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| 1 | local shell=require("shell")
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| 2 | ||
| 3 | local component = require("component")
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| 4 | local debug = component.debug | |
| 5 | ||
| 6 | local args, options = shell.parse(...) | |
| 7 | ||
| 8 | ||
| 9 | -------------- Functions -------------- | |
| 10 | ||
| 11 | - | local function setGamemode(player, gamemode) |
| 11 | + | local function setHealth(player, health) |
| 12 | - | if player ~= nil and gamemode ~= nil then |
| 12 | + | if player ~= nil and health ~= nil then |
| 13 | - | if gamemode == "survival" or gamemode == "creative" or gamemode == "adventure" or gamemode == "spectator" then |
| 13 | + | |
| 14 | - | local p1 = debug.getPlayer(player) |
| 14 | + | |
| 15 | - | local players = debug.getPlayers() |
| 15 | + | |
| 16 | - | local f1 = false, false |
| 16 | + | |
| 17 | for i, v in ipairs(players) do | |
| 18 | - | for i, v in ipairs(players) do |
| 18 | + | |
| 19 | - | if v == player then f1 = true end |
| 19 | + | |
| 20 | ||
| 21 | if f1 then | |
| 22 | - | if f1 then |
| 22 | + | if health <= p1.getMaxHealth() and health >= 0 then |
| 23 | - | p1.setGameType(gamemode) |
| 23 | + | p1.setHealth(health) |
| 24 | else | |
| 25 | - | print("Player not found!")
|
| 25 | + | print("Invalid health (has to be between 0 and " .. p1.getMaxHealth() .. ")!")
|
| 26 | end | |
| 27 | else | |
| 28 | - | print("Invalid gamemode!")
|
| 28 | + | |
| 29 | end | |
| 30 | else | |
| 31 | - | print("Player or gamemode can't be nil!")
|
| 31 | + | print("Player or health can't be nil!")
|
| 32 | end | |
| 33 | end | |
| 34 | ||
| 35 | - | local function getGamemode(player) |
| 35 | + | local function getHealth(player) |
| 36 | if player ~= nil then | |
| 37 | local p1 = debug.getPlayer(player) | |
| 38 | local players = debug.getPlayers() | |
| 39 | local f1 = false, false | |
| 40 | ||
| 41 | for i, v in ipairs(players) do | |
| 42 | if v == player then f1 = true end | |
| 43 | end | |
| 44 | ||
| 45 | if f1 then | |
| 46 | - | return p1.getGameType() |
| 46 | + | return p1.getHealth() |
| 47 | else | |
| 48 | print("Player not found!")
| |
| 49 | return nil | |
| 50 | end | |
| 51 | else | |
| 52 | print("Player can't be nil!")
| |
| 53 | return nil | |
| 54 | end | |
| 55 | end | |
| 56 | ||
| 57 | -------------- Main Code -------------- | |
| 58 | ||
| 59 | if #args == 1 then | |
| 60 | - | local gm = getGamemode(args[1]) |
| 60 | + | local gm = getHealth(args[1]) |
| 61 | if gm ~= nil then | |
| 62 | print(gm) | |
| 63 | end | |
| 64 | elseif #args == 2 then | |
| 65 | - | if args[2] == "0" then |
| 65 | + | setHealth(args[1], tonumber(args[2])) |
| 66 | - | args[2] = "survival" |
| 66 | + | |
| 67 | - | elseif args[2] == "1" then |
| 67 | + | |
| 68 | - | args[2] = "creative" |
| 68 | + | print("health <username> [health]")
|
| 69 | - | elseif args[2] == "2" then |
| 69 | + | |
| 70 | - | args[2] = "adventure" |
| 70 | + |