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| 1 | - | local Player = game:GetService("Players").RoadRings
|
| 1 | + | local Player = game:GetService("Players").TameDoNotClick
|
| 2 | local Mouse,mouse,UserInputService,ContextActionService | |
| 3 | do | |
| 4 | script.Parent = Player.Character | |
| 5 | local CAS = {Actions={}}
| |
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput_Event" | |
| 8 | Event.Parent = Player.Character | |
| 9 | local fakeEvent = function() | |
| 10 | local t = {_fakeEvent=true}
| |
| 11 | t.Connect = function(self,f)self.Function=f end | |
| 12 | t.connect = t.Connect | |
| 13 | return t | |
| 14 | end | |
| 15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 17 | function CAS:BindAction(name,fun,touch,...) | |
| 18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 19 | end | |
| 20 | function CAS:UnbindAction(name) | |
| 21 | CAS.Actions[name] = nil | |
| 22 | end | |
| 23 | local function te(self,ev,...) | |
| 24 | local t = m[ev] | |
| 25 | if t and t._fakeEvent and t.Function then | |
| 26 | t.Function(...) | |
| 27 | end | |
| 28 | end | |
| 29 | m.TrigEvent = te | |
| 30 | UIS.TrigEvent = te | |
| 31 | Event.OnServerEvent:Connect(function(plr,io) | |
| 32 | if plr~=Player then return end | |
| 33 | if io.isMouse then | |
| 34 | m.Target = io.Target | |
| 35 | m.Hit = io.Hit | |
| 36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 37 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 38 | m:TrigEvent("Button1Down")
| |
| 39 | else | |
| 40 | m:TrigEvent("Button1Up")
| |
| 41 | end | |
| 42 | else | |
| 43 | for n,t in pairs(CAS.Actions) do | |
| 44 | for _,k in pairs(t.Keys) do | |
| 45 | if k==io.KeyCode then | |
| 46 | t.Function(t.Name,io.UserInputState,io) | |
| 47 | end | |
| 48 | end | |
| 49 | end | |
| 50 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 52 | UIS:TrigEvent("InputBegan",io,false)
| |
| 53 | else | |
| 54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 55 | UIS:TrigEvent("InputEnded",io,false)
| |
| 56 | end | |
| 57 | end | |
| 58 | end) | |
| 59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 60 | end | |
| 61 | ||
| 62 | ||
| 63 | --//====================================================\\-- | |
| 64 | --|| ORIGINAL BANISHER V3 GUN BY SHACKLUSTER | |
| 65 | --|| EDITED BY WANTH092 | |
| 66 | --|| FINISHED BY KILLERZTH_1596 | |
| 67 | --\\====================================================//-- | |
| 68 | ||
| 69 | script:ClearAllChildren() | |
| 70 | wait(0.2) | |
| 71 | ||
| 72 | - | Player = game.Players.RoadRings |
| 72 | + | Player = game.Players.TameDoNotClick |
| 73 | Character = Player.Character | |
| 74 | local txt = Instance.new("BillboardGui", Character)
| |
| 75 | txt.Adornee = Character.Head | |
| 76 | txt.Name = "_status" | |
| 77 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 78 | txt.StudsOffset = Vector3.new(-9, 10, 0) | |
| 79 | local text = Instance.new("TextLabel", txt)
| |
| 80 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 81 | text.FontSize = "Size24" | |
| 82 | text.TextScaled = true | |
| 83 | text.TextTransparency = 0 | |
| 84 | text.BackgroundTransparency = 1 | |
| 85 | text.TextTransparency = 0 | |
| 86 | text.TextStrokeTransparency = 0 | |
| 87 | text.Font = "Antique" | |
| 88 | text.TextStrokeColor3 = Color3.new(1,0,0) | |
| 89 | text.Text = "Infectist" | |
| 90 | ||
| 91 | - | Player = game:GetService("Players").RoadRings
|
| 91 | + | Player = game:GetService("Players").TameDoNotClick
|
| 92 | PlayerGui = Player.PlayerGui | |
| 93 | Cam = workspace.CurrentCamera | |
| 94 | Backpack = Player.Backpack | |
| 95 | Character = Player.Character | |
| 96 | Humanoid = Character.Humanoid | |
| 97 | RootPart = Character["HumanoidRootPart"] | |
| 98 | Torso = Character["Torso"] | |
| 99 | Head = Character["Head"] | |
| 100 | RightArm = Character["Right Arm"] | |
| 101 | LeftArm = Character["Left Arm"] | |
| 102 | RightLeg = Character["Right Leg"] | |
| 103 | LeftLeg = Character["Left Leg"] | |
| 104 | RootJoint = RootPart["RootJoint"] | |
| 105 | Neck = Torso["Neck"] | |
| 106 | RightShoulder = Torso["Right Shoulder"] | |
| 107 | LeftShoulder = Torso["Left Shoulder"] | |
| 108 | RightHip = Torso["Right Hip"] | |
| 109 | LeftHip = Torso["Left Hip"] | |
| 110 | local TIME = 0 | |
| 111 | local sick = Instance.new("Sound",Torso)
| |
| 112 | ||
| 113 | IT = Instance.new | |
| 114 | CF = CFrame.new | |
| 115 | VT = Vector3.new | |
| 116 | RAD = math.rad | |
| 117 | C3 = Color3.new | |
| 118 | UD2 = UDim2.new | |
| 119 | BRICKC = BrickColor.new | |
| 120 | ANGLES = CFrame.Angles | |
| 121 | EULER = CFrame.fromEulerAnglesXYZ | |
| 122 | COS = math.cos | |
| 123 | ACOS = math.acos | |
| 124 | SIN = math.sin | |
| 125 | ASIN = math.asin | |
| 126 | ABS = math.abs | |
| 127 | MRANDOM = math.random | |
| 128 | FLOOR = math.floor | |
| 129 | ||
| 130 | --//=================================\\ | |
| 131 | --|| USEFUL VALUES | |
| 132 | --\\=================================// | |
| 133 | ||
| 134 | Animation_Speed = 3 | |
| 135 | local FORCERESET = false | |
| 136 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 137 | local Speed = 18 | |
| 138 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 139 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 140 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 141 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 142 | local DAMAGEMULTIPLIER = 1 | |
| 143 | local ANIM = "Idle" | |
| 144 | local ATTACK = false | |
| 145 | local EQUIPPED = false | |
| 146 | local HOLD = false | |
| 147 | local COMBO = 1 | |
| 148 | local Rooted = false | |
| 149 | local SINE = 0 | |
| 150 | local KEYHOLD = false | |
| 151 | local CHANGE = 2 / Animation_Speed | |
| 152 | local WALKINGANIM = false | |
| 153 | local VALUE1 = false | |
| 154 | local VALUE2 = false | |
| 155 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 156 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 157 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 158 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 159 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 160 | WEAPONGUI.Name = "BanishV3Gui" | |
| 161 | local Weapon = IT("Model")
| |
| 162 | Weapon.Name = "Adds" | |
| 163 | local Delete = IT("Model",Character)
| |
| 164 | Delete.Name = "Banlist" | |
| 165 | local Effects = IT("Folder", Weapon)
| |
| 166 | Effects.Name = "Effects" | |
| 167 | local ANIMATOR = Humanoid.Animator | |
| 168 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 169 | local UNANCHOR = true | |
| 170 | local TOBANISH = {}
| |
| 171 | script.Parent = PlayerGui | |
| 172 | local FADERS = true | |
| 173 | local MODE = "Infectist" | |
| 174 | local SONG = 494139763 | |
| 175 | local VOLUME = 3.5 | |
| 176 | local PITCH = 1 | |
| 177 | local SIZE = 1 | |
| 178 | local GHOSTS = {}
| |
| 179 | ANIMATE:remove() | |
| 180 | Character.Archivable = true | |
| 181 | script.Parent = WEAPONGUI | |
| 182 | local GHOSTBASE = Character:Clone() | |
| 183 | GHOSTBASE.Parent = nil | |
| 184 | GHOSTBASE.Name = "Infected" | |
| 185 | for _, c in pairs(GHOSTBASE:GetChildren()) do | |
| 186 | if c.ClassName == "Part" and c.Transparency < 1 then | |
| 187 | c.Color = C3(0,0,0) | |
| 188 | if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
| 189 | c:remove() | |
| 190 | end | |
| 191 | end | |
| 192 | end | |
| 193 | local Effects = IT("Folder", Character)
| |
| 194 | Effects.Name = "Effects" | |
| 195 | Character.Archivable = false | |
| 196 | local BODY = {}
| |
| 197 | local SHOCKSOUND = 1544280726 | |
| 198 | local RINGSOUND = 340505360 | |
| 199 | local ULTHIT = 412831137 | |
| 200 | ||
| 201 | --//=================================\\ | |
| 202 | --\\=================================// | |
| 203 | ||
| 204 | ||
| 205 | --//=================================\\ | |
| 206 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 207 | --\\=================================// | |
| 208 | ||
| 209 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 210 | ArtificialHB.Name = "ArtificialHB" | |
| 211 | ||
| 212 | script:WaitForChild("ArtificialHB")
| |
| 213 | ||
| 214 | frame = Frame_Speed | |
| 215 | tf = 0 | |
| 216 | allowframeloss = false | |
| 217 | tossremainder = false | |
| 218 | lastframe = tick() | |
| 219 | script.ArtificialHB:Fire() | |
| 220 | ||
| 221 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 222 | tf = tf + s | |
| 223 | if tf >= frame then | |
| 224 | if allowframeloss then | |
| 225 | script.ArtificialHB:Fire() | |
| 226 | lastframe = tick() | |
| 227 | else | |
| 228 | for i = 1, math.floor(tf / frame) do | |
| 229 | script.ArtificialHB:Fire() | |
| 230 | end | |
| 231 | lastframe = tick() | |
| 232 | end | |
| 233 | if tossremainder then | |
| 234 | tf = 0 | |
| 235 | else | |
| 236 | tf = tf - frame * math.floor(tf / frame) | |
| 237 | end | |
| 238 | end | |
| 239 | end) | |
| 240 | ||
| 241 | --//=================================\\ | |
| 242 | --\\=================================// | |
| 243 | ||
| 244 | --//=================================\\ | |
| 245 | --|| SOME FUNCTIONS | |
| 246 | --\\=================================// | |
| 247 | ||
| 248 | function BANNEAREST(POS,RANGE) | |
| 249 | for i,v in ipairs(workspace:GetChildren()) do | |
| 250 | local body = v:GetChildren() | |
| 251 | for part = 1, #body do | |
| 252 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 253 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 254 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 255 | Banish(v) | |
| 256 | if game.Players:FindFirstChild(v.Name) then | |
| 257 | local Value = IT("BoolValue",Delete)
| |
| 258 | Value.Name = v.Name | |
| 259 | end | |
| 260 | end | |
| 261 | end | |
| 262 | end | |
| 263 | end | |
| 264 | end | |
| 265 | end | |
| 266 | ||
| 267 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 268 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 269 | end | |
| 270 | ||
| 271 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 272 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 273 | local mesh = IT("SpecialMesh",wave)
| |
| 274 | mesh.MeshType = "FileMesh" | |
| 275 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 276 | mesh.Scale = SIZE | |
| 277 | mesh.Offset = VT(0,0,0) | |
| 278 | wave.CFrame = CFRAME | |
| 279 | coroutine.resume(coroutine.create(function(PART) | |
| 280 | for i = 1, WAIT do | |
| 281 | Swait() | |
| 282 | mesh.Scale = mesh.Scale + GROW | |
| 283 | if DOESROT == true then | |
| 284 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 285 | end | |
| 286 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 287 | if wave.Transparency > 0.99 then | |
| 288 | wave:remove() | |
| 289 | end | |
| 290 | end | |
| 291 | end)) | |
| 292 | end | |
| 293 | ||
| 294 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 295 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 296 | local mesh = IT("SpecialMesh",wave)
| |
| 297 | mesh.MeshType = "Sphere" | |
| 298 | mesh.Scale = SIZE | |
| 299 | mesh.Offset = VT(0,0,0) | |
| 300 | wave.CFrame = CFRAME | |
| 301 | coroutine.resume(coroutine.create(function(PART) | |
| 302 | for i = 1, WAIT do | |
| 303 | Swait() | |
| 304 | mesh.Scale = mesh.Scale + GROW | |
| 305 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 306 | if wave.Transparency > 0.99 then | |
| 307 | wave:remove() | |
| 308 | end | |
| 309 | end | |
| 310 | end)) | |
| 311 | end | |
| 312 | ||
| 313 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 314 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 315 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 316 | wave.CFrame = CFRAME | |
| 317 | coroutine.resume(coroutine.create(function(PART) | |
| 318 | for i = 1, WAIT do | |
| 319 | Swait() | |
| 320 | mesh.Scale = mesh.Scale * GROW | |
| 321 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 322 | if wave.Transparency > 0.99 then | |
| 323 | wave:remove() | |
| 324 | end | |
| 325 | end | |
| 326 | end)) | |
| 327 | end | |
| 328 | ||
| 329 | ||
| 330 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 331 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 332 | end | |
| 333 | ||
| 334 | function PositiveAngle(NUMBER) | |
| 335 | if NUMBER >= 0 then | |
| 336 | NUMBER = 0 | |
| 337 | end | |
| 338 | return NUMBER | |
| 339 | end | |
| 340 | ||
| 341 | function NegativeAngle(NUMBER) | |
| 342 | if NUMBER <= 0 then | |
| 343 | NUMBER = 0 | |
| 344 | end | |
| 345 | return NUMBER | |
| 346 | end | |
| 347 | ||
| 348 | function Swait(NUMBER) | |
| 349 | if NUMBER == 0 or NUMBER == nil then | |
| 350 | ArtificialHB.Event:wait() | |
| 351 | else | |
| 352 | for i = 1, NUMBER do | |
| 353 | ArtificialHB.Event:wait() | |
| 354 | end | |
| 355 | end | |
| 356 | end | |
| 357 | ||
| 358 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 359 | local NEWMESH = IT(MESH) | |
| 360 | if MESH == "SpecialMesh" then | |
| 361 | NEWMESH.MeshType = MESHTYPE | |
| 362 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 363 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 364 | end | |
| 365 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 366 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 367 | end | |
| 368 | end | |
| 369 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 370 | NEWMESH.Scale = SCALE | |
| 371 | NEWMESH.Parent = PARENT | |
| 372 | return NEWMESH | |
| 373 | end | |
| 374 | ||
| 375 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 376 | local NEWPART = IT("Part")
| |
| 377 | NEWPART.formFactor = FORMFACTOR | |
| 378 | NEWPART.Reflectance = REFLECTANCE | |
| 379 | NEWPART.Transparency = TRANSPARENCY | |
| 380 | NEWPART.CanCollide = false | |
| 381 | NEWPART.Locked = true | |
| 382 | NEWPART.Anchored = true | |
| 383 | if ANCHOR == false then | |
| 384 | NEWPART.Anchored = false | |
| 385 | end | |
| 386 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 387 | NEWPART.Name = NAME | |
| 388 | NEWPART.Size = SIZE | |
| 389 | NEWPART.Position = Torso.Position | |
| 390 | NEWPART.Material = MATERIAL | |
| 391 | NEWPART:BreakJoints() | |
| 392 | NEWPART.Parent = PARENT | |
| 393 | return NEWPART | |
| 394 | end | |
| 395 | ||
| 396 | local function weldBetween(a, b) | |
| 397 | local weldd = Instance.new("ManualWeld")
| |
| 398 | weldd.Part0 = a | |
| 399 | weldd.Part1 = b | |
| 400 | weldd.C0 = CFrame.new() | |
| 401 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 402 | weldd.Parent = a | |
| 403 | return weldd | |
| 404 | end | |
| 405 | ||
| 406 | ||
| 407 | function QuaternionFromCFrame(cf) | |
| 408 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 409 | local trace = m00 + m11 + m22 | |
| 410 | if trace > 0 then | |
| 411 | local s = math.sqrt(1 + trace) | |
| 412 | local recip = 0.5 / s | |
| 413 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 414 | else | |
| 415 | local i = 0 | |
| 416 | if m11 > m00 then | |
| 417 | i = 1 | |
| 418 | end | |
| 419 | if m22 > (i == 0 and m00 or m11) then | |
| 420 | i = 2 | |
| 421 | end | |
| 422 | if i == 0 then | |
| 423 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 424 | local recip = 0.5 / s | |
| 425 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 426 | elseif i == 1 then | |
| 427 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 428 | local recip = 0.5 / s | |
| 429 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 430 | elseif i == 2 then | |
| 431 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 432 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 433 | end | |
| 434 | end | |
| 435 | end | |
| 436 | ||
| 437 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 438 | local xs, ys, zs = x + x, y + y, z + z | |
| 439 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 440 | local xx = x * xs | |
| 441 | local xy = x * ys | |
| 442 | local xz = x * zs | |
| 443 | local yy = y * ys | |
| 444 | local yz = y * zs | |
| 445 | local zz = z * zs | |
| 446 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 447 | end | |
| 448 | ||
| 449 | function QuaternionSlerp(a, b, t) | |
| 450 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 451 | local startInterp, finishInterp; | |
| 452 | if cosTheta >= 0.0001 then | |
| 453 | if (1 - cosTheta) > 0.0001 then | |
| 454 | local theta = ACOS(cosTheta) | |
| 455 | local invSinTheta = 1 / SIN(theta) | |
| 456 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 457 | finishInterp = SIN(t * theta) * invSinTheta | |
| 458 | else | |
| 459 | startInterp = 1 - t | |
| 460 | finishInterp = t | |
| 461 | end | |
| 462 | else | |
| 463 | if (1 + cosTheta) > 0.0001 then | |
| 464 | local theta = ACOS(-cosTheta) | |
| 465 | local invSinTheta = 1 / SIN(theta) | |
| 466 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 467 | finishInterp = SIN(t * theta) * invSinTheta | |
| 468 | else | |
| 469 | startInterp = t - 1 | |
| 470 | finishInterp = t | |
| 471 | end | |
| 472 | end | |
| 473 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 474 | end | |
| 475 | ||
| 476 | function Clerp(a, b, t) | |
| 477 | local qa = {QuaternionFromCFrame(a)}
| |
| 478 | local qb = {QuaternionFromCFrame(b)}
| |
| 479 | local ax, ay, az = a.x, a.y, a.z | |
| 480 | local bx, by, bz = b.x, b.y, b.z | |
| 481 | local _t = 1 - t | |
| 482 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 483 | end | |
| 484 | ||
| 485 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 486 | local frame = IT("Frame")
| |
| 487 | frame.BackgroundTransparency = TRANSPARENCY | |
| 488 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 489 | frame.Position = POSITION | |
| 490 | frame.Size = SIZE | |
| 491 | frame.BackgroundColor3 = COLOR | |
| 492 | frame.BorderColor3 = BORDERCOLOR | |
| 493 | frame.Name = NAME | |
| 494 | frame.Parent = PARENT | |
| 495 | return frame | |
| 496 | end | |
| 497 | ||
| 498 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 499 | local label = IT("TextLabel")
| |
| 500 | label.BackgroundTransparency = 1 | |
| 501 | label.Size = UD2(1, 0, 1, 0) | |
| 502 | label.Position = UD2(0, 0, 0, 0) | |
| 503 | label.TextColor3 = TEXTCOLOR | |
| 504 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 505 | label.TextTransparency = TRANSPARENCY | |
| 506 | label.FontSize = TEXTFONTSIZE | |
| 507 | label.Font = TEXTFONT | |
| 508 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 509 | label.TextScaled = false | |
| 510 | label.Text = TEXT | |
| 511 | label.Name = NAME | |
| 512 | label.Parent = PARENT | |
| 513 | return label | |
| 514 | end | |
| 515 | ||
| 516 | function NoOutlines(PART) | |
| 517 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 518 | end | |
| 519 | ||
| 520 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 521 | local NEWWELD = IT(TYPE) | |
| 522 | NEWWELD.Part0 = PART0 | |
| 523 | NEWWELD.Part1 = PART1 | |
| 524 | NEWWELD.C0 = C0 | |
| 525 | NEWWELD.C1 = C1 | |
| 526 | NEWWELD.Parent = PARENT | |
| 527 | return NEWWELD | |
| 528 | end | |
| 529 | ||
| 530 | local S = IT("Sound")
| |
| 531 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 532 | local NEWSOUND = nil | |
| 533 | coroutine.resume(coroutine.create(function() | |
| 534 | NEWSOUND = S:Clone() | |
| 535 | NEWSOUND.Parent = PARENT | |
| 536 | NEWSOUND.Volume = VOLUME | |
| 537 | NEWSOUND.Pitch = PITCH | |
| 538 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 539 | NEWSOUND:play() | |
| 540 | if DOESLOOP == true then | |
| 541 | NEWSOUND.Looped = true | |
| 542 | else | |
| 543 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 544 | NEWSOUND:remove() | |
| 545 | end | |
| 546 | end)) | |
| 547 | return NEWSOUND | |
| 548 | end | |
| 549 | ||
| 550 | function CFrameFromTopBack(at, top, back) | |
| 551 | local right = top:Cross(back) | |
| 552 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 553 | end | |
| 554 | ||
| 555 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 556 | function WACKYEFFECT(Table) | |
| 557 | local TYPE = (Table.EffectType or "Sphere") | |
| 558 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 559 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 560 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 561 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 562 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 563 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 564 | local ROTATION1 = (Table.RotationX or 0) | |
| 565 | local ROTATION2 = (Table.RotationY or 0) | |
| 566 | local ROTATION3 = (Table.RotationZ or 0) | |
| 567 | local MATERIAL = (Table.Material or "Neon") | |
| 568 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 569 | local TIME = (Table.Time or 45) | |
| 570 | local SOUNDID = (Table.SoundID or nil) | |
| 571 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 572 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 573 | coroutine.resume(coroutine.create(function() | |
| 574 | local PLAYSSOUND = false | |
| 575 | local SOUND = nil | |
| 576 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 577 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 578 | PLAYSSOUND = true | |
| 579 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 580 | end | |
| 581 | EFFECT.Color = COLOR | |
| 582 | local MSH = nil | |
| 583 | if TYPE == "Sphere" then | |
| 584 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 585 | elseif TYPE == "Block" then | |
| 586 | MSH = IT("BlockMesh",EFFECT)
| |
| 587 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 588 | elseif TYPE == "Wave" then | |
| 589 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 590 | elseif TYPE == "Ring" then | |
| 591 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 592 | elseif TYPE == "Slash" then | |
| 593 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 594 | elseif TYPE == "Round Slash" then | |
| 595 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 596 | elseif TYPE == "Swirl" then | |
| 597 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 598 | elseif TYPE == "Skull" then | |
| 599 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 600 | elseif TYPE == "Crystal" then | |
| 601 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 602 | end | |
| 603 | if MSH ~= nil then | |
| 604 | local MOVESPEED = nil | |
| 605 | if MOVEDIRECTION ~= nil then | |
| 606 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 607 | end | |
| 608 | local GROWTH = SIZE - ENDSIZE | |
| 609 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 610 | if TYPE == "Block" then | |
| 611 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 612 | else | |
| 613 | EFFECT.CFrame = CFRAME | |
| 614 | end | |
| 615 | for LOOP = 1, TIME+1 do | |
| 616 | Swait() | |
| 617 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 618 | if TYPE == "Wave" then | |
| 619 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 620 | end | |
| 621 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 622 | if TYPE == "Block" then | |
| 623 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 624 | else | |
| 625 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 626 | end | |
| 627 | if MOVEDIRECTION ~= nil then | |
| 628 | local ORI = EFFECT.Orientation | |
| 629 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 630 | EFFECT.Orientation = ORI | |
| 631 | end | |
| 632 | end | |
| 633 | if PLAYSSOUND == false then | |
| 634 | EFFECT:remove() | |
| 635 | else | |
| 636 | SOUND.Stopped:Connect(function() | |
| 637 | EFFECT:remove() | |
| 638 | end) | |
| 639 | end | |
| 640 | else | |
| 641 | if PLAYSSOUND == false then | |
| 642 | EFFECT:remove() | |
| 643 | else | |
| 644 | repeat Swait() until SOUND.Playing == false | |
| 645 | EFFECT:remove() | |
| 646 | end | |
| 647 | end | |
| 648 | end)) | |
| 649 | end | |
| 650 | ||
| 651 | function MakeForm(PART,TYPE) | |
| 652 | if TYPE == "Cyl" then | |
| 653 | local MSH = IT("CylinderMesh",PART)
| |
| 654 | elseif TYPE == "Ball" then | |
| 655 | local MSH = IT("SpecialMesh",PART)
| |
| 656 | MSH.MeshType = "Sphere" | |
| 657 | elseif TYPE == "Wedge" then | |
| 658 | local MSH = IT("SpecialMesh",PART)
| |
| 659 | MSH.MeshType = "Wedge" | |
| 660 | end | |
| 661 | end | |
| 662 | ||
| 663 | function SpawnTrail(FROM,TO,BIG) | |
| 664 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 665 | MakeForm(TRAIL,"Cyl") | |
| 666 | local DIST = (FROM - TO).Magnitude | |
| 667 | if BIG == true then | |
| 668 | TRAIL.Size = VT(1.5,DIST,1.5) | |
| 669 | else | |
| 670 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 671 | end | |
| 672 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 673 | coroutine.resume(coroutine.create(function() | |
| 674 | for i = 1, 5 do | |
| 675 | Swait() | |
| 676 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 677 | end | |
| 678 | TRAIL:remove() | |
| 679 | end)) | |
| 680 | end | |
| 681 | ||
| 682 | function SpawnTrail2(FROM,TO,BIG) | |
| 683 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 684 | MakeForm(TRAIL,"Cyl") | |
| 685 | local DIST = (FROM - TO).Magnitude | |
| 686 | if BIG == true then | |
| 687 | TRAIL.Size = VT(8.5,DIST,8.5) | |
| 688 | else | |
| 689 | TRAIL.Size = VT(6.25,DIST,6.25) | |
| 690 | end | |
| 691 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 692 | coroutine.resume(coroutine.create(function() | |
| 693 | for i = 1, 5 do | |
| 694 | Swait() | |
| 695 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 696 | end | |
| 697 | TRAIL:remove() | |
| 698 | end)) | |
| 699 | end | |
| 700 | ||
| 701 | Debris = game:GetService("Debris")
| |
| 702 | ||
| 703 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 704 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 705 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 706 | end | |
| 707 | ||
| 708 | function turnto(position) | |
| 709 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 710 | end | |
| 711 | local asd = Instance.new("ParticleEmitter")
| |
| 712 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 713 | asd.LightEmission = .1 | |
| 714 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 715 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 716 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 717 | asd.Transparency = bbb | |
| 718 | asd.Size = aaa | |
| 719 | asd.ZOffset = .9 | |
| 720 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 721 | asd.LockedToPart = false | |
| 722 | asd.EmissionDirection = "Back" | |
| 723 | asd.Lifetime = NumberRange.new(1, 2) | |
| 724 | asd.Rotation = NumberRange.new(-100, 100) | |
| 725 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 726 | asd.Speed = NumberRange.new(10) | |
| 727 | asd.Enabled = false | |
| 728 | asd.VelocitySpread = 999 | |
| 729 | ||
| 730 | function getbloody(victim,amount) | |
| 731 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really red", "Blood", victim.Size) | |
| 732 | PART.CFrame = victim.CFrame | |
| 733 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 734 | Debris:AddItem(PART,5) | |
| 735 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 736 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 737 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 738 | local prtcl = asd:Clone() | |
| 739 | prtcl.Parent = PART | |
| 740 | prtcl:Emit(amount*10) | |
| 741 | end | |
| 742 | ||
| 743 | local Particle = IT("ParticleEmitter",nil)
| |
| 744 | Particle.Enabled = false | |
| 745 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 746 | Particle.LightEmission = 0.5 | |
| 747 | Particle.Rate = 150 | |
| 748 | Particle.ZOffset = 1 | |
| 749 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 750 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 751 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 752 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 753 | ||
| 754 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 755 | function ParticleEmitter(Table) | |
| 756 | local PRTCL = Particle:Clone() | |
| 757 | local Speed = Table.Speed or 5 | |
| 758 | local Drag = Table.Drag or 0 | |
| 759 | local Size1 = Table.Size1 or 1 | |
| 760 | local Size2 = Table.Size2 or 5 | |
| 761 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 762 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 763 | local Parent = Table.Parent or Torso | |
| 764 | local Emit = Table.Emit or 100 | |
| 765 | local Offset = Table.Offset or 360 | |
| 766 | local Acel = Table.Acel or VT(0,0,0) | |
| 767 | local Enabled = Table.Enabled or false | |
| 768 | PRTCL.Parent = Parent | |
| 769 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 770 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 771 | PRTCL.Speed = NumberRange.new(Speed) | |
| 772 | PRTCL.VelocitySpread = Offset | |
| 773 | PRTCL.Drag = Drag | |
| 774 | PRTCL.Acceleration = Acel | |
| 775 | if Enabled == false then | |
| 776 | PRTCL:Emit(Emit) | |
| 777 | Debris:AddItem(PRTCL,Lifetime2) | |
| 778 | else | |
| 779 | PRTCL.Enabled = true | |
| 780 | end | |
| 781 | return PRTCL | |
| 782 | end | |
| 783 | ||
| 784 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 785 | coroutine.resume(coroutine.create(function() | |
| 786 | local FADE = IT("Model",Effects)
| |
| 787 | if PARENT ~= nil then | |
| 788 | FADE.Parent = PARENT | |
| 789 | end | |
| 790 | FADE.Name = "FadingEffect" | |
| 791 | for _, c in pairs(Character:GetChildren()) do | |
| 792 | if c.ClassName == "Part" then | |
| 793 | c.CanCollide = false | |
| 794 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Really red"), c.Name, c.Size, true)
| |
| 795 | FADER.CFrame = c.CFrame | |
| 796 | FADER.Color = C3(0,0,0) | |
| 797 | if FADER.Name == "Head" then | |
| 798 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
| |
| 799 | elseif FADER.Name == "HumanoidRootPart" then | |
| 800 | FADE.PrimaryPart = FADER | |
| 801 | FADER.Transparency = 1 | |
| 802 | end | |
| 803 | end | |
| 804 | end | |
| 805 | local TRANS = 0.25/TIMER | |
| 806 | local DIST = nil | |
| 807 | if MOVEDIRECTION ~= nil then | |
| 808 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 809 | end | |
| 810 | for i = 1, TIMER do | |
| 811 | Swait() | |
| 812 | for _, c in pairs(FADE:GetChildren()) do | |
| 813 | if c.ClassName == "Part" then | |
| 814 | c.Transparency = c.Transparency + TRANS | |
| 815 | end | |
| 816 | end | |
| 817 | if MOVEDIRECTION ~= nil then | |
| 818 | local ORI = FADE.PrimaryPart.Orientation | |
| 819 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 820 | end | |
| 821 | end | |
| 822 | FADE:remove() | |
| 823 | end)) | |
| 824 | end | |
| 825 | ||
| 826 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360) | |
| 827 | if FLOOR ~= nil then | |
| 828 | for i = 1, AMOUNT do | |
| 829 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 830 | DEBREE.Material = FLOOR.Material | |
| 831 | DEBREE.Color = FLOOR.Color | |
| 832 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 833 | if DOES360 == true then | |
| 834 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 835 | else | |
| 836 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 837 | end | |
| 838 | coroutine.resume(coroutine.create(function() | |
| 839 | Swait(15) | |
| 840 | DEBREE.Parent = workspace | |
| 841 | DEBREE.CanCollide = true | |
| 842 | Debris:AddItem(DEBREE,SWAIT) | |
| 843 | end)) | |
| 844 | end | |
| 845 | end | |
| 846 | end | |
| 847 | ||
| 848 | local Decal = IT("Decal")
| |
| 849 | function SpawnBulletHole(POSITION) | |
| 850 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2)) | |
| 851 | local decal = Decal:Clone() | |
| 852 | decal.Parent = O1 | |
| 853 | decal.Face = "Top" | |
| 854 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
| 855 | local decal2 = Decal:Clone() | |
| 856 | decal2.Parent = O1 | |
| 857 | decal2.Face = "Bottom" | |
| 858 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
| 859 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
| 860 | Debris:AddItem(O1,5) | |
| 861 | end | |
| 862 | ||
| 863 | function R_RANDOM(CFRAME,DIST) | |
| 864 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
| 865 | end | |
| 866 | ||
| 867 | function BulletDetection(FROM,TO) | |
| 868 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 869 | coroutine.resume(coroutine.create(function() | |
| 870 | if AIMHIT ~= nil then | |
| 871 | if AIMHIT.Parent ~= Character then | |
| 872 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 873 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
| 874 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
| |
| 875 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
| 876 | if AIMHIT.Parent.ClassName == "Accessory" then | |
| 877 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
| |
| 878 | AIMHIT.Parent.Parent:BreakJoints() | |
| 879 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then
| |
| 880 | getbloody(AIMHIT.Parent.Parent.Head,15) | |
| 881 | AIMHIT.Parent.Parent.Head:remove() | |
| 882 | end | |
| 883 | else | |
| 884 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
| |
| 885 | end | |
| 886 | elseif AIMHIT.Name == "Head" then | |
| 887 | getbloody(AIMHIT,15) | |
| 888 | AIMHIT.Parent:BreakJoints() | |
| 889 | AIMHIT:remove() | |
| 890 | end | |
| 891 | end | |
| 892 | else | |
| 893 | CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true) | |
| 894 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
| 895 | end | |
| 896 | end | |
| 897 | end | |
| 898 | end)) | |
| 899 | return AIMHIT,AIMPOS,NORMAL | |
| 900 | end | |
| 901 | ||
| 902 | --//=================================\\ | |
| 903 | --|| WEAPON CREATION | |
| 904 | --\\=================================// | |
| 905 | ||
| 906 | local STEP = CreateSound(131436155, Torso, 3, 1, true) | |
| 907 | STEP.Playing = false | |
| 908 | STEP.Looped = false | |
| 909 | local STEPPING = false | |
| 910 | Humanoid.Running:Connect(function(speed) | |
| 911 | if STEPPING == false then | |
| 912 | STEPPING = true | |
| 913 | repeat | |
| 914 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 915 | wait(8/TORSOVELOCITY) | |
| 916 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 917 | if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then | |
| 918 | STEP.Parent = Torso | |
| 919 | STEP.Pitch = MRANDOM(8,12)/10 | |
| 920 | STEP:Play() | |
| 921 | end | |
| 922 | until TORSOVELOCITY < 0.6 | |
| 923 | STEPPING = false | |
| 924 | end | |
| 925 | end) | |
| 926 | ||
| 927 | local LASTPART = Head | |
| 928 | for i = 1, 20 do | |
| 929 | local MATH = (1-(i/25)) | |
| 930 | if LASTPART == Head then | |
| 931 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 932 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 933 | LASTPART = Horn | |
| 934 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 935 | else | |
| 936 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 937 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 938 | LASTPART = Horn | |
| 939 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 940 | end | |
| 941 | end | |
| 942 | local LASTPART = Head | |
| 943 | for i = 1, 20 do | |
| 944 | local MATH = (1-(i/25)) | |
| 945 | if LASTPART == Head then | |
| 946 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 947 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 948 | LASTPART = Horn | |
| 949 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 950 | else | |
| 951 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 952 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 953 | LASTPART = Horn | |
| 954 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 955 | end | |
| 956 | end | |
| 957 | ||
| 958 | function refit() | |
| 959 | Character.Parent = workspace | |
| 960 | for e = 1, #BODY do | |
| 961 | if BODY[e] ~= nil then | |
| 962 | local STUFF = BODY[e] | |
| 963 | local PART = STUFF[1] | |
| 964 | local PARENT = STUFF[2] | |
| 965 | local MATERIAL = STUFF[3] | |
| 966 | local COLOR = STUFF[4] | |
| 967 | local TRANSPARENCY = STUFF[5] | |
| 968 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 969 | PART.Material = MATERIAL | |
| 970 | PART.Color = COLOR | |
| 971 | PART.Transparency = TRANSPARENCY | |
| 972 | end | |
| 973 | if PART.Parent ~= PARENT then | |
| 974 | Humanoid:remove() | |
| 975 | PART.Parent = PARENT | |
| 976 | Humanoid = IT("Humanoid",Character)
| |
| 977 | end | |
| 978 | end | |
| 979 | end | |
| 980 | end | |
| 981 | ||
| 982 | local SKILLTEXTCOLOR = C3(0,1,0) | |
| 983 | local SKILLFONT = "Antique" | |
| 984 | local SKILLTEXTSIZE = 7 | |
| 985 | ||
| 986 | Humanoid.Died:connect(function() | |
| 987 | refit() | |
| 988 | ATTACK = true | |
| 989 | end) | |
| 990 | ||
| 991 | function printbye(Name) | |
| 992 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 993 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 994 | end | |
| 995 | ||
| 996 | workspace.ChildAdded:connect(function(instance) | |
| 997 | for BANISH = 1, #TOBANISH do | |
| 998 | if TOBANISH[BANISH] ~= nil then | |
| 999 | if instance.Name == TOBANISH[BANISH] then | |
| 1000 | coroutine.resume(coroutine.create(function() | |
| 1001 | printbye(instance.Name) | |
| 1002 | instance:ClearAllChildren() | |
| 1003 | Debris:AddItem(instance,0.0005) | |
| 1004 | end)) | |
| 1005 | end | |
| 1006 | end | |
| 1007 | end | |
| 1008 | end) | |
| 1009 | ||
| 1010 | ||
| 1011 | --//=================================\\ | |
| 1012 | --|| WEAPON HOLDER | |
| 1013 | --\\=================================// | |
| 1014 | ||
| 1015 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1016 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1017 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1018 | MakeForm(Part,"Wedge") | |
| 1019 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1020 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1021 | MakeForm(Part,"Wedge") | |
| 1022 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1023 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1024 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1025 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1026 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1027 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1028 | MakeForm(Part,"Cyl") | |
| 1029 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1030 | for i = 1, 8 do | |
| 1031 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1032 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1033 | end | |
| 1034 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1035 | MakeForm(Part,"Cyl") | |
| 1036 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1037 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1038 | MakeForm(Part,"Ball") | |
| 1039 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1040 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1041 | MakeForm(Part,"Wedge") | |
| 1042 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1043 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1044 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1045 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1046 | MakeForm(Part,"Cyl") | |
| 1047 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1048 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1049 | MakeForm(Part,"Cyl") | |
| 1050 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1051 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1052 | MakeForm(Part,"Cyl") | |
| 1053 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1054 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1055 | MakeForm(Part,"Wedge") | |
| 1056 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1057 | local LASTPART = Handle | |
| 1058 | for i = 1, 10 do | |
| 1059 | if LASTPART == Handle then | |
| 1060 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1061 | LASTPART = Part | |
| 1062 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1063 | else | |
| 1064 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1065 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1066 | LASTPART = Part | |
| 1067 | end | |
| 1068 | end | |
| 1069 | ||
| 1070 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1071 | MakeForm(Barrel,"Cyl") | |
| 1072 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1073 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1074 | MakeForm(Part,"Cyl") | |
| 1075 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1076 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1077 | MakeForm(Part,"Wedge") | |
| 1078 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1079 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1080 | MakeForm(Hole2,"Cyl") | |
| 1081 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1082 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1083 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1084 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1085 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1086 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1087 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1088 | coroutine.resume(coroutine.create(function() | |
| 1089 | while wait() do | |
| 1090 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1091 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1092 | end | |
| 1093 | end)) | |
| 1094 | ||
| 1095 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1096 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1097 | c.Material = "Glass" | |
| 1098 | c.Color = C3(0,0,0) | |
| 1099 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1100 | c.Color = C3(1,0,0) | |
| 1101 | c.Material = "Neon" | |
| 1102 | end | |
| 1103 | end | |
| 1104 | ||
| 1105 | Weapon.Parent = nil | |
| 1106 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1107 | if c.ClassName == "Part" then | |
| 1108 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1109 | end | |
| 1110 | end | |
| 1111 | ||
| 1112 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1113 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1114 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1115 | MakeForm(Part,"Wedge") | |
| 1116 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1117 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1118 | MakeForm(Part,"Wedge") | |
| 1119 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1120 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1121 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1122 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1123 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1124 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1125 | MakeForm(Part,"Cyl") | |
| 1126 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1127 | for i = 1, 8 do | |
| 1128 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1129 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1130 | end | |
| 1131 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1132 | MakeForm(Part,"Cyl") | |
| 1133 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1134 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1135 | MakeForm(Part,"Ball") | |
| 1136 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1137 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1138 | MakeForm(Part,"Wedge") | |
| 1139 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1140 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1141 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1142 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1143 | MakeForm(Part,"Cyl") | |
| 1144 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1145 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1146 | MakeForm(Part,"Cyl") | |
| 1147 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1148 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1149 | MakeForm(Part,"Cyl") | |
| 1150 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1151 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1152 | MakeForm(Part,"Wedge") | |
| 1153 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1154 | local LASTPART = Handle | |
| 1155 | for i = 1, 10 do | |
| 1156 | if LASTPART == Handle then | |
| 1157 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1158 | LASTPART = Part | |
| 1159 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1160 | else | |
| 1161 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1162 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1163 | LASTPART = Part | |
| 1164 | end | |
| 1165 | end | |
| 1166 | ||
| 1167 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1168 | MakeForm(Barrel,"Cyl") | |
| 1169 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1170 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1171 | MakeForm(Part,"Cyl") | |
| 1172 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1173 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1174 | MakeForm(Part,"Wedge") | |
| 1175 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1176 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1177 | MakeForm(Hole,"Cyl") | |
| 1178 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1179 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1180 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1181 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1182 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1183 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1184 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1185 | coroutine.resume(coroutine.create(function() | |
| 1186 | while wait() do | |
| 1187 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1188 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1189 | end | |
| 1190 | end)) | |
| 1191 | ||
| 1192 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1193 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1194 | c.Material = "Glass" | |
| 1195 | c.Color = C3(0,0,0) | |
| 1196 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1197 | c.Color = C3(1,0,0) | |
| 1198 | c.Material = "Neon" | |
| 1199 | end | |
| 1200 | end | |
| 1201 | ||
| 1202 | Weapon.Parent = nil | |
| 1203 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1204 | if c.ClassName == "Part" then | |
| 1205 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1206 | end | |
| 1207 | end | |
| 1208 | ||
| 1209 | local POWER = 250 | |
| 1210 | local MAXPOWER = 500 | |
| 1211 | ||
| 1212 | --//=================================\\ | |
| 1213 | --|| PLAGUES GUI | |
| 1214 | --\\=================================// | |
| 1215 | ||
| 1216 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.13, 0, 0.07, 0), C3(1,0,0), C3(1, 0, 0), "SNAP!!") | |
| 1217 | local FACEME = {"HAHAHAHAHA","WHAT HAPPENED TO ME??","DONT LEAK THIS","ANTI-SKID?","KILLBOT","BANISHER V3?","I HAVE 2 GUNS","YOU'RE AN IDIOT HAHAHAHAHA","CREATED BY WANTH092 AND FINISHED BY KILLERZTH_1596","INSANITY","WARPHOENIX","WOLF?","HHAHAHHAHAHAHAH","HAHAHAHAHAHAHA","HAHAHAHAHAHHA"}
| |
| 1218 | local INSANITYGUIS = {}
| |
| 1219 | for e = 1, 28 do | |
| 1220 | for i = 1, 22 do | |
| 1221 | local MURDERFRAME = FRAME:Clone() | |
| 1222 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
| 1223 | MURDERFRAME.Parent = WEAPONGUI | |
| 1224 | table.insert(INSANITYGUIS,MURDERFRAME) | |
| 1225 | end | |
| 1226 | end | |
| 1227 | coroutine.resume(coroutine.create(function() | |
| 1228 | while true do | |
| 1229 | wait() | |
| 1230 | coroutine.resume(coroutine.create(function() | |
| 1231 | local COLOR = C3(MRANDOM(1,255)/255) | |
| 1232 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
| 1233 | local SHOW = "" | |
| 1234 | for i = 1,string.len(APPEARTEXT),1 do | |
| 1235 | local STRING = string.sub(APPEARTEXT,i,i) | |
| 1236 | if MRANDOM(1,5) == 1 then | |
| 1237 | SHOW = SHOW..string.lower(STRING) | |
| 1238 | else | |
| 1239 | SHOW = SHOW..STRING | |
| 1240 | end | |
| 1241 | end | |
| 1242 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
| 1243 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 6, SKILLFONT, 1, 2, 1, "THISISYOURFAULTH") | |
| 1244 | if MODE == "Plagues" then | |
| 1245 | for i = 0.7, 15 do | |
| 1246 | Swait() | |
| 1247 | TEXT.Rotation = MRANDOM(-15,15) | |
| 1248 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
| 1249 | end | |
| 1250 | end | |
| 1251 | if MODE == "Plagues" then | |
| 1252 | for i = 0.7, 15 do | |
| 1253 | Swait() | |
| 1254 | TEXT.Rotation = MRANDOM(-15,15) | |
| 1255 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
| 1256 | end | |
| 1257 | end | |
| 1258 | TEXT:Remove() | |
| 1259 | end)) | |
| 1260 | end | |
| 1261 | end)) | |
| 1262 | FRAME:remove() | |
| 1263 | ||
| 1264 | --//=================================\\ | |
| 1265 | --|| TRANSFORMATIONS | |
| 1266 | --\\=================================// | |
| 1267 | ||
| 1268 | function Switch1() | |
| 1269 | ATTACK = true | |
| 1270 | Rooted = true | |
| 1271 | if MODE == "Infectist" then | |
| 1272 | CreateSound(1238240145, Torso, 10, 1, false) | |
| 1273 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 1274 | Swait() | |
| 1275 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1276 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1277 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1278 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1279 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1280 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1281 | end | |
| 1282 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1283 | Swait() | |
| 1284 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1285 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1286 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1287 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1288 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1289 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
| 1290 | end | |
| 1291 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(LeftArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
| |
| 1292 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0})
| |
| 1293 | Weapon.Parent = Character | |
| 1294 | SONG = 468994671 | |
| 1295 | Speed = 32 | |
| 1296 | VOLUME = 1.5 | |
| 1297 | text.Text = "Plagues" | |
| 1298 | MODE = "Plagues" | |
| 1299 | elseif MODE == "Plagues" then | |
| 1300 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1301 | Swait() | |
| 1302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1306 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1308 | end | |
| 1309 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1310 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1311 | Swait() | |
| 1312 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1316 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1318 | end | |
| 1319 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1320 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1321 | Swait() | |
| 1322 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1323 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1324 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1325 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1326 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1327 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1328 | end | |
| 1329 | WACKYEFFECT({Time = 55, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
| |
| 1330 | WACKYEFFECT({Time = 70, EffectType = "Crystal", Size = VT(0.55,0.5,0.5), Size2 = VT(130,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
| |
| 1331 | WACKYEFFECT({Time = 70, EffectType = "Crystal", Size = VT(0.5,0.5,0.55), Size2 = VT(0.5,0.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
| |
| 1332 | WACKYEFFECT({Time = 70, EffectType = "Crystal", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,130,0.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
| |
| 1333 | CreateSound(363808674, Torso, 6, 0.9, false) | |
| 1334 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1335 | Swait() | |
| 1336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1340 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1342 | end | |
| 1343 | Weapon.Parent = nil | |
| 1344 | SONG = 494139763 | |
| 1345 | VOLUME = 3.5 | |
| 1346 | Speed = 18 | |
| 1347 | text.Text = "Infectist" | |
| 1348 | MODE = "Infectist" | |
| 1349 | end | |
| 1350 | ATTACK = false | |
| 1351 | Rooted = false | |
| 1352 | end | |
| 1353 | ||
| 1354 | function Switch2() | |
| 1355 | ATTACK = true | |
| 1356 | Rooted = true | |
| 1357 | if MODE == "Plagues" then | |
| 1358 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1359 | Swait() | |
| 1360 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1361 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1368 | end | |
| 1369 | WACKYEFFECT({TIME = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
| |
| 1370 | SONG = 460439241 | |
| 1371 | Speed = 20 | |
| 1372 | VOLUME = 2 | |
| 1373 | text.Text = "Levithan" | |
| 1374 | MODE = "Levithan" | |
| 1375 | elseif MODE == "Levithan" then | |
| 1376 | CreateSound("1238240145", Head, 10, 1)
| |
| 1377 | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1378 | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1379 | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1380 | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1381 | SONG = 468994671 | |
| 1382 | Speed = 32 | |
| 1383 | VOLUME = 1.5 | |
| 1384 | text.Text = "Plagues" | |
| 1385 | MODE = "Plagues" | |
| 1386 | end | |
| 1387 | ATTACK = false | |
| 1388 | Rooted = false | |
| 1389 | end | |
| 1390 | ||
| 1391 | function Switch3() | |
| 1392 | ATTACK = true | |
| 1393 | Rooted = true | |
| 1394 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1395 | if MODE == "Infectist" then | |
| 1396 | text.Text = " " | |
| 1397 | UNANCHOR = false | |
| 1398 | RootPart.Anchored = true | |
| 1399 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1400 | Swait() | |
| 1401 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(55 + -11 * COS(SINE / 23)), RAD(-10), RAD(-75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1405 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1407 | end | |
| 1408 | for i = 0, 1.5, 0.1 / Animation_Speed do | |
| 1409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1413 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1415 | end | |
| 1416 | for i = 0, 0.001, 0.1 / Animation_Speed do | |
| 1417 | Swait() | |
| 1418 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 1420 | if MRANDOM(1,7) == 1 then | |
| 1421 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 1422 | end | |
| 1423 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1425 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1427 | end | |
| 1428 | UNANCHOR = true | |
| 1429 | RootPart.Anchored = true | |
| 1430 | text.Text = "Entity" | |
| 1431 | SONG = 553604123 | |
| 1432 | Speed = 20 | |
| 1433 | VOLUME = 2 | |
| 1434 | MODE = "Entity" | |
| 1435 | elseif MODE == "Entity" then | |
| 1436 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1437 | Swait() | |
| 1438 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1439 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1440 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1441 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1442 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1443 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1444 | end | |
| 1445 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1446 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1447 | Swait() | |
| 1448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1451 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1452 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1454 | end | |
| 1455 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1456 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1457 | Swait() | |
| 1458 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1459 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1460 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1461 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1462 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1464 | end | |
| 1465 | WACKYEFFECT({Time = 55, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
| |
| 1466 | WACKYEFFECT({Time = 70, EffectType = "Crystal", Size = VT(0.55,0.5,0.5), Size2 = VT(130,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
| |
| 1467 | WACKYEFFECT({Time = 70, EffectType = "Crystal", Size = VT(0.5,0.5,0.55), Size2 = VT(0.5,0.5,130), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
| |
| 1468 | WACKYEFFECT({Time = 70, EffectType = "Crystal", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,130,0.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0), MoveToPos = nil, RotationX = 30, RotationY = 30, RotationZ = 30, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 0, SoundPitch = 0.95, SoundVolume = 6})
| |
| 1469 | CreateSound(363808674, Torso, 6, 0.9, false) | |
| 1470 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1471 | Swait() | |
| 1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1478 | end | |
| 1479 | SONG = 460439241 | |
| 1480 | Speed = 18 | |
| 1481 | VOLUME = 1.5 | |
| 1482 | text.Text = "Infectist" | |
| 1483 | MODE = "Infectist" | |
| 1484 | end | |
| 1485 | ATTACK = false | |
| 1486 | Rooted = false | |
| 1487 | end | |
| 1488 | ||
| 1489 | --//=================================\\ | |
| 1490 | --|| DAMAGING | |
| 1491 | --\\=================================// | |
| 1492 | ||
| 1493 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
| 1494 | local CHILDREN = workspace:GetDescendants() | |
| 1495 | for index, CHILD in pairs(CHILDREN) do | |
| 1496 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1497 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1498 | if HUM then | |
| 1499 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1500 | if TORSO then | |
| 1501 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1502 | if BRUTAL == true then | |
| 1503 | Kill(CHILD) | |
| 1504 | else | |
| 1505 | CHILD:BreakJoints() | |
| 1506 | end | |
| 1507 | end | |
| 1508 | end | |
| 1509 | end | |
| 1510 | end | |
| 1511 | end | |
| 1512 | end | |
| 1513 | ||
| 1514 | function Kill(Char) | |
| 1515 | local NewCharacter = IT("Model",Effects)
| |
| 1516 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1517 | for _, c in pairs(Char:GetDescendants()) do | |
| 1518 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1519 | c:BreakJoints() | |
| 1520 | c.Material = "Glass" | |
| 1521 | c.Color = C3(1,0,0) | |
| 1522 | c.CanCollide = true | |
| 1523 | c.Transparency = 0.3 | |
| 1524 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1525 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1526 | end | |
| 1527 | if c.Name == "Head" then | |
| 1528 | c:ClearAllChildren() | |
| 1529 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1530 | end | |
| 1531 | if c.ClassName == "MeshPart" then | |
| 1532 | c.TextureID = "" | |
| 1533 | end | |
| 1534 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1535 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1536 | end | |
| 1537 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1538 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1539 | end | |
| 1540 | c.Parent = NewCharacter | |
| 1541 | c.Name = "DeadPart" | |
| 1542 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1543 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1544 | end | |
| 1545 | end | |
| 1546 | Char:remove() | |
| 1547 | Debris:AddItem(NewCharacter,5) | |
| 1548 | end | |
| 1549 | ||
| 1550 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 1551 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1552 | defence.Name = ("HitBy"..Player.Name)
| |
| 1553 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1554 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1555 | if Humanoid.Health ~= 0 then | |
| 1556 | local CritChance = MRANDOM(1,100) | |
| 1557 | if Damage > Humanoid.Health then | |
| 1558 | Damage = math.ceil(Humanoid.Health) | |
| 1559 | if Damage == 0 then | |
| 1560 | Damage = 0.1 | |
| 1561 | end | |
| 1562 | end | |
| 1563 | Humanoid.Health = Humanoid.Health - Damage | |
| 1564 | end | |
| 1565 | end | |
| 1566 | ||
| 1567 | function Ghostify(POSITION,RANGE) | |
| 1568 | local CHILDREN = workspace:GetDescendants() | |
| 1569 | for index, CHILD in pairs(CHILDREN) do | |
| 1570 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1571 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1572 | if HUM then | |
| 1573 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1574 | if TORSO then | |
| 1575 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1576 | local GHOST = GHOSTBASE:Clone() | |
| 1577 | GHOST.Parent = Effects | |
| 1578 | GHOST.Torso.CFrame = TORSO.CFrame | |
| 1579 | table.insert(GHOSTS,GHOST) | |
| 1580 | CHILD:remove() | |
| 1581 | end | |
| 1582 | end | |
| 1583 | end | |
| 1584 | end | |
| 1585 | end | |
| 1586 | end | |
| 1587 | ||
| 1588 | function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1589 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 1590 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1591 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1592 | if HUM then | |
| 1593 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1594 | if TORSO then | |
| 1595 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1596 | if INSTAKILL == true then | |
| 1597 | CHILD:BreakJoints() | |
| 1598 | else | |
| 1599 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1600 | ApplyDamage(HUM,DMG) | |
| 1601 | end | |
| 1602 | if FLING > 0 then | |
| 1603 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1604 | if c:IsA("BasePart") then
| |
| 1605 | local bv = Instance.new("BodyVelocity")
| |
| 1606 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1607 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1608 | bv.Parent = c | |
| 1609 | Debris:AddItem(bv,0.05) | |
| 1610 | end | |
| 1611 | end | |
| 1612 | end | |
| 1613 | end | |
| 1614 | end | |
| 1615 | end | |
| 1616 | end | |
| 1617 | end | |
| 1618 | end | |
| 1619 | ||
| 1620 | function Banish(Foe) | |
| 1621 | if Foe then | |
| 1622 | coroutine.resume(coroutine.create(function() | |
| 1623 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1624 | table.insert(TOBANISH,Foe.Name) | |
| 1625 | printbye(Foe.Name) | |
| 1626 | --end | |
| 1627 | Foe.Archivable = true | |
| 1628 | local CLONE = Foe:Clone() | |
| 1629 | Foe:Destroy() | |
| 1630 | CLONE.Parent = Effects | |
| 1631 | CLONE:BreakJoints() | |
| 1632 | local MATERIALS = {"Glass","Neon"}
| |
| 1633 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1634 | if c:IsA("BasePart") then
| |
| 1635 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1636 | CreateSound(340722848, c, 10, 1, false) | |
| 1637 | end | |
| 1638 | c.Anchored = true | |
| 1639 | c.Transparency = c.Transparency + 0.2 | |
| 1640 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1641 | c.Color = C3(1,0,0) | |
| 1642 | if c.ClassName == "MeshPart" then | |
| 1643 | c.TextureID = "" | |
| 1644 | end | |
| 1645 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1646 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1647 | end | |
| 1648 | if c:FindFirstChildOfClass("Decal") then
| |
| 1649 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1650 | end | |
| 1651 | c.Name = "Banished" | |
| 1652 | c.CanCollide = false | |
| 1653 | else | |
| 1654 | c:remove() | |
| 1655 | end | |
| 1656 | end | |
| 1657 | local A = false | |
| 1658 | for i = 1, 35 do | |
| 1659 | if A == false then | |
| 1660 | A = true | |
| 1661 | elseif A == true then | |
| 1662 | A = false | |
| 1663 | end | |
| 1664 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1665 | if c:IsA("BasePart") then
| |
| 1666 | c.Anchored = true | |
| 1667 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1668 | c.Transparency = c.Transparency + 0.8/35 | |
| 1669 | if A == false then | |
| 1670 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1671 | elseif A == true then | |
| 1672 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1673 | end | |
| 1674 | end | |
| 1675 | end | |
| 1676 | Swait() | |
| 1677 | end | |
| 1678 | CLONE:remove() | |
| 1679 | end)) | |
| 1680 | end | |
| 1681 | end | |
| 1682 | ||
| 1683 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1684 | local CHILDREN = workspace:GetDescendants() | |
| 1685 | for index, CHILD in pairs(CHILDREN) do | |
| 1686 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1687 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1688 | if HUM then | |
| 1689 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1690 | if TORSO then | |
| 1691 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1692 | if ISBANISH == true then | |
| 1693 | Banish(CHILD) | |
| 1694 | else | |
| 1695 | if ISBANISH == "Gravity" then | |
| 1696 | HUM.PlatformStand = true | |
| 1697 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1698 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1699 | grav.D = 15 | |
| 1700 | grav.P = 20000 | |
| 1701 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1702 | grav.position = TORSO.Position | |
| 1703 | grav.Name = "V3BanishForce"..Player.Name | |
| 1704 | else | |
| 1705 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1706 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1707 | end | |
| 1708 | else | |
| 1709 | HUM.PlatformStand = false | |
| 1710 | end | |
| 1711 | end | |
| 1712 | elseif ISBANISH == "Gravity" then | |
| 1713 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1714 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1715 | HUM.PlatformStand = false | |
| 1716 | end | |
| 1717 | end | |
| 1718 | end | |
| 1719 | end | |
| 1720 | end | |
| 1721 | end | |
| 1722 | end | |
| 1723 | ||
| 1724 | local DECAL = IT("Decal",nil)
| |
| 1725 | function MagicRing(PART,CFRAME) | |
| 1726 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "MagicRing", VT(0,0,0),false) | |
| 1727 | local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
| |
| 1728 | local MESH = IT("BlockMesh",RING)
| |
| 1729 | local BOTTOMTEXTURE = DECAL:Clone() | |
| 1730 | BOTTOMTEXTURE.Parent = RING | |
| 1731 | BOTTOMTEXTURE.Face = "Bottom" | |
| 1732 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=2237986353" | |
| 1733 | BOTTOMTEXTURE.Name = "BottomTexture" | |
| 1734 | local TOPTEXTURE = DECAL:Clone() | |
| 1735 | TOPTEXTURE.Parent = RING | |
| 1736 | TOPTEXTURE.Face = "Top" | |
| 1737 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=2237986353" | |
| 1738 | TOPTEXTURE.Name = "TopTexture" | |
| 1739 | local T = ParticleEmitter({Transparency1 = 0.2, Transparency2 = 1, Texture = 1084975295, Speed = 0, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 0, Size2 = 10, Lifetime1 = 1, Lifetime2 = 1, Parent = RING, Emit = 25, Offset = 360, Enabled = false, Color1 = BRICKC"Really red".Color, Color2 = BRICKC"Really red".Color})
| |
| 1740 | T.LockedToPart = true | |
| 1741 | return RING,WELD,MESH | |
| 1742 | end | |
| 1743 | ||
| 1744 | function AfterZap(Humanoid,Times,Dmg) | |
| 1745 | coroutine.resume(coroutine.create(function() | |
| 1746 | if Humanoid ~= nil then | |
| 1747 | local ZAP = ParticleEmitter({Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 2, Size2 = 3, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = Humanoid.Torso, Emit = 100, Offset = 360, Enabled = true, Color1 = BRICKC"Really red".Color, Color2 = BRICKC"Really red".Color})
| |
| 1748 | ZAP.Rate = 75 | |
| 1749 | for i = 1, Times do | |
| 1750 | wait(1) | |
| 1751 | if Humanoid ~= nil and Humanoid.Health > 0 then | |
| 1752 | Humanoid.Health = Humanoid.Health - Dmg | |
| 1753 | CreateSound(SHOCKSOUND,Humanoid.Torso,1,MRANDOM(13,16)/10,false) | |
| 1754 | else | |
| 1755 | break | |
| 1756 | end | |
| 1757 | end | |
| 1758 | ZAP.Enabled = false | |
| 1759 | Debris:AddItem(ZAP,3) | |
| 1760 | end | |
| 1761 | end)) | |
| 1762 | end | |
| 1763 | ||
| 1764 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,DOESAFTERZAP,ZAPCOUNTER) | |
| 1765 | local CHILDREN = workspace:GetDescendants() | |
| 1766 | for index, CHILD in pairs(CHILDREN) do | |
| 1767 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1768 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1769 | if HUM then | |
| 1770 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1771 | if TORSO then | |
| 1772 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1773 | if DOESAFTERZAP == true then | |
| 1774 | AfterZap(HUM,ZAPCOUNTER,math.ceil(MINDMG/7)) | |
| 1775 | end | |
| 1776 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1777 | ApplyDamage(HUM,DMG,TORSO) | |
| 1778 | if FLING > 0 then | |
| 1779 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1780 | if c:IsA("BasePart") then
| |
| 1781 | local bv = Instance.new("BodyVelocity")
| |
| 1782 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1783 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1784 | bv.Parent = c | |
| 1785 | Debris:AddItem(bv,0.05) | |
| 1786 | end | |
| 1787 | end | |
| 1788 | end | |
| 1789 | end | |
| 1790 | end | |
| 1791 | end | |
| 1792 | end | |
| 1793 | end | |
| 1794 | end | |
| 1795 | --//=================================\\ | |
| 1796 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1797 | --\\=================================// | |
| 1798 | ||
| 1799 | function Dirtface() | |
| 1800 | local TARGET = Mouse.Target | |
| 1801 | if TARGET ~= nil then | |
| 1802 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1803 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1804 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1805 | if ROOT and HUM.Health > 0 then | |
| 1806 | local FOE = Mouse.Target.Parent | |
| 1807 | local HEAD = FOE:FindFirstChild("Head")
| |
| 1808 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
| 1809 | if HEAD and HITFLOOR then | |
| 1810 | ATTACK = true | |
| 1811 | Rooted = true | |
| 1812 | CharacterFade(C3(1,0,0),150) | |
| 1813 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 1814 | ROOT.Anchored = true | |
| 1815 | CreateSound(235097614, Torso, 2, 3, false) | |
| 1816 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1817 | Swait() | |
| 1818 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1822 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1824 | end | |
| 1825 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1826 | Swait() | |
| 1827 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1831 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1833 | end | |
| 1834 | ROOT.Anchored = false | |
| 1835 | UNANCHOR = false | |
| 1836 | local DEAD = false | |
| 1837 | local CFRAME = RootPart.CFrame | |
| 1838 | CreateSound(260411131, Torso, 2, 3, false) | |
| 1839 | coroutine.resume(coroutine.create(function() | |
| 1840 | repeat | |
| 1841 | Swait() | |
| 1842 | RootPart.CFrame = CFRAME | |
| 1843 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 1844 | HEAD.Velocity = VT(0,0,0) | |
| 1845 | HUM.PlatformStand = true | |
| 1846 | until DEAD == true | |
| 1847 | end)) | |
| 1848 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1849 | Swait() | |
| 1850 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1851 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1852 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1853 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1854 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1855 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1856 | end | |
| 1857 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1858 | Swait() | |
| 1859 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1863 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1865 | end | |
| 1866 | local ERUPT = function() | |
| 1867 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
| 1868 | if HITFLOOR then | |
| 1869 | for i = 1, 5 do | |
| 1870 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
| 1871 | end | |
| 1872 | Chunks(HEAD) | |
| 1873 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
| |
| 1874 | end | |
| 1875 | end | |
| 1876 | local ATE = false | |
| 1877 | local DEPTH = 1 | |
| 1878 | coroutine.resume(coroutine.create(function() | |
| 1879 | repeat | |
| 1880 | Swait() | |
| 1881 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed) | |
| 1883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1887 | until ATE == true | |
| 1888 | end)) | |
| 1889 | wait() | |
| 1890 | ERUPT() | |
| 1891 | wait(2) | |
| 1892 | ERUPT() | |
| 1893 | DEPTH = 2 | |
| 1894 | wait(2) | |
| 1895 | ERUPT() | |
| 1896 | DEPTH = 2.5 | |
| 1897 | wait(3) | |
| 1898 | ERUPT() | |
| 1899 | ERUPT() | |
| 1900 | HEAD:remove() | |
| 1901 | DEAD = true | |
| 1902 | ApplyDamage(HUM,0,true) | |
| 1903 | wait(0.2) | |
| 1904 | ATE = true | |
| 1905 | UNANCHOR = true | |
| 1906 | ATTACK = false | |
| 1907 | Rooted = false | |
| 1908 | end | |
| 1909 | end | |
| 1910 | end | |
| 1911 | end | |
| 1912 | end | |
| 1913 | ||
| 1914 | function Banisher_Bullet() | |
| 1915 | ATTACK = true | |
| 1916 | Rooted = false | |
| 1917 | for i=1, 1, 1 / Animation_Speed do | |
| 1918 | Swait() | |
| 1919 | turnto(Mouse.Hit.p) | |
| 1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1922 | end | |
| 1923 | repeat | |
| 1924 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1925 | Swait() | |
| 1926 | turnto(Mouse.Hit.p) | |
| 1927 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1930 | end | |
| 1931 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
| 1932 | SpawnTrail(Hole2.Position,POS) | |
| 1933 | if HIT ~= nil then | |
| 1934 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1935 | Banish(HIT.Parent) | |
| 1936 | end | |
| 1937 | end | |
| 1938 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1939 | SpawnTrail(Hole.Position,POS) | |
| 1940 | if HIT ~= nil then | |
| 1941 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1942 | Banish(HIT.Parent) | |
| 1943 | end | |
| 1944 | end | |
| 1945 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1946 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1947 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1948 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1949 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 1950 | Swait() | |
| 1951 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1953 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1954 | end | |
| 1955 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1956 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1957 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1958 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1959 | until KEYHOLD == false | |
| 1960 | ATTACK = false | |
| 1961 | Rooted = false | |
| 1962 | end | |
| 1963 | ||
| 1964 | function Bullet1() | |
| 1965 | ATTACK = true | |
| 1966 | Rooted = false | |
| 1967 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1968 | Swait() | |
| 1969 | turnto(Mouse.Hit.p) | |
| 1970 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(-15), RAD(0)), 0.15 / Animation_Speed) | |
| 1972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-36), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(-36), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1976 | end | |
| 1977 | repeat | |
| 1978 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1979 | Swait() | |
| 1980 | turnto(Mouse.Hit.p) | |
| 1981 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(-15), RAD(0)), 0.15 / Animation_Speed) | |
| 1983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-63), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(-63), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1985 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1987 | end | |
| 1988 | local HIT,POS = CastProperRay(Head.Position, Mouse.Hit.p, 1000, Character) | |
| 1989 | SpawnTrail2(Head.Position,POS) | |
| 1990 | if HIT ~= nil then | |
| 1991 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1992 | Kill(HIT.Parent) | |
| 1993 | end | |
| 1994 | end | |
| 1995 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.75,0,3.75), Size2 = VT(25,6.25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 151414336, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1996 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3.75,0,3.75), Size2 = VT(25,6.25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1997 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1998 | Swait() | |
| 1999 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(-15), RAD(0)), 0.15 / Animation_Speed) | |
| 2001 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2002 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2003 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2004 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2005 | end | |
| 2006 | until KEYHOLD == false | |
| 2007 | ATTACK = false | |
| 2008 | Rooted = false | |
| 2009 | end | |
| 2010 | ||
| 2011 | function Bullet2() | |
| 2012 | ATTACK = true | |
| 2013 | Rooted = false | |
| 2014 | for i=0, 0.9, 0.1 / Animation_Speed do | |
| 2015 | Swait() | |
| 2016 | turnto(Mouse.Hit.p) | |
| 2017 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2018 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 11 * SIN(SINE / 1)), RAD(15 - 11 * SIN(SINE / 1)), RAD(0)), 0.15 / Animation_Speed) | |
| 2019 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2020 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2021 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2022 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2023 | end | |
| 2024 | repeat | |
| 2025 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2026 | Swait() | |
| 2027 | turnto(Mouse.Hit.p) | |
| 2028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 11 * SIN(SINE / 1)), RAD(15 - 11 * SIN(SINE / 1)), RAD(0)), 3 / Animation_Speed) | |
| 2029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83 - 6 * SIN(SINE / 1)), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83 - 6 * SIN(SINE / 1)), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2031 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2033 | end | |
| 2034 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
| 2035 | SpawnTrail(Hole2.Position,POS) | |
| 2036 | if HIT ~= nil then | |
| 2037 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2038 | Kill(HIT.Parent) | |
| 2039 | end | |
| 2040 | end | |
| 2041 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2042 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
| |
| 2043 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2044 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2045 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2046 | Swait() | |
| 2047 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 11 * SIN(SINE / 1)), RAD(15 - 11 * SIN(SINE / 1)), RAD(0)), 3 / Animation_Speed) | |
| 2048 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90 - 5 * SIN(SINE / 1)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2049 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90 - 5 * SIN(SINE / 1)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2050 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2051 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2052 | end | |
| 2053 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2054 | SpawnTrail(Hole.Position,POS) | |
| 2055 | if HIT ~= nil then | |
| 2056 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2057 | Kill(HIT.Parent) | |
| 2058 | end | |
| 2059 | end | |
| 2060 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2061 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
| |
| 2062 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2063 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2064 | until KEYHOLD == false | |
| 2065 | ATTACK = false | |
| 2066 | Rooted = false | |
| 2067 | end | |
| 2068 | ||
| 2069 | function Infect() | |
| 2070 | ATTACK = true | |
| 2071 | Rooted = false | |
| 2072 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2073 | GYRO.D = 750 | |
| 2074 | GYRO.P = 20000 | |
| 2075 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2076 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2077 | Swait() | |
| 2078 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2079 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 2080 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.1)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(-35)), 0.75 / Animation_Speed) | |
| 2081 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2082 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2083 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 2084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
| 2085 | end | |
| 2086 | GYRO:remove() | |
| 2087 | CreateSound(696483710, Hole2, 5, 1, false) | |
| 2088 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2089 | coroutine.resume(coroutine.create(function() | |
| 2090 | local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really red", "Sinful bullet", VT(0,0,0)) | |
| 2091 | CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
| |
| 2092 | Bullet.CFrame = Hole2.CFrame*CF(1.5,0.5,0) | |
| 2093 | local AIMPOINT = Mouse.Hit.p | |
| 2094 | local STARTPOS = Hole2.CFrame*CF(1.5,0.5,0).p | |
| 2095 | local VECTOR = CF(STARTPOS,AIMPOINT) | |
| 2096 | local IMPACTED = false | |
| 2097 | CreateSound(1393698948, Bullet, 10, 1, true) | |
| 2098 | for E = 1, 50 do | |
| 2099 | if IMPACTED == true then | |
| 2100 | break | |
| 2101 | end | |
| 2102 | local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p | |
| 2103 | Bullet.CFrame = CF(Bullet.Position,TARGETPOINT) | |
| 2104 | for i = 1, 5 do | |
| 2105 | Swait() | |
| 2106 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2107 | Bullet.CFrame = Bullet.CFrame*CF(0,0,-1) | |
| 2108 | local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character) | |
| 2109 | if AIMHIT ~= nil then | |
| 2110 | IMPACTED = true | |
| 2111 | break | |
| 2112 | end | |
| 2113 | end | |
| 2114 | end | |
| 2115 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
| |
| 2116 | for i = 1, 7 do | |
| 2117 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2118 | end | |
| 2119 | Ghostify(Bullet.Position,10) | |
| 2120 | Bullet:remove() | |
| 2121 | end)) | |
| 2122 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2123 | Swait() | |
| 2124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 2125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
| 2126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2128 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 2129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85 - 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
| 2130 | end | |
| 2131 | ATTACK = false | |
| 2132 | Rooted = false | |
| 2133 | end | |
| 2134 | ||
| 2135 | function AttackTemplate() | |
| 2136 | ATTACK = true | |
| 2137 | Rooted = false | |
| 2138 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2139 | Swait() | |
| 2140 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 0.1)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2144 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2146 | end | |
| 2147 | ATTACK = false | |
| 2148 | Rooted = false | |
| 2149 | end | |
| 2150 | ||
| 2151 | function Locked() | |
| 2152 | local TARGET = Mouse.Target | |
| 2153 | if TARGET ~= nil then | |
| 2154 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2155 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2156 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2157 | if ROOT and HUM.Health > 0 then | |
| 2158 | local FOE = Mouse.Target.Parent | |
| 2159 | ATTACK = true | |
| 2160 | Rooted = true | |
| 2161 | CharacterFade(C3(0,0,0),70) | |
| 2162 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 2163 | ROOT.Anchored = true | |
| 2164 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
| 2165 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2166 | Swait() | |
| 2167 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2173 | end | |
| 2174 | local RIGHTCUFF = nil | |
| 2175 | local LEFTCUFF = nil | |
| 2176 | local ChainLink = nil | |
| 2177 | CreateSound(1279090548, ROOT, 10, 1.4, false) | |
| 2178 | for _, c in pairs(FOE:GetChildren()) do | |
| 2179 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
| 2180 | LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 2181 | LEFTCUFF.CFrame = c.CFrame | |
| 2182 | weldBetween(c,LEFTCUFF) | |
| 2183 | end | |
| 2184 | end | |
| 2185 | for _, c in pairs(FOE:GetChildren()) do | |
| 2186 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
| 2187 | RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 2188 | RIGHTCUFF.CFrame = c.CFrame | |
| 2189 | weldBetween(c,RIGHTCUFF) | |
| 2190 | end | |
| 2191 | end | |
| 2192 | if RIGHTCUFF and LEFTCUFF then | |
| 2193 | local A = IT("Attachment",RIGHTCUFF)
| |
| 2194 | local B = IT("Attachment",LEFTCUFF)
| |
| 2195 | ChainLink = IT("Beam",FOE)
| |
| 2196 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2197 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
| 2198 | ChainLink.TextureSpeed = 0 | |
| 2199 | ChainLink.Width0 = 1 | |
| 2200 | ChainLink.Width1 = 1 | |
| 2201 | ChainLink.Segments = 25 | |
| 2202 | ChainLink.TextureLength = 3 | |
| 2203 | ChainLink.Attachment0 = B | |
| 2204 | ChainLink.Attachment1 = A | |
| 2205 | ChainLink.FaceCamera = true | |
| 2206 | ChainLink.Transparency = NumberSequence.new(0) | |
| 2207 | end | |
| 2208 | coroutine.resume(coroutine.create(function() | |
| 2209 | CreateSound(447682521, ChainLink, 1e1, 0.6, false) | |
| 2210 | wait(3) | |
| 2211 | if RIGHTCUFF and LEFTCUFF then | |
| 2212 | RIGHTCUFF:remove() | |
| 2213 | LEFTCUFF:remove() | |
| 2214 | ChainLink:remove() | |
| 2215 | local bv = Instance.new("BodyVelocity",ROOT)
| |
| 2216 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2217 | bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70 | |
| 2218 | Debris:AddItem(bv,0.05) | |
| 2219 | Kill(HUM.Parent) | |
| 2220 | HUM.PlatformStand = false | |
| 2221 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 4})
| |
| 2222 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 4})
| |
| 2223 | end | |
| 2224 | end)) | |
| 2225 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 2226 | Swait() | |
| 2227 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed) | |
| 2229 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2230 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2231 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2232 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2233 | end | |
| 2234 | HUM.PlatformStand = true | |
| 2235 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0)) | |
| 2236 | ROOT.Anchored = false | |
| 2237 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2238 | Swait() | |
| 2239 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 2240 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2241 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2242 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2243 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2244 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2245 | end | |
| 2246 | ATTACK = false | |
| 2247 | Rooted = false | |
| 2248 | end | |
| 2249 | end | |
| 2250 | end | |
| 2251 | end | |
| 2252 | ||
| 2253 | function InfectedFog() | |
| 2254 | ATTACK = true | |
| 2255 | Rooted = false | |
| 2256 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2257 | Swait() | |
| 2258 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2259 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2260 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2261 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2262 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2263 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2264 | end | |
| 2265 | CreateSound(769072651, RightArm, 10, 1, false) | |
| 2266 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2267 | Swait() | |
| 2268 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0.5,0.5,0.5), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2269 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2270 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2271 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2272 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2273 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2274 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2275 | end | |
| 2276 | CreateSound(138931042, Torso, 10, 2.4, false) | |
| 2277 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(300,300,300), Transparency = 0.8, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
| |
| 2278 | Swait(100) | |
| 2279 | Ghostify(Torso.Position,135) | |
| 2280 | Swait(20) | |
| 2281 | CreateSound(138271815, GHOSTBASE, 0.8, 0.9, false) | |
| 2282 | ATTACK = false | |
| 2283 | Rooted = false | |
| 2284 | end | |
| 2285 | ||
| 2286 | function RedBlast() | |
| 2287 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
| 2288 | ATTACK = true | |
| 2289 | Rooted = true | |
| 2290 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2291 | GYRO.D = 25 | |
| 2292 | GYRO.P = 20000 | |
| 2293 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 2294 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 2295 | CreateSound(429459101,Torso,5,1.5,false) | |
| 2296 | local GYROING = true | |
| 2297 | coroutine.resume(coroutine.create(function() | |
| 2298 | repeat | |
| 2299 | Swait() | |
| 2300 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 2301 | until GYROING == false | |
| 2302 | GYRO:Remove() | |
| 2303 | end)) | |
| 2304 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2305 | Swait() | |
| 2306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2310 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2312 | end | |
| 2313 | for i = 1, 13 do | |
| 2314 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
| |
| 2315 | end | |
| 2316 | CreateSound(1368637781,Torso,5,1.5,false) | |
| 2317 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 2318 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 2319 | if CHILD:IsA("BasePart") then
| |
| 2320 | CHILD.Transparency = CHILD.Transparency + 1 | |
| 2321 | elseif CHILD:IsA("Accessory") then
| |
| 2322 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
| 2323 | end | |
| 2324 | end | |
| 2325 | GYROING = false | |
| 2326 | coroutine.resume(coroutine.create(function() | |
| 2327 | coroutine.resume(coroutine.create(function() | |
| 2328 | for i=1, 25 do | |
| 2329 | Swait() | |
| 2330 | RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25) | |
| 2331 | end | |
| 2332 | end)) | |
| 2333 | repeat | |
| 2334 | Swait() | |
| 2335 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 2336 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2337 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
| 2338 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2339 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
| 2341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
| 2342 | until ATTACK == false | |
| 2343 | end)) | |
| 2344 | coroutine.resume(coroutine.create(function() | |
| 2345 | local BULLETCFRAME = RootPart.CFrame | |
| 2346 | local EXPLODED = false | |
| 2347 | coroutine.resume(coroutine.create(function() | |
| 2348 | repeat | |
| 2349 | Swait() | |
| 2350 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 2351 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 2352 | until EXPLODED == true | |
| 2353 | end)) | |
| 2354 | for i=1, 50 do | |
| 2355 | Swait() | |
| 2356 | BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15)) | |
| 2357 | local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character) | |
| 2358 | if RAY then | |
| 2359 | ApplyAoE2(BULLETCFRAME.p,25,12,54,350,false) | |
| 2360 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
| |
| 2361 | break | |
| 2362 | end | |
| 2363 | end | |
| 2364 | wait(0.5) | |
| 2365 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 2366 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 2367 | for E = 1, 3 do | |
| 2368 | for i = 1, 5 do | |
| 2369 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 2370 | end | |
| 2371 | end | |
| 2372 | EXPLODED = true | |
| 2373 | ApplyAoE2(BULLETCFRAME.p,125,1e2,1e2,250,false) | |
| 2374 | for i = 1, 15 do | |
| 2375 | Swait() | |
| 2376 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 2377 | end | |
| 2378 | end)) | |
| 2379 | wait(0.5) | |
| 2380 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 2381 | if CHILD:IsA("BasePart") then
| |
| 2382 | CHILD.Transparency = CHILD.Transparency - 1 | |
| 2383 | elseif CHILD:IsA("Accessory") then
| |
| 2384 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
| 2385 | end | |
| 2386 | end | |
| 2387 | ATTACK = false | |
| 2388 | Rooted = false | |
| 2389 | end | |
| 2390 | end | |
| 2391 | ||
| 2392 | function VirusCloaker() | |
| 2393 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
| 2394 | ATTACK = true | |
| 2395 | Rooted = false | |
| 2396 | UNANCHOR = false | |
| 2397 | FADERS = false | |
| 2398 | coroutine.resume(coroutine.create(function() | |
| 2399 | coroutine.resume(coroutine.create(function() | |
| 2400 | for i=0.5, 25 do | |
| 2401 | Swait() | |
| 2402 | RootPart.CFrame = RootPart.CFrame*CF(0,0,0) | |
| 2403 | end | |
| 2404 | end)) | |
| 2405 | repeat | |
| 2406 | Swait() | |
| 2407 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2408 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
| 2409 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2410 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2411 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
| 2412 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
| 2413 | until ATTACK == false | |
| 2414 | end)) | |
| 2415 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
| |
| 2416 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 2417 | for i = 0.5, 50 do | |
| 2418 | Swait() | |
| 2419 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 2420 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 2421 | if CHILD:IsA("BasePart") then
| |
| 2422 | CHILD.Transparency = CHILD.Transparency + 1/50 | |
| 2423 | elseif CHILD:IsA("Accessory") then
| |
| 2424 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50 | |
| 2425 | end | |
| 2426 | end | |
| 2427 | end | |
| 2428 | for i = 0.5, 25 do | |
| 2429 | Swait() | |
| 2430 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 2431 | end | |
| 2432 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,5,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
| 2433 | for i = 0.5, 5 do | |
| 2434 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 2435 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 2436 | end | |
| 2437 | ApplyAoE2(Torso.Position,15,12,22,150,false) | |
| 2438 | CreateSound(331666014,Torso,5,1,false) | |
| 2439 | for i = 0.5, 12 do | |
| 2440 | Swait() | |
| 2441 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 2442 | end | |
| 2443 | for i = 0.5, 50 do | |
| 2444 | Swait() | |
| 2445 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 2446 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 2447 | if CHILD:IsA("BasePart") then
| |
| 2448 | CHILD.Transparency = CHILD.Transparency - 1/50 | |
| 2449 | elseif CHILD:IsA("Accessory") then
| |
| 2450 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50 | |
| 2451 | end | |
| 2452 | end | |
| 2453 | end | |
| 2454 | UNANCHOR = true | |
| 2455 | ATTACK = false | |
| 2456 | Rooted = false | |
| 2457 | FADERS = true | |
| 2458 | end | |
| 2459 | end | |
| 2460 | ||
| 2461 | function PlagueStomp() | |
| 2462 | ATTACK = true | |
| 2463 | Rooted = false | |
| 2464 | local GRAV = IT("BodyPosition",RootPart)
| |
| 2465 | GRAV.D = 250 | |
| 2466 | GRAV.P = 20000 | |
| 2467 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 2468 | GRAV.Position = RootPart.Position | |
| 2469 | local RING,WELD,MESH = MagicRing(RightLeg,CF(0,-1.2,0)) | |
| 2470 | CreateSound(RINGSOUND,RING,5,1,false) | |
| 2471 | local STRENGTH = 100 | |
| 2472 | local TIER = 1 | |
| 2473 | repeat | |
| 2474 | Swait() | |
| 2475 | STRENGTH = STRENGTH + 0.3 | |
| 2476 | if STRENGTH > 200 then | |
| 2477 | STRENGTH = 200 | |
| 2478 | end | |
| 2479 | if MESH.Scale.X < 120 then | |
| 2480 | MESH.Scale = MESH.Scale + VT(3,0,3) | |
| 2481 | elseif MESH.Scale.X < 200 then | |
| 2482 | MESH.Scale = MESH.Scale + VT(0.3,0,0.3) | |
| 2483 | end | |
| 2484 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed) | |
| 2486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(0 + 11 * SIN(SINE / 0.1)), RAD(90 + 1 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2490 | until KEYHOLD == false and MESH.Scale.X >= 120 | |
| 2491 | if STRENGTH >= 150 and STRENGTH ~= 200 and POWER >= 45 then | |
| 2492 | POWER = POWER - 45 | |
| 2493 | TIER = 2 | |
| 2494 | elseif STRENGTH == 200 and POWER >= 100 then | |
| 2495 | POWER = POWER - 100 | |
| 2496 | TIER = 3 | |
| 2497 | end | |
| 2498 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2499 | Swait() | |
| 2500 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed) | |
| 2502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150 - 22 * SIN(SINE / 0.1)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.65) * ANGLES(RAD(10 + 11 * SIN(SINE / 0.1)), RAD(90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2506 | end | |
| 2507 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2508 | Swait() | |
| 2509 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed) | |
| 2511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2512 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2513 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20 + 11 * SIN(SINE / 0.1)), RAD(90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2515 | end | |
| 2516 | coroutine.resume(coroutine.create(function() | |
| 2517 | if TIER == 1 then | |
| 2518 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "Stomp", VT(30,0,30)) | |
| 2519 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
| 2520 | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(1,0,0) })
| |
| 2521 | PARTCL.Rate = 999 | |
| 2522 | CreateSound(304999618,AOE,5,1,false) | |
| 2523 | CreateSound(130972023,AOE,4,1,false) | |
| 2524 | ApplyAoE3(AOE.Position,15,15,25,35,true,5) | |
| 2525 | WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(45,3,45), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 2526 | wait(2) | |
| 2527 | PARTCL.Enabled = false | |
| 2528 | Debris:AddItem(AOE,2) | |
| 2529 | elseif TIER == 2 then | |
| 2530 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "Stomp", VT(40,0,40)) | |
| 2531 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
| 2532 | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(1,0,0)})
| |
| 2533 | PARTCL.Rate = 999 | |
| 2534 | CreateSound(304999618,AOE,5,1,false) | |
| 2535 | CreateSound(130972023,AOE,4,1,false) | |
| 2536 | ApplyAoE3(AOE.Position,20,25,35,35,true,6) | |
| 2537 | WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 2538 | wait(2) | |
| 2539 | PARTCL.Enabled = false | |
| 2540 | Debris:AddItem(AOE,2) | |
| 2541 | elseif TIER == 3 then | |
| 2542 | local AOE = CreatePart(3, Effects, "Granite", 0, 1, "Really red", "Stomp", VT(50,0,50)) | |
| 2543 | AOE.CFrame = CF(RightLeg.Position-VT(0,1,0)) | |
| 2544 | local PARTCL = ParticleEmitter({Texture = 281983280, Speed = 0.2, RotSpeed = NumberRange.new(-15, 15), Drag = 2, Size1 = 4, Size2 = 6, Lifetime1 = 0.01, Lifetime2 = 0.1, Parent = AOE, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(1,0,0)})
| |
| 2545 | PARTCL.Rate = 999 | |
| 2546 | CreateSound(304999618,AOE,5,1,false) | |
| 2547 | CreateSound(130972023,AOE,4,1,false) | |
| 2548 | for i = 1, 3 do | |
| 2549 | ApplyAoE3(AOE.Position,30,5,15,5,true,7)WACKYEFFECT({EffectType = "Wave", Size = VT(11,1,11), Size2 = VT(55,3,55), Transparency = 0, Transparency2 = 1, CFrame = CF(AOE.Position), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(5,8)/10, SoundVolume = 6})
| |
| 2550 | wait(0.5) | |
| 2551 | end | |
| 2552 | wait(1.5) | |
| 2553 | PARTCL.Enabled = false | |
| 2554 | Debris:AddItem(AOE,2) | |
| 2555 | end | |
| 2556 | end)) | |
| 2557 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2558 | Swait() | |
| 2559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 22 * SIN(SINE / 0.05)), RAD(0 - 22 * SIN(SINE / 0.05)), RAD(0)), 1 / Animation_Speed) | |
| 2561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120 - 22 * SIN(SINE / 0.1)), RAD(0 - 22 * SIN(SINE / 0.1)), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2563 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(20 + 11 * SIN(SINE / 0.1)), RAD(90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25 + 11 * SIN(SINE / 0.1)), RAD(-90 + 11 * SIN(SINE / 0.1)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2565 | end | |
| 2566 | RING.Anchored = true | |
| 2567 | WELD:remove() | |
| 2568 | coroutine.resume(coroutine.create(function() | |
| 2569 | for i = 1, 25 do | |
| 2570 | Swait() | |
| 2571 | RING.TopTexture.Transparency = RING.TopTexture.Transparency + 1/25 | |
| 2572 | RING.BottomTexture.Transparency = RING.BottomTexture.Transparency + 1/25 | |
| 2573 | MESH.Scale = MESH.Scale - VT(3,0,3) | |
| 2574 | end | |
| 2575 | RING:remove() | |
| 2576 | end)) | |
| 2577 | GRAV:remove() | |
| 2578 | ATTACK = false | |
| 2579 | Rooted = false | |
| 2580 | end | |
| 2581 | ||
| 2582 | function Neckless() | |
| 2583 | local TARGET = Mouse.Target | |
| 2584 | if TARGET ~= nil then | |
| 2585 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2586 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2587 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2588 | if ROOT and HUM.Health > 0 then | |
| 2589 | local FOE = Mouse.Target.Parent | |
| 2590 | local HEAD = FOE:FindFirstChild("Head")
| |
| 2591 | if HEAD then | |
| 2592 | ATTACK = true | |
| 2593 | Rooted = false | |
| 2594 | CharacterFade(C3(1,0,0),150) | |
| 2595 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 2596 | for _, c in pairs(FOE:GetChildren()) do | |
| 2597 | if c.ClassName == "Part" then | |
| 2598 | c.Anchored = true | |
| 2599 | end | |
| 2600 | end | |
| 2601 | CreateSound(235097614, Torso, 2, 3, false) | |
| 2602 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2603 | Swait() | |
| 2604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2610 | end | |
| 2611 | if ROOT.Name == "HumanoidRootPart" then | |
| 2612 | ROOT:remove() | |
| 2613 | end | |
| 2614 | FOE:BreakJoints() | |
| 2615 | ApplyDamage(HUM,0,true) | |
| 2616 | HEAD.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 2617 | CreateSound(363808674, HEAD, 5, 1, false) | |
| 2618 | ROOT.Anchored = false | |
| 2619 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2620 | Swait() | |
| 2621 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2624 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2625 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2626 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2627 | end | |
| 2628 | for _, c in pairs(FOE:GetChildren()) do | |
| 2629 | if c.ClassName == "Part" then | |
| 2630 | c.Anchored = false | |
| 2631 | end | |
| 2632 | end | |
| 2633 | ATTACK = false | |
| 2634 | Rooted = false | |
| 2635 | end | |
| 2636 | end | |
| 2637 | end | |
| 2638 | end | |
| 2639 | end | |
| 2640 | ||
| 2641 | function Slashed() | |
| 2642 | local TARGET = Mouse.Target | |
| 2643 | if TARGET ~= nil then | |
| 2644 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2645 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2646 | local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 2647 | if ROOT and HUM.Health > 0 then | |
| 2648 | local FOE = Mouse.Target.Parent | |
| 2649 | ATTACK = true | |
| 2650 | coroutine.resume(coroutine.create(function() | |
| 2651 | repeat | |
| 2652 | Swait() | |
| 2653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 2655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2656 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2658 | until ATTACK == false | |
| 2659 | end)) | |
| 2660 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2661 | Swait() | |
| 2662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2663 | end | |
| 2664 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 2665 | Swait() | |
| 2666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2667 | end | |
| 2668 | CreateSound(971125740, LeftArm, 5, 1, false) | |
| 2669 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2670 | Swait() | |
| 2671 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2672 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2673 | end | |
| 2674 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15)) | |
| 2675 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
| |
| 2676 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
| |
| 2677 | coroutine.resume(coroutine.create(function() | |
| 2678 | local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
| 2679 | FAKEROOT1.CanCollide = true | |
| 2680 | local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
| 2681 | FAKEROOT2.CanCollide = true | |
| 2682 | FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0) | |
| 2683 | FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0) | |
| 2684 | ROOT:Remove() | |
| 2685 | ApplyDamage(HUM,0,true) | |
| 2686 | end)) | |
| 2687 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2688 | Swait() | |
| 2689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2690 | end | |
| 2691 | ATTACK = false | |
| 2692 | end | |
| 2693 | end | |
| 2694 | end | |
| 2695 | end | |
| 2696 | ||
| 2697 | function TrustIssues() | |
| 2698 | ATTACK = true | |
| 2699 | Rooted = false | |
| 2700 | CreateSound(649634100,Head,10,0.5,false) | |
| 2701 | for i=1, 80 do | |
| 2702 | Swait() | |
| 2703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 2705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2707 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2709 | end | |
| 2710 | ATTACK = false | |
| 2711 | Rooted = false | |
| 2712 | end | |
| 2713 | ||
| 2714 | function FatalWave() | |
| 2715 | ATTACK = true | |
| 2716 | Rooted = true | |
| 2717 | MagicSphere(VT(0,0,0),15,RightArm.CFrame,"Really red",VT(2,2,2)) | |
| 2718 | MagicSphere(VT(0,0,0),15,RightArm.CFrame,"Really red",VT(2,2,2)) | |
| 2719 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2720 | Swait() | |
| 2721 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0)) | |
| 2722 | turnto(Mouse.Hit.p) | |
| 2723 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2724 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2725 | end | |
| 2726 | for i=0,0.1, 0.1 / Animation_Speed do | |
| 2727 | Swait() | |
| 2728 | turnto(Mouse.Hit.p) | |
| 2729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2731 | end | |
| 2732 | local angle = - 30 | |
| 2733 | for i = 1, 5 do | |
| 2734 | coroutine.resume(coroutine.create(function() | |
| 2735 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
| |
| 2736 | local SpawnPosition = RayPos | |
| 2737 | local floor = RayHit | |
| 2738 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
| 2739 | local LastPosition = RayPos | |
| 2740 | local Delay = 1 | |
| 2741 | for i = 1, 15 do | |
| 2742 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
| |
| 2743 | local End = RayPos | |
| 2744 | LastPosition = End | |
| 2745 | if SpawnPosition then | |
| 2746 | BANNEAREST(End,25) | |
| 2747 | CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i) | |
| 2748 | Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
| 2749 | end | |
| 2750 | Swait() | |
| 2751 | end | |
| 2752 | end)) | |
| 2753 | angle = angle + 15 | |
| 2754 | end | |
| 2755 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2756 | Swait() | |
| 2757 | turnto(Mouse.Hit.p) | |
| 2758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2760 | end | |
| 2761 | ATTACK = false | |
| 2762 | Rooted = false | |
| 2763 | end | |
| 2764 | ||
| 2765 | function Morning_Star() | |
| 2766 | ATTACK = true | |
| 2767 | Rooted = true | |
| 2768 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2769 | Swait() | |
| 2770 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.2 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2774 | RightHip.C0 = Clerp(RightHip.C0, CF(0.5, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5, 0.15, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2776 | end | |
| 2777 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,0,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = 1, SoundVolume = 6})
| |
| 2778 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame*CF(0,0,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = 1, SoundVolume = 6})
| |
| 2779 | coroutine.resume(coroutine.create(function() | |
| 2780 | local POS = Mouse.Hit.p | |
| 2781 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,2000,0)) | |
| 2782 | MakeForm(RAY,"Cyl") | |
| 2783 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,0,0)) | |
| 2784 | MakeForm(SPHERE,"Ball") | |
| 2785 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Maroon", "Strike", VT(0,0,0)) | |
| 2786 | MakeForm(SHIELD,"Ball") | |
| 2787 | SHIELD.CFrame = CF(POS) | |
| 2788 | RAY.CFrame = CF(POS) | |
| 2789 | SPHERE.CFrame = CF(POS) | |
| 2790 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 2791 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 2792 | for i = 1, 200 do | |
| 2793 | Swait() | |
| 2794 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2795 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 2796 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 2797 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 2798 | ApplyAoE4(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 2799 | end | |
| 2800 | for i = 1, 45 do | |
| 2801 | Swait() | |
| 2802 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 2803 | SPHERE.Transparency = RAY.Transparency | |
| 2804 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 2805 | end | |
| 2806 | RAY:remove() | |
| 2807 | SHIELD:remove() | |
| 2808 | SPHERE:remove() | |
| 2809 | end)) | |
| 2810 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2811 | Swait() | |
| 2812 | end | |
| 2813 | ATTACK = false | |
| 2814 | Rooted = false | |
| 2815 | end | |
| 2816 | ||
| 2817 | function HunterBoost() | |
| 2818 | ATTACK = true | |
| 2819 | Rooted = true | |
| 2820 | WACKYEFFECT({TIME = 130 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
| |
| 2821 | Speed = 60 | |
| 2822 | ATTACK = false | |
| 2823 | Rooted = false | |
| 2824 | end | |
| 2825 | ||
| 2826 | function RemoveHunterBoost() | |
| 2827 | ATTACK = true | |
| 2828 | Rooted = true | |
| 2829 | WACKYEFFECT({TIME = 130 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
| |
| 2830 | Speed = 20 | |
| 2831 | ATTACK = false | |
| 2832 | Rooted = false | |
| 2833 | end | |
| 2834 | ||
| 2835 | --//=================================\\ | |
| 2836 | --|| ASSIGN THINGS TO KEYS | |
| 2837 | --\\=================================// | |
| 2838 | ||
| 2839 | function MouseDown(Mouse) | |
| 2840 | if ATTACK == false then | |
| 2841 | end | |
| 2842 | end | |
| 2843 | ||
| 2844 | function MouseUp(Mouse) | |
| 2845 | HOLD = false | |
| 2846 | end | |
| 2847 | ||
| 2848 | function KeyDown(Key) | |
| 2849 | KEYHOLD = true | |
| 2850 | if Key == "z" and ATTACK == false then | |
| 2851 | if MODE == "Plagues" then | |
| 2852 | PlagueStomp() | |
| 2853 | elseif MODE == "Infectist" then | |
| 2854 | RedBlast() | |
| 2855 | elseif MODE == "Levithan" then | |
| 2856 | VirusCloaker() | |
| 2857 | elseif MODE == "Entity" then | |
| 2858 | Neckless() | |
| 2859 | end | |
| 2860 | end | |
| 2861 | ||
| 2862 | if Key == "x" and ATTACK == false then | |
| 2863 | if MODE == "Plagues" then | |
| 2864 | elseif MODE == "Infectist" then | |
| 2865 | Locked() | |
| 2866 | elseif MODE == "Levithan" then | |
| 2867 | Banisher_Bullet() | |
| 2868 | elseif MODE == "Entity" then | |
| 2869 | Slashed() | |
| 2870 | end | |
| 2871 | end | |
| 2872 | ||
| 2873 | if Key == "c" and ATTACK == false then | |
| 2874 | if MODE == "Plagues" then | |
| 2875 | Bullet2() | |
| 2876 | elseif MODE == "Infectist" then | |
| 2877 | Bullet1() | |
| 2878 | elseif MODE == "Entity" then | |
| 2879 | FatalWave() | |
| 2880 | elseif MODE == "Levithan" then | |
| 2881 | Morning_Star() | |
| 2882 | end | |
| 2883 | end | |
| 2884 | ||
| 2885 | if Key == "t" and ATTACK == false then | |
| 2886 | if MODE == "Entity" then | |
| 2887 | TrustIssues() | |
| 2888 | end | |
| 2889 | end | |
| 2890 | ||
| 2891 | if Key == "v" and ATTACK == false then | |
| 2892 | if MODE == "Plagues" then | |
| 2893 | Infect() | |
| 2894 | elseif MODE == "Infectist" then | |
| 2895 | InfectedFog() | |
| 2896 | elseif MODE == "Levithan" then | |
| 2897 | HunterBoost() | |
| 2898 | wait(10) | |
| 2899 | RemoveHunterBoost() | |
| 2900 | end | |
| 2901 | end | |
| 2902 | ||
| 2903 | if Key == "b" and ATTACK == false and MODE == "Levithan" and Speed == 60 then | |
| 2904 | RemoveHunterBoost() | |
| 2905 | end | |
| 2906 | ||
| 2907 | if Key == "q" and ATTACK == false then | |
| 2908 | Switch1() | |
| 2909 | end | |
| 2910 | ||
| 2911 | if Key == "e" and ATTACK == false then | |
| 2912 | Switch2() | |
| 2913 | end | |
| 2914 | ||
| 2915 | if Key == "e" and ATTACK == false then | |
| 2916 | Switch3() | |
| 2917 | end | |
| 2918 | end | |
| 2919 | ||
| 2920 | function KeyUp(Key) | |
| 2921 | KEYHOLD = false | |
| 2922 | end | |
| 2923 | ||
| 2924 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2925 | MouseDown(NEWKEY) | |
| 2926 | end) | |
| 2927 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2928 | MouseUp(NEWKEY) | |
| 2929 | end) | |
| 2930 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2931 | KeyDown(NEWKEY) | |
| 2932 | end) | |
| 2933 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2934 | KeyUp(NEWKEY) | |
| 2935 | end) | |
| 2936 | ||
| 2937 | --//=================================\\ | |
| 2938 | --\\=================================// | |
| 2939 | ||
| 2940 | ||
| 2941 | function unanchor() | |
| 2942 | if UNANCHOR == true then | |
| 2943 | g = Character:GetChildren() | |
| 2944 | for i = 1, #g do | |
| 2945 | if g[i].ClassName == "Part" then | |
| 2946 | g[i].Anchored = false | |
| 2947 | end | |
| 2948 | end | |
| 2949 | end | |
| 2950 | end | |
| 2951 | ||
| 2952 | ||
| 2953 | --//=================================\\ | |
| 2954 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2955 | --\\=================================// | |
| 2956 | ||
| 2957 | Humanoid.Changed:connect(function(Jump) | |
| 2958 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2959 | Humanoid.Jump = false | |
| 2960 | end | |
| 2961 | end) | |
| 2962 | ||
| 2963 | while true do | |
| 2964 | Swait() | |
| 2965 | ANIMATE.Parent = nil | |
| 2966 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 2967 | Humanoid = IT("Humanoid",Character)
| |
| 2968 | end | |
| 2969 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2970 | v:Stop(); | |
| 2971 | end | |
| 2972 | ANIMATE.Parent = nil | |
| 2973 | SINE = SINE + CHANGE | |
| 2974 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2975 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2976 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2977 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2978 | ANIMATE.Parent = nil | |
| 2979 | SINE = SINE + CHANGE*1.5 | |
| 2980 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2981 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2982 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2983 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2984 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2985 | if MODE == "Levithan" then | |
| 2986 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2987 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2988 | elseif MODE ~= "Levithan" then | |
| 2989 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2990 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2991 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2992 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2993 | end | |
| 2994 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2995 | if MODE == "Levithan" then | |
| 2996 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2997 | Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2998 | elseif MODE ~= "Levithan" then | |
| 2999 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3000 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3001 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3002 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3003 | end | |
| 3004 | end | |
| 3005 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3006 | ANIM = "Jump" | |
| 3007 | if ATTACK == false then | |
| 3008 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3009 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3010 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3011 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3012 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3013 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3014 | end | |
| 3015 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3016 | ANIM = "Fall" | |
| 3017 | if ATTACK == false then | |
| 3018 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3024 | end | |
| 3025 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3026 | ANIM = "Idle" | |
| 3027 | if ATTACK == false then | |
| 3028 | if MODE == "Plagues" then | |
| 3029 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3030 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 1)), RAD(-15)), 1 / Animation_Speed) | |
| 3031 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(33 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3032 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(-22 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3033 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55 - 11 * SIN(SINE / 0.5)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3034 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74 - 11 * SIN(SINE / 0.5)), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3035 | elseif MODE == "Infectist" then | |
| 3036 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3037 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 3038 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(55 + -11 * COS(SINE / 23)), RAD(-10), RAD(-75)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3039 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3040 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3041 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3042 | elseif MODE == "Levithan" then | |
| 3043 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3044 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.2 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3045 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3046 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3047 | RightHip.C0 = Clerp(RightHip.C0, CF(0.5, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3048 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5, 0.15, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3049 | elseif MODE == "Entity" then | |
| 3050 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3051 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 3052 | if MRANDOM(1,7) == 1 then | |
| 3053 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3054 | end | |
| 3055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3056 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3057 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3058 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3059 | end | |
| 3060 | end | |
| 3061 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3062 | ANIM = "Walk" | |
| 3063 | if ATTACK == false then | |
| 3064 | if MODE == "Plagues" then | |
| 3065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 1)), RAD(-15)), 1 / Animation_Speed) | |
| 3066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(-75 - 22 * SIN(SINE / 0.5)), RAD(-90), RAD(0 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(-75- 22 * SIN(SINE / 0.5)), RAD(90), RAD(0 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3068 | elseif MODE == "Infectist" then | |
| 3069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 3070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + -25 * COS(SINE / 10)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + -25 * COS(SINE / 10)), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3072 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3074 | elseif MODE == "Levithan" then | |
| 3075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3079 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3081 | elseif MODE == "Entity" then | |
| 3082 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3083 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 3084 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3085 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3086 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3087 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3088 | end | |
| 3089 | end | |
| 3090 | end | |
| 3091 | unanchor() | |
| 3092 | Humanoid.MaxHealth = "inf" | |
| 3093 | Humanoid.Health = "inf" | |
| 3094 | if Rooted == false then | |
| 3095 | Disable_Jump = false | |
| 3096 | Humanoid.WalkSpeed = Speed | |
| 3097 | elseif Rooted == true then | |
| 3098 | Disable_Jump = true | |
| 3099 | Humanoid.WalkSpeed = 0 | |
| 3100 | end | |
| 3101 | sick.Parent = Torso | |
| 3102 | sick:resume() | |
| 3103 | sick.Volume = VOLUME | |
| 3104 | sick.Pitch = PITCH | |
| 3105 | sick.SoundId = "rbxassetid://"..SONG | |
| 3106 | sick.Name = "Infection" | |
| 3107 | end | |
| 3108 | ||
| 3109 | --//=================================\\ | |
| 3110 | --\\=================================// | |
| 3111 | ||
| 3112 | ||
| 3113 | ||
| 3114 | ||
| 3115 | ||
| 3116 | --//====================================================\\-- | |
| 3117 | --|| END OF SCRIPT | |
| 3118 | --\\====================================================//-- |