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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
20
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
29
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
67
		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
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88
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--bird wings Gifted by harrypotterfan249, Local Script!
90
--Jump Two Time
91
--Down Press Q
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script.Parent = nil
94
95
function fly()
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for i,v in pairs(script:GetChildren()) do
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        pcall(function() v.Value = "" end)
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        game:GetService("Debris"):AddItem(v,.1)
102
103
end
104
105
function weld(p0,p1,c0,c1,par)
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        local w = Instance.new("Weld",p0 or par)
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        w.Part0 = p0
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        w.Part1 = p1
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        w.C0 = c0 or CFrame.new()
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        w.C1 = c1 or CFrame.new()
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        return w
118
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end
120
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local motors = {}
122
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function motor(p0,p1,c0,c1,des,vel,par)
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        local w = Instance.new("Motor6D",p0 or par)
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        w.Part0 = p0
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        w.Part1 = p1
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        w.C0 = c0 or CFrame.new()
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        w.C1 = c1 or CFrame.new()
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        w.MaxVelocity = tonumber(vel) or .05
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        w.DesiredAngle = tonumber(des) or 0
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        return w
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end
142
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function lerp(a,b,c)
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    return a+(b-a)*c
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end
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function clerp(c1,c2,al)
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        local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
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        local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
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        for i,v in pairs(com1) do
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                com1[i] = lerp(v,com2[i],al)
158
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        end
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        return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
162
163
end
164
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function ccomplerp(c1,c2,al)
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        local com1 = {c1:components()}
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        local com2 = {c2:components()}
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        for i,v in pairs(com1) do
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                com1[i] = lerp(v,com2[i],al)
174
175
        end
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        return CFrame.new(unpack(com1))
178
179
end
180
181
function tickwave(time,length,offset)
182
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        return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length
184
185
end
186
187
function invcol(c)
188
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        c = c.Color
190
191
        return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))
192
193
end
194
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local oc = oc or function(...) return ... end
196
197-
local plr = owner
197+
local plr = RobloxItsJohnFTW1234
198
199
local char = plr.Character
200
201
local tor = char.Torso
202
203
local hum = char.Humanoid
204
205
hum.PlatformStand = false
206
207
pcall(function()
208
209
        char.Wings:Destroy()
210
211
end)
212
213
pcall(function()
214
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        char.Angel:Destroy() -- hat
216
217
end)
218
219
local mod = Instance.new("Model",char)
220
221
mod.Name = "Wings"
222
223
local special = {
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        --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)},
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        antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)},
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229
        --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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231
        taart = {"Royal purple",nil,.4,.4,true},
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        mitta = {"Black",nil,0,0,false},
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        penjuin3 = {"White",nil,0,0,false},
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        thepc8110 = {"Black","Bright red",.5,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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239
        nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(1,0,0),Color3.new(0,0,0)},
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        littleau999 = {"Reddish brown",1030,0,0,false},
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        unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)},
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245
        oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)},
246
247
        krodmiss = {"Really black",nil,0,0,false},
248
249
}
250
251
local topcolor = invcol(char.Torso.BrickColor)
252
253
local feacolor = char.Torso.BrickColor
254
255
local ptrans = 0
256
257
local pref = 0
258
259
local fire = false
260
261
local fmcol = Color3.new()
262
263
local fscol = Color3.new()
264
265
local spec = special[plr.Name:lower()]
266
267
if spec then
268
269
        topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7]
270
271
end
272
273
local part = Instance.new("Part")
274
275
part.FormFactor = "Custom"
276
277
part.Size = Vector3.new(.2,.2,.2)
278
279
part.TopSurface,part.BottomSurface = 0,0
280
281
part.CanCollide = false
282
283
part.BrickColor = topcolor
284
285
part.Transparency = ptrans
286
287
part.Reflectance = pref
288
289
local ef = Instance.new("Fire",fire and part or nil)
290
291
ef.Size = .15
292
293
ef.Color = fmcol or Color3.new()
294
295
ef.SecondaryColor = fscol or Color3.new()
296
297
part:BreakJoints()
298
299
300
function newpart()
301
302
        local clone = part:Clone()
303
304
        clone.Parent = mod
305
306
        clone:BreakJoints()
307
308
        return clone
309
310
end
311
312
local feath = newpart()
313
314
feath.BrickColor = feacolor
315
316
feath.Transparency = 0
317
318
Instance.new("SpecialMesh",feath).MeshType = "Sphere"
319
320
function newfeather()
321
322
        local clone = feath:Clone()
323
324
        clone.Parent = mod
325
326
        clone:BreakJoints()
327
328
        return clone
329
330
end
331
332
333
---------- RIGHT WING
334
335
local r1 = newpart()
336
337
r1.Size = Vector3.new(.3,1.5,.3)*1.2
338
339
local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)
340
341
local r2 = newpart()
342
343
r2.Size = Vector3.new(.4,1.8,.4)*1.2
344
345
local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)
346
347
local r3 = newpart()
348
349
r3.Size = Vector3.new(.3,2.2,.3)*1.2
350
351
local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)
352
353
local r4 = newpart()
354
355
r4.Size = Vector3.new(.25,1.2,.25)*1.2
356
357
local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)
358
359
local feather = newfeather()
360
361
feather.Mesh.Scale = Vector3.new(1,1,1)
362
363
feather.Size = Vector3.new(.4,3,.3)
364
365
weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
366
367
feather = newfeather()
368
369
feather.Mesh.Scale = Vector3.new(1,1,1)
370
371
feather.Size = Vector3.new(.4,2.3,.3)
372
373
weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
374
375
feather = newfeather()
376
377
feather.Mesh.Scale = Vector3.new(1,1,1)
378
379
feather.Size = Vector3.new(.35,2.2,.25)
380
381
weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
382
383
local rf3 = {}
384
385
for i=0,7 do
386
387
        feather = newfeather()
388
389
        feather.Mesh.Scale = Vector3.new(1,1,1)
390
391
        feather.Size = Vector3.new(.45,2.2,.35)
392
393
        table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
394
395
end
396
397
local rf2 = {}
398
399
for i=0,6 do
400
401
        feather = newfeather()
402
403
        feather.Mesh.Scale = Vector3.new(1,1,1)
404
405
        feather.Size = Vector3.new(.45,2.2-i*.08,.3)
406
407
        table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
408
409
end
410
411
local rf1 = {}
412
413
for i=0,6 do
414
415
        feather = newfeather()
416
417
        feather.Mesh.Scale = Vector3.new(1,1,1)
418
419
        feather.Size = Vector3.new(.37,1.65-i*.06,.25)
420
421
        table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
422
423
end
424
425
---------- LEFT WING
426
427
local l1 = newpart()
428
429
l1.Size = Vector3.new(.3,1.5,.3)*1.2
430
431
local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)
432
433
local l2 = newpart()
434
435
l2.Size = Vector3.new(.4,1.8,.4)*1.2
436
437
local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)
438
439
local l3 = newpart()
440
441
l3.Size = Vector3.new(.3,2.2,.3)*1.2
442
443
local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)
444
445
local l4 = newpart()
446
447
l4.Size = Vector3.new(.25,1.2,.25)*1.2
448
449
local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)
450
451
local feather = newfeather()
452
453
feather.Mesh.Scale = Vector3.new(1,1,1)
454
455
feather.Size = Vector3.new(.4,3,.3)
456
457
weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))
458
459
feather = newfeather()
460
461
feather.Mesh.Scale = Vector3.new(1,1,1)
462
463
feather.Size = Vector3.new(.4,2.3,.3)
464
465
weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))
466
467
feather = newfeather()
468
469
feather.Mesh.Scale = Vector3.new(1,1,1)
470
471
feather.Size = Vector3.new(.35,2.2,.25)
472
473
weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))
474
475
local lf3 = {}
476
477
for i=0,7 do
478
479
        feather = newfeather()
480
481
        feather.Mesh.Scale = Vector3.new(1,1,1)
482
483
        feather.Size = Vector3.new(.45,2.2,.35)
484
485
        table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))
486
487
end
488
489
local lf2 = {}
490
491
for i=0,6 do
492
493
        feather = newfeather()
494
495
        feather.Mesh.Scale = Vector3.new(1,1,1)
496
497
        feather.Size = Vector3.new(.45,2.2-i*.08,.3)
498
499
        table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))
500
501
end
502
503
local lf1 = {}
504
505
for i=0,6 do
506
507
        feather = newfeather()
508
509
        feather.Mesh.Scale = Vector3.new(1,1,1)
510
511
        feather.Size = Vector3.new(.37,1.65-i*.06,.25)
512
513
        table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))
514
515
end
516
517
local rwing = {rm1,rm2,rm3,rm4}
518
519
local lwing = {lm1,lm2,lm3,lm4}
520
521
local oc0 = {}
522
523
for i,v in pairs(rwing) do
524
525
        oc0[v] = v.C0
526
527
end
528
529
for i,v in pairs(lwing) do
530
531
        oc0[v] = v.C0
532
533
end
534
535
function gotResized()
536
537
        if lastsize then
538
539
                if tor.Size == lastsize then return end -- This shouldn't happen?
540
541
                local scaleVec = tor.Size/lastsize
542
543
                for i,v in pairs(oc0) do
544
545
                        oc0[i] = v-v.p+scaleVec*v.p
546
547
                end
548
549
                lastsize = tor.Size
550
551
        end
552
553
        lastsize = tor.Size
554
555
end
556
557
tor.Changed:connect(function(p)
558
559
        if p == "Size" then
560
561
                gotResized()
562
563
        end
564
565
end)
566
567
gotResized()
568
569
local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0
570
571
local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
572
573
local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}
574
575
local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}
576
577
local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}
578
579
local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}
580
581
582
function setwings(tab,time)
583
584
        time = time or 10
585
586
        for i=1,4 do
587
588
                rwing[i].DesiredAngle = tab[i]
589
590
                lwing[i].DesiredAngle = tab[i]
591
592
                rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time
593
594
                lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time
595
596
                local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())
597
598
                local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())
599
600
        end
601
602
        for i,v in pairs(rf1) do
603
604
                v.DesiredAngle = tab[9]
605
606
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
607
608
        end
609
610
        for i,v in pairs(lf1) do
611
612
                v.DesiredAngle = tab[9]
613
614
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
615
616
        end
617
618
        for i,v in pairs(rf2) do
619
620
                v.DesiredAngle = tab[10]
621
622
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
623
624
        end
625
626
        for i,v in pairs(lf2) do
627
628
                v.DesiredAngle = tab[10]
629
630
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
631
632
        end
633
634
        for i,v in pairs(rf3) do
635
636
                v.DesiredAngle = tab[11]
637
638
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
639
640
        end
641
642
        for i,v in pairs(lf3) do
643
644
                v.DesiredAngle = tab[11]
645
646
                v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time
647
648
        end
649
650
end
651
652
setwings(outhigh,1)
653
654
flying = false
655
656
moving = false
657
658
for i,v in pairs(tor:GetChildren()) do
659
660
        if v.ClassName:lower():match("body") then
661
662
                v:Destroy()
663
664
        end
665
666
end
667
668
local ctor = tor:Clone()
669
670
ctor:ClearAllChildren()
671
672
ctor.Name = "cTorso"
673
674
ctor.Transparency = 1
675
676
ctor.CanCollide = false
677
678
ctor.FormFactor = "Custom"
679
680
ctor.Size = Vector3.new(.2,.2,.2)
681
682
ctor.Parent = mod
683
684
weld(tor,ctor)
685
686
local bg = Instance.new("BodyGyro",ctor)
687
688
bg.maxTorque = Vector3.new()
689
690
bg.P = 15000
691
692
bg.D = 1000
693
694
local bv = Instance.new("BodyVelocity",ctor)
695
696
bv.maxForce = Vector3.new()
697
698
bv.P = 15000
699
700
vel = Vector3.new()
701
702
cf = CFrame.new()
703
704
flspd = 0
705
706
707
keysdown = {}
708
709
keypressed = {}
710
711
ktime = {}
712
713
descendtimer = 0
714
715
jumptime = tick()
716
717
hum.Jumping:connect(function()
718
719
        jumptime = tick()
720
721
end)
722
723
cam = workspace.CurrentCamera
724
725
726
727
        keysdown[key] = true 
728
729
        keypressed[key] = true 
730
731
        if key == "q" then 
732
733
                descendtimer = tick() 
734
735
        elseif key == " " and not hum.Jump then 
736
737
                jumptime = tick()
738
739
        elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then
740
741
                reqrotx = key == "a" and math.pi*2 or -math.pi*2
742
743
        end
744
745
        ktime[key] = tick() 
746
747
end))
748
749
750
751
        keysdown[key] = false 
752
753
        if key == " " then 
754
755
                descendtimer = tick() 
756
757
        end 
758
759
end)
760
761
function mid(a,b,c)
762
763
        return math.max(a,math.min(b,c or -a))
764
765
end
766
767
function bn(a)
768
769
        return a and 1 or 0
770
771
end
772
773
function gm(tar)
774
775
        local m = 0
776
777
        for i,v in pairs(tar:GetChildren()) do
778
779
                if v:IsA("BasePart") then
780
781
                        m = m + v:GetMass()
782
783
                end
784
785
                        m = m + gm(v)
786
787
        end
788
789
        return m
790
791
end
792
793
reqrotx = 0
794
795
local grav = 196.2
796
797
local con
798
799
con = game:GetService("RunService").Stepped:connect(oc(function()
800
801
        --[[if not mod:IsDescendantOf(workspace) then
802
803
                pcall(function() kd:disconnect() end)
804
805
                pcall(function() ku:disconnect() end)
806
807
                bg:Destroy()
808
809
                bv:Destroy()
810
811
                con:disconnect()
812
813
                script:Destroy()
814
815
                return
816
817
        end]]
818
819
        local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)
820
821
        local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z
822
823
        if flying then
824
825
                local lfldir = fldir
826
827
                fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit
828
829
                local lmoving = moving
830
831
                moving = fldir.magnitude > .1
832
833
                if lmoving and not moving then
834
835
                        idledir = lfldir*Vector3.new(1,0,1)
836
837
                        descendtimer = tick()
838
839
                end
840
841
                local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])
842
843
                if moving and keysdown["0"] and lmoving then
844
845
                        fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit
846
847
                end
848
849
                local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))
850
851
                local descending = (not moving and keysdown["q"] and not keysdown[" "])
852
853
                cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)
854
855
                local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05
856
857
                hum.PlatformStand = true
858
859
                bg.maxTorque = Vector3.new(1,1,1)*9e5
860
861
                local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector
862
863
                bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)
864
865
                reqrotx = reqrotx - reqrotx/10
866
867
                bv.maxForce = Vector3.new(1,1,1)*9e4*.5
868
869
                local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2
870
871
                local ani = tickwave(1.5-anioff,1)
872
873
                bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) 
874
875
                vel = moving and cf.lookVector*flspd or Vector3.new()
876
877
                flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))
878
879
                setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)
880
881
                for i=1,4 do
882
883
                        --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)
884
885
                        rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)
886
887
                        lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)
888
889
                end
890
891
                local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})
892
893
                if hit and down.Y < -.85 and tick()-flystart > 1 then
894
895
                        flying = false
896
897
                        hum.PlatformStand = false
898
899
                        tor.Velocity = Vector3.new()
900
901
                end
902
903
        else
904
905
                bg.maxTorque = Vector3.new()
906
907
                bv.maxForce = Vector3.new()
908
909
                local ani = tickwave(walking and .8 or 4.5,1)
910
911
                setwings(idle,10)
912
913
                local x,y,z = fspd/160,uspd/700,sspd/900
914
915
                for i=1,4 do
916
917
                        rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)
918
919
                        lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)
920
921
                end
922
923
                if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then
924
925
                        vel = Vector3.new(0,50,0)
926
927
                        bv.velocity = vel
928
929
                        idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)
930
931
                        cf = tor.CFrame * CFrame.Angles(-.01,0,0)
932
933
                        tor.CFrame = cf
934
935
                        bg.cframe = cf
936
937
                        flystart = tick()
938
939
                        flying = true
940
941
                end
942
943
        end
944
945
        keypressed = {}
946
947
end))
948
949
950
951
end fly()
952
953
--Bird Wings By Rosemarijohn2