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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | -- Synapse Decompiler | |
| 88 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
| 89 | ||
| 90 | wait(0.2) | |
| 91 | - | Player = game:GetService("Players").PiterMosskva_TV
|
| 91 | + | Player = game:GetService("Players").zXzGamePROzXz
|
| 92 | PlayerGui = Player.PlayerGui | |
| 93 | Cam = workspace.CurrentCamera | |
| 94 | Backpack = Player.Backpack | |
| 95 | Character = Player.Character | |
| 96 | Humanoid = Character.Humanoid | |
| 97 | RootPart = Character.HumanoidRootPart | |
| 98 | Torso = Character.Torso | |
| 99 | Head = Character.Head | |
| 100 | RightArm = Character["Right Arm"] | |
| 101 | LeftArm = Character["Left Arm"] | |
| 102 | RightLeg = Character["Right Leg"] | |
| 103 | LeftLeg = Character["Left Leg"] | |
| 104 | RootJoint = RootPart.RootJoint | |
| 105 | Neck = Torso.Neck | |
| 106 | RightShoulder = Torso["Right Shoulder"] | |
| 107 | LeftShoulder = Torso["Left Shoulder"] | |
| 108 | RightHip = Torso["Right Hip"] | |
| 109 | LeftHip = Torso["Left Hip"] | |
| 110 | local sick = Instance.new("Sound", Character)
| |
| 111 | IT = Instance.new | |
| 112 | CF = CFrame.new | |
| 113 | VT = Vector3.new | |
| 114 | RAD = math.rad | |
| 115 | C3 = Color3.new | |
| 116 | UD2 = UDim2.new | |
| 117 | BRICKC = BrickColor.new | |
| 118 | ANGLES = CFrame.Angles | |
| 119 | EULER = CFrame.fromEulerAnglesXYZ | |
| 120 | COS = math.cos | |
| 121 | ACOS = math.acos | |
| 122 | SIN = math.sin | |
| 123 | ASIN = math.asin | |
| 124 | ABS = math.abs | |
| 125 | MRANDOM = math.random | |
| 126 | FLOOR = math.floor | |
| 127 | Animation_Speed = 3 | |
| 128 | Frame_Speed = 0.016666666666666666 | |
| 129 | local Speed = 25 | |
| 130 | local SIZE = 3 | |
| 131 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 132 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 133 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 134 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 135 | local DAMAGEMULTIPLIER = 1 | |
| 136 | local ANIM = "Idle" | |
| 137 | local ATTACK = false | |
| 138 | local EQUIPPED = false | |
| 139 | local HOLD = false | |
| 140 | local COMBO = 1 | |
| 141 | local Rooted = false | |
| 142 | local SINE = 0 | |
| 143 | local KEYHOLD = false | |
| 144 | local CHANGE = 2 / Animation_Speed | |
| 145 | local WALKINGANIM = false | |
| 146 | local VALUE1 = false | |
| 147 | local VALUE2 = false | |
| 148 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 149 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 150 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 151 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 152 | WEAPONGUI.Name = "Weapon GUI" | |
| 153 | local Effects = IT("Folder", Character)
| |
| 154 | Effects.Name = "Effects" | |
| 155 | local ANIMATOR = Humanoid.Animator | |
| 156 | local ANIMATE = Character.Animate | |
| 157 | local UNANCHOR = true | |
| 158 | local HELDGUN, GUNWELD | |
| 159 | local HITPLAYERSOUNDS = {
| |
| 160 | "263032172", | |
| 161 | "263032182", | |
| 162 | "263032200", | |
| 163 | "263032221", | |
| 164 | "263032252", | |
| 165 | "263033191" | |
| 166 | } | |
| 167 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 168 | ArtificialHB.Name = "ArtificialHB" | |
| 169 | script:WaitForChild("ArtificialHB")
| |
| 170 | frame = Frame_Speed | |
| 171 | tf = 0 | |
| 172 | allowframeloss = false | |
| 173 | tossremainder = false | |
| 174 | lastframe = tick() | |
| 175 | script.ArtificialHB:Fire() | |
| 176 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 177 | tf = tf + s | |
| 178 | if tf >= frame then | |
| 179 | if allowframeloss then | |
| 180 | script.ArtificialHB:Fire() | |
| 181 | lastframe = tick() | |
| 182 | else | |
| 183 | for i = 1, math.floor(tf / frame) do | |
| 184 | script.ArtificialHB:Fire() | |
| 185 | end | |
| 186 | lastframe = tick() | |
| 187 | end | |
| 188 | if tossremainder then | |
| 189 | tf = 0 | |
| 190 | else | |
| 191 | tf = tf - frame * math.floor(tf / frame) | |
| 192 | end | |
| 193 | end | |
| 194 | end) | |
| 195 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 196 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 197 | end | |
| 198 | function PositiveAngle(NUMBER) | |
| 199 | if NUMBER >= 0 then | |
| 200 | NUMBER = 0 | |
| 201 | end | |
| 202 | return NUMBER | |
| 203 | end | |
| 204 | function NegativeAngle(NUMBER) | |
| 205 | if NUMBER <= 0 then | |
| 206 | NUMBER = 0 | |
| 207 | end | |
| 208 | return NUMBER | |
| 209 | end | |
| 210 | function Swait(NUMBER) | |
| 211 | if NUMBER == 0 or NUMBER == nil then | |
| 212 | ArtificialHB.Event:wait() | |
| 213 | else | |
| 214 | for i = 1, NUMBER do | |
| 215 | ArtificialHB.Event:wait() | |
| 216 | end | |
| 217 | end | |
| 218 | end | |
| 219 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 220 | local NEWMESH = IT(MESH) | |
| 221 | if MESH == "SpecialMesh" then | |
| 222 | NEWMESH.MeshType = MESHTYPE | |
| 223 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 224 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 225 | end | |
| 226 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 227 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 228 | end | |
| 229 | end | |
| 230 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 231 | NEWMESH.Scale = SCALE | |
| 232 | NEWMESH.Parent = PARENT | |
| 233 | return NEWMESH | |
| 234 | end | |
| 235 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 236 | local NEWPART = IT("Part")
| |
| 237 | NEWPART.formFactor = FORMFACTOR | |
| 238 | NEWPART.Reflectance = REFLECTANCE | |
| 239 | NEWPART.Transparency = TRANSPARENCY | |
| 240 | NEWPART.CanCollide = false | |
| 241 | NEWPART.Locked = true | |
| 242 | NEWPART.Anchored = true | |
| 243 | if ANCHOR == false then | |
| 244 | NEWPART.Anchored = false | |
| 245 | end | |
| 246 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 247 | NEWPART.Name = NAME | |
| 248 | NEWPART.Size = SIZE | |
| 249 | NEWPART.Position = Torso.Position | |
| 250 | NEWPART.Material = MATERIAL | |
| 251 | NEWPART:BreakJoints() | |
| 252 | NEWPART.Parent = PARENT | |
| 253 | return NEWPART | |
| 254 | end | |
| 255 | local weldBetween = function(a, b) | |
| 256 | local weldd = Instance.new("ManualWeld")
| |
| 257 | weldd.Part0 = a | |
| 258 | weldd.Part1 = b | |
| 259 | weldd.C0 = CFrame.new() | |
| 260 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 261 | weldd.Parent = a | |
| 262 | return weldd | |
| 263 | end | |
| 264 | function QuaternionFromCFrame(cf) | |
| 265 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 266 | local trace = m00 + m11 + m22 | |
| 267 | if trace > 0 then | |
| 268 | local s = math.sqrt(1 + trace) | |
| 269 | local recip = 0.5 / s | |
| 270 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 271 | else | |
| 272 | local i = 0 | |
| 273 | if m00 < m11 then | |
| 274 | i = 1 | |
| 275 | end | |
| 276 | if m22 > (i == 0 and m00 or m11) then | |
| 277 | i = 2 | |
| 278 | end | |
| 279 | if i == 0 then | |
| 280 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 281 | local recip = 0.5 / s | |
| 282 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 283 | elseif i == 1 then | |
| 284 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 285 | local recip = 0.5 / s | |
| 286 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 287 | elseif i == 2 then | |
| 288 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 289 | local recip = 0.5 / s | |
| 290 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 291 | end | |
| 292 | end | |
| 293 | end | |
| 294 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 295 | local xs, ys, zs = x + x, y + y, z + z | |
| 296 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 297 | local xx = x * xs | |
| 298 | local xy = x * ys | |
| 299 | local xz = x * zs | |
| 300 | local yy = y * ys | |
| 301 | local yz = y * zs | |
| 302 | local zz = z * zs | |
| 303 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 304 | end | |
| 305 | function QuaternionSlerp(a, b, t) | |
| 306 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 307 | local startInterp, finishInterp | |
| 308 | if cosTheta >= 1.0E-4 then | |
| 309 | if 1 - cosTheta > 1.0E-4 then | |
| 310 | local theta = ACOS(cosTheta) | |
| 311 | local invSinTheta = 1 / SIN(theta) | |
| 312 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 313 | finishInterp = SIN(t * theta) * invSinTheta | |
| 314 | else | |
| 315 | startInterp = 1 - t | |
| 316 | finishInterp = t | |
| 317 | end | |
| 318 | elseif 1 + cosTheta > 1.0E-4 then | |
| 319 | local theta = ACOS(-cosTheta) | |
| 320 | local invSinTheta = 1 / SIN(theta) | |
| 321 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 322 | finishInterp = SIN(t * theta) * invSinTheta | |
| 323 | else | |
| 324 | startInterp = t - 1 | |
| 325 | finishInterp = t | |
| 326 | end | |
| 327 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 328 | end | |
| 329 | function Clerp(a, b, t) | |
| 330 | local qa = {
| |
| 331 | QuaternionFromCFrame(a) | |
| 332 | } | |
| 333 | local qb = {
| |
| 334 | QuaternionFromCFrame(b) | |
| 335 | } | |
| 336 | local ax, ay, az = a.x, a.y, a.z | |
| 337 | local bx, by, bz = b.x, b.y, b.z | |
| 338 | local _t = 1 - t | |
| 339 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 340 | end | |
| 341 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 342 | local frame = IT("Frame")
| |
| 343 | frame.BackgroundTransparency = TRANSPARENCY | |
| 344 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 345 | frame.Position = POSITION | |
| 346 | frame.Size = SIZE | |
| 347 | frame.BackgroundColor3 = COLOR | |
| 348 | frame.BorderColor3 = BORDERCOLOR | |
| 349 | frame.Name = NAME | |
| 350 | frame.Parent = PARENT | |
| 351 | return frame | |
| 352 | end | |
| 353 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 354 | local label = IT("TextLabel")
| |
| 355 | label.BackgroundTransparency = 1 | |
| 356 | label.Size = UD2(1, 0, 1, 0) | |
| 357 | label.Position = UD2(0, 0, 0, 0) | |
| 358 | label.TextColor3 = TEXTCOLOR | |
| 359 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 360 | label.TextTransparency = TRANSPARENCY | |
| 361 | label.FontSize = TEXTFONTSIZE | |
| 362 | label.Font = TEXTFONT | |
| 363 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 364 | label.TextScaled = false | |
| 365 | label.Text = TEXT | |
| 366 | label.Name = NAME | |
| 367 | label.Parent = PARENT | |
| 368 | return label | |
| 369 | end | |
| 370 | function NoOutlines(PART) | |
| 371 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 372 | end | |
| 373 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 374 | local NEWWELD = IT(TYPE) | |
| 375 | NEWWELD.Part0 = PART0 | |
| 376 | NEWWELD.Part1 = PART1 | |
| 377 | NEWWELD.C0 = C0 | |
| 378 | NEWWELD.C1 = C1 | |
| 379 | NEWWELD.Parent = PARENT | |
| 380 | return NEWWELD | |
| 381 | end | |
| 382 | local S = IT("Sound")
| |
| 383 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 384 | local NEWSOUND | |
| 385 | coroutine.resume(coroutine.create(function() | |
| 386 | NEWSOUND = S:Clone() | |
| 387 | NEWSOUND.Parent = PARENT | |
| 388 | NEWSOUND.EmitterSize = 10 + VOLUME * 2 | |
| 389 | NEWSOUND.Volume = VOLUME | |
| 390 | NEWSOUND.Pitch = PITCH | |
| 391 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 392 | NEWSOUND:play() | |
| 393 | if DOESLOOP == true then | |
| 394 | NEWSOUND.Looped = true | |
| 395 | else | |
| 396 | repeat | |
| 397 | wait(1) | |
| 398 | until NEWSOUND.Playing == false | |
| 399 | NEWSOUND:remove() | |
| 400 | end | |
| 401 | end)) | |
| 402 | return NEWSOUND | |
| 403 | end | |
| 404 | function CFrameFromTopBack(at, top, back) | |
| 405 | local right = top:Cross(back) | |
| 406 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 407 | end | |
| 408 | function WACKYEFFECT(Table) | |
| 409 | local TYPE = Table.EffectType or "Sphere" | |
| 410 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 411 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 412 | local TRANSPARENCY = Table.Transparency or 0 | |
| 413 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 414 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 415 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 416 | local ROTATION1 = Table.RotationX or 0 | |
| 417 | local ROTATION2 = Table.RotationY or 0 | |
| 418 | local ROTATION3 = Table.RotationZ or 0 | |
| 419 | local MATERIAL = Table.Material or "Neon" | |
| 420 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 421 | local TIME = Table.Time or 45 | |
| 422 | local SOUNDID = Table.SoundID or nil | |
| 423 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 424 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 425 | coroutine.resume(coroutine.create(function() | |
| 426 | local PLAYSSOUND = false | |
| 427 | local SOUND | |
| 428 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
| |
| 429 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 430 | PLAYSSOUND = true | |
| 431 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 432 | end | |
| 433 | EFFECT.Color = COLOR | |
| 434 | local MSH | |
| 435 | if TYPE == "Sphere" then | |
| 436 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 437 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 438 | MSH = IT("BlockMesh", EFFECT)
| |
| 439 | MSH.Scale = SIZE | |
| 440 | elseif TYPE == "Wave" then | |
| 441 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 442 | elseif TYPE == "Ring" then | |
| 443 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 444 | elseif TYPE == "Slash" then | |
| 445 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 446 | elseif TYPE == "Round Slash" then | |
| 447 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 448 | elseif TYPE == "Swirl" then | |
| 449 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 450 | elseif TYPE == "Skull" then | |
| 451 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 452 | elseif TYPE == "Crystal" then | |
| 453 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 454 | end | |
| 455 | if MSH ~= nil then | |
| 456 | local MOVESPEED | |
| 457 | if MOVEDIRECTION ~= nil then | |
| 458 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 459 | end | |
| 460 | local GROWTH = SIZE - ENDSIZE | |
| 461 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 462 | if TYPE == "Block" then | |
| 463 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 464 | else | |
| 465 | EFFECT.CFrame = CFRAME | |
| 466 | end | |
| 467 | for LOOP = 1, TIME + 1 do | |
| 468 | Swait() | |
| 469 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 470 | if TYPE == "Wave" then | |
| 471 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 472 | end | |
| 473 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 474 | if TYPE == "Block" then | |
| 475 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 476 | else | |
| 477 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 478 | end | |
| 479 | if MOVEDIRECTION ~= nil then | |
| 480 | local ORI = EFFECT.Orientation | |
| 481 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 482 | EFFECT.Orientation = ORI | |
| 483 | end | |
| 484 | end | |
| 485 | if PLAYSSOUND == false then | |
| 486 | EFFECT:remove() | |
| 487 | else | |
| 488 | repeat | |
| 489 | Swait() | |
| 490 | until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 491 | EFFECT:remove() | |
| 492 | end | |
| 493 | elseif PLAYSSOUND == false then | |
| 494 | EFFECT:remove() | |
| 495 | else | |
| 496 | repeat | |
| 497 | Swait() | |
| 498 | until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 499 | EFFECT:remove() | |
| 500 | end | |
| 501 | end)) | |
| 502 | end | |
| 503 | function MakeForm(PART, TYPE) | |
| 504 | if TYPE == "Cyl" then | |
| 505 | local MSH = IT("CylinderMesh", PART)
| |
| 506 | elseif TYPE == "Ball" then | |
| 507 | local MSH = IT("SpecialMesh", PART)
| |
| 508 | MSH.MeshType = "Sphere" | |
| 509 | elseif TYPE == "Wedge" then | |
| 510 | local MSH = IT("SpecialMesh", PART)
| |
| 511 | MSH.MeshType = "Wedge" | |
| 512 | end | |
| 513 | end | |
| 514 | Debris = game:GetService("Debris")
| |
| 515 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 516 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 517 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 518 | end | |
| 519 | function MakeForm(PART, TYPE) | |
| 520 | if TYPE == "Cyl" then | |
| 521 | local MSH = IT("CylinderMesh", PART)
| |
| 522 | elseif TYPE == "Ball" then | |
| 523 | local MSH = IT("SpecialMesh", PART)
| |
| 524 | MSH.MeshType = "Sphere" | |
| 525 | elseif TYPE == "Wedge" then | |
| 526 | local MSH = IT("SpecialMesh", PART)
| |
| 527 | MSH.MeshType = "Wedge" | |
| 528 | end | |
| 529 | end | |
| 530 | Debris = game:GetService("Debris")
| |
| 531 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 532 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 533 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 534 | end | |
| 535 | function Chatter(Text, Timer) | |
| 536 | local chat = coroutine.wrap(function() | |
| 537 | if Character:FindFirstChild("SpeechBoard") ~= nil then
| |
| 538 | Character:FindFirstChild("SpeechBoard"):destroy()
| |
| 539 | end | |
| 540 | local naeeym2 = IT("BillboardGui", Character)
| |
| 541 | naeeym2.Size = UD2(0, 100, 0, 40) | |
| 542 | naeeym2.StudsOffset = VT(0, 5, 0) | |
| 543 | naeeym2.Adornee = Character.Head | |
| 544 | naeeym2.Name = "SpeechBoard" | |
| 545 | naeeym2.AlwaysOnTop = true | |
| 546 | local tecks2 = IT("TextLabel", naeeym2)
| |
| 547 | tecks2.BackgroundTransparency = 1 | |
| 548 | tecks2.BorderSizePixel = 0 | |
| 549 | tecks2.Text = "" | |
| 550 | tecks2.Font = "Legacy" | |
| 551 | tecks2.TextSize = 15 | |
| 552 | tecks2.TextStrokeTransparency = 0 | |
| 553 | tecks2.TextColor3 = C3(1, 1, 1) | |
| 554 | tecks2.TextStrokeColor3 = C3(0, 0, 0) | |
| 555 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 556 | local FINISHED = false | |
| 557 | coroutine.resume(coroutine.create(function() | |
| 558 | for i = 1, string.len(Text) do | |
| 559 | if naeeym2.Parent ~= Character then | |
| 560 | FINISHED = true | |
| 561 | end | |
| 562 | CreateSound(418252437, Head, 7, MRANDOM(8, 12) / 15, false) | |
| 563 | tecks2.Text = string.sub(Text, 1, i) | |
| 564 | Swait(Timer) | |
| 565 | end | |
| 566 | FINISHED = true | |
| 567 | end)) | |
| 568 | repeat | |
| 569 | wait() | |
| 570 | until FINISHED == true | |
| 571 | wait(1) | |
| 572 | naeeym2.Name = "FadingDialogue" | |
| 573 | for i = 1, 45 do | |
| 574 | Swait() | |
| 575 | naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0) | |
| 576 | tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223 | |
| 577 | tecks2.TextStrokeTransparency = tecks2.TextTransparency | |
| 578 | end | |
| 579 | naeeym2:Destroy() | |
| 580 | end) | |
| 581 | chat() | |
| 582 | end | |
| 583 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH, DOES360) | |
| 584 | if FLOOR ~= nil then | |
| 585 | for i = 1, AMOUNT do | |
| 586 | do | |
| 587 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 588 | DEBREE.Material = FLOOR.Material | |
| 589 | DEBREE.Color = FLOOR.Color | |
| 590 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 591 | if DOES360 == true then | |
| 592 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
| 593 | else | |
| 594 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
| 595 | end | |
| 596 | coroutine.resume(coroutine.create(function() | |
| 597 | Swait(15) | |
| 598 | DEBREE.Parent = workspace | |
| 599 | DEBREE.CanCollide = true | |
| 600 | Debris:AddItem(DEBREE, SWAIT) | |
| 601 | end)) | |
| 602 | end | |
| 603 | end | |
| 604 | end | |
| 605 | end | |
| 606 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 607 | ||
| 608 | end | |
| 609 | Humanoid.Parent = nil | |
| 610 | RootPart.Size = RootPart.Size * SIZE | |
| 611 | Torso.Size = Torso.Size * SIZE | |
| 612 | RightArm.Size = RightArm.Size * SIZE | |
| 613 | RightLeg.Size = RightLeg.Size * SIZE | |
| 614 | LeftArm.Size = LeftArm.Size * SIZE | |
| 615 | LeftLeg.Size = LeftLeg.Size * SIZE | |
| 616 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 617 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 618 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 619 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 620 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 621 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 622 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 623 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 624 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 625 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 626 | Head.Size = Head.Size * SIZE | |
| 627 | RootJoint.Parent = RootPart | |
| 628 | Neck.Parent = Torso | |
| 629 | RightShoulder.Parent = Torso | |
| 630 | LeftShoulder.Parent = Torso | |
| 631 | RightHip.Parent = Torso | |
| 632 | LeftHip.Parent = Torso | |
| 633 | ||
| 634 | local Trap = Instance.new | |
| 635 | local GUNOFFSET = CF(0, 0.8, -1.3) | |
| 636 | local BEARTRAP = script.Beartrap | |
| 637 | BEARTRAP.Parent = nil | |
| 638 | local GRENADE = script.Grenade | |
| 639 | GRENADE.Parent = nil | |
| 640 | GRENADE.Anchored = false | |
| 641 | local FAKEBEARTRAP, FAKEGUN, HELDTRAP | |
| 642 | for _, c in pairs(Character:GetChildren()) do | |
| 643 | if script:FindFirstChild(c.Name) then | |
| 644 | local Part = script[c.Name] | |
| 645 | Part.Parent = Character | |
| 646 | Part:SetPrimaryPartCFrame(c.CFrame) | |
| 647 | c.Transparency = 1 | |
| 648 | for _, e in pairs(Part:GetChildren()) do | |
| 649 | if e:IsA("BasePart") and e.Name ~= "Base" then
| |
| 650 | e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 651 | e.Anchored = false | |
| 652 | weldBetween(c, e) | |
| 653 | e.CanCollide = false | |
| 654 | e.Locked = true | |
| 655 | if e.Name == "Beartrap" then | |
| 656 | FAKEBEARTRAP = e | |
| 657 | elseif e.Name == "Gun" then | |
| 658 | FAKEGUN = e | |
| 659 | elseif e.Name == "HeldBeartrap" then | |
| 660 | HELDTRAP = e | |
| 661 | end | |
| 662 | end | |
| 663 | end | |
| 664 | end | |
| 665 | end | |
| 666 | ||
| 667 | local TAIL = {}
| |
| 668 | ||
| 669 | local BODY = {}
| |
| 670 | for _, c in pairs(Character:GetDescendants()) do | |
| 671 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 672 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 673 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 674 | end | |
| 675 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 676 | elseif c:IsA("JointInstance") then
| |
| 677 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 678 | end | |
| 679 | end | |
| 680 | for e = 1, #BODY do | |
| 681 | if BODY[e] ~= nil then | |
| 682 | local STUFF = BODY[e] | |
| 683 | local PART = STUFF[1] | |
| 684 | local PARENT = STUFF[2] | |
| 685 | local MATERIAL = STUFF[3] | |
| 686 | local COLOR = STUFF[4] | |
| 687 | local TRANSPARENCY = STUFF[5] | |
| 688 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 689 | PART.Material = MATERIAL | |
| 690 | PART.Color = COLOR | |
| 691 | PART.Transparency = TRANSPARENCY | |
| 692 | end | |
| 693 | PART.AncestryChanged:Connect(function() | |
| 694 | PART.Parent = PARENT | |
| 695 | end) | |
| 696 | end | |
| 697 | end | |
| 698 | function refit() | |
| 699 | Character.Parent = workspace | |
| 700 | for e = 1, #BODY do | |
| 701 | if BODY[e] ~= nil then | |
| 702 | local STUFF = BODY[e] | |
| 703 | local PART = STUFF[1] | |
| 704 | local PARENT = STUFF[2] | |
| 705 | local MATERIAL = STUFF[3] | |
| 706 | local COLOR = STUFF[4] | |
| 707 | local TRANSPARENCY = STUFF[5] | |
| 708 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 709 | PART.Material = MATERIAL | |
| 710 | PART.Color = COLOR | |
| 711 | PART.Transparency = TRANSPARENCY | |
| 712 | end | |
| 713 | if PART.Parent ~= PARENT then | |
| 714 | Humanoid:remove() | |
| 715 | PART.Parent = PARENT | |
| 716 | Humanoid = IT("Humanoid",Character)
| |
| 717 | end | |
| 718 | end | |
| 719 | end | |
| 720 | end | |
| 721 | ||
| 722 | Humanoid.Died:connect(function() | |
| 723 | refit() | |
| 724 | end) | |
| 725 | ||
| 726 | local SKILLTEXTCOLOR = C3(1, 1, 1) | |
| 727 | local SKILLFONT = "Legacy" | |
| 728 | local SKILLTEXTSIZE = 3 | |
| 729 | local ATTACKS = {
| |
| 730 | "Mouse - Fury", | |
| 731 | "F - Equip Gun", | |
| 732 | "C - Beartrap", | |
| 733 | "V - Hand Grenade" | |
| 734 | } | |
| 735 | for i = 1, #ATTACKS do | |
| 736 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") | |
| 737 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 738 | SKILLTEXT.TextXAlignment = "Right" | |
| 739 | end | |
| 740 | Humanoid.Parent = Character | |
| 741 | function ApplyDamage(Humanoid, Damage) | |
| 742 | Damage = Damage * DAMAGEMULTIPLIER | |
| 743 | if Humanoid.Health < 2000 then | |
| 744 | if Humanoid.Health - Damage > 0 then | |
| 745 | Humanoid.Health = Humanoid.Health - Damage | |
| 746 | else | |
| 747 | Humanoid.Parent:BreakJoints() | |
| 748 | end | |
| 749 | else | |
| 750 | Humanoid.Parent:BreakJoints() | |
| 751 | end | |
| 752 | end | |
| 753 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
| 754 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 755 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 756 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 757 | if HUM then | |
| 758 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 759 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 760 | if INSTAKILL == true then | |
| 761 | CHILD:BreakJoints() | |
| 762 | else | |
| 763 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 764 | ApplyDamage(HUM, DMG) | |
| 765 | end | |
| 766 | if FLING > 0 then | |
| 767 | for _, c in pairs(CHILD:GetChildren()) do | |
| 768 | if c:IsA("BasePart") then
| |
| 769 | local bv = Instance.new("BodyVelocity")
| |
| 770 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 771 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 772 | bv.Parent = c | |
| 773 | Debris:AddItem(bv, 0.05) | |
| 774 | end | |
| 775 | end | |
| 776 | end | |
| 777 | end | |
| 778 | end | |
| 779 | end | |
| 780 | end | |
| 781 | end | |
| 782 | function Fury() | |
| 783 | ATTACK = true | |
| 784 | Rooted = false | |
| 785 | if EQUIPPED == false then | |
| 786 | Rooted = true | |
| 787 | Chatter("I'll crush you!", 0)
| |
| 788 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 789 | Swait() | |
| 790 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 794 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 795 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 796 | end | |
| 797 | local TOUCH = RightLeg.Touched:Connect(function(HIT) | |
| 798 | if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
| |
| 799 | HIT:BreakJoints() | |
| 800 | end | |
| 801 | end) | |
| 802 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
| 803 | Swait() | |
| 804 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 808 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 810 | end | |
| 811 | local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character) | |
| 812 | if HITFLOOR then | |
| 813 | for i = 1, 5 do | |
| 814 | WACKYEFFECT({
| |
| 815 | Time = 25, | |
| 816 | EffectType = "Wave", | |
| 817 | Size = VT(5, 0.5, 5), | |
| 818 | Size2 = VT(15 + i * 3, 0, 15 + i * 3), | |
| 819 | Transparency = 0.7, | |
| 820 | Transparency2 = 1, | |
| 821 | CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 822 | MoveToPos = nil, | |
| 823 | RotationX = 0, | |
| 824 | RotationY = 0, | |
| 825 | RotationZ = 0, | |
| 826 | Material = "Neon", | |
| 827 | Color = C3(1, 1, 1), | |
| 828 | SoundID = nil, | |
| 829 | SoundPitch = nil, | |
| 830 | SoundVolume = nil | |
| 831 | }) | |
| 832 | end | |
| 833 | SHAKECAM(HITPOS, 35, 7, 12) | |
| 834 | ApplyAoE(HITPOS, 25, 35, 45, 45, false) | |
| 835 | CreateSound(765590102, RightLeg, 6, 1, false) | |
| 836 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false) | |
| 837 | end | |
| 838 | TOUCH:Disconnect() | |
| 839 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 840 | Swait() | |
| 841 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 845 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 847 | end | |
| 848 | else | |
| 849 | do | |
| 850 | local GYRO = IT("BodyGyro", RootPart)
| |
| 851 | GYRO.D = 2 | |
| 852 | GYRO.P = 20000 | |
| 853 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 854 | coroutine.resume(coroutine.create(function() | |
| 855 | repeat | |
| 856 | Swait() | |
| 857 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 858 | until ATTACK == false | |
| 859 | GYRO:Remove() | |
| 860 | end)) | |
| 861 | local FIRING = true | |
| 862 | local SHOOTING = false | |
| 863 | local TIMER = 70 | |
| 864 | CreateSound(1498950813, HELDGUN, 6, 1, false) | |
| 865 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 866 | Swait() | |
| 867 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 868 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 869 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 870 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 871 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 872 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 873 | end | |
| 874 | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) | |
| 875 | if SHOOTING == false then | |
| 876 | HOLD = true | |
| 877 | repeat | |
| 878 | SHOOTING = true | |
| 879 | local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p | |
| 880 | local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character) | |
| 881 | local DISTANCE = (POS - GUNPOS).Magnitude | |
| 882 | if HIT then | |
| 883 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 884 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
| |
| 885 | HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 886 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false) | |
| 887 | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99)
| |
| 888 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true) | |
| 889 | end | |
| 890 | elseif HIT.Anchored == true then | |
| 891 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true) | |
| 892 | end | |
| 893 | end | |
| 894 | SHAKECAM(GUNPOS, 8, 5, 3) | |
| 895 | SHAKECAM(POS, 10, 6, 6) | |
| 896 | WACKYEFFECT({
| |
| 897 | Time = 6, | |
| 898 | EffectType = "Block", | |
| 899 | Size = VT(2, 2, 2), | |
| 900 | Size2 = VT(4, 4, 4), | |
| 901 | Transparency = 0, | |
| 902 | Transparency2 = 1, | |
| 903 | CFrame = CF(GUNPOS), | |
| 904 | MoveToPos = nil, | |
| 905 | RotationX = 0, | |
| 906 | RotationY = 0, | |
| 907 | RotationZ = 0, | |
| 908 | Material = "Neon", | |
| 909 | Color = C3(1, 1, 0), | |
| 910 | SoundID = 213603013, | |
| 911 | SoundPitch = 0.9, | |
| 912 | SoundVolume = 10 | |
| 913 | }) | |
| 914 | WACKYEFFECT({
| |
| 915 | Time = 6, | |
| 916 | EffectType = "Box", | |
| 917 | Size = VT(1.6, 1.6, DISTANCE), | |
| 918 | Size2 = VT(0, 0, DISTANCE), | |
| 919 | Transparency = 0, | |
| 920 | Transparency2 = 1, | |
| 921 | CFrame = CF(GUNPOS, POS) * CF(0, 0, -DISTANCE / 2), | |
| 922 | MoveToPos = nil, | |
| 923 | RotationX = 0, | |
| 924 | RotationY = 0, | |
| 925 | RotationZ = 0, | |
| 926 | Material = "Neon", | |
| 927 | Color = C3(1, 1, 0), | |
| 928 | SoundID = nil, | |
| 929 | SoundPitch = nil, | |
| 930 | SoundVolume = nil | |
| 931 | }) | |
| 932 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 933 | Swait() | |
| 934 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 935 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 936 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 937 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 938 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 940 | end | |
| 941 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 942 | Swait() | |
| 943 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 944 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 945 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 946 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 947 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 948 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 949 | end | |
| 950 | until HOLD == false | |
| 951 | SHOOTING = false | |
| 952 | end | |
| 953 | end) | |
| 954 | repeat | |
| 955 | Swait() | |
| 956 | if SHOOTING == false then | |
| 957 | TIMER = TIMER - 1 | |
| 958 | if TIMER <= 0 then | |
| 959 | FIRING = false | |
| 960 | end | |
| 961 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
| 963 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 964 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 965 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 967 | end | |
| 968 | until FIRING == false and SHOOTING == false | |
| 969 | MOUSE:Disconnect() | |
| 970 | end | |
| 971 | end | |
| 972 | ATTACK = false | |
| 973 | Rooted = false | |
| 974 | end | |
| 975 | local tookout = false | |
| 976 | function EquipGun() | |
| 977 | ATTACK = true | |
| 978 | --EQUIPPED = true | |
| 979 | Rooted = false | |
| 980 | if EQUIPPED == false then | |
| 981 | Chatter("Let's play dirty.", 0)
| |
| 982 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 983 | Swait() | |
| 984 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.4 * SIZE, 0.35 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(15), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.2 * SIZE) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 988 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 990 | end | |
| 991 | FAKEGUN.Transparency = 1 | |
| 992 | HELDGUN = FAKEGUN:Clone() | |
| 993 | HELDGUN.Parent = Character | |
| 994 | FAKEGUN.Parent = nil | |
| 995 | GUNWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HELDGUN, CF(0.3 * SIZE, -1.5 * SIZE, 0.1 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-90)), CF(0, 0, 0))
| |
| 996 | FAKEGUN.Transparency = 1 | |
| 997 | HELDGUN.Transparency = 0 | |
| 998 | CreateSound(1498950813, HELDGUN, 6, 1, false) | |
| 999 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1000 | Swait() | |
| 1001 | FAKEGUN.Transparency = 1 | |
| 1002 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1003 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 1004 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.5 * SIZE, 0.45 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1005 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.3 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1006 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1007 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1008 | end | |
| 1009 | EQUIPPED = true | |
| 1010 | FAKEGUN.Transparency = 1 | |
| 1011 | else | |
| 1012 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1013 | Swait() | |
| 1014 | GUNWELD.C1 = Clerp(GUNWELD.C1, CF(0, 0.5, 0) * ANGLES(RAD(65), RAD(-45), RAD(0)), 1 / Animation_Speed) | |
| 1015 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 1017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.7 * SIZE, 0 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.1 * SIZE) * ANGLES(RAD(35), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.3 * SIZE) * ANGLES(RAD(-25), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1019 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1021 | end | |
| 1022 | FAKEGUN.Transparency = 0 | |
| 1023 | FAKEGUN.Parent = Character | |
| 1024 | HELDGUN:remove() | |
| 1025 | HELDGUN = nil | |
| 1026 | EQUIPPED = true | |
| 1027 | end | |
| 1028 | --EQUIPPED = false | |
| 1029 | ATTACK = false | |
| 1030 | Rooted = false | |
| 1031 | end | |
| 1032 | function BearTrap() | |
| 1033 | ATTACK = true | |
| 1034 | Rooted = false | |
| 1035 | coroutine.resume(coroutine.create(function() | |
| 1036 | repeat | |
| 1037 | Swait() | |
| 1038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-20), RAD(-25), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1039 | until ATTACK == false | |
| 1040 | end)) | |
| 1041 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1042 | Swait() | |
| 1043 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 1045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.1 * SIZE, 0.25 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1046 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1048 | end | |
| 1049 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1050 | GYRO.D = 2 | |
| 1051 | GYRO.P = 20000 | |
| 1052 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 1053 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 1054 | coroutine.resume(coroutine.create(function() | |
| 1055 | repeat | |
| 1056 | Swait() | |
| 1057 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 1058 | until ATTACK == false | |
| 1059 | GYRO:Remove() | |
| 1060 | end)) | |
| 1061 | FAKEBEARTRAP.Transparency = 1 | |
| 1062 | HELDTRAP.Transparency = 0 | |
| 1063 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1064 | Swait() | |
| 1065 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 1067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1068 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1070 | end | |
| 1071 | local TRAP = BEARTRAP:Clone() | |
| 1072 | TRAP.Parent = Effects | |
| 1073 | coroutine.resume(coroutine.create(function() | |
| 1074 | TRAP:SetPrimaryPartCFrame(HELDTRAP.CFrame) | |
| 1075 | local BASE = TRAP.PrimaryPart | |
| 1076 | local OPEN = TRAP.Open | |
| 1077 | local CLOSED = TRAP.Closed | |
| 1078 | CreateSound(147722227, BASE, 6, 1, false) | |
| 1079 | local DISTANCE = (BASE.Position - Mouse.Hit.p).Magnitude | |
| 1080 | BASE.Velocity = CF(BASE.Position, Mouse.Hit.p).lookVector * (DISTANCE * 2) | |
| 1081 | wait(0.7) | |
| 1082 | BASE.Velocity = VT(0, 0, 0) | |
| 1083 | local ISCLOSED = false | |
| 1084 | for i = 1, 15 do | |
| 1085 | Swait() | |
| 1086 | BASE.CFrame = Clerp(BASE.CFrame, CF(BASE.Position + VT(0, 1, 0)), 0.4) | |
| 1087 | end | |
| 1088 | TOUCH = OPEN.Touched:Connect(function(HIT) | |
| 1089 | if HIT.Anchored == false and ISCLOSED == false and HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1090 | TOUCH:Disconnect() | |
| 1091 | ISCLOSED = true | |
| 1092 | OPEN.Anchored = true | |
| 1093 | OPEN.Transparency = 1 | |
| 1094 | CLOSED.Transparency = 0 | |
| 1095 | OPEN.CanCollide = false | |
| 1096 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false) | |
| 1097 | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 60)
| |
| 1098 | weldBetween(OPEN, HIT) | |
| 1099 | CreateSound(54061314, OPEN, 6, 1, false) | |
| 1100 | end | |
| 1101 | end) | |
| 1102 | wait(15) | |
| 1103 | TOUCH:Disconnect() | |
| 1104 | for i = 1, 45 do | |
| 1105 | Swait() | |
| 1106 | for _, e in pairs(TRAP:GetChildren()) do | |
| 1107 | if e:IsA("BasePart") then
| |
| 1108 | e.Transparency = e.Transparency + 0.022222222222222223 | |
| 1109 | end | |
| 1110 | end | |
| 1111 | end | |
| 1112 | TRAP:Remove() | |
| 1113 | end)) | |
| 1114 | HELDTRAP.Transparency = 1 | |
| 1115 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1116 | Swait() | |
| 1117 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(5)), 1 / Animation_Speed) | |
| 1119 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.2 * SIZE) * ANGLES(RAD(120), RAD(0), RAD(10)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1120 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1121 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1122 | end | |
| 1123 | FAKEBEARTRAP.Transparency = 0 | |
| 1124 | ATTACK = false | |
| 1125 | Rooted = false | |
| 1126 | end | |
| 1127 | function HandGrenade() | |
| 1128 | ATTACK = true | |
| 1129 | Rooted = false | |
| 1130 | Chatter("How about a little fire?", 0)
| |
| 1131 | coroutine.resume(coroutine.create(function() | |
| 1132 | repeat | |
| 1133 | Swait() | |
| 1134 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.35 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.2 * SIZE) * ANGLES(RAD(-20), RAD(-25), RAD(-3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1135 | until ATTACK == false | |
| 1136 | end)) | |
| 1137 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1138 | GYRO.D = 2 | |
| 1139 | GYRO.P = 20000 | |
| 1140 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 1141 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 1142 | coroutine.resume(coroutine.create(function() | |
| 1143 | repeat | |
| 1144 | Swait() | |
| 1145 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 1146 | until ATTACK == false | |
| 1147 | GYRO:Remove() | |
| 1148 | end)) | |
| 1149 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1150 | Swait() | |
| 1151 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 1153 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1154 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1155 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1156 | end | |
| 1157 | local NADE = GRENADE:Clone() | |
| 1158 | NADE.CFrame = LeftArm.CFrame * CF(0, -1.2 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1159 | NADE.Parent = Effects | |
| 1160 | CreateSound(326088041, NADE, 7, 1, false) | |
| 1161 | local WELD = weldBetween(LeftArm, NADE) | |
| 1162 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
| 1163 | Swait() | |
| 1164 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(-15)), 1 / Animation_Speed) | |
| 1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1169 | end | |
| 1170 | coroutine.resume(coroutine.create(function() | |
| 1171 | WELD:remove() | |
| 1172 | local DISTANCE = (NADE.Position - Mouse.Hit.p).Magnitude | |
| 1173 | if DISTANCE > 150 then | |
| 1174 | DISTANCE = 150 | |
| 1175 | end | |
| 1176 | NADE.Velocity = CF(NADE.Position - VT(0, 5, 0), Mouse.Hit.p).lookVector * (DISTANCE * 2) | |
| 1177 | wait(0.2) | |
| 1178 | TOUCH = NADE.Touched:Connect(function() | |
| 1179 | TOUCH:Disconnect() | |
| 1180 | wait(0.5) | |
| 1181 | NADE.Anchored = true | |
| 1182 | NADE.Transparency = 1 | |
| 1183 | NADE.CanCollide = false | |
| 1184 | local COLORS = {
| |
| 1185 | C3(0.8862745098039215, 0.6078431372549019, 0.25098039215686274), | |
| 1186 | C3(1, 0, 0), | |
| 1187 | C3(0.9607843137254902, 0.803921568627451, 0.18823529411764706) | |
| 1188 | } | |
| 1189 | WACKYEFFECT({
| |
| 1190 | Time = 66, | |
| 1191 | EffectType = "Sphere", | |
| 1192 | Size = VT(45, 45, 45), | |
| 1193 | Size2 = VT(450, 450, 450), | |
| 1194 | Transparency = 0.99, | |
| 1195 | Transparency2 = 1, | |
| 1196 | CFrame = CF(NADE.Position), | |
| 1197 | MoveToPos = nil, | |
| 1198 | RotationX = 0, | |
| 1199 | RotationY = 0, | |
| 1200 | RotationZ = 0, | |
| 1201 | Material = "Neon", | |
| 1202 | Color = C3(1, 1, 1), | |
| 1203 | SoundID = nil, | |
| 1204 | SoundPitch = nil, | |
| 1205 | SoundVolume = nil | |
| 1206 | }) | |
| 1207 | for i = 1, 45 do | |
| 1208 | WACKYEFFECT({
| |
| 1209 | Time = MRANDOM(10, 60), | |
| 1210 | EffectType = "Sphere", | |
| 1211 | Size = VT(45, 45, 45) * MRANDOM(5, 12) / 10, | |
| 1212 | Size2 = VT(65, 65, 65) * MRANDOM(5, 22) / 10, | |
| 1213 | Transparency = 0, | |
| 1214 | Transparency2 = 1, | |
| 1215 | CFrame = CF(NADE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 15, 0), | |
| 1216 | MoveToPos = nil, | |
| 1217 | RotationX = 0, | |
| 1218 | RotationY = 0, | |
| 1219 | RotationZ = 0, | |
| 1220 | Material = "Neon", | |
| 1221 | Color = COLORS[MRANDOM(1, #COLORS)], | |
| 1222 | SoundID = nil, | |
| 1223 | SoundPitch = nil, | |
| 1224 | SoundVolume = nil | |
| 1225 | }) | |
| 1226 | end | |
| 1227 | ApplyAoE(NADE.Position, 75, 35, 80, 145, false) | |
| 1228 | SHAKECAM(NADE.Position, 160, 12, 25) | |
| 1229 | CreateSound(174580476, NADE, 10, 1, false) | |
| 1230 | CreateSound(165970126, NADE, 6, 1, false) | |
| 1231 | Debris:AddItem(NADE, 10) | |
| 1232 | end) | |
| 1233 | end)) | |
| 1234 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1235 | Swait() | |
| 1236 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(15)), 1 / Animation_Speed) | |
| 1238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.2 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(10)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1239 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1241 | end | |
| 1242 | ATTACK = false | |
| 1243 | Rooted = false | |
| 1244 | end | |
| 1245 | function AttackTemplate() | |
| 1246 | ATTACK = true | |
| 1247 | Rooted = false | |
| 1248 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1249 | Swait() | |
| 1250 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1251 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 1252 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1253 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1254 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1255 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1256 | end | |
| 1257 | ATTACK = false | |
| 1258 | Rooted = false | |
| 1259 | end | |
| 1260 | function MouseDown(Mouse) | |
| 1261 | if ATTACK == false then | |
| 1262 | Fury() | |
| 1263 | end | |
| 1264 | end | |
| 1265 | function MouseUp(Mouse) | |
| 1266 | HOLD = false | |
| 1267 | end | |
| 1268 | function KeyDown(Key) | |
| 1269 | KEYHOLD = true | |
| 1270 | if (VALUE1 == false and ATTACK == false) or EQUIPPED == true then | |
| 1271 | if Key == "f" then | |
| 1272 | if EQUIPPED == false then | |
| 1273 | EquipGun() | |
| 1274 | elseif EQUIPPED == true then | |
| 1275 | EQUIPPED = false | |
| 1276 | end | |
| 1277 | end | |
| 1278 | end | |
| 1279 | ||
| 1280 | if ATTACK == false then | |
| 1281 | if Key == "c" and ATTACK == false then | |
| 1282 | BearTrap() | |
| 1283 | end | |
| 1284 | if Key == "v" and ATTACK == false then | |
| 1285 | HandGrenade() | |
| 1286 | end | |
| 1287 | if Key ~= "x" or ATTACK == false then | |
| 1288 | end | |
| 1289 | end | |
| 1290 | end | |
| 1291 | function KeyUp(Key) | |
| 1292 | KEYHOLD = false | |
| 1293 | end | |
| 1294 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1295 | MouseDown(NEWKEY) | |
| 1296 | end) | |
| 1297 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1298 | MouseUp(NEWKEY) | |
| 1299 | end) | |
| 1300 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1301 | KeyDown(NEWKEY) | |
| 1302 | end) | |
| 1303 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1304 | KeyUp(NEWKEY) | |
| 1305 | end) | |
| 1306 | function unanchor() | |
| 1307 | for _, c in pairs(Character:GetChildren()) do | |
| 1308 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1309 | c.Anchored = false | |
| 1310 | end | |
| 1311 | end | |
| 1312 | if UNANCHOR == true then | |
| 1313 | RootPart.Anchored = false | |
| 1314 | else | |
| 1315 | RootPart.Anchored = true | |
| 1316 | end | |
| 1317 | end | |
| 1318 | Humanoid.Changed:connect(function(Jump) | |
| 1319 | if Jump == "Jump" and Disable_Jump == true then | |
| 1320 | Humanoid.Jump = false | |
| 1321 | end | |
| 1322 | end) | |
| 1323 | while true do | |
| 1324 | Swait() | |
| 1325 | script.Parent = WEAPONGUI | |
| 1326 | ANIMATE.Parent = nil | |
| 1327 | ANIMATOR.Parent = nil | |
| 1328 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1329 | v:Stop() | |
| 1330 | end | |
| 1331 | SINE = SINE + CHANGE | |
| 1332 | Humanoid.HipHeight = 0.4 | |
| 1333 | Humanoid.JumpPower = 150 | |
| 1334 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1335 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1336 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * SIZE, Character) | |
| 1337 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 1338 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1339 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1340 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5 * SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1341 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * SIZE, 0.885 * SIZE - 0.125 * SIZE * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1342 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * SIZE, 0.885 * SIZE + 0.125 * SIZE * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 1343 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
| 1344 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1345 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5 * SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1346 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * SIZE, 1 * SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1347 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * SIZE, 1 * SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1348 | end | |
| 1349 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1350 | ANIM = "Jump" | |
| 1351 | if ATTACK == false then | |
| 1352 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1356 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0.3 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0.3 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1358 | end | |
| 1359 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1360 | ANIM = "Fall" | |
| 1361 | if ATTACK == false then | |
| 1362 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-10), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-10), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1366 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.8 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 1368 | end | |
| 1369 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1370 | ANIM = "Idle" | |
| 1371 | if ATTACK == false then | |
| 1372 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * SIN(SINE / 24), 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(10 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
| 1374 | if EQUIPPED == false then | |
| 1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.55 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.75 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.25 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1377 | FAKEGUN.Transparency = 0 | |
| 1378 | else | |
| 1379 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1380 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.5 * SIZE, -0.8 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(50)) * CF(0, 0.1 * SIZE, 0) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1381 | FAKEGUN.Transparency = 1 | |
| 1382 | end | |
| 1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE + 0.05 * SIN(SINE / 24), -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE + 0.05 * SIN(SINE / 24), -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1385 | end | |
| 1386 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1387 | ANIM = "Walk" | |
| 1388 | if ATTACK == false then | |
| 1389 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -0.1 * SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1390 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1391 | if EQUIPPED == false then | |
| 1392 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.55 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.75 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1393 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.25 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.5 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1394 | else | |
| 1395 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.5 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1396 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.5 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.8 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(50)) * CF(0, 0.1 * SIZE, 0) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1397 | end | |
| 1398 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1400 | end | |
| 1401 | end | |
| 1402 | for E = 1, #TAIL do | |
| 1403 | TAIL[E].C1 = Clerp(TAIL[E].C1, CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed) | |
| 1404 | end | |
| 1405 | unanchor() | |
| 1406 | refit() | |
| 1407 | Humanoid.MaxHealth = 1000 | |
| 1408 | Humanoid.Health = 1000 | |
| 1409 | if Rooted == false then | |
| 1410 | Disable_Jump = false | |
| 1411 | Humanoid.WalkSpeed = Speed | |
| 1412 | elseif Rooted == true then | |
| 1413 | Disable_Jump = true | |
| 1414 | Humanoid.WalkSpeed = 0 | |
| 1415 | end | |
| 1416 | for _, c in pairs(Character:GetChildren()) do | |
| 1417 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 1418 | c.Material = "Granite" | |
| 1419 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1420 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1421 | end | |
| 1422 | c.Color = C3(0.3137254901960784, 0.2627450980392157, 0.2627450980392157) | |
| 1423 | if c == Head and c:FindFirstChild("face") then
| |
| 1424 | c.face:remove() | |
| 1425 | end | |
| 1426 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1427 | c:remove() | |
| 1428 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1429 | c:remove() | |
| 1430 | end | |
| 1431 | end | |
| 1432 | Humanoid.DisplayDistanceType = "None" | |
| 1433 | Humanoid.Name = "NONHUM" | |
| 1434 | if sick.Parent ~= Character then | |
| 1435 | sick = IT("Sound", Character)
| |
| 1436 | end | |
| 1437 | sick.SoundId = "rbxassetid://737063244" | |
| 1438 | sick.Looped = true | |
| 1439 | sick.Pitch = 0.9 | |
| 1440 | sick.Volume = 3 | |
| 1441 | sick.Playing = true | |
| 1442 | end | |
| 1443 | ||
| 1444 | --[[The people think we are nothing | |
| 1445 | They all call us cowardly, weak | |
| 1446 | But, you see, here’s the thing | |
| 1447 | You don’t know what we seek | |
| 1448 | ||
| 1449 | We’ve seen much more hell | |
| 1450 | Than you have fear, or death | |
| 1451 | All of those soldiers that fell | |
| 1452 | That’ve released their last breath | |
| 1453 | ||
| 1454 | Those people, they all know | |
| 1455 | What this world has become | |
| 1456 | Even as they let things go | |
| 1457 | To fight anything that comes | |
| 1458 | ||
| 1459 | Now you see, they were heroes | |
| 1460 | Not one of them was a traitor | |
| 1461 | And the voices that still echo | |
| 1462 | Are those of the liberators | |
| 1463 | ||
| 1464 | - | -PiterMosskva_TV]] |
| 1464 | + | -zXzGamePROzXz]] |