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| 1 | if fs.exists("conf") == false then
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| 2 | shell.run("pastebin get 38M5cNbZ conf")
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| 3 | term.clear() | |
| 4 | end | |
| 5 | ||
| 6 | - | local rangeUpgrade = 4 -- Amount of Range Upgrades in Network, Including Relays |
| 6 | + | local OffsetValue = 3 -- How much you want your shield to be configured forward |
| 7 | - | local OffsetValue = 5 -- How much you want your shield to be configured forward |
| 7 | + | |
| 8 | local laser = peripheral.find("warpdriveLaserCamera")
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| 9 | local lever = "front" -- format: front,back,left,right,top,bottom ONLY | |
| 10 | local safedist = 15 -- Set Safe Distance | |
| 11 | laser.beamFrequency(1420) -- Sets the frequency of the laser to 1420 | |
| 12 | ||
| 13 | -- initial message | |
| 14 | print("Control System Online, Toggle Redstone To Toggle Shields, Press C to Configure")
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| 15 | ||
| 16 | local _, upgrades = shield.getUpgrades() | |
| 17 | --- this function is really janky but I don't want to make it better | |
| 18 | - | local Size = rangeUpgrade * 16 |
| 18 | + | function getRange() |
| 19 | if upgrades:match("1/4 x Range") then
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| 20 | return 1 | |
| 21 | elseif upgrades:match("2/4 x Range") then
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| 22 | return 2 | |
| 23 | elseif upgrades:match("3/4 x Range") then
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| 24 | return 3 | |
| 25 | elseif upgrades:match("4/4 x Range") then
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| 26 | return 4 | |
| 27 | elseif upgrades:match("0/4 x Range") then
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| 28 | return 0 | |
| 29 | end | |
| 30 | end | |
| 31 | ||
| 32 | Size = getRange() * 16 | |
| 33 | ||
| 34 | while true do | |
| 35 | os.sleep(0.5) | |
| 36 | local event, key = os.pullEvent() | |
| 37 | ||
| 38 | if event == "key" then | |
| 39 | -- keys are represented by numbers, the number for 'C' is 46 | |
| 40 | if key == 46 then | |
| 41 | print("C key pressed, running 'conf' script...")
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| 42 | shell.run("conf")
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| 43 | end | |
| 44 | elseif event == "laserScanning" then | |
| 45 | -- Laser scan target position | |
| 46 | local type, lx, ly, lz, block = laser.getScanResult() | |
| 47 | lx, ly, lz = tonumber(lx), tonumber(ly), tonumber(lz) -- Convert to numbers | |
| 48 | ||
| 49 | -- Shield position | |
| 50 | local fx, fy, fz = shield.getLocalPosition() | |
| 51 | ||
| 52 | function shieldOffset() | |
| 53 | -- Calculate direction vector from shield position to laser scan target position | |
| 54 | local dx = lx - fx | |
| 55 | local dy = ly - fy | |
| 56 | local dz = lz - fz | |
| 57 | ||
| 58 | -- Calculate the length of the direction vector | |
| 59 | local distance = math.sqrt(dx * dx + dy * dy + dz * dz) | |
| 60 | ||
| 61 | -- Normalize the direction vector to have a length of 1 (unit vector) | |
| 62 | dx = dx / distance | |
| 63 | dy = dy / distance | |
| 64 | dz = dz / distance | |
| 65 | ||
| 66 | -- Calculate the final target position by extending the direction vector by OffsetValue | |
| 67 | local t1x = lx + dx * OffsetValue | |
| 68 | local t1y = ly + dy * OffsetValue | |
| 69 | local t1z = lz + dz * OffsetValue | |
| 70 | ||
| 71 | return t1x, t1y, t1z, distance -- Return the final target position and distance | |
| 72 | end | |
| 73 | ||
| 74 | local t1x, t1y, t1z, distance = shieldOffset() | |
| 75 | ||
| 76 | tx = (t1x - fx) / Size | |
| 77 | ty = (t1y - fy) / Size | |
| 78 | tz = (t1z - fz) / Size | |
| 79 | ||
| 80 | if distance < safedist then | |
| 81 | print("Target is too Close! Shield Disabled!")
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| 82 | shield.enable(false) -- Disable shield if too close | |
| 83 | elseif distance > safedist and distance > Size then | |
| 84 | print("Target is too Far! Shield Disabled!")
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| 85 | shield.enable(false) -- Disable shield if too far | |
| 86 | elseif distance > safedist and distance < Size then | |
| 87 | shield.translation(tx, ty, tz) | |
| 88 | end | |
| 89 | elseif event == "redstone" then | |
| 90 | local _, _, _, distance = shieldOffset() | |
| 91 | local on = redstone.getAnalogInput(lever) | |
| 92 | if on > 6 and distance > safedist and distance < Size then | |
| 93 | shield.enable(true) | |
| 94 | elseif on > 6 and distance > safedist and distance > Size then | |
| 95 | print("Target is too Far! Shield Disabled!")
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| 96 | shield.enable(false) -- Disable shield if too far | |
| 97 | elseif on > 6 and distance < safedist then | |
| 98 | shield.enable(false) | |
| 99 | print("Target is too Close! Shield Disabled!")
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| 100 | elseif on < 5 then | |
| 101 | shield.enable(false) | |
| 102 | end | |
| 103 | end | |
| 104 | end | |
| 105 |