View difference between Paste ID: FKeqKHwU and E4n8tpF6
SHOW: | | - or go back to the newest paste.
1-
print("Edit by carlosname125471")
1+
2-
___________________________________
2+
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4-
Kyutatsuki13's アマツミカ·スタライト script
4+
5-
Build 0003
5+
6-
Amatsumika Starlight the Kami of Stars
6+
7
	print("FE Compatibility code V2 by Mokiros")
8-
___________________________________
8+
9-
]])
9+
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local Disconnect_Function = function(this)
13
		this[1].Functions[this[2]] = nil
14
	end
15
	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
16
	local FakeEvent_Metatable = {__index={
17
		Connect = function(this,f)
18
			local i = tostring(math.random(0,10000))
19
			while this.Functions[i] do
20
				i = tostring(math.random(0,10000))
21
			end
22
			this.Functions[i] = f
23
			return setmetatable({this,i},Disconnect_Metatable)
24
		end
25
	}}
26
	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
27
	local function fakeEvent()
28
		return setmetatable({Functions={}},FakeEvent_Metatable)
29
	end
30
31
	--Creating fake input objects with fake variables
32
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
33
    FakeMouse.keyUp = FakeMouse.KeyUp
34
    FakeMouse.keyDown = FakeMouse.KeyDown
35
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
36
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
37
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
38
	end}
39
	--Merged 2 functions into one by checking amount of arguments
40
	CAS.UnbindAction = CAS.BindAction
41
42
	--This function will trigger the events that have been :Connect()'ed
43
	local function TriggerEvent(self,ev,...)
44
		for _,f in pairs(self[ev].Functions) do
45
			f(...)
46
		end
47
	end
48
	FakeMouse.TriggerEvent = TriggerEvent
49
	UIS.TriggerEvent = TriggerEvent
50
51
	--Client communication
52
	local Event = Instance.new("RemoteEvent")
53
	Event.Name = "UserInput_Event"
54
	Event.OnServerEvent:Connect(function(plr,io)
55
	    if plr~=RealPlayer then return end
56
		FakeMouse.Target = io.Target
57
		FakeMouse.Hit = io.Hit
58
		if not io.isMouse then
59
			local b = io.UserInputState == Enum.UserInputState.Begin
60
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
61
				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
62
			end
63
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
64
				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
65
			end
66
			for _,t in pairs(CAS.Actions) do
67
				for _,k in pairs(t.Keys) do
68
					if k==io.KeyCode then
69
						t.Function(t.Name,io.UserInputState,io)
70
					end
71
				end
72
			end
73
			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
74
			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
75
	    end
76
	end)
77
	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
78
	local Mouse = owner:GetMouse()
79
	local UIS = game:GetService("UserInputService")
80
	local input = function(io,RobloxHandled)
81
		if RobloxHandled then return end
82
		--Since InputObject is a client-side instance, we create and pass table instead
83
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
84
	end
85
	UIS.InputBegan:Connect(input)
86
	UIS.InputEnded:Connect(input)
87
	local h,t
88
	--Give the server mouse data every second frame, but only if the values changed
89
	--If player is not moving their mouse, client won't fire events
90
	local HB = game:GetService("RunService").Heartbeat
91
	while true do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
		--Wait 2 frames
97
		for i=1,2 do
98
			HB:Wait()
99
		end
100
	end]==],script)
101
102
	----Sandboxed game object that allows the usage of client-side methods and services
103
	--Real game object
104
	local RealGame = game
105
106
	--Metatable for fake service
107
	local FakeService_Metatable = {
108
		__index = function(self,k)
109
			local s = rawget(self,"_RealService")
110
			if s then
111
				return typeof(s[k])=="function"
112
				and function(_,...)return s[k](s,...)end or s[k]
113
			end
114
		end,
115
		__newindex = function(self,k,v)
116
			local s = rawget(self,"_RealService")
117
			if s then s[k]=v end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
122
		return setmetatable(t,FakeService_Metatable)
123
	end
124
125
	--Fake game object
126
	local FakeGame = {
127
		GetService = function(self,s)
128
			return rawget(self,s) or RealGame:GetService(s)
129
		end,
130
		Players = FakeService({
131
			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
		RunService = FakeService({
136
			_btrs = {},
137
			RenderStepped = RealGame:GetService("RunService").Heartbeat,
138
			BindToRenderStep = function(self,name,_,fun)
139
				self._btrs[name] = self.Heartbeat:Connect(fun)
140
			end,
141
			UnbindFromRenderStep = function(self,name)
142
				self._btrs[name]:Disconnect()
143
			end,
144
		},"RunService")
145
	}
146
	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
147
	FakeGame.service = FakeGame.GetService
148
	FakeService(FakeGame,game)
149
	--Changing owner to fake player object to support owner:GetMouse()
150
	game,owner = FakeGame,FakeGame.Players.LocalPlayer
151
end
152
153
function checkfriendlist(model)
154
local friend = false
155
local target = nil
156
if model.ClassName == "Player" then
157
target = model
158
else
159
target = game:GetService("Players"):GetPlayerFromCharacter(model)
160
end
161
if target ~= nil then
162
if target:IsFriendsWith(40229938) then friend = true end
163
end
164
return friend
165
end
166
167
if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then
168
warn("You're not whitelisted h0h but since i released it")
169
--wait(1)
170
--error("Script has been stopped.")
171
end
172
173
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
174
175
local p = game:GetService("Players").LocalPlayer
176
local plr = game:GetService("Players").LocalPlayer
177
local player = game:GetService("Players").LocalPlayer
178
local char = p.Character
179
local mouse = p:GetMouse()
180
local larm = char:WaitForChild("Left Arm")
181
local rarm = char:WaitForChild("Right Arm")
182
local lleg = char:WaitForChild("Left Leg")
183
local rleg = char:WaitForChild("Right Leg")
184
local hed = char:WaitForChild("Head")
185
local torso = char:WaitForChild("Torso")
186
local root = char:WaitForChild("HumanoidRootPart")
187
local hum = char:FindFirstChildOfClass("Humanoid")
188
local debris = game:GetService("Debris")
189
local run = game:GetService("RunService")
190
local rs = run.RenderStepped
191
local cam = workspace.CurrentCamera
192
local movement = 4
193
local change = 0.4
194
local DebrisModel = Instance.new("Model",char)
195
local stealth = false
196
local debounce = false
197
hum.MaxHealth = 50000
198
hum.Health = hum.MaxHealth
199
themeid = 556122490
200
themepitch = 1
201
main = {r = 0;g = 100;b = 255;v = 1}
202
if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
203
if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
204
if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
205
if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
206
if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
207
if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
208
pr = p:FindFirstChild("rcolor")
209
pg = p:FindFirstChild("gcolor")
210
pb = p:FindFirstChild("bcolor")
211
pv = p:FindFirstChild("vcolor")
212
idth = p:FindFirstChild("idtheme")
213
pith = p:FindFirstChild("pitchtheme")
214
main_color = Color3.fromRGB(main.r,main.g,main.b)
215
explosionid = {262562442,144699494,539294959,1388740053}
216
--919941001
217
Prefix = "/"
218
p.Chatted:connect(function(msg)
219
 
220
    if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
221
    local v = tonumber(msg:sub(#Prefix+#'color r '+1))
222
    main.r = v
223
    elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
224
    local v = tonumber(msg:sub(#Prefix+#'color g '+1))
225
    main.g = v
226
    elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
227
    local v = tonumber(msg:sub(#Prefix+#'color b '+1))
228
    main.b = v
229
    elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
230
    local v = tonumber(msg:sub(#Prefix+#'color v '+1))
231
    if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
232
233
    elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
234
    local v = tonumber(msg:sub(#Prefix+#'theme '+1))
235
    themeid = v
236
    music(themeid,themepitch)
237
238
    elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
239
    local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
240
    themepitch = v
241
    music(themeid,themepitch)
242
243
    elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
244
    local v = msg:sub(#Prefix+#'prefix '+1)
245
    Prefix = v
246
 
247
    elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
248
    main.r = 0
249
    main.g = 100
250
    main.b = 255
251
    main.v = 1
252
    themeid = 556122490
253
    themepitch = 1
254
    music(themeid,themepitch)
255
256
    end
257
258
end)
259
----------------------------------------------------------------------------
260
no_anim = false
261
attack = false
262
attacking = false
263
canjump = true
264
aiming_anim = false
265
animid = math.random(0,1)
266
timer = 0
267
bg = Instance.new("BodyGyro",root)
268
bg.P = 100000
269
bg.D = 100
270
----------------------------------------------------------------------------
271
272
function rswait(value)
273
  if value ~= nil and value ~= 0 then
274
    for i=1,value do
275
     rs:wait()
276
    end
277
  else
278
	rs:wait()
279
  end
280
end
281
282
----------------------------------------------------------------------------
283
max = 0
284
function music(id,pitch)
285
max = 0
286
if id == "Stop" then
287
if not torso:FindFirstChild("MusicRuin") then
288
soundz = Instance.new("Sound",torso)
289
end
290
soundz:Stop()
291
else
292
if not torso:FindFirstChild("MusicRuin") then
293
soundz = Instance.new("Sound",torso)
294
end
295
soundz.MaxDistance = 150*5
296
soundz.EmitterSize = 150/5
297
soundz.Volume = 10
298
soundz.Name = "MusicRuin"
299
soundz.Looped = true
300
soundz.PlaybackSpeed = pitch
301
soundz.SoundId = "rbxassetid://"..id
302
soundz:Stop()
303
soundz:Play()
304
end
305
end
306
307
----------------------------------------------------------------------------
308
309
function lerp(a, b, t)
310
  return a + (b - a)*t
311
end
312
313
----------------------------------------------------------------------------
314
315
function Lerp(c1,c2,al)
316
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
317
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
318
  for i,v in pairs(com1) do
319
    com1[i] = v+(com2[i]-v)*al
320
  end
321
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
322
end
323
324
----------------------------------------------------------------------------
325
326
function slerp(a, b, t)
327
  dot = a:Dot(b)
328
  if dot > 0.99999 or dot < -0.99999 then
329
    return t <= 0.5 and a or b
330
  else
331
    r = math.acos(dot)
332
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
333
  end
334
end
335
336
----------------------------------------------------------------------------
337
338
function clerp(c1,c2,al)
339
340
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
341
342
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
343
344
  for i,v in pairs(com1) do
345
346
    com1[i] = lerp(v,com2[i],al)
347
348
  end
349
350
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
351
352
end
353
354
----------------------------------------------------------------------------
355
356
function findAllNearestTorso(pos,dist)
357
    local list = game.Workspace:children()
358
    local torso = {}
359
    local temp = nil
360
    local human = nil
361
    local temp2 = nil
362
    for x = 1, #list do
363
        temp2 = list[x]
364
        if (temp2.className == "Model") and (temp2 ~= char) then
365
            local nayem = "Torso"
366
            if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
367
            temp = temp2:findFirstChild(nayem)
368
            human = temp2:findFirstChildOfClass("Humanoid")
369
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
370
                if (temp.Position - pos).magnitude < dist then
371
                    table.insert(torso,temp)
372
                    dist = (temp.Position - pos).magnitude
373
                end
374
            end
375
        end
376
    end
377
    return torso
378
end
379
380
----------------------------------------------------------------------------
381
382
local isAPlayer
383
function checkIfNotPlayer(model)
384
coroutine.resume(coroutine.create(function()
385
if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
386
isAPlayer = true
387
else
388
isAPlayer = false
389
end
390
end))
391
return isAPlayer
392
end
393
394
----------------------------------------------------------------------------
395
396
function computeDirection(vec)
397
local lenSquared = vec.magnitude * vec.magnitude
398
local invSqrt = 1 / math.sqrt(lenSquared)
399
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
400
end
401
402
----------------------------------------------------------------------------
403
404
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
405
406
  local wld = Instance.new("Weld", wp1)
407
408
  wld.Part0 = wp0
409
410
  wld.Part1 = wp1
411
412
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
413
414
  return wld
415
416
end
417
418
----------------------------------------------------------------------------
419
420
function weld(model)
421
	local parts,last = {}
422
	local function scan(parent)
423
		for _,v in pairs(parent:GetChildren()) do
424
			if (v:IsA("BasePart")) then
425
				if (last) then
426
					local w = Instance.new("Weld")
427
					w.Name = ("%s_Weld"):format(v.Name)
428
					w.Part0,w.Part1 = last,v
429
					w.C0 = last.CFrame:inverse()
430
					w.C1 = v.CFrame:inverse()
431
					w.Parent = last
432
				end
433
				last = v
434
				table.insert(parts,v)
435
			end
436
			scan(v)
437
		end
438
	end
439
	scan(model)
440
	for _,v in pairs(parts) do
441
		v.Anchored = false
442
		v.Locked = true
443
	end
444
end
445
446
----------------------------------------------------------------------------
447
448
function sound(id,position,vol,pitch,dist,start,finish)
449
  coroutine.resume(coroutine.create(function()
450
451
  local part = Instance.new("Part",DebrisModel)
452
  part.Anchored = true
453
  part.Position = position
454
  part.Size = Vector3.new(0,0,0)
455
  part.CanCollide = false
456
  part.Transparency = 1
457
458
  soundasd = Instance.new("Sound",part)
459
  
460
  soundasd.SoundId = "rbxassetid://"..id
461
  
462
  if vol ~= nil then
463
    soundasd.Volume = vol
464
  end
465
466
  if pitch ~= nil then
467
    soundasd.PlaybackSpeed = pitch
468
  end
469
  
470
  if dist ~= nil then
471
    soundasd.MaxDistance = dist*5
472
    soundasd.EmitterSize = dist/5
473
  end
474
475
  delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
476
  
477
  soundasd:Play()
478
  
479
  end))
480
  return soundasd
481
end
482
483
function createsound(id,parent)
484
485
  local soundz = Instance.new("Sound",parent)
486
487
  soundz.SoundId = "rbxassetid://"..id
488
489
  return soundz
490
491
end
492
493
function playsound(sond,vol,pitch,start)
494
  
495
  if vol ~= nil then
496
    sond.Volume = vol
497
  end
498
499
  if pitch ~= nil then
500
    sond.PlaybackSpeed = pitch
501
  end
502
 
503
  if start ~= nil then
504
    sond.TimePosition = start
505
  end
506
507
  sond:Play()
508
  
509
end
510
511
----------------------------------------------------------------------------
512
eColors={"Really red","Really black"}
513
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
514
    local magz = (Part0 - Part1).magnitude
515
    local curpos = Part0
516
    local trz = {-Offset,Offset} 
517
    for i=1,Times do
518
        local li = Instance.new("Part", DebrisModel)
519
        li.TopSurface =0
520
        li.Material = Enum.Material.Neon
521
        li.BottomSurface = 0
522
        li.Anchored = true
523
        li.Locked = true
524
        li.Transparency = Trans or 0.4
525
        li.BrickColor = BrickColor.new(Color)
526
        li.formFactor = "Custom"
527
        li.CanCollide = false
528
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
529
        local lim = Instance.new("BlockMesh",li)
530
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
531
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
532
        if Times == i then
533
        local magz2 = (curpos - Part1).magnitude
534
        li.Size = Vector3.new(Thickness,Thickness,magz2)
535
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
536
        else
537
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
538
        end
539
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
540
        li.Name = "LIGHTNING"
541
    end
542
end
543
544
----------------------------------------------------------------------------
545
546
local HBill = Instance.new("BillboardGui",hed)
547
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
548
local HName = Instance.new("TextLabel")
549
HBill.Size = UDim2.new(15,0,2.2,0)
550
HBill.StudsOffset = Vector3.new(3.675,1.2,0)
551
HBill.AlwaysOnTop = true
552
HBill.Enabled = true
553
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
554
HMain.BackgroundTransparency = 1
555
HMain.Size = UDim2.new(.5,0,.2,0)
556
HName.Parent = HMain
557
HName.BackgroundTransparency = 1
558
HName.BackgroundColor3 = Color3.new(255,255,255)
559
HName.BorderColor3 = Color3.new(0,0,0)
560
HName.BorderSizePixel = 2
561
HName.Size = UDim2.new(1,0,.75,0)
562
HName.Font = "Code"
563
HName.Text = [[(Carlosname)]]
564
HName.TextScaled = true
565
HName.TextColor3 = Color3.new(0.5,0.5,0.5)
566
HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
567
HName.TextStrokeTransparency = 0
568
HName.TextYAlignment = "Bottom"
569
570
local HBill = Instance.new("BillboardGui",hed)
571
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
572
local HName = Instance.new("TextLabel")
573
HBill.Size = UDim2.new(15,0,2.2,0)
574
HBill.StudsOffset = Vector3.new(3.675,2,0)
575
HBill.AlwaysOnTop = true
576
HBill.Enabled = true
577
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
578
HMain.BackgroundTransparency = 1
579
HMain.Size = UDim2.new(.5,0,.5,0)
580
HName.Parent = HMain
581
HName.BackgroundTransparency = 1
582
HName.BackgroundColor3 = Color3.new(255,255,255)
583
HName.BorderColor3 = Color3.new(0,0,0)
584
HName.BorderSizePixel = 2
585
HName.Size = UDim2.new(1,0,.75,0)
586
HName.Font = "Code"
587
HName.Text = [[Editor]]
588
HName.TextScaled = true
589
HName.TextColor3 = Color3.new(0,0,0)
590
HName.TextStrokeColor3 = Color3.new(255,255,255)
591
HName.TextStrokeTransparency = 0
592
HName.TextYAlignment = "Bottom"
593
594
function bigboomrektxd()
595
coroutine.resume(coroutine.create(function()
596
local magnitude = nil
597
local Position = nil
598
if animid == 0 then
599
Position = larm.Position
600
else
601
Position = rarm.Position
602
end
603
--sound(743499393,Position,10,math.random(6,8)/10)
604
sound(440145223,Position,10,math.random(10,12)/10,50)
605
606
local Part1 = Instance.new("Part")
607
local mesh2 = Instance.new("SpecialMesh",Part1)
608
mesh2.MeshId = "rbxassetid://559831844"
609
mesh2.Scale = Vector3.new(0,0,0.4)
610
Part1.Material = Enum.Material.Neon
611
Part1.CanCollide = false
612
Part1.Color = Color3.fromHSV(0,0,main.v)
613
Part1.Parent = DebrisModel
614
Part1.Size = Vector3.new(0,0,0)
615
Part1.Anchored = true
616
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
617
Part1.Name = "EXPLOSION2"
618
619
local Part0 = Instance.new("Part",DebrisModel)
620
local PointLight2 = Instance.new("PointLight")
621
Part0.Name = "Bullet"
622
Part0.Material = Enum.Material.Neon
623
Part0.Color = Color3.fromHSV(0,0,main.v)
624
Part0.Anchored = false
625
Part0.Size = Vector3.new(5, 5, 5)
626
local mesh = Instance.new("SpecialMesh",Part0)
627
mesh.MeshType = Enum.MeshType.Sphere
628
local bforce = Instance.new("BodyForce",Part0)
629
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
630
Part0.CanCollide = false
631
PointLight2.Parent = Part0
632
PointLight2.Color = Part0.Color
633
local Target = mouse.Hit.p
634
local direction = Target - Position
635
local direction = computeDirection(direction)
636
local pos = Position + (direction * 2) 
637
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
638
Part0.Velocity = direction * 60
639
local asd = nil
640
local loop = nil
641
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
642
loop = rs:connect(function()
643
local asdf = math.random(500,1000)/1000
644
local Part1 = Instance.new("Part")
645
local mesh2 = Instance.new("SpecialMesh",Part1)
646
mesh2.MeshType = Enum.MeshType.Sphere
647
Part1.Material = Enum.Material.Neon
648
Part1.CanCollide = false
649
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
650
Part1.Parent = DebrisModel
651
Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
652
Part1.Anchored = true
653
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
654
Part1.Name = "SMOKE"
655
end)
656
asd = Part0.Touched:connect(function(ht)
657
local hit=ht.Parent
658
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
659
asd:disconnect()
660
loop:disconnect()
661
Part0:Destroy()
662
663
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
664
for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
665
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
666
v:Destroy()
667
else
668
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
669
end
670
local Position = Part0.Position
671
local Target = v.Position
672
local direction = Target - Position
673
local direction = computeDirection(direction)
674
local bv = Instance.new("BodyVelocity",v)
675
bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
676
debris:AddItem(bv,1)
677
end
678
for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
679
for z=1,math.random(2,3) do
680
local asdf = math.random(-5,5)*10-(i/20)*8
681
local Part1 = Instance.new("Part")
682
local mesh2 = Instance.new("SpecialMesh",Part1)
683
mesh2.MeshType = Enum.MeshType.Sphere
684
mesh2.Scale = Vector3.new(0,0,0)
685
Part1.Material = Enum.Material.Neon
686
Part1.CanCollide = false
687
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
688
Part1.Parent = DebrisModel
689
Part1.Size = Vector3.new(asdf,asdf,asdf)
690
Part1.Anchored = true
691
local a = i*0.5
692
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
693
Part1.Name = "EXPLOSION"
694
end
695
end
696
697
end
698
end)
699
end))
700
end
701
702
holdclick=false
703
704
mouse.Button1Down:connect(function()
705
if debounce == false then
706
if animid == 0 then
707
animid = 1
708
else
709
animid = 0
710
end
711
debounce = true
712
holdclick = true
713
aiming_anim = true
714
wait(0.2)
715
repeat 
716
rs:wait()
717
timer = 150
718
until holdclick == false
719
bigboomrektxd()
720
721
local Position = mouse.Hit.p
722
local Target = root.Position
723
local direction = Target - Position
724
local direction = computeDirection(direction)
725
root.Velocity = direction * 150
726
727
aiming_anim = false
728
delay(0.3,function() debounce = false end)
729
end
730
end)
731
732
mouse.Button1Up:connect(function()
733
holdclick=false
734
end)
735
736
function dashasdf()
737
debounce = true
738
739
canjump = false
740
attack = true
741
742
for i,v in pairs(char:GetChildren()) do
743
if v ~= root then
744
if v:IsA("Part") then
745
v.Transparency = 1
746
elseif v:IsA("Accoutrement") then
747
v:FindFirstChildOfClass("Part").Transparency = 1
748
end
749
end
750
end
751
752
local tempattachment = Instance.new("Attachment",root)
753
tempattachment.Position = Vector3.new(0,0,-4)
754
755
for i=1,20 do rs:wait()
756
root.Velocity = Vector3.new(0,0,0)
757
root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
758
local asdf = math.random(500,1000)/100
759
local Part1 = Instance.new("Part")
760
local mesh2 = Instance.new("SpecialMesh",Part1)
761
mesh2.MeshType = Enum.MeshType.Sphere
762
Part1.Material = Enum.Material.Neon
763
Part1.CanCollide = false
764
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
765
Part1.Parent = DebrisModel
766
Part1.Size = Vector3.new(asdf,asdf,asdf)
767
Part1.Anchored = true
768
Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
769
Part1.Name = "SMOKE"
770
end
771
772
tempattachment:Destroy()
773
774
for i,v in pairs(char:GetChildren()) do
775
if v ~= root then
776
if v:IsA("Part") then
777
v.Transparency = 0
778
elseif v:IsA("Accoutrement") then
779
v:FindFirstChildOfClass("Part").Transparency = 0
780
end
781
end
782
end
783
784
canjump = true
785
attack = false
786
787
delay(0.1,function() debounce = false end)
788
end
789
790
function laz0r()
791
792
local Position = nil
793
if animid == 0 then
794
Position = larm.Position
795
else
796
Position = rarm.Position
797
end
798
799
local Part1 = Instance.new("Part")
800
local mesh2 = Instance.new("SpecialMesh",Part1)
801
mesh2.MeshId = "rbxassetid://559831844"
802
mesh2.Scale = Vector3.new(0,0,0.4)
803
Part1.Material = Enum.Material.Neon
804
Part1.CanCollide = false
805
Part1.Color = Color3.fromHSV(0,0,main.v)
806
Part1.Parent = DebrisModel
807
Part1.Size = Vector3.new(0,0,0)
808
Part1.Anchored = true
809
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
810
Part1.Name = "EXPLOSION3"
811
812
local Part0 = Instance.new("Part",DebrisModel)
813
Part0.Name = "Bullet"
814
Part0.Material = Enum.Material.Neon
815
Part0.Color = Color3.fromHSV(0,0,main.v)
816
Part0.Anchored = true
817
local mesh = Instance.new("SpecialMesh",Part0)
818
mesh.MeshType = Enum.MeshType.Sphere
819
Part0.CanCollide = false
820
local Target = mouse.Hit.p
821
local direction = Target - Position
822
local direction = computeDirection(direction)
823
local ray = Ray.new(Position, (Target-Position).unit*1048)
824
local part, endPoint = workspace:FindPartOnRay(ray, char)
825
Part0.Size = Vector3.new(5,1,5)
826
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
827
local pos = Position + (direction * (mesh.Scale.Y/2))
828
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
829
830
clashpart = Instance.new("Part",DebrisModel)
831
clashpart.Size = Vector3.new(50,50,50)
832
clashpart.CanCollide = false
833
clashpart.Anchored = true
834
clashpart.Transparency = 1
835
clashpart.Color = main_color
836
clashpart.Name = "StarLightClash"
837
clashpart.CFrame = CFrame.new(endPoint, root.Position)
838
839
sound(1177475476,Position,10,math.random(5,6)/10,300)
840
841
local z = 10
842
for i = 1,100 do rs:wait()
843
if animid == 0 then
844
Position = larm.Position
845
else
846
Position = rarm.Position
847
end
848
local Target = mouse.Hit.p
849
local direction = Target - Position
850
local direction = computeDirection(direction)
851
local ray = Ray.new(Position, (Target-Position).unit*1048)
852
local part, endPoint = workspace:FindPartOnRay(ray, char)
853
Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
854
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
855
mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
856
local pos = Position + (direction * (mesh.Scale.Y/2))
857
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
858
clashpart.CFrame = CFrame.new(endPoint, root.Position)
859
860
local Position = mouse.Hit.p
861
local Target = root.Position
862
local direction = Target - Position
863
local direction = computeDirection(direction)
864
root.Velocity = direction * 5
865
866
if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
867
868
Part1 = Part0:Clone()
869
Part1.Parent = DebrisModel
870
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
871
Part1.Name = "SMOKE2"
872
873
if part ~= nil then
874
if part.Name == "StarLightClash" then
875
local asdf = math.random(0,5)*20
876
local Part1 = Instance.new("Part")
877
local mesh2 = Instance.new("SpecialMesh",Part1)
878
mesh2.MeshType = Enum.MeshType.Sphere
879
mesh2.Scale = Vector3.new(0,0,0)
880
Part1.Material = Enum.Material.Neon
881
Part1.CanCollide = false
882
Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
883
Part1.Parent = DebrisModel
884
Part1.Size = Vector3.new(asdf,asdf,asdf)
885
Part1.Anchored = true
886
local a = 1.5
887
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
888
Part1.Name = "EXPLOSION"
889
else
890
local asdf = math.random(0,5)*10
891
local Part1 = Instance.new("Part")
892
local mesh2 = Instance.new("SpecialMesh",Part1)
893
mesh2.MeshType = Enum.MeshType.Sphere
894
mesh2.Scale = Vector3.new(0,0,0)
895
Part1.Material = Enum.Material.Neon
896
Part1.CanCollide = false
897
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
898
Part1.Parent = DebrisModel
899
Part1.Size = Vector3.new(asdf,asdf,asdf)
900
Part1.Anchored = true
901
local a = 1.5
902
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
903
Part1.Name = "EXPLOSION"
904
end
905
end
906
907
for i,v in pairs(findAllNearestTorso(endPoint,50)) do
908
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
909
v:Destroy()
910
else
911
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(120,180))
912
end
913
local Position = mouse.Hit.p
914
local Target = v.Position
915
local direction = Target - Position
916
local direction = computeDirection(direction)
917
local bv = Instance.new("BodyVelocity",v)
918
bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
919
debris:AddItem(bv,1)
920
end
921
922
end
923
clashpart:Destroy()
924
Part0:Destroy()
925
wait(0.3)
926
aiming_anim = false
927
delay(0.3,function() debounce = false end)
928
end
929
930
function nukewelpo()
931
coroutine.resume(coroutine.create(function()
932
local magnitude = nil
933
local Position = nil
934
if animid == 0 then
935
Position = larm.Position
936
else
937
Position = rarm.Position
938
end
939
--sound(743499393,Position,10,math.random(6,8)/10)
940
sound(440145223,Position,10,math.random(4,5)/10,100)
941
942
local Part1 = Instance.new("Part")
943
local mesh2 = Instance.new("SpecialMesh",Part1)
944
mesh2.MeshId = "rbxassetid://559831844"
945
mesh2.Scale = Vector3.new(0,0,0.4)
946
Part1.Material = Enum.Material.Neon
947
Part1.CanCollide = false
948
Part1.Color = Color3.fromHSV(0,0,main.v)
949
Part1.Parent = DebrisModel
950
Part1.Size = Vector3.new(0,0,0)
951
Part1.Anchored = true
952
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
953
Part1.Name = "EXPLOSION3"
954
955
local Part0 = Instance.new("Part",DebrisModel)
956
local PointLight2 = Instance.new("PointLight")
957
Part0.Name = "Bullet"
958
Part0.Material = Enum.Material.Neon
959
Part0.Color = Color3.fromHSV(0,0,main.v)
960
Part0.Anchored = false
961
Part0.Size = Vector3.new(5, 5, 5)
962
local mesh = Instance.new("SpecialMesh",Part0)
963
mesh.MeshType = Enum.MeshType.Sphere
964
mesh.Scale = Vector3.new(3,3,3)
965
local bforce = Instance.new("BodyForce",Part0)
966
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
967
Part0.CanCollide = false
968
PointLight2.Parent = Part0
969
PointLight2.Color = Part0.Color
970
local Target = mouse.Hit.p
971
local direction = Target - Position
972
local direction = computeDirection(direction)
973
local pos = Position + (direction * 2) 
974
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
975
Part0.Velocity = direction * 150
976
local asd = nil
977
local loop = nil
978
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
979
loop = rs:connect(function()
980
local asdf = math.random(500,1000)/1000
981
local Part1 = Instance.new("Part")
982
local mesh2 = Instance.new("SpecialMesh",Part1)
983
mesh2.MeshType = Enum.MeshType.Sphere
984
Part1.Material = Enum.Material.Neon
985
Part1.CanCollide = false
986
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
987
Part1.Parent = DebrisModel
988
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
989
Part1.Anchored = true
990
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
991
Part1.Name = "SMOKE"
992
end)
993
asd = Part0.Touched:connect(function(ht)
994
local hit=ht.Parent
995
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
996
asd:disconnect()
997
loop:disconnect()
998
Part0:Destroy()
999
1000
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
1001
for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
1002
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
1003
v:Destroy()
1004
else
1005
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(20,30)/10))
1006
end
1007
local Position = Part0.Position
1008
local Target = v.Position
1009
local direction = Target - Position
1010
local direction = computeDirection(direction)
1011
local bv = Instance.new("BodyVelocity",v)
1012
bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
1013
debris:AddItem(bv,1)
1014
end
1015
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
1016
for z=1,math.random(2,3) do
1017
local asdf = math.random(-5,5)*10-(i/20)*12
1018
local Part1 = Instance.new("Part")
1019
local mesh2 = Instance.new("SpecialMesh",Part1)
1020
mesh2.MeshType = Enum.MeshType.Sphere
1021
mesh2.Scale = Vector3.new(0,0,0)
1022
Part1.Material = Enum.Material.Neon
1023
Part1.CanCollide = false
1024
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
1025
Part1.Parent = DebrisModel
1026
Part1.Size = Vector3.new(asdf,asdf,asdf)
1027
Part1.Anchored = true
1028
local a = i*5
1029
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
1030
Part1.Name = "EXPLOSION4"
1031
end
1032
end
1033
1034
end
1035
end)
1036
end))
1037
end
1038
1039
holdq = false
1040
holdr = false
1041
cooldownult = false
1042
1043
mouse.KeyDown:connect(function(key)
1044
if debounce == false then
1045
if key == "e" then
1046
dashasdf()
1047
elseif key == "r" and cooldownult == false then
1048
cooldownult = true
1049
if animid == 0 then
1050
animid = 1
1051
else
1052
animid = 0
1053
end
1054
debounce = true
1055
holdr = true
1056
aiming_anim = true
1057
wait(0.2)
1058
repeat 
1059
rs:wait()
1060
timer = 150
1061
until holdr == false
1062
nukewelpo()
1063
1064
local Position = mouse.Hit.p
1065
local Target = root.Position
1066
local direction = Target - Position
1067
local direction = computeDirection(direction)
1068
root.Velocity = direction * 300
1069
1070
aiming_anim = false
1071
delay(5,function() cooldownult = false end)
1072
delay(1,function() debounce = false end)
1073
1074
elseif key == "q" then
1075
debounce = true
1076
if animid == 0 then
1077
animid = 1
1078
else
1079
animid = 0
1080
end
1081
holdq = true
1082
attack = true
1083
aiming_anim = true
1084
repeat rs:wait() timer = 150 until holdq == false
1085
laz0r()
1086
attack = false
1087
end
1088
end
1089
end)
1090
1091
mouse.KeyUp:connect(function(key)
1092
if key == "q" then
1093
holdq = false
1094
elseif key == "r" then
1095
holdr = false
1096
end
1097
end)
1098
1099
----------------------------------------------------------------------------
1100
music(themeid,themepitch)
1101
velocityYFall=0
1102
velocityYFall2=0
1103
velocityYFall3=0
1104
velocityYFall4=0
1105
neckrotY=0
1106
neckrotY2=0
1107
torsorotY=0
1108
torsorotY2=0
1109
torsoY=0
1110
torsoY2=0
1111
sine = 0
1112
newWeld(torso, larm, -1.5, 0.5, 0)
1113
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
1114
newWeld(torso, rarm, 1.5, 0.5, 0)
1115
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
1116
newWeld(torso, hed, 0, 1.5, 0)
1117
newWeld(torso, lleg, -0.5, -1, 0)
1118
lleg.Weld.C1 = CFrame.new(0, 1, 0)
1119
newWeld(torso, rleg, 0.5, -1, 0)
1120
rleg.Weld.C1 = CFrame.new(0, 1, 0)
1121
newWeld(root, torso, 0, -1, 0)
1122
torso.Weld.C1 = CFrame.new(0, -1, 0)
1123
1124
rs:connect(function()
1125
1126
bg.MaxTorque = Vector3.new(0,0,0)
1127
1128
for i,v in pairs(DebrisModel:GetChildren()) do
1129
    
1130
1131
if v.Name == "EXPLOSION" then
1132
local change = 0.04-(v.Transparency*0.02)
1133
local vm = v:FindFirstChildOfClass("SpecialMesh")
1134
vm.Scale = vm.Scale + Vector3.new(change,change,change)
1135
v.Transparency = v.Transparency + 0.02
1136
if v.Transparency >= 1 then
1137
v:Destroy()
1138
end
1139
1140
elseif v.Name == "EXPLOSION2" then
1141
local change = 0.04-(v.Transparency*0.04)
1142
local vm = v:FindFirstChildOfClass("SpecialMesh")
1143
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1144
v.Transparency = v.Transparency + 0.025
1145
if v.Transparency >= 1 then
1146
v:Destroy()
1147
end
1148
1149
elseif v.Name == "EXPLOSION3" then
1150
local change = 0.5-(v.Transparency*0.5)
1151
local vm = v:FindFirstChildOfClass("SpecialMesh")
1152
vm.Scale = vm.Scale + Vector3.new(change,change,0)
1153
v.Transparency = v.Transparency + 0.1
1154
if v.Transparency >= 1 then
1155
v:Destroy()
1156
end
1157
1158
elseif v.Name == "EXPLOSION4" then
1159
local change = 0.15-(v.Transparency*0.125)
1160
local vm = v:FindFirstChildOfClass("SpecialMesh")
1161
vm.Scale = vm.Scale + Vector3.new(change,change,change)
1162
v.Transparency = v.Transparency + 0.01
1163
if v.Transparency >= 1 then
1164
v:Destroy()
1165
end
1166
1167
elseif v.Name == "SMOKE" then
1168
local vm = v:FindFirstChildOfClass("SpecialMesh")
1169
vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
1170
if vm.Scale.X <= 0 then
1171
v:Destroy()
1172
end
1173
1174
elseif v.Name == "SMOKE2" then
1175
local change = 2-(v.Transparency*2)
1176
local vm = v:FindFirstChildOfClass("SpecialMesh")
1177
local Position = nil
1178
if animid == 0 then
1179
Position = larm.Position
1180
else
1181
Position = rarm.Position
1182
end
1183
local Target = mouse.Hit.p
1184
local direction = Target - Position
1185
local direction = computeDirection(direction)
1186
local ray = Ray.new(Position, (Target-Position).unit*1048)
1187
local part, endPoint = workspace:FindPartOnRay(ray, char)
1188
vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
1189
local pos = Position + (direction * (vm.Scale.Y/2))
1190
v.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1191
vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
1192
v.Transparency = v.Transparency + 0.1
1193
if v.Transparency >= 1 then
1194
v:Destroy()
1195
end
1196
1197
1198
elseif v.Name == "LIGHTNING" then
1199
local vm = v:FindFirstChildOfClass("BlockMesh")
1200
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
1201
if vm.Scale.X <= 0 then
1202
v:Destroy()
1203
end
1204
1205
end
1206
end
1207
1208
if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
1209
velocityYFall = root.Velocity.Y/1.5
1210
end
1211
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1212
velocityYFall2 = root.Velocity.Y/180
1213
end
1214
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1215
velocityYFall3 = root.Velocity.Y/1.5
1216
end
1217
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1218
velocityYFall4 = root.Velocity.Y/1.5
1219
end
1220
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1221
neckrotY = root.RotVelocity.Y/6
1222
end
1223
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1224
neckrotY2 = root.RotVelocity.Y/8
1225
end
1226
1227
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1228
torsorotY = root.RotVelocity.Y/6
1229
end
1230
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1231
torsorotY2 = root.RotVelocity.Y/8
1232
end
1233
1234
1235
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1236
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1237
1238
if attack == true then
1239
hum.WalkSpeed = 1
1240
else
1241
hum.WalkSpeed = 8
1242
end
1243
1244
if canjump == true then
1245
hum.JumpPower = 50
1246
else
1247
hum.JumpPower = 0
1248
end
1249
1250
local jumped = false
1251
local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1252
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1253
local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1254
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1255
local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1256
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1257
local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1258
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1259
1260
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1261
1262
local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1263
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1264
1265
local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1266
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1267
1268
if no_anim == false then
1269
if hum.Health > 0 then
1270
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1271
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1272
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
1273
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1274
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1275
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1276
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1277
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1278
elseif jumped == true then
1279
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1280
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
1281
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
1282
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
1283
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1284
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1285
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1286
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
1287
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1288
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
1289
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
1290
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
1291
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1292
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1293
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1294
end
1295
for i=1,5 do
1296
if aiming_anim == true then
1297
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1298
if jumped == false then
1299
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1300
else
1301
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1302
end
1303
if animid == 0 then
1304
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
1305
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
1306
larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
1307
else
1308
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
1309
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
1310
rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
1311
end
1312
else
1313
if timer <= 0 then
1314
animid = math.random(0,1)
1315
else
1316
timer = timer - 1
1317
end
1318
end
1319
end
1320
end
1321
end
1322
main_color = Color3.fromRGB(main.r,main.g,main.b)
1323
pr.Value = main.r
1324
pg.Value = main.g
1325
pb.Value = main.b
1326
pv.Value = main.v
1327
idth.Value = themeid
1328
pith.Value = themepitch
1329
HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
1330
HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
1331
sine = sine + change
1332
if hum.Health <= 0 then
1333
debounce = true
1334
end
1335
end)