View difference between Paste ID: FPkJ1Vuq and TzmUX4tf
SHOW: | | - or go back to the newest paste.
1
PAGE 23:
2
3
Chapter 2
4
5
How to Keep in Mind the Skeletal Structure of a Character
6
7
PAGE 24:
8
9
1: (top left) Bones and Joints
10-
2: (right of 1) Drawing the lines of the bones that show up on the body’s surface.
10+
2: (right of 1) Drawing the lines of the bones that show up on the body’s surface
11
3: (below 1) The Representation of Bones over the Whole Body
12
4: (below 3) Front (Normal Angle)
13-
5: (right of 4) Bring out the contrast between the hard bone lines that appear on the body’s surface and the soft meaty flesh. Even in a drawing, the bones will serve to be the literal framework for your character. Focus on representing the clavicle and shoulder blades on the torso, as well as the elbow joints and knee joints on the arms and legs.
13+
5: (right of 4) Bring out the contrast between the hard bone lines that appear on the body’s surface and the soft, meaty flesh. Even in a drawing, the bones will serve as the literal framework for your character. Focus on representing the clavicle and shoulder blades on the torso, as well as the elbow joints and knee joints on the arms and legs.
14
6: (below 5) Elbow Joints
15
7: (below 4) Clavicle
16
8: (below 7) Knee Joints
17
9: (below 8) Ankle Joints
18-
10: (bottom left of page) An outline of the skeleton.
18+
10: (bottom left of page) An outline of the skeleton
19-
11: (right of 10) Fleshing it out.
19+
11: (right of 10) Fleshing it out
20
12: (right of 11) Even if drawing the silhouette right from the very start, it’s important to keep in mind joint placement.
21
13: (right of 12) Character Skeleton (Bones like the spine and ribcage are being drawn in a simplified fashion.)
22
14: (below 6) Wrist Joints
23
24
PAGE 25:
25
26
1: (top left of page) Back (Slightly Downwards Angle)
27
2: (right of 1) When it comes to the backside, the most important bones to be represented would be the shoulder blades and elbow joints. The wrists and knee joints can be represented with simple joint-like lines.
28
3: (below 1) Spine
29
4: (below 3) Shoulder blades
30
5: (below 4) Wrists
31
6: (left of 5) Elbows
32
7: (below 6) Knees
33
8: (below 7) Ankles
34-
9: (right of 4) Clavicle. Connects to the shoulder blades.
34+
9: (right of 4) Clavicle: Connects to the shoulder blades.
35
10: (right of 9) Spine
36-
11: (below 10) Shoulder blades. They sit over the ribcage.
36+
11: (below 10) Shoulder blades: They sit over the ribcage.
37
12: (below 11) Elbows
38
13: (bottom left of 12) Wrists
39
14: (below 13) Knees
40
15: (below 14) Ankles
41
16: (bottom right of 15) Character Skeleton (Bones like the hands, ribs, and legs are somewhat omitted.)
42-
17: (left of 15) It can prove useful to draw panties even when you don’t need to so you can get an easier grasp of the body’s curved surface.
42+
17: (left of 15) It can prove useful to draw panties even when you don’t need to so you can get a better grasp of the body’s curved surface.
43-
18: (below 17) Rough sketch. The shape is more defined compared to the very rough sketch. The elbow, ankle, knee, and wrist joints are represented in a simplistic manner.
43+
18: (below 17) Rough sketch: The shape is more defined compared to the very rough sketch. The elbow, ankle, knee, and wrist joints are represented in a simplistic manner.
44-
19: (left of 18) Very rough sketch. The downwards viewpoint is drawn first by grasping a general idea of the image. The shape of the entire body is roughly drawn while capturing the dimensional perspective and joint placement.
44+
19: (left of 18) Very rough sketch: The downwards viewpoint is drawn first by grasping a general idea of the image. The shape of the entire body is roughly drawn while capturing the dimensional perspective and joint placement.
45
46
PAGE 26:
47
48
1: The Important Bones of the Upper Body
49
2: (right of 1) Clavicle, Jaw, Shoulders, Elbows, Hands
50
3: (below 2) By taking a look at a pose that incorporates the neck region, shoulders, and arms, we can understand the importance of joints and bone structure.
51
4: (below 1) Bust Shot (Neck Region, Clavicle)
52
5: (below 3) The clavicle connects to both shoulders, meaning it can be used as a guideline for drawing the shoulders.
53
6: (below 4) When drawing from a more downwards view, the clavicle makes a more curved line across the shoulders.
54-
7: (below 6) A pose with raised shoulders from a downwards view. 
54+
7: (below 6) A pose with raised shoulders from a downwards view 
55
8: (right of 7) V shape
56
9: (below 7) Jaw
57
10: (below 9) Jaw tip
58
11: (below 10) The outline has a soft curve.
59
12: (right of 11) The lower jaw opens up at the bottom. Since the cavity is being surrounded by flesh, this area ends up being surprisingly squishy.
60
61
PAGE 27:
62
63
1: Drawing the Movement of the Shoulders and Arms
64
2: (bottom right of 1) The clavicle line changes depending on the angle and the arm movement.
65
3: (below 2) The shoulder joint connects below the shoulder blade and clavicle.
66
4: (right of 3) Sharp
67
5: (below 3) Round
68
6: (below 5) The elbow’s look will change depending on the tendons on the elbow, so it can either end up looking round or sharp.
69-
7: (left of 6) Shoulder Blades(Backside)
69+
7: (left of 6) Shoulder Blades (Backside)
70
8: (bottom right of 6) By drawing the distinct shape of the shoulder blades, you can give the back a more realistic impression.
71
9: (below 8) Hands and Wrists
72-
10: (below 9) A hard yet supple feeling.
72+
10: (below 9) A hard yet supple feeling
73-
11: (below 10) The round bone of the wrist joint will appear on the wrist’s outline(pinky side).
73+
11: (below 10) The round bone of the wrist joint will appear on the wrist’s outline (pinky side).
74
12: (below 7) Deltoid
75
13: (below 12) Shoulder Joint
76-
14: (below 13) The shoulders can be considered to be one of the most important elements of a character, seeing as how the shoulder width and shape can do a lot to change a character’s image and impression. The shoulder is covered with the deltoid muscle, but try to represent it like a bone by giving the outline a hard yet supple feeling.
76+
14: (below 13) The shoulders are considered to be one of the most important elements of a character, seeing as how the shoulder width and shape can do a lot to change a character’s image and impression. The shoulder is covered with the deltoid muscle, but try to represent it like a bone by giving the outline a hard yet supple feeling.
77
78
PAGE 28:
79
80
1: (top left) Drawing the Head and Shoulders
81
2: (below 1) The Head and How it Connects to the Body
82
3: (right of 1) Let’s take a look at how the head, neck, and body all connect to each other.
83
4: (below 3) The head connects to the neck via the skull connecting to the spine, and the neck connects to the body via the spine connecting to the ribcage.
84
5: (below 2) 45° Angle Front
85
6: (bottom right of 5) Connects to the back of the head.
86
7: (below 6) The protrusion of the clavicle bone is represented.
87
8: (right of 7) The rib cage connects to the spine.
88
9: (below 5) Side
89
10: (right of 9) Center
90
11: (bottom right of 10) Jaw Joint
91
12: (below 11) The neck bone is located more towards the rear than the center.
92-
13: (right of 12) The protrusion of the clavicle.
92+
13: (right of 12) The protrusion of the clavicle
93
14: (right of 13) The neck is made with diagonal lines.
94
15: (right of 14) When drawing an angle from the side, having the neck made with lines going straight down can look strange.
95
16: (below 10) Back
96
17: (below 16) Draw the head while keeping in mind the jawline that you can’t see from this angle.
97
18: (right of 17) This neck connection doesn’t actually exist, but it can prove to be useful during the drawing process.
98
19: (upper right of 18) 45° Angle Back
99
20: (bottom right of page) When drawing the neck lines straight down in this angle, you can really give the impression of the character looking straight forward.
100
101
PAGE 29:
102
103
1: (top left of page) Bird’s Eye View
104
2: (right of 1) Bird’s Eye View Diagram
105
3: (below 2) Front
106
4: (below 3) Back
107
5: (right of 4) Neck
108
6: (right of 5) Spine
109
7: (right of 7) Shoulder Blades
110
8: (above 7) Clavicle
111
9: (below 1) Face Length
112
10: (below 9) Shoulder Length
113
11: (right of 10) Back
114
12: (above 11) The back of the head extends a bit farther back than the spine does.
115
13: (right of 11) See-Through View
116
14: (top right of 13) Top of the Head
117
15: (below 10) Capturing the Connections Between the Head, Neck, and Body
118
16: (below 15) Bottom-Up Angle
119
17: (below 16) Outline
120
18 (right of 17) Body
121
19: (right of 18) Spine
122
20: (above 19) Neck
123
21: (above 20) Draw the head-neck connection with an ellipse.
124
22: (right of 21) Rough Sketch
125
23: (right of 22) The jawline is omitted.
126
24: (right of 23) Adjust the neck length and width depending on what kind of character you want to portray.
127
128
PAGE 30:
129
130
1: (top left) Top-Down Angle
131
2: (right of 1) Start with roughly drawing everything down to the waist. Take care in maintaining the balance between the head and shoulder width.
132
3: (below 1) Front Side
133
4: (bottom right of 3) Use the clavicle as a guide for drawing the upper body’s outline. 
134
5: (below 4) Draw the outline with a general grasp of the image.
135-
6: (below 5) This is the line where the breasts start coming out.
135+
6: (below 5) This line is where the breasts start coming out.
136
7: (below 6) Center Line
137-
8: (right of 5) An outline of the connection between the neck and body.
137+
8: (right of 5) An outline of the connection between the neck and body
138
9: (top right of page) Refine the neck line to have a more elastic feel.
139
10: (below 9) The thinness of the neck depends on the character you want.
140
11: (below 10) Refine the neck line placement to make it feel more natural.
141
12: (below 11) Thin necks might not look weird anymore after adding hair or facial features.
142
13: (below 5) Back Side
143
14: (right of 13) This line represents the center line of the back of the head.
144
15: (below 14) Draw the top part of the body with an ellipse.
145
16: (below 15) Spine
146
17: (bottom left of 16) Side of Body
147
18: (right of 16) Draw these using ellipses. 
148
19: (below 18) Trapezius muscle lines
149
20: (right of 18) The trapezius muscle lines are drawn digging into the neck.
150
21: (below 20) Finished product
151
22: (left of 21) You can start out with just drawing a rough feeling of the image you want, too.
152
153
PAGE 31:
154
155
1: (top left of page) The Trapezius Muscles That Make Up the Area Around the Neck
156
2: (right of 1) The trapezius muscles are what make up the gentle slopes around the neck.
157
3: (bottom right of 1) Shoulder Line
158
4: (right of 3) Trapezius Muscles
159
5: (below 3) Neck Line
160
6: (below 1) Diagram View
161
7: (below 6) Head - Ellipse
162
8: Neck - Cylinder
163
9: Trapezius Muscles - Triangles
164
10: Shoulders - Circles
165
11: (right of 7) Small triangle shape
166-
12: (below 11) In the case of the shoulders slightly being scrunched up. The size of the trapezius muscles can differ depending on the character design.
166+
12: (below 11) In the case of the shoulders slightly being scrunched up, the size of the trapezius muscles can differ depending on the character design.
167-
13: (right of 12) In the case of no trapezius muscles.
167+
13: (right of 12) In the case of no trapezius muscles
168
14: The Two Types of Normal Angles
169-
15: (right of 14) When characters are drawn in “normal angles,” they’re usually drawn with a slightly top-down view or slightly bottom-up view. Even with the same characters in the same posture, the depictions of the clavicle and trapezius muscles will differ with each angle.
169+
15: (right of 14) When characters are drawn at “normal angles,” they’re usually drawn with a slightly top-down view or slightly bottom-up view. Even with the same characters in the same posture, the depictions of the clavicle and trapezius muscles will differ with each angle.
170
16: (below 14) Slightly Top-Down
171
17: (below 16) The trapezius muscles are in clear view. The clavicle is distinctly defined.
172
18: (below 15) Slightly Bottom-Up
173
19: (below 18) Both the trapezius muscles and clavicle aren’t in view as much.
174
175
PAGE 32:
176
177
1: (top left of page) Neck Muscles and Clavicle
178
2: (right of 1) Let’s take a look at the lines that make up the neck and clavicle, as well as how they can change through movement.
179
3: (bottom right of 1) Neck Muscle Line
180
4: (below 3) Clavicle
181
5: (below 2) Clavicle
182
6: (bottom right of 5) Shoulder
183-
7: (below 6) Top of the rib cage and where the clavicle connects.
183+
7: (below 6) Top of the rib cage and where the clavicle connects
184
8: (below 5) Rib Cage
185-
9: The thickness and curvature of the clavicle can widely vary, so the lines that show up on the surface will differ depending on the character. Draw while keeping in mind the bones leading from the top of the rib cage to the shoulders.
185+
9: The thickness and curvature of the clavicle can vary widely, so the lines that show up on the surface will differ depending on the character. Draw while keeping in mind the bones leading from the top of the rib cage to the shoulders.
186
10: (below 1) Neck Muscles
187
11: (right of 10) The lines that show up on the neck are from the neck muscles.
188
12: (below 11) Where the clavicle connects
189
13: (below 12) Rib Cage
190
14: Draw the lines while keeping in mind that the muscles stretch out from behind the ears.
191
15: (bottom left of 14) Where the clavicle connects
192
16: (right of 14) Connects to the center of the clavicle.
193
17: (right of 16) They connect to the ears from behind them.
194
18: (above 17) Where they connect to the ears
195
19: Regarding Neck Muscles
196-
20: (below 19) An example of omitting the neck muscle lines
196+
20: (below 19) An example of omitting the neck muscle lines.
197-
21: (right of 20) When turning the head, the neck muscle lines usually show up(although you can omit them in this case as well). 
197+
21: (right of 20) When turning the head, the neck muscle lines usually show up (although you can omit them in this case as well). 
198
22: (right of 19) Representing the Clavicle
199-
23: (right of 22) An example of slightly drawing the clavicle
199+
23: (right of 22) An example of slightly drawing the clavicle.
200-
24: (below 23) An example of drawing the clavicle as a cavity
200+
24: (below 23) An example of drawing the clavicle as a cavity.
201-
25: (below 24) An example of not drawing the clavicle at all
201+
25: (below 24) An example of not drawing the clavicle at all.
202
203
PAGE 33:
204
205
1: How the Clavicle Is Represented as the Shoulders Move
206
2: Front
207
3: When the shoulders are at a neutral position
208
4: (right of 3) Clavicle is lightly represented with no neck muscles shown.
209-
5: (right of 4) The part of the clavicle that can’t be seen. A straight line is drawn here, but in reality it’s more curved.
209+
5: (right of 4) The part of the clavicle that can’t be seen: A straight line is drawn here, but in reality it’s more curved.
210
6: (above 5) Trapezius
211
7: Shoulder
212
8: (below 5) The trapezius line is left as is.
213
9: (below 8) The curved line of the clavicle shows up.
214
10: (below 9) *It’s not that the clavicle bends, but rather that the curvature is now manifesting itself on the surface. 
215
11: (left of 10) The neck muscle lines will show up when the head moves, for example the head tilting down or turning to the side.
216
12: (left of 11) When the arms are raised
217
13: (below 12) 45° Angle
218
14: When the shoulders are at a neutral position
219
15: (right of 14) When the arms are raised
220
16: By adding light lines around here, you can give more presence to the thickness and dimensionality of the clavicle. It’s useful for giving a more strong and sturdy impression.
221
222
PAGE 34:
223
224
1: The Skeletal Structure of the Head and Shoulders
225
2: (below 1) Normal Angle - Slightly Upturned
226
3: (right of 1) Let’s take a look at how the head, neck, and shoulders are connected together.
227-
4: (below 2) The head area from a slightly bottom-up angle. This angle lets you see a bit of the lower jaw.
227+
4: (below 2) The head area from a slightly bottom-up angle: This angle lets you see a bit of the lower jaw.
228
5: (below 3) Underside of back of skull
229-
6: (left of 5) Lower jaw. you can make out the other side of it from here.
229+
6: (left of 5) Lower jaw: You can make out the other side of it from here.
230
7: (below 6) Clavicle
231
8: (bottom right of 7) Rib cage
232
9: (below 4) Reference - Waist Shot
233
10: (right of 9) Character Skeleton
234
11: (right of 10) Character Skeleton X-Ray Diagram
235
12: (below 11) Outline of the torso
236
13: (below 12) Center line
237-
14: (bottom left of page) Everything from the neck down is drawn in a normal angle.
237+
14: (bottom left of page) Everything from the neck down is drawn at a normal angle.
238
239
PAGE 35:
240
241
1: Bottom-Up Angle
242
2: Side View
243
3: (right of 2) The clavicle makes up some of the linework.
244
4: (right of 3) Where the neck connects with the skull
245
5: (below 3) Character Skeleton X-Ray Diagram
246
6: (below 4) Character Skeleton
247
7: (right of 6) The ribs, shoulder joint, and scapula are hidden under the arm.
248
8: (below 2) Front View
249-
9: (below 8) Where the neck connects to the head. The line is curved.
249+
9: (below 8) Where the neck connects to the head: The line is curved.
250
10: (right of 9) Character Skeleton
251
11: (right of 10) The connection between the neck and skull can’t be seen.
252
12: (right of 11) Character Skeleton X-Ray Diagram
253
13: (below 12) The shoulders can’t be seen if the breasts are large enough. When drawing the shoulders, it’s recommended to draw circles for the shoulder joints as a guide.
254
14: (left of 13) Rough Sketch
255-
15: (left of 14) The lines at the base of the neck makes up the clavicle.
255+
15: (left of 14) The lines at the base of the neck make up the clavicle.
256
16: (left of 15) The lines dip down above the rib cage.
257
258
PAGE 36:
259
260
1: Front View With the Breasts Not Being as Large
261
2: (below 1) You can somewhat see the armpits.
262-
3: (right of 1) The line that makes up the outline of the upper torso.
262+
3: (right of 1) The line that makes up the outline of the upper torso
263
4: (right of 3) Character Skeleton
264
5: (below 4) The shoulder extends out from beyond the width of the torso.
265
6: (below 5) The clavicle makes up the outline of the upper torso.
266
7: (below 2) Character Skeleton X-Ray Diagram
267
8: (bottom left of 7) Only part of the clavicle can be seen when the breasts are large enough.
268
9: (below 8) 45° Angle Back
269
10: (right of 9) Character Skeleton (Arms are omitted)
270
11: (below 10) Lower Jaw
271
12: (right of 11) Where the neck connects with the skull
272-
13: (below 12) Scapulas
272+
13: (below 12) Scapulae
273
14: (top right of 12) The area around the shoulders is covered with muscle, which also covers part of the lower jaw. 
274
15: (below 14) Rough Sketch
275
16: (right of 15) Drawing ellipses in the neck-torso connection and torso can help with establishing dimensionality.
276
17: (bottom left of page) Capture the head-neck connection with a curved line.
277
18: (right of 17) How the shoulders and arms connect
278
279
PAGE 37:
280
281
1: Top-Down Angle
282
2: Side View
283
3: Character Skeleton X-Ray Diagram
284
4: Character Skeleton (Rib cage omitted)
285
5: (above 4, left to right) Rib cage, Clavicle, Shoulder
286
6: (above 5) Scapula
287
7: 45° Angle 
288
8: Character Skeleton
289
9: (right of 8) Scapula
290
10: (below 9) Shoulder
291
11: (below 10) Bone that juts out from the scapula
292
12: (left of 11) Clavicle
293
13: (right of 9) Character Skeleton X-Ray Diagram
294
14: (below 7) 45° Angle Back
295
15: Character Skeleton
296
16: Shoulder
297
17: Character Skeleton X-Ray Diagram
298
18: The clavicle makes up the outline of the front body.
299
300
PAGE 38:
301
302
1: Head Presentation
303-
2: (right of 1) The tilt of the head, the area round the neck, and the shoulders can all add a lot to a character’s movement and expression.
303+
2: (right of 1) The tilt of the head, the area around the neck, and the shoulders can all add a lot to a character’s movement and expression.
304-
3: (bottom left of 2) Front angle, with the head slightly tilted
304+
3: (bottom left of 2) Front angle, with the head slightly tilted.
305-
4: (right of 3) Changing the tilt of both the face and shoulders
305+
4: (right of 3) Changing the tilt of both the face and shoulders.
306
5: (bottom left of page) Tilt + shoulders lifted
307
6: Slightly upturned
308
309
PAGE 39:
310
311
1: 45° angle + slightly downturned
312
2: Front angle + slightly downturned + shoulders slightly lifted
313
3: 45° angle + jaw lifted + tilt