "Sphere"
1721+
		end
1722-
                        bsm.Scale = Vector3.new(0.8,0.8,0.8)
1722+
		Part.Parent = nil
1723-
        local b1w = Instance.new("Weld")
1723+
	end), prt, msh)
1724-
        b1w.Parent = ball1
1724+
1725-
        b1w.Part0 = workspace[person]["Left Leg"]
1725+
1726-
        b1w.Part1 = ball1
1726+
function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1727-
        b1w.C0 = CFrame.new(1.2,0.5,-0.6)
1727+
	local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
1728-
        local ball2 = Instance.new("Part")
1728+
	prt.Anchored = true
1729-
        ball2.Parent = workspace[person]["Nice thing"]
1729+
	prt.CFrame = cframe
1730-
        ball2.Name = "Right Ball"
1730+
	prt.Material = "Neon"
1731-
        ball2.BottomSurface = 0
1731+
	local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
1732-
        ball2.CanCollide = true
1732+
	game:GetService("Debris"):AddItem(prt, 2)
1733-
        ball2.TopSurface = 0
1733+
	coroutine.resume(coroutine.create(function(Part, Mesh) 
1734-
        ball2.formFactor = 3
1734+
		for i = 0, 1, delay do
1735-
        ball2.Size = Vector3.new(2,2,2)
1735+
			swait()
1736-
        ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
1736+
			Part.CFrame = Part.CFrame
1737-
        ball2.BrickColor = BrickColor.new(color)
1737+
			Part.Transparency = i
1738-
        local b2sm = Instance.new("SpecialMesh")
1738+
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1739-
        b2sm.Parent = ball2
1739+
		end
1740-
        b2sm.MeshType = "Sphere"
1740+
		Part.Parent = nil
1741-
                        b2sm.Scale = Vector3.new(0.8,0.8,0.8)
1741+
	end), prt, msh)
1742-
        local b2w = Instance.new("Weld")
1742+
1743-
        b2w.Parent = ball2
1743+
1744-
        b2w.Part0 = workspace[person]["Right Leg"]
1744+
MMouse=mouse 
1745-
        b2w.Part1 = ball2
1745+
LaserTarget=RootPart
1746-
        b2w.C0 = CFrame.new(-1.2,0.5,-0.6)
1746+
used=false
1747-
                local newweld=Instance.new('Weld',d)
1747+
1748-
                newweld.Part0=d
1748+
function LaserBlaster()
1749-
                newweld.Part1=t2.Torso
1749+
used=true
1750-
                newweld.C0=CFrame.new(0,2,1)*CFrame.Angles(math.rad(90),0,0)
1750+
so("http://www.roblox.com/asset/?id=167122623",eyep,1,math.random(60,80)/100)
1751-
ls2 = Instance.new("Weld",t2)
1751+
local MouseLook=cf((eyep.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
1752-
                        ls.Part0 = t2["Left Arm"]
1752+
local hit,pos = rayCast(eyep.Position,MouseLook.lookVector,999,LaserTarget.Parent)
1753-
                        ls.Part1 = t2.Torso
1753+
local mag=(eyep.Position-pos).magnitude 
1754-
                        ls.C0 = CFrame.new(1.35,-1,0)
1754+
Laser(BrickColor.new("Cyan"),CFrame.new((eyep.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,0.5,0,0.5,0.1)
1755-
                        rs = Instance.new("Weld",t2)
1755+
if hit~=nil then
1756-
                        rs.Part0 = t2["Right Arm"]
1756+
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
1757-
                        rs.Part1 = t2.Torso
1757+
ref.Anchored=true
1758-
                        rs.C0 = CFrame.new(-1.35,-1,0)
1758+
ref.CFrame=cf(pos)
1759-
                        lh = Instance.new("Weld",t2)
1759+
game:GetService("Debris"):AddItem(ref,1)
1760-
                        lh.Part0 = t2["Left Leg"]
1760+
so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100)
1761-
                        lh.Part1 = t2.Torso
1761+
Shockwave(BrickColor.new("Cyan"),cf(pos),1,1,1,1,1,1,0.075)
1762-
                        lh.C0 = CFrame.new(0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(15))
1762+
Damagefunc(hit,20,40,0,"Normal",RootPart,0)
1763-
                        rh = Instance.new("Weld",t2)
1763+
1764-
                        rh.Part0 = t2["Right Leg"]
1764+
for i=0,1,0.2 do
1765-
                        rh.Part1 = t2.Torso
1765+
swait()
1766-
                        rh.C0 = CFrame.new(-0.3,1.8,0.4) *CFrame.Angles(math.rad(25),0,math.rad(-15))
1766+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,2,12)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1767
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1768-
        for i=1,135/2 do
1768+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1769-
                rs.C0 = rs.C0 * cfa(0,0,math.rad(2))
1769+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1770-
                ls.C0 = ls.C0 * cfa(0,0,math.rad(2))
1770+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1771-
                wait(0.0005)
1771+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1772
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1773-
        for i=1,135/2 do
1773+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1774-
                rs.C0 = rs.C0 * cfa(0,0,math.rad(-2))
1774+
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1775-
                ls.C0 = ls.C0 * cfa(0,0,math.rad(-2))
1775+
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1776-
                wait(0.0005)
1776+
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1777
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1778-
end end))
1778+
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1779
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1780
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1781
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1782-
function basec()
1782+
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1783-
        fBase("Dark green")
1783+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1784
end
1785-
function basewc()
1785+
wait(0.25)
1786-
        fBase("White")
1786+
used=false
1787
end
1788-
function q()
1788+
1789-
        local user=usertest.Text
1789+
function LaserBlaster2()
1790-
        for i,v in pairs(SearchPlayer(user)) do
1790+
used=true
1791-
                _c=v.Character
1791+
so("http://www.roblox.com/asset/?id=167122623",eyep2,1,math.random(60,80)/100)
1792-
                t=_c.Torso
1792+
local MouseLook=cf((eyep2.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
1793-
                ls=t['Left Shoulder']
1793+
local hit,pos = rayCast(eyep2.Position,MouseLook.lookVector,999,LaserTarget.Parent)
1794-
                rs=t['Right Shoulder']
1794+
local mag=(eyep2.Position-pos).magnitude 
1795-
                lh=t['Left Hip']
1795+
Laser(BrickColor.new("Cyan"),CFrame.new((eyep2.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,0.5,0,0.5,0.1)
1796-
                rh=t['Right Hip']
1796+
if hit~=nil then
1797-
                n=t.Neck
1797+
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
1798-
                _c.Animate.Disabled=true
1798+
ref.Anchored=true
1799-
                cfa=CFrame.Angles
1799+
ref.CFrame=cf(pos)
1800-
                cf=CFrame.new
1800+
game:GetService("Debris"):AddItem(ref,1)
1801-
                for i=1,180 do
1801+
so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100)
1802-
                        ls.C0 = ls.C0 *cfa(0,0,math.rad(-1))
1802+
Shockwave(BrickColor.new("Cyan"),cf(pos),1,1,1,1,1,1,0.075)
1803-
                        rs.C0 = rs.C0 *cfa(0,0,math.rad(1))
1803+
Damagefunc(hit,20,40,0,"Normal",RootPart,0)
1804
end
1805-
                for i=1,35 do
1805+
for i=0,1,0.2 do
1806-
                        lh.C0 = lh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0)
1806+
swait()
1807-
                        rh.C0 = rh.C0 *cf(0,0.01,0) *cfa(math.rad(-1.2),0,0)
1807+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,2,12)*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1808
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1809-
                t.Parent:MoveTo(t.Position+Vector3.new(0,5,0))
1809+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1810-
                t.Anchored=true
1810+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1811-
                _c.Head.Anchored=true
1811+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1812-
                local s=Instance.new('Smoke',t)
1812+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1813-
                s.Opacity=0.5
1813+
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1814-
                s.RiseVelocity=(-25)
1814+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1815-
                s.Size=0.1
1815+
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1816
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1817
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1818
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1819-
function evolvec()
1819+
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1820-
        local user=usertest.Text
1820+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1821-
        for i,v in pairs(SearchPlayer(user)) do
1821+
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1822
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1823-
person=v.Name
1823+
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1824-
local surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
1824+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1825-
color = "Pastel brown"
1825+
1826-
pcall(function() v.Character["Nice thing"]:Remove() end)
1826+
wait(0.25)
1827-
D = Instance.new("Model",workspace[person])
1827+
used=false
1828-
D.Name = "Nice thing"
1828+
1829-
bg = Instance.new("BodyGyro",workspace[person].Torso)
1829+
1830-
d = Instance.new("Part")
1830+
used2=false
1831-
d.TopSurface = 0
1831+
1832-
d.BottomSurface = 0
1832+
function GiantLaserBlaster()
1833-
d.Name = "Main"
1833+
used2=true
1834-
d.Parent = workspace[person]["Nice thing"]
1834+
so("http://www.roblox.com/asset/?id=137463716",eyep,1,math.random(60,80)/100) 
1835-
d.formFactor = 3
1835+
eyeeffect.Enabled = true
1836-
d.Size = Vector3.new(1,1,1)
1836+
wait(1.6)
1837-
d.BrickColor = BrickColor.new(color)
1837+
eyeeffect.Enabled = false
1838-
d.Position = workspace[person].Head.Position
1838+
so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100)
1839-
d.CanCollide = true
1839+
so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100)
1840-
local cy = Instance.new("CylinderMesh")
1840+
so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100)
1841-
cy.Parent = d
1841+
so("http://www.roblox.com/asset/?id=253453677",eyep,1,math.random(75,125)/100)
1842-
cy.Scale = Vector3.new(1,1,1)
1842+
local MouseLook=cf((eyep.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
1843-
w = Instance.new("Weld")
1843+
local hit,pos = rayCast(eyep.Position,MouseLook.lookVector,999,LaserTarget.Parent)
1844-
w.Parent = workspace[person].Head
1844+
local mag=(eyep.Position-pos).magnitude 
1845-
w.Part0 = d
1845+
Laser(BrickColor.new("Cyan"),CFrame.new((eyep.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,2.5,0,2.5,0.05)
1846-
w.Part1 = workspace[person].Head
1846+
if hit~=nil then
1847-
w.C0 = CFrame.new(0,-1,2.5)*CFrame.Angles(math.rad(90),0,0)
1847+
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
1848-
local ball1 = Instance.new("Part")
1848+
ref.Anchored=true
1849-
ball1.Parent = workspace[person]["Nice thing"]
1849+
ref.CFrame=cf(pos)
1850-
ball1.Name = "Left Ball"
1850+
game:GetService("Debris"):AddItem(ref,1)
1851-
ball1.BottomSurface = 0
1851+
so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100)
1852-
ball1.TopSurface = 0
1852+
Shockwave(BrickColor.new("Cyan"),cf(pos),2.5,2.5,2.5,2.5,2.5,2.5,0.025)
1853-
ball1.CanCollide = true
1853+
Damagefunc(hit,40,80,0,"Normal",RootPart,0)
1854-
ball1.formFactor = 3
1854+
1855-
ball1.Size = Vector3.new(1,1,1)
1855+
for i=0,1,0.1 do
1856-
ball1.CFrame = CFrame.new(workspace[person]["Left Leg"].Position)
1856+
swait()
1857-
ball1.BrickColor = BrickColor.new(color)
1857+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,8,12)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
1858-
local bsm = Instance.new("SpecialMesh")
1858+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1859-
bsm.Parent = ball1
1859+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1860-
bsm.MeshType = "Sphere"
1860+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1861-
bsm.Scale = Vector3.new(0.9,0.9,0.9)
1861+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1862-
local b1w = Instance.new("Weld")
1862+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1863-
b1w.Parent = ball1
1863+
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1864-
b1w.Part0 = workspace[person]["Left Leg"]
1864+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1865-
b1w.Part1 = ball1
1865+
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1866-
b1w.C0 = CFrame.new(0.855,0.6,-0.6)
1866+
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1867-
local ball2 = Instance.new("Part")
1867+
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1868-
ball2.Parent = workspace[person]["Nice thing"]
1868+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1869-
ball2.Name = "Right Ball"
1869+
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1870-
ball2.BottomSurface = 0
1870+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1871-
ball2.CanCollide = true
1871+
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1872-
ball2.TopSurface = 0
1872+
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1873-
ball2.formFactor = 3
1873+
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1874-
ball2.Size = Vector3.new(1,1,1)
1874+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1875-
ball2.CFrame = CFrame.new(workspace[person]["Right Leg"].Position)
1875+
1876-
ball2.BrickColor = BrickColor.new(color)
1876+
wait(3)
1877-
local b2sm = Instance.new("SpecialMesh")
1877+
used2=false
1878-
b2sm.Parent = ball2
1878+
1879-
b2sm.MeshType = "Sphere"
1879+
1880-
b2sm.Scale = Vector3.new(0.9,0.9,0.9)
1880+
function GiantLaserBlaster2()
1881-
local b2w = Instance.new("Weld")
1881+
used2=true
1882-
b2w.Parent = ball2
1882+
so("http://www.roblox.com/asset/?id=137463716",eyep2,1,math.random(60,80)/100) 
1883-
b2w.Part0 = workspace[person]["Right Leg"]
1883+
eyeeffect2.Enabled = true
1884-
b2w.Part1 = ball2
1884+
wait(1.6)
1885-
b2w.C0 = CFrame.new(-0.855,0.6,-0.6)
1885+
eyeeffect2.Enabled = false
1886-
name = v.Name
1886+
so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100)
1887-
seg = tonumber(twuser.Text)
1887+
so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100)
1888-
other = seg+50
1888+
so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100)
1889
so("http://www.roblox.com/asset/?id=253453677",eyep2,1,math.random(75,125)/100)
1890-
function newNeck(char,segs)
1890+
local MouseLook=cf((eyep2.Position+MMouse.Hit.p)/2,MMouse.Hit.p)
1891-
for i = 1,segs do
1891+
local hit,pos = rayCast(eyep2.Position,MouseLook.lookVector,999,LaserTarget.Parent)
1892-
local nseg = Instance.new("Part", char)
1892+
local mag=(eyep2.Position-pos).magnitude 
1893-
nseg.Name = "seg"..i
1893+
Laser(BrickColor.new("Cyan"),CFrame.new((eyep2.Position+pos)/2,pos)*angles(1.57,0,0),1,mag*2,1,2.5,0,2.5,0.05)
1894-
nseg.Anchored = false
1894+
if hit~=nil then
1895-
nseg.CanCollide = true
1895+
local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
1896-
nseg.Size = Vector3.new(1,1,1)
1896+
ref.Anchored=true
1897-
nseg.BrickColor = BrickColor.new'Pastel brown'
1897+
ref.CFrame=cf(pos)
1898-
local mseg = Instance.new("CylinderMesh",nseg)
1898+
game:GetService("Debris"):AddItem(ref,1)
1899-
mseg.Scale = Vector3.new(1,1,1)
1899+
so("http://www.roblox.com/asset/?id=340722848",ref,1,math.random(80,120)/100)
1900-
nseg:BreakJoints()
1900+
Shockwave(BrickColor.new("Cyan"),cf(pos),2.5,2.5,2.5,2.5,2.5,2.5,0.025)
1901-
local wseg = Instance.new("Weld", nseg)
1901+
Damagefunc(hit,40,80,0,"Normal",RootPart,0)
1902-
if i == 1 then
1902+
1903-
wseg.Part0 = char
1903+
for i=0,1,0.1 do
1904
swait()
1905-
wseg.Part0 = char["seg"..i-1]
1905+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,8,12)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3)
1906
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
1907-
wseg.Part1 = nseg
1907+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1908-
if i == 1 then
1908+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1909-
wseg.C1 = CFrame.new(0,-1,0)
1909+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
1910
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
1911-
wseg.C1 = CFrame.new(0,-0.8,0)
1911+
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1912
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1913-
if nseg.Name == "seg"..seg then
1913+
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1914-
nseg.Mesh:Destroy()
1914+
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1915-
nseg.BrickColor = BrickColor.new'Pink'
1915+
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1916-
local mseg = Instance.new("SpecialMesh",nseg)
1916+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1917-
mseg.Scale = Vector3.new(1,0.8,1)
1917+
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1918
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1919-
char["seg"..i].Weld.C0 = CFrame.Angles(math.rad(1.5),0,0)
1919+
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1920-
if i > seg then
1920+
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1921-
nseg.Transparency = 1
1921+
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1922
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
1923
end
1924
wait(3)
1925
used2=false
1926-
newNeck(workspace[name]["Nice thing"].Main,other)
1926+
1927-
par=workspace[name]["Nice thing"].Main
1927+
1928
function Hibernation()
1929-
for i=1,seg do
1929+
	if rest==false then
1930-
        par["seg"..i].Mesh.Scale = Vector3.new(1,1,1)
1930+
	print("You are now resting.")
1931-
        wait(0.015)
1931+
	rest=true
1932-
        par["seg"..i+1].Mesh.Scale = Vector3.new(2,1,2)
1932+
	attack=true
1933-
        if par["seg"..i+1].Name == "seg"..seg then
1933+
	emitter.Enabled = false
1934-
                par["seg"..i+1].Mesh.Scale = Vector3.new(2,2,2)
1934+
	particleemitter.Enabled = false
1935
	for i=0,1,0.15 do
1936-
        wait(0.015)
1936+
	wait()
1937-
        par["seg"..i+2].Mesh.Scale = Vector3.new(3,1,3)
1937+
	Humanoid.CameraOffset = Vector3.new(0, 12.5-12.5*i, 0)
1938-
        if par["seg"..i+2].Name == "seg"..seg then
1938+
	music.Volume = 0.5-0.5*i
1939-
                par["seg"..i+2].Mesh.Scale = Vector3.new(3,3,3)
1939+
	--eyep2mesh.Scale = Vector3.new(8.5,8.5-8.4*i,2)
1940
	--eyepmesh.Scale = Vector3.new(8.5,8.5-8.4*i,2)
1941-
        wait(0.015)
1941+
	end
1942-
        par["seg"..i+3].Mesh.Scale = Vector3.new(4,1,4)
1942+
	music.Volume = 0
1943-
        if par["seg"..i+3].Name == "seg"..seg then
1943+
	Humanoid.CameraOffset = Vector3.new(0, 0, 0)
1944-
                par["seg"..i+3].Mesh.Scale = Vector3.new(4,4,4)
1944+
	attack=false
1945
	Humanoid.WalkSpeed = 0
1946-
        wait(0.015)
1946+
	elseif rest==true then
1947-
        par["seg"..i+4].Mesh.Scale = Vector3.new(3,1,3)
1947+
	print("You are now awake.")
1948-
        if par["seg"..i+4].Name == "seg"..seg then
1948+
	rest=false
1949-
                local s = Instance.new("Part",par["seg"..seg])
1949+
	attack=true
1950-
                s.Size = Vector3.new(2,2,2)
1950+
	for i=0,1,0.15 do
1951-
                for i,v in pairs(surfaces) do
1951+
	wait()
1952-
                        s[v]=0
1952+
	Humanoid.CameraOffset = Vector3.new(0, 0+12.5*i, 0)
1953
	music.Volume = 0+0.5*i
1954-
                s.BrickColor = BrickColor.new('White')
1954+
	--eyep2mesh.Scale = Vector3.new(8.5,0.1+8.4*i,2)
1955-
                s.Shape = 'Ball'
1955+
	--eyepmesh.Scale = Vector3.new(8.5,0.1+8.4*i,2)
1956-
                local mesh = Instance.new("SpecialMesh",s)
1956+
	end
1957-
                mesh.MeshType = 'Sphere'
1957+
	emitter.Enabled = true
1958-
                s.CFrame=CFrame.new(par["seg"..seg].Position)
1958+
	particleemitter.Enabled = true
1959-
                par["seg"..i+4].Mesh.Scale = Vector3.new(3,3,3)
1959+
	Humanoid.WalkSpeed = 16
1960
	music.Volume = 0.5
1961-
        wait(0.015)
1961+
	Humanoid.CameraOffset = Vector3.new(0, 12.5, 0)
1962-
        par["seg"..i+5].Mesh.Scale = Vector3.new(2,1,2)
1962+
	attack=false
1963-
        if par["seg"..i+6].Name == "seg"..seg then
1963+
	end
1964-
                par["seg"..i+6].Mesh.Scale = Vector3.new(2,2,2)
1964+
1965
1966-
        wait(0.015)
1966+
ragemodedelay=false
1967-
        par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1)
1967+
1968-
        if par["seg"..i+6].Name == "seg"..seg then
1968+
function RageMode()
1969-
                par["seg"..i+6].Mesh.Scale = Vector3.new(1,1,1)
1969+
	if sphere==true then
1970
	music:Stop()
1971-
        wait(0.015)
1971+
	music2:Play()
1972
	rawr:Play()
1973-
wait(0.2)
1973+
	particleemitter2.Enabled=true
1974
	particleemitter3.Enabled=true
1975
	particleemitter4.Enabled=true
1976
	particleemitter5.Enabled=true
1977
	particleemitter6.Enabled=true
1978
	particleemitter7.Enabled=true
1979-
function nc()
1979+
	particleemitter8.Enabled=true
1980-
        local user=usertest.Text
1980+
	particleemitter9.Enabled=true
1981-
        for i,v in pairs(SearchPlayer(user)) do
1981+
	particleemitter10.Enabled=true
1982-
local me=v;
1982+
	particleemitter11.Enabled=true
1983-
local char=v.Character;
1983+
	Humanoid.WalkSpeed = 64
1984-
for _,c in pairs(char:children()) do
1984+
	Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),4,4,4,6,6,6,0.025)
1985-
if c.className == 'Model' then
1985+
	so("http://www.roblox.com/asset/?id=340722848",Character,0.5,1.2) 
1986-
c:Destroy'';
1986+
	sphere=false
1987
	elseif sphere==false then
1988
	music2:Stop()
1989-
local name=twuser.Text
1989+
	music:Play()
1990-
local model=Instance.new('Model',char);
1990+
	particleemitter2.Enabled=false
1991-
local humanoid=Instance.new('Humanoid',model);
1991+
	particleemitter3.Enabled=false
1992-
local copy=char.Head:Clone'';
1992+
	particleemitter4.Enabled=false
1993-
local weld=Instance.new('Weld',char.Head);
1993+
	particleemitter5.Enabled=false
1994-
weld.Part0=char.Head
1994+
	particleemitter6.Enabled=false
1995-
weld.Part1=copy
1995+
	particleemitter7.Enabled=false
1996-
model.Name=name;
1996+
	particleemitter8.Enabled=false
1997-
char.Head.Transparency=1;
1997+
	particleemitter9.Enabled=false
1998-
humanoid.MaxHealth=0;
1998+
	particleemitter10.Enabled=false
1999-
humanoid.Health=1;
1999+
	particleemitter11.Enabled=false
2000-
copy.Parent=model;
2000+
	Humanoid.WalkSpeed = 16
2001-
copy.Name='Head';
2001+
	Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),4,4,4,6,6,6,0.025)
2002
	so("http://www.roblox.com/asset/?id=340722848",Character,0.5,0.8) 
2003
	sphere=true
2004
	end
2005-
function exp()
2005+
2006-
        local user=usertest.Text
2006+
2007-
        for i,v in pairs(SearchPlayer(user)) do
2007+
--use3=false
2008-
                local explosion=Instance.new("Explosion",v.Character)
2008+
2009-
                explosion.Position = v.Character.Head.Position
2009+
function TheWind()
2010
	if aura==false then
2011
	Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),16,16,16,10,10,10,0.025)
2012
	so("http://www.roblox.com/asset/?id=340722848",Torso,1,1.1) 
2013-
function bjclick()
2013+
	ghostp.Transparency = 0.8
2014-
        local user=usertest.Text
2014+
	ghostp2.Transparency = 0.85
2015-
        local user2=twuser.Text
2015+
	ghostp3.Transparency = 0.9
2016-
        for i,v in pairs(SearchPlayer(user)) do
2016+
	ghostp4.Transparency = 0.95
2017-
                for c,b in pairs(SearchPlayer(user2)) do
2017+
	ghostp5.Transparency = 0.75
2018-
n2 = v.Name
2018+
	ghostp6.Transparency = 0.825
2019-
n1 = b.Name
2019+
	ghostp7.Transparency = 0.875
2020
	ghostp8.Transparency = 0.925
2021-
pcall(function()
2021+
	aura=true
2022-
t1 = game.Players[n1].Character.Torso
2022+
	elseif aura==true then
2023-
t2 = game.Players[n2].Character.Torso
2023+
	Shockwave(BrickColor.new("Institutional white"),cf(Torso.Position),16,16,16,10,10,10,0.025)
2024-
t2.Parent.Humanoid.PlatformStand = true
2024+
	so("http://www.roblox.com/asset/?id=340722848",Torso,1,0.9) 
2025-
t1["Left Shoulder"]:Remove()
2025+
	ghostp.Transparency = 1
2026-
ls1 = Instance.new("Weld")
2026+
	ghostp2.Transparency = 1
2027-
ls1.Parent = t1
2027+
	ghostp3.Transparency = 1
2028-
ls1.Part0 = t1
2028+
	ghostp4.Transparency = 1
2029-
ls1.Part1 = t1.Parent["Left Arm"]
2029+
	ghostp5.Transparency = 1
2030-
ls1.C0 = CFrame.new(-1.5,0,0)
2030+
	ghostp6.Transparency = 1
2031-
ls1.Name = "Left Shoulder"
2031+
	ghostp7.Transparency = 1
2032-
t1["Right Shoulder"]:Remove()
2032+
	ghostp8.Transparency = 1
2033-
rs1 = Instance.new("Weld")
2033+
	aura=false
2034-
rs1.Parent = t1
2034+
	end
2035-
rs1.Part0 = t1
2035+
	while aura==true do
2036-
rs1.Part1 = t1.Parent["Right Arm"]
2036+
	for i=0,1,0.05 do
2037-
rs1.C0 = CFrame.new(1.5,0,0)
2037+
	wait()
2038-
rs1.Name = "Right Shoulder"
2038+
	ghostw.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(45+360*i),math.rad(0))
2039-
t2["Left Shoulder"]:Remove()
2039+
	ghostw2.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(90+360*i),math.rad(0))
2040-
ls2 = Instance.new("Weld")
2040+
	ghostw3.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(135+360*i),math.rad(0))
2041-
ls2.Parent = t2
2041+
	ghostw4.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(180+360*i),math.rad(0))
2042-
ls2.Part0 = t2
2042+
	ghost5w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(225+360*i),math.rad(0))
2043-
ls2.Part1 = t2.Parent["Left Arm"]
2043+
	ghost6w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(270+360*i),math.rad(0))
2044-
ls2.C0 = CFrame.new(-1.5,0,0)
2044+
	ghost7w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(315+360*i),math.rad(0))
2045-
ls2.Name = "Left Shoulder"
2045+
	ghost8w.C0=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(360+360*i),math.rad(0))
2046-
t2["Right Shoulder"]:Remove()
2046+
	end
2047-
rs2 = Instance.new("Weld")
2047+
	end
2048-
rs2.Parent = t2
2048+
2049-
rs2.Part0 = t2
2049+
2050-
rs2.Part1 = t2.Parent["Right Arm"]
2050+
giantlasereye=1
2051-
rs2.C0 = CFrame.new(1.5,0,0)
2051+
2052-
rs2.Name = "Right Shoulder"
2052+
function ShootingTheEyes()
2053-
t2["Left Hip"]:Remove()
2053+
if giantlasereye==1 then
2054-
lh2 = Instance.new("Weld")
2054+
GiantLaserBlaster()
2055-
lh2.Parent = t2
2055+
giantlasereye=2
2056-
lh2.Part0 = t2
2056+
elseif giantlasereye==2 then
2057-
lh2.Part1 = t2.Parent["Left Leg"]
2057+
GiantLaserBlaster2()
2058-
lh2.C0 = CFrame.new(-0.5,-2,0)
2058+
giantlasereye=1
2059-
lh2.Name = "Left Hip"
2059+
2060-
t2["Right Hip"]:Remove()
2060+
2061-
rh2 = Instance.new("Weld")
2061+
2062-
rh2.Parent = t2
2062+
mouse.KeyDown:connect(function(k)
2063-
rh2.Part0 = t2
2063+
	k=k:lower()
2064-
rh2.Part1 = t2.Parent["Right Leg"]
2064+
	if k=='r' and attack==false and sphere==true and aura==false then
2065-
rh2.C0 = CFrame.new(0.5,-2,0)
2065+
	Hibernation()
2066-
rh2.Name = "Right Hip"
2066+
	end
2067-
local d = Instance.new("Part")
2067+
	if k=='f' and used2==false and sphere==true and rest==false then
2068-
d.TopSurface = 0
2068+
	ShootingTheEyes()
2069-
d.BottomSurface = 0
2069+
	end
2070-
d.CanCollide = false
2070+
	if k=='q' and rest==false and ragemodedelay==false then
2071-
d.BrickColor = BrickColor.new("Medium stone grey")
2071+
	RageMode()
2072-
d.Shape = "Ball"
2072+
	ragemodedelay=true
2073-
d.Parent = t1
2073+
	wait(3)
2074-
d.Size = Vector3.new(1,1,1)
2074+
	ragemodedelay=false
2075-
local dm = Instance.new("SpecialMesh")
2075+
	end
2076-
dm.MeshType = "Sphere"
2076+
	if k=='e' and rest==false then
2077-
dm.Parent = d
2077+
	TheWind()
2078-
dm.Scale = Vector3.new(0.4,0.4,0.4)
2078+
	end
2079-
fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
2079+
2080-
d2 = d:Clone()
2080+
2081-
d2.Parent = t1
2081+
local sine = 0
2082-
fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
2082+
local change = 1
2083-
local c = Instance.new("Part")
2083+
local val = 0
2084-
c.TopSurface = 0
2084+
2085-
c.BottomSurface = 0
2085+
2086-
c.CanCollide = false
2086+
swait()
2087-
c.BrickColor = BrickColor.new("Pastel brown")
2087+
sine = sine + change
2088-
c.Parent = t1
2088+
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
2089-
c.formFactor = "Custom"
2089+
local velderp=RootPart.Velocity.y
2090-
c.Size = Vector3.new(0.4,1.3,0.4)
2090+
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
2091-
cm = Instance.new("CylinderMesh")
2091+
if equipped==true or equipped==false then
2092-
cm.Parent = c
2092+
if attack==false then
2093-
a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
2093+
idle=idle+1
2094-
c2 = d:Clone()
2094+
2095-
c2.BrickColor = BrickColor.new("Medium stone grey")
2095+
idle=0
2096-
c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
2096+
2097-
c2.Parent = t1
2097+
if idle>=500 then
2098-
fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
2098+
if attack==false then
2099-
local bl = Instance.new("Part")
2099+
--Sheath()
2100-
bl.TopSurface = 0
2100+
2101-
bl.BottomSurface = 0
2101+
2102-
bl.CanCollide = false
2102+
if RootPart.Velocity.y > 1 and hitfloor==nil then 
2103-
bl.BrickColor = BrickColor.new("Pastel brown")
2103+
Anim="Jump"
2104-
bl.Shape = "Ball"
2104+
if attack==false and sphere==false then
2105-
bl.Parent = t2
2105+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/60))*angles(math.rad(-30),math.rad(0),math.rad(0)),.1)
2106-
bl.Size = Vector3.new(1,1,1)
2106+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2107-
local dm = Instance.new("SpecialMesh")
2107+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(80-10*math.cos(sine/60))), 0.3)
2108-
dm.MeshType = "Sphere"
2108+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-80+10*math.cos(sine/60))), 0.3)
2109-
dm.Parent = bl
2109+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2110-
dm.Scale = Vector3.new(1.2,1.2,1.2)
2110+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2111-
fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
2111+
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2112-
local br = Instance.new("Part")
2112+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2113-
br.TopSurface = 0
2113+
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2114-
br.BottomSurface = 0
2114+
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2115-
br.CanCollide = false
2115+
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2116-
br.BrickColor = BrickColor.new("Pastel brown")
2116+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2117-
br.Shape = "Ball"
2117+
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
2118-
br.Parent = t2
2118+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2119-
br.Size = Vector3.new(1,1,1)
2119+
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2120-
local dm = Instance.new("SpecialMesh")
2120+
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2121-
dm.MeshType = "Sphere"
2121+
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2122-
dm.Parent = br
2122+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2123-
dm.Scale = Vector3.new(1.2,1.2,1.2)
2123+
2124-
fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
2124+
if attack==false and sphere==true then
2125-
local bln = Instance.new("Part")
2125+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(-20),math.rad(0),math.rad(0)),.1)
2126-
bln.TopSurface = 0
2126+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2127-
bln.BottomSurface = 0
2127+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2128-
bln.CanCollide = false
2128+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2129-
bln.Shape = "Ball"
2129+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2130-
bln.Parent = t2
2130+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2131-
bln.Size = Vector3.new(1,1,1)
2131+
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2132-
local dm = Instance.new("SpecialMesh")
2132+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2133-
dm.MeshType = "Sphere"
2133+
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2134-
dm.Parent = bln
2134+
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2135-
dm.Scale = Vector3.new(0.2,0.2,0.2)
2135+
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2136-
fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
2136+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2137-
local brn = Instance.new("Part")
2137+
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2138-
brn.TopSurface = 0
2138+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2139-
brn.BottomSurface = 0
2139+
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2140-
brn.CanCollide = false
2140+
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2141-
brn.Shape = "Ball"
2141+
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2142-
brn.Parent = t2
2142+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2143-
brn.Size = Vector3.new(1,1,1)
2143+
2144-
local dm = Instance.new("SpecialMesh")
2144+
2145-
dm.MeshType = "Sphere"
2145+
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
2146-
dm.Parent = brn
2146+
Anim="Fall"
2147-
dm.Scale = Vector3.new(0.2,0.2,0.2)
2147+
if attack==false and sphere==false then
2148-
fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
2148+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/60))*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
2149-
lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
2149+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2150-
rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
2150+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120-10*math.cos(sine/60))), 0.3)
2151-
ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.7,-0.2,0)
2151+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120+10*math.cos(sine/60))), 0.3)
2152-
rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.7,0.2,0)
2152+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2153-
ls1.C1 = CFrame.new(-0.5,0.9,0.5) * CFrame.Angles(-1.2,.2,0)
2153+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2154-
rs1.C1 = CFrame.new(0.5,0.9,0.5) * CFrame.Angles(-1.2,-.2,0)
2154+
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2155-
if t1:findFirstChild("weldx") ~= nil then
2155+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2156-
t1.weldx:Remove()
2156+
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2157
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2158-
we = fWeld("weldx", t1, t1, t2, true, 0, -1.8, -2.47, math.rad(-130), 0, 172.79)
2158+
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2159-
n = t2.Neck
2159+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2160-
n.C0 = CFrame.new(0, 1.2, 0) * CFrame.Angles(math.rad(-235), math.rad(180), 0)
2160+
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
2161
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2162
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2163-
while wait() do
2163+
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2164-
for i = 1,6 do
2164+
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2165-
we.C1 = we.C1 * CFrame.new(0.0,0.05,-0.05)
2165+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2166-
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0)
2166+
2167-
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.014,-0.004,0)
2167+
if attack==false and sphere==true then
2168-
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0)
2168+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(20),math.rad(0),math.rad(0)),.1)
2169-
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.020,0,0)
2169+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2170
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2171
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2172
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2173-
for i = 1,6 do
2173+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2174-
we.C1 = we.C1 * CFrame.new(0.0,-0.05,0.05)
2174+
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2175-
ls2.C1 = ls2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0)
2175+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2176-
rs2.C1 = rs2.C1 * CFrame.new(0,0,0) * CFrame.Angles(-0.014,0.004,0)
2176+
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2177-
ls1.C1 = ls1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0)
2177+
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2178-
rs1.C1 = rs1.C1 * CFrame.new(0,0,0) * CFrame.Angles(0.020,0,0)
2178+
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2179
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2180
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2181
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2182
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2183
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2184
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2185
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2186
end
2187
end
2188-
msg.MouseButton1Click:connect(msgclick)
2188+
elseif torvel<1 and hitfloor~=nil then
2189-
kbutton.MouseButton1Click:connect(kbuttonclick)
2189+
Anim="Idle"
2190-
ttbutton.MouseButton1Click:connect(ttbuttonclick)
2190+
Humanoid.WalkSpeed = 64
2191-
nkdbutton.MouseButton1Click:connect(nkdbuttonclick)
2191+
if attack==false and sphere==false and rest==false then
2192-
tw.MouseButton1Click:connect(twclick)
2192+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/30))*angles(math.rad(5+5*math.cos(sine/30)),math.rad(0),math.rad(0)),.1)
2193-
dkbutton.MouseButton1Click:connect(dkclick)
2193+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2194-
sdkbutton.MouseButton1Click:connect(sdkclick)
2194+
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15-10*math.cos(sine/30)), math.rad(0), math.rad(100-5*math.cos(sine/30))), 0.3)
2195-
mdkbutton.MouseButton1Click:connect(mdkclick)
2195+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15-10*math.cos(sine/30)), math.rad(0), math.rad(-100+5*math.cos(sine/30))), 0.3)
2196-
hdkbutton.MouseButton1Click:connect(hdkclick)
2196+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2197-
godbutton.MouseButton1Click:connect(godclick)
2197+
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2198-
kick.MouseButton1Click:connect(kickclick)
2198+
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2199-
ban.MouseButton1Click:connect(banclick)
2199+
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2200-
sbj.MouseButton1Click:connect(sbjclick)
2200+
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2201-
n.MouseButton1Click:connect(nclick)
2201+
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2202-
c.MouseButton1Click:connect(cawm)
2202+
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2203-
dkinp.MouseButton1Click:connect(dkinpc)
2203+
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2204-
dkinperson.MouseButton1Click:connect(dkpc)
2204+
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
2205-
base.MouseButton1Click:connect(basec)
2205+
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2206-
queeeef.MouseButton1Click:connect(q)
2206+
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2207-
base_white.MouseButton1Click:connect(basewc)
2207+
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2208-
evolve.MouseButton1Click:connect(evolvec)
2208+
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2209-
cn.MouseButton1Click:connect(nc)
2209+
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2210-
explo.MouseButton1Click:connect(exp)
2210+
2211-
threeway.MouseButton1Click:connect(threewayc)
2211+
if attack==false and sphere==true and rest==false then
2212-
bjay.MouseButton1Click:connect(bjclick)
2212+
Humanoid.WalkSpeed = 16
2213-
frame.MouseEnter:connect(function()
2213+
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0+1*math.cos(sine/20),0,12-0.5*math.cos(sine/40))*angles(math.rad(5+5*math.cos(sine/30)),math.rad(0),math.rad(0)),.1)
2214-
frame:TweenPosition(UDim2.new(0,0,0.25,0), "Out", "Quad", 1, true)
2214+
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2215
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2216-
frame.MouseLeave:connect(function()
2216+
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2217-
frame:TweenPosition(UDim2.new(-0.39,0,0.25,0), "Out", "Quad", 1, true)
2217+
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2218
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2219-
game.Players.PlayerAdded:connect(Status)
2219+
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2220
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2221
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2222
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2223
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2224
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2225
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2226
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2227
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2228
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2229
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2230
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2231
else
2232
if attack==false and sphere==true and rest==true then
2233
Humanoid.WalkSpeed = 0
2234
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(2.5+2.5*math.cos(sine/20)),math.rad(30),math.rad(0)),.1)
2235
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2236
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2237
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2238
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2239
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2240
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2241
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2242
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2243
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2244
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2245
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2246
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2247
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2248
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2249
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2250
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2251
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2252
end
2253
end
2254
end
2255
elseif torvel>2 and torvel<22 and hitfloor~=nil then
2256
Anim="Walk"
2257
if attack==false and sphere==false then
2258
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-1*math.cos(sine/30))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
2259
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2260
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120)), 0.3)
2261
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120)), 0.3)
2262
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2263
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2264
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2265
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2266
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2267
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2268
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2269
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2270
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
2271
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2272
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2273
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2274
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2275
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2276
else
2277
if attack==false and sphere==true then
2278
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-0.5*math.cos(sine/40))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
2279
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2280
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2281
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2282
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2283
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2284
arm1pw.C0=clerp(arm1pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2285
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2286
arm1p3w.C0=clerp(arm1p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2287
arm1p4w.C0=clerp(arm1p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2288
arm1p5w.C0=clerp(arm1p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2289
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2290
arm2pw.C0=clerp(arm2pw.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2291
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2292
arm2p3w.C0=clerp(arm2p3w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2293
arm2p4w.C0=clerp(arm2p4w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2294
arm2p5w.C0=clerp(arm2p5w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2295
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2296
end
2297
end
2298
elseif torvel>=22 and hitfloor~=nil then
2299
Anim="Run"
2300
if attack==false and sphere==false then
2301
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,12-1*math.cos(sine/30))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
2302
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
2303
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(120)), 0.3)
2304
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-120)), 0.3)
2305
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.1)
2306
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
2307
arm1pw.C0=clerp(arm1pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2308
arm1p2w.C0=clerp(arm1p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2309
arm1p3w.C0=clerp(arm1p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2310
arm1p4w.C0=clerp(arm1p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2311
arm1p5w.C0=clerp(arm1p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2312
arm1p6w.C0=clerp(arm1p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2313
arm2pw.C0=clerp(arm2pw.C0,cf(0,-5,0)*angles(math.rad(0),math.rad(0),math.rad(-90)),0.3)
2314
arm2p2w.C0=clerp(arm2p2w.C0,cf(0,3,0)*angles(math.rad(0),math.rad(90),math.rad(-90)),0.5)
2315
arm2p3w.C0=clerp(arm2p3w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2316
arm2p4w.C0=clerp(arm2p4w.C0,cf(-3,3,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
2317
arm2p5w.C0=clerp(arm2p5w.C0,cf(-4,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
2318
arm2p6w.C0=clerp(arm2p6w.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
2319
end
2320
end
2321
end
2322
if #Effects>0 then
2323
--table.insert(Effects,{prt,"Block1",delay})
2324
for e=1,#Effects do
2325
if Effects[e]~=nil then
2326
--for j=1,#Effects[e] do
2327
local Thing=Effects[e]
2328
if Thing~=nil then
2329
local Part=Thing[1]
2330
local Mode=Thing[2]
2331
local Delay=Thing[3]
2332
local IncX=Thing[4]
2333
local IncY=Thing[5]
2334
local IncZ=Thing[6]
2335
if Thing[1].Transparency<=1 then
2336
if Thing[2]=="Block1" then
2337
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2338
Mesh=Thing[1].Mesh
2339
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2340
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2341
elseif Thing[2]=="Cylinder" then
2342
Mesh=Thing[1].Mesh
2343
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2344
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2345
elseif Thing[2]=="Blood" then
2346
Mesh=Thing[7]
2347
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
2348
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2349
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2350
elseif Thing[2]=="Elec" then
2351
Mesh=Thing[1].Mesh
2352
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
2353
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2354
elseif Thing[2]=="Disappear" then
2355
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2356
end
2357
else
2358
Part.Parent=nil
2359
table.remove(Effects,e)
2360
end
2361
end
2362
--end
2363
end
2364
end
2365
end
2366
end