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| 1 | --[[ | |
| 2 | ||
| 3 | item collector/track placer | |
| 4 | ||
| 5 | ]]-- | |
| 6 | ||
| 7 | -- main loop | |
| 8 | - | while rs.testBundledInput( "right" , colors.white) do |
| 8 | + | while true do |
| 9 | - | --place torch |
| 9 | + | if rs.testBundledInput("right", colors.white) then
|
| 10 | - | rs.setBundledOutput("left", colors.pink)
|
| 10 | + | -- place torch |
| 11 | - | sleep(0.5) |
| 11 | + | rs.setBundledOutput("left", colors.pink)
|
| 12 | - | rs.setBundledOutput("left", 0)
|
| 12 | + | os.sleep(0.5) |
| 13 | - | sleep(0.5) |
| 13 | + | |
| 14 | os.sleep(0.5) | |
| 15 | - | --place track + place block + pickup items |
| 15 | + | |
| 16 | - | for int i=0 , 4 do |
| 16 | + | -- place track + place block + pickup items |
| 17 | - | rs.setBundeledOutput("left",colors.yellow+colors.lime)
|
| 17 | + | for i=1,4 do |
| 18 | - | sleep(0.5) |
| 18 | + | rs.setBundledOutput("left", colors.yellow+colors.lime)
|
| 19 | os.sleep(0.5) | |
| 20 | - | --move |
| 20 | + | rs.setBundledOutput("left", 0)
|
| 21 | - | rs.setBundeldOutput("left",colors.magenta)
|
| 21 | + | -- move |
| 22 | - | sleep(1.2) |
| 22 | + | rs.setBundledOutput("left", colors.lightBlue)
|
| 23 | - | rs.setBundeldOutput("left",colors.bleu)
|
| 23 | + | os.sleep(1.5) |
| 24 | - | sleep(0.5) |
| 24 | + | rs.setBundledOutput("left", colors.magenta)
|
| 25 | - | rs.setBundeldOutput("left",0)
|
| 25 | + | os.sleep(1.5) |
| 26 | rs.setBundledOutput("left", 0)
| |
| 27 | os.sleep(0.5) | |
| 28 | end | |
| 29 | else | |
| 30 | -- wait for redstone signal | |
| 31 | local event, side = os.pullEvent("redstone")
| |
| 32 | end | |
| 33 | end |